| 1 | /* |
| 2 | nanogui/tabheader.cpp -- Widget used to control tabs. |
| 3 | |
| 4 | The tab header widget was contributed by Stefan Ivanov. |
| 5 | |
| 6 | NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>. |
| 7 | The widget drawing code is based on the NanoVG demo application |
| 8 | by Mikko Mononen. |
| 9 | |
| 10 | All rights reserved. Use of this source code is governed by a |
| 11 | BSD-style license that can be found in the LICENSE.txt file. |
| 12 | */ |
| 13 | |
| 14 | #include <nanogui/tabheader.h> |
| 15 | #include <nanogui/theme.h> |
| 16 | #include <nanogui/opengl.h> |
| 17 | #include <numeric> |
| 18 | |
| 19 | NAMESPACE_BEGIN(nanogui) |
| 20 | |
| 21 | TabHeader::TabButton::(TabHeader &, const std::string &label) |
| 22 | : mHeader(&header), mLabel(label) { } |
| 23 | |
| 24 | Vector2i TabHeader::TabButton::(NVGcontext *ctx) const { |
| 25 | // No need to call nvg font related functions since this is done by the tab header implementation |
| 26 | float bounds[4]; |
| 27 | int labelWidth = nvgTextBounds(ctx, 0, 0, mLabel.c_str(), nullptr, bounds); |
| 28 | int buttonWidth = labelWidth + 2 * mHeader->theme()->mTabButtonHorizontalPadding; |
| 29 | int buttonHeight = bounds[3] - bounds[1] + 2 * mHeader->theme()->mTabButtonVerticalPadding; |
| 30 | return Vector2i(buttonWidth, buttonHeight); |
| 31 | } |
| 32 | |
| 33 | void TabHeader::TabButton::(NVGcontext *ctx) { |
| 34 | // The size must have been set in by the enclosing tab header. |
| 35 | NVGtextRow displayedText; |
| 36 | nvgTextBreakLines(ctx, mLabel.c_str(), nullptr, mSize.x(), &displayedText, 1); |
| 37 | |
| 38 | // Check to see if the text need to be truncated. |
| 39 | if (displayedText.next[0]) { |
| 40 | auto truncatedWidth = nvgTextBounds(ctx, 0.0f, 0.0f, |
| 41 | displayedText.start, displayedText.end, nullptr); |
| 42 | auto dotsWidth = nvgTextBounds(ctx, 0.0f, 0.0f, dots, nullptr, nullptr); |
| 43 | while ((truncatedWidth + dotsWidth + mHeader->theme()->mTabButtonHorizontalPadding) > mSize.x() |
| 44 | && displayedText.end != displayedText.start) { |
| 45 | --displayedText.end; |
| 46 | truncatedWidth = nvgTextBounds(ctx, 0.0f, 0.0f, |
| 47 | displayedText.start, displayedText.end, nullptr); |
| 48 | } |
| 49 | |
| 50 | // Remember the truncated width to know where to display the dots. |
| 51 | mVisibleWidth = truncatedWidth; |
| 52 | mVisibleText.last = displayedText.end; |
| 53 | } else { |
| 54 | mVisibleText.last = nullptr; |
| 55 | mVisibleWidth = 0; |
| 56 | } |
| 57 | mVisibleText.first = displayedText.start; |
| 58 | } |
| 59 | |
| 60 | void TabHeader::TabButton::(NVGcontext *ctx, const Vector2i& position, bool active) { |
| 61 | int xPos = position.x(); |
| 62 | int yPos = position.y(); |
| 63 | int width = mSize.x(); |
| 64 | int height = mSize.y(); |
| 65 | auto theme = mHeader->theme(); |
| 66 | |
| 67 | nvgSave(ctx); |
| 68 | nvgIntersectScissor(ctx, xPos, yPos, width+1, height); |
| 69 | if (!active) { |
| 70 | // Background gradients |
| 71 | NVGcolor gradTop = theme->mButtonGradientTopPushed; |
| 72 | NVGcolor gradBot = theme->mButtonGradientBotPushed; |
| 73 | |
| 74 | // Draw the background. |
| 75 | nvgBeginPath(ctx); |
| 76 | nvgRoundedRect(ctx, xPos + 1, yPos + 1, width - 1, height + 1, |
