1 | /**************************************************************************/ |
2 | /* audio_effect_reverb.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "audio_effect_reverb.h" |
32 | #include "servers/audio_server.h" |
33 | void AudioEffectReverbInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
34 | for (int i = 0; i < 2; i++) { |
35 | Reverb &r = reverb[i]; |
36 | |
37 | r.set_predelay(base->predelay); |
38 | r.set_predelay_feedback(base->predelay_fb); |
39 | r.set_highpass(base->hpf); |
40 | r.set_room_size(base->room_size); |
41 | r.set_damp(base->damping); |
42 | r.set_extra_spread(base->spread); |
43 | r.set_wet(base->wet); |
44 | r.set_dry(base->dry); |
45 | } |
46 | |
47 | int todo = p_frame_count; |
48 | int offset = 0; |
49 | |
50 | while (todo) { |
51 | int to_mix = MIN(todo, Reverb::INPUT_BUFFER_MAX_SIZE); |
52 | |
53 | for (int j = 0; j < to_mix; j++) { |
54 | tmp_src[j] = p_src_frames[offset + j].l; |
55 | } |
56 | |
57 | reverb[0].process(tmp_src, tmp_dst, to_mix); |
58 | |
59 | for (int j = 0; j < to_mix; j++) { |
60 | p_dst_frames[offset + j].l = tmp_dst[j]; |
61 | tmp_src[j] = p_src_frames[offset + j].r; |
62 | } |
63 | |
64 | reverb[1].process(tmp_src, tmp_dst, to_mix); |
65 | |
66 | for (int j = 0; j < to_mix; j++) { |
67 | p_dst_frames[offset + j].r = tmp_dst[j]; |
68 | } |
69 | |
70 | offset += to_mix; |
71 | todo -= to_mix; |
72 | } |
73 | } |
74 | |
75 | AudioEffectReverbInstance::AudioEffectReverbInstance() { |
76 | reverb[0].set_mix_rate(AudioServer::get_singleton()->get_mix_rate()); |
77 | reverb[0].set_extra_spread_base(0); |
78 | reverb[1].set_mix_rate(AudioServer::get_singleton()->get_mix_rate()); |
79 | reverb[1].set_extra_spread_base(0.000521); //for stereo effect |
80 | } |
81 | |
82 | Ref<AudioEffectInstance> AudioEffectReverb::instantiate() { |
83 | Ref<AudioEffectReverbInstance> ins; |
84 | ins.instantiate(); |
85 | ins->base = Ref<AudioEffectReverb>(this); |
86 | return ins; |
87 | } |
88 | |
89 | void AudioEffectReverb::set_predelay_msec(float p_msec) { |
90 | predelay = p_msec; |
91 | } |
92 | |
93 | void AudioEffectReverb::set_predelay_feedback(float p_feedback) { |
94 | predelay_fb = CLAMP(p_feedback, 0, 0.98); |
95 | } |
96 | |
97 | void AudioEffectReverb::set_room_size(float p_size) { |
98 | room_size = p_size; |
99 | } |
100 | |
101 | void AudioEffectReverb::set_damping(float p_damping) { |
102 | damping = p_damping; |
103 | } |
104 | |
105 | void AudioEffectReverb::set_spread(float p_spread) { |
106 | spread = p_spread; |
107 | } |
108 | |
109 | void AudioEffectReverb::set_dry(float p_dry) { |
110 | dry = p_dry; |
111 | } |
112 | |
113 | void AudioEffectReverb::set_wet(float p_wet) { |
114 | wet = p_wet; |
115 | } |
116 | |
117 | void AudioEffectReverb::set_hpf(float p_hpf) { |
118 | hpf = p_hpf; |
119 | } |
120 | |
121 | float AudioEffectReverb::get_predelay_msec() const { |
122 | return predelay; |
123 | } |
124 | |
125 | float AudioEffectReverb::get_predelay_feedback() const { |
126 | return predelay_fb; |
127 | } |
128 | |
129 | float AudioEffectReverb::get_room_size() const { |
130 | return room_size; |
131 | } |
132 | |
133 | float AudioEffectReverb::get_damping() const { |
134 | return damping; |
135 | } |
136 | |
137 | float AudioEffectReverb::get_spread() const { |
