1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_GRAPHICS_PARTICLE_SYSTEM_H |
22 | #define LOVE_GRAPHICS_PARTICLE_SYSTEM_H |
23 | |
24 | // LOVE |
25 | #include "common/int.h" |
26 | #include "common/math.h" |
27 | #include "common/Vector.h" |
28 | #include "common/Color.h" |
29 | #include "Drawable.h" |
30 | #include "Quad.h" |
31 | #include "Texture.h" |
32 | #include "Buffer.h" |
33 | |
34 | // STL |
35 | #include <vector> |
36 | |
37 | namespace love |
38 | { |
39 | namespace graphics |
40 | { |
41 | |
42 | class Graphics; |
43 | |
44 | /** |
45 | * A class for creating, moving and drawing particles. |
46 | * A big thanks to bobthebloke.org |
47 | **/ |
48 | class ParticleSystem : public Drawable |
49 | { |
50 | public: |
51 | |
52 | static love::Type type; |
53 | |
54 | /** |
55 | * Type of distribution new particles are drawn from: None, uniform, normal, ellipse, borderellipse, borderrectangle. |
56 | */ |
57 | enum AreaSpreadDistribution |
58 | { |
59 | DISTRIBUTION_NONE, |
60 | DISTRIBUTION_UNIFORM, |
61 | DISTRIBUTION_NORMAL, |
62 | DISTRIBUTION_ELLIPSE, |
63 | DISTRIBUTION_BORDER_ELLIPSE, |
64 | DISTRIBUTION_BORDER_RECTANGLE, |
65 | DISTRIBUTION_MAX_ENUM |
66 | }; |
67 | |
68 | /** |
69 | * Insertion modes of new particles in the list: top, bottom, random. |
70 | */ |
71 | enum InsertMode |
72 | { |
73 | INSERT_MODE_TOP, |
74 | INSERT_MODE_BOTTOM, |
75 | INSERT_MODE_RANDOM, |
76 | INSERT_MODE_MAX_ENUM |
77 | }; |
78 | |
79 | /** |
80 | * Maximum numbers of particles in a ParticleSystem. |
81 | * This limit comes from the fact that a quad requires four vertices and the |
82 | * OpenGL API where GLsizei is a signed int. |
83 | **/ |
84 | static const uint32 MAX_PARTICLES = LOVE_INT32_MAX / 4; |
85 | |
86 | /** |
87 | * Creates a particle system with the specified buffer size and texture. |
88 | **/ |
89 | ParticleSystem(Texture *texture, uint32 buffer); |
90 | ParticleSystem(const ParticleSystem &p); |
91 | |
92 | /** |
93 | * Deletes any allocated memory. |
94 | **/ |
95 | virtual ~ParticleSystem(); |
96 | |
97 | /** |
98 | * Creates an identical copy of this ParticleSystem. The clone does not |
99 | * duplicate any existing particles from this ParticleSystem, just the |
100 | * settable parameters. |
101 | **/ |
102 | ParticleSystem *clone(); |
103 | |
104 | /** |
105 | * Sets the texture used in the particle system. |
106 | * @param texture The new texture. |
107 | **/ |
108 | void setTexture(Texture *texture); |
109 | |
110 | /** |
111 | * Returns the texture used when drawing the particle system. |
112 | **/ |
113 | Texture *getTexture() const; |
114 | |
115 | /** |
116 | * Clears the current buffer and allocates the appropriate amount of space for the buffer. |
117 | * @param size The new buffer size. |
118 | **/ |
119 | void setBufferSize(uint32 size); |
120 | |
121 | /** |
122 | * Returns the total amount of particles this ParticleSystem can have active |
123 | * at any given point in time. |
124 | **/ |
125 | uint32 getBufferSize() const; |
126 | |
127 | /** |
128 | * Sets the insert mode for new particles. |
129 | * @param mode The new insert mode. |
130 | */ |
131 | void setInsertMode(InsertMode mode); |
132 | |
133 | /** |
134 | * Returns the current insert mode. |
135 | */ |
136 | InsertMode getInsertMode() const; |
137 | |
138 | /** |
139 | * Sets the emission rate. |
140 | * @param rate The amount of particles per second. |
141 | **/ |
142 | void setEmissionRate(float rate); |
143 | |
144 | /** |
145 | * Returns the number of particles created per second. |
146 | **/ |
