1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #pragma once |
22 | |
23 | #include "common/runtime.h" |
24 | #include "SpriteBatch.h" |
25 | #include "math/wrap_Transform.h" |
26 | |
27 | namespace love |
28 | { |
29 | namespace graphics |
30 | { |
31 | |
32 | template <typename T> |
33 | static void luax_checkstandardtransform(lua_State *L, int idx, const T &func) |
34 | { |
35 | if (luax_istype(L, idx, math::Transform::type)) |
36 | { |
37 | math::Transform *tf = luax_totype<math::Transform>(L, idx); |
38 | func(tf->getMatrix()); |
39 | } |
40 | else |
41 | { |
42 | float x = (float) luaL_optnumber(L, idx + 0, 0.0); |
43 | float y = (float) luaL_optnumber(L, idx + 1, 0.0); |
44 | float a = (float) luaL_optnumber(L, idx + 2, 0.0); |
45 | float sx = (float) luaL_optnumber(L, idx + 3, 1.0); |
46 | float sy = (float) luaL_optnumber(L, idx + 4, sx); |
47 | float ox = (float) luaL_optnumber(L, idx + 5, 0.0); |
48 | float oy = (float) luaL_optnumber(L, idx + 6, 0.0); |
49 | float kx = (float) luaL_optnumber(L, idx + 7, 0.0); |
50 | float ky = (float) luaL_optnumber(L, idx + 8, 0.0); |
51 | func(Matrix4(x, y, a, sx, sy, ox, oy, kx, ky)); |
52 | } |
53 | } |
54 | |
55 | SpriteBatch *luax_checkspritebatch(lua_State *L, int idx); |
56 | extern "C" int luaopen_spritebatch(lua_State *L); |
57 | |
58 | } // graphics |
59 | } // love |
60 | |