| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "subgrid.h" |
| 7 | #include "subgrid_intersector_moeller.h" |
| 8 | #include "subgrid_intersector_pluecker.h" |
| 9 | |
| 10 | namespace embree |
| 11 | { |
| 12 | namespace isa |
| 13 | { |
| 14 | |
| 15 | // ======================================================================================= |
| 16 | // =================================== SubGridIntersectors =============================== |
| 17 | // ======================================================================================= |
| 18 | |
| 19 | |
| 20 | template<int N, bool filter> |
| 21 | struct SubGridIntersector1Moeller |
| 22 | { |
| 23 | typedef SubGridQBVHN<N> Primitive; |
| 24 | typedef SubGridQuadMIntersector1MoellerTrumbore<4,filter> Precalculations; |
| 25 | |
| 26 | static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid) |
| 27 | { |
| 28 | STAT3(normal.trav_prims,1,1,1); |
| 29 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 30 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 31 | |
| 32 | Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); |
| 33 | pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid); |
| 34 | } |
| 35 | |
| 36 | static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid) |
| 37 | { |
| 38 | STAT3(shadow.trav_prims,1,1,1); |
| 39 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 40 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 41 | |
| 42 | Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); |
| 43 | return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid); |
| 44 | } |
| 45 | |
| 46 | static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid) |
| 47 | { |
| 48 | STAT3(point_query.trav_prims,1,1,1); |
| 49 | AccelSet* accel = (AccelSet*)context->scene->get(subgrid.geomID()); |
| 50 | assert(accel); |
| 51 | context->geomID = subgrid.geomID(); |
| 52 | context->primID = subgrid.primID(); |
| 53 | return accel->pointQuery(query, context); |
| 54 | } |
| 55 | |
| 56 | template<bool robust> |
| 57 | static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 58 | { |
| 59 | BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; |
| 60 | |
| 61 | for (size_t i=0;i<num;i++) |
| 62 | { |
| 63 | vfloat<N> dist; |
| 64 | size_t mask = isec1.intersect(&prim[i].qnode,tray,dist); |
| 65 | #if defined(__AVX__) |
| 66 | STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1); |
| 67 | #endif |
| 68 | while(mask != 0) |
| 69 | { |
| 70 | const size_t ID = bscf(mask); |
| 71 | assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); |
| 72 | |
| 73 | if (unlikely(dist[ID] > ray.tfar)) continue; |
| 74 | intersect(pre,ray,context,prim[i].subgrid(ID)); |
| 75 | } |
| 76 | } |
| 77 | } |
| 78 | template<bool robust> |
| 79 | static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 80 | |
| 81 | { |
| 82 | BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; |
| 83 | |
| 84 | for (size_t i=0;i<num;i++) |
| 85 | { |
| 86 | vfloat<N> dist; |
| 87 | size_t mask = isec1.intersect(&prim[i].qnode,tray,dist); |
| 88 | while(mask != 0) |
| 89 | { |
| 90 | const size_t ID = bscf(mask); |
| 91 | assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); |
| 92 | |
| 93 | if (occluded(pre,ray,context,prim[i].subgrid(ID))) |
| 94 | return true; |
| 95 | } |
| 96 | } |
| 97 | return false; |
| 98 | } |
| 99 | |
| 100 | static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node) |
| 101 | { |
| 102 | bool changed = false; |
| 103 | for (size_t i=0;i<num;i++) |
| 104 | { |
| 105 | vfloat<N> dist; |
| 106 | size_t mask; |
| 107 | if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) { |
| 108 | mask = BVHNQuantizedBaseNodePointQuerySphere1<N>::pointQuery(&prim[i].qnode,tquery,dist); |
| 109 | } else { |
| 110 | mask = BVHNQuantizedBaseNodePointQueryAABB1<N>::pointQuery(&prim[i].qnode,tquery,dist); |
| 111 | } |
| 112 | while(mask != 0) |
| 113 | { |
| 114 | const size_t ID = bscf(mask); |
| 115 | assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); |
| 116 | changed |= pointQuery(query, context, prim[i].subgrid(ID)); |
| 117 | } |
| 118 | } |
| 119 | return changed; |
| 120 | } |
| 121 | }; |
| 122 | |
| 123 | template<int N, bool filter> |
| 124 | struct SubGridIntersector1Pluecker |
| 125 | { |
| 126 | typedef SubGridQBVHN<N> Primitive; |
| 127 | typedef SubGridQuadMIntersector1Pluecker<4,filter> Precalculations; |
| 128 | |
| 129 | static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid) |
| 130 | { |
| 131 | STAT3(normal.trav_prims,1,1,1); |
