1 | /**************************************************************************/ |
2 | /* shape_cast_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "shape_cast_2d.h" |
32 | |
33 | #include "core/config/engine.h" |
34 | #include "scene/2d/collision_object_2d.h" |
35 | #include "scene/2d/physics_body_2d.h" |
36 | #include "scene/resources/circle_shape_2d.h" |
37 | #include "servers/physics_2d/godot_physics_server_2d.h" |
38 | |
39 | void ShapeCast2D::set_target_position(const Vector2 &p_point) { |
40 | target_position = p_point; |
41 | if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { |
42 | queue_redraw(); |
43 | } |
44 | } |
45 | |
46 | Vector2 ShapeCast2D::get_target_position() const { |
47 | return target_position; |
48 | } |
49 | |
50 | void ShapeCast2D::set_margin(real_t p_margin) { |
51 | margin = p_margin; |
52 | } |
53 | |
54 | real_t ShapeCast2D::get_margin() const { |
55 | return margin; |
56 | } |
57 | |
58 | void ShapeCast2D::set_max_results(int p_max_results) { |
59 | max_results = p_max_results; |
60 | } |
61 | |
62 | int ShapeCast2D::get_max_results() const { |
63 | return max_results; |
64 | } |
65 | |
66 | void ShapeCast2D::set_collision_mask(uint32_t p_mask) { |
67 | collision_mask = p_mask; |
68 | } |
69 | |
70 | uint32_t ShapeCast2D::get_collision_mask() const { |
71 | return collision_mask; |
72 | } |
73 | |
74 | void ShapeCast2D::set_collision_mask_value(int p_layer_number, bool p_value) { |
75 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive." ); |
76 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive." ); |
77 | uint32_t mask = get_collision_mask(); |
78 | if (p_value) { |
79 | mask |= 1 << (p_layer_number - 1); |
80 | } else { |
81 | mask &= ~(1 << (p_layer_number - 1)); |
82 | } |
83 | set_collision_mask(mask); |
84 | } |
85 | |
86 | bool ShapeCast2D::get_collision_mask_value(int p_layer_number) const { |
87 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive." ); |
88 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive." ); |
89 | return get_collision_mask() & (1 << (p_layer_number - 1)); |
90 | } |
91 | |
92 | int ShapeCast2D::get_collision_count() const { |
93 | return result.size(); |
94 | } |
95 | |
96 | bool ShapeCast2D::is_colliding() const { |
97 | return collided; |
98 | } |
99 | |
100 | Object *ShapeCast2D::get_collider(int p_idx) const { |
101 | ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found." ); |
102 | |
103 | if (result[p_idx].collider_id.is_null()) { |
104 | return nullptr; |
105 | } |
106 | return ObjectDB::get_instance(result[p_idx].collider_id); |
107 | } |
108 | |
109 | RID ShapeCast2D::get_collider_rid(int p_idx) const { |
110 | ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found." ); |
111 | return result[p_idx].rid; |
112 | } |
113 | |
114 | int ShapeCast2D::get_collider_shape(int p_idx) const { |
115 | ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found." ); |
116 | return result[p_idx].shape; |
117 | } |
118 | |
119 | Vector2 ShapeCast2D::get_collision_point(int p_idx) const { |
120 | ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision point found." ); |
121 | return result[p_idx].point; |
122 | } |
123 | |
124 | Vector2 ShapeCast2D::get_collision_normal(int p_idx) const { |
125 | ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision normal found." ); |
126 | return result[p_idx].normal; |
127 | } |
128 | |
129 | real_t ShapeCast2D::get_closest_collision_safe_fraction() const { |
130 | return collision_safe_fraction; |
131 | } |
132 | |
133 | real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const { |
