1/**************************************************************************/
2/* physics_server_3d_extension.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "physics_server_3d_extension.h"
32
33bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &p_body) const {
34 return exclude && exclude->has(p_body);
35}
36
37thread_local const HashSet<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr;
38
39void PhysicsDirectSpaceState3DExtension::_bind_methods() {
40 ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query);
41
42 GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "pick_ray", "result");
43 GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
44 GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results");
45 GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe", "info");
46 GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count");
47 GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info");
48 GDVIRTUAL_BIND(_get_closest_point_to_object_volume, "object", "point");
49}
50
51PhysicsDirectSpaceState3DExtension::PhysicsDirectSpaceState3DExtension() {
52}
53
54void PhysicsDirectBodyState3DExtension::_bind_methods() {
55 GDVIRTUAL_BIND(_get_total_gravity);
56 GDVIRTUAL_BIND(_get_total_linear_damp);
57 GDVIRTUAL_BIND(_get_total_angular_damp);
58
59 GDVIRTUAL_BIND(_get_center_of_mass);
60 GDVIRTUAL_BIND(_get_center_of_mass_local);
61 GDVIRTUAL_BIND(_get_principal_inertia_axes);
62
63 GDVIRTUAL_BIND(_get_inverse_mass);
64 GDVIRTUAL_BIND(_get_inverse_inertia);
65 GDVIRTUAL_BIND(_get_inverse_inertia_tensor);
66
67 GDVIRTUAL_BIND(_set_linear_velocity, "velocity");
68 GDVIRTUAL_BIND(_get_linear_velocity);
69
70 GDVIRTUAL_BIND(_set_angular_velocity, "velocity");
71 GDVIRTUAL_BIND(_get_angular_velocity);
72
73 GDVIRTUAL_BIND(_set_transform, "transform");
74 GDVIRTUAL_BIND(_get_transform);
75
76 GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position");
77
78 GDVIRTUAL_BIND(_apply_central_impulse, "impulse");
79 GDVIRTUAL_BIND(_apply_impulse, "impulse", "position");
80 GDVIRTUAL_BIND(_apply_torque_impulse, "impulse");
81
82 GDVIRTUAL_BIND(_apply_central_force, "force");
83 GDVIRTUAL_BIND(_apply_force, "force", "position");
84 GDVIRTUAL_BIND(_apply_torque, "torque");
85
86 GDVIRTUAL_BIND(_add_constant_central_force, "force");
87 GDVIRTUAL_BIND(_add_constant_force, "force", "position");
88 GDVIRTUAL_BIND(_add_constant_torque, "torque");
89
90 GDVIRTUAL_BIND(_set_constant_force, "force");
91 GDVIRTUAL_BIND(_get_constant_force);
92
93 GDVIRTUAL_BIND(_set_constant_torque, "torque");
94 GDVIRTUAL_BIND(_get_constant_torque);
95
96 GDVIRTUAL_BIND(_set_sleep_state, "enabled");
97 GDVIRTUAL_BIND(_is_sleeping);
98
99 GDVIRTUAL_BIND(_get_contact_count);
100
101 GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx");
102 GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx");
103 GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx");
104 GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx");
105 GDVIRTUAL_BIND(_get_contact_local_velocity_at_position, "contact_idx");
106 GDVIRTUAL_BIND(_get_contact_collider, "contact_idx");
107 GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx");
108 GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx");
109 GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
110 GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
111 GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
112 GDVIRTUAL_BIND(_get_step);
113 GDVIRTUAL_BIND(_integrate_forces);
114 GDVIRTUAL_BIND(_get_space_state);
115}
116
117PhysicsDirectBodyState3DExtension::PhysicsDirectBodyState3DExtension() {
118}
119
120thread_local const HashSet<RID> *PhysicsServer3DExtension::exclude_bodies = nullptr;
121thread_local const HashSet<ObjectID> *PhysicsServer3DExtension::exclude_objects = nullptr;
122
123bool PhysicsServer3DExtension::body_test_motion_is_excluding_body(RID p_body) const {
124 return exclude_bodies && exclude_bodies->has(p_body);
125}
126
127bool PhysicsServer3DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const {
128 return exclude_objects && exclude_objects->has(p_object);
129}
130
131void PhysicsServer3DExtension::_bind_methods() {
