| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | // LOVE |
| 22 | #include "Mouse.h" |
| 23 | #include "window/sdl/Window.h" |
| 24 | |
| 25 | // SDL |
| 26 | #include <SDL_mouse.h> |
| 27 | |
| 28 | namespace love |
| 29 | { |
| 30 | namespace mouse |
| 31 | { |
| 32 | namespace sdl |
| 33 | { |
| 34 | |
| 35 | // SDL reports mouse coordinates in the window coordinate system in OS X, but |
| 36 | // we want them in pixel coordinates (may be different with high-DPI enabled.) |
| 37 | static void windowToDPICoords(double *x, double *y) |
| 38 | { |
| 39 | auto window = Module::getInstance<window::Window>(Module::M_WINDOW); |
| 40 | if (window) |
| 41 | window->windowToDPICoords(x, y); |
| 42 | } |
| 43 | |
| 44 | // And vice versa for setting mouse coordinates. |
| 45 | static void DPIToWindowCoords(double *x, double *y) |
| 46 | { |
| 47 | auto window = Module::getInstance<window::Window>(Module::M_WINDOW); |
| 48 | if (window) |
| 49 | window->DPIToWindowCoords(x, y); |
| 50 | } |
| 51 | |
| 52 | const char *Mouse::getName() const |
| 53 | { |
| 54 | return "love.mouse.sdl" ; |
| 55 | } |
| 56 | |
| 57 | Mouse::Mouse() |
| 58 | : curCursor(nullptr) |
| 59 | { |
| 60 | // SDL may need the video subsystem in order to clean up the cursor when |
| 61 | // quitting. Subsystems are reference-counted. |
| 62 | SDL_InitSubSystem(SDL_INIT_VIDEO); |
| 63 | } |
| 64 | |
| 65 | Mouse::~Mouse() |
| 66 | { |
| 67 | if (curCursor.get()) |
| 68 | setCursor(); |
| 69 | |
| 70 | for (auto &c : systemCursors) |
| 71 | c.second->release(); |
| 72 | |
| 73 | SDL_QuitSubSystem(SDL_INIT_VIDEO); |
| 74 | } |
| 75 | |
| 76 | love::mouse::Cursor *Mouse::newCursor(love::image::ImageData *data, int hotx, int hoty) |
| 77 | { |
| 78 | return new Cursor(data, hotx, hoty); |
| 79 | } |
| 80 | |
| 81 | love::mouse::Cursor *Mouse::getSystemCursor(Cursor::SystemCursor cursortype) |
| 82 | { |
| 83 | Cursor *cursor = nullptr; |
| 84 | auto it = systemCursors.find(cursortype); |
| 85 | |
| 86 | if (it != systemCursors.end()) |
| 87 | cursor = it->second; |
| 88 | else |
| 89 | { |
| 90 | cursor = new Cursor(cursortype); |
| 91 | systemCursors[cursortype] = cursor; |
| 92 | } |
| 93 | |
| 94 | return cursor; |
| 95 | } |
| 96 | |
| 97 | void Mouse::setCursor(love::mouse::Cursor *cursor) |
| 98 | { |
| 99 | curCursor.set(cursor); |
| 100 | SDL_SetCursor((SDL_Cursor *) cursor->getHandle()); |
| 101 | } |
| 102 | |
| 103 | void Mouse::setCursor() |
| 104 | { |
| 105 | curCursor.set(nullptr); |
| 106 | SDL_SetCursor(SDL_GetDefaultCursor()); |
| 107 | } |
| 108 | |
| 109 | love::mouse::Cursor *Mouse::getCursor() const |
| 110 | { |
| 111 | return curCursor.get(); |
| 112 | } |
| 113 | |
| 114 | |
| 115 | bool Mouse::isCursorSupported() const |
| 116 | { |
| 117 | return SDL_GetDefaultCursor() != nullptr; |
| 118 | } |
| 119 | |
| 120 | double Mouse::getX() const |
| 121 | { |
| 122 | int x; |
| 123 | SDL_GetMouseState(&x, nullptr); |
| 124 | |
| 125 | double dx = (double) x; |
| 126 | windowToDPICoords(&dx, nullptr); |
| 127 | |
| 128 | return dx; |
| 129 | } |
| 130 | |
| 131 | double Mouse::getY() const |
| 132 | { |
| 133 | int y; |
