| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_render.h | 
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| 24 | * | 
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| 25 | *  Header file for SDL 2D rendering functions. | 
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| 26 | * | 
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| 27 | *  This API supports the following features: | 
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| 28 | *      * single pixel points | 
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| 29 | *      * single pixel lines | 
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| 30 | *      * filled rectangles | 
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| 31 | *      * texture images | 
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| 32 | * | 
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| 33 | *  The primitives may be drawn in opaque, blended, or additive modes. | 
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| 34 | * | 
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| 35 | *  The texture images may be drawn in opaque, blended, or additive modes. | 
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| 36 | *  They can have an additional color tint or alpha modulation applied to | 
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| 37 | *  them, and may also be stretched with linear interpolation. | 
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| 38 | * | 
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| 39 | *  This API is designed to accelerate simple 2D operations. You may | 
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| 40 | *  want more functionality such as polygons and particle effects and | 
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| 41 | *  in that case you should use SDL's OpenGL/Direct3D support or one | 
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| 42 | *  of the many good 3D engines. | 
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| 43 | * | 
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| 44 | *  These functions must be called from the main thread. | 
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| 45 | *  See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 | 
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| 46 | */ | 
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| 47 |  | 
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| 48 | #ifndef SDL_render_h_ | 
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| 49 | #define SDL_render_h_ | 
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| 50 |  | 
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| 51 | #include "SDL_stdinc.h" | 
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| 52 | #include "SDL_rect.h" | 
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| 53 | #include "SDL_video.h" | 
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| 54 |  | 
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| 55 | #include "begin_code.h" | 
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| 56 | /* Set up for C function definitions, even when using C++ */ | 
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| 57 | #ifdef __cplusplus | 
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| 58 | extern "C"{ | 
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| 59 | #endif | 
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| 60 |  | 
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| 61 | /** | 
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| 62 | *  \brief Flags used when creating a rendering context | 
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| 63 | */ | 
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| 64 | typedef enum | 
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| 65 | { | 
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| 66 | SDL_RENDERER_SOFTWARE = 0x00000001,         /**< The renderer is a software fallback */ | 
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| 67 | SDL_RENDERER_ACCELERATED = 0x00000002,      /**< The renderer uses hardware | 
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| 68 | acceleration */ | 
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| 69 | SDL_RENDERER_PRESENTVSYNC = 0x00000004,     /**< Present is synchronized | 
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| 70 | with the refresh rate */ | 
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| 71 | SDL_RENDERER_TARGETTEXTURE = 0x00000008     /**< The renderer supports | 
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| 72 | rendering to texture */ | 
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| 73 | } SDL_RendererFlags; | 
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| 74 |  | 
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| 75 | /** | 
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| 76 | *  \brief Information on the capabilities of a render driver or context. | 
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| 77 | */ | 
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| 78 | typedef struct SDL_RendererInfo | 
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| 79 | { | 
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| 80 | const char *name;           /**< The name of the renderer */ | 
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| 81 | Uint32 flags;               /**< Supported ::SDL_RendererFlags */ | 
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| 82 | Uint32 num_texture_formats; /**< The number of available texture formats */ | 
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| 83 | Uint32 texture_formats[16]; /**< The available texture formats */ | 
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| 84 | int max_texture_width;      /**< The maximum texture width */ | 
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| 85 | int max_texture_height;     /**< The maximum texture height */ | 
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| 86 | } SDL_RendererInfo; | 
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| 87 |  | 
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| 88 | /** | 
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| 89 | *  \brief The access pattern allowed for a texture. | 
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| 90 | */ | 
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| 91 | typedef enum | 
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| 92 | { | 
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| 93 | SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */ | 
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| 94 | SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ | 
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| 95 | SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */ | 
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| 96 | } SDL_TextureAccess; | 
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| 97 |  | 
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| 98 | /** | 
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| 99 | *  \brief The texture channel modulation used in SDL_RenderCopy(). | 
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| 100 | */ | 
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| 101 | typedef enum | 
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| 102 | { | 
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| 103 | SDL_TEXTUREMODULATE_NONE = 0x00000000,     /**< No modulation */ | 
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| 104 | SDL_TEXTUREMODULATE_COLOR = 0x00000001,    /**< srcC = srcC * color */ | 
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| 105 | SDL_TEXTUREMODULATE_ALPHA = 0x00000002     /**< srcA = srcA * alpha */ | 
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| 106 | } SDL_TextureModulate; | 
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| 107 |  | 
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| 108 | /** | 
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| 109 | *  \brief Flip constants for SDL_RenderCopyEx | 
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| 110 | */ | 
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| 111 | typedef enum | 
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| 112 | { | 
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| 113 | SDL_FLIP_NONE = 0x00000000,     /**< Do not flip */ | 