| 132 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 133 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 134 | |
| 135 | Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); |
| 136 | pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid); |
| 137 | } |
| 138 | |
| 139 | static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid) |
| 140 | { |
| 141 | STAT3(shadow.trav_prims,1,1,1); |
| 142 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 143 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 144 | |
| 145 | Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); |
| 146 | return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid); |
| 147 | } |
| 148 | |
| 149 | static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid) |
| 150 | { |
| 151 | STAT3(point_query.trav_prims,1,1,1); |
| 152 | AccelSet* accel = (AccelSet*)context->scene->get(subgrid.geomID()); |
| 153 | context->geomID = subgrid.geomID(); |
| 154 | context->primID = subgrid.primID(); |
| 155 | return accel->pointQuery(query, context); |
| 156 | } |
| 157 | |
| 158 | template<bool robust> |
| 159 | static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 160 | { |
| 161 | BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; |
| 162 | |
| 163 | for (size_t i=0;i<num;i++) |
| 164 | { |
| 165 | vfloat<N> dist; |
| 166 | size_t mask = isec1.intersect(&prim[i].qnode,tray,dist); |
| 167 | #if defined(__AVX__) |
| 168 | STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1); |
| 169 | #endif |
| 170 | while(mask != 0) |
| 171 | { |
| 172 | const size_t ID = bscf(mask); |
| 173 | assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); |
| 174 | |
| 175 | if (unlikely(dist[ID] > ray.tfar)) continue; |
| 176 | intersect(pre,ray,context,prim[i].subgrid(ID)); |
| 177 | } |
| 178 | } |
| 179 | } |
| 180 | |
| 181 | template<bool robust> |
| 182 | static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 183 | { |
| 184 | BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; |
| 185 | |
| 186 | for (size_t i=0;i<num;i++) |
| 187 | { |
| 188 | vfloat<N> dist; |
| 189 | size_t mask = isec1.intersect(&prim[i].qnode,tray,dist); |
| 190 | while(mask != 0) |
| 191 | { |
| 192 | const size_t ID = bscf(mask); |
| 193 | assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); |
| 194 | |
| 195 | if (occluded(pre,ray,context,prim[i].subgrid(ID))) |
| 196 | return true; |
| 197 | } |
| 198 | } |
| 199 | return false; |
| 200 | } |
| 201 | |
| 202 | static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node) |
| 203 | { |
| 204 | bool changed = false; |
| 205 | for (size_t i=0;i<num;i++) |
| 206 | { |
| 207 | vfloat<N> dist; |
| 208 | size_t mask; |
| 209 | if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) { |
| 210 | mask = BVHNQuantizedBaseNodePointQuerySphere1<N>::pointQuery(&prim[i].qnode,tquery,dist); |
| 211 | } else { |
| 212 | mask = BVHNQuantizedBaseNodePointQueryAABB1<N>::pointQuery(&prim[i].qnode,tquery,dist); |
| 213 | } |
| 214 | #if defined(__AVX__) |
| 215 | STAT3(point_query.trav_hit_boxes[popcnt(mask)],1,1,1); |
| 216 | #endif |
| 217 | while(mask != 0) |
| 218 | { |
| 219 | const size_t ID = bscf(mask); |
| 220 | assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); |
| 221 | changed |= pointQuery(query, context, prim[i].subgrid(ID)); |
| 222 | } |
| 223 | } |
| 224 | return changed; |
| 225 | } |
| 226 | }; |
| 227 | |
| 228 | template<int N, int K, bool filter> |
| 229 | struct SubGridIntersectorKMoeller |
| 230 | { |
| 231 | typedef SubGridQBVHN<N> Primitive; |
| 232 | typedef SubGridQuadMIntersectorKMoellerTrumbore<4,K,filter> Precalculations; |
| 233 | |
| 234 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid) |
| 235 | { |
| 236 | Vec3fa vtx[16]; |
| 237 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 238 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 239 | |
| 240 | subgrid.gather(vtx,context->scene); |
| 241 | for (unsigned int i=0; i<4; i++) |
| 242 | { |
| 243 | const Vec3vf<K> p0 = vtx[i*4+0]; |
| 244 | const Vec3vf<K> p1 = vtx[i*4+1]; |
| 245 | const Vec3vf<K> p2 = vtx[i*4+2]; |
| 246 | const Vec3vf<K> p3 = vtx[i*4+3]; |
| 247 | STAT3(normal.trav_prims,1,popcnt(valid_i),K); |
| 248 | pre.intersectK(valid_i,ray,p0,p1,p2,p3,g,subgrid,i,IntersectKEpilogM<4,K,filter>(ray,context,subgrid.geomID(),subgrid.primID(),i)); |
| 249 | } |
| 250 | } |
| 251 | |
| 252 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid) |
| 253 | { |
| 254 | vbool<K> valid0 = valid_i; |
| 255 | Vec3fa vtx[16]; |
