1 | |
2 | #include "rasterization.h" |
3 | |
4 | #include <vector> |
5 | #include "arithmetics.hpp" |
6 | |
7 | namespace msdfgen { |
8 | |
9 | void rasterize(const BitmapRef<float, 1> &output, const Shape &shape, const Projection &projection, FillRule fillRule) { |
10 | Scanline scanline; |
11 | for (int y = 0; y < output.height; ++y) { |
12 | int row = shape.inverseYAxis ? output.height-y-1 : y; |
13 | shape.scanline(scanline, projection.unprojectY(y+.5)); |
14 | for (int x = 0; x < output.width; ++x) |
15 | *output(x, row) = (float) scanline.filled(projection.unprojectX(x+.5), fillRule); |
16 | } |
17 | } |
18 | |
19 | void distanceSignCorrection(const BitmapRef<float, 1> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) { |
20 | Scanline scanline; |
21 | for (int y = 0; y < sdf.height; ++y) { |
22 | int row = shape.inverseYAxis ? sdf.height-y-1 : y; |
23 | shape.scanline(scanline, projection.unprojectY(y+.5)); |
24 | for (int x = 0; x < sdf.width; ++x) { |
25 | bool fill = scanline.filled(projection.unprojectX(x+.5), fillRule); |
26 | float &sd = *sdf(x, row); |
27 | if ((sd > .5f) != fill) |
28 | sd = 1.f-sd; |
29 | } |
30 | } |
31 | } |
32 | |
33 | template <int N> |
34 | static void multiDistanceSignCorrection(const BitmapRef<float, N> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) { |
35 | int w = sdf.width, h = sdf.height; |
36 | if (!(w*h)) |
37 | return; |
38 | Scanline scanline; |
39 | bool ambiguous = false; |
40 | std::vector<char> matchMap; |
41 | matchMap.resize(w*h); |
42 | char *match = &matchMap[0]; |
43 | for (int y = 0; y < h; ++y) { |
44 | int row = shape.inverseYAxis ? h-y-1 : y; |
45 | shape.scanline(scanline, projection.unprojectY(y+.5)); |
46 | for (int x = 0; x < w; ++x) { |
47 | bool fill = scanline.filled(projection.unprojectX(x+.5), fillRule); |
48 | float *msd = sdf(x, row); |
49 | float sd = median(msd[0], msd[1], msd[2]); |
50 | if (sd == .5f) |
51 | ambiguous = true; |
52 | else if ((sd > .5f) != fill) { |
53 | msd[0] = 1.f-msd[0]; |
54 | msd[1] = 1.f-msd[1]; |
55 | msd[2] = 1.f-msd[2]; |
56 | *match = -1; |
57 | } else |
58 | *match = 1; |
59 | if (N >= 4 && (msd[3] > .5f) != fill) |
60 | msd[3] = 1.f-msd[3]; |
61 | ++match; |
62 | } |
63 | } |
64 | // This step is necessary to avoid artifacts when whole shape is inverted |
65 | if (ambiguous) { |
66 | match = &matchMap[0]; |
67 | for (int y = 0; y < h; ++y) { |
68 | int row = shape.inverseYAxis ? h-y-1 : y; |
69 | for (int x = 0; x < w; ++x) { |
70 | if (!*match) { |
71 | int neighborMatch = 0; |
72 | if (x > 0) neighborMatch += *(match-1); |
73 | if (x < w-1) neighborMatch += *(match+1); |
74 | if (y > 0) neighborMatch += *(match-w); |
75 | if (y < h-1) neighborMatch += *(match+w); |
76 | if (neighborMatch < 0) { |
77 | float *msd = sdf(x, row); |
78 | msd[0] = 1.f-msd[0]; |
79 | msd[1] = 1.f-msd[1]; |
80 | msd[2] = 1.f-msd[2]; |
81 | } |
82 | } |
83 | ++match; |
84 | } |
85 | } |
86 | } |
87 | } |
88 | |
89 | void distanceSignCorrection(const BitmapRef<float, 3> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) { |
90 | multiDistanceSignCorrection(sdf, shape, projection, fillRule); |
91 | } |
92 | |
93 | void distanceSignCorrection(const BitmapRef<float, 4> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) { |
94 | multiDistanceSignCorrection(sdf, shape, projection, fillRule); |
95 | } |
96 | |
97 | // Legacy API |
98 | |
99 | void rasterize(const BitmapRef<float, 1> &output, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) { |
100 | rasterize(output, shape, Projection(scale, translate), fillRule); |
101 | } |
102 | |
103 | void distanceSignCorrection(const BitmapRef<float, 1> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) { |
104 | distanceSignCorrection(sdf, shape, Projection(scale, translate), fillRule); |
105 | } |
106 | |
107 | void distanceSignCorrection(const BitmapRef<float, 3> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) { |
108 | distanceSignCorrection(sdf, shape, Projection(scale, translate), fillRule); |
109 | } |
110 | |
111 | void distanceSignCorrection(const BitmapRef<float, 4> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) { |
112 | distanceSignCorrection(sdf, shape, Projection(scale, translate), fillRule); |
113 | } |
114 | |
115 | } |
116 | |