1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "WheelJoint.h" |
22 | |
23 | // Module |
24 | #include "Body.h" |
25 | #include "World.h" |
26 | #include "Physics.h" |
27 | |
28 | namespace love |
29 | { |
30 | namespace physics |
31 | { |
32 | namespace box2d |
33 | { |
34 | |
35 | love::Type WheelJoint::type("WheelJoint" , &Joint::type); |
36 | |
37 | WheelJoint::WheelJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected) |
38 | : Joint(body1, body2) |
39 | , joint(NULL) |
40 | { |
41 | b2WheelJointDef def; |
42 | |
43 | def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA)), b2Vec2(ax,ay)); |
44 | def.localAnchorB = body2->body->GetLocalPoint(Physics::scaleDown(b2Vec2(xB, yB))); |
45 | def.collideConnected = collideConnected; |
46 | joint = (b2WheelJoint *)createJoint(&def); |
47 | } |
48 | |
49 | WheelJoint::~WheelJoint() |
50 | { |
51 | } |
52 | |
53 | float WheelJoint::getJointTranslation() const |
54 | { |
55 | return Physics::scaleUp(joint->GetJointTranslation()); |
56 | } |
57 | |
58 | float WheelJoint::getJointSpeed() const |
59 | { |
60 | return Physics::scaleUp(joint->GetJointSpeed()); |
61 | } |
62 | |
63 | void WheelJoint::setMotorEnabled(bool enable) |
64 | { |
65 | return joint->EnableMotor(enable); |
66 | } |
67 | |
68 | bool WheelJoint::isMotorEnabled() const |
69 | { |
70 | return joint->IsMotorEnabled(); |
71 | } |
72 | |
73 | void WheelJoint::setMotorSpeed(float speed) |
74 | { |
75 | joint->SetMotorSpeed(speed); |
76 | } |
77 | |
78 | float WheelJoint::getMotorSpeed() const |
79 | { |
80 | return joint->GetMotorSpeed(); |
81 | } |
82 | |
83 | void WheelJoint::setMaxMotorTorque(float torque) |
84 | { |
85 | joint->SetMaxMotorTorque(Physics::scaleDown(Physics::scaleDown(torque))); |
86 | } |
87 | |
88 | float WheelJoint::getMaxMotorTorque() const |
89 | { |
90 | return Physics::scaleUp(Physics::scaleUp(joint->GetMaxMotorTorque())); |
91 | } |
92 | |
93 | float WheelJoint::getMotorTorque(float inv_dt) const |
94 | { |
95 | return Physics::scaleUp(Physics::scaleUp(joint->GetMotorTorque(inv_dt))); |
96 | } |
97 | |
98 | void WheelJoint::setSpringFrequency(float hz) |
99 | { |
100 | joint->SetSpringFrequencyHz(hz); |
101 | } |
102 | |
103 | float WheelJoint::getSpringFrequency() const |
104 | { |
105 | return joint->GetSpringFrequencyHz(); |
106 | } |
107 | |
108 | void WheelJoint::setSpringDampingRatio(float ratio) |
109 | { |
110 | joint->SetSpringDampingRatio(ratio); |
111 | } |
112 | |
113 | float WheelJoint::getSpringDampingRatio() const |
114 | { |
115 | return joint->GetSpringDampingRatio(); |
116 | } |
117 | |
118 | int WheelJoint::getAxis(lua_State *L) |
119 | { |
120 | b2Vec2 axis = joint->GetLocalAxisA(); |
121 | getBodyA()->getWorldVector(axis.x, axis.y, axis.x, axis.y); |
122 | lua_pushnumber(L, axis.x); |
123 | lua_pushnumber(L, axis.y); |
124 | return 2; |
125 | } |
126 | |
127 | } // box2d |
128 | } // physics |
129 | } // love |
130 | |