| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_GRAPHICS_PARTICLE_SYSTEM_H |
| 22 | #define LOVE_GRAPHICS_PARTICLE_SYSTEM_H |
| 23 | |
| 24 | // LOVE |
| 25 | #include "common/int.h" |
| 26 | #include "common/math.h" |
| 27 | #include "common/Vector.h" |
| 28 | #include "common/Color.h" |
| 29 | #include "Drawable.h" |
| 30 | #include "Quad.h" |
| 31 | #include "Texture.h" |
| 32 | #include "Buffer.h" |
| 33 | |
| 34 | // STL |
| 35 | #include <vector> |
| 36 | |
| 37 | namespace love |
| 38 | { |
| 39 | namespace graphics |
| 40 | { |
| 41 | |
| 42 | class Graphics; |
| 43 | |
| 44 | /** |
| 45 | * A class for creating, moving and drawing particles. |
| 46 | * A big thanks to bobthebloke.org |
| 47 | **/ |
| 48 | class ParticleSystem : public Drawable |
| 49 | { |
| 50 | public: |
| 51 | |
| 52 | static love::Type type; |
| 53 | |
| 54 | /** |
| 55 | * Type of distribution new particles are drawn from: None, uniform, normal, ellipse, borderellipse, borderrectangle. |
| 56 | */ |
| 57 | enum AreaSpreadDistribution |
| 58 | { |
| 59 | DISTRIBUTION_NONE, |
| 60 | DISTRIBUTION_UNIFORM, |
| 61 | DISTRIBUTION_NORMAL, |
| 62 | DISTRIBUTION_ELLIPSE, |
| 63 | DISTRIBUTION_BORDER_ELLIPSE, |
| 64 | DISTRIBUTION_BORDER_RECTANGLE, |
| 65 | DISTRIBUTION_MAX_ENUM |
| 66 | }; |
| 67 | |
| 68 | /** |
| 69 | * Insertion modes of new particles in the list: top, bottom, random. |
| 70 | */ |
| 71 | enum InsertMode |
| 72 | { |
| 73 | INSERT_MODE_TOP, |
| 74 | INSERT_MODE_BOTTOM, |
| 75 | INSERT_MODE_RANDOM, |
| 76 | INSERT_MODE_MAX_ENUM |
| 77 | }; |
| 78 | |
| 79 | /** |
| 80 | * Maximum numbers of particles in a ParticleSystem. |
| 81 | * This limit comes from the fact that a quad requires four vertices and the |
| 82 | * OpenGL API where GLsizei is a signed int. |
| 83 | **/ |
| 84 | static const uint32 MAX_PARTICLES = LOVE_INT32_MAX / 4; |
| 85 | |
| 86 | /** |
| 87 | * Creates a particle system with the specified buffer size and texture. |
| 88 | **/ |
| 89 | ParticleSystem(Texture *texture, uint32 buffer); |
| 90 | ParticleSystem(const ParticleSystem &p); |
| 91 | |
| 92 | /** |
| 93 | * Deletes any allocated memory. |
| 94 | **/ |
| 95 | virtual ~ParticleSystem(); |
| 96 | |
| 97 | /** |
| 98 | * Creates an identical copy of this ParticleSystem. The clone does not |
| 99 | * duplicate any existing particles from this ParticleSystem, just the |
| 100 | * settable parameters. |
| 101 | **/ |
| 102 | ParticleSystem *clone(); |
| 103 | |
| 104 | /** |
| 105 | * Sets the texture used in the particle system. |
| 106 | * @param texture The new texture. |
| 107 | **/ |
| 108 | void setTexture(Texture *texture); |
| 109 | |
| 110 | /** |
| 111 | * Returns the texture used when drawing the particle system. |
| 112 | **/ |
| 113 | Texture *getTexture() const; |
| 114 | |
| 115 | /** |
| 116 | * Clears the current buffer and allocates the appropriate amount of space for the buffer. |
| 117 | * @param size The new buffer size. |
| 118 | **/ |
| 119 | void setBufferSize(uint32 size); |
| 120 | |
| 121 | /** |
| 122 | * Returns the total amount of particles this ParticleSystem can have active |
| 123 | * at any given point in time. |
| 124 | **/ |
| 125 | uint32 getBufferSize() const; |
| 126 | |
| 127 | /** |
| 128 | * Sets the insert mode for new particles. |
| 129 | * @param mode The new insert mode. |
| 130 | */ |
| 131 | void setInsertMode(InsertMode mode); |
| 132 | |
| 133 | /** |
| 134 | * Returns the current insert mode. |
| 135 | */ |
| 136 | InsertMode getInsertMode() const; |
| 137 | |
| 138 | /** |
| 139 | * Sets the emission rate. |
| 140 | * @param rate The amount of particles per second. |
| 141 | **/ |
| 142 | void setEmissionRate(float rate); |
| 143 | |
| 144 | /** |
| 145 | * Returns the number of particles created per second. |