147 | float getEmissionRate() const; |
148 | |
149 | /** |
150 | * Sets the lifetime of the particle emitter (-1 means eternal) |
151 | * @param life The lifetime (in seconds). |
152 | **/ |
153 | void setEmitterLifetime(float life); |
154 | |
155 | /** |
156 | * Returns the lifetime of the particle emitter. |
157 | **/ |
158 | float getEmitterLifetime() const; |
159 | |
160 | /** |
161 | * Sets the life range of the particles. |
162 | * @param min The minimum life. |
163 | * @param max The maximum life (if 0, then becomes the same as minimum life). |
164 | **/ |
165 | void setParticleLifetime(float min, float max = 0); |
166 | |
167 | /** |
168 | * Gets the lifetime of a particle. |
169 | * @param[out] min The minimum life. |
170 | * @param[out] max The maximum life. |
171 | **/ |
172 | void getParticleLifetime(float &min, float &max) const; |
173 | |
174 | /** |
175 | * Sets the position of the center of the emitter. |
176 | * Used to move the emitter without changing the position of already existing particles. |
177 | * @param x The x-coordinate. |
178 | * @param y The y-coordinate. |
179 | **/ |
180 | void setPosition(float x, float y); |
181 | |
182 | /** |
183 | * Returns the position of the emitter. |
184 | **/ |
185 | const love::Vector2 &getPosition() const; |
186 | |
187 | /** |
188 | * Moves the position of the center of the emitter. |
189 | * When update is called, newly spawned particles will appear in a line |
190 | * between the old emitter position and where the emitter was moved to, |
191 | * resulting in a smoother-feeling particle system if moveTo is called |
192 | * repeatedly. |
193 | **/ |
194 | void moveTo(float x, float y); |
195 | |
196 | /** |
197 | * Sets the emission area spread parameters and distribution type. The interpretation of |
198 | * the parameters depends on the distribution type: |
199 | * |
200 | * * None: Parameters are ignored. No area spread. |
201 | * * Uniform: Parameters denote maximal (symmetric) displacement from emitter position. |
202 | * * Normal: Parameters denote the standard deviation in x and y direction. x and y are assumed to be uncorrelated. |
203 | * * borderellipse: Parameter causes particle distribution around outside of ellipse |
204 | * * borderrectangle: Parameter causes particle distribution around outside of rectangle |
205 | * @param distribution Distribution type |
206 | * @param x First parameter. Interpretation depends on distribution type. |
207 | * @param y Second parameter. Interpretation depends on distribution type. |
208 | * @param angle The angle of the emission area (in radians). |
209 | * @param directionRelativeToCenter whether the initial direction of |
210 | * particles points away from the center of the emission area. |
211 | **/ |
212 | void setEmissionArea(AreaSpreadDistribution distribution, float x, float y, float angle, bool directionRelativeToCenter); |
213 | |
214 | /** |
215 | * Returns area spread parameters. |
216 | **/ |
217 | AreaSpreadDistribution getEmissionArea(love::Vector2 ¶ms, float &angle, bool &directionRelativeToCenter) const; |
218 | |
219 | /** |
220 | * Sets the direction of the particle emitter. |
221 | * @param direction The direction (in degrees). |
222 | **/ |
223 | void setDirection(float direction); |
224 | |
225 | /** |
226 | * Returns the direction of the particle emitter (in radians). |
227 | **/ |
228 | float getDirection() const; |
229 | |
230 | /** |
231 | * Sets the spread of the particle emitter. |
232 | * @param spread The spread (in radians). |
233 | **/ |
234 | void setSpread(float spread); |
235 | |
236 | /** |
