| 1 | /**************************************************************************/ |
| 2 | /* physics_server_2d_extension.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "physics_server_2d_extension.h" |
| 32 | |
| 33 | bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID &p_body) const { |
| 34 | return exclude && exclude->has(p_body); |
| 35 | } |
| 36 | |
| 37 | thread_local const HashSet<RID> *PhysicsDirectSpaceState2DExtension::exclude = nullptr; |
| 38 | |
| 39 | void PhysicsDirectSpaceState2DExtension::_bind_methods() { |
| 40 | ClassDB::bind_method(D_METHOD("is_body_excluded_from_query" , "body" ), &PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query); |
| 41 | |
| 42 | GDVIRTUAL_BIND(_intersect_ray, "from" , "to" , "collision_mask" , "collide_with_bodies" , "collide_with_areas" , "hit_from_inside" , "result" ); |
| 43 | GDVIRTUAL_BIND(_intersect_point, "position" , "canvas_instance_id" , "collision_mask" , "collide_with_bodies" , "collide_with_areas" , "results" , "max_results" ); |
| 44 | GDVIRTUAL_BIND(_intersect_shape, "shape_rid" , "transform" , "motion" , "margin" , "collision_mask" , "collide_with_bodies" , "collide_with_areas" , "result" , "max_results" ); |
| 45 | GDVIRTUAL_BIND(_cast_motion, "shape_rid" , "transform" , "motion" , "margin" , "collision_mask" , "collide_with_bodies" , "collide_with_areas" , "closest_safe" , "closest_unsafe" ); |
| 46 | GDVIRTUAL_BIND(_collide_shape, "shape_rid" , "transform" , "motion" , "margin" , "collision_mask" , "collide_with_bodies" , "collide_with_areas" , "results" , "max_results" , "result_count" ); |
| 47 | GDVIRTUAL_BIND(_rest_info, "shape_rid" , "transform" , "motion" , "margin" , "collision_mask" , "collide_with_bodies" , "collide_with_areas" , "rest_info" ); |
| 48 | } |
| 49 | |
| 50 | PhysicsDirectSpaceState2DExtension::PhysicsDirectSpaceState2DExtension() { |
| 51 | } |
| 52 | |
| 53 | void PhysicsDirectBodyState2DExtension::_bind_methods() { |
| 54 | GDVIRTUAL_BIND(_get_total_gravity); |
| 55 | GDVIRTUAL_BIND(_get_total_linear_damp); |
| 56 | GDVIRTUAL_BIND(_get_total_angular_damp); |
| 57 | |
| 58 | GDVIRTUAL_BIND(_get_center_of_mass); |
| 59 | GDVIRTUAL_BIND(_get_center_of_mass_local); |
| 60 | GDVIRTUAL_BIND(_get_inverse_mass); |
| 61 | GDVIRTUAL_BIND(_get_inverse_inertia); |
| 62 | |
| 63 | GDVIRTUAL_BIND(_set_linear_velocity, "velocity" ); |
| 64 | GDVIRTUAL_BIND(_get_linear_velocity); |
| 65 | |
| 66 | GDVIRTUAL_BIND(_set_angular_velocity, "velocity" ); |
| 67 | GDVIRTUAL_BIND(_get_angular_velocity); |
| 68 | |
| 69 | GDVIRTUAL_BIND(_set_transform, "transform" ); |
| 70 | GDVIRTUAL_BIND(_get_transform); |
| 71 | |
| 72 | GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position" ); |
| 73 | |
| 74 | GDVIRTUAL_BIND(_apply_central_impulse, "impulse" ); |
| 75 | GDVIRTUAL_BIND(_apply_impulse, "impulse" , "position" ); |
| 76 | GDVIRTUAL_BIND(_apply_torque_impulse, "impulse" ); |
| 77 | |
| 78 | GDVIRTUAL_BIND(_apply_central_force, "force" ); |
| 79 | GDVIRTUAL_BIND(_apply_force, "force" , "position" ); |
| 80 | GDVIRTUAL_BIND(_apply_torque, "torque" ); |
| 81 | |
| 82 | GDVIRTUAL_BIND(_add_constant_central_force, "force" ); |
| 83 | GDVIRTUAL_BIND(_add_constant_force, "force" , "position" ); |
