| 1 | /**************************************************************************/ |
| 2 | /* renderer_scene_occlusion_cull.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef RENDERER_SCENE_OCCLUSION_CULL_H |
| 32 | #define RENDERER_SCENE_OCCLUSION_CULL_H |
| 33 | |
| 34 | #include "core/math/projection.h" |
| 35 | #include "core/templates/local_vector.h" |
| 36 | #include "servers/rendering_server.h" |
| 37 | |
| 38 | class RendererSceneOcclusionCull { |
| 39 | protected: |
| 40 | static RendererSceneOcclusionCull *singleton; |
| 41 | |
| 42 | public: |
| 43 | class HZBuffer { |
| 44 | protected: |
| 45 | static const Vector3 corners[8]; |
| 46 | |
| 47 | LocalVector<float> data; |
| 48 | LocalVector<Size2i> sizes; |
| 49 | LocalVector<float *> mips; |
| 50 | |
| 51 | RID debug_texture; |
| 52 | Ref<Image> debug_image; |
| 53 | PackedByteArray debug_data; |
| 54 | float debug_tex_range = 0.0f; |
| 55 | |
| 56 | public: |
| 57 | bool is_empty() const; |
| 58 | virtual void clear(); |
| 59 | virtual void resize(const Size2i &p_size); |
| 60 | |
| 61 | void update_mips(); |
| 62 | |
| 63 | _FORCE_INLINE_ bool is_occluded(const real_t p_bounds[6], const Vector3 &p_cam_position, const Transform3D &p_cam_inv_transform, const Projection &p_cam_projection, real_t p_near) const { |
| 64 | if (is_empty()) { |
| 65 | return false; |
| 66 | } |
| 67 | |
| 68 | Vector3 closest_point = Vector3(CLAMP(p_cam_position.x, p_bounds[0], p_bounds[3]), CLAMP(p_cam_position.y, p_bounds[1], p_bounds[4]), CLAMP(p_cam_position.z, p_bounds[2], p_bounds[5])); |
| 69 | |
| 70 | if (closest_point == p_cam_position) { |
| 71 | return false; |
| 72 | } |
| 73 | |
| 74 | Vector3 closest_point_view = p_cam_inv_transform.xform(closest_point); |
| 75 | if (closest_point_view.z > -p_near) { |
| 76 | return false; |
| 77 | } |
| 78 | |
| 79 | float min_depth = -closest_point_view.z * 0.95f; |
| 80 | |
| 81 | Vector2 rect_min = Vector2(FLT_MAX, FLT_MAX); |
| 82 | Vector2 rect_max = Vector2(FLT_MIN, FLT_MIN); |
| 83 | |
| 84 | for (int j = 0; j < 8; j++) { |
| 85 | const Vector3 &c = RendererSceneOcclusionCull::HZBuffer::corners[j]; |
| 86 | Vector3 nc = Vector3(1, 1, 1) - c; |
| 87 | Vector3 corner = Vector3(p_bounds[0] * c.x + p_bounds[3] * nc.x, p_bounds[1] * c.y + p_bounds[4] * nc.y, p_bounds[2] * c.z + p_bounds[5] * nc.z); |
| 88 | Vector3 view = p_cam_inv_transform.xform(corner); |
| 89 | |
| 90 | Plane vp = Plane(view, 1.0); |
| 91 | Plane projected = p_cam_projection.xform4(vp); |
| 92 | |
| 93 | float w = projected.d; |
| 94 | if (w < 1.0) { |
| 95 | rect_min = Vector2(0.0f, 0.0f); |
| 96 | rect_max = Vector2(1.0f, 1.0f); |
| 97 | break; |
| 98 | } |
| 99 | |
| 100 | Vector2 normalized = Vector2(projected.normal.x / w * 0.5f + 0.5f, projected.normal.y / w * 0.5f + 0.5f); |
| 101 | rect_min = rect_min.min(normalized); |
| 102 | rect_max = rect_max.max(normalized); |
| 103 | } |
| 104 | |
| 105 | rect_max = rect_max.min(Vector2(1, 1)); |
| 106 | rect_min = rect_min.max(Vector2(0, 0)); |
| 107 | |
| 108 | int mip_count = mips.size(); |
| 109 | |
| 110 | Vector2 screen_diagonal = (rect_max - rect_min) * sizes[0]; |
| 111 | float size = MAX(screen_diagonal.x, screen_diagonal.y); |