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| 114 | SDL_FLIP_HORIZONTAL = 0x00000001,    /**< flip horizontally */ | 
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| 115 | SDL_FLIP_VERTICAL = 0x00000002     /**< flip vertically */ | 
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| 116 | } SDL_RendererFlip; | 
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| 117 |  | 
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| 118 | /** | 
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| 119 | *  \brief A structure representing rendering state | 
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| 120 | */ | 
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| 121 | struct SDL_Renderer; | 
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| 122 | typedef struct SDL_Renderer SDL_Renderer; | 
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| 123 |  | 
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| 124 | /** | 
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| 125 | *  \brief An efficient driver-specific representation of pixel data | 
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| 126 | */ | 
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| 127 | struct SDL_Texture; | 
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| 128 | typedef struct SDL_Texture SDL_Texture; | 
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| 129 |  | 
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| 130 |  | 
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| 131 | /* Function prototypes */ | 
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| 132 |  | 
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| 133 | /** | 
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| 134 | *  \brief Get the number of 2D rendering drivers available for the current | 
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| 135 | *         display. | 
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| 136 | * | 
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| 137 | *  A render driver is a set of code that handles rendering and texture | 
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| 138 | *  management on a particular display.  Normally there is only one, but | 
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| 139 | *  some drivers may have several available with different capabilities. | 
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| 140 | * | 
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| 141 | *  \sa SDL_GetRenderDriverInfo() | 
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| 142 | *  \sa SDL_CreateRenderer() | 
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| 143 | */ | 
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| 144 | extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); | 
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| 145 |  | 
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| 146 | /** | 
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| 147 | *  \brief Get information about a specific 2D rendering driver for the current | 
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| 148 | *         display. | 
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| 149 | * | 
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| 150 | *  \param index The index of the driver to query information about. | 
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| 151 | *  \param info  A pointer to an SDL_RendererInfo struct to be filled with | 
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| 152 | *               information on the rendering driver. | 
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| 153 | * | 
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| 154 | *  \return 0 on success, -1 if the index was out of range. | 
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| 155 | * | 
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| 156 | *  \sa SDL_CreateRenderer() | 
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| 157 | */ | 
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| 158 | extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, | 
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| 159 | SDL_RendererInfo * info); | 
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| 160 |  | 
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| 161 | /** | 
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| 162 | *  \brief Create a window and default renderer | 
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| 163 | * | 
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| 164 | *  \param width    The width of the window | 
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| 165 | *  \param height   The height of the window | 
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| 166 | *  \param window_flags The flags used to create the window | 
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| 167 | *  \param window   A pointer filled with the window, or NULL on error | 
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| 168 | *  \param renderer A pointer filled with the renderer, or NULL on error | 
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| 169 | * | 
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| 170 | *  \return 0 on success, or -1 on error | 
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| 171 | */ | 
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| 172 | extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( | 
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| 173 | int width, int height, Uint32 window_flags, | 
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| 174 | SDL_Window **window, SDL_Renderer **renderer); | 
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| 175 |  | 
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| 176 |  | 
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| 177 | /** | 
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| 178 | *  \brief Create a 2D rendering context for a window. | 
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| 179 | * | 
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| 180 | *  \param window The window where rendering is displayed. | 
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| 181 | *  \param index    The index of the rendering driver to initialize, or -1 to | 
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| 182 | *                  initialize the first one supporting the requested flags. | 
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| 183 | *  \param flags    ::SDL_RendererFlags. | 
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| 184 | * | 
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| 185 | *  \return A valid rendering context or NULL if there was an error. | 
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| 186 | * | 
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| 187 | *  \sa SDL_CreateSoftwareRenderer() | 
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| 188 | *  \sa SDL_GetRendererInfo() | 
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| 189 | *  \sa SDL_DestroyRenderer() | 
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| 190 | */ | 
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| 191 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, | 
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| 192 | int index, Uint32 flags); | 
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| 193 |  | 
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| 194 | /** | 
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| 195 | *  \brief Create a 2D software rendering context for a surface. | 
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| 196 | * | 
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| 197 | *  \param surface The surface where rendering is done. | 
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| 198 | * | 
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| 199 | *  \return A valid rendering context or NULL if there was an error. | 
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| 200 | * | 
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| 201 | *  \sa SDL_CreateRenderer() | 
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| 202 | *  \sa SDL_DestroyRenderer() | 
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| 203 | */ | 