237 | * Returns the directional spread of the emitter (in radians). |
238 | **/ |
239 | float getSpread() const; |
240 | |
241 | /** |
242 | * Sets the speed of the particles. |
243 | * @param speed The speed. |
244 | **/ |
245 | void setSpeed(float speed); |
246 | |
247 | /** |
248 | * Sets the speed of the particles. |
249 | * @param min The minimum speed. |
250 | * @param max The maximum speed. |
251 | **/ |
252 | void setSpeed(float min, float max); |
253 | |
254 | /** |
255 | * Gets the speed of the particles. |
256 | * @param[out] min The minimum speed. |
257 | * @param[out] max The maximum speed. |
258 | **/ |
259 | void getSpeed(float &min, float &max) const; |
260 | |
261 | /** |
262 | * Sets the linear acceleration (the acceleration along the x and y axes). |
263 | * @param x The acceleration along the x-axis. |
264 | * @param y The acceleration along the y-axis. |
265 | **/ |
266 | void setLinearAcceleration(float x, float y); |
267 | |
268 | /** |
269 | * Sets the linear acceleration (the acceleration along the x and y axes). |
270 | * @param xmin The minimum amount of acceleration along the x-axis. |
271 | * @param ymin The minimum amount of acceleration along the y-axis. |
272 | * @param xmax The maximum amount of acceleration along the x-axis. |
273 | * @param ymax The maximum amount of acceleration along the y-axis. |
274 | **/ |
275 | void setLinearAcceleration(float xmin, float ymin, float xmax, float ymax); |
276 | |
277 | /** |
278 | * Gets the linear acceleration of the particles. |
279 | * @param[out] min The minimum acceleration. |
280 | * @param[out] max The maximum acceleration. |
281 | **/ |
282 | void getLinearAcceleration(love::Vector2 &min, love::Vector2 &max) const; |
283 | |
284 | /** |
285 | * Sets the radial acceleration (the acceleration towards the particle emitter). |
286 | * @param acceleration The amount of acceleration. |
287 | **/ |
288 | void setRadialAcceleration(float acceleration); |
289 | |
290 | /** |
291 | * Sets the radial acceleration (the acceleration towards the particle emitter). |
292 | * @param min The minimum acceleration. |
293 | * @param max The maximum acceleration. |
294 | **/ |
295 | void setRadialAcceleration(float min, float max); |
296 | |
297 | /** |
298 | * Gets the radial acceleration. |
299 | * @param[out] min The minimum amount of radial acceleration. |
300 | * @param[out] max The maximum amount of radial acceleration. |
301 | **/ |
302 | void getRadialAcceleration(float &min, float &max) const; |
303 | |
304 | /** |
305 | * Sets the tangential acceleration (the acceleration perpendicular to the particle's direction). |
306 | * @param acceleration The amount of acceleration. |
307 | **/ |
308 | void setTangentialAcceleration(float acceleration); |
309 | |
310 | /** |
311 | * Sets the tangential acceleration (the acceleration perpendicular to the particle's direction). |
312 | * @param min The minimum acceleration. |
313 | * @param max The maximum acceleration. |
314 | **/ |
315 | void setTangentialAcceleration(float min, float max); |
316 | |
317 | /** |
318 | * Gets the tangential acceleration. |
319 | * @param[out] min The minimum tangential acceleration. |
320 | * @param[out] max The maximum tangential acceleration. |
321 | **/ |
322 | void getTangentialAcceleration(float &min, float &max) const; |
323 | |
324 | /** |
325 | * Sets the amount of linear damping. Damping reduces the velocity of |
326 | * particles over time. A value of 0 corresponds to no damping. |
327 | **/ |
328 | void setLinearDamping(float min, float max); |
329 | |
330 | /** |
