1 | /**************************************************************************/ |
2 | /* shader_preprocessor.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SHADER_PREPROCESSOR_H |
32 | #define SHADER_PREPROCESSOR_H |
33 | |
34 | #include "core/string/ustring.h" |
35 | #include "core/templates/list.h" |
36 | #include "core/templates/local_vector.h" |
37 | #include "core/templates/rb_map.h" |
38 | #include "core/templates/rb_set.h" |
39 | #include "core/typedefs.h" |
40 | |
41 | #include "core/io/resource_loader.h" |
42 | #include "core/object/script_language.h" |
43 | #include "core/os/os.h" |
44 | #include "scene/resources/shader.h" |
45 | #include "scene/resources/shader_include.h" |
46 | |
47 | class ShaderPreprocessor { |
48 | public: |
49 | enum CompletionType { |
50 | COMPLETION_TYPE_NONE, |
51 | COMPLETION_TYPE_DIRECTIVE, |
52 | COMPLETION_TYPE_PRAGMA_DIRECTIVE, |
53 | COMPLETION_TYPE_PRAGMA, |
54 | COMPLETION_TYPE_CONDITION, |
55 | COMPLETION_TYPE_INCLUDE_PATH, |
56 | }; |
57 | |
58 | struct FilePosition { |
59 | String file; |
60 | int line = 0; |
61 | }; |
62 | |
63 | struct Region { |
64 | String file; |
65 | int from_line = -1; |
66 | int to_line = -1; |
67 | bool enabled = false; |
68 | Region *parent = nullptr; |
69 | }; |
70 | |
71 | private: |
72 | struct Token { |
73 | char32_t text; |
74 | int line; |
75 | |
76 | Token(); |
77 | Token(char32_t p_text, int p_line); |
78 | }; |
79 | |
80 | // The real preprocessor that understands basic shader and preprocessor language syntax. |
81 | class Tokenizer { |
82 | public: |
83 | String code; |
84 | int line; |
85 | int index; |
86 | int size; |
87 | LocalVector<Token> generated; |
88 | |
89 | private: |
90 | void add_generated(const Token &p_t); |
91 | char32_t next(); |
92 | |
93 | public: |
94 | int get_line() const; |
95 | int get_index() const; |
96 | char32_t peek(); |
97 | int consume_line_continuations(int p_offset); |
98 | |
99 | void get_and_clear_generated(LocalVector<char32_t> *r_out); |
100 | void backtrack(char32_t p_what); |
101 | LocalVector<Token> advance(char32_t p_what); |
102 | void skip_whitespace(); |
103 | bool consume_empty_line(); |
104 | String get_identifier(bool *r_is_cursor = nullptr, bool p_started = false); |
105 | String peek_identifier(); |
106 | Token get_token(); |
107 | |
108 | Tokenizer(const String &p_code); |
109 | }; |
110 | |
111 | class { |
112 | private: |
113 | LocalVector<char32_t> ; |
114 | String ; |
115 | int ; |
116 | int ; |
117 | int ; |
118 | int ; |
119 | int ; |
120 | |
121 | public: |
122 | String () const; |
123 | int () const; |
124 | char32_t () const; |
125 | |
126 | bool (char32_t p_what); |
127 | String (); |
128 | |
129 | (const String &p_code); |
130 | }; |
131 | |
132 | struct Define { |
133 | Vector<String> arguments; |
134 | String body; |
135 | }; |
136 | |
137 | struct Branch { |
138 | Vector<bool> conditions; |
139 | Branch *parent = nullptr; |
140 | bool else_defined = false; |
141 | |
142 | Branch() {} |
143 | |
144 | Branch(bool p_condition, Branch *p_parent) : |
145 | parent(p_parent) { |
146 | conditions.push_back(p_condition); |
147 | } |
148 | }; |
149 | |
150 | struct State { |
151 | RBMap<String, Define *> defines; |
152 | List<Branch> branches; |
153 | Branch *current_branch = nullptr; |
154 | int condition_depth = 0; |
155 | RBSet<String> includes; |
156 | List<uint64_t> cyclic_include_hashes; // Holds code hash of includes. |
157 | int include_depth = 0; |
158 | String current_filename; |
159 | String current_shader_type; |
160 | String error; |
161 | List<FilePosition> include_positions; |
162 | bool save_regions = false; |
