| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_PHYSICS_BOX2D_PHYSICS_H |
| 22 | #define LOVE_PHYSICS_BOX2D_PHYSICS_H |
| 23 | |
| 24 | // LOVE |
| 25 | #include "common/Module.h" |
| 26 | #include "World.h" |
| 27 | #include "Contact.h" |
| 28 | #include "Body.h" |
| 29 | #include "Fixture.h" |
| 30 | #include "Shape.h" |
| 31 | #include "CircleShape.h" |
| 32 | #include "PolygonShape.h" |
| 33 | #include "EdgeShape.h" |
| 34 | #include "ChainShape.h" |
| 35 | #include "Joint.h" |
| 36 | #include "MouseJoint.h" |
| 37 | #include "DistanceJoint.h" |
| 38 | #include "PrismaticJoint.h" |
| 39 | #include "RevoluteJoint.h" |
| 40 | #include "PulleyJoint.h" |
| 41 | #include "GearJoint.h" |
| 42 | #include "FrictionJoint.h" |
| 43 | #include "WeldJoint.h" |
| 44 | #include "WheelJoint.h" |
| 45 | #include "RopeJoint.h" |
| 46 | #include "MotorJoint.h" |
| 47 | |
| 48 | namespace love |
| 49 | { |
| 50 | namespace physics |
| 51 | { |
| 52 | namespace box2d |
| 53 | { |
| 54 | |
| 55 | class Physics : public Module |
| 56 | { |
| 57 | public: |
| 58 | |
| 59 | /** |
| 60 | * 30 pixels in one meter by default. |
| 61 | **/ |
| 62 | static const int DEFAULT_METER = 30; |
| 63 | |
| 64 | Physics(); |
| 65 | virtual ~Physics(); |
| 66 | |
| 67 | // Implements Module. |
| 68 | const char *getName() const; |
| 69 | virtual ModuleType getModuleType() const { return M_PHYSICS; } |
| 70 | |
| 71 | /** |
| 72 | * Creates a new World. |
| 73 | * @param gx Gravity along x-axis. |
| 74 | * @param gy Gravity along y-axis. |
| 75 | * @param sleep Whether the World allows sleep. |
| 76 | **/ |
| 77 | World *newWorld(float gx, float gy, bool sleep); |
| 78 | |
| 79 | /** |
| 80 | * Creates a new Body at the specified position. |
| 81 | * @param world The world to create the Body in. |
| 82 | * @param x The position along the x-axis. |
| 83 | * @param y The position along the y-axis. |
| 84 | * @param type The type of body to create. |
| 85 | **/ |
| 86 | Body *newBody(World *world, float x, float y, Body::Type type); |
| 87 | |
| 88 | /** |
| 89 | * Creates a new Body at (0, 0) |
| 90 | * @param world The world to create the Body in. |
| 91 | * @param type The type of Body to create. |
| 92 | **/ |
| 93 | Body *newBody(World *world, Body::Type type); |
| 94 | |
| 95 | /** |
| 96 | * Creates a new CircleShape at (0, 0). |
| 97 | * @param radius The radius of the circle. |
| 98 | **/ |
| 99 | CircleShape *newCircleShape(float radius); |
| 100 | |
| 101 | /** |
| 102 | * Creates a new CircleShape at (x,y) in local coordinates. |
| 103 | * @param x The offset along the x-axis. |
| 104 | * @param y The offset along the y-axis. |
| 105 | * @param radius The radius of the circle. |
| 106 | **/ |
| 107 | CircleShape *newCircleShape(float x, float y, float radius); |
| 108 | |
| 109 | /** |
| 110 | * Shorthand for creating rectangular PolygonShapes. The rectangle |
| 111 | * will be created at the local origin. |
| 112 | * @param w The width of the rectangle. |
| 113 | * @param h The height of the rectangle. |
| 114 | **/ |
| 115 | PolygonShape *newRectangleShape(float w, float h); |
| 116 | |
| 117 | /** |
| 118 | * Shorthand for creating rectangular PolygonShapes. The rectangle |
| 119 | * will be created at (x,y) in local coordinates. |
| 120 | * @param x The offset along the x-axis. |
| 121 | * @param y The offset along the y-axis. |
| 122 | * @param w The width of the rectangle. |
| 123 | * @param h The height of the rectangle. |
| 124 | **/ |
| 125 | PolygonShape *newRectangleShape(float x, float y, float w, float h); |
| 126 | |
| 127 | /** |
| 128 | * Shorthand for creating rectangular PolygonShapes. The rectangle |
| 129 | * will be created at (x,y) in local coordinates. |
| 130 | * @param x The offset along the x-axis. |