| 77 | theme->mButtonCornerRadius); |
| 78 | NVGpaint backgroundColor = nvgLinearGradient(ctx, xPos, yPos, xPos, yPos + height, |
| 79 | gradTop, gradBot); |
| 80 | nvgFillPaint(ctx, backgroundColor); |
| 81 | nvgFill(ctx); |
| 82 | } |
| 83 | |
| 84 | if (active) { |
| 85 | nvgBeginPath(ctx); |
| 86 | nvgStrokeWidth(ctx, 1.0f); |
| 87 | nvgRoundedRect(ctx, xPos + 0.5f, yPos + 1.5f, width, |
| 88 | height + 1, theme->mButtonCornerRadius); |
| 89 | nvgStrokeColor(ctx, theme->mBorderLight); |
| 90 | nvgStroke(ctx); |
| 91 | |
| 92 | nvgBeginPath(ctx); |
| 93 | nvgRoundedRect(ctx, xPos + 0.5f, yPos + 0.5f, width, |
| 94 | height + 1, theme->mButtonCornerRadius); |
| 95 | nvgStrokeColor(ctx, theme->mBorderDark); |
| 96 | nvgStroke(ctx); |
| 97 | } else { |
| 98 | nvgBeginPath(ctx); |
| 99 | nvgRoundedRect(ctx, xPos + 0.5f, yPos + 1.5f, width, |
| 100 | height, theme->mButtonCornerRadius); |
| 101 | nvgStrokeColor(ctx, theme->mBorderDark); |
| 102 | nvgStroke(ctx); |
| 103 | } |
| 104 | nvgResetScissor(ctx); |
| 105 | nvgRestore(ctx); |
| 106 | |
| 107 | // Draw the text with some padding |
| 108 | int textX = xPos + mHeader->theme()->mTabButtonHorizontalPadding; |
| 109 | int textY = yPos + mHeader->theme()->mTabButtonVerticalPadding; |
| 110 | NVGcolor textColor = mHeader->theme()->mTextColor; |
| 111 | nvgBeginPath(ctx); |
| 112 | nvgFillColor(ctx, textColor); |
| 113 | nvgText(ctx, textX, textY, mVisibleText.first, mVisibleText.last); |
| 114 | if (mVisibleText.last != nullptr) |
| 115 | nvgText(ctx, textX + mVisibleWidth, textY, dots, nullptr); |
| 116 | } |
| 117 | |
| 118 | void TabHeader::TabButton::(NVGcontext *ctx, const Vector2i &position, |
| 119 | float offset, const Color &color) { |
| 120 | int xPos = position.x(); |
| 121 | int yPos = position.y(); |
| 122 | int width = mSize.x(); |
| 123 | int height = mSize.y(); |
| 124 | nvgBeginPath(ctx); |
| 125 | nvgLineJoin(ctx, NVG_ROUND); |
| 126 | nvgMoveTo(ctx, xPos + offset, yPos + height + offset); |
| 127 | nvgLineTo(ctx, xPos + offset, yPos + offset); |
| 128 | nvgLineTo(ctx, xPos + width - offset, yPos + offset); |
| 129 | nvgLineTo(ctx, xPos + width - offset, yPos + height + offset); |
| 130 | nvgStrokeColor(ctx, color); |
| 131 | nvgStrokeWidth(ctx, mHeader->theme()->mTabBorderWidth); |
| 132 | nvgStroke(ctx); |
| 133 | } |
| 134 | |
| 135 | void TabHeader::TabButton::(NVGcontext *ctx, const Vector2i &position, |
| 136 | float offset, const Color& color) { |
| 137 | int xPos = position.x(); |
| 138 | int yPos = position.y(); |
| 139 | int width = mSize.x(); |
| 140 | int height = mSize.y(); |
| 141 | nvgBeginPath(ctx); |
| 142 | nvgRoundedRect(ctx, xPos + offset, yPos + offset, width - offset, height - offset, |
| 143 | mHeader->theme()->mButtonCornerRadius); |
| 144 | nvgStrokeColor(ctx, color); |
| 145 | nvgStroke(ctx); |
| 146 | } |
| 147 | |
| 148 | |
| 149 | TabHeader::(Widget* parent, const std::string& font) |
| 150 | : Widget(parent), mFont(font) { } |
| 151 | |
| 152 | void TabHeader::(int tabIndex) { |
| 153 | assert(tabIndex < tabCount()); |
| 154 | mActiveTab = tabIndex; |
| 155 | if (mCallback) |
| 156 | mCallback(tabIndex); |
| 157 | } |
| 158 | |
| 159 | int TabHeader::() const { |