134 | return collision_unsafe_fraction; |
135 | } |
136 | |
137 | void ShapeCast2D::set_enabled(bool p_enabled) { |
138 | enabled = p_enabled; |
139 | queue_redraw(); |
140 | if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { |
141 | set_physics_process_internal(p_enabled); |
142 | } |
143 | if (!p_enabled) { |
144 | collided = false; |
145 | } |
146 | } |
147 | |
148 | bool ShapeCast2D::is_enabled() const { |
149 | return enabled; |
150 | } |
151 | |
152 | void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) { |
153 | if (p_shape == shape) { |
154 | return; |
155 | } |
156 | if (shape.is_valid()) { |
157 | shape->disconnect_changed(callable_mp(this, &ShapeCast2D::_shape_changed)); |
158 | } |
159 | shape = p_shape; |
160 | if (shape.is_valid()) { |
161 | shape->connect_changed(callable_mp(this, &ShapeCast2D::_shape_changed)); |
162 | shape_rid = shape->get_rid(); |
163 | } |
164 | |
165 | update_configuration_warnings(); |
166 | queue_redraw(); |
167 | } |
168 | |
169 | Ref<Shape2D> ShapeCast2D::get_shape() const { |
170 | return shape; |
171 | } |
172 | |
173 | void ShapeCast2D::set_exclude_parent_body(bool p_exclude_parent_body) { |
174 | if (exclude_parent_body == p_exclude_parent_body) { |
175 | return; |
176 | } |
177 | exclude_parent_body = p_exclude_parent_body; |
178 | |
179 | if (!is_inside_tree()) { |
180 | return; |
181 | } |
182 | if (Object::cast_to<CollisionObject2D>(get_parent())) { |
183 | if (exclude_parent_body) { |
184 | exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
185 | } else { |
186 | exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
187 | } |
188 | } |
189 | } |
190 | |
191 | bool ShapeCast2D::get_exclude_parent_body() const { |
192 | return exclude_parent_body; |
193 | } |
194 | |
195 | void ShapeCast2D::_shape_changed() { |
196 | queue_redraw(); |
197 | } |
198 | |
199 | void ShapeCast2D::_notification(int p_what) { |
200 | switch (p_what) { |
201 | case NOTIFICATION_ENTER_TREE: { |
202 | if (enabled && !Engine::get_singleton()->is_editor_hint()) { |
203 | set_physics_process_internal(true); |
204 | } else { |
205 | set_physics_process_internal(false); |
206 | } |
207 | if (Object::cast_to<CollisionObject2D>(get_parent())) { |
208 | if (exclude_parent_body) { |
209 | exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
210 | } else { |
211 | exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
212 | } |
213 | } |
214 | } break; |
215 | |
216 | case NOTIFICATION_EXIT_TREE: { |
217 | if (enabled) { |
218 | set_physics_process_internal(false); |
219 | } |
220 | } break; |
221 | |
222 | case NOTIFICATION_DRAW: { |
223 | #ifdef TOOLS_ENABLED |
224 | ERR_FAIL_COND(!is_inside_tree()); |
225 | if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { |
226 | break; |
227 | } |
228 | if (shape.is_null()) { |
229 | break; |
230 | } |
231 | Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color(); |
232 | if (!enabled) { |
233 | float g = draw_col.get_v(); |
234 | draw_col.r = g; |
235 | draw_col.g = g; |
236 | draw_col.b = g; |
237 | } |
238 | // Draw continuous chain of shapes along the cast. |
239 | const int steps = MAX(2, target_position.length() / shape->get_rect().get_size().length() * 4); |
240 | for (int i = 0; i <= steps; ++i) { |
241 | Vector2 t = (real_t(i) / steps) * target_position; |
242 | draw_set_transform(t, 0.0, Size2(1, 1)); |
243 | shape->draw(get_canvas_item(), draw_col); |
244 | } |
245 | draw_set_transform(Vector2(), 0.0, Size2(1, 1)); |
246 | |
247 | // Draw an arrow indicating where the ShapeCast is pointing to. |
248 | if (target_position != Vector2()) { |
