1 | /**************************************************************************/ |
2 | /* physics_server_3d_extension.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "physics_server_3d_extension.h" |
32 | |
33 | bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &p_body) const { |
34 | return exclude && exclude->has(p_body); |
35 | } |
36 | |
37 | thread_local const HashSet<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr; |
38 | |
39 | void PhysicsDirectSpaceState3DExtension::_bind_methods() { |
40 | ClassDB::bind_method(D_METHOD("is_body_excluded_from_query" , "body" ), &PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query); |
41 | |
42 | GDVIRTUAL_BIND(_intersect_ray, "from" , "to" , "collision_mask" , "collide_with_bodies" , "collide_with_areas" , "hit_from_inside" , "hit_back_faces" , "pick_ray" , "result" ); |
43 | GDVIRTUAL_BIND(_intersect_point, "position" , "collision_mask" , "collide_with_bodies" , "collide_with_areas" , "results" , "max_results" ); |
44 | GDVIRTUAL_BIND(_intersect_shape, "shape_rid" , "transform" , "motion" , "margin" , "collision_mask" , "collide_with_bodies" , "collide_with_areas" , "result_count" , "max_results" ); |
45 | GDVIRTUAL_BIND(_cast_motion, "shape_rid" , "transform" , "motion" , "margin" , "collision_mask" , "collide_with_bodies" , "collide_with_areas" , "closest_safe" , "closest_unsafe" , "info" ); |
46 | GDVIRTUAL_BIND(_collide_shape, "shape_rid" , "transform" , "motion" , "margin" , "collision_mask" , "collide_with_bodies" , "collide_with_areas" , "results" , "max_results" , "result_count" ); |
47 | GDVIRTUAL_BIND(_rest_info, "shape_rid" , "transform" , "motion" , "margin" , "collision_mask" , "collide_with_bodies" , "collide_with_areas" , "rest_info" ); |
48 | GDVIRTUAL_BIND(_get_closest_point_to_object_volume, "object" , "point" ); |
49 | } |
50 | |
51 | PhysicsDirectSpaceState3DExtension::PhysicsDirectSpaceState3DExtension() { |
52 | } |
53 | |
54 | void PhysicsDirectBodyState3DExtension::_bind_methods() { |
55 | GDVIRTUAL_BIND(_get_total_gravity); |
56 | GDVIRTUAL_BIND(_get_total_linear_damp); |
57 | GDVIRTUAL_BIND(_get_total_angular_damp); |
58 | |
59 | GDVIRTUAL_BIND(_get_center_of_mass); |
60 | GDVIRTUAL_BIND(_get_center_of_mass_local); |
61 | GDVIRTUAL_BIND(_get_principal_inertia_axes); |
62 | |
63 | GDVIRTUAL_BIND(_get_inverse_mass); |
64 | GDVIRTUAL_BIND(_get_inverse_inertia); |
65 | GDVIRTUAL_BIND(_get_inverse_inertia_tensor); |
66 | |
67 | GDVIRTUAL_BIND(_set_linear_velocity, "velocity" ); |
68 | GDVIRTUAL_BIND(_get_linear_velocity); |
69 | |
70 | GDVIRTUAL_BIND(_set_angular_velocity, "velocity" ); |
71 | GDVIRTUAL_BIND(_get_angular_velocity); |
72 | |
73 | GDVIRTUAL_BIND(_set_transform, "transform" ); |
74 | GDVIRTUAL_BIND(_get_transform); |
75 | |
76 | GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position" ); |
77 | |
78 | GDVIRTUAL_BIND(_apply_central_impulse, "impulse" ); |
79 | GDVIRTUAL_BIND(_apply_impulse, "impulse" , "position" ); |
80 | GDVIRTUAL_BIND(_apply_torque_impulse, "impulse" ); |
81 | |
82 | GDVIRTUAL_BIND(_apply_central_force, "force" ); |
83 | GDVIRTUAL_BIND(_apply_force, "force" , "position" ); |
84 | GDVIRTUAL_BIND(_apply_torque, "torque" ); |
85 | |
86 | GDVIRTUAL_BIND(_add_constant_central_force, "force" ); |
