1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | // LOVE |
22 | #include "common/config.h" |
23 | #include "Texture.h" |
24 | #include "Graphics.h" |
25 | |
26 | // C |
27 | #include <cmath> |
28 | #include <algorithm> |
29 | |
30 | |
31 | namespace love |
32 | { |
33 | namespace graphics |
34 | { |
35 | |
36 | love::Type Texture::type("Texture" , &Drawable::type); |
37 | |
38 | Texture::Filter Texture::defaultFilter; |
39 | Texture::FilterMode Texture::defaultMipmapFilter = Texture::FILTER_LINEAR; |
40 | float Texture::defaultMipmapSharpness = 0.0f; |
41 | int64 Texture::totalGraphicsMemory = 0; |
42 | |
43 | Texture::Texture(TextureType texType) |
44 | : texType(texType) |
45 | , format(PIXELFORMAT_UNKNOWN) |
46 | , readable(true) |
47 | , width(0) |
48 | , height(0) |
49 | , depth(1) |
50 | , layers(1) |
51 | , mipmapCount(1) |
52 | , pixelWidth(0) |
53 | , pixelHeight(0) |
54 | , filter(defaultFilter) |
55 | , wrap() |
56 | , mipmapSharpness(defaultMipmapSharpness) |
57 | , graphicsMemorySize(0) |
58 | { |
59 | } |
60 | |
61 | Texture::~Texture() |
62 | { |
63 | setGraphicsMemorySize(0); |
64 | } |
65 | |
66 | void Texture::initQuad() |
67 | { |
68 | Quad::Viewport v = {0, 0, (double) width, (double) height}; |
69 | quad.set(new Quad(v, width, height), Acquire::NORETAIN); |
70 | } |
71 | |
72 | void Texture::setGraphicsMemorySize(int64 bytes) |
73 | { |
74 | totalGraphicsMemory = std::max(totalGraphicsMemory - graphicsMemorySize, (int64) 0); |
75 | |
76 | bytes = std::max(bytes, (int64) 0); |
77 | graphicsMemorySize = bytes; |
78 | totalGraphicsMemory += bytes; |
79 | } |
80 | |
81 | TextureType Texture::getTextureType() const |
82 | { |
83 | return texType; |
84 | } |
85 | |
86 | PixelFormat Texture::getPixelFormat() const |
87 | { |
88 | return format; |
89 | } |
90 | |
91 | bool Texture::isReadable() const |
92 | { |
93 | return readable; |
94 | } |
95 | |
96 | bool Texture::isValidSlice(int slice) const |
97 | { |
98 | if (slice < 0) |
99 | return false; |
100 | |
101 | if (texType == TEXTURE_CUBE) |
102 | return slice < 6; |
103 | else if (texType == TEXTURE_VOLUME) |
104 | return slice < depth; |
105 | else if (texType == TEXTURE_2D_ARRAY) |
106 | return slice < layers; |
107 | else if (slice > 0) |
108 | return false; |
109 | |
110 | return true; |
111 | } |
112 | |
113 | void Texture::draw(Graphics *gfx, const Matrix4 &m) |
114 | { |
115 | draw(gfx, quad, m); |
116 | } |
117 | |
118 | void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform) |
119 | { |
120 | using namespace vertex; |
121 | |
122 | if (!readable) |
123 | throw love::Exception("Textures with non-readable formats cannot be drawn." ); |
124 | |
125 | if (texType == TEXTURE_2D_ARRAY) |
126 | { |
127 | drawLayer(gfx, q->getLayer(), q, localTransform); |
128 | return; |
129 | } |
130 | |
131 | const Matrix4 &tm = gfx->getTransform(); |
132 | bool is2D = tm.isAffine2DTransform(); |
133 | |
134 | Graphics::StreamDrawCommand cmd; |
135 | cmd.formats[0] = vertex::getSinglePositionFormat(is2D); |
136 | cmd.formats[1] = CommonFormat::STf_RGBAub; |
137 | cmd.indexMode = TriangleIndexMode::QUADS; |
138 | cmd.vertexCount = 4; |
139 | cmd.texture = this; |
140 | |
141 | Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd); |
142 | |
143 | Matrix4 t(tm, localTransform); |
144 | |
145 | if (is2D) |
146 | t.transformXY((Vector2 *) data.stream[0], q->getVertexPositions(), 4); |
