1 | /**************************************************************************/ |
2 | /* renderer_canvas_render.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RENDERER_CANVAS_RENDER_H |
32 | #define RENDERER_CANVAS_RENDER_H |
33 | |
34 | #include "servers/rendering_server.h" |
35 | |
36 | class RendererCanvasRender { |
37 | public: |
38 | static RendererCanvasRender *singleton; |
39 | |
40 | enum CanvasRectFlags { |
41 | CANVAS_RECT_REGION = 1, |
42 | CANVAS_RECT_TILE = 2, |
43 | CANVAS_RECT_FLIP_H = 4, |
44 | CANVAS_RECT_FLIP_V = 8, |
45 | CANVAS_RECT_TRANSPOSE = 16, |
46 | CANVAS_RECT_CLIP_UV = 32, |
47 | CANVAS_RECT_IS_GROUP = 64, |
48 | CANVAS_RECT_MSDF = 128, |
49 | CANVAS_RECT_LCD = 256, |
50 | }; |
51 | |
52 | struct Light { |
53 | bool enabled; |
54 | Color color; |
55 | Transform2D xform; |
56 | float height; |
57 | float energy; |
58 | float scale; |
59 | int z_min; |
60 | int z_max; |
61 | int layer_min; |
62 | int layer_max; |
63 | int item_mask; |
64 | int item_shadow_mask; |
65 | float directional_distance; |
66 | RS::CanvasLightMode mode; |
67 | RS::CanvasLightBlendMode blend_mode; |
68 | RID texture; |
69 | Vector2 texture_offset; |
70 | RID canvas; |
71 | bool use_shadow; |
72 | int shadow_buffer_size; |
73 | RS::CanvasLightShadowFilter shadow_filter; |
74 | Color shadow_color; |
75 | float shadow_smooth; |
76 | |
77 | //void *texture_cache; // implementation dependent |
78 | Rect2 rect_cache; |
79 | Transform2D xform_cache; |
80 | float radius_cache; //used for shadow far plane |
81 | //Projection shadow_matrix_cache; |
82 | |
83 | Transform2D light_shader_xform; |
84 | //Vector2 light_shader_pos; |
85 | |
86 | Light *shadows_next_ptr = nullptr; |
87 | Light *filter_next_ptr = nullptr; |
88 | Light *next_ptr = nullptr; |
89 | Light *directional_next_ptr = nullptr; |
90 | |
91 | RID light_internal; |
92 | uint64_t version; |
93 | |
94 | int32_t render_index_cache; |
95 | |
96 | Light() { |
97 | version = 0; |
98 | enabled = true; |
99 | color = Color(1, 1, 1); |
100 | shadow_color = Color(0, 0, 0, 0); |
101 | height = 0; |
102 | z_min = -1024; |
103 | z_max = 1024; |
104 | layer_min = 0; |
105 | layer_max = 0; |
106 | item_mask = 1; |
107 | scale = 1.0; |
108 | energy = 1.0; |
109 | item_shadow_mask = 1; |
110 | mode = RS::CANVAS_LIGHT_MODE_POINT; |
111 | blend_mode = RS::CANVAS_LIGHT_BLEND_MODE_ADD; |
112 | // texture_cache = nullptr; |
113 | next_ptr = nullptr; |
114 | directional_next_ptr = nullptr; |
115 | filter_next_ptr = nullptr; |
116 | use_shadow = false; |
117 | shadow_buffer_size = 2048; |
118 | shadow_filter = RS::CANVAS_LIGHT_FILTER_NONE; |
119 | shadow_smooth = 0.0; |
120 | render_index_cache = -1; |
121 | directional_distance = 10000.0; |
122 | } |
123 | }; |
124 | |
125 | //easier wrap to avoid mistakes |
126 | |
127 | struct Item; |
128 | |
129 | typedef uint64_t PolygonID; |
130 | virtual PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) = 0; |
131 | virtual void free_polygon(PolygonID p_polygon) = 0; |
132 | |
133 | //also easier to wrap to avoid mistakes |
134 | struct Polygon { |
135 | PolygonID polygon_id; |
136 | Rect2 rect_cache; |
137 | |
138 | _FORCE_INLINE_ void create(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) { |
139 | ERR_FAIL_COND(polygon_id != 0); |
140 | { |
141 | uint32_t pc = p_points.size(); |
142 | const Vector2 *v2 = p_points.ptr(); |
143 | rect_cache.position = *v2; |
144 | for (uint32_t i = 1; i < pc; i++) { |
