1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_JOYSTICK_SDL_JOYSTICK_H |
22 | #define LOVE_JOYSTICK_SDL_JOYSTICK_H |
23 | |
24 | // LOVE |
25 | #include "joystick/Joystick.h" |
26 | #include "common/EnumMap.h" |
27 | |
28 | // SDL |
29 | #include <SDL.h> |
30 | |
31 | namespace love |
32 | { |
33 | namespace joystick |
34 | { |
35 | namespace sdl |
36 | { |
37 | |
38 | class Joystick : public love::joystick::Joystick |
39 | { |
40 | public: |
41 | |
42 | Joystick(int id); |
43 | Joystick(int id, int joyindex); |
44 | |
45 | virtual ~Joystick(); |
46 | |
47 | bool open(int deviceindex) override; |
48 | void close() override; |
49 | |
50 | bool isConnected() const override; |
51 | |
52 | const char *getName() const override; |
53 | |
54 | int getAxisCount() const override; |
55 | int getButtonCount() const override; |
56 | int getHatCount() const override; |
57 | |
58 | float getAxis(int axisindex) const override; |
59 | std::vector<float> getAxes() const override; |
60 | Hat getHat(int hatindex) const override; |
61 | |
62 | bool isDown(const std::vector<int> &buttonlist) const override; |
63 | |
64 | bool openGamepad(int deviceindex) override; |
65 | bool isGamepad() const override; |
66 | |
67 | float getGamepadAxis(GamepadAxis axis) const override; |
68 | bool isGamepadDown(const std::vector<GamepadButton> &blist) const override; |
69 | |
70 | JoystickInput getGamepadMapping(const GamepadInput &input) const override; |
71 | std::string getGamepadMappingString() const override; |
72 | |
73 | void *getHandle() const override; |
74 | |
75 | std::string getGUID() const override; |
76 | int getInstanceID() const override; |
77 | int getID() const override; |
78 | |
79 | void getDeviceInfo(int &vendorID, int &productID, int &productVersion) const override; |
80 | |
81 | bool isVibrationSupported() override; |
82 | bool setVibration(float left, float right, float duration = -1.0f) override; |
83 | bool setVibration() override; |
84 | void getVibration(float &left, float &right) override; |
85 | |
86 | static bool getConstant(Hat in, Uint8 &out); |
87 | static bool getConstant(Uint8 in, Hat &out); |
88 | |
89 | static bool getConstant(SDL_GameControllerAxis in, GamepadAxis &out); |
90 | static bool getConstant(GamepadAxis in, SDL_GameControllerAxis &out); |
91 | |
92 | static bool getConstant(SDL_GameControllerButton in, GamepadButton &out); |
93 | static bool getConstant(GamepadButton in, SDL_GameControllerButton &out); |
94 | |
95 | private: |
96 | |
97 | Joystick() {} |
98 | |
99 | bool checkCreateHaptic(); |
100 | bool runVibrationEffect(); |
101 | |
102 | SDL_Joystick *joyhandle; |
103 | SDL_GameController *controller; |
104 | SDL_Haptic *haptic; |
105 | |
106 | SDL_JoystickID instanceid; |
107 | std::string pguid; |
108 | int id; |
109 | |
110 | std::string name; |
111 | |
112 | struct Vibration |
113 | { |
114 | float left = 0.0f; |
115 | float right = 0.0f; |
116 | SDL_HapticEffect effect; |
117 | Uint16 data[4]; |
118 | int id = -1; |
119 | Uint32 endtime = SDL_HAPTIC_INFINITY; |
120 | |
121 | // Old versions of VS2013 have trouble with initializing these in-line. |
122 | Vibration() |
123 | : effect() |
124 | , data() |
125 | {} |
126 | |
127 | } vibration; |
128 | |
129 | static EnumMap<Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry hatEntries[]; |
130 | static EnumMap<Hat, Uint8, Joystick::HAT_MAX_ENUM> hats; |
131 | |
132 | static EnumMap<GamepadAxis, SDL_GameControllerAxis, GAMEPAD_AXIS_MAX_ENUM>::Entry gpAxisEntries[]; |
133 | static EnumMap<GamepadAxis, SDL_GameControllerAxis, GAMEPAD_AXIS_MAX_ENUM> gpAxes; |
134 | |
135 | static EnumMap<GamepadButton, SDL_GameControllerButton, GAMEPAD_BUTTON_MAX_ENUM>::Entry gpButtonEntries[]; |
136 | static EnumMap<GamepadButton, SDL_GameControllerButton, GAMEPAD_BUTTON_MAX_ENUM> gpButtons; |
137 | |
138 | }; |
139 | |
140 | } // sdl |
141 | } // joystick |
142 | } // love |
143 | |
144 | #endif // LOVE_JOYSTICK_SDL_JOYSTICK_H |
145 | |