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36 | |
37 | #include "qrhigles2_p_p.h" |
38 | #include <QWindow> |
39 | #include <QOffscreenSurface> |
40 | #include <QOpenGLContext> |
41 | #include <QtGui/private/qopenglextensions_p.h> |
42 | #include <QtGui/private/qopenglprogrambinarycache_p.h> |
43 | #include <qmath.h> |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | /* |
48 | OpenGL backend. Binding vertex attribute locations and decomposing uniform |
49 | buffers into uniforms are handled transparently to the application via the |
50 | reflection data (QShaderDescription). Real uniform buffers are never used, |
51 | regardless of the GLSL version. Textures and buffers feature no special |
52 | logic, it's all just glTexSubImage2D and glBufferSubData (with "dynamic" |
53 | buffers set to GL_DYNAMIC_DRAW). The swapchain and the associated |
54 | renderbuffer for depth-stencil will be dummies since we have no control over |
55 | the underlying buffers here. While the baseline here is plain GLES 2.0, some |
56 | modern GL(ES) features like multisample renderbuffers, blits, and compute are |
57 | used when available. Also functional with core profile contexts. |
58 | */ |
59 | |
60 | /*! |
61 | \class QRhiGles2InitParams |
62 | \internal |
63 | \inmodule QtGui |
64 | \brief OpenGL specific initialization parameters. |
65 | |
66 | An OpenGL-based QRhi needs an already created QOffscreenSurface at minimum. |
67 | Additionally, while optional, it is recommended that the QWindow the first |
68 | QRhiSwapChain will target is passed in as well. |
69 | |
70 | \badcode |
71 | QOffscreenSurface *fallbackSurface = QRhiGles2InitParams::newFallbackSurface(); |
72 | QRhiGles2InitParams params; |
73 | params.fallbackSurface = fallbackSurface; |
74 | params.window = window; |
75 | rhi = QRhi::create(QRhi::OpenGLES2, ¶ms); |
76 | \endcode |
77 | |
78 | By default QRhi creates a QOpenGLContext on its own. This approach works |
79 | well in most cases, included threaded scenarios, where there is a dedicated |
80 | QRhi for each rendering thread. As there will be a QOpenGLContext for each |
81 | QRhi, the OpenGL context requirements (a context can only be current on one |
82 | thread) are satisfied. The implicitly created context is destroyed |
83 | automatically together with the QRhi. |
84 | |
85 | The QSurfaceFormat for the context is specified in \l format. The |
86 | constructor sets this to QSurfaceFormat::defaultFormat() so applications |
87 | that use QSurfaceFormat::setDefaultFormat() do not need to set the format |
88 | again. |
89 | |
90 | \note The depth and stencil buffer sizes are set automatically to 24 and 8 |
91 | when no size was explicitly set for these buffers in \l format. As there |
92 | are possible adjustments to \l format, applications can use |
93 | adjustedFormat() to query the effective format that is passed to |
94 | QOpenGLContext::setFormat() internally. |
95 | |
96 | A QOffscreenSurface has to be specified in \l fallbackSurface. In order to |
97 | prevent mistakes in threaded situations, this is never created |
98 | automatically by the QRhi since, like QWindow, QOffscreenSurface can only |
99 | be created on the gui/main thread. |
100 | |
101 | As a convenience, applications can use newFallbackSurface() which creates |
102 | and returns a QOffscreenSurface that is compatible with the QOpenGLContext |
103 | that is going to be created by the QRhi afterwards. Note that the ownership |
104 | of the returned QOffscreenSurface is transferred to the caller and the QRhi |
105 | will not destroy it. |
106 | |
107 | \note QRhiSwapChain can only target QWindow instances that have their |
108 | surface type set to QSurface::OpenGLSurface. |
109 | |
110 | \note \l window is optional. It is recommended to specify it whenever |
111 | possible, in order to avoid problems on multi-adapter and multi-screen |
112 | systems. When \l window is not set, the very first |
113 | QOpenGLContext::makeCurrent() happens with \l fallbackSurface which may be |
114 | an invisible window on some platforms (for example, Windows) and that may |
115 | trigger unexpected problems in some cases. |
116 | |
117 | \section2 Working with existing OpenGL contexts |
118 | |
119 | When interoperating with another graphics engine, it may be necessary to |
120 | get a QRhi instance that uses the same OpenGL context. This can be achieved |
121 | by passing a pointer to a QRhiGles2NativeHandles to QRhi::create(). The |
122 | \l{QRhiGles2NativeHandles::context}{context} must be set to a non-null |
123 | value. |
124 | |
125 | An alternative approach is to create a QOpenGLContext that |
126 | \l{QOpenGLContext::setShareContext()}{shares resources} with the other |
127 | engine's context and passing in that context via QRhiGles2NativeHandles. |
128 | |
129 | The QRhi does not take ownership of the QOpenGLContext passed in via |
130 | QRhiGles2NativeHandles. |
131 | */ |
132 | |
133 | /*! |
134 | \class QRhiGles2NativeHandles |
135 | \internal |
136 | \inmodule QtGui |
137 | \brief Holds the OpenGL context used by the QRhi. |
138 | */ |
139 | |
140 | #ifndef GL_BGRA |
141 | #define GL_BGRA 0x80E1 |
142 | #endif |
143 | |
144 | #ifndef GL_R8 |
145 | #define GL_R8 0x8229 |
146 | #endif |
147 | |
148 | #ifndef GL_RG8 |
149 | #define GL_RG8 0x822B |
150 | #endif |
151 | |
152 | #ifndef GL_RG |
153 | #define GL_RG 0x8227 |
154 | #endif |
155 | |
156 | #ifndef GL_R16 |
157 | #define GL_R16 0x822A |
158 | #endif |
159 | |
160 | #ifndef GL_RED |
161 | #define GL_RED 0x1903 |
162 | #endif |
163 | |
164 | #ifndef GL_RGBA8 |
165 | #define GL_RGBA8 0x8058 |
166 | #endif |
167 | |
168 | #ifndef GL_RGBA32F |
169 | #define GL_RGBA32F 0x8814 |
170 | #endif |
171 | |
172 | #ifndef GL_RGBA16F |
173 | #define GL_RGBA16F 0x881A |
174 | #endif |
175 | |
176 | #ifndef GL_R16F |
177 | #define GL_R16F 0x822D |
178 | #endif |
179 | |
180 | #ifndef GL_R32F |
181 | #define GL_R32F 0x822E |
182 | #endif |
183 | |
184 | #ifndef GL_HALF_FLOAT |
185 | #define GL_HALF_FLOAT 0x140B |
186 | #endif |
187 | |
188 | #ifndef GL_DEPTH_COMPONENT16 |
189 | #define GL_DEPTH_COMPONENT16 0x81A5 |
190 | #endif |
191 | |
192 | #ifndef GL_DEPTH_COMPONENT24 |
193 | #define GL_DEPTH_COMPONENT24 0x81A6 |
194 | #endif |
195 | |
196 | #ifndef GL_DEPTH_COMPONENT32F |
197 | #define GL_DEPTH_COMPONENT32F 0x8CAC |
198 | #endif |
199 | |
200 | #ifndef GL_STENCIL_INDEX |
201 | #define GL_STENCIL_INDEX 0x1901 |
202 | #endif |
203 | |
204 | #ifndef GL_STENCIL_INDEX8 |
205 | #define GL_STENCIL_INDEX8 0x8D48 |
206 | #endif |
207 | |
208 | #ifndef GL_DEPTH24_STENCIL8 |
209 | #define GL_DEPTH24_STENCIL8 0x88F0 |
210 | #endif |
211 | |
212 | #ifndef GL_DEPTH_STENCIL_ATTACHMENT |
213 | #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
214 | #endif |
215 | |
216 | #ifndef GL_DEPTH_STENCIL |
217 | #define GL_DEPTH_STENCIL 0x84F9 |
218 | #endif |
219 | |
220 | #ifndef GL_PRIMITIVE_RESTART_FIXED_INDEX |
221 | #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
222 | #endif |
223 | |
224 | #ifndef GL_FRAMEBUFFER_SRGB |
225 | #define GL_FRAMEBUFFER_SRGB 0x8DB9 |
226 | #endif |
227 | |
228 | #ifndef GL_READ_FRAMEBUFFER |
229 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
230 | #endif |
231 | |
232 | #ifndef GL_DRAW_FRAMEBUFFER |
233 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
234 | #endif |
235 | |
236 | #ifndef GL_MAX_DRAW_BUFFERS |
237 | #define GL_MAX_DRAW_BUFFERS 0x8824 |
238 | #endif |
239 | |
240 | #ifndef GL_TEXTURE_COMPARE_MODE |
241 | #define GL_TEXTURE_COMPARE_MODE 0x884C |
242 | #endif |
243 | |
244 | #ifndef GL_COMPARE_REF_TO_TEXTURE |
245 | #define GL_COMPARE_REF_TO_TEXTURE 0x884E |
246 | #endif |
247 | |
248 | #ifndef GL_TEXTURE_COMPARE_FUNC |
249 | #define GL_TEXTURE_COMPARE_FUNC 0x884D |
250 | #endif |
251 | |
252 | #ifndef GL_MAX_SAMPLES |
253 | #define GL_MAX_SAMPLES 0x8D57 |
254 | #endif |
255 | |
256 | #ifndef GL_SHADER_STORAGE_BUFFER |
257 | #define GL_SHADER_STORAGE_BUFFER 0x90D2 |
258 | #endif |
259 | |
260 | #ifndef GL_READ_ONLY |
261 | #define GL_READ_ONLY 0x88B8 |
262 | #endif |
263 | |
264 | #ifndef GL_WRITE_ONLY |
265 | #define GL_WRITE_ONLY 0x88B9 |
266 | #endif |
267 | |
268 | #ifndef GL_READ_WRITE |
269 | #define GL_READ_WRITE 0x88BA |
270 | #endif |
271 | |
272 | #ifndef GL_COMPUTE_SHADER |
273 | #define GL_COMPUTE_SHADER 0x91B9 |
274 | #endif |
275 | |
276 | #ifndef GL_ALL_BARRIER_BITS |
277 | #define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
278 | #endif |
279 | |
280 | #ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
281 | #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
282 | #endif |
283 | |
284 | #ifndef GL_SHADER_STORAGE_BARRIER_BIT |
285 | #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
286 | #endif |
287 | |
288 | #ifndef GL_VERTEX_PROGRAM_POINT_SIZE |
289 | #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
290 | #endif |
291 | |
292 | #ifndef GL_POINT_SPRITE |
293 | #define GL_POINT_SPRITE 0x8861 |
294 | #endif |
295 | |
296 | #ifndef GL_MAP_READ_BIT |
297 | #define GL_MAP_READ_BIT 0x0001 |
298 | #endif |
299 | |
300 | #ifndef GL_MAP_WRITE_BIT |
301 | #define GL_MAP_WRITE_BIT 0x0002 |
302 | #endif |
303 | |
304 | #ifndef GL_TEXTURE_2D_MULTISAMPLE |
305 | #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
306 | #endif |
307 | |
308 | #ifndef GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS |
309 | #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB |
310 | #endif |
311 | |
312 | #ifndef GL_MAX_COMPUTE_WORK_GROUP_COUNT |
313 | #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
314 | #endif |
315 | |
316 | #ifndef GL_MAX_COMPUTE_WORK_GROUP_SIZE |
317 | #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
318 | #endif |
319 | |
320 | #ifndef GL_TEXTURE_CUBE_MAP_SEAMLESS |
321 | #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
322 | #endif |
323 | |
324 | /*! |
325 | Constructs a new QRhiGles2InitParams. |
326 | |
327 | \l format is set to QSurfaceFormat::defaultFormat(). |
328 | */ |
329 | QRhiGles2InitParams::QRhiGles2InitParams() |
330 | { |
331 | format = QSurfaceFormat::defaultFormat(); |
332 | } |
333 | |
334 | /*! |
335 | \return the QSurfaceFormat that will be set on the QOpenGLContext before |
336 | calling QOpenGLContext::create(). This format is based on \a format, but |
337 | may be adjusted. Applicable only when QRhi creates the context. |
338 | Applications are advised to set this format on their QWindow in order to |
339 | avoid potential BAD_MATCH failures. |
340 | */ |
341 | QSurfaceFormat QRhiGles2InitParams::adjustedFormat(const QSurfaceFormat &format) |
342 | { |
343 | QSurfaceFormat fmt = format; |
344 | |
345 | if (fmt.depthBufferSize() == -1) |
346 | fmt.setDepthBufferSize(24); |
347 | if (fmt.stencilBufferSize() == -1) |
348 | fmt.setStencilBufferSize(8); |
349 | |
350 | return fmt; |
351 | } |
352 | |
353 | /*! |
354 | \return a new QOffscreenSurface that can be used with a QRhi by passing it |
355 | via a QRhiGles2InitParams. |
356 | |
357 | \a format is adjusted as appropriate in order to avoid having problems |
358 | afterwards due to an incompatible context and surface. |
359 | |
360 | \note This function must only be called on the gui/main thread. |
361 | |
362 | \note It is the application's responsibility to destroy the returned |
363 | QOffscreenSurface on the gui/main thread once the associated QRhi has been |
364 | destroyed. The QRhi will not destroy the QOffscreenSurface. |
365 | */ |
366 | QOffscreenSurface *QRhiGles2InitParams::newFallbackSurface(const QSurfaceFormat &format) |
367 | { |
368 | QSurfaceFormat fmt = adjustedFormat(format); |
369 | |
370 | // To resolve all fields in the format as much as possible, create a context. |
371 | // This may be heavy, but allows avoiding BAD_MATCH on some systems. |
372 | QOpenGLContext tempContext; |
373 | tempContext.setFormat(fmt); |
374 | if (tempContext.create()) |
375 | fmt = tempContext.format(); |
376 | else |
377 | qWarning("QRhiGles2: Failed to create temporary context" ); |
378 | |
379 | QOffscreenSurface *s = new QOffscreenSurface; |
380 | s->setFormat(fmt); |
381 | s->create(); |
382 | |
383 | return s; |
384 | } |
385 | |
386 | QRhiGles2::QRhiGles2(QRhiGles2InitParams *params, QRhiGles2NativeHandles *importDevice) |
387 | : ofr(this) |
388 | { |
389 | requestedFormat = QRhiGles2InitParams::adjustedFormat(params->format); |
390 | fallbackSurface = params->fallbackSurface; |
391 | maybeWindow = params->window; // may be null |
392 | |
393 | importedContext = importDevice != nullptr; |
394 | if (importedContext) { |
395 | ctx = importDevice->context; |
396 | if (!ctx) { |
397 | qWarning("No OpenGL context given, cannot import" ); |
398 | importedContext = false; |
399 | } |
400 | } |
401 | } |
402 | |
403 | bool QRhiGles2::ensureContext(QSurface *surface) const |
404 | { |
405 | bool nativeWindowGone = false; |
406 | if (surface && surface->surfaceClass() == QSurface::Window && !surface->surfaceHandle()) { |
407 | surface = fallbackSurface; |
408 | nativeWindowGone = true; |
409 | } |
410 | |
411 | if (!surface) |
412 | surface = fallbackSurface; |
413 | |
414 | if (needsMakeCurrent) |
415 | needsMakeCurrent = false; |
416 | else if (!nativeWindowGone && QOpenGLContext::currentContext() == ctx && (surface == fallbackSurface || ctx->surface() == surface)) |
417 | return true; |
418 | |
419 | if (!ctx->makeCurrent(surface)) { |
420 | if (ctx->isValid()) { |
421 | qWarning("QRhiGles2: Failed to make context current. Expect bad things to happen." ); |
422 | } else { |
423 | qWarning("QRhiGles2: Context is lost." ); |
424 | contextLost = true; |
425 | } |
426 | return false; |
427 | } |
428 | |
429 | return true; |
430 | } |
431 | |
432 | bool QRhiGles2::create(QRhi::Flags flags) |
433 | { |
434 | Q_UNUSED(flags); |
435 | Q_ASSERT(fallbackSurface); |
436 | |
437 | if (!importedContext) { |
438 | ctx = new QOpenGLContext; |
439 | ctx->setFormat(requestedFormat); |
440 | if (QOpenGLContext *shareContext = qt_gl_global_share_context()) { |
441 | ctx->setShareContext(shareContext); |
442 | ctx->setScreen(shareContext->screen()); |
443 | } |
444 | if (!ctx->create()) { |
445 | qWarning("QRhiGles2: Failed to create context" ); |
446 | delete ctx; |
447 | ctx = nullptr; |
448 | return false; |
449 | } |
450 | qCDebug(QRHI_LOG_INFO) << "Created OpenGL context" << ctx->format(); |
451 | } |
452 | |
453 | if (!ensureContext(maybeWindow ? maybeWindow : fallbackSurface)) // see 'window' discussion in QRhiGles2InitParams comments |
454 | return false; |
455 | |
456 | f = static_cast<QOpenGLExtensions *>(ctx->extraFunctions()); |
457 | |
458 | const char *vendor = reinterpret_cast<const char *>(f->glGetString(GL_VENDOR)); |
459 | const char *renderer = reinterpret_cast<const char *>(f->glGetString(GL_RENDERER)); |
460 | const char *version = reinterpret_cast<const char *>(f->glGetString(GL_VERSION)); |
461 | if (vendor && renderer && version) |
462 | qCDebug(QRHI_LOG_INFO, "OpenGL VENDOR: %s RENDERER: %s VERSION: %s" , vendor, renderer, version); |
463 | |
464 | const QSurfaceFormat actualFormat = ctx->format(); |
465 | |
466 | caps.ctxMajor = actualFormat.majorVersion(); |
467 | caps.ctxMinor = actualFormat.minorVersion(); |
468 | |
469 | GLint n = 0; |
470 | f->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &n); |
471 | supportedCompressedFormats.resize(n); |
472 | if (n > 0) |
473 | f->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, supportedCompressedFormats.data()); |
474 | |
475 | f->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.maxTextureSize); |
476 | |
477 | if (caps.ctxMajor >= 3 || actualFormat.renderableType() == QSurfaceFormat::OpenGL) { |
478 | f->glGetIntegerv(GL_MAX_DRAW_BUFFERS, &caps.maxDrawBuffers); |
479 | f->glGetIntegerv(GL_MAX_SAMPLES, &caps.maxSamples); |
480 | caps.maxSamples = qMax(1, caps.maxSamples); |
481 | } else { |
482 | caps.maxDrawBuffers = 1; |
483 | caps.maxSamples = 1; |
484 | } |
485 | |
486 | caps.msaaRenderBuffer = f->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample) |
487 | && f->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit); |
488 | |
489 | caps.npotTextureFull = f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures) |
490 | && f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat); |
491 | |
492 | caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES; |
493 | if (caps.gles) |
494 | caps.fixedIndexPrimitiveRestart = caps.ctxMajor >= 3; // ES 3.0 |
495 | else |
496 | caps.fixedIndexPrimitiveRestart = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3); // 4.3 |
497 | |
498 | if (caps.fixedIndexPrimitiveRestart) |
499 | f->glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
500 | |
501 | caps.bgraExternalFormat = f->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat); |
502 | caps.bgraInternalFormat = caps.bgraExternalFormat && caps.gles; |
503 | caps.r8Format = f->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats); |
504 | caps.r16Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized16Formats); |
505 | caps.floatFormats = caps.ctxMajor >= 3; // 3.0 or ES 3.0 |
506 | caps.depthTexture = caps.ctxMajor >= 3; // 3.0 or ES 3.0 |
507 | caps.packedDepthStencil = f->hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil); |
508 | #ifdef Q_OS_WASM |
509 | caps.needsDepthStencilCombinedAttach = true; |
510 | #else |
511 | caps.needsDepthStencilCombinedAttach = false; |
512 | #endif |
513 | caps.srgbCapableDefaultFramebuffer = f->hasOpenGLExtension(QOpenGLExtensions::SRGBFrameBuffer); |
514 | caps.coreProfile = actualFormat.profile() == QSurfaceFormat::CoreProfile; |
515 | |
516 | if (caps.gles) |
517 | caps.uniformBuffers = caps.ctxMajor >= 3; // ES 3.0 |
518 | else |
519 | caps.uniformBuffers = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1); // 3.1 |
520 | |
521 | caps.elementIndexUint = f->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint); |
522 | caps.depth24 = f->hasOpenGLExtension(QOpenGLExtensions::Depth24); |
523 | caps.rgba8Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized8Formats); |
524 | |
525 | if (caps.gles) |
526 | caps.instancing = caps.ctxMajor >= 3; // ES 3.0 |
527 | else |
528 | caps.instancing = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3); // 3.3 |
529 | |
530 | caps.baseVertex = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2); // 3.2 or ES 3.2 |
531 | |
532 | if (caps.gles) |
533 | caps.compute = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1); // ES 3.1 |
534 | else |
535 | caps.compute = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3); // 4.3 |
536 | |
537 | if (caps.compute) { |
538 | f->glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &caps.maxThreadsPerThreadGroup); |
539 | GLint tgPerDim[3]; |
540 | f->glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &tgPerDim[0]); |
541 | f->glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &tgPerDim[1]); |
542 | f->glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, &tgPerDim[2]); |
543 | caps.maxThreadGroupsPerDimension = qMin(tgPerDim[0], qMin(tgPerDim[1], tgPerDim[2])); |
544 | f->glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &caps.maxThreadGroupsX); |
545 | f->glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &caps.maxThreadGroupsY); |
546 | f->glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, &caps.maxThreadGroupsZ); |
547 | } |
548 | |
549 | if (caps.gles) |
550 | caps.textureCompareMode = caps.ctxMajor >= 3; // ES 3.0 |
551 | else |
552 | caps.textureCompareMode = true; |
553 | |
554 | // proper as in ES 3.0 (glMapBufferRange), not the old glMapBuffer |
555 | // extension(s) (which is not in ES 3.0...messy) |
556 | caps.properMapBuffer = f->hasOpenGLExtension(QOpenGLExtensions::MapBufferRange); |
557 | |
558 | if (caps.gles) |
559 | caps.nonBaseLevelFramebufferTexture = caps.ctxMajor >= 3; // ES 3.0 |
560 | else |
561 | caps.nonBaseLevelFramebufferTexture = true; |
562 | |
563 | caps.texelFetch = caps.ctxMajor >= 3; // 3.0 or ES 3.0 |
564 | caps.intAttributes = caps.ctxMajor >= 3; // 3.0 or ES 3.0 |
565 | caps.screenSpaceDerivatives = f->hasOpenGLExtension(QOpenGLExtensions::StandardDerivatives); |
