1 | /**************************************************************************/ |
2 | /* shader_warnings.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SHADER_WARNINGS_H |
32 | #define SHADER_WARNINGS_H |
33 | |
34 | #ifdef DEBUG_ENABLED |
35 | |
36 | #include "core/string/string_name.h" |
37 | #include "core/templates/hash_map.h" |
38 | #include "core/templates/list.h" |
39 | #include "core/templates/rb_map.h" |
40 | #include "core/variant/variant.h" |
41 | |
42 | class ShaderWarning { |
43 | public: |
44 | enum Code { |
45 | FLOAT_COMPARISON, |
46 | UNUSED_CONSTANT, |
47 | UNUSED_FUNCTION, |
48 | UNUSED_STRUCT, |
49 | UNUSED_UNIFORM, |
50 | UNUSED_VARYING, |
51 | UNUSED_LOCAL_VARIABLE, |
52 | FORMATTING_ERROR, |
53 | DEVICE_LIMIT_EXCEEDED, |
54 | WARNING_MAX, |
55 | }; |
56 | |
57 | enum CodeFlags : uint32_t { |
58 | NONE_FLAG = 0U, |
59 | FLOAT_COMPARISON_FLAG = 1U, |
60 | UNUSED_CONSTANT_FLAG = 2U, |
61 | UNUSED_FUNCTION_FLAG = 4U, |
62 | UNUSED_STRUCT_FLAG = 8U, |
63 | UNUSED_UNIFORM_FLAG = 16U, |
64 | UNUSED_VARYING_FLAG = 32U, |
65 | UNUSED_LOCAL_VARIABLE_FLAG = 64U, |
66 | FORMATTING_ERROR_FLAG = 128U, |
67 | DEVICE_LIMIT_EXCEEDED_FLAG = 256U, |
68 | }; |
69 | |
70 | private: |
71 | Code code; |
72 | int line; |
73 | StringName subject; |
74 | Vector<Variant> ; |
75 | |
76 | public: |
77 | Code get_code() const; |
78 | int get_line() const; |
79 | const StringName &get_subject() const; |
80 | String get_message() const; |
81 | String get_name() const; |
82 | Vector<Variant> () const; |
83 | |
84 | static String get_name_from_code(Code p_code); |
85 | static Code get_code_from_name(const String &p_name); |
86 | static CodeFlags get_flags_from_codemap(const HashMap<Code, bool> &p_map); |
87 | |
88 | ShaderWarning(Code p_code = WARNING_MAX, int p_line = -1, const StringName &p_subject = "" , const Vector<Variant> & = Vector<Variant>()); |
89 | }; |
90 | |
91 | #endif // DEBUG_ENABLED |
92 | |
93 | #endif // SHADER_WARNINGS_H |
94 | |