| 131 | * @param y The offset along the y-axis. |
| 132 | * @param w The width of the rectangle. |
| 133 | * @param h The height of the rectangle. |
| 134 | * @param angle The angle of the rectangle. (rad) |
| 135 | **/ |
| 136 | PolygonShape *newRectangleShape(float x, float y, float w, float h, float angle); |
| 137 | |
| 138 | /** |
| 139 | * Creates a new EdgeShape. The edge will be created from |
| 140 | * (x1,y1) to (x2,y2) in local coordinates. |
| 141 | * @param x1 The x coordinate of the first point. |
| 142 | * @param y1 The y coordinate of the first point. |
| 143 | * @param x2 The x coordinate of the second point. |
| 144 | * @param y2 The y coordinate of the second point. |
| 145 | **/ |
| 146 | EdgeShape *newEdgeShape(float x1, float y1, float x2, float y2); |
| 147 | |
| 148 | /** |
| 149 | * Creates a new PolygonShape from a variable number of vertices. |
| 150 | **/ |
| 151 | int newPolygonShape(lua_State *L); |
| 152 | |
| 153 | /** |
| 154 | * Creates a new ChainShape from a variable number of vertices. |
| 155 | **/ |
| 156 | int newChainShape(lua_State *L); |
| 157 | |
| 158 | /** |
| 159 | * Creates a new DistanceJoint connecting body1 with body2. |
| 160 | * @param x1 Anchor1 along the x-axis. (World coordinates) |
| 161 | * @param y1 Anchor1 along the y-axis. (World coordinates) |
| 162 | * @param x2 Anchor2 along the x-axis. (World coordinates) |
| 163 | * @param y2 Anchor2 along the y-axis. (World coordinates) |
| 164 | * @param collideConnected Whether the connected bodies should collide with each other. Defaults to false. |
| 165 | **/ |
| 166 | DistanceJoint *newDistanceJoint(Body *body1, Body *body2, float x1, float y1, float x2, float y2, bool collideConnected); |
| 167 | |
| 168 | /** |
| 169 | * Creates a new MouseJoint connecting the body with an arbitrary point. |
| 170 | * @param x Anchor along the x-axis. (World coordinates) |
| 171 | * @param y Anchor along the y-axis. (World coordinates) |
| 172 | **/ |
| 173 | MouseJoint *newMouseJoint(Body *body, float x, float y); |
| 174 | |
| 175 | /** |
| 176 | * Creates a new RevoluteJoint connecting body1 with body2. |
| 177 | * @param xA Anchor for body 1 along the x-axis. (World coordinates) |
| 178 | * @param yA Anchor for body 1 along the y-axis. (World coordinates) |
| 179 | * @param xB Anchor for body 2 along the x-axis. (World coordinates) |
| 180 | * @param yB Anchor for body 2 along the y-axis. (World coordinates) |
| 181 | * @param collideConnected Whether the connected bodies should collide with each other. Defaults to false. |
| 182 | * @param referenceAngle The reference angle. |
| 183 | **/ |
| 184 | RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected); |
| 185 | |
| 186 | RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle); |
| 187 | |
| 188 | /** |
| 189 | * Creates a new PrismaticJoint connecting body1 with body2. |
| 190 | * @param xA World-anchor for body1 along the x-axis. |
| 191 | * @param yA World-anchor for body1 along the y-axis. |
| 192 | * @param xB World-anchor for body2 along the x-axis. |
| 193 | * @param yB World-anchor for body2 along the y-axis. |
| 194 | * @param ax The x-component of the world-axis. |
| 195 | * @param ay The y-component of the world-axis. |
| 196 | * @param collideConnected Whether the connected bodies should collide with each other. Defaults to false. |
| 197 | * @param referenceAngle The reference angle. |
| 198 | **/ |
| 199 | PrismaticJoint *newPrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected); |
| 200 | |
| 201 | PrismaticJoint *newPrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle); |
| 202 | |
| 203 | /** |
| 204 | * Creates a new PulleyJoint connecting body1 with body2. |
| 205 | * @param groundAnchor1 World ground-anchor for body1. |
