| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "subgrid_intersector.h" |
| 7 | |
| 8 | namespace embree |
| 9 | { |
| 10 | namespace isa |
| 11 | { |
| 12 | template<int N, bool filter> |
| 13 | struct SubGridMBIntersector1Pluecker |
| 14 | { |
| 15 | typedef SubGridMBQBVHN<N> Primitive; |
| 16 | typedef SubGridQuadMIntersector1Pluecker<4,filter> Precalculations; |
| 17 | |
| 18 | static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid) |
| 19 | { |
| 20 | STAT3(normal.trav_prims,1,1,1); |
| 21 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 22 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 23 | |
| 24 | float ftime; |
| 25 | const int itime = mesh->timeSegment(ray.time(), ftime); |
| 26 | Vec3vf4 v0,v1,v2,v3; subgrid.gatherMB(v0,v1,v2,v3,context->scene,itime,ftime); |
| 27 | pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid); |
| 28 | } |
| 29 | |
| 30 | static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid) |
| 31 | { |
| 32 | STAT3(shadow.trav_prims,1,1,1); |
| 33 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 34 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 35 | |
| 36 | float ftime; |
| 37 | const int itime = mesh->timeSegment(ray.time(), ftime); |
| 38 | |
| 39 | Vec3vf4 v0,v1,v2,v3; subgrid.gatherMB(v0,v1,v2,v3,context->scene,itime,ftime); |
| 40 | return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid); |
| 41 | } |
| 42 | |
| 43 | static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid) |
| 44 | { |
| 45 | return PrimitivePointQuery1<Primitive>::pointQuery(query, context, subgrid); |
| 46 | } |
| 47 | |
| 48 | template<bool robust> |
| 49 | static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 50 | { |
| 51 | BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; |
| 52 | for (size_t i=0;i<num;i++) |
| 53 | { |
| 54 | vfloat<N> dist; |
| 55 | const float time = prim[i].adjustTime(ray.time()); |
| 56 | |
| 57 | assert(time <= 1.0f); |
| 58 | size_t mask = isec1.intersect(&prim[i].qnode,tray,time,dist); |
| 59 | #if defined(__AVX__) |
| 60 | STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1); |
| 61 | #endif |
| 62 | while(mask != 0) |
| 63 | { |
| 64 | const size_t ID = bscf(mask); |
| 65 | if (unlikely(dist[ID] > ray.tfar)) continue; |
| 66 | intersect(pre,ray,context,prim[i].subgrid(ID)); |
| 67 | } |
| 68 | } |
| 69 | } |
| 70 | |
| 71 | template<bool robust> |
| 72 | static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 73 | { |
| 74 | BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; |
| 75 | for (size_t i=0;i<num;i++) |
| 76 | { |
| 77 | const float time = prim[i].adjustTime(ray.time()); |
| 78 | assert(time <= 1.0f); |
| 79 | vfloat<N> dist; |
| 80 | size_t mask = isec1.intersect(&prim[i].qnode,tray,time,dist); |
| 81 | while(mask != 0) |
| 82 | { |
| 83 | const size_t ID = bscf(mask); |
| 84 | if (occluded(pre,ray,context,prim[i].subgrid(ID))) |
| 85 | return true; |
| 86 | } |
| 87 | } |
| 88 | return false; |
| 89 | } |
| 90 | |
| 91 | static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node) |
| 92 | { |
| 93 | assert(false && "not implemented" ); |
| 94 | return false; |
| 95 | } |
| 96 | }; |
| 97 | |
| 98 | |
| 99 | template<int N, int K, bool filter> |
| 100 | struct SubGridMBIntersectorKPluecker |
| 101 | { |
| 102 | typedef SubGridMBQBVHN<N> Primitive; |
| 103 | typedef SubGridQuadMIntersectorKPluecker<4,K,filter> Precalculations; |
| 104 | |
| 105 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid) |
| 106 | { |
| 107 | size_t m_valid = movemask(valid_i); |
| 108 | while(m_valid) |
| 109 | { |
| 110 | size_t ID = bscf(m_valid); |
| 111 | intersect(pre,ray,ID,context,subgrid); |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid) |
| 116 | { |
| 117 | vbool<K> valid0 = valid_i; |
| 118 | size_t m_valid = movemask(valid_i); |
| 119 | while(m_valid) |
| 120 | { |
| 121 | size_t ID = bscf(m_valid); |
| 122 | if (occluded(pre,ray,ID,context,subgrid)) |
| 123 | clear(valid0,ID); |
| 124 | } |
| 125 | return !valid0; |
