1 | /* |
2 | * KdTree.cpp |
3 | * RVO2-3D Library |
4 | * |
5 | * Copyright 2008 University of North Carolina at Chapel Hill |
6 | * |
7 | * Licensed under the Apache License, Version 2.0 (the "License"); |
8 | * you may not use this file except in compliance with the License. |
9 | * You may obtain a copy of the License at |
10 | * |
11 | * https://www.apache.org/licenses/LICENSE-2.0 |
12 | * |
13 | * Unless required by applicable law or agreed to in writing, software |
14 | * distributed under the License is distributed on an "AS IS" BASIS, |
15 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
16 | * See the License for the specific language governing permissions and |
17 | * limitations under the License. |
18 | * |
19 | * Please send all bug reports to <geom@cs.unc.edu>. |
20 | * |
21 | * The authors may be contacted via: |
22 | * |
23 | * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha |
24 | * Dept. of Computer Science |
25 | * 201 S. Columbia St. |
26 | * Frederick P. Brooks, Jr. Computer Science Bldg. |
27 | * Chapel Hill, N.C. 27599-3175 |
28 | * United States of America |
29 | * |
30 | * <https://gamma.cs.unc.edu/RVO2/> |
31 | */ |
32 | |
33 | #include "KdTree3d.h" |
34 | |
35 | #include <algorithm> |
36 | |
37 | #include "Agent3d.h" |
38 | #include "Definitions.h" |
39 | #include "RVOSimulator3d.h" |
40 | |
41 | namespace RVO3D { |
42 | const size_t RVO3D_MAX_LEAF_SIZE = 10; |
43 | |
44 | KdTree3D::KdTree3D(RVOSimulator3D *sim) : sim_(sim) { } |
45 | |
46 | void KdTree3D::buildAgentTree(std::vector<Agent3D *> agents) |
47 | { |
48 | agents_.swap(agents); |
49 | |
50 | if (!agents_.empty()) { |
51 | agentTree_.resize(2 * agents_.size() - 1); |
52 | buildAgentTreeRecursive(0, agents_.size(), 0); |
53 | } |
54 | } |
55 | |
56 | void KdTree3D::buildAgentTreeRecursive(size_t begin, size_t end, size_t node) |
57 | { |
58 | agentTree_[node].begin = begin; |
59 | agentTree_[node].end = end; |
60 | agentTree_[node].minCoord = agents_[begin]->position_; |
61 | agentTree_[node].maxCoord = agents_[begin]->position_; |
62 | |
63 | for (size_t i = begin + 1; i < end; ++i) { |
64 | agentTree_[node].maxCoord[0] = std::max(agentTree_[node].maxCoord[0], agents_[i]->position_.x()); |
65 | agentTree_[node].minCoord[0] = std::min(agentTree_[node].minCoord[0], agents_[i]->position_.x()); |
66 | agentTree_[node].maxCoord[1] = std::max(agentTree_[node].maxCoord[1], agents_[i]->position_.y()); |
67 | agentTree_[node].minCoord[1] = std::min(agentTree_[node].minCoord[1], agents_[i]->position_.y()); |
68 | agentTree_[node].maxCoord[2] = std::max(agentTree_[node].maxCoord[2], agents_[i]->position_.z()); |
69 | agentTree_[node].minCoord[2] = std::min(agentTree_[node].minCoord[2], agents_[i]->position_.z()); |
70 | } |
71 | |
72 | if (end - begin > RVO3D_MAX_LEAF_SIZE) { |
73 | /* No leaf node. */ |
74 | size_t coord; |
75 | |
76 | if (agentTree_[node].maxCoord[0] - agentTree_[node].minCoord[0] > agentTree_[node].maxCoord[1] - agentTree_[node].minCoord[1] && agentTree_[node].maxCoord[0] - agentTree_[node].minCoord[0] > agentTree_[node].maxCoord[2] - agentTree_[node].minCoord[2]) { |
77 | coord = 0; |
78 | } |
79 | else if (agentTree_[node].maxCoord[1] - agentTree_[node].minCoord[1] > agentTree_[node].maxCoord[2] - agentTree_[node].minCoord[2]) { |
80 | coord = 1; |
81 | } |
82 | else { |
