| 1 | /**************************************************************************/ |
| 2 | /* shader_warnings.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "shader_warnings.h" |
| 32 | #include "core/variant/variant.h" |
| 33 | |
| 34 | #ifdef DEBUG_ENABLED |
| 35 | |
| 36 | ShaderWarning::Code ShaderWarning::get_code() const { |
| 37 | return code; |
| 38 | } |
| 39 | |
| 40 | int ShaderWarning::get_line() const { |
| 41 | return line; |
| 42 | } |
| 43 | |
| 44 | const StringName &ShaderWarning::get_subject() const { |
| 45 | return subject; |
| 46 | } |
| 47 | |
| 48 | String ShaderWarning::get_message() const { |
| 49 | switch (code) { |
| 50 | case FLOAT_COMPARISON: |
| 51 | return vformat(RTR("Direct floating-point comparison (this may not evaluate to `true` as you expect). Instead, use `abs(a - b) < 0.0001` for an approximate but predictable comparison." )); |
| 52 | case UNUSED_CONSTANT: |
| 53 | return vformat(RTR("The const '%s' is declared but never used." ), subject); |
| 54 | case UNUSED_FUNCTION: |
| 55 | return vformat(RTR("The function '%s' is declared but never used." ), subject); |
| 56 | case UNUSED_STRUCT: |
| 57 | return vformat(RTR("The struct '%s' is declared but never used." ), subject); |
| 58 | case UNUSED_UNIFORM: |
| 59 | return vformat(RTR("The uniform '%s' is declared but never used." ), subject); |
| 60 | case UNUSED_VARYING: |
| 61 | return vformat(RTR("The varying '%s' is declared but never used." ), subject); |
| 62 | case UNUSED_LOCAL_VARIABLE: |
| 63 | return vformat(RTR("The local variable '%s' is declared but never used." ), subject); |
| 64 | case FORMATTING_ERROR: |
| 65 | return subject; |
| 66 | case DEVICE_LIMIT_EXCEEDED: |
| 67 | return vformat(RTR("The total size of the %s for this shader on this device has been exceeded (%d/%d). The shader may not work correctly." ), subject, (int)extra_args[0], (int)extra_args[1]); |
| 68 | default: |
| 69 | break; |
| 70 | } |
| 71 | return String(); |
| 72 | } |
| 73 | |
| 74 | String ShaderWarning::get_name() const { |
| 75 | return get_name_from_code(code); |
| 76 | } |
| 77 | |
| 78 | Vector<Variant> ShaderWarning::() const { |
| 79 | return extra_args; |
| 80 | } |
| 81 | |
| 82 | String ShaderWarning::get_name_from_code(Code p_code) { |
| 83 | ERR_FAIL_INDEX_V(p_code, WARNING_MAX, String()); |
| 84 | |
| 85 | static const char *names[] = { |
| 86 | "FLOAT_COMPARISON" , |
| 87 | "UNUSED_CONSTANT" , |
| 88 | "UNUSED_FUNCTION" , |
| 89 | "UNUSED_STRUCT" , |
| 90 | "UNUSED_UNIFORM" , |
| 91 | "UNUSED_VARYING" , |
| 92 | "UNUSED_LOCAL_VARIABLE" , |
| 93 | "FORMATTING_ERROR" , |
| 94 | "DEVICE_LIMIT_EXCEEDED" , |
| 95 | }; |
| 96 | |
| 97 | static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names." ); |
| 98 | |
| 99 | return names[(int)p_code]; |
| 100 | } |
| 101 | |
| 102 | ShaderWarning::Code ShaderWarning::get_code_from_name(const String &p_name) { |
| 103 | for (int i = 0; i < WARNING_MAX; i++) { |
| 104 | if (get_name_from_code((Code)i) == p_name) { |
| 105 | return (Code)i; |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | ERR_FAIL_V_MSG(WARNING_MAX, "Invalid shader warning name: " + p_name); |
| 110 | } |
| 111 | |
| 112 | static HashMap<int, uint32_t> *code_to_flags_map = nullptr; |
| 113 | |
| 114 | static void init_code_to_flags_map() { |
| 115 | code_to_flags_map = memnew((HashMap<int, uint32_t>)); |
| 116 | code_to_flags_map->insert(ShaderWarning::FLOAT_COMPARISON, ShaderWarning::FLOAT_COMPARISON_FLAG); |
| 117 | code_to_flags_map->insert(ShaderWarning::UNUSED_CONSTANT, ShaderWarning::UNUSED_CONSTANT_FLAG); |
| 118 | code_to_flags_map->insert(ShaderWarning::UNUSED_FUNCTION, ShaderWarning::UNUSED_FUNCTION_FLAG); |
| 119 | code_to_flags_map->insert(ShaderWarning::UNUSED_STRUCT, ShaderWarning::UNUSED_STRUCT_FLAG); |
| 120 | code_to_flags_map->insert(ShaderWarning::UNUSED_UNIFORM, ShaderWarning::UNUSED_UNIFORM_FLAG); |
| 121 | code_to_flags_map->insert(ShaderWarning::UNUSED_VARYING, ShaderWarning::UNUSED_VARYING_FLAG); |
| 122 | code_to_flags_map->insert(ShaderWarning::UNUSED_LOCAL_VARIABLE, ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG); |
| 123 | code_to_flags_map->insert(ShaderWarning::FORMATTING_ERROR, ShaderWarning::FORMATTING_ERROR_FLAG); |
| 124 | code_to_flags_map->insert(ShaderWarning::DEVICE_LIMIT_EXCEEDED, ShaderWarning::DEVICE_LIMIT_EXCEEDED_FLAG); |
| 125 | } |
| 126 | |
| 127 | ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const HashMap<Code, bool> &p_map) { |
| 128 | uint32_t result = 0U; |
| 129 | |
| 130 | if (code_to_flags_map == nullptr) { |
| 131 | init_code_to_flags_map(); |
| 132 | } |
| 133 | |
| 134 | for (const KeyValue<Code, bool> &E : p_map) { |
| 135 | if (E.value) { |
| 136 | ERR_FAIL_COND_V(!code_to_flags_map->has((int)E.key), ShaderWarning::NONE_FLAG); |
| 137 | result |= (*code_to_flags_map)[(int)E.key]; |
| 138 | } |
| 139 | } |
| 140 | return (CodeFlags)result; |
| 141 | } |
| 142 | |
| 143 | ShaderWarning::ShaderWarning(Code p_code, int p_line, const StringName &p_subject, const Vector<Variant> &) : |
| 144 | code(p_code), line(p_line), subject(p_subject), extra_args(p_extra_args) { |
| 145 | } |
| 146 | |
| 147 | #endif // DEBUG_ENABLED |
| 148 | |