87 | GDVIRTUAL_BIND(_add_constant_force, "force" , "position" ); |
88 | GDVIRTUAL_BIND(_add_constant_torque, "torque" ); |
89 | |
90 | GDVIRTUAL_BIND(_set_constant_force, "force" ); |
91 | GDVIRTUAL_BIND(_get_constant_force); |
92 | |
93 | GDVIRTUAL_BIND(_set_constant_torque, "torque" ); |
94 | GDVIRTUAL_BIND(_get_constant_torque); |
95 | |
96 | GDVIRTUAL_BIND(_set_sleep_state, "enabled" ); |
97 | GDVIRTUAL_BIND(_is_sleeping); |
98 | |
99 | GDVIRTUAL_BIND(_get_contact_count); |
100 | |
101 | GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx" ); |
102 | GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx" ); |
103 | GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx" ); |
104 | GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx" ); |
105 | GDVIRTUAL_BIND(_get_contact_local_velocity_at_position, "contact_idx" ); |
106 | GDVIRTUAL_BIND(_get_contact_collider, "contact_idx" ); |
107 | GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx" ); |
108 | GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx" ); |
109 | GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx" ); |
110 | GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx" ); |
111 | GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx" ); |
112 | GDVIRTUAL_BIND(_get_step); |
113 | GDVIRTUAL_BIND(_integrate_forces); |
114 | GDVIRTUAL_BIND(_get_space_state); |
115 | } |
116 | |
117 | PhysicsDirectBodyState3DExtension::PhysicsDirectBodyState3DExtension() { |
118 | } |
119 | |
120 | thread_local const HashSet<RID> *PhysicsServer3DExtension::exclude_bodies = nullptr; |
121 | thread_local const HashSet<ObjectID> *PhysicsServer3DExtension::exclude_objects = nullptr; |
122 | |
123 | bool PhysicsServer3DExtension::body_test_motion_is_excluding_body(RID p_body) const { |
124 | return exclude_bodies && exclude_bodies->has(p_body); |
125 | } |
126 | |
127 | bool PhysicsServer3DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const { |
128 | return exclude_objects && exclude_objects->has(p_object); |
129 | } |
130 | |
131 | void PhysicsServer3DExtension::_bind_methods() { |
132 | /* SHAPE API */ |
133 | |
134 | GDVIRTUAL_BIND(_world_boundary_shape_create); |
135 | GDVIRTUAL_BIND(_separation_ray_shape_create); |
136 | GDVIRTUAL_BIND(_sphere_shape_create); |
137 | GDVIRTUAL_BIND(_box_shape_create); |
138 | GDVIRTUAL_BIND(_capsule_shape_create); |
139 | GDVIRTUAL_BIND(_cylinder_shape_create); |
140 | GDVIRTUAL_BIND(_convex_polygon_shape_create); |
141 | GDVIRTUAL_BIND(_concave_polygon_shape_create); |
142 | GDVIRTUAL_BIND(_heightmap_shape_create); |
143 | GDVIRTUAL_BIND(_custom_shape_create); |
144 | |
145 | GDVIRTUAL_BIND(_shape_set_data, "shape" , "data" ); |
146 | GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape" , "bias" ); |
147 | |
148 | GDVIRTUAL_BIND(_shape_set_margin, "shape" , "margin" ); |
149 | GDVIRTUAL_BIND(_shape_get_margin, "shape" ); |
150 | |
151 | GDVIRTUAL_BIND(_shape_get_type, "shape" ); |
152 | GDVIRTUAL_BIND(_shape_get_data, "shape" ); |
153 | GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape" ); |
154 | |
155 | /* SPACE API */ |
156 | |
157 | GDVIRTUAL_BIND(_space_create); |
158 | GDVIRTUAL_BIND(_space_set_active, "space" , "active" ); |
159 | GDVIRTUAL_BIND(_space_is_active, "space" ); |
160 | |
