| 1 | /**************************************************************************/ | 
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| 2 | /*  physics_server_3d_extension.cpp                                       */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "physics_server_3d_extension.h" | 
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| 32 |  | 
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| 33 | bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &p_body) const { | 
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| 34 | return exclude && exclude->has(p_body); | 
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| 35 | } | 
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| 36 |  | 
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| 37 | thread_local const HashSet<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr; | 
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| 38 |  | 
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| 39 | void PhysicsDirectSpaceState3DExtension::_bind_methods() { | 
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| 40 | ClassDB::bind_method(D_METHOD( "is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query); | 
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| 41 |  | 
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| 42 | GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "pick_ray", "result"); | 
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| 43 | GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results"); | 
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| 44 | GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results"); | 
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| 45 | GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe", "info"); | 
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| 46 | GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count"); | 
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| 47 | GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info"); | 
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| 48 | GDVIRTUAL_BIND(_get_closest_point_to_object_volume, "object", "point"); | 
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| 49 | } | 
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| 50 |  | 
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| 51 | PhysicsDirectSpaceState3DExtension::PhysicsDirectSpaceState3DExtension() { | 
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| 52 | } | 
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| 53 |  | 
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| 54 | void PhysicsDirectBodyState3DExtension::_bind_methods() { | 
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| 55 | GDVIRTUAL_BIND(_get_total_gravity); | 
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| 56 | GDVIRTUAL_BIND(_get_total_linear_damp); | 
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| 57 | GDVIRTUAL_BIND(_get_total_angular_damp); | 
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| 58 |  | 
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| 59 | GDVIRTUAL_BIND(_get_center_of_mass); | 
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| 60 | GDVIRTUAL_BIND(_get_center_of_mass_local); | 
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| 61 | GDVIRTUAL_BIND(_get_principal_inertia_axes); | 
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| 62 |  | 
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| 63 | GDVIRTUAL_BIND(_get_inverse_mass); | 
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| 64 | GDVIRTUAL_BIND(_get_inverse_inertia); | 
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| 65 | GDVIRTUAL_BIND(_get_inverse_inertia_tensor); | 
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| 66 |  | 
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| 67 | GDVIRTUAL_BIND(_set_linear_velocity, "velocity"); | 
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| 68 | GDVIRTUAL_BIND(_get_linear_velocity); | 
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| 69 |  | 
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| 70 | GDVIRTUAL_BIND(_set_angular_velocity, "velocity"); | 
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| 71 | GDVIRTUAL_BIND(_get_angular_velocity); | 
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| 72 |  | 
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| 73 | GDVIRTUAL_BIND(_set_transform, "transform"); | 
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| 74 | GDVIRTUAL_BIND(_get_transform); | 
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| 75 |  | 
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| 76 | GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position"); | 
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| 77 |  | 
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| 78 | GDVIRTUAL_BIND(_apply_central_impulse, "impulse"); | 
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| 79 | GDVIRTUAL_BIND(_apply_impulse, "impulse", "position"); | 
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| 80 | GDVIRTUAL_BIND(_apply_torque_impulse, "impulse"); | 
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| 81 |  | 
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| 82 | GDVIRTUAL_BIND(_apply_central_force, "force"); | 
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| 83 | GDVIRTUAL_BIND(_apply_force, "force", "position"); | 
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| 84 | GDVIRTUAL_BIND(_apply_torque, "torque"); | 
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| 85 |  | 
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| 86 | GDVIRTUAL_BIND(_add_constant_central_force, "force"); | 
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| 87 | GDVIRTUAL_BIND(_add_constant_force, "force", "position"); | 
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| 88 | GDVIRTUAL_BIND(_add_constant_torque, "torque"); | 
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| 89 |  | 
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| 90 | GDVIRTUAL_BIND(_set_constant_force, "force"); | 
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| 91 | GDVIRTUAL_BIND(_get_constant_force); | 
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| 92 |  | 
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| 93 | GDVIRTUAL_BIND(_set_constant_torque, "torque"); | 
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| 94 | GDVIRTUAL_BIND(_get_constant_torque); | 
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| 95 |  | 
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| 96 | GDVIRTUAL_BIND(_set_sleep_state, "enabled"); | 
