| 1 | /* |
| 2 | * Copyright (c) 2006-2012 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #include <Box2D/Dynamics/Joints/b2MotorJoint.h> |
| 20 | #include <Box2D/Dynamics/b2Body.h> |
| 21 | #include <Box2D/Dynamics/b2TimeStep.h> |
| 22 | |
| 23 | // Point-to-point constraint |
| 24 | // Cdot = v2 - v1 |
| 25 | // = v2 + cross(w2, r2) - v1 - cross(w1, r1) |
| 26 | // J = [-I -r1_skew I r2_skew ] |
| 27 | // Identity used: |
| 28 | // w k % (rx i + ry j) = w * (-ry i + rx j) |
| 29 | |
| 30 | // Angle constraint |
| 31 | // Cdot = w2 - w1 |
| 32 | // J = [0 0 -1 0 0 1] |
| 33 | // K = invI1 + invI2 |
| 34 | |
| 35 | void b2MotorJointDef::Initialize(b2Body* bA, b2Body* bB) |
| 36 | { |
| 37 | bodyA = bA; |
| 38 | bodyB = bB; |
| 39 | b2Vec2 xB = bodyB->GetPosition(); |
| 40 | linearOffset = bodyA->GetLocalPoint(xB); |
| 41 | |
| 42 | float32 angleA = bodyA->GetAngle(); |
| 43 | float32 angleB = bodyB->GetAngle(); |
| 44 | angularOffset = angleB - angleA; |
| 45 | } |
| 46 | |
| 47 | b2MotorJoint::b2MotorJoint(const b2MotorJointDef* def) |
| 48 | : b2Joint(def) |
| 49 | { |
| 50 | m_linearOffset = def->linearOffset; |
| 51 | m_angularOffset = def->angularOffset; |
| 52 | |
| 53 | m_linearImpulse.SetZero(); |
| 54 | m_angularImpulse = 0.0f; |
| 55 | |
| 56 | m_maxForce = def->maxForce; |
| 57 | m_maxTorque = def->maxTorque; |
| 58 | m_correctionFactor = def->correctionFactor; |
| 59 | } |
| 60 | |
| 61 | void b2MotorJoint::InitVelocityConstraints(const b2SolverData& data) |
| 62 | { |
| 63 | m_indexA = m_bodyA->m_islandIndex; |
| 64 | m_indexB = m_bodyB->m_islandIndex; |
| 65 | m_localCenterA = m_bodyA->m_sweep.localCenter; |
| 66 | m_localCenterB = m_bodyB->m_sweep.localCenter; |
| 67 | m_invMassA = m_bodyA->m_invMass; |
| 68 | m_invMassB = m_bodyB->m_invMass; |
| 69 | m_invIA = m_bodyA->m_invI; |
| 70 | m_invIB = m_bodyB->m_invI; |
| 71 | |
| 72 | b2Vec2 cA = data.positions[m_indexA].c; |
| 73 | float32 aA = data.positions[m_indexA].a; |
| 74 | b2Vec2 vA = data.velocities[m_indexA].v; |
| 75 | float32 wA = data.velocities[m_indexA].w; |
| 76 | |
| 77 | b2Vec2 cB = data.positions[m_indexB].c; |
| 78 | float32 aB = data.positions[m_indexB].a; |
| 79 | b2Vec2 vB = data.velocities[m_indexB].v; |
| 80 | float32 wB = data.velocities[m_indexB].w; |
| 81 | |
| 82 | b2Rot qA(aA), qB(aB); |
| 83 | |
| 84 | // Compute the effective mass matrix. |
| 85 | m_rA = b2Mul(qA, -m_localCenterA); |
| 86 | m_rB = b2Mul(qB, -m_localCenterB); |
| 87 | |
| 88 | // J = [-I -r1_skew I r2_skew] |
| 89 | // [ 0 -1 0 1] |
| 90 | // r_skew = [-ry; rx] |
| 91 | |
| 92 | // Matlab |
| 93 | // K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB] |
| 94 | // [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB] |
| 95 | // [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB] |
| 96 | |
| 97 | float32 mA = m_invMassA, mB = m_invMassB; |
| 98 | float32 iA = m_invIA, iB = m_invIB; |
| 99 | |
| 100 | b2Mat22 K; |
| 101 | K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y; |
| 102 | K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y; |
| 103 | K.ey.x = K.ex.y; |
| 104 | K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x; |
| 105 | |
| 106 | m_linearMass = K.GetInverse(); |
| 107 | |
