1/**************************************************************************/
2/* renderer_compositor.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "renderer_compositor.h"
32
33#include "core/config/project_settings.h"
34#include "core/os/os.h"
35#include "core/string/print_string.h"
36#include "servers/xr_server.h"
37
38RendererCompositor *RendererCompositor::singleton = nullptr;
39
40RendererCompositor *(*RendererCompositor::_create_func)() = nullptr;
41bool RendererCompositor::low_end = false;
42
43RendererCompositor *RendererCompositor::create() {
44 return _create_func();
45}
46
47bool RendererCompositor::is_xr_enabled() const {
48 return xr_enabled;
49}
50
51RendererCompositor::RendererCompositor() {
52 singleton = this;
53
54 if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
55 xr_enabled = GLOBAL_GET("xr/shaders/enabled");
56 } else {
57 xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
58 }
59}
60
61RendererCanvasRender *RendererCanvasRender::singleton = nullptr;
62