1 | /**************************************************************************/ |
2 | /* audio_effect_reverb.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef AUDIO_EFFECT_REVERB_H |
32 | #define AUDIO_EFFECT_REVERB_H |
33 | |
34 | #include "servers/audio/audio_effect.h" |
35 | #include "servers/audio/effects/reverb_filter.h" |
36 | |
37 | class AudioEffectReverb; |
38 | |
39 | class AudioEffectReverbInstance : public AudioEffectInstance { |
40 | GDCLASS(AudioEffectReverbInstance, AudioEffectInstance); |
41 | |
42 | Ref<AudioEffectReverb> base; |
43 | |
44 | float tmp_src[Reverb::INPUT_BUFFER_MAX_SIZE]; |
45 | float tmp_dst[Reverb::INPUT_BUFFER_MAX_SIZE]; |
46 | |
47 | friend class AudioEffectReverb; |
48 | |
49 | Reverb reverb[2]; |
50 | |
51 | public: |
52 | virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; |
53 | AudioEffectReverbInstance(); |
54 | }; |
55 | |
56 | class AudioEffectReverb : public AudioEffect { |
57 | GDCLASS(AudioEffectReverb, AudioEffect); |
58 | |
59 | friend class AudioEffectReverbInstance; |
60 | |
61 | float predelay; |
62 | float predelay_fb; |
63 | float hpf; |
64 | float room_size; |
65 | float damping; |
66 | float spread; |
67 | float dry; |
68 | float wet; |
69 | |
70 | protected: |
71 | static void _bind_methods(); |
72 | |
73 | public: |
74 | void set_predelay_msec(float p_msec); |
75 | void set_predelay_feedback(float p_feedback); |
76 | void set_room_size(float p_size); |
77 | void set_damping(float p_damping); |
78 | void set_spread(float p_spread); |
79 | void set_dry(float p_dry); |
80 | void set_wet(float p_wet); |
81 | void set_hpf(float p_hpf); |
82 | |
83 | float get_predelay_msec() const; |
84 | float get_predelay_feedback() const; |
85 | float get_room_size() const; |
86 | float get_damping() const; |
87 | float get_spread() const; |
88 | float get_dry() const; |
89 | float get_wet() const; |
90 | float get_hpf() const; |
91 | |
92 | Ref<AudioEffectInstance> instantiate() override; |
93 | |
94 | AudioEffectReverb(); |
95 | }; |
96 | |
97 | #endif // AUDIO_EFFECT_REVERB_H |
98 | |