161 | GDVIRTUAL_BIND(_space_set_param, "space" , "param" , "value" ); |
162 | GDVIRTUAL_BIND(_space_get_param, "space" , "param" ); |
163 | |
164 | GDVIRTUAL_BIND(_space_get_direct_state, "space" ); |
165 | |
166 | GDVIRTUAL_BIND(_space_set_debug_contacts, "space" , "max_contacts" ); |
167 | GDVIRTUAL_BIND(_space_get_contacts, "space" ); |
168 | GDVIRTUAL_BIND(_space_get_contact_count, "space" ); |
169 | |
170 | /* AREA API */ |
171 | |
172 | GDVIRTUAL_BIND(_area_create); |
173 | |
174 | GDVIRTUAL_BIND(_area_set_space, "area" , "space" ); |
175 | GDVIRTUAL_BIND(_area_get_space, "area" ); |
176 | |
177 | GDVIRTUAL_BIND(_area_add_shape, "area" , "shape" , "transform" , "disabled" ); |
178 | GDVIRTUAL_BIND(_area_set_shape, "area" , "shape_idx" , "shape" ); |
179 | GDVIRTUAL_BIND(_area_set_shape_transform, "area" , "shape_idx" , "transform" ); |
180 | GDVIRTUAL_BIND(_area_set_shape_disabled, "area" , "shape_idx" , "disabled" ); |
181 | |
182 | GDVIRTUAL_BIND(_area_get_shape_count, "area" ); |
183 | GDVIRTUAL_BIND(_area_get_shape, "area" , "shape_idx" ); |
184 | GDVIRTUAL_BIND(_area_get_shape_transform, "area" , "shape_idx" ); |
185 | |
186 | GDVIRTUAL_BIND(_area_remove_shape, "area" , "shape_idx" ); |
187 | GDVIRTUAL_BIND(_area_clear_shapes, "area" ); |
188 | |
189 | GDVIRTUAL_BIND(_area_attach_object_instance_id, "area" , "id" ); |
190 | GDVIRTUAL_BIND(_area_get_object_instance_id, "area" ); |
191 | |
192 | GDVIRTUAL_BIND(_area_set_param, "area" , "param" , "value" ); |
193 | GDVIRTUAL_BIND(_area_set_transform, "area" , "transform" ); |
194 | |
195 | GDVIRTUAL_BIND(_area_get_param, "area" , "param" ); |
196 | GDVIRTUAL_BIND(_area_get_transform, "area" ); |
197 | |
198 | GDVIRTUAL_BIND(_area_set_collision_layer, "area" , "layer" ); |
199 | GDVIRTUAL_BIND(_area_get_collision_layer, "area" ); |
200 | |
201 | GDVIRTUAL_BIND(_area_set_collision_mask, "area" , "mask" ); |
202 | GDVIRTUAL_BIND(_area_get_collision_mask, "area" ); |
203 | |
204 | GDVIRTUAL_BIND(_area_set_monitorable, "area" , "monitorable" ); |
205 | GDVIRTUAL_BIND(_area_set_ray_pickable, "area" , "enable" ); |
206 | |
207 | GDVIRTUAL_BIND(_area_set_monitor_callback, "area" , "callback" ); |
208 | GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area" , "callback" ); |
209 | |
210 | /* BODY API */ |
211 | |
212 | ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body" , "body" ), &PhysicsServer3DExtension::body_test_motion_is_excluding_body); |
213 | ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object" , "object" ), &PhysicsServer3DExtension::body_test_motion_is_excluding_object); |
214 | |
215 | GDVIRTUAL_BIND(_body_create); |
216 | |
217 | GDVIRTUAL_BIND(_body_set_space, "body" , "space" ); |
218 | GDVIRTUAL_BIND(_body_get_space, "body" ); |
219 | |
220 | GDVIRTUAL_BIND(_body_set_mode, "body" , "mode" ); |
221 | GDVIRTUAL_BIND(_body_get_mode, "body" ); |
222 | |
223 | GDVIRTUAL_BIND(_body_add_shape, "body" , "shape" , "transform" , "disabled" ); |
224 | GDVIRTUAL_BIND(_body_set_shape, "body" , "shape_idx" , "shape" ); |
225 | GDVIRTUAL_BIND(_body_set_shape_transform, "body" , "shape_idx" , "transform" ); |
226 | GDVIRTUAL_BIND(_body_set_shape_disabled, "body" , "shape_idx" , "disabled" ); |
227 | |
228 | GDVIRTUAL_BIND(_body_get_shape_count, "body" ); |