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| 97 | GDVIRTUAL_BIND(_is_sleeping); | 
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| 98 |  | 
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| 99 | GDVIRTUAL_BIND(_get_contact_count); | 
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| 100 |  | 
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| 101 | GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx"); | 
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| 102 | GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx"); | 
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| 103 | GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx"); | 
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| 104 | GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx"); | 
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| 105 | GDVIRTUAL_BIND(_get_contact_local_velocity_at_position, "contact_idx"); | 
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| 106 | GDVIRTUAL_BIND(_get_contact_collider, "contact_idx"); | 
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| 107 | GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx"); | 
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| 108 | GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx"); | 
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| 109 | GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx"); | 
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| 110 | GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx"); | 
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| 111 | GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx"); | 
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| 112 | GDVIRTUAL_BIND(_get_step); | 
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| 113 | GDVIRTUAL_BIND(_integrate_forces); | 
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| 114 | GDVIRTUAL_BIND(_get_space_state); | 
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| 115 | } | 
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| 116 |  | 
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| 117 | PhysicsDirectBodyState3DExtension::PhysicsDirectBodyState3DExtension() { | 
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| 118 | } | 
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| 119 |  | 
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| 120 | thread_local const HashSet<RID> *PhysicsServer3DExtension::exclude_bodies = nullptr; | 
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| 121 | thread_local const HashSet<ObjectID> *PhysicsServer3DExtension::exclude_objects = nullptr; | 
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| 122 |  | 
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| 123 | bool PhysicsServer3DExtension::body_test_motion_is_excluding_body(RID p_body) const { | 
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| 124 | return exclude_bodies && exclude_bodies->has(p_body); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | bool PhysicsServer3DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const { | 
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| 128 | return exclude_objects && exclude_objects->has(p_object); | 
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| 129 | } | 
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| 130 |  | 
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| 131 | void PhysicsServer3DExtension::_bind_methods() { | 
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| 132 | /* SHAPE API */ | 
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| 133 |  | 
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| 134 | GDVIRTUAL_BIND(_world_boundary_shape_create); | 
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| 135 | GDVIRTUAL_BIND(_separation_ray_shape_create); | 
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| 136 | GDVIRTUAL_BIND(_sphere_shape_create); | 
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| 137 | GDVIRTUAL_BIND(_box_shape_create); | 
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| 138 | GDVIRTUAL_BIND(_capsule_shape_create); | 
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| 139 | GDVIRTUAL_BIND(_cylinder_shape_create); | 
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| 140 | GDVIRTUAL_BIND(_convex_polygon_shape_create); | 
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| 141 | GDVIRTUAL_BIND(_concave_polygon_shape_create); | 
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| 142 | GDVIRTUAL_BIND(_heightmap_shape_create); | 
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| 143 | GDVIRTUAL_BIND(_custom_shape_create); | 
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| 144 |  | 
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| 145 | GDVIRTUAL_BIND(_shape_set_data, "shape", "data"); | 
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| 146 | GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape", "bias"); | 
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| 147 |  | 
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| 148 | GDVIRTUAL_BIND(_shape_set_margin, "shape", "margin"); | 
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| 149 | GDVIRTUAL_BIND(_shape_get_margin, "shape"); | 
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| 150 |  | 
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| 151 | GDVIRTUAL_BIND(_shape_get_type, "shape"); | 
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| 152 | GDVIRTUAL_BIND(_shape_get_data, "shape"); | 
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| 153 | GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape"); | 
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| 154 |  | 
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| 155 | /* SPACE API */ | 
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| 156 |  | 
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| 157 | GDVIRTUAL_BIND(_space_create); | 
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| 158 | GDVIRTUAL_BIND(_space_set_active, "space", "active"); | 
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| 159 | GDVIRTUAL_BIND(_space_is_active, "space"); | 
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| 160 |  | 
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| 161 | GDVIRTUAL_BIND(_space_set_param, "space", "param", "value"); | 
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| 162 | GDVIRTUAL_BIND(_space_get_param, "space", "param"); | 
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| 163 |  | 
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| 164 | GDVIRTUAL_BIND(_space_get_direct_state, "space"); | 
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| 165 |  | 