566 | |
567 | // TO DO: We could also check for ARB_texture_multisample but it is not |
568 | // currently in QOpenGLExtensions |
569 | // 3.0 or ES 3.1 |
570 | caps.multisampledTexture = caps.gles |
571 | ? (caps.ctxMajor > 3 || (caps.ctxMajor >= 3 && caps.ctxMinor >= 1)) |
572 | : (caps.ctxMajor >= 3); |
573 | |
574 | if (!caps.gles) { |
575 | f->glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
576 | f->glEnable(GL_POINT_SPRITE); |
577 | } // else (with gles) these are always on |
578 | |
579 | // Match D3D and others when it comes to seamless cubemap filtering. |
580 | // ES 3.0+ has this always enabled. (hopefully) |
581 | // ES 2.0 and GL < 3.2 will not have it. |
582 | if (!caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2))) |
583 | f->glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
584 | |
585 | nativeHandlesStruct.context = ctx; |
586 | |
587 | contextLost = false; |
588 | |
589 | return true; |
590 | } |
591 | |
592 | void QRhiGles2::destroy() |
593 | { |
594 | if (!f) |
595 | return; |
596 | |
597 | ensureContext(); |
598 | executeDeferredReleases(); |
599 | |
600 | if (vao) { |
601 | f->glDeleteVertexArrays(1, &vao); |
602 | vao = 0; |
603 | } |
604 | |
605 | for (uint shader : m_shaderCache) |
606 | f->glDeleteShader(shader); |
607 | m_shaderCache.clear(); |
608 | |
609 | if (!importedContext) { |
610 | delete ctx; |
611 | ctx = nullptr; |
612 | } |
613 | |
614 | f = nullptr; |
615 | } |
616 | |
617 | void QRhiGles2::executeDeferredReleases() |
618 | { |
619 | for (int i = releaseQueue.count() - 1; i >= 0; --i) { |
620 | const QRhiGles2::DeferredReleaseEntry &e(releaseQueue[i]); |
621 | switch (e.type) { |
622 | case QRhiGles2::DeferredReleaseEntry::Buffer: |
623 | f->glDeleteBuffers(1, &e.buffer.buffer); |
624 | break; |
625 | case QRhiGles2::DeferredReleaseEntry::Pipeline: |
626 | f->glDeleteProgram(e.pipeline.program); |
627 | break; |
628 | case QRhiGles2::DeferredReleaseEntry::Texture: |
629 | f->glDeleteTextures(1, &e.texture.texture); |
630 | break; |
631 | case QRhiGles2::DeferredReleaseEntry::RenderBuffer: |
632 | f->glDeleteRenderbuffers(1, &e.renderbuffer.renderbuffer); |
633 | f->glDeleteRenderbuffers(1, &e.renderbuffer.renderbuffer2); |
634 | break; |
635 | case QRhiGles2::DeferredReleaseEntry::TextureRenderTarget: |
636 | f->glDeleteFramebuffers(1, &e.textureRenderTarget.framebuffer); |
637 | break; |
638 | default: |
639 | Q_UNREACHABLE(); |
640 | break; |
641 | } |
642 | releaseQueue.removeAt(i); |
643 | } |
644 | } |
645 | |
646 | QList<int> QRhiGles2::supportedSampleCounts() const |
647 | { |
648 | if (supportedSampleCountList.isEmpty()) { |
649 | // 1, 2, 4, 8, ... |
650 | for (int i = 1; i <= caps.maxSamples; i *= 2) |
651 | supportedSampleCountList.append(i); |
652 | } |
653 | return supportedSampleCountList; |
654 | } |
655 | |
656 | int QRhiGles2::effectiveSampleCount(int sampleCount) const |
657 | { |
658 | // Stay compatible with QSurfaceFormat and friends where samples == 0 means the same as 1. |
659 | const int s = qBound(1, sampleCount, 64); |
660 | if (!supportedSampleCounts().contains(s)) { |
661 | qWarning("Attempted to set unsupported sample count %d" , sampleCount); |
662 | return 1; |
663 | } |
664 | return s; |
665 | } |
666 | |
667 | QRhiSwapChain *QRhiGles2::createSwapChain() |
668 | { |
669 | return new QGles2SwapChain(this); |
670 | } |
671 | |
672 | QRhiBuffer *QRhiGles2::createBuffer(QRhiBuffer::Type type, QRhiBuffer::UsageFlags usage, int size) |
673 | { |
674 | return new QGles2Buffer(this, type, usage, size); |
675 | } |
676 | |
677 | int QRhiGles2::ubufAlignment() const |
678 | { |
679 | // No real uniform buffers are used so no need to pretend there is any |
680 | // alignment requirement. |
681 | return 1; |
682 | } |
683 | |
684 | bool QRhiGles2::isYUpInFramebuffer() const |
685 | { |
686 | return true; |
687 | } |
688 | |
689 | bool QRhiGles2::isYUpInNDC() const |
690 | { |
691 | return true; |
692 | } |
693 | |
694 | bool QRhiGles2::isClipDepthZeroToOne() const |
695 | { |
696 | return false; |
697 | } |
698 | |
699 | QMatrix4x4 QRhiGles2::clipSpaceCorrMatrix() const |
700 | { |
701 | return QMatrix4x4(); // identity |
702 | } |
703 | |
704 | static inline GLenum toGlCompressedTextureFormat(QRhiTexture::Format format, QRhiTexture::Flags flags) |
705 | { |
706 | const bool srgb = flags.testFlag(QRhiTexture::sRGB); |
707 | switch (format) { |
708 | case QRhiTexture::BC1: |
709 | return srgb ? 0x8C4C : 0x83F0; |
710 | case QRhiTexture::BC2: |
711 | return srgb ? 0x8C4E : 0x83F2; |
712 | case QRhiTexture::BC3: |
713 | return srgb ? 0x8C4F : 0x83F3; |
714 | |
715 | case QRhiTexture::ETC2_RGB8: |
716 | return srgb ? 0x9275 : 0x9274; |
717 | case QRhiTexture::ETC2_RGB8A1: |
718 | return srgb ? 0x9277 : 0x9276; |
719 | case QRhiTexture::ETC2_RGBA8: |
720 | return srgb ? 0x9279 : 0x9278; |
721 | |
722 | case QRhiTexture::ASTC_4x4: |
723 | return srgb ? 0x93D0 : 0x93B0; |
724 | case QRhiTexture::ASTC_5x4: |
725 | return srgb ? 0x93D1 : 0x93B1; |
726 | case QRhiTexture::ASTC_5x5: |
727 | return srgb ? 0x93D2 : 0x93B2; |
728 | case QRhiTexture::ASTC_6x5: |
729 | return srgb ? 0x93D3 : 0x93B3; |
730 | case QRhiTexture::ASTC_6x6: |
731 | return srgb ? 0x93D4 : 0x93B4; |
732 | case QRhiTexture::ASTC_8x5: |
733 | return srgb ? 0x93D5 : 0x93B5; |
734 | case QRhiTexture::ASTC_8x6: |
735 | return srgb ? 0x93D6 : 0x93B6; |
736 | case QRhiTexture::ASTC_8x8: |
737 | return srgb ? 0x93D7 : 0x93B7; |
738 | case QRhiTexture::ASTC_10x5: |
739 | return srgb ? 0x93D8 : 0x93B8; |
740 | case QRhiTexture::ASTC_10x6: |
741 | return srgb ? 0x93D9 : 0x93B9; |
742 | case QRhiTexture::ASTC_10x8: |
743 | return srgb ? 0x93DA : 0x93BA; |
744 | case QRhiTexture::ASTC_10x10: |
745 | return srgb ? 0x93DB : 0x93BB; |
746 | case QRhiTexture::ASTC_12x10: |
747 | return srgb ? 0x93DC : 0x93BC; |
748 | case QRhiTexture::ASTC_12x12: |
749 | return srgb ? 0x93DD : 0x93BD; |
750 | |
751 | default: |
752 | return 0; // this is reachable, just return an invalid format |
753 | } |
754 | } |
755 | |
756 | static inline void toGlTextureFormat(QRhiTexture::Format format, const QRhiGles2::Caps &caps, |
757 | GLenum *glintformat, GLenum *glsizedintformat, |
758 | GLenum *glformat, GLenum *gltype) |
759 | { |
760 | switch (format) { |
761 | case QRhiTexture::RGBA8: |
762 | *glintformat = GL_RGBA; |
763 | *glsizedintformat = caps.rgba8Format ? GL_RGBA8 : GL_RGBA; |
764 | *glformat = GL_RGBA; |
765 | *gltype = GL_UNSIGNED_BYTE; |
766 | break; |
767 | case QRhiTexture::BGRA8: |
768 | *glintformat = caps.bgraInternalFormat ? GL_BGRA : GL_RGBA; |
769 | *glsizedintformat = caps.rgba8Format ? GL_RGBA8 : GL_RGBA; |
770 | *glformat = GL_BGRA; |
771 | *gltype = GL_UNSIGNED_BYTE; |
772 | break; |
773 | case QRhiTexture::R16: |
774 | *glintformat = GL_R16; |
775 | *glsizedintformat = *glintformat; |
776 | *glformat = GL_RED; |
777 | *gltype = GL_UNSIGNED_SHORT; |
778 | break; |
779 | case QRhiTexture::R8: |
780 | *glintformat = GL_R8; |
781 | *glsizedintformat = *glintformat; |
782 | *glformat = GL_RED; |
783 | *gltype = GL_UNSIGNED_BYTE; |
784 | break; |
785 | case QRhiTexture::RG8: |
786 | *glintformat = GL_RG8; |
787 | *glsizedintformat = *glintformat; |
788 | *glformat = GL_RG; |
789 | *gltype = GL_UNSIGNED_BYTE; |
790 | break; |
791 | case QRhiTexture::RED_OR_ALPHA8: |
792 | *glintformat = caps.coreProfile ? GL_R8 : GL_ALPHA; |
793 | *glsizedintformat = *glintformat; |
794 | *glformat = caps.coreProfile ? GL_RED : GL_ALPHA; |
795 | *gltype = GL_UNSIGNED_BYTE; |
796 | break; |
797 | case QRhiTexture::RGBA16F: |
798 | *glintformat = GL_RGBA16F; |
799 | *glsizedintformat = *glintformat; |
800 | *glformat = GL_RGBA; |
801 | *gltype = GL_HALF_FLOAT; |
802 | break; |
803 | case QRhiTexture::RGBA32F: |
804 | *glintformat = GL_RGBA32F; |
805 | *glsizedintformat = *glintformat; |
806 | *glformat = GL_RGBA; |
807 | *gltype = GL_FLOAT; |
808 | break; |
809 | case QRhiTexture::R16F: |
810 | *glintformat = GL_R16F; |
811 | *glsizedintformat = *glintformat; |
812 | *glformat = GL_RED; |
813 | *gltype = GL_HALF_FLOAT; |
814 | break; |
815 | case QRhiTexture::R32F: |
816 | *glintformat = GL_R32F; |
817 | *glsizedintformat = *glintformat; |
818 | *glformat = GL_RED; |
819 | *gltype = GL_FLOAT; |
820 | break; |
821 | case QRhiTexture::D16: |
822 | *glintformat = GL_DEPTH_COMPONENT16; |
823 | *glsizedintformat = *glintformat; |
824 | *glformat = GL_DEPTH_COMPONENT; |
825 | *gltype = GL_UNSIGNED_SHORT; |
826 | break; |
827 | case QRhiTexture::D24: |
828 | *glintformat = GL_DEPTH_COMPONENT24; |
829 | *glsizedintformat = *glintformat; |
830 | *glformat = GL_DEPTH_COMPONENT; |
831 | *gltype = GL_UNSIGNED_SHORT; |
832 | break; |
833 | case QRhiTexture::D24S8: |
834 | *glintformat = GL_DEPTH24_STENCIL8; |
835 | *glsizedintformat = *glintformat; |
836 | *glformat = GL_DEPTH_STENCIL; |
837 | *gltype = GL_UNSIGNED_SHORT; |
838 | break; |
839 | case QRhiTexture::D32F: |
840 | *glintformat = GL_DEPTH_COMPONENT32F; |
841 | *glsizedintformat = *glintformat; |
842 | *glformat = GL_DEPTH_COMPONENT; |
843 | *gltype = GL_FLOAT; |
844 | break; |
845 | default: |
846 | Q_UNREACHABLE(); |
847 | *glintformat = GL_RGBA; |
848 | *glsizedintformat = caps.rgba8Format ? GL_RGBA8 : GL_RGBA; |
849 | *glformat = GL_RGBA; |
850 | *gltype = GL_UNSIGNED_BYTE; |
851 | break; |
852 | } |
853 | } |
854 | |
855 | bool QRhiGles2::isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const |
856 | { |
857 | if (isCompressedFormat(format)) |
858 | return supportedCompressedFormats.contains(GLint(toGlCompressedTextureFormat(format, flags))); |
859 | |
860 | switch (format) { |
861 | case QRhiTexture::D16: |
862 | case QRhiTexture::D32F: |
863 | return caps.depthTexture; |
864 | |
865 | case QRhiTexture::D24: |
866 | return caps.depth24; |
867 | |
868 | case QRhiTexture::D24S8: |
869 | return caps.depth24 && caps.packedDepthStencil; |
870 | |
871 | case QRhiTexture::BGRA8: |
872 | return caps.bgraExternalFormat; |
873 | |
874 | case QRhiTexture::R8: |
875 | return caps.r8Format; |
876 | |
877 | case QRhiTexture::RG8: |
878 | return caps.r8Format; |
879 | |
880 | case QRhiTexture::R16: |
881 | return caps.r16Format; |
882 | |
883 | case QRhiTexture::RGBA16F: |
884 | case QRhiTexture::RGBA32F: |
885 | return caps.floatFormats; |
886 | |
887 | case QRhiTexture::R16F: |
888 | case QRhiTexture::R32F: |
889 | return caps.floatFormats; |
890 | |
891 | default: |
892 | break; |
893 | } |
894 | |
895 | return true; |
896 | } |
897 | |
898 | bool QRhiGles2::isFeatureSupported(QRhi::Feature feature) const |
899 | { |
900 | switch (feature) { |
901 | case QRhi::MultisampleTexture: |
902 | return caps.multisampledTexture; |
903 | case QRhi::MultisampleRenderBuffer: |
904 | return caps.msaaRenderBuffer; |
905 | case QRhi::DebugMarkers: |
906 | return false; |
907 | case QRhi::Timestamps: |
908 | return false; |
909 | case QRhi::Instancing: |
910 | return caps.instancing; |
911 | case QRhi::CustomInstanceStepRate: |
912 | return false; |
913 | case QRhi::PrimitiveRestart: |
914 | return caps.fixedIndexPrimitiveRestart; |
915 | case QRhi::NonDynamicUniformBuffers: |
916 | return true; |
917 | case QRhi::NonFourAlignedEffectiveIndexBufferOffset: |
918 | return true; |
919 | case QRhi::NPOTTextureRepeat: |
920 | return caps.npotTextureFull; |
921 | case QRhi::RedOrAlpha8IsRed: |
922 | return caps.coreProfile; |
923 | case QRhi::ElementIndexUint: |
924 | return caps.elementIndexUint; |
925 | case QRhi::Compute: |
926 | return caps.compute; |
927 | case QRhi::WideLines: |
928 | return !caps.coreProfile; |
929 | case QRhi::VertexShaderPointSize: |
930 | return true; |
931 | case QRhi::BaseVertex: |
932 | return caps.baseVertex; |
933 | case QRhi::BaseInstance: |
934 | return false; // not in ES 3.2, so won't bother |
935 | case QRhi::TriangleFanTopology: |
936 | return true; |
937 | case QRhi::ReadBackNonUniformBuffer: |
938 | return !caps.gles || caps.properMapBuffer; |
939 | case QRhi::ReadBackNonBaseMipLevel: |
940 | return caps.nonBaseLevelFramebufferTexture; |
941 | case QRhi::TexelFetch: |
942 | return caps.texelFetch; |
943 | case QRhi::RenderToNonBaseMipLevel: |
944 | return caps.nonBaseLevelFramebufferTexture; |
945 | case QRhi::IntAttributes: |
946 | return caps.intAttributes; |
947 | case QRhi::ScreenSpaceDerivatives: |
948 | return caps.screenSpaceDerivatives; |
949 | case QRhi::ReadBackAnyTextureFormat: |
950 | return false; |
951 | default: |
952 | Q_UNREACHABLE(); |
953 | return false; |
954 | } |
955 | } |
956 | |
957 | int QRhiGles2::resourceLimit(QRhi::ResourceLimit limit) const |
958 | { |
959 | switch (limit) { |
960 | case QRhi::TextureSizeMin: |
961 | return 1; |
962 | case QRhi::TextureSizeMax: |
963 | return caps.maxTextureSize; |
964 | case QRhi::MaxColorAttachments: |
965 | return caps.maxDrawBuffers; |
966 | case QRhi::FramesInFlight: |
967 | // From our perspective. What the GL impl does internally is another |
968 | // question, but that's out of our hands and does not concern us here. |
969 | return 1; |
970 | case QRhi::MaxAsyncReadbackFrames: |
971 | return 1; |
972 | case QRhi::MaxThreadGroupsPerDimension: |
973 | return caps.maxThreadGroupsPerDimension; |
974 | case QRhi::MaxThreadsPerThreadGroup: |
975 | return caps.maxThreadsPerThreadGroup; |
976 | case QRhi::MaxThreadGroupX: |
977 | return caps.maxThreadGroupsX; |
978 | case QRhi::MaxThreadGroupY: |
979 | return caps.maxThreadGroupsY; |
980 | case QRhi::MaxThreadGroupZ: |
981 | return caps.maxThreadGroupsZ; |
982 | default: |
983 | Q_UNREACHABLE(); |
984 | return 0; |
985 | } |
986 | } |
987 | |
988 | const QRhiNativeHandles *QRhiGles2::nativeHandles() |
989 | { |
990 | return &nativeHandlesStruct; |
991 | } |
992 | |
993 | void QRhiGles2::sendVMemStatsToProfiler() |
994 | { |
995 | // nothing to do here |
996 | } |
997 | |
998 | bool QRhiGles2::makeThreadLocalNativeContextCurrent() |
999 | { |
1000 | if (inFrame && !ofr.active) |
1001 | return ensureContext(currentSwapChain->surface); |
1002 | else |
1003 | return ensureContext(); |
1004 | } |
1005 | |
1006 | void QRhiGles2::releaseCachedResources() |
1007 | { |
1008 | if (!ensureContext()) |
1009 | return; |
1010 | |
1011 | for (uint shader : m_shaderCache) |
1012 | f->glDeleteShader(shader); |
1013 | |
1014 | m_shaderCache.clear(); |
1015 | } |
1016 | |
1017 | bool QRhiGles2::isDeviceLost() const |
1018 | { |
1019 | return contextLost; |
1020 | } |
1021 | |
1022 | QRhiRenderBuffer *QRhiGles2::createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize, |
1023 | int sampleCount, QRhiRenderBuffer::Flags flags, |
1024 | QRhiTexture::Format backingFormatHint) |
1025 | { |
1026 | return new QGles2RenderBuffer(this, type, pixelSize, sampleCount, flags, backingFormatHint); |
1027 | } |
1028 | |
1029 | QRhiTexture *QRhiGles2::createTexture(QRhiTexture::Format format, const QSize &pixelSize, |
1030 | int sampleCount, QRhiTexture::Flags flags) |
1031 | { |
1032 | return new QGles2Texture(this, format, pixelSize, sampleCount, flags); |
1033 | } |
1034 | |
1035 | QRhiSampler *QRhiGles2::createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter, |
1036 | QRhiSampler::Filter mipmapMode, |
1037 | QRhiSampler::AddressMode u, QRhiSampler::AddressMode v, QRhiSampler::AddressMode w) |
1038 | { |
1039 | return new QGles2Sampler(this, magFilter, minFilter, mipmapMode, u, v, w); |
1040 | } |
1041 | |
1042 | QRhiTextureRenderTarget *QRhiGles2::createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc, |
1043 | QRhiTextureRenderTarget::Flags flags) |
1044 | { |
1045 | return new QGles2TextureRenderTarget(this, desc, flags); |
1046 | } |
1047 | |
1048 | QRhiGraphicsPipeline *QRhiGles2::createGraphicsPipeline() |
1049 | { |
1050 | return new QGles2GraphicsPipeline(this); |
1051 | } |
1052 | |
1053 | QRhiShaderResourceBindings *QRhiGles2::createShaderResourceBindings() |
1054 | { |
1055 | return new QGles2ShaderResourceBindings(this); |
1056 | } |
1057 | |
1058 | QRhiComputePipeline *QRhiGles2::createComputePipeline() |
1059 | { |
1060 | return new QGles2ComputePipeline(this); |
1061 | } |
1062 | |
1063 | void QRhiGles2::setGraphicsPipeline(QRhiCommandBuffer *cb, QRhiGraphicsPipeline *ps) |
1064 | { |
1065 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1066 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1067 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, ps); |
1068 | const bool pipelineChanged = cbD->currentGraphicsPipeline != ps || cbD->currentPipelineGeneration != psD->generation; |
1069 | |
1070 | if (pipelineChanged) { |
1071 | cbD->currentGraphicsPipeline = ps; |
1072 | cbD->currentComputePipeline = nullptr; |
1073 | cbD->currentPipelineGeneration = psD->generation; |
1074 | |
1075 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1076 | cmd.cmd = QGles2CommandBuffer::Command::BindGraphicsPipeline; |
1077 | cmd.args.bindGraphicsPipeline.ps = ps; |
1078 | } |
1079 | } |
1080 | |
1081 | void QRhiGles2::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBindings *srb, |
1082 | int dynamicOffsetCount, |
1083 | const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) |
1084 | { |
1085 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1086 | Q_ASSERT(cbD->recordingPass != QGles2CommandBuffer::NoPass); |
1087 | QGles2GraphicsPipeline *gfxPsD = QRHI_RES(QGles2GraphicsPipeline, cbD->currentGraphicsPipeline); |
1088 | QGles2ComputePipeline *compPsD = QRHI_RES(QGles2ComputePipeline, cbD->currentComputePipeline); |
1089 | |
1090 | if (!srb) { |
1091 | if (gfxPsD) |
1092 | srb = gfxPsD->m_shaderResourceBindings; |
1093 | else |
1094 | srb = compPsD->m_shaderResourceBindings; |
1095 | } |
1096 | |
1097 | QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, srb); |
1098 | if (cbD->passNeedsResourceTracking) { |
1099 | QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]); |
1100 | for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) { |
1101 | const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data(); |
1102 | switch (b->type) { |
1103 | case QRhiShaderResourceBinding::UniformBuffer: |
1104 | // no BufUniformRead / AccessUniform because no real uniform buffers are used |
1105 | break; |
1106 | case QRhiShaderResourceBinding::SampledTexture: |
1107 | for (int elem = 0; elem < b->u.stex.count; ++elem) { |
1108 | trackedRegisterTexture(&passResTracker, |
1109 | QRHI_RES(QGles2Texture, b->u.stex.texSamplers[elem].tex), |
1110 | QRhiPassResourceTracker::TexSample, |
1111 | QRhiPassResourceTracker::toPassTrackerTextureStage(b->stage)); |
1112 | } |
1113 | break; |
1114 | case QRhiShaderResourceBinding::ImageLoad: |
1115 | case QRhiShaderResourceBinding::ImageStore: |
1116 | case QRhiShaderResourceBinding::ImageLoadStore: |
1117 | { |
1118 | QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.simage.tex); |
1119 | QRhiPassResourceTracker::TextureAccess access; |
1120 | if (b->type == QRhiShaderResourceBinding::ImageLoad) |
1121 | access = QRhiPassResourceTracker::TexStorageLoad; |
1122 | else if (b->type == QRhiShaderResourceBinding::ImageStore) |
1123 | access = QRhiPassResourceTracker::TexStorageStore; |
1124 | else |
1125 | access = QRhiPassResourceTracker::TexStorageLoadStore; |
1126 | trackedRegisterTexture(&passResTracker, texD, access, |
1127 | QRhiPassResourceTracker::toPassTrackerTextureStage(b->stage)); |
1128 | } |
1129 | break; |
1130 | case QRhiShaderResourceBinding::BufferLoad: |
1131 | case QRhiShaderResourceBinding::BufferStore: |
1132 | case QRhiShaderResourceBinding::BufferLoadStore: |
1133 | { |
1134 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, b->u.sbuf.buf); |
1135 | QRhiPassResourceTracker::BufferAccess access; |
1136 | if (b->type == QRhiShaderResourceBinding::BufferLoad) |
1137 | access = QRhiPassResourceTracker::BufStorageLoad; |
1138 | else if (b->type == QRhiShaderResourceBinding::BufferStore) |
1139 | access = QRhiPassResourceTracker::BufStorageStore; |
1140 | else |
1141 | access = QRhiPassResourceTracker::BufStorageLoadStore; |
1142 | trackedRegisterBuffer(&passResTracker, bufD, access, |
1143 | QRhiPassResourceTracker::toPassTrackerBufferStage(b->stage)); |
1144 | } |
1145 | break; |