| 146 | **/ |
| 147 | float getEmissionRate() const; |
| 148 | |
| 149 | /** |
| 150 | * Sets the lifetime of the particle emitter (-1 means eternal) |
| 151 | * @param life The lifetime (in seconds). |
| 152 | **/ |
| 153 | void setEmitterLifetime(float life); |
| 154 | |
| 155 | /** |
| 156 | * Returns the lifetime of the particle emitter. |
| 157 | **/ |
| 158 | float getEmitterLifetime() const; |
| 159 | |
| 160 | /** |
| 161 | * Sets the life range of the particles. |
| 162 | * @param min The minimum life. |
| 163 | * @param max The maximum life (if 0, then becomes the same as minimum life). |
| 164 | **/ |
| 165 | void setParticleLifetime(float min, float max = 0); |
| 166 | |
| 167 | /** |
| 168 | * Gets the lifetime of a particle. |
| 169 | * @param[out] min The minimum life. |
| 170 | * @param[out] max The maximum life. |
| 171 | **/ |
| 172 | void getParticleLifetime(float &min, float &max) const; |
| 173 | |
| 174 | /** |
| 175 | * Sets the position of the center of the emitter. |
| 176 | * Used to move the emitter without changing the position of already existing particles. |
| 177 | * @param x The x-coordinate. |
| 178 | * @param y The y-coordinate. |
| 179 | **/ |
| 180 | void setPosition(float x, float y); |
| 181 | |
| 182 | /** |
| 183 | * Returns the position of the emitter. |
| 184 | **/ |
| 185 | const love::Vector2 &getPosition() const; |
| 186 | |
| 187 | /** |
| 188 | * Moves the position of the center of the emitter. |
| 189 | * When update is called, newly spawned particles will appear in a line |
| 190 | * between the old emitter position and where the emitter was moved to, |
| 191 | * resulting in a smoother-feeling particle system if moveTo is called |
| 192 | * repeatedly. |
| 193 | **/ |
| 194 | void moveTo(float x, float y); |
| 195 | |
| 196 | /** |
| 197 | * Sets the emission area spread parameters and distribution type. The interpretation of |
| 198 | * the parameters depends on the distribution type: |
| 199 | * |
| 200 | * * None: Parameters are ignored. No area spread. |
| 201 | * * Uniform: Parameters denote maximal (symmetric) displacement from emitter position. |
| 202 | * * Normal: Parameters denote the standard deviation in x and y direction. x and y are assumed to be uncorrelated. |
| 203 | * * borderellipse: Parameter causes particle distribution around outside of ellipse |
| 204 | * * borderrectangle: Parameter causes particle distribution around outside of rectangle |
| 205 | * @param distribution Distribution type |
| 206 | * @param x First parameter. Interpretation depends on distribution type. |
| 207 | * @param y Second parameter. Interpretation depends on distribution type. |
| 208 | * @param angle The angle of the emission area (in radians). |
| 209 | * @param directionRelativeToCenter whether the initial direction of |
| 210 | * particles points away from the center of the emission area. |
| 211 | **/ |
| 212 | void setEmissionArea(AreaSpreadDistribution distribution, float x, float y, float angle, bool directionRelativeToCenter); |
| 213 | |
| 214 | /** |
| 215 | * Returns area spread parameters. |
| 216 | **/ |
| 217 | AreaSpreadDistribution getEmissionArea(love::Vector2 ¶ms, float &angle, bool &directionRelativeToCenter) const; |
| 218 | |
| 219 | /** |
| 220 | * Sets the direction of the particle emitter. |
| 221 | * @param direction The direction (in degrees). |
| 222 | **/ |
| 223 | void setDirection(float direction); |
| 224 | |
| 225 | /** |
| 226 | * Returns the direction of the particle emitter (in radians). |
| 227 | **/ |
| 228 | float getDirection() const; |
| 229 | |
| 230 | /** |
| 231 | * Sets the spread of the particle emitter. |
| 232 | * @param spread The spread (in radians). |
| 233 | **/ |
| 234 | void setSpread(float spread); |
| 235 | |
| 236 | /** |