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| 166 | GDVIRTUAL_BIND(_space_set_debug_contacts, "space", "max_contacts"); | 
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| 167 | GDVIRTUAL_BIND(_space_get_contacts, "space"); | 
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| 168 | GDVIRTUAL_BIND(_space_get_contact_count, "space"); | 
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| 169 |  | 
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| 170 | /* AREA API */ | 
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| 171 |  | 
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| 172 | GDVIRTUAL_BIND(_area_create); | 
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| 173 |  | 
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| 174 | GDVIRTUAL_BIND(_area_set_space, "area", "space"); | 
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| 175 | GDVIRTUAL_BIND(_area_get_space, "area"); | 
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| 176 |  | 
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| 177 | GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled"); | 
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| 178 | GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape"); | 
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| 179 | GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform"); | 
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| 180 | GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled"); | 
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| 181 |  | 
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| 182 | GDVIRTUAL_BIND(_area_get_shape_count, "area"); | 
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| 183 | GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx"); | 
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| 184 | GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx"); | 
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| 185 |  | 
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| 186 | GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx"); | 
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| 187 | GDVIRTUAL_BIND(_area_clear_shapes, "area"); | 
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| 188 |  | 
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| 189 | GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id"); | 
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| 190 | GDVIRTUAL_BIND(_area_get_object_instance_id, "area"); | 
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| 191 |  | 
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| 192 | GDVIRTUAL_BIND(_area_set_param, "area", "param", "value"); | 
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| 193 | GDVIRTUAL_BIND(_area_set_transform, "area", "transform"); | 
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| 194 |  | 
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| 195 | GDVIRTUAL_BIND(_area_get_param, "area", "param"); | 
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| 196 | GDVIRTUAL_BIND(_area_get_transform, "area"); | 
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| 197 |  | 
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| 198 | GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer"); | 
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| 199 | GDVIRTUAL_BIND(_area_get_collision_layer, "area"); | 
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| 200 |  | 
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| 201 | GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask"); | 
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| 202 | GDVIRTUAL_BIND(_area_get_collision_mask, "area"); | 
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| 203 |  | 
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| 204 | GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable"); | 
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| 205 | GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable"); | 
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| 206 |  | 
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| 207 | GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback"); | 
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| 208 | GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback"); | 
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| 209 |  | 
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| 210 | /* BODY API */ | 
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| 211 |  | 
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| 212 | ClassDB::bind_method(D_METHOD( "body_test_motion_is_excluding_body", "body"), &PhysicsServer3DExtension::body_test_motion_is_excluding_body); | 
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| 213 | ClassDB::bind_method(D_METHOD( "body_test_motion_is_excluding_object", "object"), &PhysicsServer3DExtension::body_test_motion_is_excluding_object); | 
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| 214 |  | 
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| 215 | GDVIRTUAL_BIND(_body_create); | 
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| 216 |  | 
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| 217 | GDVIRTUAL_BIND(_body_set_space, "body", "space"); | 
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| 218 | GDVIRTUAL_BIND(_body_get_space, "body"); | 
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| 219 |  | 
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| 220 | GDVIRTUAL_BIND(_body_set_mode, "body", "mode"); | 
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| 221 | GDVIRTUAL_BIND(_body_get_mode, "body"); | 
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| 222 |  | 
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| 223 | GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled"); | 
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| 224 | GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape"); | 
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| 225 | GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform"); | 
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| 226 | GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled"); | 
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| 227 |  | 
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| 228 | GDVIRTUAL_BIND(_body_get_shape_count, "body"); | 
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| 229 | GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx"); | 
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| 230 | GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx"); | 
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| 231 |  | 