1146 | default: |
1147 | break; |
1148 | } |
1149 | } |
1150 | } |
1151 | |
1152 | const bool srbChanged = gfxPsD ? (cbD->currentGraphicsSrb != srb) : (cbD->currentComputeSrb != srb); |
1153 | if (srbChanged || cbD->currentSrbGeneration != srbD->generation || srbD->hasDynamicOffset) { |
1154 | if (gfxPsD) { |
1155 | cbD->currentGraphicsSrb = srb; |
1156 | cbD->currentComputeSrb = nullptr; |
1157 | } else { |
1158 | cbD->currentGraphicsSrb = nullptr; |
1159 | cbD->currentComputeSrb = srb; |
1160 | } |
1161 | cbD->currentSrbGeneration = srbD->generation; |
1162 | |
1163 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1164 | cmd.cmd = QGles2CommandBuffer::Command::BindShaderResources; |
1165 | cmd.args.bindShaderResources.maybeGraphicsPs = gfxPsD; |
1166 | cmd.args.bindShaderResources.maybeComputePs = compPsD; |
1167 | cmd.args.bindShaderResources.srb = srb; |
1168 | cmd.args.bindShaderResources.dynamicOffsetCount = 0; |
1169 | if (srbD->hasDynamicOffset) { |
1170 | if (dynamicOffsetCount < QGles2CommandBuffer::MAX_DYNAMIC_OFFSET_COUNT) { |
1171 | cmd.args.bindShaderResources.dynamicOffsetCount = dynamicOffsetCount; |
1172 | uint *p = cmd.args.bindShaderResources.dynamicOffsetPairs; |
1173 | for (int i = 0; i < dynamicOffsetCount; ++i) { |
1174 | const QRhiCommandBuffer::DynamicOffset &dynOfs(dynamicOffsets[i]); |
1175 | *p++ = uint(dynOfs.first); |
1176 | *p++ = dynOfs.second; |
1177 | } |
1178 | } else { |
1179 | qWarning("Too many dynamic offsets (%d, max is %d)" , |
1180 | dynamicOffsetCount, QGles2CommandBuffer::MAX_DYNAMIC_OFFSET_COUNT); |
1181 | } |
1182 | } |
1183 | } |
1184 | } |
1185 | |
1186 | void QRhiGles2::setVertexInput(QRhiCommandBuffer *cb, |
1187 | int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings, |
1188 | QRhiBuffer *indexBuf, quint32 indexOffset, QRhiCommandBuffer::IndexFormat indexFormat) |
1189 | { |
1190 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1191 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1192 | QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]); |
1193 | |
1194 | for (int i = 0; i < bindingCount; ++i) { |
1195 | QRhiBuffer *buf = bindings[i].first; |
1196 | quint32 ofs = bindings[i].second; |
1197 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, buf); |
1198 | Q_ASSERT(bufD->m_usage.testFlag(QRhiBuffer::VertexBuffer)); |
1199 | |
1200 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1201 | cmd.cmd = QGles2CommandBuffer::Command::BindVertexBuffer; |
1202 | cmd.args.bindVertexBuffer.ps = cbD->currentGraphicsPipeline; |
1203 | cmd.args.bindVertexBuffer.buffer = bufD->buffer; |
1204 | cmd.args.bindVertexBuffer.offset = ofs; |
1205 | cmd.args.bindVertexBuffer.binding = startBinding + i; |
1206 | |
1207 | if (cbD->passNeedsResourceTracking) { |
1208 | trackedRegisterBuffer(&passResTracker, bufD, QRhiPassResourceTracker::BufVertexInput, |
1209 | QRhiPassResourceTracker::BufVertexInputStage); |
1210 | } |
1211 | } |
1212 | |
1213 | if (indexBuf) { |
1214 | QGles2Buffer *ibufD = QRHI_RES(QGles2Buffer, indexBuf); |
1215 | Q_ASSERT(ibufD->m_usage.testFlag(QRhiBuffer::IndexBuffer)); |
1216 | |
1217 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1218 | cmd.cmd = QGles2CommandBuffer::Command::BindIndexBuffer; |
1219 | cmd.args.bindIndexBuffer.buffer = ibufD->buffer; |
1220 | cmd.args.bindIndexBuffer.offset = indexOffset; |
1221 | cmd.args.bindIndexBuffer.type = indexFormat == QRhiCommandBuffer::IndexUInt16 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT; |
1222 | |
1223 | if (cbD->passNeedsResourceTracking) { |
1224 | trackedRegisterBuffer(&passResTracker, ibufD, QRhiPassResourceTracker::BufIndexRead, |
1225 | QRhiPassResourceTracker::BufVertexInputStage); |
1226 | } |
1227 | } |
1228 | } |
1229 | |
1230 | void QRhiGles2::setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) |
1231 | { |
1232 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1233 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1234 | |
1235 | const std::array<float, 4> r = viewport.viewport(); |
1236 | // A negative width or height is an error. A negative x or y is not. |
1237 | if (r[2] < 0.0f || r[3] < 0.0f) |
1238 | return; |
1239 | |
1240 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1241 | cmd.cmd = QGles2CommandBuffer::Command::Viewport; |
1242 | cmd.args.viewport.x = r[0]; |
1243 | cmd.args.viewport.y = r[1]; |
1244 | cmd.args.viewport.w = r[2]; |
1245 | cmd.args.viewport.h = r[3]; |
1246 | cmd.args.viewport.d0 = viewport.minDepth(); |
1247 | cmd.args.viewport.d1 = viewport.maxDepth(); |
1248 | } |
1249 | |
1250 | void QRhiGles2::setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) |
1251 | { |
1252 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1253 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1254 | |
1255 | const std::array<int, 4> r = scissor.scissor(); |
1256 | // A negative width or height is an error. A negative x or y is not. |
1257 | if (r[2] < 0 || r[3] < 0) |
1258 | return; |
1259 | |
1260 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1261 | cmd.cmd = QGles2CommandBuffer::Command::Scissor; |
1262 | cmd.args.scissor.x = r[0]; |
1263 | cmd.args.scissor.y = r[1]; |
1264 | cmd.args.scissor.w = r[2]; |
1265 | cmd.args.scissor.h = r[3]; |
1266 | } |
1267 | |
1268 | void QRhiGles2::setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) |
1269 | { |
1270 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1271 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1272 | |
1273 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1274 | cmd.cmd = QGles2CommandBuffer::Command::BlendConstants; |
1275 | cmd.args.blendConstants.r = float(c.redF()); |
1276 | cmd.args.blendConstants.g = float(c.greenF()); |
1277 | cmd.args.blendConstants.b = float(c.blueF()); |
1278 | cmd.args.blendConstants.a = float(c.alphaF()); |
1279 | } |
1280 | |
1281 | void QRhiGles2::setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) |
1282 | { |
1283 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1284 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1285 | |
1286 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1287 | cmd.cmd = QGles2CommandBuffer::Command::StencilRef; |
1288 | cmd.args.stencilRef.ref = refValue; |
1289 | cmd.args.stencilRef.ps = cbD->currentGraphicsPipeline; |
1290 | } |
1291 | |
1292 | void QRhiGles2::draw(QRhiCommandBuffer *cb, quint32 vertexCount, |
1293 | quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) |
1294 | { |
1295 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1296 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1297 | |
1298 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1299 | cmd.cmd = QGles2CommandBuffer::Command::Draw; |
1300 | cmd.args.draw.ps = cbD->currentGraphicsPipeline; |
1301 | cmd.args.draw.vertexCount = vertexCount; |
1302 | cmd.args.draw.firstVertex = firstVertex; |
1303 | cmd.args.draw.instanceCount = instanceCount; |
1304 | cmd.args.draw.baseInstance = firstInstance; |
1305 | } |
1306 | |
1307 | void QRhiGles2::drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount, |
1308 | quint32 instanceCount, quint32 firstIndex, qint32 vertexOffset, quint32 firstInstance) |
1309 | { |
1310 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1311 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1312 | |
1313 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1314 | cmd.cmd = QGles2CommandBuffer::Command::DrawIndexed; |
1315 | cmd.args.drawIndexed.ps = cbD->currentGraphicsPipeline; |
1316 | cmd.args.drawIndexed.indexCount = indexCount; |
1317 | cmd.args.drawIndexed.firstIndex = firstIndex; |
1318 | cmd.args.drawIndexed.instanceCount = instanceCount; |
1319 | cmd.args.drawIndexed.baseInstance = firstInstance; |
1320 | cmd.args.drawIndexed.baseVertex = vertexOffset; |
1321 | } |
1322 | |
1323 | void QRhiGles2::debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) |
1324 | { |
1325 | if (!debugMarkers) |
1326 | return; |
1327 | |
1328 | Q_UNUSED(cb); |
1329 | Q_UNUSED(name); |
1330 | } |
1331 | |
1332 | void QRhiGles2::debugMarkEnd(QRhiCommandBuffer *cb) |
1333 | { |
1334 | if (!debugMarkers) |
1335 | return; |
1336 | |
1337 | Q_UNUSED(cb); |
1338 | } |
1339 | |
1340 | void QRhiGles2::debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) |
1341 | { |
1342 | if (!debugMarkers) |
1343 | return; |
1344 | |
1345 | Q_UNUSED(cb); |
1346 | Q_UNUSED(msg); |
1347 | } |
1348 | |
1349 | const QRhiNativeHandles *QRhiGles2::nativeHandles(QRhiCommandBuffer *cb) |
1350 | { |
1351 | Q_UNUSED(cb); |
1352 | return nullptr; |
1353 | } |
1354 | |
1355 | static inline void addBoundaryCommand(QGles2CommandBuffer *cbD, QGles2CommandBuffer::Command::Cmd type) |
1356 | { |
1357 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1358 | cmd.cmd = type; |
1359 | } |
1360 | |
1361 | void QRhiGles2::beginExternal(QRhiCommandBuffer *cb) |
1362 | { |
1363 | if (ofr.active) { |
1364 | Q_ASSERT(!currentSwapChain); |
1365 | if (!ensureContext()) |
1366 | return; |
1367 | } else { |
1368 | Q_ASSERT(currentSwapChain); |
1369 | if (!ensureContext(currentSwapChain->surface)) |
1370 | return; |
1371 | } |
1372 | |
1373 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1374 | |
1375 | if (cbD->recordingPass == QGles2CommandBuffer::ComputePass |
1376 | && !cbD->computePassState.writtenResources.isEmpty()) |
1377 | { |
1378 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1379 | cmd.cmd = QGles2CommandBuffer::Command::Barrier; |
1380 | cmd.args.barrier.barriers = GL_ALL_BARRIER_BITS; |
1381 | } |
1382 | |
1383 | executeCommandBuffer(cbD); |
1384 | |
1385 | cbD->resetCommands(); |
1386 | |
1387 | if (vao) |
1388 | f->glBindVertexArray(0); |
1389 | } |
1390 | |
1391 | void QRhiGles2::endExternal(QRhiCommandBuffer *cb) |
1392 | { |
1393 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1394 | Q_ASSERT(cbD->commands.isEmpty() && cbD->currentPassResTrackerIndex == -1); |
1395 | |
1396 | cbD->resetCachedState(); |
1397 | |
1398 | if (cbD->recordingPass != QGles2CommandBuffer::NoPass) { |
1399 | // Commands that come after this point need a resource tracker and also |
1400 | // a BarriersForPass command enqueued. (the ones we had from |
1401 | // beginPass() are now gone since beginExternal() processed all that |
1402 | // due to calling executeCommandBuffer()). |
1403 | enqueueBarriersForPass(cbD); |
1404 | } |
1405 | |
1406 | addBoundaryCommand(cbD, QGles2CommandBuffer::Command::ResetFrame); |
1407 | |
1408 | if (cbD->currentTarget) |
1409 | enqueueBindFramebuffer(cbD->currentTarget, cbD); |
1410 | } |
1411 | |
1412 | QRhi::FrameOpResult QRhiGles2::beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags) |
1413 | { |
1414 | QGles2SwapChain *swapChainD = QRHI_RES(QGles2SwapChain, swapChain); |
1415 | if (!ensureContext(swapChainD->surface)) |
1416 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
1417 | |
1418 | currentSwapChain = swapChainD; |
1419 | |
1420 | QRhiProfilerPrivate *rhiP = profilerPrivateOrNull(); |
1421 | QRHI_PROF_F(beginSwapChainFrame(swapChain)); |
1422 | |
1423 | executeDeferredReleases(); |
1424 | swapChainD->cb.resetState(); |
1425 | |
1426 | addBoundaryCommand(&swapChainD->cb, QGles2CommandBuffer::Command::BeginFrame); |
1427 | |
1428 | return QRhi::FrameOpSuccess; |
1429 | } |
1430 | |
1431 | QRhi::FrameOpResult QRhiGles2::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) |
1432 | { |
1433 | QGles2SwapChain *swapChainD = QRHI_RES(QGles2SwapChain, swapChain); |
1434 | Q_ASSERT(currentSwapChain == swapChainD); |
1435 | |
1436 | addBoundaryCommand(&swapChainD->cb, QGles2CommandBuffer::Command::EndFrame); |
1437 | |
1438 | if (!ensureContext(swapChainD->surface)) |
1439 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
1440 | |
1441 | executeCommandBuffer(&swapChainD->cb); |
1442 | |
1443 | QRhiProfilerPrivate *rhiP = profilerPrivateOrNull(); |
1444 | // this must be done before the swap |
1445 | QRHI_PROF_F(endSwapChainFrame(swapChain, swapChainD->frameCount + 1)); |
1446 | |
1447 | if (swapChainD->surface && !flags.testFlag(QRhi::SkipPresent)) { |
1448 | ctx->swapBuffers(swapChainD->surface); |
1449 | needsMakeCurrent = true; |
1450 | } else { |
1451 | f->glFlush(); |
1452 | } |
1453 | |
1454 | swapChainD->frameCount += 1; |
1455 | currentSwapChain = nullptr; |
1456 | return QRhi::FrameOpSuccess; |
1457 | } |
1458 | |
1459 | QRhi::FrameOpResult QRhiGles2::beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags) |
1460 | { |
1461 | if (!ensureContext()) |
1462 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
1463 | |
1464 | ofr.active = true; |
1465 | |
1466 | executeDeferredReleases(); |
1467 | ofr.cbWrapper.resetState(); |
1468 | |
1469 | addBoundaryCommand(&ofr.cbWrapper, QGles2CommandBuffer::Command::BeginFrame); |
1470 | *cb = &ofr.cbWrapper; |
1471 | |
1472 | return QRhi::FrameOpSuccess; |
1473 | } |
1474 | |
1475 | QRhi::FrameOpResult QRhiGles2::endOffscreenFrame(QRhi::EndFrameFlags flags) |
1476 | { |
1477 | Q_UNUSED(flags); |
1478 | Q_ASSERT(ofr.active); |
1479 | ofr.active = false; |
1480 | |
1481 | addBoundaryCommand(&ofr.cbWrapper, QGles2CommandBuffer::Command::EndFrame); |
1482 | |
1483 | if (!ensureContext()) |
1484 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
1485 | |
1486 | executeCommandBuffer(&ofr.cbWrapper); |
1487 | |
1488 | return QRhi::FrameOpSuccess; |
1489 | } |
1490 | |
1491 | QRhi::FrameOpResult QRhiGles2::finish() |
1492 | { |
1493 | if (inFrame) { |
1494 | if (ofr.active) { |
1495 | Q_ASSERT(!currentSwapChain); |
1496 | Q_ASSERT(ofr.cbWrapper.recordingPass == QGles2CommandBuffer::NoPass); |
1497 | if (!ensureContext()) |
1498 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
1499 | executeCommandBuffer(&ofr.cbWrapper); |
1500 | ofr.cbWrapper.resetCommands(); |
1501 | } else { |
1502 | Q_ASSERT(currentSwapChain); |
1503 | Q_ASSERT(currentSwapChain->cb.recordingPass == QGles2CommandBuffer::NoPass); |
1504 | if (!ensureContext(currentSwapChain->surface)) |
1505 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
1506 | executeCommandBuffer(¤tSwapChain->cb); |
1507 | currentSwapChain->cb.resetCommands(); |
1508 | } |
1509 | } |
1510 | return QRhi::FrameOpSuccess; |
1511 | } |
1512 | |
1513 | static bool bufferAccessIsWrite(QGles2Buffer::Access access) |
1514 | { |
1515 | return access == QGles2Buffer::AccessStorageWrite |
1516 | || access == QGles2Buffer::AccessStorageReadWrite |
1517 | || access == QGles2Buffer::AccessUpdate; |
1518 | } |
1519 | |
1520 | static bool textureAccessIsWrite(QGles2Texture::Access access) |
1521 | { |
1522 | return access == QGles2Texture::AccessStorageWrite |
1523 | || access == QGles2Texture::AccessStorageReadWrite |
1524 | || access == QGles2Texture::AccessUpdate |
1525 | || access == QGles2Texture::AccessFramebuffer; |
1526 | } |
1527 | |
1528 | void QRhiGles2::trackedBufferBarrier(QGles2CommandBuffer *cbD, QGles2Buffer *bufD, QGles2Buffer::Access access) |
1529 | { |
1530 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); // this is for resource updates only |
1531 | const QGles2Buffer::Access prevAccess = bufD->usageState.access; |
1532 | if (access == prevAccess) |
1533 | return; |
1534 | |
1535 | if (bufferAccessIsWrite(prevAccess)) { |
1536 | // Generating the minimal barrier set is way too complicated to do |
1537 | // correctly (prevAccess is overwritten so we won't have proper |
1538 | // tracking across multiple passes) so setting all barrier bits will do |
1539 | // for now. |
1540 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1541 | cmd.cmd = QGles2CommandBuffer::Command::Barrier; |
1542 | cmd.args.barrier.barriers = GL_ALL_BARRIER_BITS; |
1543 | } |
1544 | |
1545 | bufD->usageState.access = access; |
1546 | } |
1547 | |
1548 | void QRhiGles2::trackedImageBarrier(QGles2CommandBuffer *cbD, QGles2Texture *texD, QGles2Texture::Access access) |
1549 | { |
1550 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); // this is for resource updates only |
1551 | const QGles2Texture::Access prevAccess = texD->usageState.access; |
1552 | if (access == prevAccess) |
1553 | return; |
1554 | |
1555 | if (textureAccessIsWrite(prevAccess)) { |
1556 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1557 | cmd.cmd = QGles2CommandBuffer::Command::Barrier; |
1558 | cmd.args.barrier.barriers = GL_ALL_BARRIER_BITS; |
1559 | } |
1560 | |
1561 | texD->usageState.access = access; |
1562 | } |
1563 | |
1564 | void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cbD, |
1565 | int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc) |
1566 | { |
1567 | trackedImageBarrier(cbD, texD, QGles2Texture::AccessUpdate); |
1568 | const bool isCompressed = isCompressedFormat(texD->m_format); |
1569 | const bool isCubeMap = texD->m_flags.testFlag(QRhiTexture::CubeMap); |
1570 | const GLenum faceTargetBase = isCubeMap ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target; |
1571 | const QPoint dp = subresDesc.destinationTopLeft(); |
1572 | const QByteArray rawData = subresDesc.data(); |
1573 | if (!subresDesc.image().isNull()) { |
1574 | QImage img = subresDesc.image(); |
1575 | QSize size = img.size(); |
1576 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1577 | cmd.cmd = QGles2CommandBuffer::Command::SubImage; |
1578 | if (!subresDesc.sourceSize().isEmpty() || !subresDesc.sourceTopLeft().isNull()) { |
1579 | const QPoint sp = subresDesc.sourceTopLeft(); |
1580 | if (!subresDesc.sourceSize().isEmpty()) |
1581 | size = subresDesc.sourceSize(); |
1582 | img = img.copy(sp.x(), sp.y(), size.width(), size.height()); |
1583 | } |
1584 | cmd.args.subImage.target = texD->target; |
1585 | cmd.args.subImage.texture = texD->texture; |
1586 | cmd.args.subImage.faceTarget = faceTargetBase + uint(layer); |
1587 | cmd.args.subImage.level = level; |
1588 | cmd.args.subImage.dx = dp.x(); |
1589 | cmd.args.subImage.dy = dp.y(); |
1590 | cmd.args.subImage.w = size.width(); |
1591 | cmd.args.subImage.h = size.height(); |
1592 | cmd.args.subImage.glformat = texD->glformat; |
1593 | cmd.args.subImage.gltype = texD->gltype; |
1594 | cmd.args.subImage.rowStartAlign = 4; |
1595 | cmd.args.subImage.data = cbD->retainImage(img); |
1596 | } else if (!rawData.isEmpty() && isCompressed) { |
1597 | if (!texD->compressedAtlasBuilt && (texD->flags() & QRhiTexture::UsedAsCompressedAtlas)) { |
1598 | // Create on first upload since glCompressedTexImage2D cannot take nullptr data |
1599 | quint32 byteSize = 0; |
1600 | compressedFormatInfo(texD->m_format, texD->m_pixelSize, nullptr, &byteSize, nullptr); |
1601 | QByteArray zeroBuf(byteSize, 0); |
1602 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1603 | cmd.cmd = QGles2CommandBuffer::Command::CompressedImage; |
1604 | cmd.args.compressedImage.target = texD->target; |
1605 | cmd.args.compressedImage.texture = texD->texture; |
1606 | cmd.args.compressedImage.faceTarget = faceTargetBase + uint(layer); |
1607 | cmd.args.compressedImage.level = level; |
1608 | cmd.args.compressedImage.glintformat = texD->glintformat; |
1609 | cmd.args.compressedImage.w = texD->m_pixelSize.width(); |
1610 | cmd.args.compressedImage.h = texD->m_pixelSize.height(); |
1611 | cmd.args.compressedImage.size = byteSize; |
1612 | cmd.args.compressedImage.data = cbD->retainData(zeroBuf); |
1613 | texD->compressedAtlasBuilt = true; |
1614 | } |
1615 | |
1616 | const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize) |
1617 | : subresDesc.sourceSize(); |
1618 | if (texD->specified || texD->compressedAtlasBuilt) { |
1619 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1620 | cmd.cmd = QGles2CommandBuffer::Command::CompressedSubImage; |
1621 | cmd.args.compressedSubImage.target = texD->target; |
1622 | cmd.args.compressedSubImage.texture = texD->texture; |
1623 | cmd.args.compressedSubImage.faceTarget = faceTargetBase + uint(layer); |
1624 | cmd.args.compressedSubImage.level = level; |
1625 | cmd.args.compressedSubImage.dx = dp.x(); |
1626 | cmd.args.compressedSubImage.dy = dp.y(); |
1627 | cmd.args.compressedSubImage.w = size.width(); |
1628 | cmd.args.compressedSubImage.h = size.height(); |
1629 | cmd.args.compressedSubImage.glintformat = texD->glintformat; |