| 112 | float l = Math::ceil(Math::log2(size)); |
| 113 | int lod = CLAMP(l, 0, mip_count - 1); |
| 114 | |
| 115 | const int max_samples = 512; |
| 116 | int sample_count = 0; |
| 117 | bool visible = true; |
| 118 | |
| 119 | for (; lod >= 0; lod--) { |
| 120 | int w = sizes[lod].x; |
| 121 | int h = sizes[lod].y; |
| 122 | |
| 123 | int minx = CLAMP(rect_min.x * w - 1, 0, w - 1); |
| 124 | int maxx = CLAMP(rect_max.x * w + 1, 0, w - 1); |
| 125 | |
| 126 | int miny = CLAMP(rect_min.y * h - 1, 0, h - 1); |
| 127 | int maxy = CLAMP(rect_max.y * h + 1, 0, h - 1); |
| 128 | |
| 129 | sample_count += (maxx - minx + 1) * (maxy - miny + 1); |
| 130 | |
| 131 | if (sample_count > max_samples) { |
| 132 | return false; |
| 133 | } |
| 134 | |
| 135 | visible = false; |
| 136 | for (int y = miny; y <= maxy; y++) { |
| 137 | for (int x = minx; x <= maxx; x++) { |
| 138 | float depth = mips[lod][y * w + x]; |
| 139 | if (depth > min_depth) { |
| 140 | visible = true; |
| 141 | break; |
| 142 | } |
| 143 | } |
| 144 | if (visible) { |
| 145 | break; |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | if (!visible) { |
| 150 | return true; |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | return !visible; |
| 155 | } |
| 156 | |
| 157 | RID get_debug_texture(); |
| 158 | |
| 159 | virtual ~HZBuffer(){}; |
| 160 | }; |
| 161 | |
| 162 | static RendererSceneOcclusionCull *get_singleton() { return singleton; } |
| 163 | |
| 164 | void _print_warning() { |
| 165 | WARN_PRINT_ONCE("Occlusion culling is disabled at build-time." ); |
| 166 | } |
| 167 | |
| 168 | virtual bool is_occluder(RID p_rid) { return false; } |
| 169 | virtual RID occluder_allocate() { return RID(); } |
| 170 | virtual void occluder_initialize(RID p_occluder) {} |
| 171 | virtual void free_occluder(RID p_occluder) { _print_warning(); } |
| 172 | virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { _print_warning(); } |
| 173 | |
| 174 | virtual void add_scenario(RID p_scenario) {} |
| 175 | virtual void remove_scenario(RID p_scenario) {} |
| 176 | virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) { _print_warning(); } |
| 177 | virtual void scenario_remove_instance(RID p_scenario, RID p_instance) { _print_warning(); } |
| 178 | |
| 179 | virtual void add_buffer(RID p_buffer) { _print_warning(); } |
| 180 | virtual void remove_buffer(RID p_buffer) { _print_warning(); } |
| 181 | virtual HZBuffer *buffer_get_ptr(RID p_buffer) { |
| 182 | return nullptr; |
| 183 | } |
| 184 | virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warning(); } |
| 185 | virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warning(); } |
| 186 | virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) {} |
| 187 | |
| 188 | virtual RID buffer_get_debug_texture(RID p_buffer) { |
| 189 | _print_warning(); |
| 190 | return RID(); |
| 191 | } |
| 192 | |
| 193 | virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) {} |
| 194 | |
| 195 | RendererSceneOcclusionCull() { |
| 196 | singleton = this; |
| 197 | }; |
| 198 | |
| 199 | virtual ~RendererSceneOcclusionCull() { |
| 200 | singleton = nullptr; |
| 201 | }; |
| 202 | }; |
| 203 | |
| 204 | #endif // RENDERER_SCENE_OCCLUSION_CULL_H |
| 205 | |