| 1 | /* |
| 2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #ifndef B2_CONTACT_H |
| 20 | #define B2_CONTACT_H |
| 21 | |
| 22 | #include <Box2D/Common/b2Math.h> |
| 23 | #include <Box2D/Collision/b2Collision.h> |
| 24 | #include <Box2D/Collision/Shapes/b2Shape.h> |
| 25 | #include <Box2D/Dynamics/b2Fixture.h> |
| 26 | |
| 27 | class b2Body; |
| 28 | class b2Contact; |
| 29 | class b2Fixture; |
| 30 | class b2World; |
| 31 | class b2BlockAllocator; |
| 32 | class b2StackAllocator; |
| 33 | class b2ContactListener; |
| 34 | |
| 35 | /// Friction mixing law. The idea is to allow either fixture to drive the restitution to zero. |
| 36 | /// For example, anything slides on ice. |
| 37 | inline float32 b2MixFriction(float32 friction1, float32 friction2) |
| 38 | { |
| 39 | return b2Sqrt(friction1 * friction2); |
| 40 | } |
| 41 | |
| 42 | /// Restitution mixing law. The idea is allow for anything to bounce off an inelastic surface. |
| 43 | /// For example, a superball bounces on anything. |
| 44 | inline float32 b2MixRestitution(float32 restitution1, float32 restitution2) |
| 45 | { |
| 46 | return restitution1 > restitution2 ? restitution1 : restitution2; |
| 47 | } |
| 48 | |
| 49 | typedef b2Contact* b2ContactCreateFcn( b2Fixture* fixtureA, int32 indexA, |
| 50 | b2Fixture* fixtureB, int32 indexB, |
| 51 | b2BlockAllocator* allocator); |
| 52 | typedef void b2ContactDestroyFcn(b2Contact* contact, b2BlockAllocator* allocator); |
| 53 | |
| 54 | struct b2ContactRegister |
| 55 | { |
| 56 | b2ContactCreateFcn* createFcn; |
| 57 | b2ContactDestroyFcn* destroyFcn; |
| 58 | bool primary; |
| 59 | }; |
| 60 | |
| 61 | /// A contact edge is used to connect bodies and contacts together |
| 62 | /// in a contact graph where each body is a node and each contact |
| 63 | /// is an edge. A contact edge belongs to a doubly linked list |
| 64 | /// maintained in each attached body. Each contact has two contact |
| 65 | /// nodes, one for each attached body. |
| 66 | struct b2ContactEdge |
| 67 | { |
| 68 | b2Body* other; ///< provides quick access to the other body attached. |
| 69 | b2Contact* contact; ///< the contact |
| 70 | b2ContactEdge* prev; ///< the previous contact edge in the body's contact list |
| 71 | b2ContactEdge* next; ///< the next contact edge in the body's contact list |
| 72 | }; |
| 73 | |
| 74 | /// The class manages contact between two shapes. A contact exists for each overlapping |
| 75 | /// AABB in the broad-phase (except if filtered). Therefore a contact object may exist |
| 76 | /// that has no contact points. |
| 77 | class b2Contact |
| 78 | { |
| 79 | public: |
| 80 | |
| 81 | /// Get the contact manifold. Do not modify the manifold unless you understand the |
| 82 | /// internals of Box2D. |
| 83 | b2Manifold* GetManifold(); |
| 84 | const b2Manifold* GetManifold() const; |
| 85 | |
| 86 | /// Get the world manifold. |
| 87 | void GetWorldManifold(b2WorldManifold* worldManifold) const; |
| 88 | |
| 89 | /// Is this contact touching? |
| 90 | bool IsTouching() const; |
| 91 | |
| 92 | /// Enable/disable this contact. This can be used inside the pre-solve |
| 93 | /// contact listener. The contact is only disabled for the current |
| 94 | /// time step (or sub-step in continuous collisions). |
| 95 | void SetEnabled(bool flag); |
| 96 | |
| 97 | /// Has this contact been disabled? |
| 98 | bool IsEnabled() const; |
| 99 | |
| 100 | /// Get the next contact in the world's contact list. |
| 101 | b2Contact* GetNext(); |
| 102 | const b2Contact* GetNext() const; |
| 103 | |
| 104 | /// Get fixture A in this contact. |
| 105 | b2Fixture* GetFixtureA(); |
| 106 | const b2Fixture* GetFixtureA() const; |
| 107 | |
| 108 | /// Get the child primitive index for fixture A. |