| 206 | * @param groundAnchor2 World ground-anchor for body2. |
| 207 | * @param anchor1 World anchor on body1. |
| 208 | * @param anchor2 World anchor on body2. |
| 209 | * @param ratio The pulley ratio. |
| 210 | * @param collideConnected Whether the connected bodies should collide with each other. Defaults to true. |
| 211 | **/ |
| 212 | PulleyJoint *newPulleyJoint(Body *body1, Body *body2, b2Vec2 groundAnchor1, b2Vec2 groundAnchor2, b2Vec2 anchor1, b2Vec2 anchor2, float ratio, bool collideConnected); |
| 213 | |
| 214 | /** |
| 215 | * Creates a new GearJoint connecting joint1 with joint2. |
| 216 | * @param joint1 The first joint. |
| 217 | * @param joint2 The second joint. |
| 218 | * @param ratio The gear ratio. |
| 219 | * @param collideConnected Whether the connected bodies should collide with each other. Defaults to false. |
| 220 | **/ |
| 221 | GearJoint *newGearJoint(Joint *joint1, Joint *joint2, float ratio, bool collideConnected); |
| 222 | |
| 223 | /** |
| 224 | * Creates a new FrictionJoint connecting body1 with body2. |
| 225 | * @param xA Anchor for body 1 along the x-axis. (World coordinates) |
| 226 | * @param yA Anchor for body 1 along the y-axis. (World coordinates) |
| 227 | * @param xB Anchor for body 2 along the x-axis. (World coordinates) |
| 228 | * @param yB Anchor for body 2 along the y-axis. (World coordinates) |
| 229 | * @param collideConnected Whether the connected bodies should collide with each other. Defaults to false. |
| 230 | **/ |
| 231 | FrictionJoint *newFrictionJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected); |
| 232 | |
| 233 | /** |
| 234 | * Creates a new WeldJoint connecting body1 with body2. |
| 235 | * @param xA Anchor for body 1 along the x-axis. (World coordinates) |
| 236 | * @param yA Anchor for body 1 along the y-axis. (World coordinates) |
| 237 | * @param xB Anchor for body 2 along the x-axis. (World coordinates) |
| 238 | * @param yB Anchor for body 2 along the y-axis. (World coordinates) |
| 239 | * @param collideConnected Whether the connected bodies should collide with each other. Defaults to false. |
| 240 | * @param referenceAngle The reference angle. |
| 241 | **/ |
| 242 | WeldJoint *newWeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected); |
| 243 | |
| 244 | WeldJoint *newWeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle); |
| 245 | |
| 246 | /** |
| 247 | * Creates a new WheelJoint connecting body1 with body2. |
| 248 | * @param xA Anchor for body 1 along the x-axis. (World coordinates) |
| 249 | * @param yA Anchor for body 1 along the y-axis. (World coordinates) |
| 250 | * @param xB Anchor for body 2 along the x-axis. (World coordinates) |
| 251 | * @param yB Anchor for body 2 along the y-axis. (World coordinates) |
| 252 | * @param ax The x-component of the world-axis. |
| 253 | * @param ay The y-component of the world-axis. |
| 254 | * @param collideConnected Whether the connected bodies should collide with each other. Defaults to false. |
| 255 | **/ |
| 256 | WheelJoint *newWheelJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected); |
| 257 | |
| 258 | /** |
| 259 | * Creates a new RopeJoint connecting body1 with body2. |
| 260 | * @param x1 Anchor1 along the x-axis. (Local coordinates) |
| 261 | * @param y1 Anchor1 along the y-axis. (Local coordinates) |
| 262 | * @param x2 Anchor2 along the x-axis. (Local coordinates) |
| 263 | * @param y2 Anchor2 along the y-axis. (Local coordinates) |
| 264 | * @param maxLength The maximum distance for the bodies. |
| 265 | * @param collideConnected Whether the connected bodies should collide with each other. Defaults to false. |
| 266 | **/ |
| 267 | RopeJoint *newRopeJoint(Body *body1, Body *body2, float x1, float y1, float x2, float y2, float maxLength, bool collideConnected); |