| 160 | return mActiveTab; |
| 161 | } |
| 162 | |
| 163 | bool TabHeader::(int index) const { |
| 164 | return index >= mVisibleStart && index < mVisibleEnd; |
| 165 | } |
| 166 | |
| 167 | void TabHeader::(const std::string & label) { |
| 168 | addTab(tabCount(), label); |
| 169 | } |
| 170 | |
| 171 | void TabHeader::(int index, const std::string &label) { |
| 172 | assert(index <= tabCount()); |
| 173 | mTabButtons.insert(std::next(mTabButtons.begin(), index), TabButton(*this, label)); |
| 174 | setActiveTab(index); |
| 175 | } |
| 176 | |
| 177 | int TabHeader::(const std::string &label) { |
| 178 | auto element = std::find_if(mTabButtons.begin(), mTabButtons.end(), |
| 179 | [&](const TabButton& tb) { return label == tb.label(); }); |
| 180 | int index = (int) std::distance(mTabButtons.begin(), element); |
| 181 | if (element == mTabButtons.end()) |
| 182 | return -1; |
| 183 | mTabButtons.erase(element); |
| 184 | if (index == mActiveTab && index != 0) |
| 185 | setActiveTab(index - 1); |
| 186 | return index; |
| 187 | } |
| 188 | |
| 189 | void TabHeader::(int index) { |
| 190 | assert(index < tabCount()); |
| 191 | mTabButtons.erase(std::next(mTabButtons.begin(), index)); |
| 192 | if (index == mActiveTab && index != 0) |
| 193 | setActiveTab(index - 1); |
| 194 | } |
| 195 | |
| 196 | const std::string& TabHeader::(int index) const { |
| 197 | assert(index < tabCount()); |
| 198 | return mTabButtons[index].label(); |
| 199 | } |
| 200 | |
| 201 | int TabHeader::(const std::string &label) { |
| 202 | auto it = std::find_if(mTabButtons.begin(), mTabButtons.end(), |
| 203 | [&](const TabButton& tb) { return label == tb.label(); }); |
| 204 | if (it == mTabButtons.end()) |
| 205 | return -1; |
| 206 | return (int) (it - mTabButtons.begin()); |
| 207 | } |
| 208 | |
| 209 | void TabHeader::(int index) { |
| 210 | auto visibleArea = visibleButtonArea(); |
| 211 | auto visibleWidth = visibleArea.second.x() - visibleArea.first.x(); |
| 212 | int allowedVisibleWidth = mSize.x() - 2 * theme()->mTabControlWidth; |
| 213 | assert(allowedVisibleWidth >= visibleWidth); |
| 214 | assert(index >= 0 && index < (int) mTabButtons.size()); |
| 215 | |
| 216 | auto first = visibleBegin(); |
| 217 | auto last = visibleEnd(); |
| 218 | auto goal = tabIterator(index); |
| 219 | |
| 220 | // Reach the goal tab with the visible range. |
| 221 | if (goal < first) { |
| 222 | do { |
| 223 | --first; |
| 224 | visibleWidth += first->size().x(); |
| 225 | } while (goal < first); |
| 226 | while (allowedVisibleWidth < visibleWidth) { |
| 227 | --last; |
| 228 | visibleWidth -= last->size().x(); |
| 229 | } |
| 230 | } |
| 231 | else if (goal >= last) { |
| 232 | do { |
| 233 | visibleWidth += last->size().x(); |
| 234 | ++last; |
| 235 | } while (goal >= last); |
| 236 | while (allowedVisibleWidth < visibleWidth) { |
| 237 | visibleWidth -= first->size().x(); |
| 238 | ++first; |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | // Check if it is possible to expand the visible range on either side. |
| 243 | while (first != mTabButtons.begin() |
| 244 | && std::next(first, -1)->size().x() < allowedVisibleWidth - visibleWidth) { |
| 245 | --first; |
| 246 | visibleWidth += first->size().x(); |