| 134 | SDL_GetMouseState(nullptr, &y); |
| 135 | |
| 136 | double dy = (double) y; |
| 137 | windowToDPICoords(nullptr, &dy); |
| 138 | |
| 139 | return dy; |
| 140 | } |
| 141 | |
| 142 | void Mouse::getPosition(double &x, double &y) const |
| 143 | { |
| 144 | int mx, my; |
| 145 | SDL_GetMouseState(&mx, &my); |
| 146 | |
| 147 | x = (double) mx; |
| 148 | y = (double) my; |
| 149 | windowToDPICoords(&x, &y); |
| 150 | } |
| 151 | |
| 152 | void Mouse::setPosition(double x, double y) |
| 153 | { |
| 154 | auto window = Module::getInstance<window::Window>(Module::M_WINDOW); |
| 155 | |
| 156 | SDL_Window *handle = nullptr; |
| 157 | if (window) |
| 158 | handle = (SDL_Window *) window->getHandle(); |
| 159 | |
| 160 | DPIToWindowCoords(&x, &y); |
| 161 | SDL_WarpMouseInWindow(handle, (int) x, (int) y); |
| 162 | |
| 163 | // SDL_WarpMouse doesn't directly update SDL's internal mouse state in Linux |
| 164 | // and Windows, so we call SDL_PumpEvents now to make sure the next |
| 165 | // getPosition call always returns the updated state. |
| 166 | SDL_PumpEvents(); |
| 167 | } |
| 168 | |
| 169 | void Mouse::setX(double x) |
| 170 | { |
| 171 | setPosition(x, getY()); |
| 172 | } |
| 173 | |
| 174 | void Mouse::setY(double y) |
| 175 | { |
| 176 | setPosition(getX(), y); |
| 177 | } |
| 178 | |
| 179 | void Mouse::setVisible(bool visible) |
| 180 | { |
| 181 | SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); |
| 182 | } |
| 183 | |
| 184 | bool Mouse::isDown(const std::vector<int> &buttons) const |
| 185 | { |
| 186 | Uint32 buttonstate = SDL_GetMouseState(nullptr, nullptr); |
| 187 | |
| 188 | for (int button : buttons) |
| 189 | { |
| 190 | if (button <= 0) |
| 191 | continue; |
| 192 | |
| 193 | // We use button index 2 to represent the right mouse button, but SDL |
| 194 | // uses 2 to represent the middle mouse button. |
| 195 | switch (button) |
| 196 | { |
| 197 | case 2: |
| 198 | button = SDL_BUTTON_RIGHT; |
| 199 | break; |
| 200 | case 3: |
| 201 | button = SDL_BUTTON_MIDDLE; |
| 202 | break; |
| 203 | } |
| 204 | |
| 205 | if (buttonstate & SDL_BUTTON(button)) |
| 206 | return true; |
| 207 | } |
| 208 | |
| 209 | return false; |
| 210 | } |
| 211 | |
| 212 | bool Mouse::isVisible() const |
| 213 | { |
| 214 | return SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE; |
| 215 | } |
| 216 | |
| 217 | void Mouse::setGrabbed(bool grab) |
| 218 | { |
| 219 | auto window = Module::getInstance<window::Window>(Module::M_WINDOW); |
| 220 | if (window) |
| 221 | window->setMouseGrab(grab); |
| 222 | } |
| 223 | |
| 224 | bool Mouse::isGrabbed() const |
| 225 | { |
| 226 | auto window = Module::getInstance<window::Window>(Module::M_WINDOW); |
| 227 | if (window) |
| 228 | return window->isMouseGrabbed(); |
| 229 | else |
| 230 | return false; |
| 231 | } |
| 232 | |
| 233 | bool Mouse::setRelativeMode(bool relative) |
| 234 | { |
| 235 | return SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0; |
| 236 | } |
| 237 | |
| 238 | bool Mouse::getRelativeMode() const |
| 239 | { |
| 240 | return SDL_GetRelativeMouseMode() != SDL_FALSE; |
| 241 | } |
| 242 | |
| 243 | } // sdl |
| 244 | } // mouse |
| 245 | } // love |
| 246 | |