147 | else |
148 | t.transformXY0((Vector3 *) data.stream[0], q->getVertexPositions(), 4); |
149 | |
150 | const Vector2 *texcoords = q->getVertexTexCoords(); |
151 | vertex::STf_RGBAub *vertexdata = (vertex::STf_RGBAub *) data.stream[1]; |
152 | |
153 | Color32 c = toColor32(gfx->getColor()); |
154 | |
155 | for (int i = 0; i < 4; i++) |
156 | { |
157 | vertexdata[i].s = texcoords[i].x; |
158 | vertexdata[i].t = texcoords[i].y; |
159 | vertexdata[i].color = c; |
160 | } |
161 | } |
162 | |
163 | void Texture::drawLayer(Graphics *gfx, int layer, const Matrix4 &m) |
164 | { |
165 | drawLayer(gfx, layer, quad, m); |
166 | } |
167 | |
168 | void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m) |
169 | { |
170 | using namespace vertex; |
171 | |
172 | if (!readable) |
173 | throw love::Exception("Textures with non-readable formats cannot be drawn." ); |
174 | |
175 | if (texType != TEXTURE_2D_ARRAY) |
176 | throw love::Exception("drawLayer can only be used with Array Textures!" ); |
177 | |
178 | if (layer < 0 || layer >= layers) |
179 | throw love::Exception("Invalid layer: %d (Texture has %d layers)" , layer + 1, layers); |
180 | |
181 | Color32 c = toColor32(gfx->getColor()); |
182 | |
183 | const Matrix4 &tm = gfx->getTransform(); |
184 | bool is2D = tm.isAffine2DTransform(); |
185 | |
186 | Matrix4 t(tm, m); |
187 | |
188 | Graphics::StreamDrawCommand cmd; |
189 | cmd.formats[0] = vertex::getSinglePositionFormat(is2D); |
190 | cmd.formats[1] = CommonFormat::STPf_RGBAub; |
191 | cmd.indexMode = TriangleIndexMode::QUADS; |
192 | cmd.vertexCount = 4; |
193 | cmd.texture = this; |
194 | cmd.standardShaderType = Shader::STANDARD_ARRAY; |
195 | |
196 | Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd); |
197 | |
198 | if (is2D) |
199 | t.transformXY((Vector2 *) data.stream[0], q->getVertexPositions(), 4); |
200 | else |
201 | t.transformXY0((Vector3 *) data.stream[0], q->getVertexPositions(), 4); |
202 | |
203 | const Vector2 *texcoords = q->getVertexTexCoords(); |
204 | vertex::STPf_RGBAub *vertexdata = (vertex::STPf_RGBAub *) data.stream[1]; |
205 | |
206 | for (int i = 0; i < 4; i++) |
207 | { |
208 | vertexdata[i].s = texcoords[i].x; |
209 | vertexdata[i].t = texcoords[i].y; |
210 | vertexdata[i].p = (float) layer; |
211 | vertexdata[i].color = c; |
212 | } |
213 | } |
214 | |
215 | int Texture::getWidth(int mip) const |
216 | { |
217 | return std::max(width >> mip, 1); |
218 | } |
219 | |
220 | int Texture::getHeight(int mip) const |
221 | { |
222 | return std::max(height >> mip, 1); |
223 | } |
224 | |
225 | int Texture::getDepth(int mip) const |
226 | { |
227 | return std::max(depth >> mip, 1); |
228 | } |
229 | |
230 | int Texture::getLayerCount() const |
231 | { |
232 | return layers; |
233 | } |
234 | |
235 | int Texture::getMipmapCount() const |
236 | { |
237 | return mipmapCount; |
238 | } |
239 | |
240 | int Texture::getPixelWidth(int mip) const |
241 | { |
242 | return std::max(pixelWidth >> mip, 1); |
243 | } |
244 | |
245 | int Texture::getPixelHeight(int mip) const |
246 | { |
247 | return std::max(pixelHeight >> mip, 1); |
248 | } |
249 | |
250 | float Texture::getDPIScale() const |
251 | { |
252 | return (float) pixelHeight / (float) height; |
253 | } |
254 | |
255 | void Texture::setFilter(const Filter &f) |
256 | { |
257 | if (!validateFilter(f, getMipmapCount() > 1)) |