| 247 | } |
| 248 | while (last != mTabButtons.end() |
| 249 | && last->size().x() < allowedVisibleWidth - visibleWidth) { |
| 250 | visibleWidth += last->size().x(); |
| 251 | ++last; |
| 252 | } |
| 253 | |
| 254 | mVisibleStart = (int) std::distance(mTabButtons.begin(), first); |
| 255 | mVisibleEnd = (int) std::distance(mTabButtons.begin(), last); |
| 256 | } |
| 257 | |
| 258 | std::pair<Vector2i, Vector2i> TabHeader::() const { |
| 259 | if (mVisibleStart == mVisibleEnd) |
| 260 | return { Vector2i::Zero(), Vector2i::Zero() }; |
| 261 | auto topLeft = mPos + Vector2i(theme()->mTabControlWidth, 0); |
| 262 | auto width = std::accumulate(visibleBegin(), visibleEnd(), theme()->mTabControlWidth, |
| 263 | [](int acc, const TabButton& tb) { |
| 264 | return acc + tb.size().x(); |
| 265 | }); |
| 266 | auto bottomRight = mPos + Vector2i(width, mSize.y()); |
| 267 | return { topLeft, bottomRight }; |
| 268 | } |
| 269 | |
| 270 | std::pair<Vector2i, Vector2i> TabHeader::() const { |
| 271 | if (mVisibleStart == mVisibleEnd || mActiveTab < mVisibleStart || mActiveTab >= mVisibleEnd) |
| 272 | return { Vector2i::Zero(), Vector2i::Zero() }; |
| 273 | auto width = std::accumulate(visibleBegin(), activeIterator(), theme()->mTabControlWidth, |
| 274 | [](int acc, const TabButton& tb) { |
| 275 | return acc + tb.size().x(); |
| 276 | }); |
| 277 | auto topLeft = mPos + Vector2i(width, 0); |
| 278 | auto bottomRight = mPos + Vector2i(width + activeIterator()->size().x(), mSize.y()); |
| 279 | return { topLeft, bottomRight }; |
| 280 | } |
| 281 | |
| 282 | void TabHeader::(NVGcontext* ctx) { |
| 283 | Widget::performLayout(ctx); |
| 284 | |
| 285 | Vector2i currentPosition = Vector2i::Zero(); |
| 286 | // Place the tab buttons relative to the beginning of the tab header. |
| 287 | for (auto& tab : mTabButtons) { |
| 288 | auto tabPreferred = tab.preferredSize(ctx); |
| 289 | if (tabPreferred.x() < theme()->mTabMinButtonWidth) |
| 290 | tabPreferred.x() = theme()->mTabMinButtonWidth; |
| 291 | else if (tabPreferred.x() > theme()->mTabMaxButtonWidth) |
| 292 | tabPreferred.x() = theme()->mTabMaxButtonWidth; |
| 293 | tab.setSize(tabPreferred); |
| 294 | tab.calculateVisibleString(ctx); |
| 295 | currentPosition.x() += tabPreferred.x(); |
| 296 | } |
| 297 | calculateVisibleEnd(); |
| 298 | if (mVisibleStart != 0 || mVisibleEnd != tabCount()) |
| 299 | mOverflowing = true; |
| 300 | } |
| 301 | |
| 302 | Vector2i TabHeader::(NVGcontext* ctx) const { |
| 303 | // Set up the nvg context for measuring the text inside the tab buttons. |
| 304 | nvgFontFace(ctx, mFont.c_str()); |
| 305 | nvgFontSize(ctx, fontSize()); |
| 306 | nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_TOP); |
| 307 | Vector2i size = Vector2i(2*theme()->mTabControlWidth, 0); |
| 308 | for (auto& tab : mTabButtons) { |
| 309 | auto tabPreferred = tab.preferredSize(ctx); |
| 310 | if (tabPreferred.x() < theme()->mTabMinButtonWidth) |
| 311 | tabPreferred.x() = theme()->mTabMinButtonWidth; |
| 312 | else if (tabPreferred.x() > theme()->mTabMaxButtonWidth) |
| 313 | tabPreferred.x() = theme()->mTabMaxButtonWidth; |
| 314 | size.x() += tabPreferred.x(); |
| 315 | size.y() = std::max(size.y(), tabPreferred.y()); |