331 | * Gets the current amount of linear damping. |
332 | **/ |
333 | void getLinearDamping(float &min, float &max) const; |
334 | |
335 | /** |
336 | * Sets the size of the sprite (1.0 being the default size). |
337 | * @param size The size of the sprite. |
338 | **/ |
339 | void setSize(float size); |
340 | |
341 | /** |
342 | * Sets the sizes of the sprite upon creation and upon death (1.0 being the default size). |
343 | * @param newSizes Array of sizes |
344 | **/ |
345 | void setSizes(const std::vector<float> &newSizes); |
346 | |
347 | /** |
348 | * Returns the sizes of the particle sprites. |
349 | **/ |
350 | const std::vector<float> &getSizes() const; |
351 | |
352 | /** |
353 | * Sets the amount of variation to the sprite's beginning size (0 being no variation and 1.0 a random size between start and end). |
354 | * @param variation The amount of variation. |
355 | **/ |
356 | void setSizeVariation(float variation); |
357 | |
358 | /** |
359 | * Returns the amount of initial size variation between particles. |
360 | **/ |
361 | float getSizeVariation() const; |
362 | |
363 | /** |
364 | * Sets the amount of rotation a sprite starts out with. |
365 | * @param rotation The amount of rotation. |
366 | **/ |
367 | void setRotation(float rotation); |
368 | |
369 | /** |
370 | * Sets the amount of rotation a sprite starts out with (a random value between min and max). |
371 | * @param min The minimum amount of rotation. |
372 | * @param max The maximum amount of rotation. |
373 | **/ |
374 | void setRotation(float min, float max); |
375 | |
376 | /** |
377 | * Gets the initial amount of rotation of a particle, in radians. |
378 | * @param[out] min The minimum initial rotation. |
379 | * @param[out] max The maximum initial rotation. |
380 | **/ |
381 | void getRotation(float &min, float &max) const; |
382 | |
383 | /** |
384 | * Sets the spin of the sprite. |
385 | * @param spin The spin of the sprite (in degrees). |
386 | **/ |
387 | void setSpin(float spin); |
388 | |
389 | /** |
390 | * Sets the spin of the sprite upon particle creation and death. |
391 | * @param start The spin of the sprite upon creation (in radians / second). |
392 | * @param end The spin of the sprite upon death (in radians / second). |
393 | **/ |
394 | void setSpin(float start, float end); |
395 | |
396 | /** |
397 | * Gets the amount of spin of a particle during its lifetime. |
398 | * @param[out] start The initial spin, in radians / s. |
399 | * @param[out] end The final spin, in radians / s. |
400 | **/ |
401 | void getSpin(float &start, float &end) const; |
402 | |
403 | /** |
404 | * Sets the variation of the start spin (0 being no variation and 1 being a random spin between start and end). |
405 | * @param variation The variation. |
406 | **/ |
407 | void setSpinVariation(float variation); |
408 | |
409 | /** |
410 | * Returns the amount of variation of the start spin of a particle. |
411 | **/ |
412 | float getSpinVariation() const; |
413 | |
414 | /** |
415 | * Sets the particles' offsets for rotation. |
416 | * @param x The x offset. |
417 | * @param y The y offset. |
418 | **/ |
419 | void setOffset(float x, float y); |
420 | |
421 | /** |
422 | * Returns of the particle offset. |
423 | **/ |
424 | love::Vector2 getOffset() const; |
425 | |
426 | /** |
427 | * Sets the color of the particles. |
428 | * @param newColors Array of colors |
429 | **/ |
430 | void setColor(const std::vector<Colorf> &newColors); |
431 | |
432 | /** |
433 | * Returns the color of the particles. |
434 | **/ |
435 | std::vector<Colorf> getColor() const; |
