1 | |
2 | /* |
3 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org |
4 | * |
5 | * This software is provided 'as-is', without any express or implied |
6 | * warranty. In no event will the authors be held liable for any damages |
7 | * arising from the use of this software. |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * 1. The origin of this software must not be misrepresented; you must not |
12 | * claim that you wrote the original software. If you use this software |
13 | * in a product, an acknowledgment in the product documentation would be |
14 | * appreciated but is not required. |
15 | * 2. Altered source versions must be plainly marked as such, and must not be |
16 | * misrepresented as being the original software. |
17 | * 3. This notice may not be removed or altered from any source distribution. |
18 | */ |
19 | |
20 | #ifndef B2_DISTANCE_H |
21 | #define B2_DISTANCE_H |
22 | |
23 | #include <Box2D/Common/b2Math.h> |
24 | |
25 | class b2Shape; |
26 | |
27 | /// A distance proxy is used by the GJK algorithm. |
28 | /// It encapsulates any shape. |
29 | struct b2DistanceProxy |
30 | { |
31 | b2DistanceProxy() : m_vertices(NULL), m_count(0), m_radius(0.0f) {} |
32 | |
33 | /// Initialize the proxy using the given shape. The shape |
34 | /// must remain in scope while the proxy is in use. |
35 | void Set(const b2Shape* shape, int32 index); |
36 | |
37 | /// Get the supporting vertex index in the given direction. |
38 | int32 GetSupport(const b2Vec2& d) const; |
39 | |
40 | /// Get the supporting vertex in the given direction. |
41 | const b2Vec2& GetSupportVertex(const b2Vec2& d) const; |
42 | |
43 | /// Get the vertex count. |
44 | int32 GetVertexCount() const; |
45 | |
46 | /// Get a vertex by index. Used by b2Distance. |
47 | const b2Vec2& GetVertex(int32 index) const; |
48 | |
49 | b2Vec2 m_buffer[2]; |
50 | const b2Vec2* m_vertices; |
51 | int32 m_count; |
52 | float32 m_radius; |
53 | }; |
54 | |
55 | /// Used to warm start b2Distance. |
56 | /// Set count to zero on first call. |
57 | struct b2SimplexCache |
58 | { |
59 | float32 metric; ///< length or area |
60 | uint16 count; |
61 | uint8 indexA[3]; ///< vertices on shape A |
62 | uint8 indexB[3]; ///< vertices on shape B |
63 | }; |
64 | |
65 | /// Input for b2Distance. |
66 | /// You have to option to use the shape radii |
67 | /// in the computation. Even |
68 | struct b2DistanceInput |
69 | { |
70 | b2DistanceProxy proxyA; |
71 | b2DistanceProxy proxyB; |
72 | b2Transform transformA; |
73 | b2Transform transformB; |
74 | bool useRadii; |
75 | }; |
76 | |
77 | /// Output for b2Distance. |
78 | struct b2DistanceOutput |
79 | { |
80 | b2Vec2 pointA; ///< closest point on shapeA |
81 | b2Vec2 pointB; ///< closest point on shapeB |
82 | float32 distance; |
83 | int32 iterations; ///< number of GJK iterations used |
84 | }; |
85 | |
86 | /// Compute the closest points between two shapes. Supports any combination of: |
87 | /// b2CircleShape, b2PolygonShape, b2EdgeShape. The simplex cache is input/output. |
88 | /// On the first call set b2SimplexCache.count to zero. |
89 | void b2Distance(b2DistanceOutput* output, |
90 | b2SimplexCache* cache, |
91 | const b2DistanceInput* input); |
92 | |
93 | |
94 | ////////////////////////////////////////////////////////////////////////// |
95 | |
96 | inline int32 b2DistanceProxy::GetVertexCount() const |
97 | { |
98 | return m_count; |
99 | } |
100 | |
101 | inline const b2Vec2& b2DistanceProxy::GetVertex(int32 index) const |
102 | { |
103 | b2Assert(0 <= index && index < m_count); |
104 | return m_vertices[index]; |
105 | } |
106 | |
107 | inline int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const |
108 | { |
109 | int32 bestIndex = 0; |
110 | float32 bestValue = b2Dot(m_vertices[0], d); |
111 | for (int32 i = 1; i < m_count; ++i) |
112 | { |
113 | float32 value = b2Dot(m_vertices[i], d); |
114 | if (value > bestValue) |
115 | { |
116 | bestIndex = i; |
117 | bestValue = value; |
118 | } |
119 | } |
120 | |
121 | return bestIndex; |
122 | } |
123 | |
124 | inline const b2Vec2& b2DistanceProxy::GetSupportVertex(const b2Vec2& d) const |
125 | { |
126 | int32 bestIndex = 0; |
127 | float32 bestValue = b2Dot(m_vertices[0], d); |
128 | for (int32 i = 1; i < m_count; ++i) |
129 | { |
130 | float32 value = b2Dot(m_vertices[i], d); |
131 | if (value > bestValue) |
132 | { |
133 | bestIndex = i; |
134 | bestValue = value; |
135 | } |
136 | } |
137 | |
138 | return m_vertices[bestIndex]; |
139 | } |
140 | |
141 | #endif |
142 | |