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| 204 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); | 
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| 205 |  | 
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| 206 | /** | 
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| 207 | *  \brief Get the renderer associated with a window. | 
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| 208 | */ | 
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| 209 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); | 
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| 210 |  | 
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| 211 | /** | 
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| 212 | *  \brief Get information about a rendering context. | 
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| 213 | */ | 
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| 214 | extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, | 
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| 215 | SDL_RendererInfo * info); | 
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| 216 |  | 
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| 217 | /** | 
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| 218 | *  \brief Get the output size in pixels of a rendering context. | 
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| 219 | */ | 
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| 220 | extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, | 
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| 221 | int *w, int *h); | 
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| 222 |  | 
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| 223 | /** | 
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| 224 | *  \brief Create a texture for a rendering context. | 
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| 225 | * | 
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| 226 | *  \param renderer The renderer. | 
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| 227 | *  \param format The format of the texture. | 
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| 228 | *  \param access One of the enumerated values in ::SDL_TextureAccess. | 
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| 229 | *  \param w      The width of the texture in pixels. | 
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| 230 | *  \param h      The height of the texture in pixels. | 
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| 231 | * | 
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| 232 | *  \return The created texture is returned, or NULL if no rendering context was | 
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| 233 | *          active,  the format was unsupported, or the width or height were out | 
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| 234 | *          of range. | 
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| 235 | * | 
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| 236 | *  \note The contents of the texture are not defined at creation. | 
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| 237 | * | 
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| 238 | *  \sa SDL_QueryTexture() | 
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| 239 | *  \sa SDL_UpdateTexture() | 
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| 240 | *  \sa SDL_DestroyTexture() | 
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| 241 | */ | 
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| 242 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, | 
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| 243 | Uint32 format, | 
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| 244 | int access, int w, | 
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| 245 | int h); | 
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| 246 |  | 
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| 247 | /** | 
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| 248 | *  \brief Create a texture from an existing surface. | 
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| 249 | * | 
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| 250 | *  \param renderer The renderer. | 
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| 251 | *  \param surface The surface containing pixel data used to fill the texture. | 
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| 252 | * | 
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| 253 | *  \return The created texture is returned, or NULL on error. | 
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| 254 | * | 
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| 255 | *  \note The surface is not modified or freed by this function. | 
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| 256 | * | 
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| 257 | *  \sa SDL_QueryTexture() | 
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| 258 | *  \sa SDL_DestroyTexture() | 
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| 259 | */ | 
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| 260 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); | 
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| 261 |  | 
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| 262 | /** | 
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| 263 | *  \brief Query the attributes of a texture | 
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| 264 | * | 
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| 265 | *  \param texture A texture to be queried. | 
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| 266 | *  \param format  A pointer filled in with the raw format of the texture.  The | 
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| 267 | *                 actual format may differ, but pixel transfers will use this | 
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| 268 | *                 format. | 
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| 269 | *  \param access  A pointer filled in with the actual access to the texture. | 
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| 270 | *  \param w       A pointer filled in with the width of the texture in pixels. | 
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| 271 | *  \param h       A pointer filled in with the height of the texture in pixels. | 
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| 272 | * | 
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| 273 | *  \return 0 on success, or -1 if the texture is not valid. | 
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| 274 | */ | 
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| 275 | extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, | 
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| 276 | Uint32 * format, int *access, | 
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| 277 | int *w, int *h); | 
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| 278 |  | 
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| 279 | /** | 
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| 280 | *  \brief Set an additional color value used in render copy operations. | 
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| 281 | * | 
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| 282 | *  \param texture The texture to update. | 
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| 283 | *  \param r       The red color value multiplied into copy operations. | 
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| 284 | *  \param g       The green color value multiplied into copy operations. | 
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| 285 | *  \param b       The blue color value multiplied into copy operations. | 
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| 286 | * | 
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| 287 | *  \return 0 on success, or -1 if the texture is not valid or color modulation | 
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| 288 | *          is not supported. | 
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| 289 | * | 
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| 290 | *  \sa SDL_GetTextureColorMod() | 
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| 291 | */ | 
