1 | /* |
2 | * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * Permission is granted to anyone to use this software for any purpose, |
8 | * including commercial applications, and to alter it and redistribute it |
9 | * freely, subject to the following restrictions: |
10 | * 1. The origin of this software must not be misrepresented; you must not |
11 | * claim that you wrote the original software. If you use this software |
12 | * in a product, an acknowledgment in the product documentation would be |
13 | * appreciated but is not required. |
14 | * 2. Altered source versions must be plainly marked as such, and must not be |
15 | * misrepresented as being the original software. |
16 | * 3. This notice may not be removed or altered from any source distribution. |
17 | */ |
18 | |
19 | #ifndef B2_PULLEY_JOINT_H |
20 | #define B2_PULLEY_JOINT_H |
21 | |
22 | #include <Box2D/Dynamics/Joints/b2Joint.h> |
23 | |
24 | const float32 b2_minPulleyLength = 2.0f; |
25 | |
26 | /// Pulley joint definition. This requires two ground anchors, |
27 | /// two dynamic body anchor points, and a pulley ratio. |
28 | struct b2PulleyJointDef : public b2JointDef |
29 | { |
30 | b2PulleyJointDef() |
31 | { |
32 | type = e_pulleyJoint; |
33 | groundAnchorA.Set(-1.0f, 1.0f); |
34 | groundAnchorB.Set(1.0f, 1.0f); |
35 | localAnchorA.Set(-1.0f, 0.0f); |
36 | localAnchorB.Set(1.0f, 0.0f); |
37 | lengthA = 0.0f; |
38 | lengthB = 0.0f; |
39 | ratio = 1.0f; |
40 | collideConnected = true; |
41 | } |
42 | |
43 | /// Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. |
44 | void Initialize(b2Body* bodyA, b2Body* bodyB, |
45 | const b2Vec2& groundAnchorA, const b2Vec2& groundAnchorB, |
46 | const b2Vec2& anchorA, const b2Vec2& anchorB, |
47 | float32 ratio); |
48 | |
49 | /// The first ground anchor in world coordinates. This point never moves. |
50 | b2Vec2 groundAnchorA; |
51 | |
52 | /// The second ground anchor in world coordinates. This point never moves. |
53 | b2Vec2 groundAnchorB; |
54 | |
55 | /// The local anchor point relative to bodyA's origin. |
56 | b2Vec2 localAnchorA; |
57 | |
58 | /// The local anchor point relative to bodyB's origin. |
59 | b2Vec2 localAnchorB; |
60 | |
61 | /// The a reference length for the segment attached to bodyA. |
62 | float32 lengthA; |
63 | |
64 | /// The a reference length for the segment attached to bodyB. |
65 | float32 lengthB; |
66 | |
67 | /// The pulley ratio, used to simulate a block-and-tackle. |
68 | float32 ratio; |
69 | }; |
70 | |
71 | /// The pulley joint is connected to two bodies and two fixed ground points. |
72 | /// The pulley supports a ratio such that: |
73 | /// length1 + ratio * length2 <= constant |
74 | /// Yes, the force transmitted is scaled by the ratio. |
75 | /// Warning: the pulley joint can get a bit squirrelly by itself. They often |
76 | /// work better when combined with prismatic joints. You should also cover the |
77 | /// the anchor points with static shapes to prevent one side from going to |
78 | /// zero length. |
79 | class b2PulleyJoint : public b2Joint |
80 | { |
81 | public: |
82 | b2Vec2 GetAnchorA() const; |
83 | b2Vec2 GetAnchorB() const; |
84 | |
85 | b2Vec2 GetReactionForce(float32 inv_dt) const; |
86 | float32 GetReactionTorque(float32 inv_dt) const; |
87 | |
88 | /// Get the first ground anchor. |
89 | b2Vec2 GetGroundAnchorA() const; |
90 | |
91 | /// Get the second ground anchor. |
92 | b2Vec2 GetGroundAnchorB() const; |
93 | |
94 | /// Get the current length of the segment attached to bodyA. |
95 | float32 GetLengthA() const; |
96 | |
97 | /// Get the current length of the segment attached to bodyB. |
98 | float32 GetLengthB() const; |
99 | |
100 | /// Get the pulley ratio. |
101 | float32 GetRatio() const; |
102 | |
103 | /// Get the current length of the segment attached to bodyA. |
104 | float32 GetCurrentLengthA() const; |
105 | |
106 | /// Get the current length of the segment attached to bodyB. |
107 | float32 GetCurrentLengthB() const; |
108 | |
109 | /// Dump joint to dmLog |
110 | void Dump(); |
111 | |
112 | /// Implement b2Joint::ShiftOrigin |
113 | void ShiftOrigin(const b2Vec2& newOrigin); |
114 | |
115 | protected: |
116 | |
117 | friend class b2Joint; |
118 | b2PulleyJoint(const b2PulleyJointDef* data); |
119 | |
120 | void InitVelocityConstraints(const b2SolverData& data); |
121 | void SolveVelocityConstraints(const b2SolverData& data); |
122 | bool SolvePositionConstraints(const b2SolverData& data); |
123 | |
124 | b2Vec2 m_groundAnchorA; |
125 | b2Vec2 m_groundAnchorB; |
126 | float32 m_lengthA; |
127 | float32 m_lengthB; |
128 | |
129 | // Solver shared |
130 | b2Vec2 m_localAnchorA; |
131 | b2Vec2 m_localAnchorB; |
132 | float32 m_constant; |
133 | float32 m_ratio; |
134 | float32 m_impulse; |
135 | |
136 | // Solver temp |
137 | int32 m_indexA; |
138 | int32 m_indexB; |
139 | b2Vec2 m_uA; |
140 | b2Vec2 m_uB; |
141 | b2Vec2 m_rA; |
142 | b2Vec2 m_rB; |
143 | b2Vec2 m_localCenterA; |
144 | b2Vec2 m_localCenterB; |
145 | float32 m_invMassA; |
146 | float32 m_invMassB; |
147 | float32 m_invIA; |
148 | float32 m_invIB; |
149 | float32 m_mass; |
150 | }; |
151 | |
152 | #endif |
153 | |