249 | const real_t max_arrow_size = 6; |
250 | const real_t line_width = 1.4; |
251 | bool no_line = target_position.length() < line_width; |
252 | real_t arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); |
253 | |
254 | if (no_line) { |
255 | arrow_size = target_position.length(); |
256 | } else { |
257 | draw_line(Vector2(), target_position - target_position.normalized() * arrow_size, draw_col, line_width); |
258 | } |
259 | |
260 | Transform2D xf; |
261 | xf.rotate(target_position.angle()); |
262 | xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); |
263 | |
264 | Vector<Vector2> pts = { |
265 | xf.xform(Vector2(arrow_size, 0)), |
266 | xf.xform(Vector2(0, 0.5 * arrow_size)), |
267 | xf.xform(Vector2(0, -0.5 * arrow_size)) |
268 | }; |
269 | |
270 | Vector<Color> cols = { draw_col, draw_col, draw_col }; |
271 | |
272 | draw_primitive(pts, cols, Vector<Vector2>()); |
273 | } |
274 | #endif |
275 | } break; |
276 | |
277 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
278 | if (!enabled) { |
279 | break; |
280 | } |
281 | _update_shapecast_state(); |
282 | } break; |
283 | } |
284 | } |
285 | |
286 | void ShapeCast2D::_update_shapecast_state() { |
287 | result.clear(); |
288 | |
289 | ERR_FAIL_COND_MSG(shape.is_null(), "Invalid shape." ); |
290 | |
291 | Ref<World2D> w2d = get_world_2d(); |
292 | ERR_FAIL_COND(w2d.is_null()); |
293 | |
294 | PhysicsDirectSpaceState2D *dss = PhysicsServer2D::get_singleton()->space_get_direct_state(w2d->get_space()); |
295 | ERR_FAIL_NULL(dss); |
296 | |
297 | Transform2D gt = get_global_transform(); |
298 | |
299 | PhysicsDirectSpaceState2D::ShapeParameters params; |
300 | params.shape_rid = shape_rid; |
301 | params.transform = gt; |
302 | params.motion = gt.basis_xform(target_position); |
303 | params.margin = margin; |
304 | params.exclude = exclude; |
305 | params.collision_mask = collision_mask; |
306 | params.collide_with_bodies = collide_with_bodies; |
307 | params.collide_with_areas = collide_with_areas; |
308 | |
309 | collision_safe_fraction = 0.0; |
310 | collision_unsafe_fraction = 0.0; |
311 | |
312 | bool prev_collision_state = collided; |
313 | |
314 | if (target_position != Vector2()) { |
315 | dss->cast_motion(params, collision_safe_fraction, collision_unsafe_fraction); |
316 | if (collision_unsafe_fraction < 1.0) { |
317 | // Move shape transform to the point of impact, |
318 | // so we can collect contact info at that point. |
319 | gt.set_origin(gt.get_origin() + params.motion * (collision_unsafe_fraction + CMP_EPSILON)); |
320 | params.transform = gt; |
321 | } |
322 | } |
323 | // Regardless of whether the shape is stuck or it's moved along |
324 | // the motion vector, we'll only consider static collisions from now on. |
325 | params.motion = Vector2(); |
326 | |
327 | bool intersected = true; |
328 | while (intersected && result.size() < max_results) { |
329 | PhysicsDirectSpaceState2D::ShapeRestInfo info; |
330 | intersected = dss->rest_info(params, &info); |
331 | if (intersected) { |
332 | result.push_back(info); |
333 | params.exclude.insert(info.rid); |
334 | } |
335 | } |
336 | collided = !result.is_empty(); |
337 | |
338 | if (prev_collision_state != collided) { |
339 | queue_redraw(); |
340 | } |
341 | } |
342 | |
343 | void ShapeCast2D::force_shapecast_update() { |
344 | _update_shapecast_state(); |
345 | } |
346 | |
347 | void ShapeCast2D::add_exception_rid(const RID &p_rid) { |
348 | exclude.insert(p_rid); |
349 | } |
350 | |
351 | void ShapeCast2D::add_exception(const CollisionObject2D *p_node) { |
352 | ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D." ); |