1630 | cmd.args.compressedSubImage.size = rawData.size(); |
1631 | cmd.args.compressedSubImage.data = cbD->retainData(rawData); |
1632 | } else { |
1633 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1634 | cmd.cmd = QGles2CommandBuffer::Command::CompressedImage; |
1635 | cmd.args.compressedImage.target = texD->target; |
1636 | cmd.args.compressedImage.texture = texD->texture; |
1637 | cmd.args.compressedImage.faceTarget = faceTargetBase + uint(layer); |
1638 | cmd.args.compressedImage.level = level; |
1639 | cmd.args.compressedImage.glintformat = texD->glintformat; |
1640 | cmd.args.compressedImage.w = size.width(); |
1641 | cmd.args.compressedImage.h = size.height(); |
1642 | cmd.args.compressedImage.size = rawData.size(); |
1643 | cmd.args.compressedImage.data = cbD->retainData(rawData); |
1644 | } |
1645 | } else if (!rawData.isEmpty()) { |
1646 | const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize) |
1647 | : subresDesc.sourceSize(); |
1648 | quint32 bpl = 0; |
1649 | textureFormatInfo(texD->m_format, size, &bpl, nullptr); |
1650 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1651 | cmd.cmd = QGles2CommandBuffer::Command::SubImage; |
1652 | cmd.args.subImage.target = texD->target; |
1653 | cmd.args.subImage.texture = texD->texture; |
1654 | cmd.args.subImage.faceTarget = faceTargetBase + uint(layer); |
1655 | cmd.args.subImage.level = level; |
1656 | cmd.args.subImage.dx = dp.x(); |
1657 | cmd.args.subImage.dy = dp.y(); |
1658 | cmd.args.subImage.w = size.width(); |
1659 | cmd.args.subImage.h = size.height(); |
1660 | cmd.args.subImage.glformat = texD->glformat; |
1661 | cmd.args.subImage.gltype = texD->gltype; |
1662 | // Default unpack alignment (row start aligment |
1663 | // requirement) is 4. QImage guarantees 4 byte aligned |
1664 | // row starts, but our raw data here does not. |
1665 | cmd.args.subImage.rowStartAlign = (bpl & 3) ? 1 : 4; |
1666 | cmd.args.subImage.data = cbD->retainData(rawData); |
1667 | } else { |
1668 | qWarning("Invalid texture upload for %p layer=%d mip=%d" , texD, layer, level); |
1669 | } |
1670 | } |
1671 | |
1672 | void QRhiGles2::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
1673 | { |
1674 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1675 | QRhiResourceUpdateBatchPrivate *ud = QRhiResourceUpdateBatchPrivate::get(resourceUpdates); |
1676 | |
1677 | for (int opIdx = 0; opIdx < ud->activeBufferOpCount; ++opIdx) { |
1678 | const QRhiResourceUpdateBatchPrivate::BufferOp &u(ud->bufferOps[opIdx]); |
1679 | if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::DynamicUpdate) { |
1680 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, u.buf); |
1681 | Q_ASSERT(bufD->m_type == QRhiBuffer::Dynamic); |
1682 | if (bufD->m_usage.testFlag(QRhiBuffer::UniformBuffer)) { |
1683 | memcpy(bufD->data + u.offset, u.data.constData(), size_t(u.data.size())); |
1684 | } else { |
1685 | trackedBufferBarrier(cbD, bufD, QGles2Buffer::AccessUpdate); |
1686 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1687 | cmd.cmd = QGles2CommandBuffer::Command::BufferSubData; |
1688 | cmd.args.bufferSubData.target = bufD->targetForDataOps; |
1689 | cmd.args.bufferSubData.buffer = bufD->buffer; |
1690 | cmd.args.bufferSubData.offset = u.offset; |
1691 | cmd.args.bufferSubData.size = u.data.size(); |
1692 | cmd.args.bufferSubData.data = cbD->retainBufferData(u.data); |
1693 | } |
1694 | } else if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::StaticUpload) { |
1695 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, u.buf); |
1696 | Q_ASSERT(bufD->m_type != QRhiBuffer::Dynamic); |
1697 | Q_ASSERT(u.offset + u.data.size() <= bufD->m_size); |
1698 | if (bufD->m_usage.testFlag(QRhiBuffer::UniformBuffer)) { |
1699 | memcpy(bufD->data + u.offset, u.data.constData(), size_t(u.data.size())); |
1700 | } else { |
1701 | trackedBufferBarrier(cbD, bufD, QGles2Buffer::AccessUpdate); |
1702 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1703 | cmd.cmd = QGles2CommandBuffer::Command::BufferSubData; |
1704 | cmd.args.bufferSubData.target = bufD->targetForDataOps; |
1705 | cmd.args.bufferSubData.buffer = bufD->buffer; |
1706 | cmd.args.bufferSubData.offset = u.offset; |
1707 | cmd.args.bufferSubData.size = u.data.size(); |
1708 | cmd.args.bufferSubData.data = cbD->retainBufferData(u.data); |
1709 | } |
1710 | } else if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::Read) { |
1711 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, u.buf); |
1712 | if (bufD->m_usage.testFlag(QRhiBuffer::UniformBuffer)) { |
1713 | u.result->data.resize(u.readSize); |
1714 | memcpy(u.result->data.data(), bufD->data + u.offset, size_t(u.readSize)); |
1715 | if (u.result->completed) |
1716 | u.result->completed(); |
1717 | } else { |
1718 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1719 | cmd.cmd = QGles2CommandBuffer::Command::GetBufferSubData; |
1720 | cmd.args.getBufferSubData.result = u.result; |
1721 | cmd.args.getBufferSubData.target = bufD->targetForDataOps; |
1722 | cmd.args.getBufferSubData.buffer = bufD->buffer; |
1723 | cmd.args.getBufferSubData.offset = u.offset; |
1724 | cmd.args.getBufferSubData.size = u.readSize; |
1725 | } |
1726 | } |
1727 | } |
1728 | |
1729 | for (int opIdx = 0; opIdx < ud->activeTextureOpCount; ++opIdx) { |
1730 | const QRhiResourceUpdateBatchPrivate::TextureOp &u(ud->textureOps[opIdx]); |
1731 | if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Upload) { |
1732 | QGles2Texture *texD = QRHI_RES(QGles2Texture, u.dst); |
1733 | for (int layer = 0; layer < QRhi::MAX_LAYERS; ++layer) { |
1734 | for (int level = 0; level < QRhi::MAX_LEVELS; ++level) { |
1735 | for (const QRhiTextureSubresourceUploadDescription &subresDesc : qAsConst(u.subresDesc[layer][level])) |
1736 | enqueueSubresUpload(texD, cbD, layer, level, subresDesc); |
1737 | } |
1738 | } |
1739 | texD->specified = true; |
1740 | } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Copy) { |
1741 | Q_ASSERT(u.src && u.dst); |
1742 | QGles2Texture *srcD = QRHI_RES(QGles2Texture, u.src); |
1743 | QGles2Texture *dstD = QRHI_RES(QGles2Texture, u.dst); |
1744 | |
1745 | trackedImageBarrier(cbD, srcD, QGles2Texture::AccessRead); |
1746 | trackedImageBarrier(cbD, dstD, QGles2Texture::AccessUpdate); |
1747 | |
1748 | const QSize mipSize = q->sizeForMipLevel(u.desc.sourceLevel(), srcD->m_pixelSize); |
1749 | const QSize copySize = u.desc.pixelSize().isEmpty() ? mipSize : u.desc.pixelSize(); |
1750 | // do not translate coordinates, even if sp is bottom-left from gl's pov |
1751 | const QPoint sp = u.desc.sourceTopLeft(); |
1752 | const QPoint dp = u.desc.destinationTopLeft(); |
1753 | |
1754 | const GLenum srcFaceTargetBase = srcD->m_flags.testFlag(QRhiTexture::CubeMap) |
1755 | ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : srcD->target; |
1756 | const GLenum dstFaceTargetBase = dstD->m_flags.testFlag(QRhiTexture::CubeMap) |
1757 | ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : dstD->target; |
1758 | |
1759 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1760 | cmd.cmd = QGles2CommandBuffer::Command::CopyTex; |
1761 | |
1762 | cmd.args.copyTex.srcFaceTarget = srcFaceTargetBase + uint(u.desc.sourceLayer()); |
1763 | cmd.args.copyTex.srcTexture = srcD->texture; |
1764 | cmd.args.copyTex.srcLevel = u.desc.sourceLevel(); |
1765 | cmd.args.copyTex.srcX = sp.x(); |
1766 | cmd.args.copyTex.srcY = sp.y(); |
1767 | |
1768 | cmd.args.copyTex.dstTarget = dstD->target; |
1769 | cmd.args.copyTex.dstTexture = dstD->texture; |
1770 | cmd.args.copyTex.dstFaceTarget = dstFaceTargetBase + uint(u.desc.destinationLayer()); |
1771 | cmd.args.copyTex.dstLevel = u.desc.destinationLevel(); |
1772 | cmd.args.copyTex.dstX = dp.x(); |
1773 | cmd.args.copyTex.dstY = dp.y(); |
1774 | |
1775 | cmd.args.copyTex.w = copySize.width(); |
1776 | cmd.args.copyTex.h = copySize.height(); |
1777 | } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Read) { |
1778 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1779 | cmd.cmd = QGles2CommandBuffer::Command::ReadPixels; |
1780 | cmd.args.readPixels.result = u.result; |
1781 | QGles2Texture *texD = QRHI_RES(QGles2Texture, u.rb.texture()); |
1782 | if (texD) |
1783 | trackedImageBarrier(cbD, texD, QGles2Texture::AccessRead); |
1784 | cmd.args.readPixels.texture = texD ? texD->texture : 0; |
1785 | if (texD) { |
1786 | const QSize readImageSize = q->sizeForMipLevel(u.rb.level(), texD->m_pixelSize); |
1787 | cmd.args.readPixels.w = readImageSize.width(); |
1788 | cmd.args.readPixels.h = readImageSize.height(); |
1789 | cmd.args.readPixels.format = texD->m_format; |
1790 | const GLenum faceTargetBase = texD->m_flags.testFlag(QRhiTexture::CubeMap) |
1791 | ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target; |
1792 | cmd.args.readPixels.readTarget = faceTargetBase + uint(u.rb.layer()); |
1793 | cmd.args.readPixels.level = u.rb.level(); |
1794 | } |
1795 | } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::GenMips) { |
1796 | QGles2Texture *texD = QRHI_RES(QGles2Texture, u.dst); |
1797 | trackedImageBarrier(cbD, texD, QGles2Texture::AccessFramebuffer); |
1798 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
1799 | cmd.cmd = QGles2CommandBuffer::Command::GenMip; |
1800 | cmd.args.genMip.target = texD->target; |
1801 | cmd.args.genMip.texture = texD->texture; |
1802 | } |
1803 | } |
1804 | |
1805 | ud->free(); |
1806 | } |
1807 | |
1808 | static inline GLenum toGlTopology(QRhiGraphicsPipeline::Topology t) |
1809 | { |
1810 | switch (t) { |
1811 | case QRhiGraphicsPipeline::Triangles: |
1812 | return GL_TRIANGLES; |
1813 | case QRhiGraphicsPipeline::TriangleStrip: |
1814 | return GL_TRIANGLE_STRIP; |
1815 | case QRhiGraphicsPipeline::TriangleFan: |
1816 | return GL_TRIANGLE_FAN; |
1817 | case QRhiGraphicsPipeline::Lines: |
1818 | return GL_LINES; |
1819 | case QRhiGraphicsPipeline::LineStrip: |
1820 | return GL_LINE_STRIP; |
1821 | case QRhiGraphicsPipeline::Points: |
1822 | return GL_POINTS; |
1823 | default: |
1824 | Q_UNREACHABLE(); |
1825 | return GL_TRIANGLES; |
1826 | } |
1827 | } |
1828 | |
1829 | static inline GLenum toGlCullMode(QRhiGraphicsPipeline::CullMode c) |
1830 | { |
1831 | switch (c) { |
1832 | case QRhiGraphicsPipeline::Front: |
1833 | return GL_FRONT; |
1834 | case QRhiGraphicsPipeline::Back: |
1835 | return GL_BACK; |
1836 | default: |
1837 | Q_UNREACHABLE(); |
1838 | return GL_BACK; |
1839 | } |
1840 | } |
1841 | |
1842 | static inline GLenum toGlFrontFace(QRhiGraphicsPipeline::FrontFace f) |
1843 | { |
1844 | switch (f) { |
1845 | case QRhiGraphicsPipeline::CCW: |
1846 | return GL_CCW; |
1847 | case QRhiGraphicsPipeline::CW: |
1848 | return GL_CW; |
1849 | default: |
1850 | Q_UNREACHABLE(); |
1851 | return GL_CCW; |
1852 | } |
1853 | } |
1854 | |
1855 | static inline GLenum toGlBlendFactor(QRhiGraphicsPipeline::BlendFactor f) |
1856 | { |
1857 | switch (f) { |
1858 | case QRhiGraphicsPipeline::Zero: |
1859 | return GL_ZERO; |
1860 | case QRhiGraphicsPipeline::One: |
1861 | return GL_ONE; |
1862 | case QRhiGraphicsPipeline::SrcColor: |
1863 | return GL_SRC_COLOR; |
1864 | case QRhiGraphicsPipeline::OneMinusSrcColor: |
1865 | return GL_ONE_MINUS_SRC_COLOR; |
1866 | case QRhiGraphicsPipeline::DstColor: |
1867 | return GL_DST_COLOR; |
1868 | case QRhiGraphicsPipeline::OneMinusDstColor: |
1869 | return GL_ONE_MINUS_DST_COLOR; |
1870 | case QRhiGraphicsPipeline::SrcAlpha: |
1871 | return GL_SRC_ALPHA; |
1872 | case QRhiGraphicsPipeline::OneMinusSrcAlpha: |
1873 | return GL_ONE_MINUS_SRC_ALPHA; |
1874 | case QRhiGraphicsPipeline::DstAlpha: |
1875 | return GL_DST_ALPHA; |
1876 | case QRhiGraphicsPipeline::OneMinusDstAlpha: |
1877 | return GL_ONE_MINUS_DST_ALPHA; |
1878 | case QRhiGraphicsPipeline::ConstantColor: |
1879 | return GL_CONSTANT_COLOR; |
1880 | case QRhiGraphicsPipeline::OneMinusConstantColor: |
1881 | return GL_ONE_MINUS_CONSTANT_COLOR; |
1882 | case QRhiGraphicsPipeline::ConstantAlpha: |
1883 | return GL_CONSTANT_ALPHA; |
1884 | case QRhiGraphicsPipeline::OneMinusConstantAlpha: |
1885 | return GL_ONE_MINUS_CONSTANT_ALPHA; |
1886 | case QRhiGraphicsPipeline::SrcAlphaSaturate: |
1887 | return GL_SRC_ALPHA_SATURATE; |
1888 | case QRhiGraphicsPipeline::Src1Color: |
1889 | case QRhiGraphicsPipeline::OneMinusSrc1Color: |
1890 | case QRhiGraphicsPipeline::Src1Alpha: |
1891 | case QRhiGraphicsPipeline::OneMinusSrc1Alpha: |
1892 | qWarning("Unsupported blend factor %d" , f); |
1893 | return GL_ZERO; |
1894 | default: |
1895 | Q_UNREACHABLE(); |
1896 | return GL_ZERO; |
1897 | } |
1898 | } |
1899 | |
1900 | static inline GLenum toGlBlendOp(QRhiGraphicsPipeline::BlendOp op) |
1901 | { |
1902 | switch (op) { |
1903 | case QRhiGraphicsPipeline::Add: |
1904 | return GL_FUNC_ADD; |
1905 | case QRhiGraphicsPipeline::Subtract: |
1906 | return GL_FUNC_SUBTRACT; |
1907 | case QRhiGraphicsPipeline::ReverseSubtract: |
1908 | return GL_FUNC_REVERSE_SUBTRACT; |
1909 | case QRhiGraphicsPipeline::Min: |
1910 | return GL_MIN; |
1911 | case QRhiGraphicsPipeline::Max: |
1912 | return GL_MAX; |
1913 | default: |
1914 | Q_UNREACHABLE(); |
1915 | return GL_FUNC_ADD; |
1916 | } |
1917 | } |
1918 | |
1919 | static inline GLenum toGlCompareOp(QRhiGraphicsPipeline::CompareOp op) |
1920 | { |
1921 | switch (op) { |
1922 | case QRhiGraphicsPipeline::Never: |
1923 | return GL_NEVER; |
1924 | case QRhiGraphicsPipeline::Less: |
1925 | return GL_LESS; |
1926 | case QRhiGraphicsPipeline::Equal: |
1927 | return GL_EQUAL; |
1928 | case QRhiGraphicsPipeline::LessOrEqual: |
1929 | return GL_LEQUAL; |
1930 | case QRhiGraphicsPipeline::Greater: |
1931 | return GL_GREATER; |
1932 | case QRhiGraphicsPipeline::NotEqual: |
1933 | return GL_NOTEQUAL; |
1934 | case QRhiGraphicsPipeline::GreaterOrEqual: |
1935 | return GL_GEQUAL; |
1936 | case QRhiGraphicsPipeline::Always: |
1937 | return GL_ALWAYS; |
1938 | default: |
1939 | Q_UNREACHABLE(); |
1940 | return GL_ALWAYS; |
1941 | } |
1942 | } |
1943 | |
1944 | static inline GLenum toGlStencilOp(QRhiGraphicsPipeline::StencilOp op) |
1945 | { |
1946 | switch (op) { |
1947 | case QRhiGraphicsPipeline::StencilZero: |
1948 | return GL_ZERO; |
1949 | case QRhiGraphicsPipeline::Keep: |
1950 | return GL_KEEP; |
1951 | case QRhiGraphicsPipeline::Replace: |
1952 | return GL_REPLACE; |
1953 | case QRhiGraphicsPipeline::IncrementAndClamp: |
1954 | return GL_INCR; |
1955 | case QRhiGraphicsPipeline::DecrementAndClamp: |
1956 | return GL_DECR; |
1957 | case QRhiGraphicsPipeline::Invert: |
1958 | return GL_INVERT; |
1959 | case QRhiGraphicsPipeline::IncrementAndWrap: |
1960 | return GL_INCR_WRAP; |
1961 | case QRhiGraphicsPipeline::DecrementAndWrap: |
1962 | return GL_DECR_WRAP; |
1963 | default: |
1964 | Q_UNREACHABLE(); |
1965 | return GL_KEEP; |
1966 | } |
1967 | } |
1968 | |
1969 | static inline GLenum toGlMinFilter(QRhiSampler::Filter f, QRhiSampler::Filter m) |
1970 | { |
1971 | switch (f) { |
1972 | case QRhiSampler::Nearest: |
1973 | if (m == QRhiSampler::None) |
1974 | return GL_NEAREST; |
1975 | else |
1976 | return m == QRhiSampler::Nearest ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR; |
1977 | case QRhiSampler::Linear: |
1978 | if (m == QRhiSampler::None) |
1979 | return GL_LINEAR; |
1980 | else |
1981 | return m == QRhiSampler::Nearest ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR; |
1982 | default: |
1983 | Q_UNREACHABLE(); |
1984 | return GL_LINEAR; |
1985 | } |
1986 | } |
1987 | |
1988 | static inline GLenum toGlMagFilter(QRhiSampler::Filter f) |
1989 | { |
1990 | switch (f) { |
1991 | case QRhiSampler::Nearest: |
1992 | return GL_NEAREST; |
1993 | case QRhiSampler::Linear: |
1994 | return GL_LINEAR; |
1995 | default: |
1996 | Q_UNREACHABLE(); |
1997 | return GL_LINEAR; |
1998 | } |
1999 | } |
2000 | |
2001 | static inline GLenum toGlWrapMode(QRhiSampler::AddressMode m) |
2002 | { |
2003 | switch (m) { |
2004 | case QRhiSampler::Repeat: |
2005 | return GL_REPEAT; |
2006 | case QRhiSampler::ClampToEdge: |
2007 | return GL_CLAMP_TO_EDGE; |
2008 | case QRhiSampler::Mirror: |
2009 | return GL_MIRRORED_REPEAT; |
2010 | default: |
2011 | Q_UNREACHABLE(); |
2012 | return GL_CLAMP_TO_EDGE; |
2013 | } |
2014 | } |
2015 | |
2016 | static inline GLenum toGlTextureCompareFunc(QRhiSampler::CompareOp op) |
2017 | { |
2018 | switch (op) { |
2019 | case QRhiSampler::Never: |
2020 | return GL_NEVER; |
2021 | case QRhiSampler::Less: |
2022 | return GL_LESS; |
2023 | case QRhiSampler::Equal: |
2024 | return GL_EQUAL; |
2025 | case QRhiSampler::LessOrEqual: |
2026 | return GL_LEQUAL; |
2027 | case QRhiSampler::Greater: |
2028 | return GL_GREATER; |
2029 | case QRhiSampler::NotEqual: |
2030 | return GL_NOTEQUAL; |
2031 | case QRhiSampler::GreaterOrEqual: |
2032 | return GL_GEQUAL; |
2033 | case QRhiSampler::Always: |
2034 | return GL_ALWAYS; |
2035 | default: |
2036 | Q_UNREACHABLE(); |
2037 | return GL_NEVER; |
2038 | } |
2039 | } |
2040 | |
2041 | static inline QGles2Buffer::Access toGlAccess(QRhiPassResourceTracker::BufferAccess access) |
2042 | { |
2043 | switch (access) { |
2044 | case QRhiPassResourceTracker::BufVertexInput: |
2045 | return QGles2Buffer::AccessVertex; |
2046 | case QRhiPassResourceTracker::BufIndexRead: |
2047 | return QGles2Buffer::AccessIndex; |
2048 | case QRhiPassResourceTracker::BufUniformRead: |
2049 | return QGles2Buffer::AccessUniform; |
2050 | case QRhiPassResourceTracker::BufStorageLoad: |
2051 | return QGles2Buffer::AccessStorageRead; |
2052 | case QRhiPassResourceTracker::BufStorageStore: |
2053 | return QGles2Buffer::AccessStorageWrite; |
2054 | case QRhiPassResourceTracker::BufStorageLoadStore: |
2055 | return QGles2Buffer::AccessStorageReadWrite; |
2056 | default: |
2057 | Q_UNREACHABLE(); |
2058 | break; |
2059 | } |
2060 | return QGles2Buffer::AccessNone; |
2061 | } |
2062 | |
2063 | static inline QRhiPassResourceTracker::UsageState toPassTrackerUsageState(const QGles2Buffer::UsageState &bufUsage) |
2064 | { |
2065 | QRhiPassResourceTracker::UsageState u; |
2066 | u.layout = 0; // N/A |
2067 | u.access = bufUsage.access; |
2068 | u.stage = 0; // N/A |
2069 | return u; |
2070 | } |
2071 | |
2072 | static inline QGles2Texture::Access toGlAccess(QRhiPassResourceTracker::TextureAccess access) |
2073 | { |
2074 | switch (access) { |
2075 | case QRhiPassResourceTracker::TexSample: |
2076 | return QGles2Texture::AccessSample; |
2077 | case QRhiPassResourceTracker::TexColorOutput: |
2078 | return QGles2Texture::AccessFramebuffer; |
2079 | case QRhiPassResourceTracker::TexDepthOutput: |
2080 | return QGles2Texture::AccessFramebuffer; |
2081 | case QRhiPassResourceTracker::TexStorageLoad: |
2082 | return QGles2Texture::AccessStorageRead; |
2083 | case QRhiPassResourceTracker::TexStorageStore: |
2084 | return QGles2Texture::AccessStorageWrite; |
2085 | case QRhiPassResourceTracker::TexStorageLoadStore: |
2086 | return QGles2Texture::AccessStorageReadWrite; |
2087 | default: |
2088 | Q_UNREACHABLE(); |
2089 | break; |
2090 | } |
2091 | return QGles2Texture::AccessNone; |
2092 | } |
2093 | |
2094 | static inline QRhiPassResourceTracker::UsageState toPassTrackerUsageState(const QGles2Texture::UsageState &texUsage) |
2095 | { |
2096 | QRhiPassResourceTracker::UsageState u; |
2097 | u.layout = 0; // N/A |
2098 | u.access = texUsage.access; |
2099 | u.stage = 0; // N/A |
2100 | return u; |
2101 | } |
2102 | |
2103 | void QRhiGles2::trackedRegisterBuffer(QRhiPassResourceTracker *passResTracker, |
2104 | QGles2Buffer *bufD, |
2105 | QRhiPassResourceTracker::BufferAccess access, |
2106 | QRhiPassResourceTracker::BufferStage stage) |
2107 | { |
2108 | QGles2Buffer::UsageState &u(bufD->usageState); |
2109 | passResTracker->registerBuffer(bufD, 0, &access, &stage, toPassTrackerUsageState(u)); |
2110 | u.access = toGlAccess(access); |
2111 | } |
2112 | |
2113 | void QRhiGles2::trackedRegisterTexture(QRhiPassResourceTracker *passResTracker, |
2114 | QGles2Texture *texD, |
2115 | QRhiPassResourceTracker::TextureAccess access, |
2116 | QRhiPassResourceTracker::TextureStage stage) |
2117 | { |
2118 | QGles2Texture::UsageState &u(texD->usageState); |
2119 | passResTracker->registerTexture(texD, &access, &stage, toPassTrackerUsageState(u)); |
2120 | u.access = toGlAccess(access); |