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| 292 | extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, | 
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| 293 | Uint8 r, Uint8 g, Uint8 b); | 
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| 294 |  | 
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| 295 |  | 
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| 296 | /** | 
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| 297 | *  \brief Get the additional color value used in render copy operations. | 
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| 298 | * | 
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| 299 | *  \param texture The texture to query. | 
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| 300 | *  \param r         A pointer filled in with the current red color value. | 
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| 301 | *  \param g         A pointer filled in with the current green color value. | 
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| 302 | *  \param b         A pointer filled in with the current blue color value. | 
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| 303 | * | 
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| 304 | *  \return 0 on success, or -1 if the texture is not valid. | 
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| 305 | * | 
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| 306 | *  \sa SDL_SetTextureColorMod() | 
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| 307 | */ | 
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| 308 | extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, | 
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| 309 | Uint8 * r, Uint8 * g, | 
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| 310 | Uint8 * b); | 
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| 311 |  | 
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| 312 | /** | 
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| 313 | *  \brief Set an additional alpha value used in render copy operations. | 
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| 314 | * | 
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| 315 | *  \param texture The texture to update. | 
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| 316 | *  \param alpha     The alpha value multiplied into copy operations. | 
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| 317 | * | 
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| 318 | *  \return 0 on success, or -1 if the texture is not valid or alpha modulation | 
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| 319 | *          is not supported. | 
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| 320 | * | 
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| 321 | *  \sa SDL_GetTextureAlphaMod() | 
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| 322 | */ | 
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| 323 | extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, | 
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| 324 | Uint8 alpha); | 
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| 325 |  | 
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| 326 | /** | 
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| 327 | *  \brief Get the additional alpha value used in render copy operations. | 
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| 328 | * | 
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| 329 | *  \param texture The texture to query. | 
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| 330 | *  \param alpha     A pointer filled in with the current alpha value. | 
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| 331 | * | 
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| 332 | *  \return 0 on success, or -1 if the texture is not valid. | 
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| 333 | * | 
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| 334 | *  \sa SDL_SetTextureAlphaMod() | 
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| 335 | */ | 
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| 336 | extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, | 
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| 337 | Uint8 * alpha); | 
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| 338 |  | 
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| 339 | /** | 
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| 340 | *  \brief Set the blend mode used for texture copy operations. | 
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| 341 | * | 
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| 342 | *  \param texture The texture to update. | 
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| 343 | *  \param blendMode ::SDL_BlendMode to use for texture blending. | 
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| 344 | * | 
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| 345 | *  \return 0 on success, or -1 if the texture is not valid or the blend mode is | 
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| 346 | *          not supported. | 
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| 347 | * | 
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| 348 | *  \note If the blend mode is not supported, the closest supported mode is | 
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| 349 | *        chosen. | 
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| 350 | * | 
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| 351 | *  \sa SDL_GetTextureBlendMode() | 
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| 352 | */ | 
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| 353 | extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, | 
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| 354 | SDL_BlendMode blendMode); | 
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| 355 |  | 
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| 356 | /** | 
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| 357 | *  \brief Get the blend mode used for texture copy operations. | 
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| 358 | * | 
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| 359 | *  \param texture   The texture to query. | 
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| 360 | *  \param blendMode A pointer filled in with the current blend mode. | 
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| 361 | * | 
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| 362 | *  \return 0 on success, or -1 if the texture is not valid. | 
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| 363 | * | 
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| 364 | *  \sa SDL_SetTextureBlendMode() | 
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| 365 | */ | 
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| 366 | extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, | 
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| 367 | SDL_BlendMode *blendMode); | 
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| 368 |  | 
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| 369 | /** | 
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| 370 | *  \brief Update the given texture rectangle with new pixel data. | 
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| 371 | * | 
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| 372 | *  \param texture   The texture to update | 
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| 373 | *  \param rect      A pointer to the rectangle of pixels to update, or NULL to | 
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| 374 | *                   update the entire texture. | 
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| 375 | *  \param pixels    The raw pixel data in the format of the texture. | 
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| 376 | *  \param pitch     The number of bytes in a row of pixel data, including padding between lines. | 
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| 377 | * | 
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| 378 | *  The pixel data must be in the format of the texture. The pixel format can be | 
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| 379 | *  queried with SDL_QueryTexture. | 
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| 380 | * | 