132 /* SHAPE API */
133
134 GDVIRTUAL_BIND(_world_boundary_shape_create);
135 GDVIRTUAL_BIND(_separation_ray_shape_create);
136 GDVIRTUAL_BIND(_sphere_shape_create);
137 GDVIRTUAL_BIND(_box_shape_create);
138 GDVIRTUAL_BIND(_capsule_shape_create);
139 GDVIRTUAL_BIND(_cylinder_shape_create);
140 GDVIRTUAL_BIND(_convex_polygon_shape_create);
141 GDVIRTUAL_BIND(_concave_polygon_shape_create);
142 GDVIRTUAL_BIND(_heightmap_shape_create);
143 GDVIRTUAL_BIND(_custom_shape_create);
144
145 GDVIRTUAL_BIND(_shape_set_data, "shape", "data");
146 GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape", "bias");
147
148 GDVIRTUAL_BIND(_shape_set_margin, "shape", "margin");
149 GDVIRTUAL_BIND(_shape_get_margin, "shape");
150
151 GDVIRTUAL_BIND(_shape_get_type, "shape");
152 GDVIRTUAL_BIND(_shape_get_data, "shape");
153 GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape");
154
155 /* SPACE API */
156
157 GDVIRTUAL_BIND(_space_create);
158 GDVIRTUAL_BIND(_space_set_active, "space", "active");
159 GDVIRTUAL_BIND(_space_is_active, "space");
160
161 GDVIRTUAL_BIND(_space_set_param, "space", "param", "value");
162 GDVIRTUAL_BIND(_space_get_param, "space", "param");
163
164 GDVIRTUAL_BIND(_space_get_direct_state, "space");
165
166 GDVIRTUAL_BIND(_space_set_debug_contacts, "space", "max_contacts");
167 GDVIRTUAL_BIND(_space_get_contacts, "space");
168 GDVIRTUAL_BIND(_space_get_contact_count, "space");
169
170 /* AREA API */
171
172 GDVIRTUAL_BIND(_area_create);
173
174 GDVIRTUAL_BIND(_area_set_space, "area", "space");
175 GDVIRTUAL_BIND(_area_get_space, "area");
176
177 GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled");
178 GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape");
179 GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform");
180 GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled");
181
182 GDVIRTUAL_BIND(_area_get_shape_count, "area");
183 GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx");
184 GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx");
185
186 GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx");
187 GDVIRTUAL_BIND(_area_clear_shapes, "area");
188
189 GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
190 GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
191
192 GDVIRTUAL_BIND(_area_set_param, "area", "param", "value");
193 GDVIRTUAL_BIND(_area_set_transform, "area", "transform");
194
195 GDVIRTUAL_BIND(_area_get_param, "area", "param");
196 GDVIRTUAL_BIND(_area_get_transform, "area");
197
198 GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
199 GDVIRTUAL_BIND(_area_get_collision_layer, "area");
200
201 GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
202 GDVIRTUAL_BIND(_area_get_collision_mask, "area");
203
204 GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
205 GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable");
206
207 GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback");
208 GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback");
209
210 /* BODY API */
211
212 ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer3DExtension::body_test_motion_is_excluding_body);
213 ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer3DExtension::body_test_motion_is_excluding_object);
214
215 GDVIRTUAL_BIND(_body_create);
216
217 GDVIRTUAL_BIND(_body_set_space, "body", "space");
218 GDVIRTUAL_BIND(_body_get_space, "body");
219
220 GDVIRTUAL_BIND(_body_set_mode, "body", "mode");
221 GDVIRTUAL_BIND(_body_get_mode, "body");
222
223 GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled");
224 GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape");
225 GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform");
226 GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled");
227
228 GDVIRTUAL_BIND(_body_get_shape_count, "body");
229 GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx");
230 GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx");
231
232 GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
233 GDVIRTUAL_BIND(_body_clear_shapes, "body");
234
235 GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id");
