1 | /**************************************************************************/ |
2 | /* gi.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GI_DUMMY_H |
32 | #define GI_DUMMY_H |
33 | |
34 | #include "servers/rendering/environment/renderer_gi.h" |
35 | |
36 | namespace RendererDummy { |
37 | |
38 | class GI : public RendererGI { |
39 | public: |
40 | /* VOXEL GI API */ |
41 | |
42 | virtual RID voxel_gi_allocate() override { return RID(); } |
43 | virtual void voxel_gi_free(RID p_rid) override {} |
44 | virtual void voxel_gi_initialize(RID p_rid) override {} |
45 | virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {} |
46 | |
47 | virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); } |
48 | virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); } |
49 | virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); } |
50 | virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); } |
51 | virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); } |
52 | |
53 | virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); } |
54 | virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); } |
55 | |
56 | virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {} |
57 | virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; } |
58 | |
59 | virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {} |
60 | virtual float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; } |
61 | |
62 | virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {} |
63 | virtual float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; } |
64 | |
65 | virtual void voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) override {} |
66 | virtual float voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const override { return 1.0; } |
67 | |
68 | virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {} |
69 | virtual float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; } |
70 | |
71 | virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {} |
72 | virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; } |
73 | |
74 | virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {} |
75 | virtual bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; } |
76 | |
77 | virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {} |
78 | virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; } |
79 | |
80 | virtual uint32_t voxel_gi_get_version(RID p_voxel_gi) const override { return 0; } |
81 | }; |
82 | |
83 | } // namespace RendererDummy |
84 | |
85 | #endif // GI_DUMMY_H |
86 | |