| 1 | /**************************************************************************/ |
| 2 | /* audio_effect_reverb.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "audio_effect_reverb.h" |
| 32 | #include "servers/audio_server.h" |
| 33 | void AudioEffectReverbInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
| 34 | for (int i = 0; i < 2; i++) { |
| 35 | Reverb &r = reverb[i]; |
| 36 | |
| 37 | r.set_predelay(base->predelay); |
| 38 | r.set_predelay_feedback(base->predelay_fb); |
| 39 | r.set_highpass(base->hpf); |
| 40 | r.set_room_size(base->room_size); |
| 41 | r.set_damp(base->damping); |
| 42 | r.set_extra_spread(base->spread); |
| 43 | r.set_wet(base->wet); |
| 44 | r.set_dry(base->dry); |
| 45 | } |
| 46 | |
| 47 | int todo = p_frame_count; |
| 48 | int offset = 0; |
| 49 | |
| 50 | while (todo) { |
| 51 | int to_mix = MIN(todo, Reverb::INPUT_BUFFER_MAX_SIZE); |
| 52 | |
| 53 | for (int j = 0; j < to_mix; j++) { |
| 54 | tmp_src[j] = p_src_frames[offset + j].l; |
| 55 | } |
| 56 | |
| 57 | reverb[0].process(tmp_src, tmp_dst, to_mix); |
| 58 | |
| 59 | for (int j = 0; j < to_mix; j++) { |
| 60 | p_dst_frames[offset + j].l = tmp_dst[j]; |
| 61 | tmp_src[j] = p_src_frames[offset + j].r; |
| 62 | } |
| 63 | |
| 64 | reverb[1].process(tmp_src, tmp_dst, to_mix); |
| 65 | |
| 66 | for (int j = 0; j < to_mix; j++) { |
| 67 | p_dst_frames[offset + j].r = tmp_dst[j]; |
| 68 | } |
| 69 | |
| 70 | offset += to_mix; |
| 71 | todo -= to_mix; |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | AudioEffectReverbInstance::AudioEffectReverbInstance() { |
| 76 | reverb[0].set_mix_rate(AudioServer::get_singleton()->get_mix_rate()); |
| 77 | reverb[0].set_extra_spread_base(0); |
| 78 | reverb[1].set_mix_rate(AudioServer::get_singleton()->get_mix_rate()); |
| 79 | reverb[1].set_extra_spread_base(0.000521); //for stereo effect |
| 80 | } |
| 81 | |
| 82 | Ref<AudioEffectInstance> AudioEffectReverb::instantiate() { |
| 83 | Ref<AudioEffectReverbInstance> ins; |
| 84 | ins.instantiate(); |
| 85 | ins->base = Ref<AudioEffectReverb>(this); |
| 86 | return ins; |
| 87 | } |
| 88 | |
| 89 | void AudioEffectReverb::set_predelay_msec(float p_msec) { |
| 90 | predelay = p_msec; |
| 91 | } |
| 92 | |
| 93 | void AudioEffectReverb::set_predelay_feedback(float p_feedback) { |
| 94 | predelay_fb = CLAMP(p_feedback, 0, 0.98); |
| 95 | } |
| 96 | |
| 97 | void AudioEffectReverb::set_room_size(float p_size) { |
| 98 | room_size = p_size; |
| 99 | } |
| 100 | |
| 101 | void AudioEffectReverb::set_damping(float p_damping) { |
| 102 | damping = p_damping; |
| 103 | } |
| 104 | |
| 105 | void AudioEffectReverb::set_spread(float p_spread) { |
| 106 | spread = p_spread; |
| 107 | } |
| 108 | |
| 109 | void AudioEffectReverb::set_dry(float p_dry) { |
| 110 | dry = p_dry; |
| 111 | } |
| 112 | |
| 113 | void AudioEffectReverb::set_wet(float p_wet) { |
| 114 | wet = p_wet; |
| 115 | } |
| 116 | |
| 117 | void AudioEffectReverb::set_hpf(float p_hpf) { |
| 118 | hpf = p_hpf; |
| 119 | } |
| 120 | |
| 121 | float AudioEffectReverb::get_predelay_msec() const { |
| 122 | return predelay; |
| 123 | } |
| 124 | |
| 125 | float AudioEffectReverb::get_predelay_feedback() const { |
| 126 | return predelay_fb; |
| 127 | } |
| 128 | |
| 129 | float AudioEffectReverb::get_room_size() const { |
| 130 | return room_size; |
| 131 | } |
| 132 | |
| 133 | float AudioEffectReverb::get_damping() const { |
| 134 | return damping; |
| 135 | } |
| 136 | |
