| 1 | /**************************************************************************/ |
| 2 | /* renderer_compositor.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef RENDERER_COMPOSITOR_H |
| 32 | #define RENDERER_COMPOSITOR_H |
| 33 | |
| 34 | #include "servers/rendering/environment/renderer_fog.h" |
| 35 | #include "servers/rendering/environment/renderer_gi.h" |
| 36 | #include "servers/rendering/renderer_canvas_render.h" |
| 37 | #include "servers/rendering/rendering_method.h" |
| 38 | #include "servers/rendering/storage/camera_attributes_storage.h" |
| 39 | #include "servers/rendering/storage/light_storage.h" |
| 40 | #include "servers/rendering/storage/material_storage.h" |
| 41 | #include "servers/rendering/storage/mesh_storage.h" |
| 42 | #include "servers/rendering/storage/particles_storage.h" |
| 43 | #include "servers/rendering/storage/texture_storage.h" |
| 44 | #include "servers/rendering/storage/utilities.h" |
| 45 | #include "servers/rendering_server.h" |
| 46 | |
| 47 | class RendererSceneRender; |
| 48 | struct BlitToScreen { |
| 49 | RID render_target; |
| 50 | Rect2 src_rect = Rect2(0.0, 0.0, 1.0, 1.0); |
| 51 | Rect2i dst_rect; |
| 52 | |
| 53 | struct { |
| 54 | bool use_layer = false; |
| 55 | uint32_t layer = 0; |
| 56 | } multi_view; |
| 57 | |
| 58 | struct { |
| 59 | //lens distorted parameters for VR |
| 60 | bool apply = false; |
| 61 | Vector2 eye_center; |
| 62 | float k1 = 0.0; |
| 63 | float k2 = 0.0; |
| 64 | |
| 65 | float upscale = 1.0; |
| 66 | float aspect_ratio = 1.0; |
| 67 | } lens_distortion; |
| 68 | }; |
| 69 | |
| 70 | class RendererCompositor { |
| 71 | private: |
| 72 | bool xr_enabled = false; |
| 73 | static RendererCompositor *singleton; |
| 74 | |
| 75 | protected: |
| 76 | static RendererCompositor *(*_create_func)(); |
| 77 | bool back_end = false; |
| 78 | static bool low_end; |
| 79 | |
| 80 | public: |
| 81 | static RendererCompositor *create(); |
| 82 | |
| 83 | virtual RendererUtilities *get_utilities() = 0; |
| 84 | virtual RendererLightStorage *get_light_storage() = 0; |
| 85 | virtual RendererMaterialStorage *get_material_storage() = 0; |
| 86 | virtual RendererMeshStorage *get_mesh_storage() = 0; |
| 87 | virtual RendererParticlesStorage *get_particles_storage() = 0; |
| 88 | virtual RendererTextureStorage *get_texture_storage() = 0; |
| 89 | virtual RendererGI *get_gi() = 0; |
| 90 | virtual RendererFog *get_fog() = 0; |
| 91 | virtual RendererCanvasRender *get_canvas() = 0; |
| 92 | virtual RendererSceneRender *get_scene() = 0; |
| 93 | |
| 94 | virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0; |
| 95 | |
| 96 | virtual void initialize() = 0; |
| 97 | virtual void begin_frame(double frame_step) = 0; |
| 98 | |
| 99 | virtual void prepare_for_blitting_render_targets() = 0; |
| 100 | virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0; |
| 101 | |
| 102 | virtual void end_frame(bool p_swap_buffers) = 0; |
| 103 | virtual void finalize() = 0; |
| 104 | virtual uint64_t get_frame_number() const = 0; |
| 105 | virtual double get_frame_delta_time() const = 0; |
| 106 | virtual double get_total_time() const = 0; |
| 107 | |
| 108 | static bool is_low_end() { return low_end; }; |
| 109 | virtual bool is_xr_enabled() const; |
| 110 | |
| 111 | static RendererCompositor *get_singleton() { return singleton; } |
| 112 | RendererCompositor(); |
| 113 | virtual ~RendererCompositor() {} |
| 114 | }; |
| 115 | |
| 116 | #endif // RENDERER_COMPOSITOR_H |
| 117 | |