| 316 | } |
| 317 | return size; |
| 318 | } |
| 319 | |
| 320 | bool TabHeader::(const Vector2i &p, int button, bool down, int modifiers) { |
| 321 | Widget::mouseButtonEvent(p, button, down, modifiers); |
| 322 | if (button == GLFW_MOUSE_BUTTON_1 && down) { |
| 323 | switch (locateClick(p)) { |
| 324 | case ClickLocation::LeftControls: |
| 325 | onArrowLeft(); |
| 326 | return true; |
| 327 | case ClickLocation::RightControls: |
| 328 | onArrowRight(); |
| 329 | return true; |
| 330 | case ClickLocation::TabButtons: |
| 331 | auto first = visibleBegin(); |
| 332 | auto last = visibleEnd(); |
| 333 | int currentPosition = theme()->mTabControlWidth; |
| 334 | int endPosition = p.x(); |
| 335 | auto firstInvisible = std::find_if(first, last, |
| 336 | [¤tPosition, endPosition](const TabButton& tb) { |
| 337 | currentPosition += tb.size().x(); |
| 338 | return currentPosition > endPosition; |
| 339 | }); |
| 340 | |
| 341 | // Did not click on any of the tab buttons |
| 342 | if (firstInvisible == last) |
| 343 | return true; |
| 344 | |
| 345 | // Update the active tab and invoke the callback. |
| 346 | setActiveTab((int) std::distance(mTabButtons.begin(), firstInvisible)); |
| 347 | return true; |
| 348 | } |
| 349 | } |
| 350 | return false; |
| 351 | } |
| 352 | |
| 353 | void TabHeader::(NVGcontext* ctx) { |
| 354 | // Draw controls. |
| 355 | Widget::draw(ctx); |
| 356 | if (mOverflowing) |
| 357 | drawControls(ctx); |
| 358 | |
| 359 | // Set up common text drawing settings. |
| 360 | nvgFontFace(ctx, mFont.c_str()); |
| 361 | nvgFontSize(ctx, fontSize()); |
| 362 | nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_TOP); |
| 363 | |
| 364 | auto current = visibleBegin(); |
| 365 | auto last = visibleEnd(); |
| 366 | auto active = std::next(mTabButtons.begin(), mActiveTab); |
| 367 | Vector2i currentPosition = mPos + Vector2i(theme()->mTabControlWidth, 0); |
| 368 | |
| 369 | // Flag to draw the active tab last. Looks a little bit better. |
| 370 | bool drawActive = false; |
| 371 | Vector2i activePosition = Vector2i::Zero(); |
| 372 | |
| 373 | // Draw inactive visible buttons. |
| 374 | while (current != last) { |
| 375 | if (current == active) { |
| 376 | drawActive = true; |
| 377 | activePosition = currentPosition; |
| 378 | } else { |
| 379 | current->drawAtPosition(ctx, currentPosition, false); |
| 380 | } |
| 381 | currentPosition.x() += current->size().x(); |
| 382 | ++current; |
| 383 | } |
| 384 | |
| 385 | // Draw active visible button. |
| 386 | if (drawActive) |
| 387 | active->drawAtPosition(ctx, activePosition, true); |
| 388 | } |
| 389 | |
| 390 | void TabHeader::() { |
| 391 | auto first = visibleBegin(); |
| 392 | auto last = mTabButtons.end(); |
| 393 | int currentPosition = theme()->mTabControlWidth; |
| 394 | int lastPosition = mSize.x() - theme()->mTabControlWidth; |
| 395 | auto firstInvisible = std::find_if(first, last, |
| 396 | [¤tPosition, lastPosition](const TabButton& tb) { |
| 397 | currentPosition += tb.size().x(); |
| 398 | return currentPosition > lastPosition; |
| 399 | }); |
| 400 | mVisibleEnd = (int) std::distance(mTabButtons.begin(), firstInvisible); |
| 401 | } |
| 402 | |
| 403 | void TabHeader::(NVGcontext* ctx) { |
| 404 | // Left button. |