436 | |
437 | /** |
438 | * Sets a list of Quads to use for particles over their lifetime. |
439 | **/ |
440 | void setQuads(const std::vector<Quad *> &newQuads); |
441 | void setQuads(); |
442 | |
443 | /** |
444 | * Gets the Quads used when drawing the particles. |
445 | **/ |
446 | std::vector<Quad *> getQuads() const; |
447 | |
448 | /** |
449 | * sets whether particle angles & rotations are relative to their velocities. |
450 | **/ |
451 | void setRelativeRotation(bool enable); |
452 | bool hasRelativeRotation() const; |
453 | |
454 | /** |
455 | * Returns the amount of particles that are currently active in the system. |
456 | **/ |
457 | uint32 getCount() const; |
458 | |
459 | /** |
460 | * Starts/resumes the particle emitter. |
461 | **/ |
462 | void start(); |
463 | |
464 | /** |
465 | * Stops the particle emitter and resets. |
466 | **/ |
467 | void stop(); |
468 | |
469 | /** |
470 | * Pauses the particle emitter. |
471 | **/ |
472 | void pause(); |
473 | |
474 | /** |
475 | * Resets the particle emitter. |
476 | **/ |
477 | void reset(); |
478 | |
479 | /** |
480 | * Instantly emits a number of particles. |
481 | * @param num The number of particles to emit. |
482 | **/ |
483 | void emit(uint32 num); |
484 | |
485 | /** |
486 | * Returns whether the particle emitter is active. |
487 | **/ |
488 | bool isActive() const; |
489 | |
490 | /** |
491 | * Returns whether the particle emitter is paused. |
492 | **/ |
493 | bool isPaused() const; |
494 | |
495 | bool isStopped() const; |
496 | |
497 | /** |
498 | * Returns whether the particle system is empty of particles or not. |
499 | **/ |
500 | bool isEmpty() const; |
501 | |
502 | /** |
503 | * Returns whether the amount of particles has reached the buffer limit or not. |
504 | **/ |
505 | bool isFull() const; |
506 | |
507 | /** |
508 | * Updates the particle system. |
509 | * @param dt Time since last update. |
510 | **/ |
511 | void update(float dt); |
512 | |
513 | // Implements Drawable. |
514 | void draw(Graphics *gfx, const Matrix4 &m) override; |
515 | |
516 | static bool getConstant(const char *in, AreaSpreadDistribution &out); |
517 | static bool getConstant(AreaSpreadDistribution in, const char *&out); |
518 | static std::vector<std::string> getConstants(AreaSpreadDistribution); |
519 | |
520 | static bool getConstant(const char *in, InsertMode &out); |
521 | static bool getConstant(InsertMode in, const char *&out); |
522 | static std::vector<std::string> getConstants(InsertMode); |
523 | |
524 | private: |
525 | |
526 | // Represents a single particle. |
527 | struct Particle |
528 | { |
529 | Particle *prev; |
530 | Particle *next; |
531 | |
532 | float lifetime; |
533 | float life; |
534 | |
535 | love::Vector2 position; |
536 | |
537 | // Particles gravitate towards this point. |
538 | love::Vector2 origin; |
539 | |
540 | love::Vector2 velocity; |
541 | love::Vector2 linearAcceleration; |
542 | float radialAcceleration; |
543 | float tangentialAcceleration; |
544 | |
545 | float linearDamping; |
546 | |
547 | float size; |
548 | float sizeOffset; |
549 | float sizeIntervalSize; |
550 | |
551 | float rotation; // Amount of rotation applied to the final angle. |
552 | float angle; |
553 | float spinStart; |
554 | float spinEnd; |
555 | |
556 | Colorf color; |
557 | |
558 | int quadIndex; |
559 | }; |
560 | |
561 | void resetOffset(); |
562 | |
563 | void createBuffers(size_t size); |
564 | void deleteBuffers(); |
565 | |
566 | void addParticle(float t); |
567 | Particle *removeParticle(Particle *p); |
568 | |
569 | // Called by addParticle. |