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| 381 | *  \return 0 on success, or -1 if the texture is not valid. | 
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| 382 | * | 
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| 383 | *  \note This is a fairly slow function. | 
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| 384 | */ | 
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| 385 | extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, | 
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| 386 | const SDL_Rect * rect, | 
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| 387 | const void *pixels, int pitch); | 
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| 388 |  | 
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| 389 | /** | 
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| 390 | *  \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. | 
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| 391 | * | 
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| 392 | *  \param texture   The texture to update | 
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| 393 | *  \param rect      A pointer to the rectangle of pixels to update, or NULL to | 
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| 394 | *                   update the entire texture. | 
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| 395 | *  \param Yplane    The raw pixel data for the Y plane. | 
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| 396 | *  \param Ypitch    The number of bytes between rows of pixel data for the Y plane. | 
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| 397 | *  \param Uplane    The raw pixel data for the U plane. | 
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| 398 | *  \param Upitch    The number of bytes between rows of pixel data for the U plane. | 
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| 399 | *  \param Vplane    The raw pixel data for the V plane. | 
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| 400 | *  \param Vpitch    The number of bytes between rows of pixel data for the V plane. | 
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| 401 | * | 
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| 402 | *  \return 0 on success, or -1 if the texture is not valid. | 
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| 403 | * | 
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| 404 | *  \note You can use SDL_UpdateTexture() as long as your pixel data is | 
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| 405 | *        a contiguous block of Y and U/V planes in the proper order, but | 
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| 406 | *        this function is available if your pixel data is not contiguous. | 
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| 407 | */ | 
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| 408 | extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, | 
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| 409 | const SDL_Rect * rect, | 
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| 410 | const Uint8 *Yplane, int Ypitch, | 
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| 411 | const Uint8 *Uplane, int Upitch, | 
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| 412 | const Uint8 *Vplane, int Vpitch); | 
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| 413 |  | 
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| 414 | /** | 
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| 415 | *  \brief Lock a portion of the texture for write-only pixel access. | 
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| 416 | * | 
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| 417 | *  \param texture   The texture to lock for access, which was created with | 
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| 418 | *                   ::SDL_TEXTUREACCESS_STREAMING. | 
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| 419 | *  \param rect      A pointer to the rectangle to lock for access. If the rect | 
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| 420 | *                   is NULL, the entire texture will be locked. | 
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| 421 | *  \param pixels    This is filled in with a pointer to the locked pixels, | 
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| 422 | *                   appropriately offset by the locked area. | 
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| 423 | *  \param pitch     This is filled in with the pitch of the locked pixels. | 
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| 424 | * | 
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| 425 | *  \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. | 
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| 426 | * | 
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| 427 | *  \sa SDL_UnlockTexture() | 
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| 428 | */ | 
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| 429 | extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, | 
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| 430 | const SDL_Rect * rect, | 
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| 431 | void **pixels, int *pitch); | 
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| 432 |  | 
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| 433 | /** | 
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| 434 | *  \brief Unlock a texture, uploading the changes to video memory, if needed. | 
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| 435 | * | 
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| 436 | *  \sa SDL_LockTexture() | 
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| 437 | */ | 
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| 438 | extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); | 
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| 439 |  | 
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| 440 | /** | 
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| 441 | * \brief Determines whether a window supports the use of render targets | 
|---|
| 442 | * | 
|---|
| 443 | * \param renderer The renderer that will be checked | 
|---|
| 444 | * | 
|---|
| 445 | * \return SDL_TRUE if supported, SDL_FALSE if not. | 
|---|
| 446 | */ | 
|---|
| 447 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); | 
|---|
| 448 |  | 
|---|
| 449 | /** | 
|---|
| 450 | * \brief Set a texture as the current rendering target. | 
|---|
| 451 | * | 
|---|
| 452 | * \param renderer The renderer. | 
|---|
| 453 | * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target | 
|---|
| 454 | * | 
|---|
| 455 | * \return 0 on success, or -1 on error | 
|---|
| 456 | * | 
|---|
| 457 | *  \sa SDL_GetRenderTarget() | 
|---|
| 458 | */ | 
|---|
| 459 | extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, | 
|---|
| 460 | SDL_Texture *texture); | 
|---|
| 461 |  | 
|---|
| 462 | /** | 
|---|
| 463 | * \brief Get the current render target or NULL for the default render target. | 
|---|
| 464 | * | 
|---|
| 465 | * \return The current render target | 
|---|
| 466 | * | 
|---|
| 467 | *  \sa SDL_SetRenderTarget() | 
|---|
| 468 | */ | 
|---|
| 469 | extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); | 
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| 470 |  | 
|---|
| 471 | /** | 
|---|
| 472 | *  \brief Set device independent resolution for rendering | 
|---|
| 473 | * | 
|---|
| 474 | *  \param renderer The renderer for which resolution should be set. | 
|---|
| 475 | *  \param w      The width of the logical resolution | 
|---|
| 476 | *  \param h      The height of the logical resolution | 
|---|
| 477 | * | 
|---|
| 478 | *  This function uses the viewport and scaling functionality to allow a fixed logical | 
|---|
| 479 | *  resolution for rendering, regardless of the actual output resolution.  If the actual | 
|---|
| 480 | *  output resolution doesn't have the same aspect ratio the output rendering will be | 
|---|
| 481 | *  centered within the output display. | 
|---|
| 482 | * | 
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| 483 | *  If the output display is a window, mouse events in the window will be filtered | 
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| 484 | *  and scaled so they seem to arrive within the logical resolution. | 
