| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #pragma once |
| 22 | |
| 23 | // C |
| 24 | #include <cstring> |
| 25 | |
| 26 | // C++ |
| 27 | #include <unordered_map> |
| 28 | |
| 29 | // LOVE |
| 30 | #include "common/math.h" |
| 31 | #include "common/Matrix.h" |
| 32 | #include "common/Color.h" |
| 33 | #include "Drawable.h" |
| 34 | #include "Mesh.h" |
| 35 | #include "vertex.h" |
| 36 | |
| 37 | namespace love |
| 38 | { |
| 39 | namespace graphics |
| 40 | { |
| 41 | |
| 42 | // Forward declarations. |
| 43 | class Graphics; |
| 44 | class Texture; |
| 45 | class Quad; |
| 46 | class Buffer; |
| 47 | |
| 48 | class SpriteBatch : public Drawable |
| 49 | { |
| 50 | public: |
| 51 | |
| 52 | static love::Type type; |
| 53 | |
| 54 | SpriteBatch(Graphics *gfx, Texture *texture, int size, vertex::Usage usage); |
| 55 | virtual ~SpriteBatch(); |
| 56 | |
| 57 | int add(const Matrix4 &m, int index = -1); |
| 58 | int add(Quad *quad, const Matrix4 &m, int index = -1); |
| 59 | int addLayer(int layer, const Matrix4 &m, int index = -1); |
| 60 | int addLayer(int layer, Quad *quad, const Matrix4 &m, int index = -1); |
| 61 | |
| 62 | void clear(); |
| 63 | |
| 64 | void flush(); |
| 65 | |
| 66 | void setTexture(Texture *newtexture); |
| 67 | Texture *getTexture() const; |
| 68 | |
| 69 | /** |
| 70 | * Set the current color for this SpriteBatch. The sprites added |
| 71 | * after this call will use this color. Note that global color |
| 72 | * will not longer apply to the SpriteBatch if this is used. |
| 73 | * |
| 74 | * @param color The color to use for the following sprites. |
| 75 | */ |
| 76 | void setColor(const Colorf &color); |
| 77 | |
| 78 | /** |
| 79 | * Disable per-sprite colors for this SpriteBatch. The next call to |
| 80 | * draw will use the global color for all sprites. |
| 81 | */ |
| 82 | void setColor(); |
| 83 | |
| 84 | /** |
| 85 | * Get the current color for this SpriteBatch. |
| 86 | **/ |
| 87 | Colorf getColor(bool &active) const; |
| 88 | |
| 89 | /** |
| 90 | * Get the number of sprites currently in this SpriteBatch. |
| 91 | **/ |
| 92 | int getCount() const; |
| 93 | |
| 94 | /** |
| 95 | * Get the total number of sprites this SpriteBatch can currently hold. |
| 96 | **/ |
| 97 | int getBufferSize() const; |
| 98 | |
| 99 | /** |
| 100 | * Attaches a specific vertex attribute from a Mesh to this SpriteBatch. |
| 101 | * The vertex attribute will be used when drawing the SpriteBatch. |
| 102 | **/ |
| 103 | void attachAttribute(const std::string &name, Mesh *mesh); |
| 104 | |
| 105 | void setDrawRange(int start, int count); |
| 106 | void setDrawRange(); |
| 107 | bool getDrawRange(int &start, int &count) const; |
| 108 | |
| 109 | // Implements Drawable. |
| 110 | void draw(Graphics *gfx, const Matrix4 &m) override; |
| 111 | |
| 112 | private: |
| 113 | |
| 114 | struct AttachedAttribute |
| 115 | { |
| 116 | StrongRef<Mesh> mesh; |
| 117 | int index; |
| 118 | }; |
| 119 | |
| 120 | /** |
| 121 | * Sets the total number of sprites this SpriteBatch can hold. |
| 122 | * Leaves existing sprite data intact when possible. |
| 123 | **/ |
| 124 | void setBufferSize(int newsize); |
| 125 | |
| 126 | StrongRef<Texture> texture; |
| 127 | |
| 128 | // Max number of sprites in the batch. |
| 129 | int size; |
| 130 | |
| 131 | // The next free element. |
| 132 | int next; |
| 133 | |
| 134 | // Current color. This color, if present, will be applied to the next |
| 135 | // added sprite. |
| 136 | Color32 color; |
| 137 | bool color_active; |
| 138 | |
| 139 | vertex::CommonFormat vertex_format; |
| 140 | size_t vertex_stride; |
| 141 | |
| 142 | love::graphics::Buffer *array_buf; |
| 143 | |
| 144 | std::unordered_map<std::string, AttachedAttribute> attached_attributes; |
| 145 | |
| 146 | int range_start; |
| 147 | int range_count; |
| 148 | |
| 149 | }; // SpriteBatch |
| 150 | |
| 151 | } // graphics |
| 152 | } // love |
| 153 | |