| 84 | GDVIRTUAL_BIND(_add_constant_torque, "torque" ); |
| 85 | |
| 86 | GDVIRTUAL_BIND(_set_constant_force, "force" ); |
| 87 | GDVIRTUAL_BIND(_get_constant_force); |
| 88 | |
| 89 | GDVIRTUAL_BIND(_set_constant_torque, "torque" ); |
| 90 | GDVIRTUAL_BIND(_get_constant_torque); |
| 91 | |
| 92 | GDVIRTUAL_BIND(_set_sleep_state, "enabled" ); |
| 93 | GDVIRTUAL_BIND(_is_sleeping); |
| 94 | |
| 95 | GDVIRTUAL_BIND(_get_contact_count); |
| 96 | |
| 97 | GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx" ); |
| 98 | GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx" ); |
| 99 | GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx" ); |
| 100 | GDVIRTUAL_BIND(_get_contact_local_velocity_at_position, "contact_idx" ); |
| 101 | GDVIRTUAL_BIND(_get_contact_collider, "contact_idx" ); |
| 102 | GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx" ); |
| 103 | GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx" ); |
| 104 | GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx" ); |
| 105 | GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx" ); |
| 106 | GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx" ); |
| 107 | GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx" ); |
| 108 | |
| 109 | GDVIRTUAL_BIND(_get_step); |
| 110 | GDVIRTUAL_BIND(_integrate_forces); |
| 111 | |
| 112 | GDVIRTUAL_BIND(_get_space_state); |
| 113 | } |
| 114 | |
| 115 | PhysicsDirectBodyState2DExtension::PhysicsDirectBodyState2DExtension() { |
| 116 | } |
| 117 | |
| 118 | thread_local const HashSet<RID> *PhysicsServer2DExtension::exclude_bodies = nullptr; |
| 119 | thread_local const HashSet<ObjectID> *PhysicsServer2DExtension::exclude_objects = nullptr; |
| 120 | |
| 121 | bool PhysicsServer2DExtension::body_test_motion_is_excluding_body(RID p_body) const { |
| 122 | return exclude_bodies && exclude_bodies->has(p_body); |
| 123 | } |
| 124 | |
| 125 | bool PhysicsServer2DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const { |
| 126 | return exclude_objects && exclude_objects->has(p_object); |
| 127 | } |
| 128 | |
| 129 | void PhysicsServer2DExtension::_bind_methods() { |
| 130 | /* SHAPE API */ |
| 131 | |
| 132 | GDVIRTUAL_BIND(_world_boundary_shape_create); |
| 133 | GDVIRTUAL_BIND(_separation_ray_shape_create); |
| 134 | GDVIRTUAL_BIND(_segment_shape_create); |
| 135 | GDVIRTUAL_BIND(_circle_shape_create); |
| 136 | GDVIRTUAL_BIND(_rectangle_shape_create); |
| 137 | GDVIRTUAL_BIND(_capsule_shape_create); |
| 138 | GDVIRTUAL_BIND(_convex_polygon_shape_create); |
| 139 | GDVIRTUAL_BIND(_concave_polygon_shape_create); |
| 140 | |
| 141 | GDVIRTUAL_BIND(_shape_set_data, "shape" , "data" ); |
| 142 | GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape" , "bias" ); |
| 143 | |
| 144 | GDVIRTUAL_BIND(_shape_get_type, "shape" ); |
| 145 | GDVIRTUAL_BIND(_shape_get_data, "shape" ); |
| 146 | GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape" ); |
| 147 | GDVIRTUAL_BIND(_shape_collide, "shape_A" , "xform_A" , "motion_A" , "shape_B" , "xform_B" , "motion_B" , "results" , "result_max" , "result_count" ); |
| 148 | |
| 149 | /* SPACE API */ |
| 150 | |
| 151 | GDVIRTUAL_BIND(_space_create); |
| 152 | GDVIRTUAL_BIND(_space_set_active, "space" , "active" ); |