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| 485 | * | 
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| 486 | *  \note If this function results in scaling or subpixel drawing by the | 
|---|
| 487 | *        rendering backend, it will be handled using the appropriate | 
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| 488 | *        quality hints. | 
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| 489 | * | 
|---|
| 490 | *  \sa SDL_RenderGetLogicalSize() | 
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| 491 | *  \sa SDL_RenderSetScale() | 
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| 492 | *  \sa SDL_RenderSetViewport() | 
|---|
| 493 | */ | 
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| 494 | extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); | 
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| 495 |  | 
|---|
| 496 | /** | 
|---|
| 497 | *  \brief Get device independent resolution for rendering | 
|---|
| 498 | * | 
|---|
| 499 | *  \param renderer The renderer from which resolution should be queried. | 
|---|
| 500 | *  \param w      A pointer filled with the width of the logical resolution | 
|---|
| 501 | *  \param h      A pointer filled with the height of the logical resolution | 
|---|
| 502 | * | 
|---|
| 503 | *  \sa SDL_RenderSetLogicalSize() | 
|---|
| 504 | */ | 
|---|
| 505 | extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); | 
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| 506 |  | 
|---|
| 507 | /** | 
|---|
| 508 | *  \brief Set whether to force integer scales for resolution-independent rendering | 
|---|
| 509 | * | 
|---|
| 510 | *  \param renderer The renderer for which integer scaling should be set. | 
|---|
| 511 | *  \param enable   Enable or disable integer scaling | 
|---|
| 512 | * | 
|---|
| 513 | *  This function restricts the logical viewport to integer values - that is, when | 
|---|
| 514 | *  a resolution is between two multiples of a logical size, the viewport size is | 
|---|
| 515 | *  rounded down to the lower multiple. | 
|---|
| 516 | * | 
|---|
| 517 | *  \sa SDL_RenderSetLogicalSize() | 
|---|
| 518 | */ | 
|---|
| 519 | extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, | 
|---|
| 520 | SDL_bool enable); | 
|---|
| 521 |  | 
|---|
| 522 | /** | 
|---|
| 523 | *  \brief Get whether integer scales are forced for resolution-independent rendering | 
|---|
| 524 | * | 
|---|
| 525 | *  \param renderer The renderer from which integer scaling should be queried. | 
|---|
| 526 | * | 
|---|
| 527 | *  \sa SDL_RenderSetIntegerScale() | 
|---|
| 528 | */ | 
|---|
| 529 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); | 
|---|
| 530 |  | 
|---|
| 531 | /** | 
|---|
| 532 | *  \brief Set the drawing area for rendering on the current target. | 
|---|
| 533 | * | 
|---|
| 534 | *  \param renderer The renderer for which the drawing area should be set. | 
|---|
| 535 | *  \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. | 
|---|
| 536 | * | 
|---|
| 537 | *  The x,y of the viewport rect represents the origin for rendering. | 
|---|
| 538 | * | 
|---|
| 539 | *  \return 0 on success, or -1 on error | 
|---|
| 540 | * | 
|---|
| 541 | *  \note If the window associated with the renderer is resized, the viewport is automatically reset. | 
|---|
| 542 | * | 
|---|
| 543 | *  \sa SDL_RenderGetViewport() | 
|---|
| 544 | *  \sa SDL_RenderSetLogicalSize() | 
|---|
| 545 | */ | 
|---|
| 546 | extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, | 
|---|
| 547 | const SDL_Rect * rect); | 
|---|
| 548 |  | 
|---|
| 549 | /** | 
|---|
| 550 | *  \brief Get the drawing area for the current target. | 
|---|
| 551 | * | 
|---|
| 552 | *  \sa SDL_RenderSetViewport() | 
|---|
| 553 | */ | 
|---|
| 554 | extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, | 
|---|
| 555 | SDL_Rect * rect); | 
|---|
| 556 |  | 
|---|
| 557 | /** | 
|---|
| 558 | *  \brief Set the clip rectangle for the current target. | 
|---|
| 559 | * | 
|---|
| 560 | *  \param renderer The renderer for which clip rectangle should be set. | 
|---|
| 561 | *  \param rect   A pointer to the rectangle to set as the clip rectangle, or | 
|---|
| 562 | *                NULL to disable clipping. | 
|---|
| 563 | * | 
|---|
| 564 | *  \return 0 on success, or -1 on error | 
|---|
| 565 | * | 
|---|
| 566 | *  \sa SDL_RenderGetClipRect() | 
|---|
| 567 | */ | 
|---|
| 568 | extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, | 
|---|
| 569 | const SDL_Rect * rect); | 
|---|
| 570 |  | 
|---|
| 571 | /** | 
|---|
| 572 | *  \brief Get the clip rectangle for the current target. | 
|---|
| 573 | * | 
|---|
| 574 | *  \param renderer The renderer from which clip rectangle should be queried. | 
|---|
| 575 | *  \param rect   A pointer filled in with the current clip rectangle, or | 
|---|
| 576 | *                an empty rectangle if clipping is disabled. | 
|---|
| 577 | * | 
|---|
| 578 | *  \sa SDL_RenderSetClipRect() | 
|---|
| 579 | */ | 
|---|
| 580 | extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, | 
|---|
| 581 | SDL_Rect * rect); | 
|---|
| 582 |  | 
|---|
| 583 | /** | 
|---|
| 584 | *  \brief Get whether clipping is enabled on the given renderer. | 
|---|
| 585 | * | 
|---|
| 586 | *  \param renderer The renderer from which clip state should be queried. | 
|---|
| 587 | * | 
|---|
| 588 | *  \sa SDL_RenderGetClipRect() | 
|---|
| 589 | */ | 
|---|
| 590 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); | 
|---|
| 591 |  | 
|---|
| 592 |  | 
|---|
| 593 | /** | 
|---|
| 594 | *  \brief Set the drawing scale for rendering on the current target. | 
|---|
| 595 | * | 
|---|
| 596 | *  \param renderer The renderer for which the drawing scale should be set. | 
|---|
| 597 | *  \param scaleX The horizontal scaling factor | 
|---|
| 598 | *  \param scaleY The vertical scaling factor | 
|---|
| 599 | * | 
|---|
| 600 | *  The drawing coordinates are scaled by the x/y scaling factors | 
|---|
| 601 | *  before they are used by the renderer.  This allows resolution | 
|---|
| 602 | *  independent drawing with a single coordinate system. | 
|---|
| 603 | * | 
|---|
| 604 | *  \note If this results in scaling or subpixel drawing by the | 
|---|
| 605 | *        rendering backend, it will be handled using the appropriate | 
|---|
| 606 | *        quality hints.  For best results use integer scaling factors. | 
|---|
| 607 | * | 
|---|
| 608 | *  \sa SDL_RenderGetScale() | 
|---|
| 609 | *  \sa SDL_RenderSetLogicalSize() | 
|---|
| 610 | */ | 
|---|
| 611 | extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, | 
|---|
| 612 | float scaleX, float scaleY); | 
|---|
| 613 |  | 
|---|
| 614 | /** | 
|---|
| 615 | *  \brief Get the drawing scale for the current target. | 
|---|
| 616 | * | 
|---|
| 617 | *  \param renderer The renderer from which drawing scale should be queried. | 
|---|
| 618 | *  \param scaleX A pointer filled in with the horizontal scaling factor | 
|---|
| 619 | *  \param scaleY A pointer filled in with the vertical scaling factor | 
|---|
| 620 | * | 
|---|
| 621 | *  \sa SDL_RenderSetScale() | 
|---|
| 622 | */ | 
|---|
| 623 | extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, | 
|---|
| 624 | float *scaleX, float *scaleY); | 
|---|
| 625 |  | 
|---|
| 626 | /** | 
|---|
| 627 | *  \brief Set the color used for drawing operations (Rect, Line and Clear). | 
|---|
| 628 | * | 
|---|
| 629 | *  \param renderer The renderer for which drawing color should be set. | 
|---|
| 630 | *  \param r The red value used to draw on the rendering target. | 
|---|
| 631 | *  \param g The green value used to draw on the rendering target. | 
|---|
| 632 | *  \param b The blue value used to draw on the rendering target. | 
|---|
| 633 | *  \param a The alpha value used to draw on the rendering target, usually | 
|---|
| 634 | *           ::SDL_ALPHA_OPAQUE (255). | 
|---|
| 635 | * | 
|---|
| 636 | *  \return 0 on success, or -1 on error | 
|---|
| 637 | */ | 
|---|
| 638 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, | 
|---|
| 639 | Uint8 r, Uint8 g, Uint8 b, | 
|---|
| 640 | Uint8 a); | 
|---|
| 641 |  | 
|---|
| 642 | /** | 
|---|
| 643 | *  \brief Get the color used for drawing operations (Rect, Line and Clear). | 
|---|
| 644 | * | 
|---|
| 645 | *  \param renderer The renderer from which drawing color should be queried. | 
|---|
| 646 | *  \param r A pointer to the red value used to draw on the rendering target. | 
|---|