| 237 | * Returns the directional spread of the emitter (in radians). |
| 238 | **/ |
| 239 | float getSpread() const; |
| 240 | |
| 241 | /** |
| 242 | * Sets the speed of the particles. |
| 243 | * @param speed The speed. |
| 244 | **/ |
| 245 | void setSpeed(float speed); |
| 246 | |
| 247 | /** |
| 248 | * Sets the speed of the particles. |
| 249 | * @param min The minimum speed. |
| 250 | * @param max The maximum speed. |
| 251 | **/ |
| 252 | void setSpeed(float min, float max); |
| 253 | |
| 254 | /** |
| 255 | * Gets the speed of the particles. |
| 256 | * @param[out] min The minimum speed. |
| 257 | * @param[out] max The maximum speed. |
| 258 | **/ |
| 259 | void getSpeed(float &min, float &max) const; |
| 260 | |
| 261 | /** |
| 262 | * Sets the linear acceleration (the acceleration along the x and y axes). |
| 263 | * @param x The acceleration along the x-axis. |
| 264 | * @param y The acceleration along the y-axis. |
| 265 | **/ |
| 266 | void setLinearAcceleration(float x, float y); |
| 267 | |
| 268 | /** |
| 269 | * Sets the linear acceleration (the acceleration along the x and y axes). |
| 270 | * @param xmin The minimum amount of acceleration along the x-axis. |
| 271 | * @param ymin The minimum amount of acceleration along the y-axis. |
| 272 | * @param xmax The maximum amount of acceleration along the x-axis. |
| 273 | * @param ymax The maximum amount of acceleration along the y-axis. |
| 274 | **/ |
| 275 | void setLinearAcceleration(float xmin, float ymin, float xmax, float ymax); |
| 276 | |
| 277 | /** |
| 278 | * Gets the linear acceleration of the particles. |
| 279 | * @param[out] min The minimum acceleration. |
| 280 | * @param[out] max The maximum acceleration. |
| 281 | **/ |
| 282 | void getLinearAcceleration(love::Vector2 &min, love::Vector2 &max) const; |
| 283 | |
| 284 | /** |
| 285 | * Sets the radial acceleration (the acceleration towards the particle emitter). |
| 286 | * @param acceleration The amount of acceleration. |
| 287 | **/ |
| 288 | void setRadialAcceleration(float acceleration); |
| 289 | |
| 290 | /** |
| 291 | * Sets the radial acceleration (the acceleration towards the particle emitter). |
| 292 | * @param min The minimum acceleration. |
| 293 | * @param max The maximum acceleration. |
| 294 | **/ |
| 295 | void setRadialAcceleration(float min, float max); |
| 296 | |
| 297 | /** |
| 298 | * Gets the radial acceleration. |
| 299 | * @param[out] min The minimum amount of radial acceleration. |
| 300 | * @param[out] max The maximum amount of radial acceleration. |
| 301 | **/ |
| 302 | void getRadialAcceleration(float &min, float &max) const; |
| 303 | |
| 304 | /** |
| 305 | * Sets the tangential acceleration (the acceleration perpendicular to the particle's direction). |
| 306 | * @param acceleration The amount of acceleration. |
| 307 | **/ |
| 308 | void setTangentialAcceleration(float acceleration); |
| 309 | |
| 310 | /** |
| 311 | * Sets the tangential acceleration (the acceleration perpendicular to the particle's direction). |
| 312 | * @param min The minimum acceleration. |
| 313 | * @param max The maximum acceleration. |
| 314 | **/ |
| 315 | void setTangentialAcceleration(float min, float max); |
| 316 | |
| 317 | /** |
| 318 | * Gets the tangential acceleration. |
| 319 | * @param[out] min The minimum tangential acceleration. |
| 320 | * @param[out] max The maximum tangential acceleration. |
| 321 | **/ |
| 322 | void getTangentialAcceleration(float &min, float &max) const; |
| 323 | |
| 324 | /** |
| 325 | * Sets the amount of linear damping. Damping reduces the velocity of |
| 326 | * particles over time. A value of 0 corresponds to no damping. |
| 327 | **/ |
| 328 | void setLinearDamping(float min, float max); |
| 329 | |
| 330 | /** |
| 331 | * Gets the current amount of linear damping. |