145 | rect_cache.expand_to(v2[i]); |
146 | } |
147 | } |
148 | polygon_id = singleton->request_polygon(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights); |
149 | } |
150 | |
151 | _FORCE_INLINE_ Polygon() { polygon_id = 0; } |
152 | _FORCE_INLINE_ ~Polygon() { |
153 | if (polygon_id) { |
154 | singleton->free_polygon(polygon_id); |
155 | } |
156 | } |
157 | }; |
158 | |
159 | //item |
160 | |
161 | struct Item { |
162 | //commands are allocated in blocks of 4k to improve performance |
163 | //and cache coherence. |
164 | //blocks always grow but never shrink. |
165 | |
166 | struct CommandBlock { |
167 | enum { |
168 | MAX_SIZE = 4096 |
169 | }; |
170 | uint32_t usage; |
171 | uint8_t *memory = nullptr; |
172 | }; |
173 | |
174 | struct Command { |
175 | enum Type { |
176 | TYPE_RECT, |
177 | TYPE_NINEPATCH, |
178 | TYPE_POLYGON, |
179 | TYPE_PRIMITIVE, |
180 | TYPE_MESH, |
181 | TYPE_MULTIMESH, |
182 | TYPE_PARTICLES, |
183 | TYPE_TRANSFORM, |
184 | TYPE_CLIP_IGNORE, |
185 | TYPE_ANIMATION_SLICE, |
186 | }; |
187 | |
188 | Command *next = nullptr; |
189 | Type type; |
190 | virtual ~Command() {} |
191 | }; |
192 | |
193 | struct CommandRect : public Command { |
194 | Rect2 rect; |
195 | Color modulate; |
196 | Rect2 source; |
197 | uint16_t flags; |
198 | float outline; |
199 | float px_range; |
200 | |
201 | RID texture; |
202 | |
203 | CommandRect() { |
204 | flags = 0; |
205 | outline = 0; |
206 | px_range = 1; |
207 | type = TYPE_RECT; |
208 | } |
209 | }; |
210 | |
211 | struct CommandNinePatch : public Command { |
212 | Rect2 rect; |
213 | Rect2 source; |
214 | float margin[4]; |
215 | bool draw_center; |
216 | Color color; |
217 | RS::NinePatchAxisMode axis_x; |
218 | RS::NinePatchAxisMode axis_y; |
219 | |
220 | RID texture; |
221 | |
222 | CommandNinePatch() { |
223 | draw_center = true; |
224 | type = TYPE_NINEPATCH; |
225 | } |
226 | }; |
227 | |
228 | struct CommandPolygon : public Command { |
229 | RS::PrimitiveType primitive; |
230 | Polygon polygon; |
231 | |
232 | RID texture; |
233 | |
234 | CommandPolygon() { |
235 | type = TYPE_POLYGON; |
236 | } |
237 | }; |
238 | |
239 | struct CommandPrimitive : public Command { |
240 | uint32_t point_count; |
241 | Vector2 points[4]; |
242 | Vector2 uvs[4]; |
243 | Color colors[4]; |
244 | |
245 | RID texture; |
246 | |
247 | CommandPrimitive() { |
248 | type = TYPE_PRIMITIVE; |
249 | } |
250 | }; |
251 | |
252 | struct CommandMesh : public Command { |
253 | RID mesh; |
254 | Transform2D transform; |
255 | Color modulate; |
256 | RID mesh_instance; |
257 | |
258 | RID texture; |
259 | |
260 | CommandMesh() { type = TYPE_MESH; } |
261 | ~CommandMesh(); |
262 | }; |
263 | |
264 | struct CommandMultiMesh : public Command { |
265 | RID multimesh; |
266 | |
267 | RID texture; |
268 | |
269 | CommandMultiMesh() { type = TYPE_MULTIMESH; } |
270 | }; |
271 | |
272 | struct CommandParticles : public Command { |
273 | RID particles; |
274 | RID texture; |
275 | |
276 | CommandParticles() { type = TYPE_PARTICLES; } |
277 | }; |
278 | |
279 | struct CommandTransform : public Command { |
280 | Transform2D xform; |
281 | CommandTransform() { type = TYPE_TRANSFORM; } |
282 | }; |
283 | |
284 | struct CommandClipIgnore : public Command { |
285 | bool ignore; |
286 | CommandClipIgnore() { |
287 | type = TYPE_CLIP_IGNORE; |
288 | ignore = false; |
289 | } |
290 | }; |
291 | |
292 | struct CommandAnimationSlice : public Command { |