138 | return spread; |
139 | } |
140 | |
141 | float AudioEffectReverb::get_dry() const { |
142 | return dry; |
143 | } |
144 | |
145 | float AudioEffectReverb::get_wet() const { |
146 | return wet; |
147 | } |
148 | |
149 | float AudioEffectReverb::get_hpf() const { |
150 | return hpf; |
151 | } |
152 | |
153 | void AudioEffectReverb::_bind_methods() { |
154 | ClassDB::bind_method(D_METHOD("set_predelay_msec" , "msec" ), &AudioEffectReverb::set_predelay_msec); |
155 | ClassDB::bind_method(D_METHOD("get_predelay_msec" ), &AudioEffectReverb::get_predelay_msec); |
156 | |
157 | ClassDB::bind_method(D_METHOD("set_predelay_feedback" , "feedback" ), &AudioEffectReverb::set_predelay_feedback); |
158 | ClassDB::bind_method(D_METHOD("get_predelay_feedback" ), &AudioEffectReverb::get_predelay_feedback); |
159 | |
160 | ClassDB::bind_method(D_METHOD("set_room_size" , "size" ), &AudioEffectReverb::set_room_size); |
161 | ClassDB::bind_method(D_METHOD("get_room_size" ), &AudioEffectReverb::get_room_size); |
162 | |
163 | ClassDB::bind_method(D_METHOD("set_damping" , "amount" ), &AudioEffectReverb::set_damping); |
164 | ClassDB::bind_method(D_METHOD("get_damping" ), &AudioEffectReverb::get_damping); |
165 | |
166 | ClassDB::bind_method(D_METHOD("set_spread" , "amount" ), &AudioEffectReverb::set_spread); |
167 | ClassDB::bind_method(D_METHOD("get_spread" ), &AudioEffectReverb::get_spread); |
168 | |
169 | ClassDB::bind_method(D_METHOD("set_dry" , "amount" ), &AudioEffectReverb::set_dry); |
170 | ClassDB::bind_method(D_METHOD("get_dry" ), &AudioEffectReverb::get_dry); |
171 | |
172 | ClassDB::bind_method(D_METHOD("set_wet" , "amount" ), &AudioEffectReverb::set_wet); |
173 | ClassDB::bind_method(D_METHOD("get_wet" ), &AudioEffectReverb::get_wet); |
174 | |
175 | ClassDB::bind_method(D_METHOD("set_hpf" , "amount" ), &AudioEffectReverb::set_hpf); |
176 | ClassDB::bind_method(D_METHOD("get_hpf" ), &AudioEffectReverb::get_hpf); |
177 | |
178 | ADD_GROUP("Predelay" , "predelay_" ); |
179 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "predelay_msec" , PROPERTY_HINT_RANGE, "20,500,1,suffix:ms" ), "set_predelay_msec" , "get_predelay_msec" ); |
180 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "predelay_feedback" , PROPERTY_HINT_RANGE, "0,0.98,0.01" ), "set_predelay_feedback" , "get_predelay_feedback" ); |
181 | ADD_GROUP("" , "" ); |
182 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "room_size" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_room_size" , "get_room_size" ); |
183 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_damping" , "get_damping" ); |
184 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_spread" , "get_spread" ); |
185 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "hipass" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_hpf" , "get_hpf" ); |
186 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_dry" , "get_dry" ); |
187 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wet" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_wet" , "get_wet" ); |
188 | } |
189 | |
190 | AudioEffectReverb::AudioEffectReverb() { |
191 | predelay = 150; |
192 | predelay_fb = 0.4; |
193 | hpf = 0; |
194 | room_size = 0.8; |
195 | damping = 0.5; |
196 | spread = 1.0; |
197 | dry = 1.0; |
198 | wet = 0.5; |
199 | } |
200 | |