| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "../geometry/primitive.h" |
| 7 | #include "bspline_patch.h" |
| 8 | #include "bezier_patch.h" |
| 9 | #include "gregory_patch.h" |
| 10 | #include "gregory_patch_dense.h" |
| 11 | #include "tessellation.h" |
| 12 | #include "tessellation_cache.h" |
| 13 | #include "gridrange.h" |
| 14 | #include "patch_eval_grid.h" |
| 15 | #include "feature_adaptive_eval_grid.h" |
| 16 | #include "../common/scene_subdiv_mesh.h" |
| 17 | |
| 18 | namespace embree |
| 19 | { |
| 20 | struct __aligned(64) SubdivPatch1Base |
| 21 | { |
| 22 | public: |
| 23 | |
| 24 | enum Type { |
| 25 | INVALID_PATCH = 0, |
| 26 | BSPLINE_PATCH = 1, |
| 27 | BEZIER_PATCH = 2, |
| 28 | GREGORY_PATCH = 3, |
| 29 | EVAL_PATCH = 5, |
| 30 | BILINEAR_PATCH = 6, |
| 31 | }; |
| 32 | |
| 33 | enum Flags { |
| 34 | TRANSITION_PATCH = 16, |
| 35 | }; |
| 36 | |
| 37 | /*! Default constructor. */ |
| 38 | __forceinline SubdivPatch1Base () {} |
| 39 | |
| 40 | SubdivPatch1Base (const unsigned int gID, |
| 41 | const unsigned int pID, |
| 42 | const unsigned int subPatch, |
| 43 | const SubdivMesh *const mesh, |
| 44 | const size_t time, |
| 45 | const Vec2f uv[4], |
| 46 | const float edge_level[4], |
| 47 | const int subdiv[4], |
| 48 | const int simd_width); |
| 49 | |
| 50 | __forceinline bool needsStitching() const { |
| 51 | return flags & TRANSITION_PATCH; |
| 52 | } |
| 53 | |
| 54 | __forceinline Vec2f getUV(const size_t i) const { |
| 55 | return Vec2f((float)u[i],(float)v[i]) * (8.0f/0x10000); |
| 56 | } |
| 57 | |
| 58 | static void computeEdgeLevels(const float edge_level[4], const int subdiv[4], float level[4]); |
| 59 | static Vec2i computeGridSize(const float level[4]); |
| 60 | bool updateEdgeLevels(const float edge_level[4], const int subdiv[4], const SubdivMesh *const mesh, const int simd_width); |
| 61 | |
| 62 | public: |
| 63 | |
| 64 | __forceinline size_t getGridBytes() const { |
| 65 | const size_t grid_size_xyzuv = (grid_size_simd_blocks * VSIZEX) * 4; |
| 66 | return 64*((grid_size_xyzuv+15) / 16); |
| 67 | } |
| 68 | |
| 69 | __forceinline void write_lock() { mtx.lock(); } |
| 70 | __forceinline void write_unlock() { mtx.unlock(); } |
| 71 | __forceinline bool try_write_lock() { return mtx.try_lock(); } |
| 72 | //__forceinline bool try_read_lock() { return mtx.try_read_lock(); } |
| 73 | |
| 74 | __forceinline void resetRootRef() { |
| 75 | //assert( mtx.hasInitialState() ); |
| 76 | root_ref = SharedLazyTessellationCache::Tag(); |
| 77 | } |
| 78 | |
| 79 | __forceinline SharedLazyTessellationCache::CacheEntry& entry() { |
| 80 | return (SharedLazyTessellationCache::CacheEntry&) root_ref; |
| 81 | } |
| 82 | |
| 83 | public: |
| 84 | __forceinline unsigned int geomID() const { |
| 85 | return geom; |
| 86 | } |
| 87 | |
| 88 | __forceinline unsigned int primID() const { |
| 89 | return prim; |
| 90 | } |
| 91 | |
| 92 | public: |
| 93 | SharedLazyTessellationCache::Tag root_ref; |
| 94 | SpinLock mtx; |
| 95 | |
| 96 | unsigned short u[4]; //!< 16bit discretized u,v coordinates |
| 97 | unsigned short v[4]; |
| 98 | float level[4]; |
| 99 | |
| 100 | unsigned char flags; |
| 101 | unsigned char type; |
| 102 | unsigned short grid_u_res; |
| 103 | unsigned int geom; //!< geometry ID of the subdivision mesh this patch belongs to |
| 104 | unsigned int prim; //!< primitive ID of this subdivision patch |
| 105 | unsigned short grid_v_res; |
| 106 | |
| 107 | unsigned short grid_size_simd_blocks; |
| 108 | unsigned int time_; |
| 109 | |
| 110 | struct PatchHalfEdge { |
| 111 | const HalfEdge* edge; |
| 112 | unsigned subPatch; |
| 113 | }; |
| 114 | |
| 115 | Vec3fa patch_v[4][4]; |
| 116 | |
| 117 | const HalfEdge *edge() const { return ((PatchHalfEdge*)patch_v)->edge; } |
| 118 | unsigned time() const { return time_; } |
| 119 | unsigned subPatch() const { return ((PatchHalfEdge*)patch_v)->subPatch; } |
| 120 | |
| 121 | void set_edge(const HalfEdge *h) const { ((PatchHalfEdge*)patch_v)->edge = h; } |
| 122 | void set_subPatch(const unsigned s) const { ((PatchHalfEdge*)patch_v)->subPatch = s; } |
| 123 | }; |
| 124 | |
| 125 | namespace isa |
| 126 | { |
| 127 | Vec3fa patchEval(const SubdivPatch1Base& patch, const float uu, const float vv); |
| 128 | Vec3fa patchNormal(const SubdivPatch1Base& patch, const float uu, const float vv); |
| 129 | |
| 130 | template<typename simdf> |
| 131 | Vec3<simdf> patchEval(const SubdivPatch1Base& patch, const simdf& uu, const simdf& vv); |
| 132 | |
| 133 | template<typename simdf> |
| 134 | Vec3<simdf> patchNormal(const SubdivPatch1Base& patch, const simdf& uu, const simdf& vv); |
| 135 | |
| 136 | |
| 137 | /* eval grid over patch and stich edges when required */ |
| 138 | void evalGrid(const SubdivPatch1Base& patch, |
| 139 | const unsigned x0, const unsigned x1, |
| 140 | const unsigned y0, const unsigned y1, |
| 141 | const unsigned swidth, const unsigned sheight, |
| 142 | float *__restrict__ const grid_x, |
| 143 | float *__restrict__ const grid_y, |
| 144 | float *__restrict__ const grid_z, |
| 145 | float *__restrict__ const grid_u, |
| 146 | float *__restrict__ const grid_v, |
| 147 | const SubdivMesh* const geom); |
| 148 | |
| 149 | /* eval grid over patch and stich edges when required */ |
| 150 | BBox3fa evalGridBounds(const SubdivPatch1Base& patch, |
| 151 | const unsigned x0, const unsigned x1, |
| 152 | const unsigned y0, const unsigned y1, |
| 153 | const unsigned swidth, const unsigned sheight, |
| 154 | const SubdivMesh* const geom); |
| 155 | } |
| 156 | } |
| 157 | |