| 1 | /**************************************************************************/ |
| 2 | /* shape_cast_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "shape_cast_2d.h" |
| 32 | |
| 33 | #include "core/config/engine.h" |
| 34 | #include "scene/2d/collision_object_2d.h" |
| 35 | #include "scene/2d/physics_body_2d.h" |
| 36 | #include "scene/resources/circle_shape_2d.h" |
| 37 | #include "servers/physics_2d/godot_physics_server_2d.h" |
| 38 | |
| 39 | void ShapeCast2D::set_target_position(const Vector2 &p_point) { |
| 40 | target_position = p_point; |
| 41 | if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { |
| 42 | queue_redraw(); |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | Vector2 ShapeCast2D::get_target_position() const { |
| 47 | return target_position; |
| 48 | } |
| 49 | |
| 50 | void ShapeCast2D::set_margin(real_t p_margin) { |
| 51 | margin = p_margin; |
| 52 | } |
| 53 | |
| 54 | real_t ShapeCast2D::get_margin() const { |
| 55 | return margin; |
| 56 | } |
| 57 | |
| 58 | void ShapeCast2D::set_max_results(int p_max_results) { |
| 59 | max_results = p_max_results; |
| 60 | } |
| 61 | |
| 62 | int ShapeCast2D::get_max_results() const { |
| 63 | return max_results; |
| 64 | } |
| 65 | |
| 66 | void ShapeCast2D::set_collision_mask(uint32_t p_mask) { |
| 67 | collision_mask = p_mask; |
| 68 | } |
| 69 | |
| 70 | uint32_t ShapeCast2D::get_collision_mask() const { |
| 71 | return collision_mask; |
| 72 | } |
| 73 | |
| 74 | void ShapeCast2D::set_collision_mask_value(int p_layer_number, bool p_value) { |
| 75 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive." ); |
| 76 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive." ); |
| 77 | uint32_t mask = get_collision_mask(); |
| 78 | if (p_value) { |
| 79 | mask |= 1 << (p_layer_number - 1); |
| 80 | } else { |
| 81 | mask &= ~(1 << (p_layer_number - 1)); |
| 82 | } |
| 83 | set_collision_mask(mask); |
| 84 | } |
| 85 | |
| 86 | bool ShapeCast2D::get_collision_mask_value(int p_layer_number) const { |
| 87 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive." ); |
| 88 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive." ); |
| 89 | return get_collision_mask() & (1 << (p_layer_number - 1)); |
| 90 | } |
| 91 | |
| 92 | int ShapeCast2D::get_collision_count() const { |
| 93 | return result.size(); |
| 94 | } |
| 95 | |
| 96 | bool ShapeCast2D::is_colliding() const { |
| 97 | return collided; |
| 98 | } |
| 99 | |
| 100 | Object *ShapeCast2D::get_collider(int p_idx) const { |
| 101 | ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found." ); |
| 102 | |
| 103 | if (result[p_idx].collider_id.is_null()) { |
| 104 | return nullptr; |
| 105 | } |
| 106 | return ObjectDB::get_instance(result[p_idx].collider_id); |
| 107 | } |
| 108 | |
| 109 | RID ShapeCast2D::get_collider_rid(int p_idx) const { |
| 110 | ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found." ); |
| 111 | return result[p_idx].rid; |
| 112 | } |
| 113 | |
| 114 | int ShapeCast2D::get_collider_shape(int p_idx) const { |
| 115 | ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found." ); |
| 116 | return result[p_idx].shape; |
| 117 | } |
| 118 | |
| 119 | Vector2 ShapeCast2D::get_collision_point(int p_idx) const { |
| 120 | ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision point found." ); |
| 121 | return result[p_idx].point; |
| 122 | } |
| 123 | |
| 124 | Vector2 ShapeCast2D::get_collision_normal(int p_idx) const { |
| 125 | ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision normal found." ); |
| 126 | return result[p_idx].normal; |
| 127 | } |
| 128 | |
| 129 | real_t ShapeCast2D::get_closest_collision_safe_fraction() const { |
| 130 | return collision_safe_fraction; |
| 131 | } |
| 132 | |
| 133 | real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const { |