83 | coord = 2; |
84 | } |
85 | |
86 | const float splitValue = 0.5f * (agentTree_[node].maxCoord[coord] + agentTree_[node].minCoord[coord]); |
87 | |
88 | size_t left = begin; |
89 | |
90 | size_t right = end; |
91 | |
92 | while (left < right) { |
93 | while (left < right && agents_[left]->position_[coord] < splitValue) { |
94 | ++left; |
95 | } |
96 | |
97 | while (right > left && agents_[right - 1]->position_[coord] >= splitValue) { |
98 | --right; |
99 | } |
100 | |
101 | if (left < right) { |
102 | std::swap(agents_[left], agents_[right - 1]); |
103 | ++left; |
104 | --right; |
105 | } |
106 | } |
107 | |
108 | size_t leftSize = left - begin; |
109 | |
110 | if (leftSize == 0) { |
111 | ++leftSize; |
112 | ++left; |
113 | ++right; |
114 | } |
115 | |
116 | agentTree_[node].left = node + 1; |
117 | agentTree_[node].right = node + 2 * leftSize; |
118 | |
119 | buildAgentTreeRecursive(begin, left, agentTree_[node].left); |
120 | buildAgentTreeRecursive(left, end, agentTree_[node].right); |
121 | } |
122 | } |
123 | |
124 | void KdTree3D::computeAgentNeighbors(Agent3D *agent, float rangeSq) const |
125 | { |
126 | queryAgentTreeRecursive(agent, rangeSq, 0); |
127 | } |
128 | |
129 | void KdTree3D::queryAgentTreeRecursive(Agent3D *agent, float &rangeSq, size_t node) const |
130 | { |
131 | if (agentTree_[node].end - agentTree_[node].begin <= RVO3D_MAX_LEAF_SIZE) { |
132 | for (size_t i = agentTree_[node].begin; i < agentTree_[node].end; ++i) { |
133 | agent->insertAgentNeighbor(agents_[i], rangeSq); |
134 | } |
135 | } |
136 | else { |
137 | const float distSqLeft = sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minCoord[0] - agent->position_.x())) + sqr(std::max(0.0f, agent->position_.x() - agentTree_[agentTree_[node].left].maxCoord[0])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minCoord[1] - agent->position_.y())) + sqr(std::max(0.0f, agent->position_.y() - agentTree_[agentTree_[node].left].maxCoord[1])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minCoord[2] - agent->position_.z())) + sqr(std::max(0.0f, agent->position_.z() - agentTree_[agentTree_[node].left].maxCoord[2])); |
138 | |
139 | const float distSqRight = sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minCoord[0] - agent->position_.x())) + sqr(std::max(0.0f, agent->position_.x() - agentTree_[agentTree_[node].right].maxCoord[0])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minCoord[1] - agent->position_.y())) + sqr(std::max(0.0f, agent->position_.y() - agentTree_[agentTree_[node].right].maxCoord[1])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minCoord[2] - agent->position_.z())) + sqr(std::max(0.0f, agent->position_.z() - agentTree_[agentTree_[node].right].maxCoord[2])); |
140 | |
141 | if (distSqLeft < distSqRight) { |
142 | if (distSqLeft < rangeSq) { |
143 | queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left); |
144 | |
145 | if (distSqRight < rangeSq) { |
146 | queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right); |
147 | } |
148 | } |
149 | } |
150 | else { |
151 | if (distSqRight < rangeSq) { |
152 | queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right); |
153 | |
154 | if (distSqLeft < rangeSq) { |
155 | queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left); |
156 | } |
157 | } |
158 | } |
159 | } |
160 | } |
161 | } |
162 | |