229 | GDVIRTUAL_BIND(_body_get_shape, "body" , "shape_idx" ); |
230 | GDVIRTUAL_BIND(_body_get_shape_transform, "body" , "shape_idx" ); |
231 | |
232 | GDVIRTUAL_BIND(_body_remove_shape, "body" , "shape_idx" ); |
233 | GDVIRTUAL_BIND(_body_clear_shapes, "body" ); |
234 | |
235 | GDVIRTUAL_BIND(_body_attach_object_instance_id, "body" , "id" ); |
236 | GDVIRTUAL_BIND(_body_get_object_instance_id, "body" ); |
237 | |
238 | GDVIRTUAL_BIND(_body_set_enable_continuous_collision_detection, "body" , "enable" ); |
239 | GDVIRTUAL_BIND(_body_is_continuous_collision_detection_enabled, "body" ); |
240 | |
241 | GDVIRTUAL_BIND(_body_set_collision_layer, "body" , "layer" ); |
242 | GDVIRTUAL_BIND(_body_get_collision_layer, "body" ); |
243 | |
244 | GDVIRTUAL_BIND(_body_set_collision_mask, "body" , "mask" ); |
245 | GDVIRTUAL_BIND(_body_get_collision_mask, "body" ); |
246 | |
247 | GDVIRTUAL_BIND(_body_set_collision_priority, "body" , "priority" ); |
248 | GDVIRTUAL_BIND(_body_get_collision_priority, "body" ); |
249 | |
250 | GDVIRTUAL_BIND(_body_set_user_flags, "body" , "flags" ); |
251 | GDVIRTUAL_BIND(_body_get_user_flags, "body" ); |
252 | |
253 | GDVIRTUAL_BIND(_body_set_param, "body" , "param" , "value" ); |
254 | GDVIRTUAL_BIND(_body_get_param, "body" , "param" ); |
255 | |
256 | GDVIRTUAL_BIND(_body_reset_mass_properties, "body" ); |
257 | |
258 | GDVIRTUAL_BIND(_body_set_state, "body" , "state" , "value" ); |
259 | GDVIRTUAL_BIND(_body_get_state, "body" , "state" ); |
260 | |
261 | GDVIRTUAL_BIND(_body_apply_central_impulse, "body" , "impulse" ); |
262 | GDVIRTUAL_BIND(_body_apply_impulse, "body" , "impulse" , "position" ); |
263 | GDVIRTUAL_BIND(_body_apply_torque_impulse, "body" , "impulse" ); |
264 | |
265 | GDVIRTUAL_BIND(_body_apply_central_force, "body" , "force" ); |
266 | GDVIRTUAL_BIND(_body_apply_force, "body" , "force" , "position" ); |
267 | GDVIRTUAL_BIND(_body_apply_torque, "body" , "torque" ); |
268 | |
269 | GDVIRTUAL_BIND(_body_add_constant_central_force, "body" , "force" ); |
270 | GDVIRTUAL_BIND(_body_add_constant_force, "body" , "force" , "position" ); |
271 | GDVIRTUAL_BIND(_body_add_constant_torque, "body" , "torque" ); |
272 | |
273 | GDVIRTUAL_BIND(_body_set_constant_force, "body" , "force" ); |
274 | GDVIRTUAL_BIND(_body_get_constant_force, "body" ); |
275 | |
276 | GDVIRTUAL_BIND(_body_set_constant_torque, "body" , "torque" ); |
277 | GDVIRTUAL_BIND(_body_get_constant_torque, "body" ); |
278 | |
279 | GDVIRTUAL_BIND(_body_set_axis_velocity, "body" , "axis_velocity" ); |
280 | |
281 | GDVIRTUAL_BIND(_body_set_axis_lock, "body" , "axis" , "lock" ); |
282 | GDVIRTUAL_BIND(_body_is_axis_locked, "body" , "axis" ); |
283 | |
284 | GDVIRTUAL_BIND(_body_add_collision_exception, "body" , "excepted_body" ); |
285 | GDVIRTUAL_BIND(_body_remove_collision_exception, "body" , "excepted_body" ); |
286 | GDVIRTUAL_BIND(_body_get_collision_exceptions, "body" ); |
287 | |
288 | GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body" , "amount" ); |
289 | GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body" ); |
290 | |
291 | GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body" , "threshold" ); |
292 | GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body" ); |
293 | |
