1 | /**************************************************************************/ |
2 | /* godot_constraint_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GODOT_CONSTRAINT_2D_H |
32 | #define GODOT_CONSTRAINT_2D_H |
33 | |
34 | #include "godot_body_2d.h" |
35 | |
36 | class GodotConstraint2D { |
37 | GodotBody2D **_body_ptr; |
38 | int _body_count; |
39 | uint64_t island_step = 0; |
40 | bool disabled_collisions_between_bodies = true; |
41 | |
42 | RID self; |
43 | |
44 | protected: |
45 | GodotConstraint2D(GodotBody2D **p_body_ptr = nullptr, int p_body_count = 0) { |
46 | _body_ptr = p_body_ptr; |
47 | _body_count = p_body_count; |
48 | } |
49 | |
50 | public: |
51 | _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; } |
52 | _FORCE_INLINE_ RID get_self() const { return self; } |
53 | |
54 | _FORCE_INLINE_ uint64_t get_island_step() const { return island_step; } |
55 | _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; } |
56 | |
57 | _FORCE_INLINE_ GodotBody2D **get_body_ptr() const { return _body_ptr; } |
58 | _FORCE_INLINE_ int get_body_count() const { return _body_count; } |
59 | |
60 | _FORCE_INLINE_ void disable_collisions_between_bodies(const bool p_disabled) { disabled_collisions_between_bodies = p_disabled; } |
61 | _FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; } |
62 | |
63 | virtual bool setup(real_t p_step) = 0; |
64 | virtual bool pre_solve(real_t p_step) = 0; |
65 | virtual void solve(real_t p_step) = 0; |
66 | |
67 | virtual ~GodotConstraint2D() {} |
68 | }; |
69 | |
70 | #endif // GODOT_CONSTRAINT_2D_H |
71 | |