| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_JOYSTICK_SDL_JOYSTICK_H |
| 22 | #define LOVE_JOYSTICK_SDL_JOYSTICK_H |
| 23 | |
| 24 | // LOVE |
| 25 | #include "joystick/Joystick.h" |
| 26 | #include "common/EnumMap.h" |
| 27 | |
| 28 | // SDL |
| 29 | #include <SDL.h> |
| 30 | |
| 31 | namespace love |
| 32 | { |
| 33 | namespace joystick |
| 34 | { |
| 35 | namespace sdl |
| 36 | { |
| 37 | |
| 38 | class Joystick : public love::joystick::Joystick |
| 39 | { |
| 40 | public: |
| 41 | |
| 42 | Joystick(int id); |
| 43 | Joystick(int id, int joyindex); |
| 44 | |
| 45 | virtual ~Joystick(); |
| 46 | |
| 47 | bool open(int deviceindex) override; |
| 48 | void close() override; |
| 49 | |
| 50 | bool isConnected() const override; |
| 51 | |
| 52 | const char *getName() const override; |
| 53 | |
| 54 | int getAxisCount() const override; |
| 55 | int getButtonCount() const override; |
| 56 | int getHatCount() const override; |
| 57 | |
| 58 | float getAxis(int axisindex) const override; |
| 59 | std::vector<float> getAxes() const override; |
| 60 | Hat getHat(int hatindex) const override; |
| 61 | |
| 62 | bool isDown(const std::vector<int> &buttonlist) const override; |
| 63 | |
| 64 | bool openGamepad(int deviceindex) override; |
| 65 | bool isGamepad() const override; |
| 66 | |
| 67 | float getGamepadAxis(GamepadAxis axis) const override; |
| 68 | bool isGamepadDown(const std::vector<GamepadButton> &blist) const override; |
| 69 | |
| 70 | JoystickInput getGamepadMapping(const GamepadInput &input) const override; |
| 71 | std::string getGamepadMappingString() const override; |
| 72 | |
| 73 | void *getHandle() const override; |
| 74 | |
| 75 | std::string getGUID() const override; |
| 76 | int getInstanceID() const override; |
| 77 | int getID() const override; |
| 78 | |
| 79 | void getDeviceInfo(int &vendorID, int &productID, int &productVersion) const override; |
| 80 | |
| 81 | bool isVibrationSupported() override; |
| 82 | bool setVibration(float left, float right, float duration = -1.0f) override; |
| 83 | bool setVibration() override; |
| 84 | void getVibration(float &left, float &right) override; |
| 85 | |
| 86 | static bool getConstant(Hat in, Uint8 &out); |
| 87 | static bool getConstant(Uint8 in, Hat &out); |
| 88 | |
| 89 | static bool getConstant(SDL_GameControllerAxis in, GamepadAxis &out); |
| 90 | static bool getConstant(GamepadAxis in, SDL_GameControllerAxis &out); |
| 91 | |
| 92 | static bool getConstant(SDL_GameControllerButton in, GamepadButton &out); |
| 93 | static bool getConstant(GamepadButton in, SDL_GameControllerButton &out); |
| 94 | |
| 95 | private: |
| 96 | |
| 97 | Joystick() {} |
| 98 | |
| 99 | bool checkCreateHaptic(); |
| 100 | bool runVibrationEffect(); |
| 101 | |
| 102 | SDL_Joystick *joyhandle; |
| 103 | SDL_GameController *controller; |
| 104 | SDL_Haptic *haptic; |
| 105 | |
| 106 | SDL_JoystickID instanceid; |
| 107 | std::string pguid; |
| 108 | int id; |
| 109 | |
| 110 | std::string name; |
| 111 | |
| 112 | struct Vibration |
| 113 | { |
| 114 | float left = 0.0f; |
| 115 | float right = 0.0f; |
| 116 | SDL_HapticEffect effect; |
| 117 | Uint16 data[4]; |
| 118 | int id = -1; |
| 119 | Uint32 endtime = SDL_HAPTIC_INFINITY; |
| 120 | |
| 121 | // Old versions of VS2013 have trouble with initializing these in-line. |
| 122 | Vibration() |
| 123 | : effect() |
| 124 | , data() |
| 125 | {} |
| 126 | |
| 127 | } vibration; |
| 128 | |
| 129 | static EnumMap<Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry hatEntries[]; |
| 130 | static EnumMap<Hat, Uint8, Joystick::HAT_MAX_ENUM> hats; |
| 131 | |
| 132 | static EnumMap<GamepadAxis, SDL_GameControllerAxis, GAMEPAD_AXIS_MAX_ENUM>::Entry gpAxisEntries[]; |
| 133 | static EnumMap<GamepadAxis, SDL_GameControllerAxis, GAMEPAD_AXIS_MAX_ENUM> gpAxes; |
| 134 | |
| 135 | static EnumMap<GamepadButton, SDL_GameControllerButton, GAMEPAD_BUTTON_MAX_ENUM>::Entry gpButtonEntries[]; |
| 136 | static EnumMap<GamepadButton, SDL_GameControllerButton, GAMEPAD_BUTTON_MAX_ENUM> gpButtons; |
| 137 | |
| 138 | }; |
| 139 | |
| 140 | } // sdl |
| 141 | } // joystick |
| 142 | } // love |
| 143 | |
| 144 | #endif // LOVE_JOYSTICK_SDL_JOYSTICK_H |
| 145 | |