236 GDVIRTUAL_BIND(_body_get_object_instance_id, "body");
237
238 GDVIRTUAL_BIND(_body_set_enable_continuous_collision_detection, "body", "enable");
239 GDVIRTUAL_BIND(_body_is_continuous_collision_detection_enabled, "body");
240
241 GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer");
242 GDVIRTUAL_BIND(_body_get_collision_layer, "body");
243
244 GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask");
245 GDVIRTUAL_BIND(_body_get_collision_mask, "body");
246
247 GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority");
248 GDVIRTUAL_BIND(_body_get_collision_priority, "body");
249
250 GDVIRTUAL_BIND(_body_set_user_flags, "body", "flags");
251 GDVIRTUAL_BIND(_body_get_user_flags, "body");
252
253 GDVIRTUAL_BIND(_body_set_param, "body", "param", "value");
254 GDVIRTUAL_BIND(_body_get_param, "body", "param");
255
256 GDVIRTUAL_BIND(_body_reset_mass_properties, "body");
257
258 GDVIRTUAL_BIND(_body_set_state, "body", "state", "value");
259 GDVIRTUAL_BIND(_body_get_state, "body", "state");
260
261 GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse");
262 GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position");
263 GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse");
264
265 GDVIRTUAL_BIND(_body_apply_central_force, "body", "force");
266 GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position");
267 GDVIRTUAL_BIND(_body_apply_torque, "body", "torque");
268
269 GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force");
270 GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position");
271 GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque");
272
273 GDVIRTUAL_BIND(_body_set_constant_force, "body", "force");
274 GDVIRTUAL_BIND(_body_get_constant_force, "body");
275
276 GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque");
277 GDVIRTUAL_BIND(_body_get_constant_torque, "body");
278
279 GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity");
280
281 GDVIRTUAL_BIND(_body_set_axis_lock, "body", "axis", "lock");
282 GDVIRTUAL_BIND(_body_is_axis_locked, "body", "axis");
283
284 GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body");
285 GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body");
286 GDVIRTUAL_BIND(_body_get_collision_exceptions, "body");
287
288 GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount");
289 GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body");
290
291 GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body", "threshold");
292 GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body");
293
294 GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
295 GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
296
297 GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callable");
298 GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
299
300 GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable");
301
302 GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "max_collisions", "collide_separation_ray", "recovery_as_collision", "result");
303
304 GDVIRTUAL_BIND(_body_get_direct_state, "body");
305
306 /* SOFT BODY API */
307
308 GDVIRTUAL_BIND(_soft_body_create);
309
310 GDVIRTUAL_BIND(_soft_body_update_rendering_server, "body", "rendering_server_handler");
311
312 GDVIRTUAL_BIND(_soft_body_set_space, "body", "space");
313 GDVIRTUAL_BIND(_soft_body_get_space, "body");
314
315 GDVIRTUAL_BIND(_soft_body_set_ray_pickable, "body", "enable");
316
317 GDVIRTUAL_BIND(_soft_body_set_collision_layer, "body", "layer");
318 GDVIRTUAL_BIND(_soft_body_get_collision_layer, "body");
319
320 GDVIRTUAL_BIND(_soft_body_set_collision_mask, "body", "mask");
321 GDVIRTUAL_BIND(_soft_body_get_collision_mask, "body");
322
323 GDVIRTUAL_BIND(_soft_body_add_collision_exception, "body", "body_b");
324 GDVIRTUAL_BIND(_soft_body_remove_collision_exception, "body", "body_b");
325 GDVIRTUAL_BIND(_soft_body_get_collision_exceptions, "body");
326
327 GDVIRTUAL_BIND(_soft_body_set_state, "body", "state", "variant");
328 GDVIRTUAL_BIND(_soft_body_get_state, "body", "state");
329
330 GDVIRTUAL_BIND(_soft_body_set_transform, "body", "transform");
331
332 GDVIRTUAL_BIND(_soft_body_set_simulation_precision, "body", "simulation_precision");
