1/**************************************************************************/
2/* godot_broad_phase_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
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17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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29/**************************************************************************/
30
31#ifndef GODOT_BROAD_PHASE_3D_H
32#define GODOT_BROAD_PHASE_3D_H
33
34#include "core/math/aabb.h"
35#include "core/math/math_funcs.h"
36
37class GodotCollisionObject3D;
38
39class GodotBroadPhase3D {
40public:
41 typedef GodotBroadPhase3D *(*CreateFunction)();
42
43 static CreateFunction create_func;
44
45 typedef uint32_t ID;
46
47 typedef void *(*PairCallback)(GodotCollisionObject3D *A, int p_subindex_A, GodotCollisionObject3D *B, int p_subindex_B, void *p_userdata);
48 typedef void (*UnpairCallback)(GodotCollisionObject3D *A, int p_subindex_A, GodotCollisionObject3D *B, int p_subindex_B, void *p_data, void *p_userdata);
49
50 // 0 is an invalid ID
51 virtual ID create(GodotCollisionObject3D *p_object_, int p_subindex = 0, const AABB &p_aabb = AABB(), bool p_static = false) = 0;
52 virtual void move(ID p_id, const AABB &p_aabb) = 0;
53 virtual void set_static(ID p_id, bool p_static) = 0;
54 virtual void remove(ID p_id) = 0;
55
56 virtual GodotCollisionObject3D *get_object(ID p_id) const = 0;
57 virtual bool is_static(ID p_id) const = 0;
58 virtual int get_subindex(ID p_id) const = 0;
59
60 virtual int cull_point(const Vector3 &p_point, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
61 virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
62 virtual int cull_aabb(const AABB &p_aabb, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
63
64 virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
65 virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
66
67 virtual void update() = 0;
68
69 virtual ~GodotBroadPhase3D();
70};
71
72#endif // GODOT_BROAD_PHASE_3D_H
73