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| 232 | GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx"); | 
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| 233 | GDVIRTUAL_BIND(_body_clear_shapes, "body"); | 
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| 234 |  | 
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| 235 | GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id"); | 
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| 236 | GDVIRTUAL_BIND(_body_get_object_instance_id, "body"); | 
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| 237 |  | 
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| 238 | GDVIRTUAL_BIND(_body_set_enable_continuous_collision_detection, "body", "enable"); | 
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| 239 | GDVIRTUAL_BIND(_body_is_continuous_collision_detection_enabled, "body"); | 
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| 240 |  | 
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| 241 | GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer"); | 
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| 242 | GDVIRTUAL_BIND(_body_get_collision_layer, "body"); | 
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| 243 |  | 
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| 244 | GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask"); | 
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| 245 | GDVIRTUAL_BIND(_body_get_collision_mask, "body"); | 
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| 246 |  | 
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| 247 | GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority"); | 
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| 248 | GDVIRTUAL_BIND(_body_get_collision_priority, "body"); | 
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| 249 |  | 
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| 250 | GDVIRTUAL_BIND(_body_set_user_flags, "body", "flags"); | 
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| 251 | GDVIRTUAL_BIND(_body_get_user_flags, "body"); | 
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| 252 |  | 
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| 253 | GDVIRTUAL_BIND(_body_set_param, "body", "param", "value"); | 
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| 254 | GDVIRTUAL_BIND(_body_get_param, "body", "param"); | 
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| 255 |  | 
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| 256 | GDVIRTUAL_BIND(_body_reset_mass_properties, "body"); | 
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| 257 |  | 
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| 258 | GDVIRTUAL_BIND(_body_set_state, "body", "state", "value"); | 
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| 259 | GDVIRTUAL_BIND(_body_get_state, "body", "state"); | 
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| 260 |  | 
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| 261 | GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse"); | 
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| 262 | GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position"); | 
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| 263 | GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse"); | 
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| 264 |  | 
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| 265 | GDVIRTUAL_BIND(_body_apply_central_force, "body", "force"); | 
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| 266 | GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position"); | 
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| 267 | GDVIRTUAL_BIND(_body_apply_torque, "body", "torque"); | 
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| 268 |  | 
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| 269 | GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force"); | 
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| 270 | GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position"); | 
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| 271 | GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque"); | 
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| 272 |  | 
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| 273 | GDVIRTUAL_BIND(_body_set_constant_force, "body", "force"); | 
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| 274 | GDVIRTUAL_BIND(_body_get_constant_force, "body"); | 
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| 275 |  | 
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| 276 | GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque"); | 
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| 277 | GDVIRTUAL_BIND(_body_get_constant_torque, "body"); | 
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| 278 |  | 
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| 279 | GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity"); | 
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| 280 |  | 
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| 281 | GDVIRTUAL_BIND(_body_set_axis_lock, "body", "axis", "lock"); | 
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| 282 | GDVIRTUAL_BIND(_body_is_axis_locked, "body", "axis"); | 
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| 283 |  | 
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| 284 | GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body"); | 
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| 285 | GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body"); | 
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| 286 | GDVIRTUAL_BIND(_body_get_collision_exceptions, "body"); | 
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| 287 |  | 
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| 288 | GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount"); | 
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| 289 | GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body"); | 
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| 290 |  | 
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| 291 | GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body", "threshold"); | 
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| 292 | GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body"); | 
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| 293 |  | 
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| 294 | GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable"); | 
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| 295 | GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body"); | 
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| 296 |  | 