| 153 | GDVIRTUAL_BIND(_space_is_active, "space" ); |
| 154 | |
| 155 | GDVIRTUAL_BIND(_space_set_param, "space" , "param" , "value" ); |
| 156 | GDVIRTUAL_BIND(_space_get_param, "space" , "param" ); |
| 157 | |
| 158 | GDVIRTUAL_BIND(_space_get_direct_state, "space" ); |
| 159 | |
| 160 | GDVIRTUAL_BIND(_space_set_debug_contacts, "space" , "max_contacts" ); |
| 161 | GDVIRTUAL_BIND(_space_get_contacts, "space" ); |
| 162 | GDVIRTUAL_BIND(_space_get_contact_count, "space" ); |
| 163 | |
| 164 | /* AREA API */ |
| 165 | |
| 166 | GDVIRTUAL_BIND(_area_create); |
| 167 | |
| 168 | GDVIRTUAL_BIND(_area_set_space, "area" , "space" ); |
| 169 | GDVIRTUAL_BIND(_area_get_space, "area" ); |
| 170 | |
| 171 | GDVIRTUAL_BIND(_area_add_shape, "area" , "shape" , "transform" , "disabled" ); |
| 172 | GDVIRTUAL_BIND(_area_set_shape, "area" , "shape_idx" , "shape" ); |
| 173 | GDVIRTUAL_BIND(_area_set_shape_transform, "area" , "shape_idx" , "transform" ); |
| 174 | GDVIRTUAL_BIND(_area_set_shape_disabled, "area" , "shape_idx" , "disabled" ); |
| 175 | |
| 176 | GDVIRTUAL_BIND(_area_get_shape_count, "area" ); |
| 177 | GDVIRTUAL_BIND(_area_get_shape, "area" , "shape_idx" ); |
| 178 | GDVIRTUAL_BIND(_area_get_shape_transform, "area" , "shape_idx" ); |
| 179 | |
| 180 | GDVIRTUAL_BIND(_area_remove_shape, "area" , "shape_idx" ); |
| 181 | GDVIRTUAL_BIND(_area_clear_shapes, "area" ); |
| 182 | |
| 183 | GDVIRTUAL_BIND(_area_attach_object_instance_id, "area" , "id" ); |
| 184 | GDVIRTUAL_BIND(_area_get_object_instance_id, "area" ); |
| 185 | |
| 186 | GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area" , "id" ); |
| 187 | GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area" ); |
| 188 | |
| 189 | GDVIRTUAL_BIND(_area_set_param, "area" , "param" , "value" ); |
| 190 | GDVIRTUAL_BIND(_area_set_transform, "area" , "transform" ); |
| 191 | |
| 192 | GDVIRTUAL_BIND(_area_get_param, "area" , "param" ); |
| 193 | GDVIRTUAL_BIND(_area_get_transform, "area" ); |
| 194 | |
| 195 | GDVIRTUAL_BIND(_area_set_collision_layer, "area" , "layer" ); |
| 196 | GDVIRTUAL_BIND(_area_get_collision_layer, "area" ); |
| 197 | |
| 198 | GDVIRTUAL_BIND(_area_set_collision_mask, "area" , "mask" ); |
| 199 | GDVIRTUAL_BIND(_area_get_collision_mask, "area" ); |
| 200 | |
| 201 | GDVIRTUAL_BIND(_area_set_monitorable, "area" , "monitorable" ); |
| 202 | GDVIRTUAL_BIND(_area_set_pickable, "area" , "pickable" ); |
| 203 | |
| 204 | GDVIRTUAL_BIND(_area_set_monitor_callback, "area" , "callback" ); |
| 205 | GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area" , "callback" ); |
| 206 | |
| 207 | /* BODY API */ |
| 208 | |
| 209 | ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body" , "body" ), &PhysicsServer2DExtension::body_test_motion_is_excluding_body); |
| 210 | ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object" , "object" ), &PhysicsServer2DExtension::body_test_motion_is_excluding_object); |
| 211 | |
| 212 | GDVIRTUAL_BIND(_body_create); |
| 213 | |
| 214 | GDVIRTUAL_BIND(_body_set_space, "body" , "space" ); |
| 215 | GDVIRTUAL_BIND(_body_get_space, "body" ); |
| 216 | |
| 217 | GDVIRTUAL_BIND(_body_set_mode, "body" , "mode" ); |
| 218 | GDVIRTUAL_BIND(_body_get_mode, "body" ); |