| 332 | **/ |
| 333 | void getLinearDamping(float &min, float &max) const; |
| 334 | |
| 335 | /** |
| 336 | * Sets the size of the sprite (1.0 being the default size). |
| 337 | * @param size The size of the sprite. |
| 338 | **/ |
| 339 | void setSize(float size); |
| 340 | |
| 341 | /** |
| 342 | * Sets the sizes of the sprite upon creation and upon death (1.0 being the default size). |
| 343 | * @param newSizes Array of sizes |
| 344 | **/ |
| 345 | void setSizes(const std::vector<float> &newSizes); |
| 346 | |
| 347 | /** |
| 348 | * Returns the sizes of the particle sprites. |
| 349 | **/ |
| 350 | const std::vector<float> &getSizes() const; |
| 351 | |
| 352 | /** |
| 353 | * Sets the amount of variation to the sprite's beginning size (0 being no variation and 1.0 a random size between start and end). |
| 354 | * @param variation The amount of variation. |
| 355 | **/ |
| 356 | void setSizeVariation(float variation); |
| 357 | |
| 358 | /** |
| 359 | * Returns the amount of initial size variation between particles. |
| 360 | **/ |
| 361 | float getSizeVariation() const; |
| 362 | |
| 363 | /** |
| 364 | * Sets the amount of rotation a sprite starts out with. |
| 365 | * @param rotation The amount of rotation. |
| 366 | **/ |
| 367 | void setRotation(float rotation); |
| 368 | |
| 369 | /** |
| 370 | * Sets the amount of rotation a sprite starts out with (a random value between min and max). |
| 371 | * @param min The minimum amount of rotation. |
| 372 | * @param max The maximum amount of rotation. |
| 373 | **/ |
| 374 | void setRotation(float min, float max); |
| 375 | |
| 376 | /** |
| 377 | * Gets the initial amount of rotation of a particle, in radians. |
| 378 | * @param[out] min The minimum initial rotation. |
| 379 | * @param[out] max The maximum initial rotation. |
| 380 | **/ |
| 381 | void getRotation(float &min, float &max) const; |
| 382 | |
| 383 | /** |
| 384 | * Sets the spin of the sprite. |
| 385 | * @param spin The spin of the sprite (in degrees). |
| 386 | **/ |
| 387 | void setSpin(float spin); |
| 388 | |
| 389 | /** |
| 390 | * Sets the spin of the sprite upon particle creation and death. |
| 391 | * @param start The spin of the sprite upon creation (in radians / second). |
| 392 | * @param end The spin of the sprite upon death (in radians / second). |
| 393 | **/ |
| 394 | void setSpin(float start, float end); |
| 395 | |
| 396 | /** |
| 397 | * Gets the amount of spin of a particle during its lifetime. |
| 398 | * @param[out] start The initial spin, in radians / s. |
| 399 | * @param[out] end The final spin, in radians / s. |
| 400 | **/ |
| 401 | void getSpin(float &start, float &end) const; |
| 402 | |
| 403 | /** |
| 404 | * Sets the variation of the start spin (0 being no variation and 1 being a random spin between start and end). |
| 405 | * @param variation The variation. |
| 406 | **/ |
| 407 | void setSpinVariation(float variation); |
| 408 | |
| 409 | /** |
| 410 | * Returns the amount of variation of the start spin of a particle. |
| 411 | **/ |
| 412 | float getSpinVariation() const; |
| 413 | |
| 414 | /** |
| 415 | * Sets the particles' offsets for rotation. |
| 416 | * @param x The x offset. |
| 417 | * @param y The y offset. |
| 418 | **/ |
| 419 | void setOffset(float x, float y); |
| 420 | |
| 421 | /** |
| 422 | * Returns of the particle offset. |
| 423 | **/ |
| 424 | love::Vector2 getOffset() const; |
| 425 | |
| 426 | /** |
| 427 | * Sets the color of the particles. |
| 428 | * @param newColors Array of colors |
| 429 | **/ |
| 430 | void setColor(const std::vector<Colorf> &newColors); |
| 431 | |
| 432 | /** |
| 433 | * Returns the color of the particles. |
| 434 | **/ |
| 435 | std::vector<Colorf> getColor() const; |
| 436 | |
| 437 | /** |
