| 1 | |
| 2 | /* |
| 3 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org |
| 4 | * |
| 5 | * This software is provided 'as-is', without any express or implied |
| 6 | * warranty. In no event will the authors be held liable for any damages |
| 7 | * arising from the use of this software. |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * 1. The origin of this software must not be misrepresented; you must not |
| 12 | * claim that you wrote the original software. If you use this software |
| 13 | * in a product, an acknowledgment in the product documentation would be |
| 14 | * appreciated but is not required. |
| 15 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 16 | * misrepresented as being the original software. |
| 17 | * 3. This notice may not be removed or altered from any source distribution. |
| 18 | */ |
| 19 | |
| 20 | #ifndef B2_DISTANCE_H |
| 21 | #define B2_DISTANCE_H |
| 22 | |
| 23 | #include <Box2D/Common/b2Math.h> |
| 24 | |
| 25 | class b2Shape; |
| 26 | |
| 27 | /// A distance proxy is used by the GJK algorithm. |
| 28 | /// It encapsulates any shape. |
| 29 | struct b2DistanceProxy |
| 30 | { |
| 31 | b2DistanceProxy() : m_vertices(NULL), m_count(0), m_radius(0.0f) {} |
| 32 | |
| 33 | /// Initialize the proxy using the given shape. The shape |
| 34 | /// must remain in scope while the proxy is in use. |
| 35 | void Set(const b2Shape* shape, int32 index); |
| 36 | |
| 37 | /// Get the supporting vertex index in the given direction. |
| 38 | int32 GetSupport(const b2Vec2& d) const; |
| 39 | |
| 40 | /// Get the supporting vertex in the given direction. |
| 41 | const b2Vec2& GetSupportVertex(const b2Vec2& d) const; |
| 42 | |
| 43 | /// Get the vertex count. |
| 44 | int32 GetVertexCount() const; |
| 45 | |
| 46 | /// Get a vertex by index. Used by b2Distance. |
| 47 | const b2Vec2& GetVertex(int32 index) const; |
| 48 | |
| 49 | b2Vec2 m_buffer[2]; |
| 50 | const b2Vec2* m_vertices; |
| 51 | int32 m_count; |
| 52 | float32 m_radius; |
| 53 | }; |
| 54 | |
| 55 | /// Used to warm start b2Distance. |
| 56 | /// Set count to zero on first call. |
| 57 | struct b2SimplexCache |
| 58 | { |
| 59 | float32 metric; ///< length or area |
| 60 | uint16 count; |
| 61 | uint8 indexA[3]; ///< vertices on shape A |
| 62 | uint8 indexB[3]; ///< vertices on shape B |
| 63 | }; |
| 64 | |
| 65 | /// Input for b2Distance. |
| 66 | /// You have to option to use the shape radii |
| 67 | /// in the computation. Even |
| 68 | struct b2DistanceInput |
| 69 | { |
| 70 | b2DistanceProxy proxyA; |
| 71 | b2DistanceProxy proxyB; |
| 72 | b2Transform transformA; |
| 73 | b2Transform transformB; |
| 74 | bool useRadii; |
| 75 | }; |
| 76 | |
| 77 | /// Output for b2Distance. |
| 78 | struct b2DistanceOutput |
| 79 | { |
| 80 | b2Vec2 pointA; ///< closest point on shapeA |
| 81 | b2Vec2 pointB; ///< closest point on shapeB |
| 82 | float32 distance; |
| 83 | int32 iterations; ///< number of GJK iterations used |
| 84 | }; |
| 85 | |
| 86 | /// Compute the closest points between two shapes. Supports any combination of: |
| 87 | /// b2CircleShape, b2PolygonShape, b2EdgeShape. The simplex cache is input/output. |
| 88 | /// On the first call set b2SimplexCache.count to zero. |
| 89 | void b2Distance(b2DistanceOutput* output, |
| 90 | b2SimplexCache* cache, |
| 91 | const b2DistanceInput* input); |
| 92 | |
| 93 | |
| 94 | ////////////////////////////////////////////////////////////////////////// |
| 95 | |
| 96 | inline int32 b2DistanceProxy::GetVertexCount() const |
| 97 | { |
| 98 | return m_count; |
| 99 | } |
| 100 | |
| 101 | inline const b2Vec2& b2DistanceProxy::GetVertex(int32 index) const |
| 102 | { |
| 103 | b2Assert(0 <= index && index < m_count); |
| 104 | return m_vertices[index]; |
| 105 | } |
| 106 | |
| 107 | inline int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const |
| 108 | { |
| 109 | int32 bestIndex = 0; |
| 110 | float32 bestValue = b2Dot(m_vertices[0], d); |
| 111 | for (int32 i = 1; i < m_count; ++i) |
| 112 | { |
| 113 | float32 value = b2Dot(m_vertices[i], d); |
| 114 | if (value > bestValue) |
| 115 | { |
| 116 | bestIndex = i; |
| 117 | bestValue = value; |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | return bestIndex; |
| 122 | } |
| 123 | |
| 124 | inline const b2Vec2& b2DistanceProxy::GetSupportVertex(const b2Vec2& d) const |
| 125 | { |
| 126 | int32 bestIndex = 0; |
| 127 | float32 bestValue = b2Dot(m_vertices[0], d); |
| 128 | for (int32 i = 1; i < m_count; ++i) |
| 129 | { |
| 130 | float32 value = b2Dot(m_vertices[i], d); |
| 131 | if (value > bestValue) |
| 132 | { |
| 133 | bestIndex = i; |
| 134 | bestValue = value; |
| 135 | } |
| 136 | } |
| 137 | |
| 138 | return m_vertices[bestIndex]; |
| 139 | } |
| 140 | |
| 141 | #endif |
| 142 | |