2121 | } |
2122 | |
2123 | void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb) |
2124 | { |
2125 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
2126 | GLenum indexType = GL_UNSIGNED_SHORT; |
2127 | quint32 indexStride = sizeof(quint16); |
2128 | quint32 indexOffset = 0; |
2129 | GLuint currentArrayBuffer = 0; |
2130 | GLuint currentElementArrayBuffer = 0; |
2131 | struct { |
2132 | QRhiGraphicsPipeline *ps = nullptr; |
2133 | GLuint buffer = 0; |
2134 | quint32 offset = 0; |
2135 | int binding = 0; |
2136 | } lastBindVertexBuffer; |
2137 | static const int TRACKED_ATTRIB_COUNT = 16; |
2138 | bool enabledAttribArrays[TRACKED_ATTRIB_COUNT]; |
2139 | memset(enabledAttribArrays, 0, sizeof(enabledAttribArrays)); |
2140 | |
2141 | for (auto it = cbD->commands.cbegin(), end = cbD->commands.cend(); it != end; ++it) { |
2142 | const QGles2CommandBuffer::Command &cmd(*it); |
2143 | switch (cmd.cmd) { |
2144 | case QGles2CommandBuffer::Command::BeginFrame: |
2145 | if (caps.coreProfile) { |
2146 | if (!vao) |
2147 | f->glGenVertexArrays(1, &vao); |
2148 | f->glBindVertexArray(vao); |
2149 | } |
2150 | break; |
2151 | case QGles2CommandBuffer::Command::EndFrame: |
2152 | if (vao) |
2153 | f->glBindVertexArray(0); |
2154 | break; |
2155 | case QGles2CommandBuffer::Command::ResetFrame: |
2156 | if (vao) |
2157 | f->glBindVertexArray(vao); |
2158 | break; |
2159 | case QGles2CommandBuffer::Command::Viewport: |
2160 | f->glViewport(GLint(cmd.args.viewport.x), GLint(cmd.args.viewport.y), GLsizei(cmd.args.viewport.w), GLsizei(cmd.args.viewport.h)); |
2161 | f->glDepthRangef(cmd.args.viewport.d0, cmd.args.viewport.d1); |
2162 | break; |
2163 | case QGles2CommandBuffer::Command::Scissor: |
2164 | f->glScissor(cmd.args.scissor.x, cmd.args.scissor.y, cmd.args.scissor.w, cmd.args.scissor.h); |
2165 | break; |
2166 | case QGles2CommandBuffer::Command::BlendConstants: |
2167 | f->glBlendColor(cmd.args.blendConstants.r, cmd.args.blendConstants.g, cmd.args.blendConstants.b, cmd.args.blendConstants.a); |
2168 | break; |
2169 | case QGles2CommandBuffer::Command::StencilRef: |
2170 | { |
2171 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.stencilRef.ps); |
2172 | if (psD) { |
2173 | const GLint ref = GLint(cmd.args.stencilRef.ref); |
2174 | f->glStencilFuncSeparate(GL_FRONT, toGlCompareOp(psD->m_stencilFront.compareOp), ref, psD->m_stencilReadMask); |
2175 | f->glStencilFuncSeparate(GL_BACK, toGlCompareOp(psD->m_stencilBack.compareOp), ref, psD->m_stencilReadMask); |
2176 | cbD->graphicsPassState.dynamic.stencilRef = ref; |
2177 | } else { |
2178 | qWarning("No graphics pipeline active for setStencilRef; ignored" ); |
2179 | } |
2180 | } |
2181 | break; |
2182 | case QGles2CommandBuffer::Command::BindVertexBuffer: |
2183 | { |
2184 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.bindVertexBuffer.ps); |
2185 | if (psD) { |
2186 | if (lastBindVertexBuffer.ps == psD |
2187 | && lastBindVertexBuffer.buffer == cmd.args.bindVertexBuffer.buffer |
2188 | && lastBindVertexBuffer.offset == cmd.args.bindVertexBuffer.offset |
2189 | && lastBindVertexBuffer.binding == cmd.args.bindVertexBuffer.binding) |
2190 | { |
2191 | // The pipeline and so the vertex input layout is |
2192 | // immutable, no point in issuing the exact same set of |
2193 | // glVertexAttribPointer again and again for the same buffer. |
2194 | break; |
2195 | } |
2196 | lastBindVertexBuffer.ps = psD; |
2197 | lastBindVertexBuffer.buffer = cmd.args.bindVertexBuffer.buffer; |
2198 | lastBindVertexBuffer.offset = cmd.args.bindVertexBuffer.offset; |
2199 | lastBindVertexBuffer.binding = cmd.args.bindVertexBuffer.binding; |
2200 | |
2201 | if (cmd.args.bindVertexBuffer.buffer != currentArrayBuffer) { |
2202 | currentArrayBuffer = cmd.args.bindVertexBuffer.buffer; |
2203 | // we do not support more than one vertex buffer |
2204 | f->glBindBuffer(GL_ARRAY_BUFFER, currentArrayBuffer); |
2205 | } |
2206 | for (auto it = psD->m_vertexInputLayout.cbeginAttributes(), itEnd = psD->m_vertexInputLayout.cendAttributes(); |
2207 | it != itEnd; ++it) |
2208 | { |
2209 | const int bindingIdx = it->binding(); |
2210 | if (bindingIdx != cmd.args.bindVertexBuffer.binding) |
2211 | continue; |
2212 | |
2213 | const QRhiVertexInputBinding *inputBinding = psD->m_vertexInputLayout.bindingAt(bindingIdx); |
2214 | const int stride = int(inputBinding->stride()); |
2215 | int size = 1; |
2216 | GLenum type = GL_FLOAT; |
2217 | bool normalize = false; |
2218 | switch (it->format()) { |
2219 | case QRhiVertexInputAttribute::Float4: |
2220 | type = GL_FLOAT; |
2221 | size = 4; |
2222 | break; |
2223 | case QRhiVertexInputAttribute::Float3: |
2224 | type = GL_FLOAT; |
2225 | size = 3; |
2226 | break; |
2227 | case QRhiVertexInputAttribute::Float2: |
2228 | type = GL_FLOAT; |
2229 | size = 2; |
2230 | break; |
2231 | case QRhiVertexInputAttribute::Float: |
2232 | type = GL_FLOAT; |
2233 | size = 1; |
2234 | break; |
2235 | case QRhiVertexInputAttribute::UNormByte4: |
2236 | type = GL_UNSIGNED_BYTE; |
2237 | normalize = true; |
2238 | size = 4; |
2239 | break; |
2240 | case QRhiVertexInputAttribute::UNormByte2: |
2241 | type = GL_UNSIGNED_BYTE; |
2242 | normalize = true; |
2243 | size = 2; |
2244 | break; |
2245 | case QRhiVertexInputAttribute::UNormByte: |
2246 | type = GL_UNSIGNED_BYTE; |
2247 | normalize = true; |
2248 | size = 1; |
2249 | break; |
2250 | case QRhiVertexInputAttribute::UInt4: |
2251 | type = GL_UNSIGNED_INT; |
2252 | size = 4; |
2253 | break; |
2254 | case QRhiVertexInputAttribute::UInt3: |
2255 | type = GL_UNSIGNED_INT; |
2256 | size = 3; |
2257 | break; |
2258 | case QRhiVertexInputAttribute::UInt2: |
2259 | type = GL_UNSIGNED_INT; |
2260 | size = 2; |
2261 | break; |
2262 | case QRhiVertexInputAttribute::UInt: |
2263 | type = GL_UNSIGNED_INT; |
2264 | size = 1; |
2265 | break; |
2266 | case QRhiVertexInputAttribute::SInt4: |
2267 | type = GL_INT; |
2268 | size = 4; |
2269 | break; |
2270 | case QRhiVertexInputAttribute::SInt3: |
2271 | type = GL_INT; |
2272 | size = 3; |
2273 | break; |
2274 | case QRhiVertexInputAttribute::SInt2: |
2275 | type = GL_INT; |
2276 | size = 2; |
2277 | break; |
2278 | case QRhiVertexInputAttribute::SInt: |
2279 | type = GL_INT; |
2280 | size = 1; |
2281 | break; |
2282 | default: |
2283 | break; |
2284 | } |
2285 | |
2286 | const int locationIdx = it->location(); |
2287 | quint32 ofs = it->offset() + cmd.args.bindVertexBuffer.offset; |
2288 | if (type == GL_UNSIGNED_INT || type == GL_INT) { |
2289 | if (caps.intAttributes) { |
2290 | f->glVertexAttribIPointer(GLuint(locationIdx), size, type, stride, |
2291 | reinterpret_cast<const GLvoid *>(quintptr(ofs))); |
2292 | } else { |
2293 | qWarning("Current RHI backend does not support IntAttributes. Check supported features." ); |
2294 | // This is a trick to disable this attribute |
2295 | if (locationIdx < TRACKED_ATTRIB_COUNT) |
2296 | enabledAttribArrays[locationIdx] = true; |
2297 | } |
2298 | } else { |
2299 | f->glVertexAttribPointer(GLuint(locationIdx), size, type, normalize, stride, |
2300 | reinterpret_cast<const GLvoid *>(quintptr(ofs))); |
2301 | } |
2302 | if (locationIdx >= TRACKED_ATTRIB_COUNT || !enabledAttribArrays[locationIdx]) { |
2303 | if (locationIdx < TRACKED_ATTRIB_COUNT) |
2304 | enabledAttribArrays[locationIdx] = true; |
2305 | f->glEnableVertexAttribArray(GLuint(locationIdx)); |
2306 | } |
2307 | if (inputBinding->classification() == QRhiVertexInputBinding::PerInstance && caps.instancing) |
2308 | f->glVertexAttribDivisor(GLuint(locationIdx), GLuint(inputBinding->instanceStepRate())); |
2309 | } |
2310 | } else { |
2311 | qWarning("No graphics pipeline active for setVertexInput; ignored" ); |
2312 | } |
2313 | } |
2314 | break; |
2315 | case QGles2CommandBuffer::Command::BindIndexBuffer: |
2316 | indexType = cmd.args.bindIndexBuffer.type; |
2317 | indexStride = indexType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32); |
2318 | indexOffset = cmd.args.bindIndexBuffer.offset; |
2319 | if (currentElementArrayBuffer != cmd.args.bindIndexBuffer.buffer) { |
2320 | currentElementArrayBuffer = cmd.args.bindIndexBuffer.buffer; |
2321 | f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, currentElementArrayBuffer); |
2322 | } |
2323 | break; |
2324 | case QGles2CommandBuffer::Command::Draw: |
2325 | { |
2326 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.draw.ps); |
2327 | if (psD) { |
2328 | if (cmd.args.draw.instanceCount == 1 || !caps.instancing) { |
2329 | f->glDrawArrays(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount)); |
2330 | } else { |
2331 | f->glDrawArraysInstanced(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount), |
2332 | GLsizei(cmd.args.draw.instanceCount)); |
2333 | } |
2334 | } else { |
2335 | qWarning("No graphics pipeline active for draw; ignored" ); |
2336 | } |
2337 | } |
2338 | break; |
2339 | case QGles2CommandBuffer::Command::DrawIndexed: |
2340 | { |
2341 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.drawIndexed.ps); |
2342 | if (psD) { |
2343 | const GLvoid *ofs = reinterpret_cast<const GLvoid *>( |
2344 | quintptr(cmd.args.drawIndexed.firstIndex * indexStride + indexOffset)); |
2345 | if (cmd.args.drawIndexed.instanceCount == 1 || !caps.instancing) { |
2346 | if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) { |
2347 | f->glDrawElementsBaseVertex(psD->drawMode, |
2348 | GLsizei(cmd.args.drawIndexed.indexCount), |
2349 | indexType, |
2350 | ofs, |
2351 | cmd.args.drawIndexed.baseVertex); |
2352 | } else { |
2353 | f->glDrawElements(psD->drawMode, |
2354 | GLsizei(cmd.args.drawIndexed.indexCount), |
2355 | indexType, |
2356 | ofs); |
2357 | } |
2358 | } else { |
2359 | if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) { |
2360 | f->glDrawElementsInstancedBaseVertex(psD->drawMode, |
2361 | GLsizei(cmd.args.drawIndexed.indexCount), |
2362 | indexType, |
2363 | ofs, |
2364 | GLsizei(cmd.args.drawIndexed.instanceCount), |
2365 | cmd.args.drawIndexed.baseVertex); |
2366 | } else { |
2367 | f->glDrawElementsInstanced(psD->drawMode, |
2368 | GLsizei(cmd.args.drawIndexed.indexCount), |
2369 | indexType, |
2370 | ofs, |
2371 | GLsizei(cmd.args.drawIndexed.instanceCount)); |
2372 | } |
2373 | } |
2374 | } else { |
2375 | qWarning("No graphics pipeline active for drawIndexed; ignored" ); |
2376 | } |
2377 | } |
2378 | break; |
2379 | case QGles2CommandBuffer::Command::BindGraphicsPipeline: |
2380 | executeBindGraphicsPipeline(cbD, QRHI_RES(QGles2GraphicsPipeline, cmd.args.bindGraphicsPipeline.ps)); |
2381 | break; |
2382 | case QGles2CommandBuffer::Command::BindShaderResources: |
2383 | bindShaderResources(cbD, |
2384 | cmd.args.bindShaderResources.maybeGraphicsPs, |
2385 | cmd.args.bindShaderResources.maybeComputePs, |
2386 | cmd.args.bindShaderResources.srb, |
2387 | cmd.args.bindShaderResources.dynamicOffsetPairs, |
2388 | cmd.args.bindShaderResources.dynamicOffsetCount); |
2389 | break; |
2390 | case QGles2CommandBuffer::Command::BindFramebuffer: |
2391 | if (cmd.args.bindFramebuffer.fbo) { |
2392 | f->glBindFramebuffer(GL_FRAMEBUFFER, cmd.args.bindFramebuffer.fbo); |
2393 | if (caps.maxDrawBuffers > 1) { |
2394 | const int colorAttCount = cmd.args.bindFramebuffer.colorAttCount; |
2395 | QVarLengthArray<GLenum, 8> bufs; |
2396 | for (int i = 0; i < colorAttCount; ++i) |
2397 | bufs.append(GL_COLOR_ATTACHMENT0 + uint(i)); |
2398 | f->glDrawBuffers(colorAttCount, bufs.constData()); |
2399 | } |
2400 | } else { |
2401 | f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject()); |
2402 | if (caps.maxDrawBuffers > 1) { |
2403 | GLenum bufs = GL_BACK; |
2404 | f->glDrawBuffers(1, &bufs); |
2405 | } |
2406 | } |
2407 | if (caps.srgbCapableDefaultFramebuffer) { |
2408 | if (cmd.args.bindFramebuffer.srgb) |
2409 | f->glEnable(GL_FRAMEBUFFER_SRGB); |
2410 | else |
2411 | f->glDisable(GL_FRAMEBUFFER_SRGB); |
2412 | } |
2413 | break; |
2414 | case QGles2CommandBuffer::Command::Clear: |
2415 | f->glDisable(GL_SCISSOR_TEST); |
2416 | if (cmd.args.clear.mask & GL_COLOR_BUFFER_BIT) { |
2417 | f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
2418 | f->glClearColor(cmd.args.clear.c[0], cmd.args.clear.c[1], cmd.args.clear.c[2], cmd.args.clear.c[3]); |
2419 | } |
2420 | if (cmd.args.clear.mask & GL_DEPTH_BUFFER_BIT) { |
2421 | f->glDepthMask(GL_TRUE); |
2422 | f->glClearDepthf(cmd.args.clear.d); |
2423 | } |
2424 | if (cmd.args.clear.mask & GL_STENCIL_BUFFER_BIT) |
2425 | f->glClearStencil(GLint(cmd.args.clear.s)); |
2426 | f->glClear(cmd.args.clear.mask); |
2427 | cbD->graphicsPassState.reset(); // altered depth/color write, invalidate in order to avoid confusing the state tracking |
2428 | break; |
2429 | case QGles2CommandBuffer::Command::BufferSubData: |
2430 | f->glBindBuffer(cmd.args.bufferSubData.target, cmd.args.bufferSubData.buffer); |
2431 | f->glBufferSubData(cmd.args.bufferSubData.target, cmd.args.bufferSubData.offset, cmd.args.bufferSubData.size, |
2432 | cmd.args.bufferSubData.data); |
2433 | break; |
2434 | case QGles2CommandBuffer::Command::GetBufferSubData: |
2435 | { |
2436 | QRhiBufferReadbackResult *result = cmd.args.getBufferSubData.result; |
2437 | f->glBindBuffer(cmd.args.getBufferSubData.target, cmd.args.getBufferSubData.buffer); |
2438 | if (caps.gles) { |
2439 | if (caps.properMapBuffer) { |
2440 | void *p = f->glMapBufferRange(cmd.args.getBufferSubData.target, |
2441 | cmd.args.getBufferSubData.offset, |
2442 | cmd.args.getBufferSubData.size, |
2443 | GL_MAP_READ_BIT); |
2444 | if (p) { |
2445 | result->data.resize(cmd.args.getBufferSubData.size); |
2446 | memcpy(result->data.data(), p, size_t(cmd.args.getBufferSubData.size)); |
2447 | f->glUnmapBuffer(cmd.args.getBufferSubData.target); |
2448 | } |
2449 | } |
2450 | } else { |
2451 | result->data.resize(cmd.args.getBufferSubData.size); |
2452 | f->glGetBufferSubData(cmd.args.getBufferSubData.target, |
2453 | cmd.args.getBufferSubData.offset, |
2454 | cmd.args.getBufferSubData.size, |
2455 | result->data.data()); |
2456 | } |
2457 | if (result->completed) |
2458 | result->completed(); |
2459 | } |
2460 | break; |
2461 | case QGles2CommandBuffer::Command::CopyTex: |
2462 | { |
2463 | GLuint fbo; |
2464 | f->glGenFramebuffers(1, &fbo); |
2465 | f->glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
2466 | f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
2467 | cmd.args.copyTex.srcFaceTarget, cmd.args.copyTex.srcTexture, cmd.args.copyTex.srcLevel); |
2468 | f->glBindTexture(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstTexture); |
2469 | f->glCopyTexSubImage2D(cmd.args.copyTex.dstFaceTarget, cmd.args.copyTex.dstLevel, |
2470 | cmd.args.copyTex.dstX, cmd.args.copyTex.dstY, |
2471 | cmd.args.copyTex.srcX, cmd.args.copyTex.srcY, |
2472 | cmd.args.copyTex.w, cmd.args.copyTex.h); |
2473 | f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject()); |
2474 | f->glDeleteFramebuffers(1, &fbo); |
2475 | } |
2476 | break; |
2477 | case QGles2CommandBuffer::Command::ReadPixels: |
2478 | { |
2479 | QRhiReadbackResult *result = cmd.args.readPixels.result; |
2480 | GLuint tex = cmd.args.readPixels.texture; |
2481 | GLuint fbo = 0; |
2482 | int mipLevel = 0; |
2483 | if (tex) { |
2484 | result->pixelSize = QSize(cmd.args.readPixels.w, cmd.args.readPixels.h); |
2485 | result->format = cmd.args.readPixels.format; |
2486 | mipLevel = cmd.args.readPixels.level; |
2487 | if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) { |
2488 | f->glGenFramebuffers(1, &fbo); |
2489 | f->glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
2490 | f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
2491 | cmd.args.readPixels.readTarget, cmd.args.readPixels.texture, mipLevel); |
2492 | } |
2493 | } else { |
2494 | result->pixelSize = currentSwapChain->pixelSize; |
2495 | result->format = QRhiTexture::RGBA8; |
2496 | // readPixels handles multisample resolving implicitly |
2497 | } |
2498 | const int w = result->pixelSize.width(); |
2499 | const int h = result->pixelSize.height(); |
2500 | if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) { |
2501 | // With GLES, GL_RGBA is the only mandated readback format, so stick with it. |
2502 | // (and that's why we return false for the ReadBackAnyTextureFormat feature) |
2503 | if (result->format == QRhiTexture::R8 || result->format == QRhiTexture::RED_OR_ALPHA8) { |
2504 | result->data.resize(w * h); |
2505 | QByteArray tmpBuf; |
2506 | tmpBuf.resize(w * h * 4); |
2507 | f->glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, tmpBuf.data()); |
2508 | const quint8 *srcBase = reinterpret_cast<const quint8 *>(tmpBuf.constData()); |
2509 | quint8 *dstBase = reinterpret_cast<quint8 *>(result->data.data()); |
2510 | const int componentIndex = isFeatureSupported(QRhi::RedOrAlpha8IsRed) ? 0 : 3; |
2511 | for (int y = 0; y < h; ++y) { |
2512 | const quint8 *src = srcBase + y * w * 4; |
2513 | quint8 *dst = dstBase + y * w; |
2514 | int count = w; |
2515 | while (count-- > 0) { |
2516 | *dst++ = src[componentIndex]; |
2517 | src += 4; |
2518 | } |
2519 | } |
2520 | } else { |
2521 | result->data.resize(w * h * 4); |
2522 | f->glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, result->data.data()); |
2523 | } |
2524 | } else { |
2525 | result->data.resize(w * h * 4); |
2526 | result->data.fill('\0'); |
2527 | } |
2528 | if (fbo) { |
2529 | f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject()); |
2530 | f->glDeleteFramebuffers(1, &fbo); |
2531 | } |
2532 | if (result->completed) |
2533 | result->completed(); |
2534 | } |
2535 | break; |
2536 | case QGles2CommandBuffer::Command::SubImage: |
2537 | f->glBindTexture(cmd.args.subImage.target, cmd.args.subImage.texture); |
2538 | if (cmd.args.subImage.rowStartAlign != 4) |
2539 | f->glPixelStorei(GL_UNPACK_ALIGNMENT, cmd.args.subImage.rowStartAlign); |
2540 | f->glTexSubImage2D(cmd.args.subImage.faceTarget, cmd.args.subImage.level, |
2541 | cmd.args.subImage.dx, cmd.args.subImage.dy, |
2542 | cmd.args.subImage.w, cmd.args.subImage.h, |
2543 | cmd.args.subImage.glformat, cmd.args.subImage.gltype, |
2544 | cmd.args.subImage.data); |
2545 | if (cmd.args.subImage.rowStartAlign != 4) |
2546 | f->glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
2547 | break; |
2548 | case QGles2CommandBuffer::Command::CompressedImage: |
2549 | f->glBindTexture(cmd.args.compressedImage.target, cmd.args.compressedImage.texture); |
2550 | f->glCompressedTexImage2D(cmd.args.compressedImage.faceTarget, cmd.args.compressedImage.level, |
2551 | cmd.args.compressedImage.glintformat, |
2552 | cmd.args.compressedImage.w, cmd.args.compressedImage.h, 0, |
2553 | cmd.args.compressedImage.size, cmd.args.compressedImage.data); |
2554 | break; |
2555 | case QGles2CommandBuffer::Command::CompressedSubImage: |
2556 | f->glBindTexture(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.texture); |
2557 | f->glCompressedTexSubImage2D(cmd.args.compressedSubImage.faceTarget, cmd.args.compressedSubImage.level, |
2558 | cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy, |
2559 | cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h, |
2560 | cmd.args.compressedSubImage.glintformat, |
2561 | cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data); |
2562 | break; |
2563 | case QGles2CommandBuffer::Command::BlitFromRenderbuffer: |
2564 | { |
2565 | GLuint fbo[2]; |
2566 | f->glGenFramebuffers(2, fbo); |
2567 | f->glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo[0]); |
2568 | f->glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
2569 | GL_RENDERBUFFER, cmd.args.blitFromRb.renderbuffer); |
2570 | f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo[1]); |
2571 | |
2572 | f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromRb.target, |
2573 | cmd.args.blitFromRb.texture, cmd.args.blitFromRb.dstLevel); |
2574 | f->glBlitFramebuffer(0, 0, cmd.args.blitFromRb.w, cmd.args.blitFromRb.h, |
2575 | 0, 0, cmd.args.blitFromRb.w, cmd.args.blitFromRb.h, |
2576 | GL_COLOR_BUFFER_BIT, |
2577 | GL_LINEAR); |
2578 | f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject()); |
2579 | f->glDeleteFramebuffers(2, fbo); |
2580 | } |
2581 | break; |
2582 | case QGles2CommandBuffer::Command::GenMip: |