| 438 | * Sets a list of Quads to use for particles over their lifetime. |
| 439 | **/ |
| 440 | void setQuads(const std::vector<Quad *> &newQuads); |
| 441 | void setQuads(); |
| 442 | |
| 443 | /** |
| 444 | * Gets the Quads used when drawing the particles. |
| 445 | **/ |
| 446 | std::vector<Quad *> getQuads() const; |
| 447 | |
| 448 | /** |
| 449 | * sets whether particle angles & rotations are relative to their velocities. |
| 450 | **/ |
| 451 | void setRelativeRotation(bool enable); |
| 452 | bool hasRelativeRotation() const; |
| 453 | |
| 454 | /** |
| 455 | * Returns the amount of particles that are currently active in the system. |
| 456 | **/ |
| 457 | uint32 getCount() const; |
| 458 | |
| 459 | /** |
| 460 | * Starts/resumes the particle emitter. |
| 461 | **/ |
| 462 | void start(); |
| 463 | |
| 464 | /** |
| 465 | * Stops the particle emitter and resets. |
| 466 | **/ |
| 467 | void stop(); |
| 468 | |
| 469 | /** |
| 470 | * Pauses the particle emitter. |
| 471 | **/ |
| 472 | void pause(); |
| 473 | |
| 474 | /** |
| 475 | * Resets the particle emitter. |
| 476 | **/ |
| 477 | void reset(); |
| 478 | |
| 479 | /** |
| 480 | * Instantly emits a number of particles. |
| 481 | * @param num The number of particles to emit. |
| 482 | **/ |
| 483 | void emit(uint32 num); |
| 484 | |
| 485 | /** |
| 486 | * Returns whether the particle emitter is active. |
| 487 | **/ |
| 488 | bool isActive() const; |
| 489 | |
| 490 | /** |
| 491 | * Returns whether the particle emitter is paused. |
| 492 | **/ |
| 493 | bool isPaused() const; |
| 494 | |
| 495 | bool isStopped() const; |
| 496 | |
| 497 | /** |
| 498 | * Returns whether the particle system is empty of particles or not. |
| 499 | **/ |
| 500 | bool isEmpty() const; |
| 501 | |
| 502 | /** |
| 503 | * Returns whether the amount of particles has reached the buffer limit or not. |
| 504 | **/ |
| 505 | bool isFull() const; |
| 506 | |
| 507 | /** |
| 508 | * Updates the particle system. |
| 509 | * @param dt Time since last update. |
| 510 | **/ |
| 511 | void update(float dt); |
| 512 | |
| 513 | // Implements Drawable. |
| 514 | void draw(Graphics *gfx, const Matrix4 &m) override; |
| 515 | |
| 516 | static bool getConstant(const char *in, AreaSpreadDistribution &out); |
| 517 | static bool getConstant(AreaSpreadDistribution in, const char *&out); |
| 518 | static std::vector<std::string> getConstants(AreaSpreadDistribution); |
| 519 | |
| 520 | static bool getConstant(const char *in, InsertMode &out); |
| 521 | static bool getConstant(InsertMode in, const char *&out); |
| 522 | static std::vector<std::string> getConstants(InsertMode); |
| 523 | |
| 524 | private: |
| 525 | |
| 526 | // Represents a single particle. |
| 527 | struct Particle |
| 528 | { |
| 529 | Particle *prev; |
| 530 | Particle *next; |
| 531 | |
| 532 | float lifetime; |
| 533 | float life; |
| 534 | |
| 535 | love::Vector2 position; |
| 536 | |
| 537 | // Particles gravitate towards this point. |
| 538 | love::Vector2 origin; |
| 539 | |
| 540 | love::Vector2 velocity; |
| 541 | love::Vector2 linearAcceleration; |
| 542 | float radialAcceleration; |
| 543 | float tangentialAcceleration; |
| 544 | |
| 545 | float linearDamping; |
| 546 | |
| 547 | float size; |
| 548 | float sizeOffset; |
| 549 | float sizeIntervalSize; |
| 550 | |
| 551 | float rotation; // Amount of rotation applied to the final angle. |
| 552 | float angle; |
| 553 | float spinStart; |
| 554 | float spinEnd; |
| 555 | |
| 556 | Colorf color; |
| 557 | |
| 558 | int quadIndex; |
| 559 | }; |
| 560 | |
| 561 | void resetOffset(); |
| 562 | |
| 563 | void createBuffers(size_t size); |
| 564 | void deleteBuffers(); |
| 565 | |
| 566 | void addParticle(float t); |
| 567 | Particle *removeParticle(Particle *p); |
| 568 | |
| 569 | // Called by addParticle. |
