| 1 | /* |
| 2 | * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #ifndef B2_PULLEY_JOINT_H |
| 20 | #define B2_PULLEY_JOINT_H |
| 21 | |
| 22 | #include <Box2D/Dynamics/Joints/b2Joint.h> |
| 23 | |
| 24 | const float32 b2_minPulleyLength = 2.0f; |
| 25 | |
| 26 | /// Pulley joint definition. This requires two ground anchors, |
| 27 | /// two dynamic body anchor points, and a pulley ratio. |
| 28 | struct b2PulleyJointDef : public b2JointDef |
| 29 | { |
| 30 | b2PulleyJointDef() |
| 31 | { |
| 32 | type = e_pulleyJoint; |
| 33 | groundAnchorA.Set(-1.0f, 1.0f); |
| 34 | groundAnchorB.Set(1.0f, 1.0f); |
| 35 | localAnchorA.Set(-1.0f, 0.0f); |
| 36 | localAnchorB.Set(1.0f, 0.0f); |
| 37 | lengthA = 0.0f; |
| 38 | lengthB = 0.0f; |
| 39 | ratio = 1.0f; |
| 40 | collideConnected = true; |
| 41 | } |
| 42 | |
| 43 | /// Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. |
| 44 | void Initialize(b2Body* bodyA, b2Body* bodyB, |
| 45 | const b2Vec2& groundAnchorA, const b2Vec2& groundAnchorB, |
| 46 | const b2Vec2& anchorA, const b2Vec2& anchorB, |
| 47 | float32 ratio); |
| 48 | |
| 49 | /// The first ground anchor in world coordinates. This point never moves. |
| 50 | b2Vec2 groundAnchorA; |
| 51 | |
| 52 | /// The second ground anchor in world coordinates. This point never moves. |
| 53 | b2Vec2 groundAnchorB; |
| 54 | |
| 55 | /// The local anchor point relative to bodyA's origin. |
| 56 | b2Vec2 localAnchorA; |
| 57 | |
| 58 | /// The local anchor point relative to bodyB's origin. |
| 59 | b2Vec2 localAnchorB; |
| 60 | |
| 61 | /// The a reference length for the segment attached to bodyA. |
| 62 | float32 lengthA; |
| 63 | |
| 64 | /// The a reference length for the segment attached to bodyB. |
| 65 | float32 lengthB; |
| 66 | |
| 67 | /// The pulley ratio, used to simulate a block-and-tackle. |
| 68 | float32 ratio; |
| 69 | }; |
| 70 | |
| 71 | /// The pulley joint is connected to two bodies and two fixed ground points. |
| 72 | /// The pulley supports a ratio such that: |
| 73 | /// length1 + ratio * length2 <= constant |
| 74 | /// Yes, the force transmitted is scaled by the ratio. |
| 75 | /// Warning: the pulley joint can get a bit squirrelly by itself. They often |
| 76 | /// work better when combined with prismatic joints. You should also cover the |
| 77 | /// the anchor points with static shapes to prevent one side from going to |
| 78 | /// zero length. |
| 79 | class b2PulleyJoint : public b2Joint |
| 80 | { |
| 81 | public: |
| 82 | b2Vec2 GetAnchorA() const; |
| 83 | b2Vec2 GetAnchorB() const; |
| 84 | |
| 85 | b2Vec2 GetReactionForce(float32 inv_dt) const; |
| 86 | float32 GetReactionTorque(float32 inv_dt) const; |
| 87 | |
| 88 | /// Get the first ground anchor. |
| 89 | b2Vec2 GetGroundAnchorA() const; |
| 90 | |
| 91 | /// Get the second ground anchor. |
| 92 | b2Vec2 GetGroundAnchorB() const; |
| 93 | |
| 94 | /// Get the current length of the segment attached to bodyA. |
| 95 | float32 GetLengthA() const; |
| 96 | |
| 97 | /// Get the current length of the segment attached to bodyB. |
| 98 | float32 GetLengthB() const; |
| 99 | |
| 100 | /// Get the pulley ratio. |
| 101 | float32 GetRatio() const; |
| 102 | |
| 103 | /// Get the current length of the segment attached to bodyA. |
| 104 | float32 GetCurrentLengthA() const; |
| 105 | |
| 106 | /// Get the current length of the segment attached to bodyB. |
| 107 | float32 GetCurrentLengthB() const; |
| 108 | |
| 109 | /// Dump joint to dmLog |
| 110 | void Dump(); |
| 111 | |
| 112 | /// Implement b2Joint::ShiftOrigin |
| 113 | void ShiftOrigin(const b2Vec2& newOrigin); |
| 114 | |
| 115 | protected: |
| 116 | |
| 117 | friend class b2Joint; |
| 118 | b2PulleyJoint(const b2PulleyJointDef* data); |
| 119 | |
| 120 | void InitVelocityConstraints(const b2SolverData& data); |
| 121 | void SolveVelocityConstraints(const b2SolverData& data); |
| 122 | bool SolvePositionConstraints(const b2SolverData& data); |
| 123 | |
| 124 | b2Vec2 m_groundAnchorA; |
| 125 | b2Vec2 m_groundAnchorB; |
| 126 | float32 m_lengthA; |
| 127 | float32 m_lengthB; |
| 128 | |
| 129 | // Solver shared |
| 130 | b2Vec2 m_localAnchorA; |
| 131 | b2Vec2 m_localAnchorB; |
| 132 | float32 m_constant; |
| 133 | float32 m_ratio; |
| 134 | float32 m_impulse; |
| 135 | |
| 136 | // Solver temp |
| 137 | int32 m_indexA; |
| 138 | int32 m_indexB; |
| 139 | b2Vec2 m_uA; |
| 140 | b2Vec2 m_uB; |
| 141 | b2Vec2 m_rA; |
| 142 | b2Vec2 m_rB; |
| 143 | b2Vec2 m_localCenterA; |
| 144 | b2Vec2 m_localCenterB; |
| 145 | float32 m_invMassA; |
| 146 | float32 m_invMassB; |
| 147 | float32 m_invIA; |
| 148 | float32 m_invIB; |
| 149 | float32 m_mass; |
| 150 | }; |
| 151 | |
| 152 | #endif |
| 153 | |