| 126 | } |
| 127 | |
| 128 | static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid) |
| 129 | { |
| 130 | STAT3(normal.trav_prims,1,1,1); |
| 131 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 132 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 133 | |
| 134 | vfloat<K> ftime; |
| 135 | const vint<K> itime = mesh->timeSegment<K>(ray.time(), ftime); |
| 136 | Vec3vf4 v0,v1,v2,v3; subgrid.gatherMB(v0,v1,v2,v3,context->scene,itime[k],ftime[k]); |
| 137 | pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid); |
| 138 | } |
| 139 | |
| 140 | static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid) |
| 141 | { |
| 142 | STAT3(shadow.trav_prims,1,1,1); |
| 143 | const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID()); |
| 144 | const GridMesh::Grid &g = mesh->grid(subgrid.primID()); |
| 145 | |
| 146 | vfloat<K> ftime; |
| 147 | const vint<K> itime = mesh->timeSegment<K>(ray.time(), ftime); |
| 148 | Vec3vf4 v0,v1,v2,v3; subgrid.gatherMB(v0,v1,v2,v3,context->scene,itime[k],ftime[k]); |
| 149 | return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid); |
| 150 | } |
| 151 | |
| 152 | template<bool robust> |
| 153 | static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) |
| 154 | { |
| 155 | BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK; |
| 156 | for (size_t j=0;j<num;j++) |
| 157 | { |
| 158 | size_t m_valid = movemask(prim[j].qnode.validMask()); |
| 159 | const vfloat<K> time = prim[j].template adjustTime<K>(ray.time()); |
| 160 | |
| 161 | vfloat<K> dist; |
| 162 | while(m_valid) |
| 163 | { |
| 164 | const size_t i = bscf(m_valid); |
| 165 | if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,time,dist))) continue; |
| 166 | intersect(valid,pre,ray,context,prim[j].subgrid(i)); |
| 167 | } |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | template<bool robust> |
| 172 | static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) |
| 173 | { |
| 174 | BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK; |
| 175 | |
| 176 | vbool<K> valid0 = valid; |
| 177 | for (size_t j=0;j<num;j++) |
| 178 | { |
| 179 | size_t m_valid = movemask(prim[j].qnode.validMask()); |
| 180 | const vfloat<K> time = prim[j].template adjustTime<K>(ray.time()); |
| 181 | vfloat<K> dist; |
| 182 | while(m_valid) |
| 183 | { |
| 184 | const size_t i = bscf(m_valid); |
| 185 | if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,time,dist))) continue; |
| 186 | valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i)); |
| 187 | if (none(valid0)) break; |
| 188 | } |
| 189 | } |
| 190 | return !valid0; |
| 191 | } |
| 192 | |
| 193 | template<bool robust> |
| 194 | static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 195 | { |
| 196 | BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; |
| 197 | for (size_t i=0;i<num;i++) |
| 198 | { |
| 199 | vfloat<N> dist; |
| 200 | const float time = prim[i].adjustTime(ray.time()[k]); |
| 201 | assert(time <= 1.0f); |
| 202 | |
| 203 | size_t mask = isec1.intersect(&prim[i].qnode,tray,time,dist); |
| 204 | while(mask != 0) |
| 205 | { |
| 206 | const size_t ID = bscf(mask); |
| 207 | if (unlikely(dist[ID] > ray.tfar[k])) continue; |
| 208 | intersect(pre,ray,k,context,prim[i].subgrid(ID)); |
| 209 | } |
| 210 | } |
| 211 | } |
| 212 | |
| 213 | template<bool robust> |
| 214 | static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 215 | { |
| 216 | BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; |
| 217 | |
| 218 | for (size_t i=0;i<num;i++) |
| 219 | { |
| 220 | vfloat<N> dist; |
| 221 | const float time = prim[i].adjustTime(ray.time()[k]); |
| 222 | assert(time <= 1.0f); |
| 223 | |
| 224 | size_t mask = isec1.intersect(&prim[i].qnode,tray,time,dist); |
| 225 | while(mask != 0) |
| 226 | { |
| 227 | const size_t ID = bscf(mask); |
| 228 | if (occluded(pre,ray,k,context,prim[i].subgrid(ID))) |
| 229 | return true; |
| 230 | } |
| 231 | } |
| 232 | return false; |
| 233 | } |
| 234 | }; |
| 235 | } |
| 236 | } |
| 237 | |