| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_PHYSICS_BOX2D_FIXTURE_H |
| 22 | #define LOVE_PHYSICS_BOX2D_FIXTURE_H |
| 23 | |
| 24 | // LOVE |
| 25 | #include "physics/Shape.h" |
| 26 | #include "physics/box2d/Body.h" |
| 27 | #include "physics/box2d/Shape.h" |
| 28 | #include "common/Object.h" |
| 29 | #include "common/Reference.h" |
| 30 | |
| 31 | // Box2D |
| 32 | #include <Box2D/Box2D.h> |
| 33 | |
| 34 | namespace love |
| 35 | { |
| 36 | namespace physics |
| 37 | { |
| 38 | namespace box2d |
| 39 | { |
| 40 | |
| 41 | class World; |
| 42 | |
| 43 | /** |
| 44 | * This struct is stored in a void pointer |
| 45 | * in the Box2D Fixture class. For now, all we |
| 46 | * need is a Lua reference to arbitrary data, |
| 47 | * but we might need more later. |
| 48 | **/ |
| 49 | struct fixtureudata |
| 50 | { |
| 51 | // Reference to arbitrary data. |
| 52 | Reference *ref = nullptr; |
| 53 | }; |
| 54 | |
| 55 | /** |
| 56 | * A Fixture is used to attach a shape to a body for collision detection. |
| 57 | * A Fixture inherits its transform from its parent. Fixtures hold |
| 58 | * additional non-geometric data such as friction, collision filters, |
| 59 | * etc. |
| 60 | **/ |
| 61 | class Fixture : public Object |
| 62 | { |
| 63 | public: |
| 64 | friend class Physics; |
| 65 | |
| 66 | static love::Type type; |
| 67 | |
| 68 | /** |
| 69 | * Creates a Fixture. |
| 70 | **/ |
| 71 | Fixture(Body *body, Shape *shape, float density); |
| 72 | |
| 73 | virtual ~Fixture(); |
| 74 | |
| 75 | /** |
| 76 | * Gets the type of the Fixture's Shape. Useful for |
| 77 | * debug drawing. |
| 78 | **/ |
| 79 | Shape::Type getType(); |
| 80 | |
| 81 | /** |
| 82 | * Gets the Shape attached to this Fixture. |
| 83 | **/ |
| 84 | Shape *getShape(); |
| 85 | |
| 86 | /** |
| 87 | * Returns true if the fixture is active in a Box2D world. |
| 88 | **/ |
| 89 | bool isValid() const; |
| 90 | |
| 91 | /** |
| 92 | * Checks whether this Fixture acts as a sensor. |
| 93 | * @return True if sensor, false otherwise. |
| 94 | **/ |
| 95 | bool isSensor() const; |
| 96 | |
| 97 | /** |
| 98 | * Set whether this Fixture should be a sensor or not. |
| 99 | * @param sensor True if sensor, false if not. |
| 100 | **/ |
| 101 | void setSensor(bool sensor); |
| 102 | |
| 103 | /** |
| 104 | * Gets the Body this Fixture is attached to. |
| 105 | **/ |
| 106 | Body *getBody() const; |
| 107 | |
| 108 | /** |
| 109 | * Sets the filter data. An integer array is used even though the |
| 110 | * first two elements are unsigned shorts. The elements are: |
| 111 | * category (16-bits), mask (16-bits) and group (32-bits/int). |
| 112 | **/ |
| 113 | void setFilterData(int *v); |
| 114 | |
| 115 | /** |
| 116 | * Gets the filter data. An integer array is used even though the |
| 117 | * first two elements are unsigned shorts. The elements are: |
| 118 | * category (16-bits), mask (16-bits) and group (32-bits/int). |
| 119 | **/ |
| 120 | void getFilterData(int *v); |
| 121 | |
| 122 | /** |
| 123 | * This function stores an in-C reference to |
| 124 | * arbitrary Lua data in the Box2D Fixture object. |
| 125 | **/ |
| 126 | int setUserData(lua_State *L); |
| 127 | |
| 128 | /** |
| 129 | * Gets the data set with setData. If no |
| 130 | * data is set, nil is returned. |
| 131 | **/ |
| 132 | int getUserData(lua_State *L); |
| 133 | |
| 134 | /** |
| 135 | * Sets the friction of the Fixture. |
| 136 | * @param friction The new friction. |
| 137 | **/ |
| 138 | void setFriction(float friction); |
| 139 | |
| 140 | /** |
| 141 | * Sets the restitution for the Fixture. |
| 142 | * @param restitution The restitution. |
| 143 | **/ |
| 144 | void setRestitution(float restitution); |
| 145 | |
| 146 | /** |
| 147 | * Sets the density of the Fixture. |
| 148 | * @param density The density of the Fixture. |
| 149 | **/ |
| 150 | void setDensity(float density); |
| 151 | |
| 152 | /** |
| 153 | * Gets the friction of the Fixture. |
| 154 | * @returns The friction. |
| 155 | **/ |
| 156 | float getFriction() const; |
| 157 | |
| 158 | /** |
| 159 | * Gets the restitution of the Fixture. |
| 160 | * @return The restitution of the Fixture. |
| 161 | **/ |
| 162 | float getRestitution() const; |
| 163 | |
| 164 | /** |
| 165 | * Gets the density of the Fixture. |
| 166 | * @return The density. |
| 167 | **/ |
| 168 | float getDensity() const; |
| 169 | |
| 170 | /** |
| 171 | * Checks if a point is inside the Fixture. |
| 172 | * @param x The x-component of the point. |
| 173 | * @param y The y-component of the point. |
| 174 | **/ |
| 175 | bool testPoint(float x, float y) const; |
| 176 | |
| 177 | /** |
| 178 | * Cast a ray against this Fixture. |
| 179 | **/ |
| 180 | int rayCast(lua_State *L) const; |
| 181 | |
| 182 | void setGroupIndex(int index); |
| 183 | int getGroupIndex() const; |
| 184 | |
| 185 | int setCategory(lua_State *L); |
| 186 | int setMask(lua_State *L); |
| 187 | int getCategory(lua_State *L); |
| 188 | int getMask(lua_State *L); |
| 189 | uint16 getBits(lua_State *L); |
| 190 | int pushBits(lua_State *L, uint16 bits); |
| 191 | |
| 192 | /** |
| 193 | * Gets the bounding box for this Fixture. |
| 194 | * The function returns eight values which can be |
| 195 | * passed directly to love.graphics.polygon. |
| 196 | **/ |
| 197 | int getBoundingBox(lua_State *L) const; |
| 198 | |
| 199 | /** |
| 200 | * Gets the mass data for this Fixture. |
| 201 | * This operation may be expensive. |
| 202 | **/ |
| 203 | int getMassData(lua_State *L) const; |
| 204 | |
| 205 | /** |
| 206 | * Destroys this fixture. |
| 207 | **/ |
| 208 | void destroy(bool implicit = false); |
| 209 | |
| 210 | protected: |
| 211 | |
| 212 | void checkCreateShape(); |
| 213 | |
| 214 | Body *body; |
| 215 | fixtureudata *udata; |
| 216 | b2Fixture *fixture; |
| 217 | |
| 218 | StrongRef<Shape> shape; |
| 219 | |
| 220 | }; |
| 221 | |
| 222 | } // box2d |
| 223 | } // physics |
| 224 | } // love |
| 225 | |
| 226 | #endif // LOVE_PHYSICS_BOX2D_FIXTURE_H |
| 227 | |