1/**************************************************************************/
2/* godot_area_pair_2d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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29/**************************************************************************/
30
31#ifndef GODOT_AREA_PAIR_2D_H
32#define GODOT_AREA_PAIR_2D_H
33
34#include "godot_area_2d.h"
35#include "godot_body_2d.h"
36#include "godot_constraint_2d.h"
37
38class GodotAreaPair2D : public GodotConstraint2D {
39 GodotBody2D *body = nullptr;
40 GodotArea2D *area = nullptr;
41 int body_shape = 0;
42 int area_shape = 0;
43 bool colliding = false;
44 bool has_space_override = false;
45 bool process_collision = false;
46
47public:
48 virtual bool setup(real_t p_step) override;
49 virtual bool pre_solve(real_t p_step) override;
50 virtual void solve(real_t p_step) override;
51
52 GodotAreaPair2D(GodotBody2D *p_body, int p_body_shape, GodotArea2D *p_area, int p_area_shape);
53 ~GodotAreaPair2D();
54};
55
56class GodotArea2Pair2D : public GodotConstraint2D {
57 GodotArea2D *area_a = nullptr;
58 GodotArea2D *area_b = nullptr;
59 int shape_a = 0;
60 int shape_b = 0;
61 bool colliding_a = false;
62 bool colliding_b = false;
63 bool process_collision_a = false;
64 bool process_collision_b = false;
65 bool area_a_monitorable;
66 bool area_b_monitorable;
67
68public:
69 virtual bool setup(real_t p_step) override;
70 virtual bool pre_solve(real_t p_step) override;
71 virtual void solve(real_t p_step) override;
72
73 GodotArea2Pair2D(GodotArea2D *p_area_a, int p_shape_a, GodotArea2D *p_area_b, int p_shape_b);
74 ~GodotArea2Pair2D();
75};
76
77#endif // GODOT_AREA_PAIR_2D_H
78