294 | GDVIRTUAL_BIND(_body_set_omit_force_integration, "body" , "enable" ); |
295 | GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body" ); |
296 | |
297 | GDVIRTUAL_BIND(_body_set_state_sync_callback, "body" , "callable" ); |
298 | GDVIRTUAL_BIND(_body_set_force_integration_callback, "body" , "callable" , "userdata" ); |
299 | |
300 | GDVIRTUAL_BIND(_body_set_ray_pickable, "body" , "enable" ); |
301 | |
302 | GDVIRTUAL_BIND(_body_test_motion, "body" , "from" , "motion" , "margin" , "max_collisions" , "collide_separation_ray" , "recovery_as_collision" , "result" ); |
303 | |
304 | GDVIRTUAL_BIND(_body_get_direct_state, "body" ); |
305 | |
306 | /* SOFT BODY API */ |
307 | |
308 | GDVIRTUAL_BIND(_soft_body_create); |
309 | |
310 | GDVIRTUAL_BIND(_soft_body_update_rendering_server, "body" , "rendering_server_handler" ); |
311 | |
312 | GDVIRTUAL_BIND(_soft_body_set_space, "body" , "space" ); |
313 | GDVIRTUAL_BIND(_soft_body_get_space, "body" ); |
314 | |
315 | GDVIRTUAL_BIND(_soft_body_set_ray_pickable, "body" , "enable" ); |
316 | |
317 | GDVIRTUAL_BIND(_soft_body_set_collision_layer, "body" , "layer" ); |
318 | GDVIRTUAL_BIND(_soft_body_get_collision_layer, "body" ); |
319 | |
320 | GDVIRTUAL_BIND(_soft_body_set_collision_mask, "body" , "mask" ); |
321 | GDVIRTUAL_BIND(_soft_body_get_collision_mask, "body" ); |
322 | |
323 | GDVIRTUAL_BIND(_soft_body_add_collision_exception, "body" , "body_b" ); |
324 | GDVIRTUAL_BIND(_soft_body_remove_collision_exception, "body" , "body_b" ); |
325 | GDVIRTUAL_BIND(_soft_body_get_collision_exceptions, "body" ); |
326 | |
327 | GDVIRTUAL_BIND(_soft_body_set_state, "body" , "state" , "variant" ); |
328 | GDVIRTUAL_BIND(_soft_body_get_state, "body" , "state" ); |
329 | |
330 | GDVIRTUAL_BIND(_soft_body_set_transform, "body" , "transform" ); |
331 | |
332 | GDVIRTUAL_BIND(_soft_body_set_simulation_precision, "body" , "simulation_precision" ); |
333 | GDVIRTUAL_BIND(_soft_body_get_simulation_precision, "body" ); |
334 | |
335 | GDVIRTUAL_BIND(_soft_body_set_total_mass, "body" , "total_mass" ); |
336 | GDVIRTUAL_BIND(_soft_body_get_total_mass, "body" ); |
337 | |
338 | GDVIRTUAL_BIND(_soft_body_set_linear_stiffness, "body" , "linear_stiffness" ); |
339 | GDVIRTUAL_BIND(_soft_body_get_linear_stiffness, "body" ); |
340 | |
341 | GDVIRTUAL_BIND(_soft_body_set_pressure_coefficient, "body" , "pressure_coefficient" ); |
342 | GDVIRTUAL_BIND(_soft_body_get_pressure_coefficient, "body" ); |
343 | |
344 | GDVIRTUAL_BIND(_soft_body_set_damping_coefficient, "body" , "damping_coefficient" ); |
345 | GDVIRTUAL_BIND(_soft_body_get_damping_coefficient, "body" ); |
346 | |
347 | GDVIRTUAL_BIND(_soft_body_set_drag_coefficient, "body" , "drag_coefficient" ); |
348 | GDVIRTUAL_BIND(_soft_body_get_drag_coefficient, "body" ); |
349 | |
350 | GDVIRTUAL_BIND(_soft_body_set_mesh, "body" , "mesh" ); |
351 | |
352 | GDVIRTUAL_BIND(_soft_body_get_bounds, "body" ); |
353 | |
354 | GDVIRTUAL_BIND(_soft_body_move_point, "body" , "point_index" , "global_position" ); |
355 | GDVIRTUAL_BIND(_soft_body_get_point_global_position, "body" , "point_index" ); |
356 | |
357 | GDVIRTUAL_BIND(_soft_body_remove_all_pinned_points, "body" ); |
358 | GDVIRTUAL_BIND(_soft_body_pin_point, "body" , "point_index" , "pin" ); |