293 | double animation_length = 0; |
294 | double slice_begin = 0; |
295 | double slice_end = 0; |
296 | double offset = 0; |
297 | |
298 | CommandAnimationSlice() { |
299 | type = TYPE_ANIMATION_SLICE; |
300 | } |
301 | }; |
302 | |
303 | struct ViewportRender { |
304 | RenderingServer *owner = nullptr; |
305 | void *udata = nullptr; |
306 | Rect2 rect; |
307 | }; |
308 | |
309 | Transform2D xform; |
310 | bool clip; |
311 | bool visible; |
312 | bool behind; |
313 | bool update_when_visible; |
314 | |
315 | struct CanvasGroup { |
316 | RS::CanvasGroupMode mode; |
317 | bool fit_empty; |
318 | float fit_margin; |
319 | bool blur_mipmaps; |
320 | float clear_margin; |
321 | }; |
322 | |
323 | CanvasGroup *canvas_group = nullptr; |
324 | bool use_canvas_group = false; |
325 | int light_mask; |
326 | int z_final; |
327 | |
328 | mutable bool custom_rect; |
329 | mutable bool rect_dirty; |
330 | mutable Rect2 rect; |
331 | RID material; |
332 | RID skeleton; |
333 | |
334 | Item *next = nullptr; |
335 | |
336 | struct CopyBackBuffer { |
337 | Rect2 rect; |
338 | Rect2 screen_rect; |
339 | bool full; |
340 | }; |
341 | CopyBackBuffer *copy_back_buffer = nullptr; |
342 | |
343 | Color final_modulate; |
344 | Transform2D final_transform; |
345 | Rect2 final_clip_rect; |
346 | Item *final_clip_owner = nullptr; |
347 | Item *material_owner = nullptr; |
348 | Item *canvas_group_owner = nullptr; |
349 | ViewportRender *vp_render = nullptr; |
350 | bool distance_field; |
351 | bool light_masked; |
352 | |
353 | Rect2 global_rect_cache; |
354 | |
355 | const Rect2 &get_rect() const; |
356 | |
357 | Command *commands = nullptr; |
358 | Command *last_command = nullptr; |
359 | Vector<CommandBlock> blocks; |
360 | uint32_t current_block; |
361 | |
362 | template <class T> |
363 | T *alloc_command() { |
364 | T *command = nullptr; |
365 | if (commands == nullptr) { |
366 | // As the most common use case of canvas items is to |
367 | // use only one command, the first is done with it's |
368 | // own allocation. The rest of them use blocks. |
369 | command = memnew(T); |
370 | command->next = nullptr; |
371 | commands = command; |
372 | last_command = command; |
373 | } else { |
374 | //Subsequent commands go into a block. |
375 | |
376 | while (true) { |
377 | if (unlikely(current_block == (uint32_t)blocks.size())) { |
378 | // If we need more blocks, we allocate them |
379 | // (they won't be freed until this CanvasItem is |
380 | // deleted, though). |
381 | CommandBlock cb; |
382 | cb.memory = (uint8_t *)memalloc(CommandBlock::MAX_SIZE); |
383 | cb.usage = 0; |
384 | blocks.push_back(cb); |
385 | } |
386 | |
387 | CommandBlock *c = &blocks.write[current_block]; |
388 | size_t space_left = CommandBlock::MAX_SIZE - c->usage; |
389 | if (space_left < sizeof(T)) { |
390 | current_block++; |
391 | continue; |
392 | } |
393 | |
394 | //allocate block and add to the linked list |
395 | void *memory = c->memory + c->usage; |
396 | command = memnew_placement(memory, T); |
397 | command->next = nullptr; |
398 | last_command->next = command; |
399 | last_command = command; |
400 | c->usage += sizeof(T); |
401 | break; |
402 | } |
403 | } |
404 | |
405 | rect_dirty = true; |
406 | return command; |
407 | } |
408 | |
409 | void clear() { |
410 | // The first one is always allocated on heap |
411 | // the rest go in the blocks |
412 | Command *c = commands; |
413 | while (c) { |
414 | Command *n = c->next; |