2583 | f->glBindTexture(cmd.args.genMip.target, cmd.args.genMip.texture); |
2584 | f->glGenerateMipmap(cmd.args.genMip.target); |
2585 | break; |
2586 | case QGles2CommandBuffer::Command::BindComputePipeline: |
2587 | { |
2588 | QGles2ComputePipeline *psD = QRHI_RES(QGles2ComputePipeline, cmd.args.bindComputePipeline.ps); |
2589 | f->glUseProgram(psD->program); |
2590 | } |
2591 | break; |
2592 | case QGles2CommandBuffer::Command::Dispatch: |
2593 | f->glDispatchCompute(cmd.args.dispatch.x, cmd.args.dispatch.y, cmd.args.dispatch.z); |
2594 | break; |
2595 | case QGles2CommandBuffer::Command::BarriersForPass: |
2596 | { |
2597 | if (!caps.compute) |
2598 | break; |
2599 | GLbitfield barriers = 0; |
2600 | QRhiPassResourceTracker &tracker(cbD->passResTrackers[cmd.args.barriersForPass.trackerIndex]); |
2601 | // we only care about after-write, not any other accesses, and |
2602 | // cannot tell if something was written in a shader several passes |
2603 | // ago: now the previously written resource may be used with an |
2604 | // access that was not in the previous passes, result in a missing |
2605 | // barrier in theory. Hence setting all barrier bits whenever |
2606 | // something previously written is used for the first time in a |
2607 | // subsequent pass. |
2608 | for (auto it = tracker.cbeginBuffers(), itEnd = tracker.cendBuffers(); it != itEnd; ++it) { |
2609 | QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(it->stateAtPassBegin.access); |
2610 | if (bufferAccessIsWrite(accessBeforePass)) |
2611 | barriers |= GL_ALL_BARRIER_BITS; |
2612 | } |
2613 | for (auto it = tracker.cbeginTextures(), itEnd = tracker.cendTextures(); it != itEnd; ++it) { |
2614 | QGles2Texture::Access accessBeforePass = QGles2Texture::Access(it->stateAtPassBegin.access); |
2615 | if (textureAccessIsWrite(accessBeforePass)) |
2616 | barriers |= GL_ALL_BARRIER_BITS; |
2617 | } |
2618 | if (barriers) |
2619 | f->glMemoryBarrier(barriers); |
2620 | } |
2621 | break; |
2622 | case QGles2CommandBuffer::Command::Barrier: |
2623 | if (caps.compute) |
2624 | f->glMemoryBarrier(cmd.args.barrier.barriers); |
2625 | break; |
2626 | default: |
2627 | break; |
2628 | } |
2629 | } |
2630 | } |
2631 | |
2632 | void QRhiGles2::executeBindGraphicsPipeline(QGles2CommandBuffer *cbD, QGles2GraphicsPipeline *psD) |
2633 | { |
2634 | QGles2CommandBuffer::GraphicsPassState &state(cbD->graphicsPassState); |
2635 | const bool forceUpdate = !state.valid; |
2636 | state.valid = true; |
2637 | |
2638 | const bool scissor = psD->m_flags.testFlag(QRhiGraphicsPipeline::UsesScissor); |
2639 | if (forceUpdate || scissor != state.scissor) { |
2640 | state.scissor = scissor; |
2641 | if (scissor) |
2642 | f->glEnable(GL_SCISSOR_TEST); |
2643 | else |
2644 | f->glDisable(GL_SCISSOR_TEST); |
2645 | } |
2646 | |
2647 | const bool cullFace = psD->m_cullMode != QRhiGraphicsPipeline::None; |
2648 | const GLenum cullMode = cullFace ? toGlCullMode(psD->m_cullMode) : GL_NONE; |
2649 | if (forceUpdate || cullFace != state.cullFace || cullMode != state.cullMode) { |
2650 | state.cullFace = cullFace; |
2651 | state.cullMode = cullMode; |
2652 | if (cullFace) { |
2653 | f->glEnable(GL_CULL_FACE); |
2654 | f->glCullFace(cullMode); |
2655 | } else { |
2656 | f->glDisable(GL_CULL_FACE); |
2657 | } |
2658 | } |
2659 | |
2660 | const GLenum frontFace = toGlFrontFace(psD->m_frontFace); |
2661 | if (forceUpdate || frontFace != state.frontFace) { |
2662 | state.frontFace = frontFace; |
2663 | f->glFrontFace(frontFace); |
2664 | } |
2665 | |
2666 | if (!psD->m_targetBlends.isEmpty()) { |
2667 | // We do not have MRT support here, meaning all targets use the blend |
2668 | // params from the first one. This is technically incorrect, even if |
2669 | // nothing in Qt relies on it. However, considering that |
2670 | // glBlendFuncSeparatei is only available in GL 4.0+ and GLES 3.2+, we |
2671 | // may just live with this for now because no point in bothering if it |
2672 | // won't be usable on many GLES (3.1 or 3.0) systems. |
2673 | const QRhiGraphicsPipeline::TargetBlend &targetBlend(psD->m_targetBlends.first()); |
2674 | |
2675 | const QGles2CommandBuffer::GraphicsPassState::ColorMask colorMask = { |
2676 | targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::R), |
2677 | targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::G), |
2678 | targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::B), |
2679 | targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::A) |
2680 | }; |
2681 | if (forceUpdate || colorMask != state.colorMask) { |
2682 | state.colorMask = colorMask; |
2683 | f->glColorMask(colorMask.r, colorMask.g, colorMask.b, colorMask.a); |
2684 | } |
2685 | |
2686 | const bool blendEnabled = targetBlend.enable; |
2687 | const QGles2CommandBuffer::GraphicsPassState::Blend blend = { |
2688 | toGlBlendFactor(targetBlend.srcColor), |
2689 | toGlBlendFactor(targetBlend.dstColor), |
2690 | toGlBlendFactor(targetBlend.srcAlpha), |
2691 | toGlBlendFactor(targetBlend.dstAlpha), |
2692 | toGlBlendOp(targetBlend.opColor), |
2693 | toGlBlendOp(targetBlend.opAlpha) |
2694 | }; |
2695 | if (forceUpdate || blendEnabled != state.blendEnabled || (blendEnabled && blend != state.blend)) { |
2696 | state.blendEnabled = blendEnabled; |
2697 | if (blendEnabled) { |
2698 | state.blend = blend; |
2699 | f->glEnable(GL_BLEND); |
2700 | f->glBlendFuncSeparate(blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha); |
2701 | f->glBlendEquationSeparate(blend.opColor, blend.opAlpha); |
2702 | } else { |
2703 | f->glDisable(GL_BLEND); |
2704 | } |
2705 | } |
2706 | } else { |
2707 | const QGles2CommandBuffer::GraphicsPassState::ColorMask colorMask = { true, true, true, true }; |
2708 | if (forceUpdate || colorMask != state.colorMask) { |
2709 | state.colorMask = colorMask; |
2710 | f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
2711 | } |
2712 | const bool blendEnabled = false; |
2713 | if (forceUpdate || blendEnabled != state.blendEnabled) { |
2714 | state.blendEnabled = blendEnabled; |
2715 | f->glDisable(GL_BLEND); |
2716 | } |
2717 | } |
2718 | |
2719 | const bool depthTest = psD->m_depthTest; |
2720 | if (forceUpdate || depthTest != state.depthTest) { |
2721 | state.depthTest = depthTest; |
2722 | if (depthTest) |
2723 | f->glEnable(GL_DEPTH_TEST); |
2724 | else |
2725 | f->glDisable(GL_DEPTH_TEST); |
2726 | } |
2727 | |
2728 | const bool depthWrite = psD->m_depthWrite; |
2729 | if (forceUpdate || depthWrite != state.depthWrite) { |
2730 | state.depthWrite = depthWrite; |
2731 | f->glDepthMask(depthWrite); |
2732 | } |
2733 | |
2734 | const GLenum depthFunc = toGlCompareOp(psD->m_depthOp); |
2735 | if (forceUpdate || depthFunc != state.depthFunc) { |
2736 | state.depthFunc = depthFunc; |
2737 | f->glDepthFunc(depthFunc); |
2738 | } |
2739 | |
2740 | const bool stencilTest = psD->m_stencilTest; |
2741 | const GLuint stencilReadMask = psD->m_stencilReadMask; |
2742 | const GLuint stencilWriteMask = psD->m_stencilWriteMask; |
2743 | const QGles2CommandBuffer::GraphicsPassState::StencilFace stencilFront = { |
2744 | toGlCompareOp(psD->m_stencilFront.compareOp), |
2745 | toGlStencilOp(psD->m_stencilFront.failOp), |
2746 | toGlStencilOp(psD->m_stencilFront.depthFailOp), |
2747 | toGlStencilOp(psD->m_stencilFront.passOp) |
2748 | }; |
2749 | const QGles2CommandBuffer::GraphicsPassState::StencilFace stencilBack = { |
2750 | toGlCompareOp(psD->m_stencilBack.compareOp), |
2751 | toGlStencilOp(psD->m_stencilBack.failOp), |
2752 | toGlStencilOp(psD->m_stencilBack.depthFailOp), |
2753 | toGlStencilOp(psD->m_stencilBack.passOp) |
2754 | }; |
2755 | if (forceUpdate || stencilTest != state.stencilTest |
2756 | || (stencilTest |
2757 | && (stencilReadMask != state.stencilReadMask || stencilWriteMask != state.stencilWriteMask |
2758 | || stencilFront != state.stencil[0] || stencilBack != state.stencil[1]))) |
2759 | { |
2760 | state.stencilTest = stencilTest; |
2761 | if (stencilTest) { |
2762 | state.stencilReadMask = stencilReadMask; |
2763 | state.stencilWriteMask = stencilWriteMask; |
2764 | state.stencil[0] = stencilFront; |
2765 | state.stencil[1] = stencilBack; |
2766 | |
2767 | f->glEnable(GL_STENCIL_TEST); |
2768 | |
2769 | f->glStencilFuncSeparate(GL_FRONT, stencilFront.func, state.dynamic.stencilRef, stencilReadMask); |
2770 | f->glStencilOpSeparate(GL_FRONT, stencilFront.failOp, stencilFront.zfailOp, stencilFront.zpassOp); |
2771 | f->glStencilMaskSeparate(GL_FRONT, stencilWriteMask); |
2772 | |
2773 | f->glStencilFuncSeparate(GL_BACK, stencilBack.func, state.dynamic.stencilRef, stencilReadMask); |
2774 | f->glStencilOpSeparate(GL_BACK, stencilBack.failOp, stencilBack.zfailOp, stencilBack.zpassOp); |
2775 | f->glStencilMaskSeparate(GL_BACK, stencilWriteMask); |
2776 | } else { |
2777 | f->glDisable(GL_STENCIL_TEST); |
2778 | } |
2779 | } |
2780 | |
2781 | const bool polyOffsetFill = psD->m_depthBias != 0 || !qFuzzyIsNull(psD->m_slopeScaledDepthBias); |
2782 | const float polyOffsetFactor = psD->m_slopeScaledDepthBias; |
2783 | const float polyOffsetUnits = psD->m_depthBias; |
2784 | if (forceUpdate || state.polyOffsetFill != polyOffsetFill |
2785 | || polyOffsetFactor != state.polyOffsetFactor || polyOffsetUnits != state.polyOffsetUnits) |
2786 | { |
2787 | state.polyOffsetFill = polyOffsetFill; |
2788 | state.polyOffsetFactor = polyOffsetFactor; |
2789 | state.polyOffsetUnits = polyOffsetUnits; |
2790 | if (polyOffsetFill) { |
2791 | f->glPolygonOffset(polyOffsetFactor, polyOffsetUnits); |
2792 | f->glEnable(GL_POLYGON_OFFSET_FILL); |
2793 | } else { |
2794 | f->glDisable(GL_POLYGON_OFFSET_FILL); |
2795 | } |
2796 | } |
2797 | |
2798 | if (psD->m_topology == QRhiGraphicsPipeline::Lines || psD->m_topology == QRhiGraphicsPipeline::LineStrip) { |
2799 | const float lineWidth = psD->m_lineWidth; |
2800 | if (forceUpdate || lineWidth != state.lineWidth) { |
2801 | state.lineWidth = lineWidth; |
2802 | f->glLineWidth(lineWidth); |
2803 | } |
2804 | } |
2805 | |
2806 | f->glUseProgram(psD->program); |
2807 | } |
2808 | |
2809 | static inline void qrhi_std140_to_packed(float *dst, int vecSize, int elemCount, const void *src) |
2810 | { |
2811 | const float *p = reinterpret_cast<const float *>(src); |
2812 | for (int i = 0; i < elemCount; ++i) { |
2813 | for (int j = 0; j < vecSize; ++j) |
2814 | dst[vecSize * i + j] = *p++; |
2815 | p += 4 - vecSize; |
2816 | } |
2817 | } |
2818 | |
2819 | void QRhiGles2::bindShaderResources(QGles2CommandBuffer *cbD, |
2820 | QRhiGraphicsPipeline *maybeGraphicsPs, QRhiComputePipeline *maybeComputePs, |
2821 | QRhiShaderResourceBindings *srb, |
2822 | const uint *dynOfsPairs, int dynOfsCount) |
2823 | { |
2824 | QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, srb); |
2825 | int texUnit = 1; // start from unit 1, keep 0 for resource mgmt stuff to avoid clashes |
2826 | bool activeTexUnitAltered = false; |
2827 | QVarLengthArray<float, 256> packedFloatArray; |
2828 | QGles2UniformDescriptionVector &uniforms(maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->uniforms |
2829 | : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->uniforms); |
2830 | QGles2UniformState *uniformState = maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->uniformState |
2831 | : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->uniformState; |
2832 | |
2833 | for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) { |
2834 | const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data(); |
2835 | |
2836 | switch (b->type) { |
2837 | case QRhiShaderResourceBinding::UniformBuffer: |
2838 | { |
2839 | int viewOffset = b->u.ubuf.offset; |
2840 | for (int j = 0; j < dynOfsCount; ++j) { |
2841 | if (dynOfsPairs[2 * j] == uint(b->binding)) { |
2842 | viewOffset = int(dynOfsPairs[2 * j + 1]); |
2843 | break; |
2844 | } |
2845 | } |
2846 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, b->u.ubuf.buf); |
2847 | const char *bufView = bufD->data + viewOffset; |
2848 | for (const QGles2UniformDescription &uniform : qAsConst(uniforms)) { |
2849 | if (uniform.binding == b->binding) { |
2850 | // in a uniform buffer everything is at least 4 byte aligned |
2851 | // so this should not cause unaligned reads |
2852 | const void *src = bufView + uniform.offset; |
2853 | |
2854 | #ifndef QT_NO_DEBUG |
2855 | if (uniform.arrayDim > 0 |
2856 | && uniform.type != QShaderDescription::Float |
2857 | && uniform.type != QShaderDescription::Vec2 |
2858 | && uniform.type != QShaderDescription::Vec3 |
2859 | && uniform.type != QShaderDescription::Vec4 |
2860 | && uniform.type != QShaderDescription::Mat3 |
2861 | && uniform.type != QShaderDescription::Mat4) |
2862 | { |
2863 | qWarning("Uniform with buffer binding %d, buffer offset %d, type %d is an array, " |
2864 | "but arrays are only supported for float, vec2, vec3, vec4, mat3 and mat4. " |
2865 | "Only the first element will be set." , |
2866 | uniform.binding, uniform.offset, uniform.type); |
2867 | } |
2868 | #endif |
2869 | |
2870 | // Our input is an std140 layout uniform block. See |
2871 | // "Standard Uniform Block Layout" in section 7.6.2.2 of |
2872 | // the OpenGL spec. This has some peculiar alignment |
2873 | // requirements, which is not what glUniform* wants. Hence |
2874 | // the unpacking/repacking for arrays and certain types. |
2875 | |
2876 | switch (uniform.type) { |
2877 | case QShaderDescription::Float: |
2878 | { |
2879 | const int elemCount = uniform.arrayDim; |
2880 | if (elemCount < 1) { |
2881 | const float v = *reinterpret_cast<const float *>(src); |
2882 | if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) { |
2883 | QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]); |
2884 | if (thisUniformState.componentCount != 1 || thisUniformState.v[0] != v) { |
2885 | thisUniformState.componentCount = 1; |
2886 | thisUniformState.v[0] = v; |
2887 | f->glUniform1f(uniform.glslLocation, v); |
2888 | } |
2889 | } else { |
2890 | f->glUniform1f(uniform.glslLocation, v); |
2891 | } |
2892 | } else { |
2893 | // input is 16 bytes per element as per std140, have to convert to packed |
2894 | packedFloatArray.resize(elemCount); |
2895 | qrhi_std140_to_packed(packedFloatArray.data(), 1, elemCount, src); |
2896 | f->glUniform1fv(uniform.glslLocation, elemCount, packedFloatArray.constData()); |
2897 | } |
2898 | } |
2899 | break; |
2900 | case QShaderDescription::Vec2: |
2901 | { |
2902 | const int elemCount = uniform.arrayDim; |
2903 | if (elemCount < 1) { |
2904 | const float *v = reinterpret_cast<const float *>(src); |
2905 | if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) { |
2906 | QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]); |
2907 | if (thisUniformState.componentCount != 2 |
2908 | || thisUniformState.v[0] != v[0] |
2909 | || thisUniformState.v[1] != v[1]) |
2910 | { |
2911 | thisUniformState.componentCount = 2; |
2912 | thisUniformState.v[0] = v[0]; |
2913 | thisUniformState.v[1] = v[1]; |
2914 | f->glUniform2fv(uniform.glslLocation, 1, v); |
2915 | } |
2916 | } else { |
2917 | f->glUniform2fv(uniform.glslLocation, 1, v); |
2918 | } |
2919 | } else { |
2920 | packedFloatArray.resize(elemCount * 2); |
2921 | qrhi_std140_to_packed(packedFloatArray.data(), 2, elemCount, src); |
2922 | f->glUniform2fv(uniform.glslLocation, elemCount, packedFloatArray.constData()); |
2923 | } |
2924 | } |
2925 | break; |
2926 | case QShaderDescription::Vec3: |
2927 | { |
2928 | const int elemCount = uniform.arrayDim; |
2929 | if (elemCount < 1) { |
2930 | const float *v = reinterpret_cast<const float *>(src); |
2931 | if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) { |
2932 | QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]); |
2933 | if (thisUniformState.componentCount != 3 |
2934 | || thisUniformState.v[0] != v[0] |
2935 | || thisUniformState.v[1] != v[1] |
2936 | || thisUniformState.v[2] != v[2]) |
2937 | { |
2938 | thisUniformState.componentCount = 3; |
2939 | thisUniformState.v[0] = v[0]; |
2940 | thisUniformState.v[1] = v[1]; |
2941 | thisUniformState.v[2] = v[2]; |
2942 | f->glUniform3fv(uniform.glslLocation, 1, v); |
2943 | } |
2944 | } else { |
2945 | f->glUniform3fv(uniform.glslLocation, 1, v); |
2946 | } |
2947 | } else { |
2948 | packedFloatArray.resize(elemCount * 3); |
2949 | qrhi_std140_to_packed(packedFloatArray.data(), 3, elemCount, src); |
2950 | f->glUniform3fv(uniform.glslLocation, elemCount, packedFloatArray.constData()); |
2951 | } |
2952 | } |
2953 | break; |
2954 | case QShaderDescription::Vec4: |
2955 | { |
2956 | const int elemCount = uniform.arrayDim; |
2957 | if (elemCount < 1) { |
2958 | const float *v = reinterpret_cast<const float *>(src); |
2959 | if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) { |
2960 | QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]); |
2961 | if (thisUniformState.componentCount != 4 |
2962 | || thisUniformState.v[0] != v[0] |
2963 | || thisUniformState.v[1] != v[1] |
2964 | || thisUniformState.v[2] != v[2] |
2965 | || thisUniformState.v[3] != v[3]) |
2966 | { |
2967 | thisUniformState.componentCount = 4; |
2968 | thisUniformState.v[0] = v[0]; |
2969 | thisUniformState.v[1] = v[1]; |
2970 | thisUniformState.v[2] = v[2]; |
2971 | thisUniformState.v[3] = v[3]; |
2972 | f->glUniform4fv(uniform.glslLocation, 1, v); |
2973 | } |
2974 | } else { |
2975 | f->glUniform4fv(uniform.glslLocation, 1, v); |
2976 | } |
2977 | } else { |
2978 | f->glUniform4fv(uniform.glslLocation, qMax(1, uniform.arrayDim), reinterpret_cast<const float *>(src)); |
2979 | } |
2980 | } |
2981 | break; |
2982 | case QShaderDescription::Mat2: |
2983 | f->glUniformMatrix2fv(uniform.glslLocation, 1, GL_FALSE, reinterpret_cast<const float *>(src)); |
2984 | break; |
2985 | case QShaderDescription::Mat3: |
2986 | { |
2987 | const int elemCount = uniform.arrayDim; |
2988 | if (elemCount < 1) { |
2989 | // 4 floats per column (or row, if row-major) |
2990 | float mat[9]; |
2991 | const float *srcMat = reinterpret_cast<const float *>(src); |
2992 | memcpy(mat, srcMat, 3 * sizeof(float)); |
2993 | memcpy(mat + 3, srcMat + 4, 3 * sizeof(float)); |
2994 | memcpy(mat + 6, srcMat + 8, 3 * sizeof(float)); |
2995 | f->glUniformMatrix3fv(uniform.glslLocation, 1, GL_FALSE, mat); |
2996 | } else { |
2997 | packedFloatArray.resize(elemCount * 9); |
2998 | qrhi_std140_to_packed(packedFloatArray.data(), 3, elemCount * 3, src); |
2999 | f->glUniformMatrix3fv(uniform.glslLocation, elemCount, GL_FALSE, packedFloatArray.constData()); |
3000 | } |
3001 | } |
3002 | break; |
3003 | case QShaderDescription::Mat4: |
3004 | f->glUniformMatrix4fv(uniform.glslLocation, qMax(1, uniform.arrayDim), GL_FALSE, reinterpret_cast<const float *>(src)); |
3005 | break; |
3006 | case QShaderDescription::Int: |
3007 | f->glUniform1i(uniform.glslLocation, *reinterpret_cast<const qint32 *>(src)); |
3008 | break; |
3009 | case QShaderDescription::Int2: |
3010 | f->glUniform2iv(uniform.glslLocation, 1, reinterpret_cast<const qint32 *>(src)); |
3011 | break; |
3012 | case QShaderDescription::Int3: |
3013 | f->glUniform3iv(uniform.glslLocation, 1, reinterpret_cast<const qint32 *>(src)); |
3014 | break; |
3015 | case QShaderDescription::Int4: |
3016 | f->glUniform4iv(uniform.glslLocation, 1, reinterpret_cast<const qint32 *>(src)); |
3017 | break; |
3018 | case QShaderDescription::Uint: |
3019 | f->glUniform1ui(uniform.glslLocation, *reinterpret_cast<const quint32 *>(src)); |
3020 | break; |
3021 | case QShaderDescription::Uint2: |
3022 | f->glUniform2uiv(uniform.glslLocation, 1, reinterpret_cast<const quint32 *>(src)); |
3023 | break; |
3024 | case QShaderDescription::Uint3: |
3025 | f->glUniform3uiv(uniform.glslLocation, 1, reinterpret_cast<const quint32 *>(src)); |
3026 | break; |
3027 | case QShaderDescription::Uint4: |
3028 | f->glUniform4uiv(uniform.glslLocation, 1, reinterpret_cast<const quint32 *>(src)); |
3029 | break; |
3030 | case QShaderDescription::Bool: // a glsl bool is 4 bytes, like (u)int |
3031 | f->glUniform1i(uniform.glslLocation, *reinterpret_cast<const qint32 *>(src)); |
3032 | break; |
3033 | case QShaderDescription::Bool2: |
3034 | f->glUniform2iv(uniform.glslLocation, 1, reinterpret_cast<const qint32 *>(src)); |