| 108 | m_angularMass = iA + iB; |
| 109 | if (m_angularMass > 0.0f) |
| 110 | { |
| 111 | m_angularMass = 1.0f / m_angularMass; |
| 112 | } |
| 113 | |
| 114 | m_linearError = cB + m_rB - cA - m_rA - b2Mul(qA, m_linearOffset); |
| 115 | m_angularError = aB - aA - m_angularOffset; |
| 116 | |
| 117 | if (data.step.warmStarting) |
| 118 | { |
| 119 | // Scale impulses to support a variable time step. |
| 120 | m_linearImpulse *= data.step.dtRatio; |
| 121 | m_angularImpulse *= data.step.dtRatio; |
| 122 | |
| 123 | b2Vec2 P(m_linearImpulse.x, m_linearImpulse.y); |
| 124 | vA -= mA * P; |
| 125 | wA -= iA * (b2Cross(m_rA, P) + m_angularImpulse); |
| 126 | vB += mB * P; |
| 127 | wB += iB * (b2Cross(m_rB, P) + m_angularImpulse); |
| 128 | } |
| 129 | else |
| 130 | { |
| 131 | m_linearImpulse.SetZero(); |
| 132 | m_angularImpulse = 0.0f; |
| 133 | } |
| 134 | |
| 135 | data.velocities[m_indexA].v = vA; |
| 136 | data.velocities[m_indexA].w = wA; |
| 137 | data.velocities[m_indexB].v = vB; |
| 138 | data.velocities[m_indexB].w = wB; |
| 139 | } |
| 140 | |
| 141 | void b2MotorJoint::SolveVelocityConstraints(const b2SolverData& data) |
| 142 | { |
| 143 | b2Vec2 vA = data.velocities[m_indexA].v; |
| 144 | float32 wA = data.velocities[m_indexA].w; |
| 145 | b2Vec2 vB = data.velocities[m_indexB].v; |
| 146 | float32 wB = data.velocities[m_indexB].w; |
| 147 | |
| 148 | float32 mA = m_invMassA, mB = m_invMassB; |
| 149 | float32 iA = m_invIA, iB = m_invIB; |
| 150 | |
| 151 | float32 h = data.step.dt; |
| 152 | float32 inv_h = data.step.inv_dt; |
| 153 | |
| 154 | // Solve angular friction |
| 155 | { |
| 156 | float32 Cdot = wB - wA + inv_h * m_correctionFactor * m_angularError; |
| 157 | float32 impulse = -m_angularMass * Cdot; |
| 158 | |
| 159 | float32 oldImpulse = m_angularImpulse; |
| 160 | float32 maxImpulse = h * m_maxTorque; |
| 161 | m_angularImpulse = b2Clamp(m_angularImpulse + impulse, -maxImpulse, maxImpulse); |
| 162 | impulse = m_angularImpulse - oldImpulse; |
| 163 | |
| 164 | wA -= iA * impulse; |
| 165 | wB += iB * impulse; |
| 166 | } |
| 167 | |
| 168 | // Solve linear friction |
| 169 | { |
| 170 | b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA) + inv_h * m_correctionFactor * m_linearError; |
| 171 | |
| 172 | b2Vec2 impulse = -b2Mul(m_linearMass, Cdot); |
| 173 | b2Vec2 oldImpulse = m_linearImpulse; |
| 174 | m_linearImpulse += impulse; |
| 175 | |
| 176 | float32 maxImpulse = h * m_maxForce; |
| 177 | |
| 178 | if (m_linearImpulse.LengthSquared() > maxImpulse * maxImpulse) |
| 179 | { |
| 180 | m_linearImpulse.Normalize(); |
| 181 | m_linearImpulse *= maxImpulse; |
| 182 | } |
| 183 | |
| 184 | impulse = m_linearImpulse - oldImpulse; |
| 185 | |
| 186 | vA -= mA * impulse; |
| 187 | wA -= iA * b2Cross(m_rA, impulse); |
| 188 | |
| 189 | vB += mB * impulse; |
| 190 | wB += iB * b2Cross(m_rB, impulse); |
| 191 | } |
| 192 | |
| 193 | data.velocities[m_indexA].v = vA; |
| 194 | data.velocities[m_indexA].w = wA; |
| 195 | data.velocities[m_indexB].v = vB; |
| 196 | data.velocities[m_indexB].w = wB; |
| 197 | } |
| 198 | |
| 199 | bool b2MotorJoint::SolvePositionConstraints(const b2SolverData& data) |
| 200 | { |
| 201 | B2_NOT_USED(data); |
| 202 | |
| 203 | return true; |