| 256 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 257 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 258 | |
| 259 | subgrid.gather(vtx,context->scene); |
| 260 | for (unsigned int i=0; i<4; i++) |
| 261 | { |
| 262 | const Vec3vf<K> p0 = vtx[i*4+0]; |
| 263 | const Vec3vf<K> p1 = vtx[i*4+1]; |
| 264 | const Vec3vf<K> p2 = vtx[i*4+2]; |
| 265 | const Vec3vf<K> p3 = vtx[i*4+3]; |
| 266 | STAT3(shadow.trav_prims,1,popcnt(valid0),K); |
| 267 | pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)); |
| 268 | if (none(valid0)) break; |
| 269 | } |
| 270 | return !valid0; |
| 271 | } |
| 272 | |
| 273 | static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid) |
| 274 | { |
| 275 | STAT3(normal.trav_prims,1,1,1); |
| 276 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 277 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 278 | |
| 279 | Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); |
| 280 | pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid); |
| 281 | } |
| 282 | |
| 283 | static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid) |
| 284 | { |
| 285 | STAT3(shadow.trav_prims,1,1,1); |
| 286 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 287 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 288 | Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); |
| 289 | return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid); |
| 290 | } |
| 291 | |
| 292 | template<bool robust> |
| 293 | static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) |
| 294 | { |
| 295 | BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK; |
| 296 | for (size_t j=0;j<num;j++) |
| 297 | { |
| 298 | size_t m_valid = movemask(prim[j].qnode.validMask()); |
| 299 | vfloat<K> dist; |
| 300 | while(m_valid) |
| 301 | { |
| 302 | const size_t i = bscf(m_valid); |
| 303 | if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue; |
| 304 | intersect(valid,pre,ray,context,prim[j].subgrid(i)); |
| 305 | } |
| 306 | } |
| 307 | } |
| 308 | |
| 309 | template<bool robust> |
| 310 | static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) |
| 311 | { |
| 312 | BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK; |
| 313 | vbool<K> valid0 = valid; |
| 314 | for (size_t j=0;j<num;j++) |
| 315 | { |
| 316 | size_t m_valid = movemask(prim[j].qnode.validMask()); |
| 317 | vfloat<K> dist; |
| 318 | while(m_valid) |
| 319 | { |
| 320 | const size_t i = bscf(m_valid); |
| 321 | if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue; |
| 322 | valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i)); |
| 323 | if (none(valid0)) break; |
| 324 | } |
| 325 | } |
| 326 | return !valid0; |
| 327 | } |
| 328 | |
| 329 | template<bool robust> |
| 330 | static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 331 | { |
| 332 | BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; |
| 333 | |
| 334 | for (size_t i=0;i<num;i++) |
| 335 | { |
| 336 | vfloat<N> dist; |
| 337 | size_t mask = isec1.intersect(&prim[i].qnode,tray,dist); |
| 338 | while(mask != 0) |
| 339 | { |
| 340 | const size_t ID = bscf(mask); |
| 341 | assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); |
| 342 | |
| 343 | if (unlikely(dist[ID] > ray.tfar[k])) continue; |
| 344 | intersect(pre,ray,k,context,prim[i].subgrid(ID)); |
| 345 | } |
| 346 | } |
| 347 | } |
| 348 | |
| 349 | template<bool robust> |
| 350 | static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 351 | { |
| 352 | BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; |
| 353 | |
| 354 | for (size_t i=0;i<num;i++) |
| 355 | { |
| 356 | vfloat<N> dist; |
| 357 | size_t mask = isec1.intersect(&prim[i].qnode,tray,dist); |
| 358 | while(mask != 0) |
| 359 | { |
| 360 | const size_t ID = bscf(mask); |
| 361 | assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); |
| 362 | |
| 363 | if (occluded(pre,ray,k,context,prim[i].subgrid(ID))) |
| 364 | return true; |
| 365 | } |
| 366 | } |
| 367 | return false; |
| 368 | } |
| 369 | }; |
| 370 | |
| 371 | |
| 372 | template<int N, int K, bool filter> |
| 373 | struct SubGridIntersectorKPluecker |
| 374 | { |
| 375 | typedef SubGridQBVHN<N> Primitive; |
| 376 | typedef SubGridQuadMIntersectorKPluecker<4,K,filter> Precalculations; |
| 377 | |
| 378 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid) |
| 379 | { |
| 380 | Vec3fa vtx[16]; |
| 381 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 382 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 383 | |
| 384 | subgrid.gather(vtx,context->scene); |
| 385 | for (unsigned int i=0; i<4; i++) |
| 386 | { |
| 387 | const Vec3vf<K> p0 = vtx[i*4+0]; |