3035 | break; |
3036 | case QShaderDescription::Bool3: |
3037 | f->glUniform3iv(uniform.glslLocation, 1, reinterpret_cast<const qint32 *>(src)); |
3038 | break; |
3039 | case QShaderDescription::Bool4: |
3040 | f->glUniform4iv(uniform.glslLocation, 1, reinterpret_cast<const qint32 *>(src)); |
3041 | break; |
3042 | default: |
3043 | qWarning("Uniform with buffer binding %d, buffer offset %d has unsupported type %d" , |
3044 | uniform.binding, uniform.offset, uniform.type); |
3045 | break; |
3046 | } |
3047 | } |
3048 | } |
3049 | } |
3050 | break; |
3051 | case QRhiShaderResourceBinding::SampledTexture: |
3052 | { |
3053 | const QGles2SamplerDescriptionVector &samplers(maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->samplers |
3054 | : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->samplers); |
3055 | void *ps; |
3056 | uint psGeneration; |
3057 | if (maybeGraphicsPs) { |
3058 | ps = maybeGraphicsPs; |
3059 | psGeneration = QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->generation; |
3060 | } else { |
3061 | ps = maybeComputePs; |
3062 | psGeneration = QRHI_RES(QGles2ComputePipeline, maybeComputePs)->generation; |
3063 | } |
3064 | for (int elem = 0; elem < b->u.stex.count; ++elem) { |
3065 | QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.stex.texSamplers[elem].tex); |
3066 | QGles2Sampler *samplerD = QRHI_RES(QGles2Sampler, b->u.stex.texSamplers[elem].sampler); |
3067 | for (const QGles2SamplerDescription &shaderSampler : samplers) { |
3068 | if (shaderSampler.binding == b->binding) { |
3069 | const bool samplerStateValid = texD->samplerState == samplerD->d; |
3070 | const bool cachedStateInRange = texUnit < 16; |
3071 | bool updateTextureBinding = true; |
3072 | if (samplerStateValid && cachedStateInRange) { |
3073 | // If we already encountered the same texture with |
3074 | // the same pipeline for this texture unit in the |
3075 | // current pass, then the shader program already |
3076 | // has the uniform set. As in a 3D scene one model |
3077 | // often has more than one associated texture map, |
3078 | // the savings here can become significant, |
3079 | // depending on the scene. |
3080 | if (cbD->textureUnitState[texUnit].ps == ps |
3081 | && cbD->textureUnitState[texUnit].psGeneration == psGeneration |
3082 | && cbD->textureUnitState[texUnit].texture == texD->texture) |
3083 | { |
3084 | updateTextureBinding = false; |
3085 | } |
3086 | } |
3087 | if (updateTextureBinding) { |
3088 | f->glActiveTexture(GL_TEXTURE0 + uint(texUnit)); |
3089 | activeTexUnitAltered = true; |
3090 | f->glBindTexture(texD->target, texD->texture); |
3091 | f->glUniform1i(shaderSampler.glslLocation + elem, texUnit); |
3092 | if (cachedStateInRange) { |
3093 | cbD->textureUnitState[texUnit].ps = ps; |
3094 | cbD->textureUnitState[texUnit].psGeneration = psGeneration; |
3095 | cbD->textureUnitState[texUnit].texture = texD->texture; |
3096 | } |
3097 | } |
3098 | ++texUnit; |
3099 | if (!samplerStateValid) { |
3100 | f->glTexParameteri(texD->target, GL_TEXTURE_MIN_FILTER, GLint(samplerD->d.glminfilter)); |
3101 | f->glTexParameteri(texD->target, GL_TEXTURE_MAG_FILTER, GLint(samplerD->d.glmagfilter)); |
3102 | f->glTexParameteri(texD->target, GL_TEXTURE_WRAP_S, GLint(samplerD->d.glwraps)); |
3103 | f->glTexParameteri(texD->target, GL_TEXTURE_WRAP_T, GLint(samplerD->d.glwrapt)); |
3104 | if (caps.textureCompareMode) { |
3105 | if (samplerD->d.gltexcomparefunc != GL_NEVER) { |
3106 | f->glTexParameteri(texD->target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
3107 | f->glTexParameteri(texD->target, GL_TEXTURE_COMPARE_FUNC, GLint(samplerD->d.gltexcomparefunc)); |
3108 | } else { |
3109 | f->glTexParameteri(texD->target, GL_TEXTURE_COMPARE_MODE, GL_NONE); |
3110 | } |
3111 | } |
3112 | texD->samplerState = samplerD->d; |
3113 | } |
3114 | } |
3115 | } |
3116 | } |
3117 | } |
3118 | break; |
3119 | case QRhiShaderResourceBinding::ImageLoad: |
3120 | case QRhiShaderResourceBinding::ImageStore: |
3121 | case QRhiShaderResourceBinding::ImageLoadStore: |
3122 | { |
3123 | QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.simage.tex); |
3124 | const bool layered = texD->m_flags.testFlag(QRhiTexture::CubeMap); |
3125 | GLenum access = GL_READ_WRITE; |
3126 | if (b->type == QRhiShaderResourceBinding::ImageLoad) |
3127 | access = GL_READ_ONLY; |
3128 | else if (b->type == QRhiShaderResourceBinding::ImageStore) |
3129 | access = GL_WRITE_ONLY; |
3130 | f->glBindImageTexture(GLuint(b->binding), texD->texture, |
3131 | b->u.simage.level, layered, 0, |
3132 | access, texD->glsizedintformat); |
3133 | } |
3134 | break; |
3135 | case QRhiShaderResourceBinding::BufferLoad: |
3136 | case QRhiShaderResourceBinding::BufferStore: |
3137 | case QRhiShaderResourceBinding::BufferLoadStore: |
3138 | { |
3139 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, b->u.sbuf.buf); |
3140 | if (b->u.sbuf.offset == 0 && b->u.sbuf.maybeSize == 0) |
3141 | f->glBindBufferBase(GL_SHADER_STORAGE_BUFFER, GLuint(b->binding), bufD->buffer); |
3142 | else |
3143 | f->glBindBufferRange(GL_SHADER_STORAGE_BUFFER, GLuint(b->binding), bufD->buffer, |
3144 | b->u.sbuf.offset, b->u.sbuf.maybeSize ? b->u.sbuf.maybeSize : bufD->m_size); |
3145 | } |
3146 | break; |
3147 | default: |
3148 | Q_UNREACHABLE(); |
3149 | break; |
3150 | } |
3151 | } |
3152 | |
3153 | if (activeTexUnitAltered) |
3154 | f->glActiveTexture(GL_TEXTURE0); |
3155 | } |
3156 | |
3157 | void QRhiGles2::resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
3158 | { |
3159 | Q_ASSERT(QRHI_RES(QGles2CommandBuffer, cb)->recordingPass == QGles2CommandBuffer::NoPass); |
3160 | |
3161 | enqueueResourceUpdates(cb, resourceUpdates); |
3162 | } |
3163 | |
3164 | QGles2RenderTargetData *QRhiGles2::enqueueBindFramebuffer(QRhiRenderTarget *rt, QGles2CommandBuffer *cbD, |
3165 | bool *wantsColorClear, bool *wantsDsClear) |
3166 | { |
3167 | QGles2RenderTargetData *rtD = nullptr; |
3168 | QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]); |
3169 | |
3170 | QGles2CommandBuffer::Command &fbCmd(cbD->commands.get()); |
3171 | fbCmd.cmd = QGles2CommandBuffer::Command::BindFramebuffer; |
3172 | |
3173 | switch (rt->resourceType()) { |
3174 | case QRhiResource::RenderTarget: |
3175 | rtD = &QRHI_RES(QGles2ReferenceRenderTarget, rt)->d; |
3176 | if (wantsColorClear) |
3177 | *wantsColorClear = true; |
3178 | if (wantsDsClear) |
3179 | *wantsDsClear = true; |
3180 | fbCmd.args.bindFramebuffer.fbo = 0; |
3181 | fbCmd.args.bindFramebuffer.colorAttCount = 1; |
3182 | break; |
3183 | case QRhiResource::TextureRenderTarget: |
3184 | { |
3185 | QGles2TextureRenderTarget *rtTex = QRHI_RES(QGles2TextureRenderTarget, rt); |
3186 | rtD = &rtTex->d; |
3187 | if (wantsColorClear) |
3188 | *wantsColorClear = !rtTex->m_flags.testFlag(QRhiTextureRenderTarget::PreserveColorContents); |
3189 | if (wantsDsClear) |
3190 | *wantsDsClear = !rtTex->m_flags.testFlag(QRhiTextureRenderTarget::PreserveDepthStencilContents); |
3191 | fbCmd.args.bindFramebuffer.fbo = rtTex->framebuffer; |
3192 | fbCmd.args.bindFramebuffer.colorAttCount = rtD->colorAttCount; |
3193 | |
3194 | for (auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments(); |
3195 | it != itEnd; ++it) |
3196 | { |
3197 | const QRhiColorAttachment &colorAtt(*it); |
3198 | QGles2Texture *texD = QRHI_RES(QGles2Texture, colorAtt.texture()); |
3199 | QGles2Texture *resolveTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture()); |
3200 | if (texD && cbD->passNeedsResourceTracking) { |
3201 | trackedRegisterTexture(&passResTracker, texD, |
3202 | QRhiPassResourceTracker::TexColorOutput, |
3203 | QRhiPassResourceTracker::TexColorOutputStage); |
3204 | } |
3205 | if (resolveTexD && cbD->passNeedsResourceTracking) { |
3206 | trackedRegisterTexture(&passResTracker, resolveTexD, |
3207 | QRhiPassResourceTracker::TexColorOutput, |
3208 | QRhiPassResourceTracker::TexColorOutputStage); |
3209 | } |
3210 | // renderbuffers cannot be written in shaders (no image store) so |
3211 | // they do not matter here |
3212 | } |
3213 | if (rtTex->m_desc.depthTexture() && cbD->passNeedsResourceTracking) { |
3214 | trackedRegisterTexture(&passResTracker, QRHI_RES(QGles2Texture, rtTex->m_desc.depthTexture()), |
3215 | QRhiPassResourceTracker::TexDepthOutput, |
3216 | QRhiPassResourceTracker::TexDepthOutputStage); |
3217 | } |
3218 | } |
3219 | break; |
3220 | default: |
3221 | Q_UNREACHABLE(); |
3222 | break; |
3223 | } |
3224 | |
3225 | fbCmd.args.bindFramebuffer.srgb = rtD->srgbUpdateAndBlend; |
3226 | |
3227 | return rtD; |
3228 | } |
3229 | |
3230 | void QRhiGles2::enqueueBarriersForPass(QGles2CommandBuffer *cbD) |
3231 | { |
3232 | cbD->passResTrackers.append(QRhiPassResourceTracker()); |
3233 | cbD->currentPassResTrackerIndex = cbD->passResTrackers.count() - 1; |
3234 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
3235 | cmd.cmd = QGles2CommandBuffer::Command::BarriersForPass; |
3236 | cmd.args.barriersForPass.trackerIndex = cbD->currentPassResTrackerIndex; |
3237 | } |
3238 | |
3239 | void QRhiGles2::beginPass(QRhiCommandBuffer *cb, |
3240 | QRhiRenderTarget *rt, |
3241 | const QColor &colorClearValue, |
3242 | const QRhiDepthStencilClearValue &depthStencilClearValue, |
3243 | QRhiResourceUpdateBatch *resourceUpdates, |
3244 | QRhiCommandBuffer::BeginPassFlags flags) |
3245 | { |
3246 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
3247 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); |
3248 | |
3249 | if (resourceUpdates) |
3250 | enqueueResourceUpdates(cb, resourceUpdates); |
3251 | |
3252 | // Get a new resource tracker. Then add a command that will generate |
3253 | // glMemoryBarrier() calls based on that tracker when submitted. |
3254 | enqueueBarriersForPass(cbD); |
3255 | |
3256 | bool wantsColorClear, wantsDsClear; |
3257 | QGles2RenderTargetData *rtD = enqueueBindFramebuffer(rt, cbD, &wantsColorClear, &wantsDsClear); |
3258 | |
3259 | QGles2CommandBuffer::Command &clearCmd(cbD->commands.get()); |
3260 | clearCmd.cmd = QGles2CommandBuffer::Command::Clear; |
3261 | clearCmd.args.clear.mask = 0; |
3262 | if (rtD->colorAttCount && wantsColorClear) |
3263 | clearCmd.args.clear.mask |= GL_COLOR_BUFFER_BIT; |
3264 | if (rtD->dsAttCount && wantsDsClear) |
3265 | clearCmd.args.clear.mask |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; |
3266 | clearCmd.args.clear.c[0] = float(colorClearValue.redF()); |
3267 | clearCmd.args.clear.c[1] = float(colorClearValue.greenF()); |
3268 | clearCmd.args.clear.c[2] = float(colorClearValue.blueF()); |
3269 | clearCmd.args.clear.c[3] = float(colorClearValue.alphaF()); |
3270 | clearCmd.args.clear.d = depthStencilClearValue.depthClearValue(); |
3271 | clearCmd.args.clear.s = depthStencilClearValue.stencilClearValue(); |
3272 | |
3273 | cbD->recordingPass = QGles2CommandBuffer::RenderPass; |
3274 | cbD->passNeedsResourceTracking = !flags.testFlag(QRhiCommandBuffer::DoNotTrackResourcesForCompute); |
3275 | cbD->currentTarget = rt; |
3276 | |
3277 | cbD->resetCachedState(); |
3278 | } |
3279 | |
3280 | void QRhiGles2::endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
3281 | { |
3282 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
3283 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
3284 | |
3285 | if (cbD->currentTarget->resourceType() == QRhiResource::TextureRenderTarget) { |
3286 | QGles2TextureRenderTarget *rtTex = QRHI_RES(QGles2TextureRenderTarget, cbD->currentTarget); |
3287 | if (rtTex->m_desc.cbeginColorAttachments() != rtTex->m_desc.cendColorAttachments()) { |
3288 | // handle only 1 color attachment and only (msaa) renderbuffer |
3289 | const QRhiColorAttachment &colorAtt(*rtTex->m_desc.cbeginColorAttachments()); |
3290 | if (colorAtt.resolveTexture()) { |
3291 | Q_ASSERT(colorAtt.renderBuffer()); |
3292 | QGles2RenderBuffer *rbD = QRHI_RES(QGles2RenderBuffer, colorAtt.renderBuffer()); |
3293 | const QSize size = colorAtt.resolveTexture()->pixelSize(); |
3294 | if (rbD->pixelSize() != size) { |
3295 | qWarning("Resolve source (%dx%d) and target (%dx%d) size does not match" , |
3296 | rbD->pixelSize().width(), rbD->pixelSize().height(), size.width(), size.height()); |
3297 | } |
3298 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
3299 | cmd.cmd = QGles2CommandBuffer::Command::BlitFromRenderbuffer; |
3300 | cmd.args.blitFromRb.renderbuffer = rbD->renderbuffer; |
3301 | cmd.args.blitFromRb.w = size.width(); |
3302 | cmd.args.blitFromRb.h = size.height(); |
3303 | QGles2Texture *colorTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture()); |
3304 | const GLenum faceTargetBase = colorTexD->m_flags.testFlag(QRhiTexture::CubeMap) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X |
3305 | : colorTexD->target; |
3306 | cmd.args.blitFromRb.target = faceTargetBase + uint(colorAtt.resolveLayer()); |
3307 | cmd.args.blitFromRb.texture = colorTexD->texture; |
3308 | cmd.args.blitFromRb.dstLevel = colorAtt.resolveLevel(); |
3309 | } |
3310 | } |
3311 | } |
3312 | |
3313 | cbD->recordingPass = QGles2CommandBuffer::NoPass; |
3314 | cbD->currentTarget = nullptr; |
3315 | |
3316 | if (resourceUpdates) |
3317 | enqueueResourceUpdates(cb, resourceUpdates); |
3318 | } |
3319 | |
3320 | void QRhiGles2::beginComputePass(QRhiCommandBuffer *cb, |
3321 | QRhiResourceUpdateBatch *resourceUpdates, |
3322 | QRhiCommandBuffer::BeginPassFlags) |
3323 | { |
3324 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
3325 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); |
3326 | |
3327 | if (resourceUpdates) |
3328 | enqueueResourceUpdates(cb, resourceUpdates); |
3329 | |
3330 | enqueueBarriersForPass(cbD); |
3331 | |
3332 | cbD->recordingPass = QGles2CommandBuffer::ComputePass; |
3333 | |
3334 | cbD->resetCachedState(); |
3335 | } |
3336 | |
3337 | void QRhiGles2::endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
3338 | { |
3339 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
3340 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::ComputePass); |
3341 | |
3342 | cbD->recordingPass = QGles2CommandBuffer::NoPass; |
3343 | |
3344 | if (resourceUpdates) |
3345 | enqueueResourceUpdates(cb, resourceUpdates); |
3346 | } |
3347 | |
3348 | void QRhiGles2::setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) |
3349 | { |
3350 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
3351 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::ComputePass); |
3352 | QGles2ComputePipeline *psD = QRHI_RES(QGles2ComputePipeline, ps); |
3353 | const bool pipelineChanged = cbD->currentComputePipeline != ps || cbD->currentPipelineGeneration != psD->generation; |
3354 | |
3355 | if (pipelineChanged) { |
3356 | cbD->currentGraphicsPipeline = nullptr; |
3357 | cbD->currentComputePipeline = ps; |
3358 | cbD->currentPipelineGeneration = psD->generation; |
3359 | |
3360 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
3361 | cmd.cmd = QGles2CommandBuffer::Command::BindComputePipeline; |
3362 | cmd.args.bindComputePipeline.ps = ps; |
3363 | } |
3364 | } |
3365 | |
3366 | template<typename T> |
3367 | inline void qrhigl_accumulateComputeResource(T *writtenResources, QRhiResource *resource, |
3368 | QRhiShaderResourceBinding::Type bindingType, |
3369 | int loadTypeVal, int storeTypeVal, int loadStoreTypeVal) |
3370 | { |
3371 | int access = 0; |
3372 | if (bindingType == loadTypeVal) { |
3373 | access = QGles2CommandBuffer::ComputePassState::Read; |
3374 | } else { |
3375 | access = QGles2CommandBuffer::ComputePassState::Write; |
3376 | if (bindingType == loadStoreTypeVal) |
3377 | access |= QGles2CommandBuffer::ComputePassState::Read; |
3378 | } |
3379 | auto it = writtenResources->find(resource); |
3380 | if (it != writtenResources->end()) |
3381 | it->first |= access; |
3382 | else if (bindingType == storeTypeVal || bindingType == loadStoreTypeVal) |
3383 | writtenResources->insert(resource, { access, true }); |
3384 | } |
3385 | |
3386 | void QRhiGles2::dispatch(QRhiCommandBuffer *cb, int x, int y, int z) |
3387 | { |
3388 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
3389 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::ComputePass); |
3390 | |
3391 | if (cbD->currentComputeSrb) { |
3392 | GLbitfield barriers = 0; |
3393 | |
3394 | // The key in the writtenResources map indicates that the resource was |
3395 | // written in a previous dispatch, whereas the value accumulates the |
3396 | // access mask in the current one. |
3397 | for (auto &accessAndIsNewFlag : cbD->computePassState.writtenResources) |
3398 | accessAndIsNewFlag = { 0, false }; |
3399 | |
3400 | QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, cbD->currentComputeSrb); |
3401 | const int bindingCount = srbD->m_bindings.count(); |
3402 | for (int i = 0; i < bindingCount; ++i) { |
3403 | const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data(); |
3404 | switch (b->type) { |
3405 | case QRhiShaderResourceBinding::ImageLoad: |
3406 | case QRhiShaderResourceBinding::ImageStore: |
3407 | case QRhiShaderResourceBinding::ImageLoadStore: |
3408 | qrhigl_accumulateComputeResource(&cbD->computePassState.writtenResources, |
3409 | b->u.simage.tex, |
3410 | b->type, |
3411 | QRhiShaderResourceBinding::ImageLoad, |
3412 | QRhiShaderResourceBinding::ImageStore, |
3413 | QRhiShaderResourceBinding::ImageLoadStore); |
3414 | break; |
3415 | case QRhiShaderResourceBinding::BufferLoad: |
3416 | case QRhiShaderResourceBinding::BufferStore: |
3417 | case QRhiShaderResourceBinding::BufferLoadStore: |
3418 | qrhigl_accumulateComputeResource(&cbD->computePassState.writtenResources, |
3419 | b->u.sbuf.buf, |
3420 | b->type, |
3421 | QRhiShaderResourceBinding::BufferLoad, |
3422 | QRhiShaderResourceBinding::BufferStore, |
3423 | QRhiShaderResourceBinding::BufferLoadStore); |
3424 | break; |
3425 | default: |
3426 | break; |
3427 | } |
3428 | } |
3429 | |
3430 | for (auto it = cbD->computePassState.writtenResources.begin(); it != cbD->computePassState.writtenResources.end(); ) { |
3431 | const int accessInThisDispatch = it->first; |
3432 | const bool isNewInThisDispatch = it->second; |
3433 | if (accessInThisDispatch && !isNewInThisDispatch) { |
3434 | if (it.key()->resourceType() == QRhiResource::Texture) |
3435 | barriers |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; |
3436 | else |
3437 | barriers |= GL_SHADER_STORAGE_BARRIER_BIT; |
3438 | } |
3439 | // Anything that was previously written, but is only read now, can be |
3440 | // removed from the written list (because that previous write got a |
3441 | // corresponding barrier now). |
3442 | if (accessInThisDispatch == QGles2CommandBuffer::ComputePassState::Read) |
3443 | it = cbD->computePassState.writtenResources.erase(it); |
3444 | else |
3445 | ++it; |
3446 | } |
3447 | |
3448 | if (barriers) { |
3449 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
3450 | cmd.cmd = QGles2CommandBuffer::Command::Barrier; |
3451 | cmd.args.barrier.barriers = barriers; |
3452 | } |
3453 | } |
3454 | |
3455 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
3456 | cmd.cmd = QGles2CommandBuffer::Command::Dispatch; |
3457 | cmd.args.dispatch.x = GLuint(x); |
3458 | cmd.args.dispatch.y = GLuint(y); |
3459 | cmd.args.dispatch.z = GLuint(z); |
3460 | } |
3461 | |
3462 | static inline GLenum toGlShaderType(QRhiShaderStage::Type type) |
3463 | { |
3464 | switch (type) { |
3465 | case QRhiShaderStage::Vertex: |
3466 | return GL_VERTEX_SHADER; |
3467 | case QRhiShaderStage::Fragment: |
3468 | return GL_FRAGMENT_SHADER; |
3469 | case QRhiShaderStage::Compute: |
3470 | return GL_COMPUTE_SHADER; |
3471 | default: |
3472 | Q_UNREACHABLE(); |
3473 | return GL_VERTEX_SHADER; |
3474 | } |
3475 | } |
3476 | |
3477 | QByteArray QRhiGles2::shaderSource(const QRhiShaderStage &shaderStage, int *glslVersion) |
3478 | { |
3479 | const QShader bakedShader = shaderStage.shader(); |
3480 | QList<int> versionsToTry; |
3481 | QByteArray source; |
3482 | if (caps.gles) { |
3483 | if (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2)) { |
3484 | versionsToTry << 320 << 310 << 300 << 100; |
3485 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 1) { |