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| 297 | GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callable"); | 
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| 298 | GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata"); | 
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| 299 |  | 
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| 300 | GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable"); | 
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| 301 |  | 
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| 302 | GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "max_collisions", "collide_separation_ray", "recovery_as_collision", "result"); | 
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| 303 |  | 
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| 304 | GDVIRTUAL_BIND(_body_get_direct_state, "body"); | 
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| 305 |  | 
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| 306 | /* SOFT BODY API */ | 
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| 307 |  | 
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| 308 | GDVIRTUAL_BIND(_soft_body_create); | 
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| 309 |  | 
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| 310 | GDVIRTUAL_BIND(_soft_body_update_rendering_server, "body", "rendering_server_handler"); | 
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| 311 |  | 
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| 312 | GDVIRTUAL_BIND(_soft_body_set_space, "body", "space"); | 
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| 313 | GDVIRTUAL_BIND(_soft_body_get_space, "body"); | 
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| 314 |  | 
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| 315 | GDVIRTUAL_BIND(_soft_body_set_ray_pickable, "body", "enable"); | 
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| 316 |  | 
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| 317 | GDVIRTUAL_BIND(_soft_body_set_collision_layer, "body", "layer"); | 
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| 318 | GDVIRTUAL_BIND(_soft_body_get_collision_layer, "body"); | 
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| 319 |  | 
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| 320 | GDVIRTUAL_BIND(_soft_body_set_collision_mask, "body", "mask"); | 
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| 321 | GDVIRTUAL_BIND(_soft_body_get_collision_mask, "body"); | 
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| 322 |  | 
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| 323 | GDVIRTUAL_BIND(_soft_body_add_collision_exception, "body", "body_b"); | 
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| 324 | GDVIRTUAL_BIND(_soft_body_remove_collision_exception, "body", "body_b"); | 
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| 325 | GDVIRTUAL_BIND(_soft_body_get_collision_exceptions, "body"); | 
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| 326 |  | 
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| 327 | GDVIRTUAL_BIND(_soft_body_set_state, "body", "state", "variant"); | 
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| 328 | GDVIRTUAL_BIND(_soft_body_get_state, "body", "state"); | 
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| 329 |  | 
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| 330 | GDVIRTUAL_BIND(_soft_body_set_transform, "body", "transform"); | 
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| 331 |  | 
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| 332 | GDVIRTUAL_BIND(_soft_body_set_simulation_precision, "body", "simulation_precision"); | 
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| 333 | GDVIRTUAL_BIND(_soft_body_get_simulation_precision, "body"); | 
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| 334 |  | 
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| 335 | GDVIRTUAL_BIND(_soft_body_set_total_mass, "body", "total_mass"); | 
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| 336 | GDVIRTUAL_BIND(_soft_body_get_total_mass, "body"); | 
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| 337 |  | 
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| 338 | GDVIRTUAL_BIND(_soft_body_set_linear_stiffness, "body", "linear_stiffness"); | 
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| 339 | GDVIRTUAL_BIND(_soft_body_get_linear_stiffness, "body"); | 
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| 340 |  | 
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| 341 | GDVIRTUAL_BIND(_soft_body_set_pressure_coefficient, "body", "pressure_coefficient"); | 
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| 342 | GDVIRTUAL_BIND(_soft_body_get_pressure_coefficient, "body"); | 
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| 343 |  | 
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| 344 | GDVIRTUAL_BIND(_soft_body_set_damping_coefficient, "body", "damping_coefficient"); | 
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| 345 | GDVIRTUAL_BIND(_soft_body_get_damping_coefficient, "body"); | 
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| 346 |  | 
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| 347 | GDVIRTUAL_BIND(_soft_body_set_drag_coefficient, "body", "drag_coefficient"); | 
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| 348 | GDVIRTUAL_BIND(_soft_body_get_drag_coefficient, "body"); | 
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| 349 |  | 
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| 350 | GDVIRTUAL_BIND(_soft_body_set_mesh, "body", "mesh"); | 
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| 351 |  | 
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| 352 | GDVIRTUAL_BIND(_soft_body_get_bounds, "body"); | 
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| 353 |  | 
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| 354 | GDVIRTUAL_BIND(_soft_body_move_point, "body", "point_index", "global_position"); | 
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| 355 | GDVIRTUAL_BIND(_soft_body_get_point_global_position, "body", "point_index"); | 
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| 356 |  | 
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| 357 | GDVIRTUAL_BIND(_soft_body_remove_all_pinned_points, "body"); | 
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| 358 | GDVIRTUAL_BIND(_soft_body_pin_point, "body", "point_index", "pin"); | 
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| 359 | GDVIRTUAL_BIND(_soft_body_is_point_pinned, "body", "point_index"); | 
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| 360 |  | 
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| 361 | /* JOINT API */ | 