| 134 | return collision_unsafe_fraction; |
| 135 | } |
| 136 | |
| 137 | void ShapeCast2D::set_enabled(bool p_enabled) { |
| 138 | enabled = p_enabled; |
| 139 | queue_redraw(); |
| 140 | if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { |
| 141 | set_physics_process_internal(p_enabled); |
| 142 | } |
| 143 | if (!p_enabled) { |
| 144 | collided = false; |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | bool ShapeCast2D::is_enabled() const { |
| 149 | return enabled; |
| 150 | } |
| 151 | |
| 152 | void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) { |
| 153 | if (p_shape == shape) { |
| 154 | return; |
| 155 | } |
| 156 | if (shape.is_valid()) { |
| 157 | shape->disconnect_changed(callable_mp(this, &ShapeCast2D::_shape_changed)); |
| 158 | } |
| 159 | shape = p_shape; |
| 160 | if (shape.is_valid()) { |
| 161 | shape->connect_changed(callable_mp(this, &ShapeCast2D::_shape_changed)); |
| 162 | shape_rid = shape->get_rid(); |
| 163 | } |
| 164 | |
| 165 | update_configuration_warnings(); |
| 166 | queue_redraw(); |
| 167 | } |
| 168 | |
| 169 | Ref<Shape2D> ShapeCast2D::get_shape() const { |
| 170 | return shape; |
| 171 | } |
| 172 | |
| 173 | void ShapeCast2D::set_exclude_parent_body(bool p_exclude_parent_body) { |
| 174 | if (exclude_parent_body == p_exclude_parent_body) { |
| 175 | return; |
| 176 | } |
| 177 | exclude_parent_body = p_exclude_parent_body; |
| 178 | |
| 179 | if (!is_inside_tree()) { |
| 180 | return; |
| 181 | } |
| 182 | if (Object::cast_to<CollisionObject2D>(get_parent())) { |
| 183 | if (exclude_parent_body) { |
| 184 | exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
| 185 | } else { |
| 186 | exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
| 187 | } |
| 188 | } |
| 189 | } |
| 190 | |
| 191 | bool ShapeCast2D::get_exclude_parent_body() const { |
| 192 | return exclude_parent_body; |
| 193 | } |
| 194 | |
| 195 | void ShapeCast2D::_shape_changed() { |
| 196 | queue_redraw(); |
| 197 | } |
| 198 | |
| 199 | void ShapeCast2D::_notification(int p_what) { |
| 200 | switch (p_what) { |
| 201 | case NOTIFICATION_ENTER_TREE: { |
| 202 | if (enabled && !Engine::get_singleton()->is_editor_hint()) { |
| 203 | set_physics_process_internal(true); |
| 204 | } else { |
| 205 | set_physics_process_internal(false); |
| 206 | } |
| 207 | if (Object::cast_to<CollisionObject2D>(get_parent())) { |
| 208 | if (exclude_parent_body) { |
| 209 | exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
| 210 | } else { |
| 211 | exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
| 212 | } |
| 213 | } |
| 214 | } break; |
| 215 | |
| 216 | case NOTIFICATION_EXIT_TREE: { |
| 217 | if (enabled) { |
| 218 | set_physics_process_internal(false); |
| 219 | } |
| 220 | } break; |
| 221 | |
| 222 | case NOTIFICATION_DRAW: { |
| 223 | #ifdef TOOLS_ENABLED |
| 224 | ERR_FAIL_COND(!is_inside_tree()); |
| 225 | if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { |
| 226 | break; |
| 227 | } |
| 228 | if (shape.is_null()) { |
| 229 | break; |
| 230 | } |
| 231 | Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color(); |
| 232 | if (!enabled) { |
| 233 | float g = draw_col.get_v(); |
| 234 | draw_col.r = g; |
| 235 | draw_col.g = g; |
| 236 | draw_col.b = g; |
| 237 | } |
| 238 | // Draw continuous chain of shapes along the cast. |
| 239 | const int steps = MAX(2, target_position.length() / shape->get_rect().get_size().length() * 4); |
| 240 | for (int i = 0; i <= steps; ++i) { |
| 241 | Vector2 t = (real_t(i) / steps) * target_position; |
| 242 | draw_set_transform(t, 0.0, Size2(1, 1)); |
| 243 | shape->draw(get_canvas_item(), draw_col); |
| 244 | } |
| 245 | draw_set_transform(Vector2(), 0.0, Size2(1, 1)); |
| 246 | |
