1 | /**************************************************************************/ |
2 | /* vrs.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef VRS_RD_H |
32 | #define VRS_RD_H |
33 | |
34 | #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" |
35 | #include "servers/rendering/renderer_rd/shaders/effects/vrs.glsl.gen.h" |
36 | #include "servers/rendering/renderer_scene_render.h" |
37 | |
38 | #include "servers/rendering_server.h" |
39 | |
40 | namespace RendererRD { |
41 | |
42 | class VRS { |
43 | private: |
44 | enum VRSMode { |
45 | VRS_DEFAULT, |
46 | VRS_MULTIVIEW, |
47 | VRS_MAX, |
48 | }; |
49 | |
50 | /* we have no push constant here (yet) |
51 | struct VRSPushConstant { |
52 | |
53 | }; |
54 | */ |
55 | |
56 | struct { |
57 | // VRSPushConstant push_constant; |
58 | VrsShaderRD ; |
59 | RID ; |
60 | PipelineCacheRD [VRS_MAX]; |
61 | } vrs_shader; |
62 | |
63 | public: |
64 | VRS(); |
65 | ~VRS(); |
66 | |
67 | void copy_vrs(RID p_source_rd_texture, RID p_dest_framebuffer, bool p_multiview = false); |
68 | |
69 | Size2i get_vrs_texture_size(const Size2i p_base_size) const; |
70 | void update_vrs_texture(RID p_vrs_fb, RID p_render_target); |
71 | }; |
72 | |
73 | } // namespace RendererRD |
74 | |
75 | #endif // VRS_RD_H |
76 | |