| 405 | bool active = mVisibleStart != 0; |
| 406 | |
| 407 | // Draw the arrow. |
| 408 | nvgBeginPath(ctx); |
| 409 | auto iconLeft = utf8(mTheme->mTabHeaderLeftIcon); |
| 410 | int fontSize = mFontSize == -1 ? mTheme->mButtonFontSize : mFontSize; |
| 411 | float ih = fontSize; |
| 412 | ih *= icon_scale(); |
| 413 | nvgFontSize(ctx, ih); |
| 414 | nvgFontFace(ctx, "icons" ); |
| 415 | NVGcolor arrowColor; |
| 416 | if (active) |
| 417 | arrowColor = mTheme->mTextColor; |
| 418 | else |
| 419 | arrowColor = mTheme->mButtonGradientBotPushed; |
| 420 | nvgFillColor(ctx, arrowColor); |
| 421 | nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE); |
| 422 | float yScaleLeft = 0.5f; |
| 423 | float xScaleLeft = 0.2f; |
| 424 | Vector2f leftIconPos = mPos.cast<float>() + Vector2f(xScaleLeft*theme()->mTabControlWidth, yScaleLeft*mSize.cast<float>().y()); |
| 425 | nvgText(ctx, leftIconPos.x(), leftIconPos.y() + 1, iconLeft.data(), nullptr); |
| 426 | |
| 427 | // Right button. |
| 428 | active = mVisibleEnd != tabCount(); |
| 429 | // Draw the arrow. |
| 430 | nvgBeginPath(ctx); |
| 431 | auto iconRight = utf8(mTheme->mTabHeaderRightIcon); |
| 432 | fontSize = mFontSize == -1 ? mTheme->mButtonFontSize : mFontSize; |
| 433 | ih = fontSize; |
| 434 | ih *= icon_scale(); |
| 435 | nvgFontSize(ctx, ih); |
| 436 | nvgFontFace(ctx, "icons" ); |
| 437 | float rightWidth = nvgTextBounds(ctx, 0, 0, iconRight.data(), nullptr, nullptr); |
| 438 | if (active) |
| 439 | arrowColor = mTheme->mTextColor; |
| 440 | else |
| 441 | arrowColor = mTheme->mButtonGradientBotPushed; |
| 442 | nvgFillColor(ctx, arrowColor); |
| 443 | nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE); |
| 444 | float yScaleRight = 0.5f; |
| 445 | float xScaleRight = 1.0f - xScaleLeft - rightWidth / theme()->mTabControlWidth; |
| 446 | Vector2f rightIconPos = mPos.cast<float>() + Vector2f(mSize.cast<float>().x(), mSize.cast<float>().y()*yScaleRight) - |
| 447 | Vector2f(xScaleRight*theme()->mTabControlWidth + rightWidth, 0); |
| 448 | |
| 449 | nvgText(ctx, rightIconPos.x(), rightIconPos.y() + 1, iconRight.data(), nullptr); |
| 450 | } |
| 451 | |
| 452 | TabHeader::ClickLocation TabHeader::(const Vector2i& p) { |
| 453 | auto leftDistance = (p - mPos).array(); |
| 454 | bool hitLeft = (leftDistance >= 0).all() && (leftDistance < Vector2i(theme()->mTabControlWidth, mSize.y()).array()).all(); |
| 455 | if (hitLeft) |
| 456 | return ClickLocation::LeftControls; |
| 457 | auto rightDistance = (p - (mPos + Vector2i(mSize.x() - theme()->mTabControlWidth, 0))).array(); |
| 458 | bool hitRight = (rightDistance >= 0).all() && (rightDistance < Vector2i(theme()->mTabControlWidth, mSize.y()).array()).all(); |
| 459 | if (hitRight) |
| 460 | return ClickLocation::RightControls; |
| 461 | return ClickLocation::TabButtons; |
| 462 | } |
| 463 | |
| 464 | void TabHeader::() { |
| 465 | if (mVisibleStart == 0) |
| 466 | return; |
| 467 | --mVisibleStart; |
| 468 | calculateVisibleEnd(); |
| 469 | } |
| 470 | |
| 471 | void TabHeader::() { |
| 472 | if (mVisibleEnd == tabCount()) |
| 473 | return; |
| 474 | ++mVisibleStart; |
| 475 | calculateVisibleEnd(); |
| 476 | } |
| 477 | |
| 478 | NAMESPACE_END(nanogui) |
| 479 | |