| 647 | *  \param g A pointer to the green value used to draw on the rendering target. | 
|---|
| 648 | *  \param b A pointer to the blue value used to draw on the rendering target. | 
|---|
| 649 | *  \param a A pointer to the alpha value used to draw on the rendering target, | 
|---|
| 650 | *           usually ::SDL_ALPHA_OPAQUE (255). | 
|---|
| 651 | * | 
|---|
| 652 | *  \return 0 on success, or -1 on error | 
|---|
| 653 | */ | 
|---|
| 654 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, | 
|---|
| 655 | Uint8 * r, Uint8 * g, Uint8 * b, | 
|---|
| 656 | Uint8 * a); | 
|---|
| 657 |  | 
|---|
| 658 | /** | 
|---|
| 659 | *  \brief Set the blend mode used for drawing operations (Fill and Line). | 
|---|
| 660 | * | 
|---|
| 661 | *  \param renderer The renderer for which blend mode should be set. | 
|---|
| 662 | *  \param blendMode ::SDL_BlendMode to use for blending. | 
|---|
| 663 | * | 
|---|
| 664 | *  \return 0 on success, or -1 on error | 
|---|
| 665 | * | 
|---|
| 666 | *  \note If the blend mode is not supported, the closest supported mode is | 
|---|
| 667 | *        chosen. | 
|---|
| 668 | * | 
|---|
| 669 | *  \sa SDL_GetRenderDrawBlendMode() | 
|---|
| 670 | */ | 
|---|
| 671 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, | 
|---|
| 672 | SDL_BlendMode blendMode); | 
|---|
| 673 |  | 
|---|
| 674 | /** | 
|---|
| 675 | *  \brief Get the blend mode used for drawing operations. | 
|---|
| 676 | * | 
|---|
| 677 | *  \param renderer The renderer from which blend mode should be queried. | 
|---|
| 678 | *  \param blendMode A pointer filled in with the current blend mode. | 
|---|
| 679 | * | 
|---|
| 680 | *  \return 0 on success, or -1 on error | 
|---|
| 681 | * | 
|---|
| 682 | *  \sa SDL_SetRenderDrawBlendMode() | 
|---|
| 683 | */ | 
|---|
| 684 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, | 
|---|
| 685 | SDL_BlendMode *blendMode); | 
|---|
| 686 |  | 
|---|
| 687 | /** | 
|---|
| 688 | *  \brief Clear the current rendering target with the drawing color | 
|---|
| 689 | * | 
|---|
| 690 | *  This function clears the entire rendering target, ignoring the viewport and | 
|---|
| 691 | *  the clip rectangle. | 
|---|
| 692 | * | 
|---|
| 693 | *  \return 0 on success, or -1 on error | 
|---|
| 694 | */ | 
|---|
| 695 | extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); | 
|---|
| 696 |  | 
|---|
| 697 | /** | 
|---|
| 698 | *  \brief Draw a point on the current rendering target. | 
|---|
| 699 | * | 
|---|
| 700 | *  \param renderer The renderer which should draw a point. | 
|---|
| 701 | *  \param x The x coordinate of the point. | 
|---|
| 702 | *  \param y The y coordinate of the point. | 
|---|
| 703 | * | 
|---|
| 704 | *  \return 0 on success, or -1 on error | 
|---|
| 705 | */ | 
|---|
| 706 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, | 
|---|
| 707 | int x, int y); | 
|---|
| 708 |  | 
|---|
| 709 | /** | 
|---|
| 710 | *  \brief Draw multiple points on the current rendering target. | 
|---|
| 711 | * | 
|---|
| 712 | *  \param renderer The renderer which should draw multiple points. | 
|---|
| 713 | *  \param points The points to draw | 
|---|
| 714 | *  \param count The number of points to draw | 
|---|
| 715 | * | 
|---|
| 716 | *  \return 0 on success, or -1 on error | 
|---|
| 717 | */ | 
|---|
| 718 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, | 
|---|
| 719 | const SDL_Point * points, | 
|---|
| 720 | int count); | 
|---|
| 721 |  | 
|---|
| 722 | /** | 
|---|
| 723 | *  \brief Draw a line on the current rendering target. | 
|---|
| 724 | * | 
|---|
| 725 | *  \param renderer The renderer which should draw a line. | 
|---|
| 726 | *  \param x1 The x coordinate of the start point. | 
|---|
| 727 | *  \param y1 The y coordinate of the start point. | 
|---|
| 728 | *  \param x2 The x coordinate of the end point. | 
|---|
| 729 | *  \param y2 The y coordinate of the end point. | 
|---|
| 730 | * | 
|---|
| 731 | *  \return 0 on success, or -1 on error | 
|---|
| 732 | */ | 
|---|
| 733 | extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, | 
|---|
| 734 | int x1, int y1, int x2, int y2); | 
|---|
| 735 |  | 
|---|
| 736 | /** | 
|---|
| 737 | *  \brief Draw a series of connected lines on the current rendering target. | 
|---|
| 738 | * | 
|---|
| 739 | *  \param renderer The renderer which should draw multiple lines. | 
|---|
| 740 | *  \param points The points along the lines | 
|---|
| 741 | *  \param count The number of points, drawing count-1 lines | 
|---|
| 742 | * | 
|---|
| 743 | *  \return 0 on success, or -1 on error | 
|---|
| 744 | */ | 
|---|
| 745 | extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, | 
|---|
| 746 | const SDL_Point * points, | 
|---|
| 747 | int count); | 
|---|
| 748 |  | 
|---|
| 749 | /** | 
|---|
| 750 | *  \brief Draw a rectangle on the current rendering target. | 
|---|
| 751 | * | 
|---|
| 752 | *  \param renderer The renderer which should draw a rectangle. | 
|---|
| 753 | *  \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. | 
|---|
| 754 | * | 
|---|
| 755 | *  \return 0 on success, or -1 on error | 
|---|
| 756 | */ | 
|---|
| 757 | extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, | 
|---|
| 758 | const SDL_Rect * rect); | 
|---|
| 759 |  | 
|---|
| 760 | /** | 
|---|
| 761 | *  \brief Draw some number of rectangles on the current rendering target. | 
|---|
| 762 | * | 
|---|
| 763 | *  \param renderer The renderer which should draw multiple rectangles. | 
|---|
| 764 | *  \param rects A pointer to an array of destination rectangles. | 
|---|
| 765 | *  \param count The number of rectangles. | 
|---|
| 766 | * | 
|---|
| 767 | *  \return 0 on success, or -1 on error | 
|---|
| 768 | */ | 
|---|
| 769 | extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, | 
|---|
| 770 | const SDL_Rect * rects, | 
|---|
| 771 | int count); | 
|---|
| 772 |  | 
|---|
| 773 | /** | 
|---|
| 774 | *  \brief Fill a rectangle on the current rendering target with the drawing color. | 
|---|
| 775 | * | 
|---|
| 776 | *  \param renderer The renderer which should fill a rectangle. | 
|---|
| 777 | *  \param rect A pointer to the destination rectangle, or NULL for the entire | 
|---|
| 778 | *              rendering target. | 
|---|
| 779 | * | 
|---|
| 780 | *  \return 0 on success, or -1 on error | 
|---|
| 781 | */ | 
|---|
| 782 | extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, | 
|---|
| 783 | const SDL_Rect * rect); | 
|---|
| 784 |  | 
|---|
| 785 | /** | 
|---|
| 786 | *  \brief Fill some number of rectangles on the current rendering target with the drawing color. | 
|---|
| 787 | * | 
|---|
| 788 | *  \param renderer The renderer which should fill multiple rectangles. | 
|---|
| 789 | *  \param rects A pointer to an array of destination rectangles. | 
|---|
| 790 | *  \param count The number of rectangles. | 
|---|
| 791 | * | 
|---|
| 792 | *  \return 0 on success, or -1 on error | 
|---|
| 793 | */ | 
|---|
| 794 | extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, | 
|---|
| 795 | const SDL_Rect * rects, | 
|---|
| 796 | int count); | 
|---|
| 797 |  | 
|---|
| 798 | /** | 
|---|
| 799 | *  \brief Copy a portion of the texture to the current rendering target. | 
|---|
| 800 | * | 
|---|
| 801 | *  \param renderer The renderer which should copy parts of a texture. | 
|---|
| 802 | *  \param texture The source texture. | 
|---|
| 803 | *  \param srcrect   A pointer to the source rectangle, or NULL for the entire | 
|---|
| 804 | *                   texture. | 
|---|
| 805 | *  \param dstrect   A pointer to the destination rectangle, or NULL for the | 
|---|
| 806 | *                   entire rendering target. | 
|---|
| 807 | * | 
|---|
| 808 | *  \return 0 on success, or -1 on error | 
|---|
| 809 | */ | 
|---|
| 810 | extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, | 
|---|
| 811 | SDL_Texture * texture, | 
|---|
| 812 | const SDL_Rect * srcrect, | 
|---|
| 813 | const SDL_Rect * dstrect); | 
|---|
| 814 |  | 
|---|
| 815 | /** | 
|---|
| 816 | *  \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center | 
|---|
| 817 | * | 
|---|
| 818 | *  \param renderer The renderer which should copy parts of a texture. | 
|---|
| 819 | *  \param texture The source texture. | 
|---|
| 820 | *  \param srcrect   A pointer to the source rectangle, or NULL for the entire | 
|---|
| 821 | *                   texture. | 
|---|
| 822 | *  \param dstrect   A pointer to the destination rectangle, or NULL for the | 