258 | { |
259 | if (f.mipmap != FILTER_NONE && getMipmapCount() == 1) |
260 | throw love::Exception("Non-mipmapped texture cannot have mipmap filtering." ); |
261 | else |
262 | throw love::Exception("Invalid texture filter." ); |
263 | } |
264 | |
265 | Graphics::flushStreamDrawsGlobal(); |
266 | |
267 | filter = f; |
268 | } |
269 | |
270 | const Texture::Filter &Texture::getFilter() const |
271 | { |
272 | return filter; |
273 | } |
274 | |
275 | const Texture::Wrap &Texture::getWrap() const |
276 | { |
277 | return wrap; |
278 | } |
279 | |
280 | float Texture::getMipmapSharpness() const |
281 | { |
282 | return mipmapSharpness; |
283 | } |
284 | |
285 | void Texture::setDepthSampleMode(Optional<CompareMode> mode) |
286 | { |
287 | if (mode.hasValue && (!readable || !isPixelFormatDepthStencil(format))) |
288 | throw love::Exception("Only readable depth textures can have a depth sample compare mode." ); |
289 | } |
290 | |
291 | Optional<CompareMode> Texture::getDepthSampleMode() const |
292 | { |
293 | return depthCompareMode; |
294 | } |
295 | |
296 | Quad *Texture::getQuad() const |
297 | { |
298 | return quad; |
299 | } |
300 | |
301 | bool Texture::validateFilter(const Filter &f, bool mipmapsAllowed) |
302 | { |
303 | if (!mipmapsAllowed && f.mipmap != FILTER_NONE) |
304 | return false; |
305 | |
306 | if (f.mag != FILTER_LINEAR && f.mag != FILTER_NEAREST) |
307 | return false; |
308 | |
309 | if (f.min != FILTER_LINEAR && f.min != FILTER_NEAREST) |
310 | return false; |
311 | |
312 | if (f.mipmap != FILTER_LINEAR && f.mipmap != FILTER_NEAREST && f.mipmap != FILTER_NONE) |
313 | return false; |
314 | |
315 | return true; |
316 | } |
317 | |
318 | int Texture::getTotalMipmapCount(int w, int h) |
319 | { |
320 | return (int) log2(std::max(w, h)) + 1; |
321 | } |
322 | |
323 | int Texture::getTotalMipmapCount(int w, int h, int d) |
324 | { |
325 | return (int) log2(std::max(std::max(w, h), d)) + 1; |
326 | } |
327 | |
328 | bool Texture::validateDimensions(bool throwException) const |
329 | { |
330 | bool success = true; |
331 | |
332 | auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS); |
333 | if (gfx == nullptr) |
334 | return false; |
335 | |
336 | const Graphics::Capabilities &caps = gfx->getCapabilities(); |
337 | |
338 | int max2Dsize = (int) caps.limits[Graphics::LIMIT_TEXTURE_SIZE]; |
339 | int max3Dsize = (int) caps.limits[Graphics::LIMIT_VOLUME_TEXTURE_SIZE]; |
340 | int maxcubesize = (int) caps.limits[Graphics::LIMIT_CUBE_TEXTURE_SIZE]; |
341 | int maxlayers = (int) caps.limits[Graphics::LIMIT_TEXTURE_LAYERS]; |
342 | |
343 | int largestdim = 0; |
344 | const char *largestname = nullptr; |
345 | |
346 | if ((texType == TEXTURE_2D || texType == TEXTURE_2D_ARRAY) && (pixelWidth > max2Dsize || pixelHeight > max2Dsize)) |
347 | { |
348 | success = false; |
349 | largestdim = std::max(pixelWidth, pixelHeight); |
350 | largestname = pixelWidth > pixelHeight ? "pixel width" : "pixel height" ; |
351 | } |
352 | else if (texType == TEXTURE_2D_ARRAY && layers > maxlayers) |
353 | { |
354 | success = false; |
355 | largestdim = layers; |
356 | largestname = "array layer count" ; |
357 | } |
358 | else if (texType == TEXTURE_CUBE && (pixelWidth > maxcubesize || pixelWidth != pixelHeight)) |
359 | { |
360 | success = false; |
361 | largestdim = std::max(pixelWidth, pixelHeight); |