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| 362 |  | 
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| 363 | GDVIRTUAL_BIND(_joint_create); | 
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| 364 | GDVIRTUAL_BIND(_joint_clear, "joint"); | 
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| 365 |  | 
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| 366 | GDVIRTUAL_BIND(_joint_make_pin, "joint", "body_A", "local_A", "body_B", "local_B"); | 
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| 367 |  | 
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| 368 | GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value"); | 
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| 369 | GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param"); | 
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| 370 |  | 
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| 371 | GDVIRTUAL_BIND(_pin_joint_set_local_a, "joint", "local_A"); | 
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| 372 | GDVIRTUAL_BIND(_pin_joint_get_local_a, "joint"); | 
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| 373 |  | 
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| 374 | GDVIRTUAL_BIND(_pin_joint_set_local_b, "joint", "local_B"); | 
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| 375 | GDVIRTUAL_BIND(_pin_joint_get_local_b, "joint"); | 
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| 376 |  | 
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| 377 | GDVIRTUAL_BIND(_joint_make_hinge, "joint", "body_A", "hinge_A", "body_B", "hinge_B"); | 
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| 378 | GDVIRTUAL_BIND(_joint_make_hinge_simple, "joint", "body_A", "pivot_A", "axis_A", "body_B", "pivot_B", "axis_B"); | 
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| 379 |  | 
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| 380 | GDVIRTUAL_BIND(_hinge_joint_set_param, "joint", "param", "value"); | 
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| 381 | GDVIRTUAL_BIND(_hinge_joint_get_param, "joint", "param"); | 
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| 382 |  | 
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| 383 | GDVIRTUAL_BIND(_hinge_joint_set_flag, "joint", "flag", "enabled"); | 
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| 384 | GDVIRTUAL_BIND(_hinge_joint_get_flag, "joint", "flag"); | 
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| 385 |  | 
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| 386 | GDVIRTUAL_BIND(_joint_make_slider, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"); | 
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| 387 |  | 
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| 388 | GDVIRTUAL_BIND(_slider_joint_set_param, "joint", "param", "value"); | 
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| 389 | GDVIRTUAL_BIND(_slider_joint_get_param, "joint", "param"); | 
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| 390 |  | 
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| 391 | GDVIRTUAL_BIND(_joint_make_cone_twist, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"); | 
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| 392 |  | 
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| 393 | GDVIRTUAL_BIND(_cone_twist_joint_set_param, "joint", "param", "value"); | 
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| 394 | GDVIRTUAL_BIND(_cone_twist_joint_get_param, "joint", "param"); | 
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| 395 |  | 
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| 396 | GDVIRTUAL_BIND(_joint_make_generic_6dof, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"); | 
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| 397 |  | 
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| 398 | GDVIRTUAL_BIND(_generic_6dof_joint_set_param, "joint", "axis", "param", "value"); | 
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| 399 | GDVIRTUAL_BIND(_generic_6dof_joint_get_param, "joint", "axis", "param"); | 
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| 400 |  | 
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| 401 | GDVIRTUAL_BIND(_generic_6dof_joint_set_flag, "joint", "axis", "flag", "enable"); | 
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| 402 | GDVIRTUAL_BIND(_generic_6dof_joint_get_flag, "joint", "axis", "flag"); | 
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| 403 |  | 
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| 404 | GDVIRTUAL_BIND(_joint_get_type, "joint"); | 
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| 405 |  | 
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| 406 | GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority"); | 
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| 407 | GDVIRTUAL_BIND(_joint_get_solver_priority, "joint"); | 
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| 408 |  | 
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| 409 | GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable"); | 
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| 410 | GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint"); | 
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| 411 |  | 
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| 412 | GDVIRTUAL_BIND(_free_rid, "rid"); | 
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| 413 |  | 
|---|
| 414 | GDVIRTUAL_BIND(_set_active, "active"); | 
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| 415 |  | 
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| 416 | GDVIRTUAL_BIND(_init); | 
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| 417 | GDVIRTUAL_BIND(_step, "step"); | 
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| 418 | GDVIRTUAL_BIND(_sync); | 
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| 419 | GDVIRTUAL_BIND(_flush_queries); | 
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| 420 | GDVIRTUAL_BIND(_end_sync); | 
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| 421 | GDVIRTUAL_BIND(_finish); | 
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| 422 |  | 
|---|
| 423 | GDVIRTUAL_BIND(_is_flushing_queries); | 
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| 424 | GDVIRTUAL_BIND(_get_process_info, "process_info"); | 
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| 425 | } | 
|---|
| 426 |  | 
|---|
| 427 | PhysicsServer3DExtension::PhysicsServer3DExtension() { | 
|---|
| 428 | } | 
|---|
| 429 |  | 
|---|
| 430 | PhysicsServer3DExtension::~PhysicsServer3DExtension() { | 
|---|
| 431 | } | 
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| 432 |  | 
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