| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_PHYSICS_BOX2D_CONTACT_H |
| 22 | #define LOVE_PHYSICS_BOX2D_CONTACT_H |
| 23 | |
| 24 | // LOVE |
| 25 | #include "common/Object.h" |
| 26 | #include "common/runtime.h" |
| 27 | #include "World.h" |
| 28 | |
| 29 | // Box2D |
| 30 | #include <Box2D/Box2D.h> |
| 31 | |
| 32 | namespace love |
| 33 | { |
| 34 | namespace physics |
| 35 | { |
| 36 | namespace box2d |
| 37 | { |
| 38 | |
| 39 | class World; |
| 40 | |
| 41 | /** |
| 42 | * A Contact represents a collision point between |
| 43 | * two shapes. |
| 44 | **/ |
| 45 | class Contact : public Object |
| 46 | { |
| 47 | public: |
| 48 | // Friends. |
| 49 | friend class World; |
| 50 | friend class World::ContactCallback; |
| 51 | |
| 52 | static love::Type type; |
| 53 | |
| 54 | /** |
| 55 | * Creates a new Contact by copying a Box2D contact |
| 56 | * point. It does not store the pointer, but copy the |
| 57 | * data pointed to. |
| 58 | * @param contact Pointer to the Box2D contact. |
| 59 | **/ |
| 60 | Contact(World *world, b2Contact *contact); |
| 61 | |
| 62 | virtual ~Contact(); |
| 63 | |
| 64 | /** |
| 65 | * Removes the b2Contact pointer from Memoizer and sets it |
| 66 | * to null on the Contact. |
| 67 | **/ |
| 68 | void invalidate(); |
| 69 | |
| 70 | /** |
| 71 | * Returns if the Contact still points to a valid b2Contact. |
| 72 | * @return True if the contact is still valid or false if it has been destroyed. |
| 73 | **/ |
| 74 | bool isValid(); |
| 75 | |
| 76 | /** |
| 77 | * Gets the position of each point of contact. |
| 78 | * @return The position along the x-axis. |
| 79 | * @return The position along the y-axis. |
| 80 | **/ |
| 81 | int getPositions(lua_State *L); |
| 82 | |
| 83 | /** |
| 84 | * Gets the collision normal. |
| 85 | * @return The x-component of the normal. |
| 86 | * @return The y-component of the normal. |
| 87 | **/ |
| 88 | int getNormal(lua_State *L); |
| 89 | |
| 90 | /** |
| 91 | * The mixed friction between the two fixtures at |
| 92 | * the point of impact. |
| 93 | **/ |
| 94 | float getFriction() const; |
| 95 | |
| 96 | /** |
| 97 | * The mixed restitution of the two fixtures |
| 98 | * at the point of impact. |
| 99 | **/ |
| 100 | float getRestitution() const; |
| 101 | |
| 102 | /** |
| 103 | * Check if the contact is enabled. |
| 104 | **/ |
| 105 | bool isEnabled() const; |
| 106 | |
| 107 | /** |
| 108 | * Check if the contact is touching. |
| 109 | **/ |
| 110 | bool isTouching() const; |
| 111 | |
| 112 | // Only call the setters in PreSolve |
| 113 | |
| 114 | /** |
| 115 | * Override the default friction mixture. |
| 116 | **/ |
| 117 | void setFriction(float friction); |
| 118 | |
| 119 | /** |
| 120 | * Override the default restitution mixture. |
| 121 | **/ |
| 122 | void setRestitution(float restitution); |
| 123 | |
| 124 | /** |
| 125 | * Enable/disable this contact. |
| 126 | **/ |
| 127 | void setEnabled(bool enabled); |
| 128 | |
| 129 | /** |
| 130 | * Reset the friction mixture to the default |
| 131 | * value. |
| 132 | **/ |
| 133 | void resetFriction(); |
| 134 | |
| 135 | /** |
| 136 | * Reset the restitution mixture to the default |
| 137 | * value. |
| 138 | **/ |
| 139 | void resetRestitution(); |
| 140 | |
| 141 | /** |
| 142 | * Set the desired tangent speed. |
| 143 | **/ |
| 144 | void setTangentSpeed(float speed); |
| 145 | |
| 146 | /** |
| 147 | * Get the desired tangent speed. |
| 148 | **/ |
| 149 | float getTangentSpeed() const; |
| 150 | |
| 151 | void getChildren(int &childA, int &childB); |
| 152 | |
| 153 | /** |
| 154 | * Gets the Fixtures associated with this Contact. |
| 155 | **/ |
| 156 | void getFixtures(Fixture *&fixtureA, Fixture *&fixtureB); |
| 157 | |
| 158 | private: |
| 159 | |
| 160 | // The Box2D contact. |
| 161 | b2Contact *contact; |
| 162 | |
| 163 | World *world; |
| 164 | }; |
| 165 | |
| 166 | } // box2d |
| 167 | } // physics |
| 168 | } // love |
| 169 | |
| 170 | #endif // LOVE_PHYSICS_BOX2D_CONTACT_H |
| 171 | |