| 388 | const Vec3vf<K> p1 = vtx[i*4+1]; |
| 389 | const Vec3vf<K> p2 = vtx[i*4+2]; |
| 390 | const Vec3vf<K> p3 = vtx[i*4+3]; |
| 391 | STAT3(normal.trav_prims,1,popcnt(valid_i),K); |
| 392 | pre.intersectK(valid_i,ray,p0,p1,p2,p3,g,subgrid,i,IntersectKEpilogM<4,K,filter>(ray,context,subgrid.geomID(),subgrid.primID(),i)); |
| 393 | } |
| 394 | } |
| 395 | |
| 396 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid) |
| 397 | { |
| 398 | vbool<K> valid0 = valid_i; |
| 399 | Vec3fa vtx[16]; |
| 400 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 401 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 402 | |
| 403 | subgrid.gather(vtx,context->scene); |
| 404 | for (unsigned int i=0; i<4; i++) |
| 405 | { |
| 406 | const Vec3vf<K> p0 = vtx[i*4+0]; |
| 407 | const Vec3vf<K> p1 = vtx[i*4+1]; |
| 408 | const Vec3vf<K> p2 = vtx[i*4+2]; |
| 409 | const Vec3vf<K> p3 = vtx[i*4+3]; |
| 410 | STAT3(shadow.trav_prims,1,popcnt(valid0),K); |
| 411 | pre.occludedK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)); |
| 412 | if (none(valid0)) break; |
| 413 | } |
| 414 | return !valid0; |
| 415 | } |
| 416 | |
| 417 | static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid) |
| 418 | { |
| 419 | STAT3(normal.trav_prims,1,1,1); |
| 420 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 421 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 422 | |
| 423 | Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); |
| 424 | pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid); |
| 425 | } |
| 426 | |
| 427 | static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid) |
| 428 | { |
| 429 | STAT3(shadow.trav_prims,1,1,1); |
| 430 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 431 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 432 | Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); |
| 433 | return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid); |
| 434 | } |
| 435 | |
| 436 | template<bool robust> |
| 437 | static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) |
| 438 | { |
| 439 | BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK; |
| 440 | for (size_t j=0;j<num;j++) |
| 441 | { |
| 442 | size_t m_valid = movemask(prim[j].qnode.validMask()); |
| 443 | vfloat<K> dist; |
| 444 | while(m_valid) |
| 445 | { |
| 446 | const size_t i = bscf(m_valid); |
| 447 | if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue; |
| 448 | intersect(valid,pre,ray,context,prim[j].subgrid(i)); |
| 449 | } |
| 450 | } |
| 451 | } |
| 452 | |
| 453 | template<bool robust> |
| 454 | static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) |
| 455 | { |
| 456 | BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK; |
| 457 | vbool<K> valid0 = valid; |
| 458 | for (size_t j=0;j<num;j++) |
| 459 | { |
| 460 | size_t m_valid = movemask(prim[j].qnode.validMask()); |
| 461 | vfloat<K> dist; |
| 462 | while(m_valid) |
| 463 | { |
| 464 | const size_t i = bscf(m_valid); |
| 465 | if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue; |
| 466 | valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i)); |
| 467 | if (none(valid0)) break; |
| 468 | } |
| 469 | } |
| 470 | return !valid0; |
| 471 | } |
| 472 | |
| 473 | template<bool robust> |
| 474 | static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 475 | { |
| 476 | BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; |
| 477 | |
| 478 | for (size_t i=0;i<num;i++) |
| 479 | { |
| 480 | vfloat<N> dist; |
| 481 | size_t mask = isec1.intersect(&prim[i].qnode,tray,dist); |
| 482 | while(mask != 0) |
| 483 | { |
| 484 | const size_t ID = bscf(mask); |
| 485 | assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); |
| 486 | |
| 487 | if (unlikely(dist[ID] > ray.tfar[k])) continue; |
| 488 | intersect(pre,ray,k,context,prim[i].subgrid(ID)); |
| 489 | } |
| 490 | } |
| 491 | } |
| 492 | |
| 493 | template<bool robust> |
| 494 | static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 495 | { |
| 496 | BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; |
| 497 | |
| 498 | for (size_t i=0;i<num;i++) |
| 499 | { |
| 500 | vfloat<N> dist; |
| 501 | size_t mask = isec1.intersect(&prim[i].qnode,tray,dist); |
| 502 | while(mask != 0) |
| 503 | { |
| 504 | const size_t ID = bscf(mask); |
| 505 | assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); |
| 506 | |
| 507 | if (occluded(pre,ray,k,context,prim[i].subgrid(ID))) |
| 508 | return true; |
| 509 | } |
| 510 | } |
| 511 | return false; |
| 512 | } |
| 513 | }; |
| 514 | } |
| 515 | } |
| 516 | |