353 | add_exception_rid(p_node->get_rid()); |
354 | } |
355 | |
356 | void ShapeCast2D::remove_exception_rid(const RID &p_rid) { |
357 | exclude.erase(p_rid); |
358 | } |
359 | |
360 | void ShapeCast2D::remove_exception(const CollisionObject2D *p_node) { |
361 | ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D." ); |
362 | remove_exception_rid(p_node->get_rid()); |
363 | } |
364 | |
365 | void ShapeCast2D::clear_exceptions() { |
366 | exclude.clear(); |
367 | } |
368 | |
369 | void ShapeCast2D::set_collide_with_areas(bool p_clip) { |
370 | collide_with_areas = p_clip; |
371 | } |
372 | |
373 | bool ShapeCast2D::is_collide_with_areas_enabled() const { |
374 | return collide_with_areas; |
375 | } |
376 | |
377 | void ShapeCast2D::set_collide_with_bodies(bool p_clip) { |
378 | collide_with_bodies = p_clip; |
379 | } |
380 | |
381 | bool ShapeCast2D::is_collide_with_bodies_enabled() const { |
382 | return collide_with_bodies; |
383 | } |
384 | |
385 | Array ShapeCast2D::_get_collision_result() const { |
386 | Array ret; |
387 | |
388 | for (int i = 0; i < result.size(); ++i) { |
389 | const PhysicsDirectSpaceState2D::ShapeRestInfo &sri = result[i]; |
390 | |
391 | Dictionary col; |
392 | col["point" ] = sri.point; |
393 | col["normal" ] = sri.normal; |
394 | col["rid" ] = sri.rid; |
395 | col["collider" ] = ObjectDB::get_instance(sri.collider_id); |
396 | col["collider_id" ] = sri.collider_id; |
397 | col["shape" ] = sri.shape; |
398 | col["linear_velocity" ] = sri.linear_velocity; |
399 | |
400 | ret.push_back(col); |
401 | } |
402 | return ret; |
403 | } |
404 | |
405 | PackedStringArray ShapeCast2D::get_configuration_warnings() const { |
406 | PackedStringArray warnings = Node2D::get_configuration_warnings(); |
407 | |
408 | if (shape.is_null()) { |
409 | warnings.push_back(RTR("This node cannot interact with other objects unless a Shape2D is assigned." )); |
410 | } |
411 | return warnings; |
412 | } |
413 | |
414 | void ShapeCast2D::_bind_methods() { |
415 | ClassDB::bind_method(D_METHOD("set_enabled" , "enabled" ), &ShapeCast2D::set_enabled); |
416 | ClassDB::bind_method(D_METHOD("is_enabled" ), &ShapeCast2D::is_enabled); |
417 | |
418 | ClassDB::bind_method(D_METHOD("set_shape" , "shape" ), &ShapeCast2D::set_shape); |
419 | ClassDB::bind_method(D_METHOD("get_shape" ), &ShapeCast2D::get_shape); |
420 | |
421 | ClassDB::bind_method(D_METHOD("set_target_position" , "local_point" ), &ShapeCast2D::set_target_position); |
422 | ClassDB::bind_method(D_METHOD("get_target_position" ), &ShapeCast2D::get_target_position); |
423 | |
424 | ClassDB::bind_method(D_METHOD("set_margin" , "margin" ), &ShapeCast2D::set_margin); |
425 | ClassDB::bind_method(D_METHOD("get_margin" ), &ShapeCast2D::get_margin); |
426 | |
427 | ClassDB::bind_method(D_METHOD("set_max_results" , "max_results" ), &ShapeCast2D::set_max_results); |
428 | ClassDB::bind_method(D_METHOD("get_max_results" ), &ShapeCast2D::get_max_results); |
429 | |
430 | ClassDB::bind_method(D_METHOD("is_colliding" ), &ShapeCast2D::is_colliding); |
431 | ClassDB::bind_method(D_METHOD("get_collision_count" ), &ShapeCast2D::get_collision_count); |
432 | |
433 | ClassDB::bind_method(D_METHOD("force_shapecast_update" ), &ShapeCast2D::force_shapecast_update); |
434 | |
435 | ClassDB::bind_method(D_METHOD("get_collider" , "index" ), &ShapeCast2D::get_collider); |
436 | ClassDB::bind_method(D_METHOD("get_collider_rid" , "index" ), &ShapeCast2D::get_collider_rid); |
437 | ClassDB::bind_method(D_METHOD("get_collider_shape" , "index" ), &ShapeCast2D::get_collider_shape); |