|---|
| 823 | *                   entire rendering target. | 
|---|
| 824 | *  \param angle    An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction | 
|---|
| 825 | *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). | 
|---|
| 826 | *  \param flip     An SDL_RendererFlip value stating which flipping actions should be performed on the texture | 
|---|
| 827 | * | 
|---|
| 828 | *  \return 0 on success, or -1 on error | 
|---|
| 829 | */ | 
|---|
| 830 | extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, | 
|---|
| 831 | SDL_Texture * texture, | 
|---|
| 832 | const SDL_Rect * srcrect, | 
|---|
| 833 | const SDL_Rect * dstrect, | 
|---|
| 834 | const double angle, | 
|---|
| 835 | const SDL_Point *center, | 
|---|
| 836 | const SDL_RendererFlip flip); | 
|---|
| 837 |  | 
|---|
| 838 | /** | 
|---|
| 839 | *  \brief Read pixels from the current rendering target. | 
|---|
| 840 | * | 
|---|
| 841 | *  \param renderer The renderer from which pixels should be read. | 
|---|
| 842 | *  \param rect   A pointer to the rectangle to read, or NULL for the entire | 
|---|
| 843 | *                render target. | 
|---|
| 844 | *  \param format The desired format of the pixel data, or 0 to use the format | 
|---|
| 845 | *                of the rendering target | 
|---|
| 846 | *  \param pixels A pointer to be filled in with the pixel data | 
|---|
| 847 | *  \param pitch  The pitch of the pixels parameter. | 
|---|
| 848 | * | 
|---|
| 849 | *  \return 0 on success, or -1 if pixel reading is not supported. | 
|---|
| 850 | * | 
|---|
| 851 | *  \warning This is a very slow operation, and should not be used frequently. | 
|---|
| 852 | */ | 
|---|
| 853 | extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, | 
|---|
| 854 | const SDL_Rect * rect, | 
|---|
| 855 | Uint32 format, | 
|---|
| 856 | void *pixels, int pitch); | 
|---|
| 857 |  | 
|---|
| 858 | /** | 
|---|
| 859 | *  \brief Update the screen with rendering performed. | 
|---|
| 860 | */ | 
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| 861 | extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); | 
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| 862 |  | 
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| 863 | /** | 
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| 864 | *  \brief Destroy the specified texture. | 
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| 865 | * | 
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| 866 | *  \sa SDL_CreateTexture() | 
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| 867 | *  \sa SDL_CreateTextureFromSurface() | 
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| 868 | */ | 
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| 869 | extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); | 
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| 870 |  | 
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| 871 | /** | 
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| 872 | *  \brief Destroy the rendering context for a window and free associated | 
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| 873 | *         textures. | 
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| 874 | * | 
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| 875 | *  \sa SDL_CreateRenderer() | 
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| 876 | */ | 
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| 877 | extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); | 
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| 878 |  | 
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| 879 |  | 
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| 880 | /** | 
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| 881 | *  \brief Bind the texture to the current OpenGL/ES/ES2 context for use with | 
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| 882 | *         OpenGL instructions. | 
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| 883 | * | 
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| 884 | *  \param texture  The SDL texture to bind | 
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| 885 | *  \param texw     A pointer to a float that will be filled with the texture width | 
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| 886 | *  \param texh     A pointer to a float that will be filled with the texture height | 
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| 887 | * | 
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| 888 | *  \return 0 on success, or -1 if the operation is not supported | 
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| 889 | */ | 
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| 890 | extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); | 
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| 891 |  | 
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| 892 | /** | 
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| 893 | *  \brief Unbind a texture from the current OpenGL/ES/ES2 context. | 
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| 894 | * | 
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| 895 | *  \param texture  The SDL texture to unbind | 
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| 896 | * | 
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| 897 | *  \return 0 on success, or -1 if the operation is not supported | 
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| 898 | */ | 
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| 899 | extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); | 
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| 900 |  | 
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| 901 | /** | 
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| 902 | *  \brief Get the CAMetalLayer associated with the given Metal renderer | 
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| 903 | * | 
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| 904 | *  \param renderer The renderer to query | 
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| 905 | * | 
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| 906 | *  \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer | 
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| 907 | * | 
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| 908 | *  \sa SDL_RenderGetMetalCommandEncoder() | 
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| 909 | */ | 
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| 910 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); | 
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| 911 |  | 
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| 912 | /** | 
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| 913 | *  \brief Get the Metal command encoder for the current frame | 
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| 914 | * | 
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| 915 | *  \param renderer The renderer to query | 
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| 916 | * | 
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| 917 | *  \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer | 
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| 918 | * | 
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| 919 | *  \sa SDL_RenderGetMetalLayer() | 
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| 920 | */ | 
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| 921 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); | 
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| 922 |  | 
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| 923 | /* Ends C function definitions when using C++ */ | 
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| 924 | #ifdef __cplusplus | 
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| 925 | } | 
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| 926 | #endif | 
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| 927 | #include "close_code.h" | 
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| 928 |  | 
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| 929 | #endif /* SDL_render_h_ */ | 
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| 930 |  | 
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| 931 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 932 |  | 
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