| 204 | } |
| 205 | |
| 206 | b2Vec2 b2MotorJoint::GetAnchorA() const |
| 207 | { |
| 208 | return m_bodyA->GetPosition(); |
| 209 | } |
| 210 | |
| 211 | b2Vec2 b2MotorJoint::GetAnchorB() const |
| 212 | { |
| 213 | return m_bodyB->GetPosition(); |
| 214 | } |
| 215 | |
| 216 | b2Vec2 b2MotorJoint::GetReactionForce(float32 inv_dt) const |
| 217 | { |
| 218 | return inv_dt * m_linearImpulse; |
| 219 | } |
| 220 | |
| 221 | float32 b2MotorJoint::GetReactionTorque(float32 inv_dt) const |
| 222 | { |
| 223 | return inv_dt * m_angularImpulse; |
| 224 | } |
| 225 | |
| 226 | void b2MotorJoint::SetMaxForce(float32 force) |
| 227 | { |
| 228 | b2Assert(b2IsValid(force) && force >= 0.0f); |
| 229 | m_maxForce = force; |
| 230 | } |
| 231 | |
| 232 | float32 b2MotorJoint::GetMaxForce() const |
| 233 | { |
| 234 | return m_maxForce; |
| 235 | } |
| 236 | |
| 237 | void b2MotorJoint::SetMaxTorque(float32 torque) |
| 238 | { |
| 239 | b2Assert(b2IsValid(torque) && torque >= 0.0f); |
| 240 | m_maxTorque = torque; |
| 241 | } |
| 242 | |
| 243 | float32 b2MotorJoint::GetMaxTorque() const |
| 244 | { |
| 245 | return m_maxTorque; |
| 246 | } |
| 247 | |
| 248 | void b2MotorJoint::SetCorrectionFactor(float32 factor) |
| 249 | { |
| 250 | b2Assert(b2IsValid(factor) && 0.0f <= factor && factor <= 1.0f); |
| 251 | m_correctionFactor = factor; |
| 252 | } |
| 253 | |
| 254 | float32 b2MotorJoint::GetCorrectionFactor() const |
| 255 | { |
| 256 | return m_correctionFactor; |
| 257 | } |
| 258 | |
| 259 | void b2MotorJoint::SetLinearOffset(const b2Vec2& linearOffset) |
| 260 | { |
| 261 | if (linearOffset.x != m_linearOffset.x || linearOffset.y != m_linearOffset.y) |
| 262 | { |
| 263 | m_bodyA->SetAwake(true); |
| 264 | m_bodyB->SetAwake(true); |
| 265 | m_linearOffset = linearOffset; |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | const b2Vec2& b2MotorJoint::GetLinearOffset() const |
| 270 | { |
| 271 | return m_linearOffset; |
| 272 | } |
| 273 | |
| 274 | void b2MotorJoint::SetAngularOffset(float32 angularOffset) |
| 275 | { |
| 276 | if (angularOffset != m_angularOffset) |
| 277 | { |
| 278 | m_bodyA->SetAwake(true); |
| 279 | m_bodyB->SetAwake(true); |
| 280 | m_angularOffset = angularOffset; |
| 281 | } |
| 282 | } |
| 283 | |
| 284 | float32 b2MotorJoint::GetAngularOffset() const |
| 285 | { |
| 286 | return m_angularOffset; |
| 287 | } |
| 288 | |
| 289 | void b2MotorJoint::Dump() |
| 290 | { |
| 291 | int32 indexA = m_bodyA->m_islandIndex; |
| 292 | int32 indexB = m_bodyB->m_islandIndex; |
| 293 | |
| 294 | b2Log(" b2MotorJointDef jd;\n" ); |
| 295 | b2Log(" jd.bodyA = bodies[%d];\n" , indexA); |
| 296 | b2Log(" jd.bodyB = bodies[%d];\n" , indexB); |
| 297 | b2Log(" jd.collideConnected = bool(%d);\n" , m_collideConnected); |
| 298 | b2Log(" jd.linearOffset.Set(%.15lef, %.15lef);\n" , m_linearOffset.x, m_linearOffset.y); |
| 299 | b2Log(" jd.angularOffset = %.15lef;\n" , m_angularOffset); |
| 300 | b2Log(" jd.maxForce = %.15lef;\n" , m_maxForce); |
| 301 | b2Log(" jd.maxTorque = %.15lef;\n" , m_maxTorque); |
| 302 | b2Log(" jd.correctionFactor = %.15lef;\n" , m_correctionFactor); |
| 303 | b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n" , m_index); |
| 304 | } |
| 305 | |