359 | GDVIRTUAL_BIND(_soft_body_is_point_pinned, "body" , "point_index" ); |
360 | |
361 | /* JOINT API */ |
362 | |
363 | GDVIRTUAL_BIND(_joint_create); |
364 | GDVIRTUAL_BIND(_joint_clear, "joint" ); |
365 | |
366 | GDVIRTUAL_BIND(_joint_make_pin, "joint" , "body_A" , "local_A" , "body_B" , "local_B" ); |
367 | |
368 | GDVIRTUAL_BIND(_pin_joint_set_param, "joint" , "param" , "value" ); |
369 | GDVIRTUAL_BIND(_pin_joint_get_param, "joint" , "param" ); |
370 | |
371 | GDVIRTUAL_BIND(_pin_joint_set_local_a, "joint" , "local_A" ); |
372 | GDVIRTUAL_BIND(_pin_joint_get_local_a, "joint" ); |
373 | |
374 | GDVIRTUAL_BIND(_pin_joint_set_local_b, "joint" , "local_B" ); |
375 | GDVIRTUAL_BIND(_pin_joint_get_local_b, "joint" ); |
376 | |
377 | GDVIRTUAL_BIND(_joint_make_hinge, "joint" , "body_A" , "hinge_A" , "body_B" , "hinge_B" ); |
378 | GDVIRTUAL_BIND(_joint_make_hinge_simple, "joint" , "body_A" , "pivot_A" , "axis_A" , "body_B" , "pivot_B" , "axis_B" ); |
379 | |
380 | GDVIRTUAL_BIND(_hinge_joint_set_param, "joint" , "param" , "value" ); |
381 | GDVIRTUAL_BIND(_hinge_joint_get_param, "joint" , "param" ); |
382 | |
383 | GDVIRTUAL_BIND(_hinge_joint_set_flag, "joint" , "flag" , "enabled" ); |
384 | GDVIRTUAL_BIND(_hinge_joint_get_flag, "joint" , "flag" ); |
385 | |
386 | GDVIRTUAL_BIND(_joint_make_slider, "joint" , "body_A" , "local_ref_A" , "body_B" , "local_ref_B" ); |
387 | |
388 | GDVIRTUAL_BIND(_slider_joint_set_param, "joint" , "param" , "value" ); |
389 | GDVIRTUAL_BIND(_slider_joint_get_param, "joint" , "param" ); |
390 | |
391 | GDVIRTUAL_BIND(_joint_make_cone_twist, "joint" , "body_A" , "local_ref_A" , "body_B" , "local_ref_B" ); |
392 | |
393 | GDVIRTUAL_BIND(_cone_twist_joint_set_param, "joint" , "param" , "value" ); |
394 | GDVIRTUAL_BIND(_cone_twist_joint_get_param, "joint" , "param" ); |
395 | |
396 | GDVIRTUAL_BIND(_joint_make_generic_6dof, "joint" , "body_A" , "local_ref_A" , "body_B" , "local_ref_B" ); |
397 | |
398 | GDVIRTUAL_BIND(_generic_6dof_joint_set_param, "joint" , "axis" , "param" , "value" ); |
399 | GDVIRTUAL_BIND(_generic_6dof_joint_get_param, "joint" , "axis" , "param" ); |
400 | |
401 | GDVIRTUAL_BIND(_generic_6dof_joint_set_flag, "joint" , "axis" , "flag" , "enable" ); |
402 | GDVIRTUAL_BIND(_generic_6dof_joint_get_flag, "joint" , "axis" , "flag" ); |
403 | |
404 | GDVIRTUAL_BIND(_joint_get_type, "joint" ); |
405 | |
406 | GDVIRTUAL_BIND(_joint_set_solver_priority, "joint" , "priority" ); |
407 | GDVIRTUAL_BIND(_joint_get_solver_priority, "joint" ); |
408 | |
409 | GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint" , "disable" ); |
410 | GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint" ); |
411 | |
412 | GDVIRTUAL_BIND(_free_rid, "rid" ); |
413 | |
414 | GDVIRTUAL_BIND(_set_active, "active" ); |
415 | |
416 | GDVIRTUAL_BIND(_init); |
417 | GDVIRTUAL_BIND(_step, "step" ); |
418 | GDVIRTUAL_BIND(_sync); |
419 | GDVIRTUAL_BIND(_flush_queries); |
420 | GDVIRTUAL_BIND(_end_sync); |
421 | GDVIRTUAL_BIND(_finish); |
422 | |
423 | GDVIRTUAL_BIND(_is_flushing_queries); |
424 | GDVIRTUAL_BIND(_get_process_info, "process_info" ); |
425 | } |
426 | |
427 | PhysicsServer3DExtension::PhysicsServer3DExtension() { |
428 | } |
429 | |
430 | PhysicsServer3DExtension::~PhysicsServer3DExtension() { |
431 | } |
432 | |