| 219 | |
| 220 | GDVIRTUAL_BIND(_body_add_shape, "body" , "shape" , "transform" , "disabled" ); |
| 221 | GDVIRTUAL_BIND(_body_set_shape, "body" , "shape_idx" , "shape" ); |
| 222 | GDVIRTUAL_BIND(_body_set_shape_transform, "body" , "shape_idx" , "transform" ); |
| 223 | |
| 224 | GDVIRTUAL_BIND(_body_get_shape_count, "body" ); |
| 225 | GDVIRTUAL_BIND(_body_get_shape, "body" , "shape_idx" ); |
| 226 | GDVIRTUAL_BIND(_body_get_shape_transform, "body" , "shape_idx" ); |
| 227 | |
| 228 | GDVIRTUAL_BIND(_body_set_shape_disabled, "body" , "shape_idx" , "disabled" ); |
| 229 | GDVIRTUAL_BIND(_body_set_shape_as_one_way_collision, "body" , "shape_idx" , "enable" , "margin" ); |
| 230 | |
| 231 | GDVIRTUAL_BIND(_body_remove_shape, "body" , "shape_idx" ); |
| 232 | GDVIRTUAL_BIND(_body_clear_shapes, "body" ); |
| 233 | |
| 234 | GDVIRTUAL_BIND(_body_attach_object_instance_id, "body" , "id" ); |
| 235 | GDVIRTUAL_BIND(_body_get_object_instance_id, "body" ); |
| 236 | |
| 237 | GDVIRTUAL_BIND(_body_attach_canvas_instance_id, "body" , "id" ); |
| 238 | GDVIRTUAL_BIND(_body_get_canvas_instance_id, "body" ); |
| 239 | |
| 240 | GDVIRTUAL_BIND(_body_set_continuous_collision_detection_mode, "body" , "mode" ); |
| 241 | GDVIRTUAL_BIND(_body_get_continuous_collision_detection_mode, "body" ); |
| 242 | |
| 243 | GDVIRTUAL_BIND(_body_set_collision_layer, "body" , "layer" ); |
| 244 | GDVIRTUAL_BIND(_body_get_collision_layer, "body" ); |
| 245 | |
| 246 | GDVIRTUAL_BIND(_body_set_collision_mask, "body" , "mask" ); |
| 247 | GDVIRTUAL_BIND(_body_get_collision_mask, "body" ); |
| 248 | |
| 249 | GDVIRTUAL_BIND(_body_set_collision_priority, "body" , "priority" ); |
| 250 | GDVIRTUAL_BIND(_body_get_collision_priority, "body" ); |
| 251 | |
| 252 | GDVIRTUAL_BIND(_body_set_param, "body" , "param" , "value" ); |
| 253 | GDVIRTUAL_BIND(_body_get_param, "body" , "param" ); |
| 254 | |
| 255 | GDVIRTUAL_BIND(_body_reset_mass_properties, "body" ); |
| 256 | |
| 257 | GDVIRTUAL_BIND(_body_set_state, "body" , "state" , "value" ); |
| 258 | GDVIRTUAL_BIND(_body_get_state, "body" , "state" ); |
| 259 | |
| 260 | GDVIRTUAL_BIND(_body_apply_central_impulse, "body" , "impulse" ); |
| 261 | GDVIRTUAL_BIND(_body_apply_torque_impulse, "body" , "impulse" ); |
| 262 | GDVIRTUAL_BIND(_body_apply_impulse, "body" , "impulse" , "position" ); |
| 263 | |
| 264 | GDVIRTUAL_BIND(_body_apply_central_force, "body" , "force" ); |
| 265 | GDVIRTUAL_BIND(_body_apply_force, "body" , "force" , "position" ); |
| 266 | GDVIRTUAL_BIND(_body_apply_torque, "body" , "torque" ); |
| 267 | |
| 268 | GDVIRTUAL_BIND(_body_add_constant_central_force, "body" , "force" ); |
| 269 | GDVIRTUAL_BIND(_body_add_constant_force, "body" , "force" , "position" ); |
| 270 | GDVIRTUAL_BIND(_body_add_constant_torque, "body" , "torque" ); |
| 271 | |
| 272 | GDVIRTUAL_BIND(_body_set_constant_force, "body" , "force" ); |
| 273 | GDVIRTUAL_BIND(_body_get_constant_force, "body" ); |
| 274 | |
| 275 | GDVIRTUAL_BIND(_body_set_constant_torque, "body" , "torque" ); |
| 276 | GDVIRTUAL_BIND(_body_get_constant_torque, "body" ); |
| 277 | |
| 278 | GDVIRTUAL_BIND(_body_set_axis_velocity, "body" , "axis_velocity" ); |
| 279 | |