| 247 | // Draw an arrow indicating where the ShapeCast is pointing to. |
| 248 | if (target_position != Vector2()) { |
| 249 | const real_t max_arrow_size = 6; |
| 250 | const real_t line_width = 1.4; |
| 251 | bool no_line = target_position.length() < line_width; |
| 252 | real_t arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); |
| 253 | |
| 254 | if (no_line) { |
| 255 | arrow_size = target_position.length(); |
| 256 | } else { |
| 257 | draw_line(Vector2(), target_position - target_position.normalized() * arrow_size, draw_col, line_width); |
| 258 | } |
| 259 | |
| 260 | Transform2D xf; |
| 261 | xf.rotate(target_position.angle()); |
| 262 | xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); |
| 263 | |
| 264 | Vector<Vector2> pts = { |
| 265 | xf.xform(Vector2(arrow_size, 0)), |
| 266 | xf.xform(Vector2(0, 0.5 * arrow_size)), |
| 267 | xf.xform(Vector2(0, -0.5 * arrow_size)) |
| 268 | }; |
| 269 | |
| 270 | Vector<Color> cols = { draw_col, draw_col, draw_col }; |
| 271 | |
| 272 | draw_primitive(pts, cols, Vector<Vector2>()); |
| 273 | } |
| 274 | #endif |
| 275 | } break; |
| 276 | |
| 277 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
| 278 | if (!enabled) { |
| 279 | break; |
| 280 | } |
| 281 | _update_shapecast_state(); |
| 282 | } break; |
| 283 | } |
| 284 | } |
| 285 | |
| 286 | void ShapeCast2D::_update_shapecast_state() { |
| 287 | result.clear(); |
| 288 | |
| 289 | ERR_FAIL_COND_MSG(shape.is_null(), "Invalid shape." ); |
| 290 | |
| 291 | Ref<World2D> w2d = get_world_2d(); |
| 292 | ERR_FAIL_COND(w2d.is_null()); |
| 293 | |
| 294 | PhysicsDirectSpaceState2D *dss = PhysicsServer2D::get_singleton()->space_get_direct_state(w2d->get_space()); |
| 295 | ERR_FAIL_NULL(dss); |
| 296 | |
| 297 | Transform2D gt = get_global_transform(); |
| 298 | |
| 299 | PhysicsDirectSpaceState2D::ShapeParameters params; |
| 300 | params.shape_rid = shape_rid; |
| 301 | params.transform = gt; |
| 302 | params.motion = gt.basis_xform(target_position); |
| 303 | params.margin = margin; |
| 304 | params.exclude = exclude; |
| 305 | params.collision_mask = collision_mask; |
| 306 | params.collide_with_bodies = collide_with_bodies; |
| 307 | params.collide_with_areas = collide_with_areas; |
| 308 | |
| 309 | collision_safe_fraction = 0.0; |
| 310 | collision_unsafe_fraction = 0.0; |
| 311 | |
| 312 | bool prev_collision_state = collided; |
| 313 | |
| 314 | if (target_position != Vector2()) { |
| 315 | dss->cast_motion(params, collision_safe_fraction, collision_unsafe_fraction); |
| 316 | if (collision_unsafe_fraction < 1.0) { |
| 317 | // Move shape transform to the point of impact, |
| 318 | // so we can collect contact info at that point. |
| 319 | gt.set_origin(gt.get_origin() + params.motion * (collision_unsafe_fraction + CMP_EPSILON)); |
| 320 | params.transform = gt; |
| 321 | } |
| 322 | } |
| 323 | // Regardless of whether the shape is stuck or it's moved along |
| 324 | // the motion vector, we'll only consider static collisions from now on. |
| 325 | params.motion = Vector2(); |
| 326 | |
| 327 | bool intersected = true; |
| 328 | while (intersected && result.size() < max_results) { |
| 329 | PhysicsDirectSpaceState2D::ShapeRestInfo info; |
| 330 | intersected = dss->rest_info(params, &info); |
| 331 | if (intersected) { |
| 332 | result.push_back(info); |
| 333 | params.exclude.insert(info.rid); |
| 334 | } |
| 335 | } |
| 336 | collided = !result.is_empty(); |
| 337 | |
| 338 | if (prev_collision_state != collided) { |
| 339 | queue_redraw(); |
| 340 | } |
| 341 | } |
| 342 | |
| 343 | void ShapeCast2D::force_shapecast_update() { |
| 344 | _update_shapecast_state(); |
| 345 | } |
| 346 | |
| 347 | void ShapeCast2D::add_exception_rid(const RID &p_rid) { |
| 348 | exclude.insert(p_rid); |
| 349 | } |
| 350 | |