| 268 | |
| 269 | /** |
| 270 | * Creates a new MotorJoint controlling the relative motion between body1 |
| 271 | * and body2. |
| 272 | **/ |
| 273 | MotorJoint *newMotorJoint(Body *body1, Body *body2); |
| 274 | MotorJoint *newMotorJoint(Body *body1, Body *body2, float correctionFactor, bool collideConnected); |
| 275 | |
| 276 | /** |
| 277 | * Creates a new Fixture attaching shape to body. |
| 278 | * @param body The body to attach the Fixture to. |
| 279 | * @param shape The shape to attach to the Fixture, |
| 280 | * @param density The density of the Fixture. |
| 281 | **/ |
| 282 | |
| 283 | Fixture *newFixture(Body *body, Shape *shape, float density); |
| 284 | |
| 285 | /** |
| 286 | * Calculates the distance between two Fixtures. |
| 287 | * @param fixtureA The first Fixture. |
| 288 | * @param fixtureB The sceond Fixture. |
| 289 | * @return The distance between them, and the two points closest |
| 290 | * to each other. |
| 291 | **/ |
| 292 | int getDistance(lua_State *L); |
| 293 | |
| 294 | /** |
| 295 | * Sets the number of pixels in one meter. |
| 296 | * @param scale The number of pixels in one meter. (1m ~= 3.3ft). |
| 297 | **/ |
| 298 | static void setMeter(float scale); |
| 299 | |
| 300 | /** |
| 301 | * Gets the number of pixels in one meter. |
| 302 | * @return The number of pixels in one meter. (1m ~= 3.3ft). |
| 303 | **/ |
| 304 | static float getMeter(); |
| 305 | |
| 306 | /** |
| 307 | * Scales a value down according to the current meter in pixels. |
| 308 | * @param f The unscaled input value. |
| 309 | **/ |
| 310 | static float scaleDown(float f); |
| 311 | |
| 312 | /** |
| 313 | * Scales a value up according to the current meter in pixels. |
| 314 | * @param f The unscaled input value. |
| 315 | **/ |
| 316 | static float scaleUp(float f); |
| 317 | |
| 318 | /** |
| 319 | * Scales a point down according to the current meter |
| 320 | * in pixels, for instance x = x0/meter, y = x0/meter. |
| 321 | * @param x The x-coordinate of the point to scale. |
| 322 | * @param y The y-coordinate of the point to scale. |
| 323 | **/ |
| 324 | static void scaleDown(float &x, float &y); |
| 325 | |
| 326 | /** |
| 327 | * Scales a point up according to the current meter |
| 328 | * in pixels, for instance x = x0/meter, y = x0/meter. |
| 329 | * @param x The x-coordinate of the point to scale. |
| 330 | * @param y The y-coordinate of the point to scale. |
| 331 | **/ |
| 332 | static void scaleUp(float &x, float &y); |
| 333 | |
| 334 | /** |
| 335 | * Scales a b2Vec2 down according to the current meter in pixels. |
| 336 | * @param v The unscaled input vector. |
| 337 | * @return The scaled vector. |
| 338 | **/ |
| 339 | static b2Vec2 scaleDown(const b2Vec2 &v); |
| 340 | |
| 341 | /** |
| 342 | * Scales a b2Vec up according to the current meter in pixels. |
| 343 | * @param v The unscaled input vector. |
| 344 | * @return The scaled vector. |
| 345 | **/ |
| 346 | static b2Vec2 scaleUp(const b2Vec2 &v); |
| 347 | |
| 348 | /** |
| 349 | * Scales a b2AABB down according to the current meter in pixels. |
| 350 | * @param aabb The unscaled input AABB. |
| 351 | * @return The scaled AABB. |
| 352 | **/ |
| 353 | static b2AABB scaleDown(const b2AABB &aabb); |
| 354 | |
| 355 | /** |
| 356 | * Scales a b2AABB up according to the current meter in pixels. |
| 357 | * @param aabb The unscaled input AABB. |
| 358 | * @return The scaled AABB. |
| 359 | **/ |
| 360 | static b2AABB scaleUp(const b2AABB &aabb); |
| 361 | |
| 362 | private: |
| 363 | |
| 364 | // The length of one meter in pixels. |
| 365 | static float meter; |
| 366 | }; // Physics |
| 367 | |
| 368 | } // box2d |
| 369 | } // physics |
| 370 | } // love |
| 371 | |
| 372 | #endif // LOVE_PHYSICS_BOX2D_PHYSICS_H |
| 373 | |