438 | ClassDB::bind_method(D_METHOD("get_collision_point" , "index" ), &ShapeCast2D::get_collision_point); |
439 | ClassDB::bind_method(D_METHOD("get_collision_normal" , "index" ), &ShapeCast2D::get_collision_normal); |
440 | |
441 | ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction" ), &ShapeCast2D::get_closest_collision_safe_fraction); |
442 | ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction" ), &ShapeCast2D::get_closest_collision_unsafe_fraction); |
443 | |
444 | ClassDB::bind_method(D_METHOD("add_exception_rid" , "rid" ), &ShapeCast2D::add_exception_rid); |
445 | ClassDB::bind_method(D_METHOD("add_exception" , "node" ), &ShapeCast2D::add_exception); |
446 | |
447 | ClassDB::bind_method(D_METHOD("remove_exception_rid" , "rid" ), &ShapeCast2D::remove_exception_rid); |
448 | ClassDB::bind_method(D_METHOD("remove_exception" , "node" ), &ShapeCast2D::remove_exception); |
449 | |
450 | ClassDB::bind_method(D_METHOD("clear_exceptions" ), &ShapeCast2D::clear_exceptions); |
451 | |
452 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "mask" ), &ShapeCast2D::set_collision_mask); |
453 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &ShapeCast2D::get_collision_mask); |
454 | |
455 | ClassDB::bind_method(D_METHOD("set_collision_mask_value" , "layer_number" , "value" ), &ShapeCast2D::set_collision_mask_value); |
456 | ClassDB::bind_method(D_METHOD("get_collision_mask_value" , "layer_number" ), &ShapeCast2D::get_collision_mask_value); |
457 | |
458 | ClassDB::bind_method(D_METHOD("set_exclude_parent_body" , "mask" ), &ShapeCast2D::set_exclude_parent_body); |
459 | ClassDB::bind_method(D_METHOD("get_exclude_parent_body" ), &ShapeCast2D::get_exclude_parent_body); |
460 | |
461 | ClassDB::bind_method(D_METHOD("set_collide_with_areas" , "enable" ), &ShapeCast2D::set_collide_with_areas); |
462 | ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled" ), &ShapeCast2D::is_collide_with_areas_enabled); |
463 | |
464 | ClassDB::bind_method(D_METHOD("set_collide_with_bodies" , "enable" ), &ShapeCast2D::set_collide_with_bodies); |
465 | ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled" ), &ShapeCast2D::is_collide_with_bodies_enabled); |
466 | |
467 | ClassDB::bind_method(D_METHOD("_get_collision_result" ), &ShapeCast2D::_get_collision_result); |
468 | |
469 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled" ), "set_enabled" , "is_enabled" ); |
470 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape" , PROPERTY_HINT_RESOURCE_TYPE, "Shape2D" ), "set_shape" , "get_shape" ); |
471 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent" ), "set_exclude_parent_body" , "get_exclude_parent_body" ); |
472 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position" , PROPERTY_HINT_NONE, "suffix:px" ), "set_target_position" , "get_target_position" ); |
473 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin" , PROPERTY_HINT_RANGE, "0,100,0.01,suffix:px" ), "set_margin" , "get_margin" ); |
474 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results" ), "set_max_results" , "get_max_results" ); |
475 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
476 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "" , "_get_collision_result" ); |
477 | ADD_GROUP("Collide With" , "collide_with" ); |
478 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas" , "is_collide_with_areas_enabled" ); |
479 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies" , "is_collide_with_bodies_enabled" ); |
480 | } |
481 | |
482 | ShapeCast2D::ShapeCast2D() { |
483 | set_hide_clip_children(true); |
484 | } |
485 | |