| 109 | int32 GetChildIndexA() const; |
| 110 | |
| 111 | /// Get fixture B in this contact. |
| 112 | b2Fixture* GetFixtureB(); |
| 113 | const b2Fixture* GetFixtureB() const; |
| 114 | |
| 115 | /// Get the child primitive index for fixture B. |
| 116 | int32 GetChildIndexB() const; |
| 117 | |
| 118 | /// Override the default friction mixture. You can call this in b2ContactListener::PreSolve. |
| 119 | /// This value persists until set or reset. |
| 120 | void SetFriction(float32 friction); |
| 121 | |
| 122 | /// Get the friction. |
| 123 | float32 GetFriction() const; |
| 124 | |
| 125 | /// Reset the friction mixture to the default value. |
| 126 | void ResetFriction(); |
| 127 | |
| 128 | /// Override the default restitution mixture. You can call this in b2ContactListener::PreSolve. |
| 129 | /// The value persists until you set or reset. |
| 130 | void SetRestitution(float32 restitution); |
| 131 | |
| 132 | /// Get the restitution. |
| 133 | float32 GetRestitution() const; |
| 134 | |
| 135 | /// Reset the restitution to the default value. |
| 136 | void ResetRestitution(); |
| 137 | |
| 138 | /// Set the desired tangent speed for a conveyor belt behavior. In meters per second. |
| 139 | void SetTangentSpeed(float32 speed); |
| 140 | |
| 141 | /// Get the desired tangent speed. In meters per second. |
| 142 | float32 GetTangentSpeed() const; |
| 143 | |
| 144 | /// Evaluate this contact with your own manifold and transforms. |
| 145 | virtual void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) = 0; |
| 146 | |
| 147 | protected: |
| 148 | friend class b2ContactManager; |
| 149 | friend class b2World; |
| 150 | friend class b2ContactSolver; |
| 151 | friend class b2Body; |
| 152 | friend class b2Fixture; |
| 153 | |
| 154 | // Flags stored in m_flags |
| 155 | enum |
| 156 | { |
| 157 | // Used when crawling contact graph when forming islands. |
| 158 | e_islandFlag = 0x0001, |
| 159 | |
| 160 | // Set when the shapes are touching. |
| 161 | e_touchingFlag = 0x0002, |
| 162 | |
| 163 | // This contact can be disabled (by user) |
| 164 | e_enabledFlag = 0x0004, |
| 165 | |
| 166 | // This contact needs filtering because a fixture filter was changed. |
| 167 | e_filterFlag = 0x0008, |
| 168 | |
| 169 | // This bullet contact had a TOI event |
| 170 | e_bulletHitFlag = 0x0010, |
| 171 | |
| 172 | // This contact has a valid TOI in m_toi |
| 173 | e_toiFlag = 0x0020 |
| 174 | }; |
| 175 | |
| 176 | /// Flag this contact for filtering. Filtering will occur the next time step. |
| 177 | void FlagForFiltering(); |
| 178 | |
| 179 | static void AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destroyFcn, |
| 180 | b2Shape::Type typeA, b2Shape::Type typeB); |
| 181 | static void InitializeRegisters(); |
| 182 | static b2Contact* Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator); |
| 183 | static void Destroy(b2Contact* contact, b2Shape::Type typeA, b2Shape::Type typeB, b2BlockAllocator* allocator); |
| 184 | static void Destroy(b2Contact* contact, b2BlockAllocator* allocator); |
| 185 | |
| 186 | b2Contact() : m_fixtureA(NULL), m_fixtureB(NULL) {} |
| 187 | b2Contact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB); |
| 188 | virtual ~b2Contact() {} |
| 189 | |
| 190 | void Update(b2ContactListener* listener); |
| 191 | |
| 192 | static b2ContactRegister s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount]; |
| 193 | static bool s_initialized; |
| 194 | |
| 195 | uint32 m_flags; |
| 196 | |
| 197 | // World pool and list pointers. |
| 198 | b2Contact* m_prev; |
| 199 | b2Contact* m_next; |
| 200 | |
| 201 | // Nodes for connecting bodies. |
| 202 | b2ContactEdge m_nodeA; |
| 203 | b2ContactEdge m_nodeB; |
| 204 | |
| 205 | b2Fixture* m_fixtureA; |
| 206 | b2Fixture* m_fixtureB; |