| 351 | void ShapeCast2D::add_exception(const CollisionObject2D *p_node) { |
| 352 | ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D." ); |
| 353 | add_exception_rid(p_node->get_rid()); |
| 354 | } |
| 355 | |
| 356 | void ShapeCast2D::remove_exception_rid(const RID &p_rid) { |
| 357 | exclude.erase(p_rid); |
| 358 | } |
| 359 | |
| 360 | void ShapeCast2D::remove_exception(const CollisionObject2D *p_node) { |
| 361 | ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D." ); |
| 362 | remove_exception_rid(p_node->get_rid()); |
| 363 | } |
| 364 | |
| 365 | void ShapeCast2D::clear_exceptions() { |
| 366 | exclude.clear(); |
| 367 | } |
| 368 | |
| 369 | void ShapeCast2D::set_collide_with_areas(bool p_clip) { |
| 370 | collide_with_areas = p_clip; |
| 371 | } |
| 372 | |
| 373 | bool ShapeCast2D::is_collide_with_areas_enabled() const { |
| 374 | return collide_with_areas; |
| 375 | } |
| 376 | |
| 377 | void ShapeCast2D::set_collide_with_bodies(bool p_clip) { |
| 378 | collide_with_bodies = p_clip; |
| 379 | } |
| 380 | |
| 381 | bool ShapeCast2D::is_collide_with_bodies_enabled() const { |
| 382 | return collide_with_bodies; |
| 383 | } |
| 384 | |
| 385 | Array ShapeCast2D::_get_collision_result() const { |
| 386 | Array ret; |
| 387 | |
| 388 | for (int i = 0; i < result.size(); ++i) { |
| 389 | const PhysicsDirectSpaceState2D::ShapeRestInfo &sri = result[i]; |
| 390 | |
| 391 | Dictionary col; |
| 392 | col["point" ] = sri.point; |
| 393 | col["normal" ] = sri.normal; |
| 394 | col["rid" ] = sri.rid; |
| 395 | col["collider" ] = ObjectDB::get_instance(sri.collider_id); |
| 396 | col["collider_id" ] = sri.collider_id; |
| 397 | col["shape" ] = sri.shape; |
| 398 | col["linear_velocity" ] = sri.linear_velocity; |
| 399 | |
| 400 | ret.push_back(col); |
| 401 | } |
| 402 | return ret; |
| 403 | } |
| 404 | |
| 405 | PackedStringArray ShapeCast2D::get_configuration_warnings() const { |
| 406 | PackedStringArray warnings = Node2D::get_configuration_warnings(); |
| 407 | |
| 408 | if (shape.is_null()) { |
| 409 | warnings.push_back(RTR("This node cannot interact with other objects unless a Shape2D is assigned." )); |
| 410 | } |
| 411 | return warnings; |
| 412 | } |
| 413 | |
| 414 | void ShapeCast2D::_bind_methods() { |
| 415 | ClassDB::bind_method(D_METHOD("set_enabled" , "enabled" ), &ShapeCast2D::set_enabled); |
| 416 | ClassDB::bind_method(D_METHOD("is_enabled" ), &ShapeCast2D::is_enabled); |
| 417 | |
| 418 | ClassDB::bind_method(D_METHOD("set_shape" , "shape" ), &ShapeCast2D::set_shape); |
| 419 | ClassDB::bind_method(D_METHOD("get_shape" ), &ShapeCast2D::get_shape); |
| 420 | |
| 421 | ClassDB::bind_method(D_METHOD("set_target_position" , "local_point" ), &ShapeCast2D::set_target_position); |
| 422 | ClassDB::bind_method(D_METHOD("get_target_position" ), &ShapeCast2D::get_target_position); |
| 423 | |
| 424 | ClassDB::bind_method(D_METHOD("set_margin" , "margin" ), &ShapeCast2D::set_margin); |
| 425 | ClassDB::bind_method(D_METHOD("get_margin" ), &ShapeCast2D::get_margin); |
| 426 | |
| 427 | ClassDB::bind_method(D_METHOD("set_max_results" , "max_results" ), &ShapeCast2D::set_max_results); |
| 428 | ClassDB::bind_method(D_METHOD("get_max_results" ), &ShapeCast2D::get_max_results); |
| 429 | |
| 430 | ClassDB::bind_method(D_METHOD("is_colliding" ), &ShapeCast2D::is_colliding); |
| 431 | ClassDB::bind_method(D_METHOD("get_collision_count" ), &ShapeCast2D::get_collision_count); |
| 432 | |
| 433 | ClassDB::bind_method(D_METHOD("force_shapecast_update" ), &ShapeCast2D::force_shapecast_update); |
| 434 | |
| 435 | ClassDB::bind_method(D_METHOD("get_collider" , "index" ), &ShapeCast2D::get_collider); |
| 436 | ClassDB::bind_method(D_METHOD("get_collider_rid" , "index" ), &ShapeCast2D::get_collider_rid); |
