| 1 | /**************************************************************************/ | 
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| 2 | /*  godot_constraint_2d.h                                                 */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef GODOT_CONSTRAINT_2D_H | 
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| 32 | #define GODOT_CONSTRAINT_2D_H | 
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| 33 |  | 
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| 34 | #include "godot_body_2d.h" | 
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| 35 |  | 
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| 36 | class GodotConstraint2D { | 
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| 37 | GodotBody2D **_body_ptr; | 
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| 38 | int _body_count; | 
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| 39 | uint64_t island_step = 0; | 
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| 40 | bool disabled_collisions_between_bodies = true; | 
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| 41 |  | 
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| 42 | RID self; | 
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| 43 |  | 
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| 44 | protected: | 
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| 45 | GodotConstraint2D(GodotBody2D **p_body_ptr = nullptr, int p_body_count = 0) { | 
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| 46 | _body_ptr = p_body_ptr; | 
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| 47 | _body_count = p_body_count; | 
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| 48 | } | 
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| 49 |  | 
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| 50 | public: | 
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| 51 | _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; } | 
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| 52 | _FORCE_INLINE_ RID get_self() const { return self; } | 
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| 53 |  | 
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| 54 | _FORCE_INLINE_ uint64_t get_island_step() const { return island_step; } | 
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| 55 | _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; } | 
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| 56 |  | 
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| 57 | _FORCE_INLINE_ GodotBody2D **get_body_ptr() const { return _body_ptr; } | 
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| 58 | _FORCE_INLINE_ int get_body_count() const { return _body_count; } | 
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| 59 |  | 
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| 60 | _FORCE_INLINE_ void disable_collisions_between_bodies(const bool p_disabled) { disabled_collisions_between_bodies = p_disabled; } | 
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| 61 | _FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; } | 
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| 62 |  | 
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| 63 | virtual bool setup(real_t p_step) = 0; | 
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| 64 | virtual bool pre_solve(real_t p_step) = 0; | 
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| 65 | virtual void solve(real_t p_step) = 0; | 
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| 66 |  | 
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| 67 | virtual ~GodotConstraint2D() {} | 
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| 68 | }; | 
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| 69 |  | 
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| 70 | #endif // GODOT_CONSTRAINT_2D_H | 
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| 71 |  | 
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