| 1 | /**************************************************************************/ |
| 2 | /* renderer_scene_occlusion_cull.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "renderer_scene_occlusion_cull.h" |
| 32 | |
| 33 | RendererSceneOcclusionCull *RendererSceneOcclusionCull::singleton = nullptr; |
| 34 | |
| 35 | const Vector3 RendererSceneOcclusionCull::HZBuffer::corners[8] = { |
| 36 | Vector3(0, 0, 0), |
| 37 | Vector3(0, 0, 1), |
| 38 | Vector3(0, 1, 0), |
| 39 | Vector3(0, 1, 1), |
| 40 | Vector3(1, 0, 0), |
| 41 | Vector3(1, 0, 1), |
| 42 | Vector3(1, 1, 0), |
| 43 | Vector3(1, 1, 1) |
| 44 | }; |
| 45 | |
| 46 | bool RendererSceneOcclusionCull::HZBuffer::is_empty() const { |
| 47 | return sizes.is_empty(); |
| 48 | } |
| 49 | |
| 50 | void RendererSceneOcclusionCull::HZBuffer::clear() { |
| 51 | if (sizes.is_empty()) { |
| 52 | return; // Already cleared |
| 53 | } |
| 54 | |
| 55 | data.clear(); |
| 56 | sizes.clear(); |
| 57 | mips.clear(); |
| 58 | |
| 59 | debug_data.clear(); |
| 60 | if (debug_image.is_valid()) { |
| 61 | debug_image.unref(); |
| 62 | } |
| 63 | |
| 64 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
| 65 | RS::get_singleton()->free(debug_texture); |
| 66 | } |
| 67 | |
| 68 | void RendererSceneOcclusionCull::HZBuffer::resize(const Size2i &p_size) { |
| 69 | if (p_size == Size2i()) { |
| 70 | clear(); |
| 71 | return; |
| 72 | } |
| 73 | |
| 74 | if (!sizes.is_empty() && p_size == sizes[0]) { |
| 75 | return; // Size didn't change |
| 76 | } |
| 77 | |
| 78 | int mip_count = 0; |
| 79 | int data_size = 0; |
| 80 | int w = p_size.x; |
| 81 | int h = p_size.y; |
| 82 | |
| 83 | while (true) { |
| 84 | data_size += h * w; |
| 85 | |
| 86 | w = MAX(1, w >> 1); |
| 87 | h = MAX(1, h >> 1); |
| 88 | |
| 89 | mip_count++; |
| 90 | |
| 91 | if (w == 1U && h == 1U) { |
| 92 | data_size += 1U; |
| 93 | mip_count++; |
| 94 | break; |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | data.resize(data_size); |
| 99 | mips.resize(mip_count); |
| 100 | sizes.resize(mip_count); |
| 101 | |
| 102 | w = p_size.x; |
| 103 | h = p_size.y; |
| 104 | float *ptr = data.ptr(); |
| 105 | |
| 106 | for (int i = 0; i < mip_count; i++) { |
| 107 | sizes[i] = Size2i(w, h); |
| 108 | mips[i] = ptr; |
| 109 | |
| 110 | ptr = &ptr[w * h]; |
| 111 | w = MAX(1, w >> 1); |
| 112 | h = MAX(1, h >> 1); |
| 113 | } |
| 114 | |
| 115 | for (int i = 0; i < data_size; i++) { |
| 116 | data[i] = FLT_MAX; |
| 117 | } |
| 118 | |
| 119 | debug_data.resize(sizes[0].x * sizes[0].y); |
| 120 | if (debug_texture.is_valid()) { |
| 121 | RS::get_singleton()->free(debug_texture); |
| 122 | debug_texture = RID(); |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | void RendererSceneOcclusionCull::HZBuffer::update_mips() { |
| 127 | if (sizes.is_empty()) { |
| 128 | return; |
| 129 | } |
| 130 | |
| 131 | for (uint32_t mip = 1; mip < mips.size(); mip++) { |
| 132 | for (int y = 0; y < sizes[mip].y; y++) { |
| 133 | for (int x = 0; x < sizes[mip].x; x++) { |
| 134 | int prev_x = x * 2; |
| 135 | int prev_y = y * 2; |
| 136 | |
| 137 | int prev_w = sizes[mip - 1].width; |
| 138 | int prev_h = sizes[mip - 1].height; |
| 139 | |
| 140 | bool odd_w = (prev_w % 2) != 0; |
| 141 | bool odd_h = (prev_h % 2) != 0; |
| 142 | |
| 143 | #define CHECK_OFFSET(xx, yy) max_depth = MAX(max_depth, mips[mip - 1][MIN(prev_h - 1, prev_y + (yy)) * prev_w + MIN(prev_w - 1, prev_x + (xx))]) |
| 144 | |
| 145 | float max_depth = mips[mip - 1][prev_y * sizes[mip - 1].x + prev_x]; |
| 146 | CHECK_OFFSET(0, 1); |
| 147 | CHECK_OFFSET(1, 0); |
| 148 | CHECK_OFFSET(1, 1); |
| 149 | |
| 150 | if (odd_w) { |
| 151 | CHECK_OFFSET(2, 0); |
| 152 | CHECK_OFFSET(2, 1); |
| 153 | } |
| 154 | |
| 155 | if (odd_h) { |
| 156 | CHECK_OFFSET(0, 2); |
| 157 | CHECK_OFFSET(1, 2); |
| 158 | } |
| 159 | |
| 160 | if (odd_w && odd_h) { |
| 161 | CHECK_OFFSET(2, 2); |
| 162 | } |
| 163 | |
| 164 | mips[mip][y * sizes[mip].x + x] = max_depth; |
| 165 | #undef CHECK_OFFSET |
| 166 | } |
| 167 | } |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() { |
| 172 | if (sizes.is_empty() || sizes[0] == Size2i()) { |
| 173 | return RID(); |
| 174 | } |
| 175 | |
| 176 | if (debug_image.is_null()) { |
| 177 | debug_image.instantiate(); |
| 178 | } |
| 179 | |
| 180 | unsigned char *ptrw = debug_data.ptrw(); |
| 181 | for (int i = 0; i < debug_data.size(); i++) { |
| 182 | ptrw[i] = MIN(mips[0][i] / debug_tex_range, 1.0) * 255; |
| 183 | } |
| 184 | |
| 185 | debug_image->set_data(sizes[0].x, sizes[0].y, false, Image::FORMAT_L8, debug_data); |
| 186 | |
| 187 | if (debug_texture.is_null()) { |
| 188 | debug_texture = RS::get_singleton()->texture_2d_create(debug_image); |
| 189 | } else { |
| 190 | RenderingServer::get_singleton()->texture_2d_update(debug_texture, debug_image); |
| 191 | } |
| 192 | |
| 193 | return debug_texture; |
| 194 | } |
| 195 | |