| 137 | float AudioEffectReverb::get_spread() const { |
| 138 | return spread; |
| 139 | } |
| 140 | |
| 141 | float AudioEffectReverb::get_dry() const { |
| 142 | return dry; |
| 143 | } |
| 144 | |
| 145 | float AudioEffectReverb::get_wet() const { |
| 146 | return wet; |
| 147 | } |
| 148 | |
| 149 | float AudioEffectReverb::get_hpf() const { |
| 150 | return hpf; |
| 151 | } |
| 152 | |
| 153 | void AudioEffectReverb::_bind_methods() { |
| 154 | ClassDB::bind_method(D_METHOD("set_predelay_msec" , "msec" ), &AudioEffectReverb::set_predelay_msec); |
| 155 | ClassDB::bind_method(D_METHOD("get_predelay_msec" ), &AudioEffectReverb::get_predelay_msec); |
| 156 | |
| 157 | ClassDB::bind_method(D_METHOD("set_predelay_feedback" , "feedback" ), &AudioEffectReverb::set_predelay_feedback); |
| 158 | ClassDB::bind_method(D_METHOD("get_predelay_feedback" ), &AudioEffectReverb::get_predelay_feedback); |
| 159 | |
| 160 | ClassDB::bind_method(D_METHOD("set_room_size" , "size" ), &AudioEffectReverb::set_room_size); |
| 161 | ClassDB::bind_method(D_METHOD("get_room_size" ), &AudioEffectReverb::get_room_size); |
| 162 | |
| 163 | ClassDB::bind_method(D_METHOD("set_damping" , "amount" ), &AudioEffectReverb::set_damping); |
| 164 | ClassDB::bind_method(D_METHOD("get_damping" ), &AudioEffectReverb::get_damping); |
| 165 | |
| 166 | ClassDB::bind_method(D_METHOD("set_spread" , "amount" ), &AudioEffectReverb::set_spread); |
| 167 | ClassDB::bind_method(D_METHOD("get_spread" ), &AudioEffectReverb::get_spread); |
| 168 | |
| 169 | ClassDB::bind_method(D_METHOD("set_dry" , "amount" ), &AudioEffectReverb::set_dry); |
| 170 | ClassDB::bind_method(D_METHOD("get_dry" ), &AudioEffectReverb::get_dry); |
| 171 | |
| 172 | ClassDB::bind_method(D_METHOD("set_wet" , "amount" ), &AudioEffectReverb::set_wet); |
| 173 | ClassDB::bind_method(D_METHOD("get_wet" ), &AudioEffectReverb::get_wet); |
| 174 | |
| 175 | ClassDB::bind_method(D_METHOD("set_hpf" , "amount" ), &AudioEffectReverb::set_hpf); |
| 176 | ClassDB::bind_method(D_METHOD("get_hpf" ), &AudioEffectReverb::get_hpf); |
| 177 | |
| 178 | ADD_GROUP("Predelay" , "predelay_" ); |
| 179 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "predelay_msec" , PROPERTY_HINT_RANGE, "20,500,1,suffix:ms" ), "set_predelay_msec" , "get_predelay_msec" ); |
| 180 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "predelay_feedback" , PROPERTY_HINT_RANGE, "0,0.98,0.01" ), "set_predelay_feedback" , "get_predelay_feedback" ); |
| 181 | ADD_GROUP("" , "" ); |
| 182 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "room_size" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_room_size" , "get_room_size" ); |
| 183 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_damping" , "get_damping" ); |
| 184 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_spread" , "get_spread" ); |
| 185 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "hipass" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_hpf" , "get_hpf" ); |
| 186 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_dry" , "get_dry" ); |
| 187 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wet" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_wet" , "get_wet" ); |
| 188 | } |
| 189 | |
| 190 | AudioEffectReverb::AudioEffectReverb() { |
| 191 | predelay = 150; |
| 192 | predelay_fb = 0.4; |
| 193 | hpf = 0; |
| 194 | room_size = 0.8; |
| 195 | damping = 0.5; |
| 196 | spread = 1.0; |
| 197 | dry = 1.0; |
| 198 | wet = 0.5; |
| 199 | } |
| 200 | |