570 | void initParticle(Particle *p, float t); |
571 | void insertTop(Particle *p); |
572 | void insertBottom(Particle *p); |
573 | void insertRandom(Particle *p); |
574 | |
575 | // Pointer to the beginning of the allocated memory. |
576 | Particle *pMem; |
577 | |
578 | // Pointer to a free particle. |
579 | Particle *pFree; |
580 | |
581 | // Pointer to the start of the linked list. |
582 | Particle *pHead; |
583 | |
584 | // Pointer to the end of the linked list. |
585 | Particle *pTail; |
586 | |
587 | // The texture to be drawn. |
588 | StrongRef<Texture> texture; |
589 | |
590 | // Whether the particle emitter is active. |
591 | bool active; |
592 | |
593 | // Insert mode of new particles. |
594 | InsertMode insertMode; |
595 | |
596 | // The maximum number of particles. |
597 | uint32 maxParticles; |
598 | |
599 | // The number of active particles. |
600 | uint32 activeParticles; |
601 | |
602 | // The emission rate (particles/sec). |
603 | float emissionRate; |
604 | |
605 | // Used to determine when a particle should be emitted. |
606 | float emitCounter; |
607 | |
608 | // The relative position of the particle emitter. |
609 | love::Vector2 position; |
610 | love::Vector2 prevPosition; |
611 | |
612 | // Emission area spread. |
613 | AreaSpreadDistribution emissionAreaDistribution; |
614 | love::Vector2 emissionArea; |
615 | float emissionAreaAngle; |
616 | bool directionRelativeToEmissionCenter; |
617 | |
618 | // The lifetime of the particle emitter (-1 means infinite) and the life it has left. |
619 | float lifetime; |
620 | float life; |
621 | |
622 | // The particle life. |
623 | float particleLifeMin; |
624 | float particleLifeMax; |
625 | |
626 | // The direction (and spread) the particles will be emitted in. Measured in radians. |
627 | float direction; |
628 | float spread; |
629 | |
630 | // The speed. |
631 | float speedMin; |
632 | float speedMax; |
633 | |
634 | // Acceleration along the x and y axes. |
635 | love::Vector2 linearAccelerationMin; |
636 | love::Vector2 linearAccelerationMax; |
637 | |
638 | // Acceleration towards the emitter's center |
639 | float radialAccelerationMin; |
640 | float radialAccelerationMax; |
641 | |
642 | // Acceleration perpendicular to the particle's direction. |
643 | float tangentialAccelerationMin; |
644 | float tangentialAccelerationMax; |
645 | |
646 | float linearDampingMin; |
647 | float linearDampingMax; |
648 | |
649 | // Size. |
650 | std::vector<float> sizes; |
651 | float sizeVariation; |
652 | |
653 | // Rotation |
654 | float rotationMin; |
655 | float rotationMax; |
656 | |
657 | // Spin. |
658 | float spinStart; |
659 | float spinEnd; |
660 | float spinVariation; |
661 | |
662 | // Offsets |
663 | love::Vector2 offset; |
664 | |
665 | // Is the ParticleSystem using a default offset? |
666 | bool defaultOffset; |
667 | |
668 | // Color. |
669 | std::vector<Colorf> colors; |
670 | |
671 | // Quads. |
672 | std::vector<StrongRef<Quad>> quads; |
673 | |
674 | bool relativeRotation; |
675 | |
676 | const vertex::Attributes vertexAttributes; |
677 | Buffer *buffer; |
678 | |
679 | static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM>::Entry distributionsEntries[]; |
680 | static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM> distributions; |
681 | |
682 | static StringMap<InsertMode, INSERT_MODE_MAX_ENUM>::Entry insertModesEntries[]; |
683 | static StringMap<InsertMode, INSERT_MODE_MAX_ENUM> insertModes; |
684 | }; |
685 | |
686 | } // graphics |
687 | } // love |
688 | |
689 | #endif // LOVE_GRAPHICS_PARTICLE_SYSTEM_H |
690 | |