362 | largestname = pixelWidth > pixelHeight ? "pixel width" : "pixel height" ; |
363 | |
364 | if (throwException && pixelWidth != pixelHeight) |
365 | throw love::Exception("Cubemap textures must have equal width and height." ); |
366 | } |
367 | else if (texType == TEXTURE_VOLUME && (pixelWidth > max3Dsize || pixelHeight > max3Dsize || depth > max3Dsize)) |
368 | { |
369 | success = false; |
370 | largestdim = std::max(std::max(pixelWidth, pixelHeight), depth); |
371 | if (largestdim == pixelWidth) |
372 | largestname = "pixel width" ; |
373 | else if (largestdim == pixelHeight) |
374 | largestname = "pixel height" ; |
375 | else |
376 | largestname = "pixel depth" ; |
377 | } |
378 | |
379 | if (throwException && largestname != nullptr) |
380 | throw love::Exception("Cannot create texture: %s of %d is too large for this system." , largestname, largestdim); |
381 | |
382 | return success; |
383 | } |
384 | |
385 | bool Texture::getConstant(const char *in, TextureType &out) |
386 | { |
387 | return texTypes.find(in, out); |
388 | } |
389 | |
390 | bool Texture::getConstant(TextureType in, const char *&out) |
391 | { |
392 | return texTypes.find(in, out); |
393 | } |
394 | |
395 | std::vector<std::string> Texture::getConstants(TextureType) |
396 | { |
397 | return texTypes.getNames(); |
398 | } |
399 | |
400 | bool Texture::getConstant(const char *in, FilterMode &out) |
401 | { |
402 | return filterModes.find(in, out); |
403 | } |
404 | |
405 | bool Texture::getConstant(FilterMode in, const char *&out) |
406 | { |
407 | return filterModes.find(in, out); |
408 | } |
409 | |
410 | std::vector<std::string> Texture::getConstants(FilterMode) |
411 | { |
412 | return filterModes.getNames(); |
413 | } |
414 | |
415 | bool Texture::getConstant(const char *in, WrapMode &out) |
416 | { |
417 | return wrapModes.find(in, out); |
418 | } |
419 | |
420 | bool Texture::getConstant(WrapMode in, const char *&out) |
421 | { |
422 | return wrapModes.find(in, out); |
423 | } |
424 | |
425 | std::vector<std::string> Texture::getConstants(WrapMode) |
426 | { |
427 | return wrapModes.getNames(); |
428 | } |
429 | |
430 | StringMap<TextureType, TEXTURE_MAX_ENUM>::Entry Texture::texTypeEntries[] = |
431 | { |
432 | { "2d" , TEXTURE_2D }, |
433 | { "volume" , TEXTURE_VOLUME }, |
434 | { "array" , TEXTURE_2D_ARRAY }, |
435 | { "cube" , TEXTURE_CUBE }, |
436 | }; |
437 | |
438 | StringMap<TextureType, TEXTURE_MAX_ENUM> Texture::texTypes(Texture::texTypeEntries, sizeof(Texture::texTypeEntries)); |
439 | |
440 | StringMap<Texture::FilterMode, Texture::FILTER_MAX_ENUM>::Entry Texture::filterModeEntries[] = |
441 | { |
442 | { "linear" , FILTER_LINEAR }, |
443 | { "nearest" , FILTER_NEAREST }, |
444 | { "none" , FILTER_NONE }, |
445 | }; |
446 | |
447 | StringMap<Texture::FilterMode, Texture::FILTER_MAX_ENUM> Texture::filterModes(Texture::filterModeEntries, sizeof(Texture::filterModeEntries)); |
448 | |
449 | StringMap<Texture::WrapMode, Texture::WRAP_MAX_ENUM>::Entry Texture::wrapModeEntries[] = |
450 | { |
451 | { "clamp" , WRAP_CLAMP }, |
452 | { "clampzero" , WRAP_CLAMP_ZERO }, |
453 | { "repeat" , WRAP_REPEAT }, |
454 | { "mirroredrepeat" , WRAP_MIRRORED_REPEAT }, |
455 | }; |
456 | |
457 | StringMap<Texture::WrapMode, Texture::WRAP_MAX_ENUM> Texture::wrapModes(Texture::wrapModeEntries, sizeof(Texture::wrapModeEntries)); |
458 | |
459 | } // graphics |
460 | } // love |
461 | |