1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_PHYSICS_BOX2D_PULLEY_JOINT_H |
22 | #define LOVE_PHYSICS_BOX2D_PULLEY_JOINT_H |
23 | |
24 | // Module |
25 | #include "Joint.h" |
26 | |
27 | namespace love |
28 | { |
29 | namespace physics |
30 | { |
31 | namespace box2d |
32 | { |
33 | |
34 | /** |
35 | * The PulleyJoint The pulley connects two bodies to ground and |
36 | * to each other. As one body goes up, the other goes down. The |
37 | * total length of the pulley rope is conserved according to the |
38 | * initial configuration: length1 + ratio * length2 <= constant. |
39 | **/ |
40 | class PulleyJoint : public Joint |
41 | { |
42 | public: |
43 | |
44 | static love::Type type; |
45 | |
46 | /** |
47 | * Creates a PulleyJoint connecting bodyA to bodyB. |
48 | **/ |
49 | PulleyJoint(Body *bodyA, Body *bodyB, b2Vec2 groundAnchorA, b2Vec2 groundAnchorB, b2Vec2 anchorA, b2Vec2 anchorB, float ratio, bool collideConnected); |
50 | |
51 | virtual ~PulleyJoint(); |
52 | |
53 | /** |
54 | * Gets the ground anchors position in world |
55 | * coordinates. |
56 | **/ |
57 | int getGroundAnchors(lua_State *L); |
58 | |
59 | /** |
60 | * Gets the current length of the segment attached to bodyA. |
61 | **/ |
62 | float getLengthA() const; |
63 | |
64 | /** |
65 | * Gets the current length of the segment attached to bodyB. |
66 | **/ |
67 | float getLengthB() const; |
68 | |
69 | /** |
70 | * Gets the pulley ratio. |
71 | **/ |
72 | float getRatio() const; |
73 | |
74 | private: |
75 | // The Box2D DistanceJoint object. |
76 | b2PulleyJoint *joint; |
77 | }; |
78 | |
79 | } // box2d |
80 | } // physics |
81 | } // love |
82 | |
83 | #endif // LOVE_PHYSICS_BOX2D_PULLEY_JOINT_H |
84 | |