| 280 | GDVIRTUAL_BIND(_body_add_collision_exception, "body" , "excepted_body" ); |
| 281 | GDVIRTUAL_BIND(_body_remove_collision_exception, "body" , "excepted_body" ); |
| 282 | GDVIRTUAL_BIND(_body_get_collision_exceptions, "body" ); |
| 283 | |
| 284 | GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body" , "amount" ); |
| 285 | GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body" ); |
| 286 | |
| 287 | GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body" , "threshold" ); |
| 288 | GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body" ); |
| 289 | |
| 290 | GDVIRTUAL_BIND(_body_set_omit_force_integration, "body" , "enable" ); |
| 291 | GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body" ); |
| 292 | |
| 293 | GDVIRTUAL_BIND(_body_set_state_sync_callback, "body" , "callable" ); |
| 294 | GDVIRTUAL_BIND(_body_set_force_integration_callback, "body" , "callable" , "userdata" ); |
| 295 | |
| 296 | GDVIRTUAL_BIND(_body_collide_shape, "body" , "body_shape" , "shape" , "shape_xform" , "motion" , "results" , "result_max" , "result_count" ); |
| 297 | |
| 298 | GDVIRTUAL_BIND(_body_set_pickable, "body" , "pickable" ); |
| 299 | |
| 300 | GDVIRTUAL_BIND(_body_get_direct_state, "body" ); |
| 301 | |
| 302 | GDVIRTUAL_BIND(_body_test_motion, "body" , "from" , "motion" , "margin" , "collide_separation_ray" , "recovery_as_collision" , "result" ); |
| 303 | |
| 304 | /* JOINT API */ |
| 305 | |
| 306 | GDVIRTUAL_BIND(_joint_create); |
| 307 | GDVIRTUAL_BIND(_joint_clear, "joint" ); |
| 308 | |
| 309 | GDVIRTUAL_BIND(_joint_set_param, "joint" , "param" , "value" ); |
| 310 | GDVIRTUAL_BIND(_joint_get_param, "joint" , "param" ); |
| 311 | |
| 312 | GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint" , "disable" ); |
| 313 | GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint" ); |
| 314 | |
| 315 | GDVIRTUAL_BIND(_joint_make_pin, "joint" , "anchor" , "body_a" , "body_b" ); |
| 316 | GDVIRTUAL_BIND(_joint_make_groove, "joint" , "a_groove1" , "a_groove2" , "b_anchor" , "body_a" , "body_b" ); |
| 317 | GDVIRTUAL_BIND(_joint_make_damped_spring, "joint" , "anchor_a" , "anchor_b" , "body_a" , "body_b" ); |
| 318 | |
| 319 | GDVIRTUAL_BIND(_pin_joint_set_param, "joint" , "param" , "value" ); |
| 320 | GDVIRTUAL_BIND(_pin_joint_get_param, "joint" , "param" ); |
| 321 | |
| 322 | GDVIRTUAL_BIND(_damped_spring_joint_set_param, "joint" , "param" , "value" ); |
| 323 | GDVIRTUAL_BIND(_damped_spring_joint_get_param, "joint" , "param" ); |
| 324 | |
| 325 | GDVIRTUAL_BIND(_joint_get_type, "joint" ); |
| 326 | |
| 327 | /* MISC */ |
| 328 | |
| 329 | GDVIRTUAL_BIND(_free_rid, "rid" ); |
| 330 | |
| 331 | GDVIRTUAL_BIND(_set_active, "active" ); |
| 332 | |
| 333 | GDVIRTUAL_BIND(_init); |
| 334 | GDVIRTUAL_BIND(_step, "step" ); |
| 335 | GDVIRTUAL_BIND(_sync); |
| 336 | GDVIRTUAL_BIND(_flush_queries); |
| 337 | GDVIRTUAL_BIND(_end_sync); |
| 338 | GDVIRTUAL_BIND(_finish); |
| 339 | |
| 340 | GDVIRTUAL_BIND(_is_flushing_queries); |
| 341 | GDVIRTUAL_BIND(_get_process_info, "process_info" ); |
| 342 | } |
| 343 | |
| 344 | PhysicsServer2DExtension::PhysicsServer2DExtension() { |
| 345 | } |
| 346 | |
| 347 | PhysicsServer2DExtension::~PhysicsServer2DExtension() { |
| 348 | } |
| 349 | |