| 1 | /* | 
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| 2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * Permission is granted to anyone to use this software for any purpose, | 
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| 8 | * including commercial applications, and to alter it and redistribute it | 
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| 9 | * freely, subject to the following restrictions: | 
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| 10 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 11 | * claim that you wrote the original software. If you use this software | 
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| 12 | * in a product, an acknowledgment in the product documentation would be | 
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| 13 | * appreciated but is not required. | 
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| 14 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 15 | * misrepresented as being the original software. | 
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| 16 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #ifndef B2_SHAPE_H | 
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| 20 | #define B2_SHAPE_H | 
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| 21 |  | 
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| 22 | #include <Box2D/Common/b2BlockAllocator.h> | 
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| 23 | #include <Box2D/Common/b2Math.h> | 
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| 24 | #include <Box2D/Collision/b2Collision.h> | 
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| 25 |  | 
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| 26 | /// This holds the mass data computed for a shape. | 
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| 27 | struct b2MassData | 
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| 28 | { | 
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| 29 | /// The mass of the shape, usually in kilograms. | 
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| 30 | float32 mass; | 
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| 31 |  | 
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| 32 | /// The position of the shape's centroid relative to the shape's origin. | 
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| 33 | b2Vec2 center; | 
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| 34 |  | 
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| 35 | /// The rotational inertia of the shape about the local origin. | 
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| 36 | float32 I; | 
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| 37 | }; | 
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| 38 |  | 
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| 39 | /// A shape is used for collision detection. You can create a shape however you like. | 
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| 40 | /// Shapes used for simulation in b2World are created automatically when a b2Fixture | 
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| 41 | /// is created. Shapes may encapsulate a one or more child shapes. | 
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| 42 | class b2Shape | 
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| 43 | { | 
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| 44 | public: | 
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| 45 |  | 
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| 46 | enum Type | 
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| 47 | { | 
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| 48 | e_circle = 0, | 
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| 49 | e_edge = 1, | 
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| 50 | e_polygon = 2, | 
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| 51 | e_chain = 3, | 
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| 52 | e_typeCount = 4 | 
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| 53 | }; | 
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| 54 |  | 
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| 55 | virtual ~b2Shape() {} | 
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| 56 |  | 
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| 57 | /// Clone the concrete shape using the provided allocator. | 
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| 58 | virtual b2Shape* Clone(b2BlockAllocator* allocator) const = 0; | 
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| 59 |  | 
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| 60 | /// Get the type of this shape. You can use this to down cast to the concrete shape. | 
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| 61 | /// @return the shape type. | 
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| 62 | Type GetType() const; | 
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| 63 |  | 
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| 64 | /// Get the number of child primitives. | 
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| 65 | virtual int32 GetChildCount() const = 0; | 
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| 66 |  | 
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| 67 | /// Test a point for containment in this shape. This only works for convex shapes. | 
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| 68 | /// @param xf the shape world transform. | 
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| 69 | /// @param p a point in world coordinates. | 
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| 70 | virtual bool TestPoint(const b2Transform& xf, const b2Vec2& p) const = 0; | 
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| 71 |  | 
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| 72 | /// Cast a ray against a child shape. | 
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| 73 | /// @param output the ray-cast results. | 
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| 74 | /// @param input the ray-cast input parameters. | 
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| 75 | /// @param transform the transform to be applied to the shape. | 
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| 76 | /// @param childIndex the child shape index | 
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| 77 | virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | 
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| 78 | const b2Transform& transform, int32 childIndex) const = 0; | 
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| 79 |  | 
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| 80 | /// Given a transform, compute the associated axis aligned bounding box for a child shape. | 
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| 81 | /// @param aabb returns the axis aligned box. | 
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| 82 | /// @param xf the world transform of the shape. | 
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| 83 | /// @param childIndex the child shape | 
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| 84 | virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0; | 
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| 85 |  | 
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| 86 | /// Compute the mass properties of this shape using its dimensions and density. | 
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| 87 | /// The inertia tensor is computed about the local origin. | 
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| 88 | /// @param massData returns the mass data for this shape. | 
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| 89 | /// @param density the density in kilograms per meter squared. | 
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| 90 | virtual void ComputeMass(b2MassData* massData, float32 density) const = 0; | 
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| 91 |  | 
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| 92 | Type m_type; | 
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| 93 | float32 m_radius; | 
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| 94 | }; | 
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| 95 |  | 
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| 96 | inline b2Shape::Type b2Shape::GetType() const | 
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| 97 | { | 
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| 98 | return m_type; | 
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| 99 | } | 
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| 100 |  | 
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| 101 | #endif | 
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| 102 |  | 
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