| 207 | |
| 208 | int32 m_indexA; |
| 209 | int32 m_indexB; |
| 210 | |
| 211 | b2Manifold m_manifold; |
| 212 | |
| 213 | int32 m_toiCount; |
| 214 | float32 m_toi; |
| 215 | |
| 216 | float32 m_friction; |
| 217 | float32 m_restitution; |
| 218 | |
| 219 | float32 m_tangentSpeed; |
| 220 | }; |
| 221 | |
| 222 | inline b2Manifold* b2Contact::GetManifold() |
| 223 | { |
| 224 | return &m_manifold; |
| 225 | } |
| 226 | |
| 227 | inline const b2Manifold* b2Contact::GetManifold() const |
| 228 | { |
| 229 | return &m_manifold; |
| 230 | } |
| 231 | |
| 232 | inline void b2Contact::GetWorldManifold(b2WorldManifold* worldManifold) const |
| 233 | { |
| 234 | const b2Body* bodyA = m_fixtureA->GetBody(); |
| 235 | const b2Body* bodyB = m_fixtureB->GetBody(); |
| 236 | const b2Shape* shapeA = m_fixtureA->GetShape(); |
| 237 | const b2Shape* shapeB = m_fixtureB->GetShape(); |
| 238 | |
| 239 | worldManifold->Initialize(&m_manifold, bodyA->GetTransform(), shapeA->m_radius, bodyB->GetTransform(), shapeB->m_radius); |
| 240 | } |
| 241 | |
| 242 | inline void b2Contact::SetEnabled(bool flag) |
| 243 | { |
| 244 | if (flag) |
| 245 | { |
| 246 | m_flags |= e_enabledFlag; |
| 247 | } |
| 248 | else |
| 249 | { |
| 250 | m_flags &= ~e_enabledFlag; |
| 251 | } |
| 252 | } |
| 253 | |
| 254 | inline bool b2Contact::IsEnabled() const |
| 255 | { |
| 256 | return (m_flags & e_enabledFlag) == e_enabledFlag; |
| 257 | } |
| 258 | |
| 259 | inline bool b2Contact::IsTouching() const |
| 260 | { |
| 261 | return (m_flags & e_touchingFlag) == e_touchingFlag; |
| 262 | } |
| 263 | |
| 264 | inline b2Contact* b2Contact::GetNext() |
| 265 | { |
| 266 | return m_next; |
| 267 | } |
| 268 | |
| 269 | inline const b2Contact* b2Contact::GetNext() const |
| 270 | { |
| 271 | return m_next; |
| 272 | } |
| 273 | |
| 274 | inline b2Fixture* b2Contact::GetFixtureA() |
| 275 | { |
| 276 | return m_fixtureA; |
| 277 | } |
| 278 | |
| 279 | inline const b2Fixture* b2Contact::GetFixtureA() const |
| 280 | { |
| 281 | return m_fixtureA; |
| 282 | } |
| 283 | |
| 284 | inline b2Fixture* b2Contact::GetFixtureB() |
| 285 | { |
| 286 | return m_fixtureB; |
| 287 | } |
| 288 | |
| 289 | inline int32 b2Contact::GetChildIndexA() const |
| 290 | { |
| 291 | return m_indexA; |
| 292 | } |
| 293 | |
| 294 | inline const b2Fixture* b2Contact::GetFixtureB() const |
| 295 | { |
| 296 | return m_fixtureB; |
| 297 | } |
| 298 | |
| 299 | inline int32 b2Contact::GetChildIndexB() const |
| 300 | { |
| 301 | return m_indexB; |
| 302 | } |
| 303 | |
| 304 | inline void b2Contact::FlagForFiltering() |
| 305 | { |
| 306 | m_flags |= e_filterFlag; |
| 307 | } |
| 308 | |
| 309 | inline void b2Contact::SetFriction(float32 friction) |
| 310 | { |
| 311 | m_friction = friction; |
| 312 | } |
| 313 | |
| 314 | inline float32 b2Contact::GetFriction() const |
| 315 | { |
| 316 | return m_friction; |
| 317 | } |
| 318 | |
| 319 | inline void b2Contact::ResetFriction() |
| 320 | { |
| 321 | m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction); |
| 322 | } |
| 323 | |
| 324 | inline void b2Contact::SetRestitution(float32 restitution) |
| 325 | { |
| 326 | m_restitution = restitution; |
| 327 | } |
| 328 | |
| 329 | inline float32 b2Contact::GetRestitution() const |
| 330 | { |
| 331 | return m_restitution; |
| 332 | } |
| 333 | |
| 334 | inline void b2Contact::ResetRestitution() |
| 335 | { |
| 336 | m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution); |
| 337 | } |
| 338 | |
| 339 | inline void b2Contact::SetTangentSpeed(float32 speed) |
| 340 | { |
| 341 | m_tangentSpeed = speed; |
| 342 | } |
| 343 | |
| 344 | inline float32 b2Contact::GetTangentSpeed() const |
| 345 | { |
| 346 | return m_tangentSpeed; |
| 347 | } |
| 348 | |
| 349 | #endif |
| 350 | |