1 | /* |
---|---|
2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * Permission is granted to anyone to use this software for any purpose, |
8 | * including commercial applications, and to alter it and redistribute it |
9 | * freely, subject to the following restrictions: |
10 | * 1. The origin of this software must not be misrepresented; you must not |
11 | * claim that you wrote the original software. If you use this software |
12 | * in a product, an acknowledgment in the product documentation would be |
13 | * appreciated but is not required. |
14 | * 2. Altered source versions must be plainly marked as such, and must not be |
15 | * misrepresented as being the original software. |
16 | * 3. This notice may not be removed or altered from any source distribution. |
17 | */ |
18 | |
19 | #ifndef BOX2D_H |
20 | #define BOX2D_H |
21 | |
22 | /** |
23 | \mainpage Box2D API Documentation |
24 | |
25 | \section intro_sec Getting Started |
26 | |
27 | For documentation please see http://box2d.org/documentation.html |
28 | |
29 | For discussion please visit http://box2d.org/forum |
30 | */ |
31 | |
32 | // These include files constitute the main Box2D API |
33 | |
34 | #include <Box2D/Common/b2Settings.h> |
35 | #include <Box2D/Common/b2Draw.h> |
36 | #include <Box2D/Common/b2Timer.h> |
37 | |
38 | #include <Box2D/Collision/Shapes/b2CircleShape.h> |
39 | #include <Box2D/Collision/Shapes/b2EdgeShape.h> |
40 | #include <Box2D/Collision/Shapes/b2ChainShape.h> |
41 | #include <Box2D/Collision/Shapes/b2PolygonShape.h> |
42 | |
43 | #include <Box2D/Collision/b2BroadPhase.h> |
44 | #include <Box2D/Collision/b2Distance.h> |
45 | #include <Box2D/Collision/b2DynamicTree.h> |
46 | #include <Box2D/Collision/b2TimeOfImpact.h> |
47 | |
48 | #include <Box2D/Dynamics/b2Body.h> |
49 | #include <Box2D/Dynamics/b2Fixture.h> |
50 | #include <Box2D/Dynamics/b2WorldCallbacks.h> |
51 | #include <Box2D/Dynamics/b2TimeStep.h> |
52 | #include <Box2D/Dynamics/b2World.h> |
53 | |
54 | #include <Box2D/Dynamics/Contacts/b2Contact.h> |
55 | |
56 | #include <Box2D/Dynamics/Joints/b2DistanceJoint.h> |
57 | #include <Box2D/Dynamics/Joints/b2FrictionJoint.h> |
58 | #include <Box2D/Dynamics/Joints/b2GearJoint.h> |
59 | #include <Box2D/Dynamics/Joints/b2MotorJoint.h> |
60 | #include <Box2D/Dynamics/Joints/b2MouseJoint.h> |
61 | #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h> |
62 | #include <Box2D/Dynamics/Joints/b2PulleyJoint.h> |
63 | #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h> |
64 | #include <Box2D/Dynamics/Joints/b2RopeJoint.h> |
65 | #include <Box2D/Dynamics/Joints/b2WeldJoint.h> |
66 | #include <Box2D/Dynamics/Joints/b2WheelJoint.h> |
67 | |
68 | #endif |
69 |