| 437 | ClassDB::bind_method(D_METHOD("get_collider_shape" , "index" ), &ShapeCast2D::get_collider_shape); |
| 438 | ClassDB::bind_method(D_METHOD("get_collision_point" , "index" ), &ShapeCast2D::get_collision_point); |
| 439 | ClassDB::bind_method(D_METHOD("get_collision_normal" , "index" ), &ShapeCast2D::get_collision_normal); |
| 440 | |
| 441 | ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction" ), &ShapeCast2D::get_closest_collision_safe_fraction); |
| 442 | ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction" ), &ShapeCast2D::get_closest_collision_unsafe_fraction); |
| 443 | |
| 444 | ClassDB::bind_method(D_METHOD("add_exception_rid" , "rid" ), &ShapeCast2D::add_exception_rid); |
| 445 | ClassDB::bind_method(D_METHOD("add_exception" , "node" ), &ShapeCast2D::add_exception); |
| 446 | |
| 447 | ClassDB::bind_method(D_METHOD("remove_exception_rid" , "rid" ), &ShapeCast2D::remove_exception_rid); |
| 448 | ClassDB::bind_method(D_METHOD("remove_exception" , "node" ), &ShapeCast2D::remove_exception); |
| 449 | |
| 450 | ClassDB::bind_method(D_METHOD("clear_exceptions" ), &ShapeCast2D::clear_exceptions); |
| 451 | |
| 452 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "mask" ), &ShapeCast2D::set_collision_mask); |
| 453 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &ShapeCast2D::get_collision_mask); |
| 454 | |
| 455 | ClassDB::bind_method(D_METHOD("set_collision_mask_value" , "layer_number" , "value" ), &ShapeCast2D::set_collision_mask_value); |
| 456 | ClassDB::bind_method(D_METHOD("get_collision_mask_value" , "layer_number" ), &ShapeCast2D::get_collision_mask_value); |
| 457 | |
| 458 | ClassDB::bind_method(D_METHOD("set_exclude_parent_body" , "mask" ), &ShapeCast2D::set_exclude_parent_body); |
| 459 | ClassDB::bind_method(D_METHOD("get_exclude_parent_body" ), &ShapeCast2D::get_exclude_parent_body); |
| 460 | |
| 461 | ClassDB::bind_method(D_METHOD("set_collide_with_areas" , "enable" ), &ShapeCast2D::set_collide_with_areas); |
| 462 | ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled" ), &ShapeCast2D::is_collide_with_areas_enabled); |
| 463 | |
| 464 | ClassDB::bind_method(D_METHOD("set_collide_with_bodies" , "enable" ), &ShapeCast2D::set_collide_with_bodies); |
| 465 | ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled" ), &ShapeCast2D::is_collide_with_bodies_enabled); |
| 466 | |
| 467 | ClassDB::bind_method(D_METHOD("_get_collision_result" ), &ShapeCast2D::_get_collision_result); |
| 468 | |
| 469 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled" ), "set_enabled" , "is_enabled" ); |
| 470 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape" , PROPERTY_HINT_RESOURCE_TYPE, "Shape2D" ), "set_shape" , "get_shape" ); |
| 471 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent" ), "set_exclude_parent_body" , "get_exclude_parent_body" ); |
| 472 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position" , PROPERTY_HINT_NONE, "suffix:px" ), "set_target_position" , "get_target_position" ); |
| 473 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin" , PROPERTY_HINT_RANGE, "0,100,0.01,suffix:px" ), "set_margin" , "get_margin" ); |
| 474 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results" ), "set_max_results" , "get_max_results" ); |
| 475 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
| 476 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "" , "_get_collision_result" ); |
| 477 | ADD_GROUP("Collide With" , "collide_with" ); |
| 478 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas" , "is_collide_with_areas_enabled" ); |
| 479 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies" , "is_collide_with_bodies_enabled" ); |
| 480 | } |
| 481 | |
| 482 | ShapeCast2D::ShapeCast2D() { |
| 483 | set_hide_clip_children(true); |
| 484 | } |
| 485 | |