| 1 | /**************************************************************************/ |
| 2 | /* godot_area_pair_2d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef GODOT_AREA_PAIR_2D_H |
| 32 | #define GODOT_AREA_PAIR_2D_H |
| 33 | |
| 34 | #include "godot_area_2d.h" |
| 35 | #include "godot_body_2d.h" |
| 36 | #include "godot_constraint_2d.h" |
| 37 | |
| 38 | class GodotAreaPair2D : public GodotConstraint2D { |
| 39 | GodotBody2D *body = nullptr; |
| 40 | GodotArea2D *area = nullptr; |
| 41 | int body_shape = 0; |
| 42 | int area_shape = 0; |
| 43 | bool colliding = false; |
| 44 | bool has_space_override = false; |
| 45 | bool process_collision = false; |
| 46 | |
| 47 | public: |
| 48 | virtual bool setup(real_t p_step) override; |
| 49 | virtual bool pre_solve(real_t p_step) override; |
| 50 | virtual void solve(real_t p_step) override; |
| 51 | |
| 52 | GodotAreaPair2D(GodotBody2D *p_body, int p_body_shape, GodotArea2D *p_area, int p_area_shape); |
| 53 | ~GodotAreaPair2D(); |
| 54 | }; |
| 55 | |
| 56 | class GodotArea2Pair2D : public GodotConstraint2D { |
| 57 | GodotArea2D *area_a = nullptr; |
| 58 | GodotArea2D *area_b = nullptr; |
| 59 | int shape_a = 0; |
| 60 | int shape_b = 0; |
| 61 | bool colliding_a = false; |
| 62 | bool colliding_b = false; |
| 63 | bool process_collision_a = false; |
| 64 | bool process_collision_b = false; |
| 65 | bool area_a_monitorable; |
| 66 | bool area_b_monitorable; |
| 67 | |
| 68 | public: |
| 69 | virtual bool setup(real_t p_step) override; |
| 70 | virtual bool pre_solve(real_t p_step) override; |
| 71 | virtual void solve(real_t p_step) override; |
| 72 | |
| 73 | GodotArea2Pair2D(GodotArea2D *p_area_a, int p_shape_a, GodotArea2D *p_area_b, int p_shape_b); |
| 74 | ~GodotArea2Pair2D(); |
| 75 | }; |
| 76 | |
| 77 | #endif // GODOT_AREA_PAIR_2D_H |
| 78 | |