1 | /**************************************************************************/ |
2 | /* godot_area_pair_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GODOT_AREA_PAIR_2D_H |
32 | #define GODOT_AREA_PAIR_2D_H |
33 | |
34 | #include "godot_area_2d.h" |
35 | #include "godot_body_2d.h" |
36 | #include "godot_constraint_2d.h" |
37 | |
38 | class GodotAreaPair2D : public GodotConstraint2D { |
39 | GodotBody2D *body = nullptr; |
40 | GodotArea2D *area = nullptr; |
41 | int body_shape = 0; |
42 | int area_shape = 0; |
43 | bool colliding = false; |
44 | bool has_space_override = false; |
45 | bool process_collision = false; |
46 | |
47 | public: |
48 | virtual bool setup(real_t p_step) override; |
49 | virtual bool pre_solve(real_t p_step) override; |
50 | virtual void solve(real_t p_step) override; |
51 | |
52 | GodotAreaPair2D(GodotBody2D *p_body, int p_body_shape, GodotArea2D *p_area, int p_area_shape); |
53 | ~GodotAreaPair2D(); |
54 | }; |
55 | |
56 | class GodotArea2Pair2D : public GodotConstraint2D { |
57 | GodotArea2D *area_a = nullptr; |
58 | GodotArea2D *area_b = nullptr; |
59 | int shape_a = 0; |
60 | int shape_b = 0; |
61 | bool colliding_a = false; |
62 | bool colliding_b = false; |
63 | bool process_collision_a = false; |
64 | bool process_collision_b = false; |
65 | bool area_a_monitorable; |
66 | bool area_b_monitorable; |
67 | |
68 | public: |
69 | virtual bool setup(real_t p_step) override; |
70 | virtual bool pre_solve(real_t p_step) override; |
71 | virtual void solve(real_t p_step) override; |
72 | |
73 | GodotArea2Pair2D(GodotArea2D *p_area_a, int p_shape_a, GodotArea2D *p_area_b, int p_shape_b); |
74 | ~GodotArea2Pair2D(); |
75 | }; |
76 | |
77 | #endif // GODOT_AREA_PAIR_2D_H |
78 | |