163 | RBMap<String, List<Region>> regions; |
164 | Region *previous_region = nullptr; |
165 | bool disabled = false; |
166 | CompletionType completion_type = COMPLETION_TYPE_NONE; |
167 | HashSet<Ref<ShaderInclude>> shader_includes; |
168 | }; |
169 | |
170 | private: |
171 | LocalVector<char32_t> output; |
172 | State *state = nullptr; |
173 | |
174 | private: |
175 | static bool is_char_word(char32_t p_char); |
176 | static bool is_char_space(char32_t p_char); |
177 | static bool is_char_end(char32_t p_char); |
178 | static String vector_to_string(const LocalVector<char32_t> &p_v, int p_start = 0, int p_end = -1); |
179 | static String tokens_to_string(const LocalVector<Token> &p_tokens); |
180 | |
181 | void _set_expected_error(const String &p_what, int p_line) { |
182 | set_error(vformat(RTR("Expected a '%s'." ), p_what), p_line); |
183 | } |
184 | |
185 | void _set_unexpected_token_error(const String &p_what, int p_line) { |
186 | set_error(vformat(RTR("Unexpected token: '%s'." ), p_what), p_line); |
187 | } |
188 | |
189 | void process_directive(Tokenizer *p_tokenizer); |
190 | void process_define(Tokenizer *p_tokenizer); |
191 | void process_elif(Tokenizer *p_tokenizer); |
192 | void process_else(Tokenizer *p_tokenizer); |
193 | void process_endif(Tokenizer *p_tokenizer); |
194 | void process_if(Tokenizer *p_tokenizer); |
195 | void process_ifdef(Tokenizer *p_tokenizer); |
196 | void process_ifndef(Tokenizer *p_tokenizer); |
197 | void process_include(Tokenizer *p_tokenizer); |
198 | void process_pragma(Tokenizer *p_tokenizer); |
199 | void process_undef(Tokenizer *p_tokenizer); |
200 | |
201 | void add_region(int p_line, bool p_enabled, Region *p_parent_region); |
202 | void start_branch_condition(Tokenizer *p_tokenizer, bool p_success, bool p_continue = false); |
203 | |
204 | Error expand_condition(const String &p_string, int p_line, String &r_result); |
205 | void expand_output_macros(int p_start, int p_line); |
206 | Error expand_macros(const String &p_string, int p_line, String &r_result); |
207 | bool expand_macros_once(const String &p_line, int p_line_number, const RBMap<String, Define *>::Element *p_define_pair, String &r_expanded); |
208 | bool find_match(const String &p_string, const String &p_value, int &r_index, int &r_index_start); |
209 | void concatenate_macro_body(String &r_body); |
210 | |
211 | String next_directive(Tokenizer *p_tokenizer, const Vector<String> &p_directives); |
212 | void add_to_output(const String &p_str); |
213 | void set_error(const String &p_error, int p_line); |
214 | |
215 | static Define *create_define(const String &p_body); |
216 | |
217 | void clear_state(); |
218 | |
219 | Error preprocess(State *p_state, const String &p_code, String &r_result); |
220 | |
221 | public: |
222 | typedef void (*IncludeCompletionFunction)(List<ScriptLanguage::CodeCompletionOption> *); |
223 | |
224 | Error preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text = nullptr, List<FilePosition> *r_error_position = nullptr, List<Region> *r_regions = nullptr, HashSet<Ref<ShaderInclude>> *r_includes = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_options = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_defines = nullptr, IncludeCompletionFunction p_include_completion_func = nullptr); |
225 | |
226 | static void get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords, bool p_ignore_context_keywords = false); |
227 | static void get_pragma_list(List<String> *r_pragmas); |
228 | |
229 | ShaderPreprocessor(); |
230 | ~ShaderPreprocessor(); |
231 | }; |
232 | |
233 | #endif // SHADER_PREPROCESSOR_H |
234 | |