415 | if (c == commands) { |
416 | memdelete(commands); |
417 | commands = nullptr; |
418 | } else { |
419 | c->~Command(); |
420 | } |
421 | c = n; |
422 | } |
423 | { |
424 | uint32_t cbc = MIN((current_block + 1), (uint32_t)blocks.size()); |
425 | CommandBlock *blockptr = blocks.ptrw(); |
426 | for (uint32_t i = 0; i < cbc; i++) { |
427 | blockptr[i].usage = 0; |
428 | } |
429 | } |
430 | |
431 | last_command = nullptr; |
432 | commands = nullptr; |
433 | current_block = 0; |
434 | clip = false; |
435 | rect_dirty = true; |
436 | final_clip_owner = nullptr; |
437 | material_owner = nullptr; |
438 | light_masked = false; |
439 | } |
440 | |
441 | RS::CanvasItemTextureFilter texture_filter; |
442 | RS::CanvasItemTextureRepeat texture_repeat; |
443 | |
444 | Item() { |
445 | commands = nullptr; |
446 | last_command = nullptr; |
447 | current_block = 0; |
448 | light_mask = 1; |
449 | vp_render = nullptr; |
450 | next = nullptr; |
451 | final_clip_owner = nullptr; |
452 | canvas_group_owner = nullptr; |
453 | clip = false; |
454 | final_modulate = Color(1, 1, 1, 1); |
455 | visible = true; |
456 | rect_dirty = true; |
457 | custom_rect = false; |
458 | behind = false; |
459 | material_owner = nullptr; |
460 | copy_back_buffer = nullptr; |
461 | distance_field = false; |
462 | light_masked = false; |
463 | update_when_visible = false; |
464 | z_final = 0; |
465 | texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; |
466 | texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; |
467 | } |
468 | virtual ~Item() { |
469 | clear(); |
470 | for (int i = 0; i < blocks.size(); i++) { |
471 | memfree(blocks[i].memory); |
472 | } |
473 | if (copy_back_buffer) { |
474 | memdelete(copy_back_buffer); |
475 | } |
476 | } |
477 | }; |
478 | |
479 | virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) = 0; |
480 | |
481 | struct LightOccluderInstance { |
482 | bool enabled; |
483 | RID canvas; |
484 | RID polygon; |
485 | RID occluder; |
486 | Rect2 aabb_cache; |
487 | Transform2D xform; |
488 | Transform2D xform_cache; |
489 | int light_mask; |
490 | bool sdf_collision; |
491 | RS::CanvasOccluderPolygonCullMode cull_cache; |
492 | |
493 | LightOccluderInstance *next = nullptr; |
494 | |
495 | LightOccluderInstance() { |
496 | enabled = true; |
497 | sdf_collision = false; |
498 | next = nullptr; |
499 | light_mask = 1; |
500 | cull_cache = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; |
501 | } |
502 | }; |
503 | |
504 | virtual RID light_create() = 0; |
505 | virtual void light_set_texture(RID p_rid, RID p_texture) = 0; |
506 | virtual void light_set_use_shadow(RID p_rid, bool p_enable) = 0; |
507 | virtual void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) = 0; |
508 | virtual void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) = 0; |
509 | |
510 | virtual void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) = 0; |
511 | |
512 | virtual RID occluder_polygon_create() = 0; |
513 | virtual void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) = 0; |
514 | virtual void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) = 0; |
515 | virtual void set_shadow_texture_size(int p_size) = 0; |
516 | |
517 | virtual bool free(RID p_rid) = 0; |
518 | virtual void update() = 0; |
519 | |
520 | RendererCanvasRender() { singleton = this; } |
521 | virtual ~RendererCanvasRender() {} |
522 | }; |
523 | |
524 | #endif // RENDERER_CANVAS_RENDER_H |
525 | |