| 570 | void initParticle(Particle *p, float t); |
| 571 | void insertTop(Particle *p); |
| 572 | void insertBottom(Particle *p); |
| 573 | void insertRandom(Particle *p); |
| 574 | |
| 575 | // Pointer to the beginning of the allocated memory. |
| 576 | Particle *pMem; |
| 577 | |
| 578 | // Pointer to a free particle. |
| 579 | Particle *pFree; |
| 580 | |
| 581 | // Pointer to the start of the linked list. |
| 582 | Particle *pHead; |
| 583 | |
| 584 | // Pointer to the end of the linked list. |
| 585 | Particle *pTail; |
| 586 | |
| 587 | // The texture to be drawn. |
| 588 | StrongRef<Texture> texture; |
| 589 | |
| 590 | // Whether the particle emitter is active. |
| 591 | bool active; |
| 592 | |
| 593 | // Insert mode of new particles. |
| 594 | InsertMode insertMode; |
| 595 | |
| 596 | // The maximum number of particles. |
| 597 | uint32 maxParticles; |
| 598 | |
| 599 | // The number of active particles. |
| 600 | uint32 activeParticles; |
| 601 | |
| 602 | // The emission rate (particles/sec). |
| 603 | float emissionRate; |
| 604 | |
| 605 | // Used to determine when a particle should be emitted. |
| 606 | float emitCounter; |
| 607 | |
| 608 | // The relative position of the particle emitter. |
| 609 | love::Vector2 position; |
| 610 | love::Vector2 prevPosition; |
| 611 | |
| 612 | // Emission area spread. |
| 613 | AreaSpreadDistribution emissionAreaDistribution; |
| 614 | love::Vector2 emissionArea; |
| 615 | float emissionAreaAngle; |
| 616 | bool directionRelativeToEmissionCenter; |
| 617 | |
| 618 | // The lifetime of the particle emitter (-1 means infinite) and the life it has left. |
| 619 | float lifetime; |
| 620 | float life; |
| 621 | |
| 622 | // The particle life. |
| 623 | float particleLifeMin; |
| 624 | float particleLifeMax; |
| 625 | |
| 626 | // The direction (and spread) the particles will be emitted in. Measured in radians. |
| 627 | float direction; |
| 628 | float spread; |
| 629 | |
| 630 | // The speed. |
| 631 | float speedMin; |
| 632 | float speedMax; |
| 633 | |
| 634 | // Acceleration along the x and y axes. |
| 635 | love::Vector2 linearAccelerationMin; |
| 636 | love::Vector2 linearAccelerationMax; |
| 637 | |
| 638 | // Acceleration towards the emitter's center |
| 639 | float radialAccelerationMin; |
| 640 | float radialAccelerationMax; |
| 641 | |
| 642 | // Acceleration perpendicular to the particle's direction. |
| 643 | float tangentialAccelerationMin; |
| 644 | float tangentialAccelerationMax; |
| 645 | |
| 646 | float linearDampingMin; |
| 647 | float linearDampingMax; |
| 648 | |
| 649 | // Size. |
| 650 | std::vector<float> sizes; |
| 651 | float sizeVariation; |
| 652 | |
| 653 | // Rotation |
| 654 | float rotationMin; |
| 655 | float rotationMax; |
| 656 | |
| 657 | // Spin. |
| 658 | float spinStart; |
| 659 | float spinEnd; |
| 660 | float spinVariation; |
| 661 | |
| 662 | // Offsets |
| 663 | love::Vector2 offset; |
| 664 | |
| 665 | // Is the ParticleSystem using a default offset? |
| 666 | bool defaultOffset; |
| 667 | |
| 668 | // Color. |
| 669 | std::vector<Colorf> colors; |
| 670 | |
| 671 | // Quads. |
| 672 | std::vector<StrongRef<Quad>> quads; |
| 673 | |
| 674 | bool relativeRotation; |
| 675 | |
| 676 | const vertex::Attributes vertexAttributes; |
| 677 | Buffer *buffer; |
| 678 | |
| 679 | static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM>::Entry distributionsEntries[]; |
| 680 | static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM> distributions; |
| 681 | |
| 682 | static StringMap<InsertMode, INSERT_MODE_MAX_ENUM>::Entry insertModesEntries[]; |
| 683 | static StringMap<InsertMode, INSERT_MODE_MAX_ENUM> insertModes; |
| 684 | }; |
| 685 | |
| 686 | } // graphics |
| 687 | } // love |
| 688 | |
| 689 | #endif // LOVE_GRAPHICS_PARTICLE_SYSTEM_H |
| 690 | |