333 GDVIRTUAL_BIND(_soft_body_get_simulation_precision, "body");
334
335 GDVIRTUAL_BIND(_soft_body_set_total_mass, "body", "total_mass");
336 GDVIRTUAL_BIND(_soft_body_get_total_mass, "body");
337
338 GDVIRTUAL_BIND(_soft_body_set_linear_stiffness, "body", "linear_stiffness");
339 GDVIRTUAL_BIND(_soft_body_get_linear_stiffness, "body");
340
341 GDVIRTUAL_BIND(_soft_body_set_pressure_coefficient, "body", "pressure_coefficient");
342 GDVIRTUAL_BIND(_soft_body_get_pressure_coefficient, "body");
343
344 GDVIRTUAL_BIND(_soft_body_set_damping_coefficient, "body", "damping_coefficient");
345 GDVIRTUAL_BIND(_soft_body_get_damping_coefficient, "body");
346
347 GDVIRTUAL_BIND(_soft_body_set_drag_coefficient, "body", "drag_coefficient");
348 GDVIRTUAL_BIND(_soft_body_get_drag_coefficient, "body");
349
350 GDVIRTUAL_BIND(_soft_body_set_mesh, "body", "mesh");
351
352 GDVIRTUAL_BIND(_soft_body_get_bounds, "body");
353
354 GDVIRTUAL_BIND(_soft_body_move_point, "body", "point_index", "global_position");
355 GDVIRTUAL_BIND(_soft_body_get_point_global_position, "body", "point_index");
356
357 GDVIRTUAL_BIND(_soft_body_remove_all_pinned_points, "body");
358 GDVIRTUAL_BIND(_soft_body_pin_point, "body", "point_index", "pin");
359 GDVIRTUAL_BIND(_soft_body_is_point_pinned, "body", "point_index");
360
361 /* JOINT API */
362
363 GDVIRTUAL_BIND(_joint_create);
364 GDVIRTUAL_BIND(_joint_clear, "joint");
365
366 GDVIRTUAL_BIND(_joint_make_pin, "joint", "body_A", "local_A", "body_B", "local_B");
367
368 GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value");
369 GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param");
370
371 GDVIRTUAL_BIND(_pin_joint_set_local_a, "joint", "local_A");
372 GDVIRTUAL_BIND(_pin_joint_get_local_a, "joint");
373
374 GDVIRTUAL_BIND(_pin_joint_set_local_b, "joint", "local_B");
375 GDVIRTUAL_BIND(_pin_joint_get_local_b, "joint");
376
377 GDVIRTUAL_BIND(_joint_make_hinge, "joint", "body_A", "hinge_A", "body_B", "hinge_B");
378 GDVIRTUAL_BIND(_joint_make_hinge_simple, "joint", "body_A", "pivot_A", "axis_A", "body_B", "pivot_B", "axis_B");
379
380 GDVIRTUAL_BIND(_hinge_joint_set_param, "joint", "param", "value");
381 GDVIRTUAL_BIND(_hinge_joint_get_param, "joint", "param");
382
383 GDVIRTUAL_BIND(_hinge_joint_set_flag, "joint", "flag", "enabled");
384 GDVIRTUAL_BIND(_hinge_joint_get_flag, "joint", "flag");
385
386 GDVIRTUAL_BIND(_joint_make_slider, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
387
388 GDVIRTUAL_BIND(_slider_joint_set_param, "joint", "param", "value");
389 GDVIRTUAL_BIND(_slider_joint_get_param, "joint", "param");
390
391 GDVIRTUAL_BIND(_joint_make_cone_twist, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
392
393 GDVIRTUAL_BIND(_cone_twist_joint_set_param, "joint", "param", "value");
394 GDVIRTUAL_BIND(_cone_twist_joint_get_param, "joint", "param");
395
396 GDVIRTUAL_BIND(_joint_make_generic_6dof, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
397
398 GDVIRTUAL_BIND(_generic_6dof_joint_set_param, "joint", "axis", "param", "value");
399 GDVIRTUAL_BIND(_generic_6dof_joint_get_param, "joint", "axis", "param");
400
401 GDVIRTUAL_BIND(_generic_6dof_joint_set_flag, "joint", "axis", "flag", "enable");
402 GDVIRTUAL_BIND(_generic_6dof_joint_get_flag, "joint", "axis", "flag");
403
404 GDVIRTUAL_BIND(_joint_get_type, "joint");
405
406 GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority");
407 GDVIRTUAL_BIND(_joint_get_solver_priority, "joint");
408
409 GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable");
410 GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint");
411
412 GDVIRTUAL_BIND(_free_rid, "rid");
413
414 GDVIRTUAL_BIND(_set_active, "active");
415
416 GDVIRTUAL_BIND(_init);
417 GDVIRTUAL_BIND(_step, "step");
418 GDVIRTUAL_BIND(_sync);
419 GDVIRTUAL_BIND(_flush_queries);
420 GDVIRTUAL_BIND(_end_sync);
421 GDVIRTUAL_BIND(_finish);
422
423 GDVIRTUAL_BIND(_is_flushing_queries);
424 GDVIRTUAL_BIND(_get_process_info, "process_info");
425}
426
427PhysicsServer3DExtension::PhysicsServer3DExtension() {
428}
429
430PhysicsServer3DExtension::~PhysicsServer3DExtension() {
431}
432