3486 | versionsToTry << 310 << 300 << 100; |
3487 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 0) { |
3488 | versionsToTry << 300 << 100; |
3489 | } else { |
3490 | versionsToTry << 100; |
3491 | } |
3492 | for (int v : versionsToTry) { |
3493 | QShaderVersion ver(v, QShaderVersion::GlslEs); |
3494 | source = bakedShader.shader({ QShader::GlslShader, ver, shaderStage.shaderVariant() }).shader(); |
3495 | if (!source.isEmpty()) { |
3496 | if (glslVersion) |
3497 | *glslVersion = v; |
3498 | break; |
3499 | } |
3500 | } |
3501 | } else { |
3502 | if (caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 6)) { |
3503 | versionsToTry << 460 << 450 << 440 << 430 << 420 << 410 << 400 << 330 << 150 << 140 << 130; |
3504 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 5) { |
3505 | versionsToTry << 450 << 440 << 430 << 420 << 410 << 400 << 330 << 150 << 140 << 130; |
3506 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 4) { |
3507 | versionsToTry << 440 << 430 << 420 << 410 << 400 << 330 << 150 << 140 << 130; |
3508 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 3) { |
3509 | versionsToTry << 430 << 420 << 410 << 400 << 330 << 150 << 140 << 130; |
3510 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 2) { |
3511 | versionsToTry << 420 << 410 << 400 << 330 << 150 << 140 << 130; |
3512 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 1) { |
3513 | versionsToTry << 410 << 400 << 330 << 150 << 140 << 130; |
3514 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 0) { |
3515 | versionsToTry << 400 << 330 << 150 << 140 << 130; |
3516 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 3) { |
3517 | versionsToTry << 330 << 150 << 140 << 130; |
3518 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 2) { |
3519 | versionsToTry << 150 << 140 << 130; |
3520 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 1) { |
3521 | versionsToTry << 140 << 130; |
3522 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 0) { |
3523 | versionsToTry << 130; |
3524 | } |
3525 | if (!caps.coreProfile) |
3526 | versionsToTry << 120; |
3527 | for (int v : versionsToTry) { |
3528 | source = bakedShader.shader({ QShader::GlslShader, v, shaderStage.shaderVariant() }).shader(); |
3529 | if (!source.isEmpty()) { |
3530 | if (glslVersion) |
3531 | *glslVersion = v; |
3532 | break; |
3533 | } |
3534 | } |
3535 | } |
3536 | if (source.isEmpty()) { |
3537 | qWarning() << "No GLSL shader code found (versions tried: " << versionsToTry |
3538 | << ") in baked shader" << bakedShader; |
3539 | } |
3540 | return source; |
3541 | } |
3542 | |
3543 | bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage, int *glslVersion) |
3544 | { |
3545 | const QByteArray source = shaderSource(shaderStage, glslVersion); |
3546 | if (source.isEmpty()) |
3547 | return false; |
3548 | |
3549 | GLuint shader; |
3550 | auto cacheIt = m_shaderCache.constFind(shaderStage); |
3551 | if (cacheIt != m_shaderCache.constEnd()) { |
3552 | shader = *cacheIt; |
3553 | } else { |
3554 | shader = f->glCreateShader(toGlShaderType(shaderStage.type())); |
3555 | const char *srcStr = source.constData(); |
3556 | const GLint srcLength = source.count(); |
3557 | f->glShaderSource(shader, 1, &srcStr, &srcLength); |
3558 | f->glCompileShader(shader); |
3559 | GLint compiled = 0; |
3560 | f->glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
3561 | if (!compiled) { |
3562 | GLint infoLogLength = 0; |
3563 | f->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); |
3564 | QByteArray log; |
3565 | if (infoLogLength > 1) { |
3566 | GLsizei length = 0; |
3567 | log.resize(infoLogLength); |
3568 | f->glGetShaderInfoLog(shader, infoLogLength, &length, log.data()); |
3569 | } |
3570 | qWarning("Failed to compile shader: %s\nSource was:\n%s" , log.constData(), source.constData()); |
3571 | return false; |
3572 | } |
3573 | if (m_shaderCache.count() >= MAX_SHADER_CACHE_ENTRIES) { |
3574 | // Use the simplest strategy: too many cached shaders -> drop them all. |
3575 | for (uint shader : m_shaderCache) |
3576 | f->glDeleteShader(shader); // does not actually get released yet when attached to a not-yet-released program |
3577 | m_shaderCache.clear(); |
3578 | } |
3579 | m_shaderCache.insert(shaderStage, shader); |
3580 | } |
3581 | |
3582 | f->glAttachShader(program, shader); |
3583 | |
3584 | return true; |
3585 | } |
3586 | |
3587 | bool QRhiGles2::linkProgram(GLuint program) |
3588 | { |
3589 | f->glLinkProgram(program); |
3590 | GLint linked = 0; |
3591 | f->glGetProgramiv(program, GL_LINK_STATUS, &linked); |
3592 | if (!linked) { |
3593 | GLint infoLogLength = 0; |
3594 | f->glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength); |
3595 | QByteArray log; |
3596 | if (infoLogLength > 1) { |
3597 | GLsizei length = 0; |
3598 | log.resize(infoLogLength); |
3599 | f->glGetProgramInfoLog(program, infoLogLength, &length, log.data()); |
3600 | } |
3601 | qWarning("Failed to link shader program: %s" , log.constData()); |
3602 | return false; |
3603 | } |
3604 | return true; |
3605 | } |
3606 | |
3607 | void QRhiGles2::registerUniformIfActive(const QShaderDescription::BlockVariable &var, |
3608 | const QByteArray &namePrefix, |
3609 | int binding, |
3610 | int baseOffset, |
3611 | GLuint program, |
3612 | QSet<int> *activeUniformLocations, |
3613 | QGles2UniformDescriptionVector *dst) |
3614 | { |
3615 | if (var.type == QShaderDescription::Struct) { |
3616 | qWarning("Nested structs are not supported at the moment. '%s' ignored." , |
3617 | var.name.constData()); |
3618 | return; |
3619 | } |
3620 | QGles2UniformDescription uniform; |
3621 | uniform.type = var.type; |
3622 | const QByteArray name = namePrefix + var.name; |
3623 | // Here we expect that the OpenGL implementation has proper active uniform |
3624 | // handling, meaning that a uniform that is declared but not accessed |
3625 | // elsewhere in the code is reported as -1 when querying the location. If |
3626 | // that is not the case, it won't break anything, but we'll generate |
3627 | // unnecessary glUniform* calls then. |
3628 | uniform.glslLocation = f->glGetUniformLocation(program, name.constData()); |
3629 | if (uniform.glslLocation >= 0 && !activeUniformLocations->contains(uniform.glslLocation)) { |
3630 | activeUniformLocations->insert(uniform.glslLocation); |
3631 | if (var.arrayDims.count() > 1) { |
3632 | qWarning("Array '%s' has more than one dimension. This is not supported." , |
3633 | var.name.constData()); |
3634 | return; |
3635 | } |
3636 | uniform.binding = binding; |
3637 | uniform.offset = uint(baseOffset + var.offset); |
3638 | uniform.size = var.size; |
3639 | uniform.arrayDim = var.arrayDims.isEmpty() ? 0 : var.arrayDims.first(); |
3640 | dst->append(uniform); |
3641 | } |
3642 | } |
3643 | |
3644 | void QRhiGles2::gatherUniforms(GLuint program, |
3645 | const QShaderDescription::UniformBlock &ub, |
3646 | QSet<int> *activeUniformLocations, |
3647 | QGles2UniformDescriptionVector *dst) |
3648 | { |
3649 | QByteArray prefix = ub.structName + '.'; |
3650 | for (const QShaderDescription::BlockVariable &blockMember : ub.members) { |
3651 | if (blockMember.type == QShaderDescription::Struct) { |
3652 | QByteArray structPrefix = prefix + blockMember.name; |
3653 | |
3654 | const int baseOffset = blockMember.offset; |
3655 | if (blockMember.arrayDims.isEmpty()) { |
3656 | for (const QShaderDescription::BlockVariable &structMember : blockMember.structMembers) |
3657 | registerUniformIfActive(structMember, structPrefix + "." , ub.binding, |
3658 | baseOffset, program, activeUniformLocations, dst); |
3659 | } else { |
3660 | if (blockMember.arrayDims.count() > 1) { |
3661 | qWarning("Array of struct '%s' has more than one dimension. Only the first " |
3662 | "dimension is used." , |
3663 | blockMember.name.constData()); |
3664 | } |
3665 | const int dim = blockMember.arrayDims.first(); |
3666 | const int elemSize = blockMember.size / dim; |
3667 | int elemOffset = baseOffset; |
3668 | for (int di = 0; di < dim; ++di) { |
3669 | const QByteArray arrayPrefix = structPrefix + '[' + QByteArray::number(di) + ']' + '.'; |
3670 | for (const QShaderDescription::BlockVariable &structMember : blockMember.structMembers) |
3671 | registerUniformIfActive(structMember, arrayPrefix, ub.binding, elemOffset, program, activeUniformLocations, dst); |
3672 | elemOffset += elemSize; |
3673 | } |
3674 | } |
3675 | } else { |
3676 | registerUniformIfActive(blockMember, prefix, ub.binding, 0, program, activeUniformLocations, dst); |
3677 | } |
3678 | } |
3679 | } |
3680 | |
3681 | void QRhiGles2::gatherSamplers(GLuint program, |
3682 | const QShaderDescription::InOutVariable &v, |
3683 | QGles2SamplerDescriptionVector *dst) |
3684 | { |
3685 | QGles2SamplerDescription sampler; |
3686 | sampler.glslLocation = f->glGetUniformLocation(program, v.name.constData()); |
3687 | if (sampler.glslLocation >= 0) { |
3688 | sampler.binding = v.binding; |
3689 | dst->append(sampler); |
3690 | } |
3691 | } |
3692 | |
3693 | bool QRhiGles2::isProgramBinaryDiskCacheEnabled() const |
3694 | { |
3695 | static QOpenGLProgramBinarySupportCheckWrapper checker; |
3696 | return checker.get(ctx)->isSupported(); |
3697 | } |
3698 | |
3699 | Q_GLOBAL_STATIC(QOpenGLProgramBinaryCache, qrhi_programBinaryCache); |
3700 | |
3701 | static inline QShader::Stage toShaderStage(QRhiShaderStage::Type type) |
3702 | { |
3703 | switch (type) { |
3704 | case QRhiShaderStage::Vertex: |
3705 | return QShader::VertexStage; |
3706 | case QRhiShaderStage::Fragment: |
3707 | return QShader::FragmentStage; |
3708 | case QRhiShaderStage::Compute: |
3709 | return QShader::ComputeStage; |
3710 | default: |
3711 | Q_UNREACHABLE(); |
3712 | return QShader::VertexStage; |
3713 | } |
3714 | } |
3715 | |
3716 | QRhiGles2::DiskCacheResult QRhiGles2::tryLoadFromDiskCache(const QRhiShaderStage *stages, |
3717 | int stageCount, |
3718 | GLuint program, |
3719 | const QVector<QShaderDescription::InOutVariable> &inputVars, |
3720 | QByteArray *cacheKey) |
3721 | { |
3722 | QRhiGles2::DiskCacheResult result = QRhiGles2::DiskCacheMiss; |
3723 | QByteArray diskCacheKey; |
3724 | |
3725 | if (isProgramBinaryDiskCacheEnabled()) { |
3726 | QOpenGLProgramBinaryCache::ProgramDesc binaryProgram; |
3727 | for (int i = 0; i < stageCount; ++i) { |
3728 | const QRhiShaderStage &stage(stages[i]); |
3729 | QByteArray source = shaderSource(stage, nullptr); |
3730 | if (source.isEmpty()) |
3731 | return QRhiGles2::DiskCacheError; |
3732 | |
3733 | if (stage.type() == QRhiShaderStage::Vertex) { |
3734 | // Now add something to the key that indicates the vertex input locations. |
3735 | // A GLSL shader lower than 330 (150, 140, ...) will not have location |
3736 | // qualifiers. This means that the shader source code is the same |
3737 | // regardless of what locations inputVars contains. This becomes a problem |
3738 | // because we'll glBindAttribLocation the shader based on inputVars, but |
3739 | // that's only when compiling/linking when there was no cache hit. Picking |
3740 | // from the cache afterwards should take the input locations into account |
3741 | // since if inputVars has now different locations for the attributes, then |
3742 | // it is not ok to reuse a program binary that used different attribute |
3743 | // locations. For a lot of clients this would not be an issue since they |
3744 | // typically hardcode and use the same vertex locations on every run. Some |
3745 | // systems that dynamically generate shaders may end up with a non-stable |
3746 | // order (and so location numbers), however. This is sub-optimal because |
3747 | // it makes caching inefficient, and said clients should be fixed, but in |
3748 | // any case this should not break rendering. Hence including the locations |
3749 | // in the cache key. |
3750 | QMap<QByteArray, int> inputLocations; // sorted by key when iterating |
3751 | for (const QShaderDescription::InOutVariable &var : inputVars) |
3752 | inputLocations.insert(var.name, var.location); |
3753 | source += QByteArrayLiteral("\n // " ); // just to be nice; treated as an arbitrary string regardless |
3754 | for (auto it = inputLocations.cbegin(), end = inputLocations.cend(); it != end; ++it) { |
3755 | source += it.key(); |
3756 | source += QByteArray::number(it.value()); |
3757 | } |
3758 | source += QByteArrayLiteral("\n" ); |
3759 | } |
3760 | |
3761 | binaryProgram.shaders.append(QOpenGLProgramBinaryCache::ShaderDesc(toShaderStage(stage.type()), source)); |
3762 | } |
3763 | |
3764 | diskCacheKey = binaryProgram.cacheKey(); |
3765 | |
3766 | if (qrhi_programBinaryCache()->load(diskCacheKey, program)) { |
3767 | qCDebug(lcOpenGLProgramDiskCache, "Program binary received from cache, program %u, key %s" , |
3768 | program, diskCacheKey.constData()); |
3769 | result = QRhiGles2::DiskCacheHit; |
3770 | } |
3771 | } |
3772 | |
3773 | if (cacheKey) |
3774 | *cacheKey = diskCacheKey; |
3775 | |
3776 | return result; |
3777 | } |
3778 | |
3779 | void QRhiGles2::trySaveToDiskCache(GLuint program, const QByteArray &cacheKey) |
3780 | { |
3781 | if (isProgramBinaryDiskCacheEnabled()) { |
3782 | qCDebug(lcOpenGLProgramDiskCache, "Saving program binary, program %u, key %s" , |
3783 | program, cacheKey.constData()); |
3784 | qrhi_programBinaryCache()->save(cacheKey, program); |
3785 | } |
3786 | } |
3787 | |
3788 | QGles2Buffer::QGles2Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, int size) |
3789 | : QRhiBuffer(rhi, type, usage, size) |
3790 | { |
3791 | } |
3792 | |
3793 | QGles2Buffer::~QGles2Buffer() |
3794 | { |
3795 | destroy(); |
3796 | } |
3797 | |
3798 | void QGles2Buffer::destroy() |
3799 | { |
3800 | if (!buffer) |
3801 | return; |
3802 | |
3803 | QRhiGles2::DeferredReleaseEntry e; |
3804 | e.type = QRhiGles2::DeferredReleaseEntry::Buffer; |
3805 | |
3806 | e.buffer.buffer = buffer; |
3807 | |
3808 | buffer = 0; |
3809 | delete[] data; |
3810 | data = nullptr; |
3811 | |
3812 | QRHI_RES_RHI(QRhiGles2); |
3813 | rhiD->releaseQueue.append(e); |
3814 | QRHI_PROF; |
3815 | QRHI_PROF_F(releaseBuffer(this)); |
3816 | rhiD->unregisterResource(this); |
3817 | } |
3818 | |
3819 | bool QGles2Buffer::create() |
3820 | { |
3821 | if (buffer) |
3822 | destroy(); |
3823 | |
3824 | QRHI_RES_RHI(QRhiGles2); |
3825 | QRHI_PROF; |
3826 | |
3827 | nonZeroSize = m_size <= 0 ? 256 : m_size; |
3828 | |
3829 | if (m_usage.testFlag(QRhiBuffer::UniformBuffer)) { |
3830 | if (int(m_usage) != QRhiBuffer::UniformBuffer) { |
3831 | qWarning("Uniform buffer: multiple usages specified, this is not supported by the OpenGL backend" ); |
3832 | return false; |
3833 | } |
3834 | data = new char[nonZeroSize]; |
3835 | QRHI_PROF_F(newBuffer(this, uint(nonZeroSize), 0, 1)); |
3836 | return true; |
3837 | } |
3838 | |
3839 | if (!rhiD->ensureContext()) |
3840 | return false; |
3841 | |
3842 | targetForDataOps = GL_ARRAY_BUFFER; |
3843 | if (m_usage.testFlag(QRhiBuffer::IndexBuffer)) |
3844 | targetForDataOps = GL_ELEMENT_ARRAY_BUFFER; |
3845 | else if (m_usage.testFlag(QRhiBuffer::StorageBuffer)) |
3846 | targetForDataOps = GL_SHADER_STORAGE_BUFFER; |
3847 | |
3848 | rhiD->f->glGenBuffers(1, &buffer); |
3849 | rhiD->f->glBindBuffer(targetForDataOps, buffer); |
3850 | rhiD->f->glBufferData(targetForDataOps, nonZeroSize, nullptr, m_type == Dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); |
3851 | |
3852 | usageState.access = AccessNone; |
3853 | |
3854 | QRHI_PROF_F(newBuffer(this, uint(nonZeroSize), 1, 0)); |
3855 | rhiD->registerResource(this); |
3856 | return true; |
3857 | } |
3858 | |
3859 | QRhiBuffer::NativeBuffer QGles2Buffer::nativeBuffer() |
3860 | { |
3861 | if (m_usage.testFlag(QRhiBuffer::UniformBuffer)) |
3862 | return { {}, 0 }; |
3863 | |
3864 | return { { &buffer }, 1 }; |
3865 | } |
3866 | |
3867 | char *QGles2Buffer::beginFullDynamicBufferUpdateForCurrentFrame() |
3868 | { |
3869 | Q_ASSERT(m_type == Dynamic); |
3870 | if (!m_usage.testFlag(UniformBuffer)) { |
3871 | QRHI_RES_RHI(QRhiGles2); |
3872 | rhiD->f->glBindBuffer(targetForDataOps, buffer); |
3873 | if (rhiD->caps.properMapBuffer) { |
3874 | return static_cast<char *>(rhiD->f->glMapBufferRange(targetForDataOps, 0, nonZeroSize, |
3875 | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); |
3876 | } else { |
3877 | // Need some storage for the data, use the otherwise unused 'data' member. |
3878 | if (!data) |
3879 | data = new char[nonZeroSize]; |
3880 | } |
3881 | } |
3882 | return data; |
3883 | } |
3884 | |
3885 | void QGles2Buffer::endFullDynamicBufferUpdateForCurrentFrame() |
3886 | { |
3887 | if (!m_usage.testFlag(UniformBuffer)) { |
3888 | QRHI_RES_RHI(QRhiGles2); |
3889 | if (rhiD->caps.properMapBuffer) |
3890 | rhiD->f->glUnmapBuffer(targetForDataOps); |
3891 | else |
3892 | rhiD->f->glBufferSubData(targetForDataOps, 0, nonZeroSize, data); |
3893 | } |
3894 | } |
3895 | |
3896 | QGles2RenderBuffer::QGles2RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize, |
3897 | int sampleCount, QRhiRenderBuffer::Flags flags, |
3898 | QRhiTexture::Format backingFormatHint) |
3899 | : QRhiRenderBuffer(rhi, type, pixelSize, sampleCount, flags, backingFormatHint) |
3900 | { |
3901 | } |
3902 | |
3903 | QGles2RenderBuffer::~QGles2RenderBuffer() |
3904 | { |
3905 | destroy(); |
3906 | } |
3907 | |
3908 | void QGles2RenderBuffer::destroy() |
3909 | { |
3910 | if (!renderbuffer) |
3911 | return; |
3912 | |
3913 | QRhiGles2::DeferredReleaseEntry e; |
3914 | e.type = QRhiGles2::DeferredReleaseEntry::RenderBuffer; |
3915 | |
3916 | e.renderbuffer.renderbuffer = renderbuffer; |
3917 | e.renderbuffer.renderbuffer2 = stencilRenderbuffer; |
3918 | |
3919 | renderbuffer = 0; |
3920 | stencilRenderbuffer = 0; |
3921 | |
3922 | QRHI_RES_RHI(QRhiGles2); |
3923 | rhiD->releaseQueue.append(e); |
3924 | QRHI_PROF; |
3925 | QRHI_PROF_F(releaseRenderBuffer(this)); |
3926 | rhiD->unregisterResource(this); |
3927 | } |
3928 | |
3929 | bool QGles2RenderBuffer::create() |
3930 | { |
3931 | if (renderbuffer) |
3932 | destroy(); |
3933 | |
3934 | QRHI_RES_RHI(QRhiGles2); |
3935 | QRHI_PROF; |
3936 | samples = rhiD->effectiveSampleCount(m_sampleCount); |
3937 | |
3938 | if (m_flags.testFlag(UsedWithSwapChainOnly)) { |
3939 | if (m_type == DepthStencil) { |
3940 | QRHI_PROF_F(newRenderBuffer(this, false, true, samples)); |
3941 | return true; |
3942 | } |
3943 | |
3944 | qWarning("RenderBuffer: UsedWithSwapChainOnly is meaningless in combination with Color" ); |
3945 | } |
3946 | |
3947 | if (!rhiD->ensureContext()) |
3948 | return false; |
3949 | |
3950 | rhiD->f->glGenRenderbuffers(1, &renderbuffer); |
3951 | rhiD->f->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); |
3952 | |
3953 | const QSize size = m_pixelSize.isEmpty() ? QSize(1, 1) : m_pixelSize; |
3954 | |
3955 | switch (m_type) { |
3956 | case QRhiRenderBuffer::DepthStencil: |
3957 | if (rhiD->caps.msaaRenderBuffer && samples > 1) { |
3958 | rhiD->f->glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH24_STENCIL8, |
3959 | size.width(), size.height()); |
3960 | stencilRenderbuffer = 0; |
3961 | } else if (rhiD->caps.packedDepthStencil || rhiD->caps.needsDepthStencilCombinedAttach) { |
3962 | const GLenum storage = rhiD->caps.needsDepthStencilCombinedAttach ? GL_DEPTH_STENCIL : GL_DEPTH24_STENCIL8; |
3963 | rhiD->f->glRenderbufferStorage(GL_RENDERBUFFER, storage, |
3964 | size.width(), size.height()); |
3965 | stencilRenderbuffer = 0; |
3966 | } else { |
3967 | GLenum depthStorage = GL_DEPTH_COMPONENT; |
3968 | if (rhiD->caps.gles) { |
3969 | if (rhiD->caps.depth24) |
3970 | depthStorage = GL_DEPTH_COMPONENT24; |
3971 | else |
3972 | depthStorage = GL_DEPTH_COMPONENT16; // plain ES 2.0 only has this |
3973 | } |
3974 | const GLenum stencilStorage = rhiD->caps.gles ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX; |
3975 | rhiD->f->glRenderbufferStorage(GL_RENDERBUFFER, depthStorage, |
3976 | size.width(), size.height()); |
3977 | rhiD->f->glGenRenderbuffers(1, &stencilRenderbuffer); |
3978 | rhiD->f->glBindRenderbuffer(GL_RENDERBUFFER, stencilRenderbuffer); |
3979 | rhiD->f->glRenderbufferStorage(GL_RENDERBUFFER, stencilStorage, |
3980 | size.width(), size.height()); |
3981 | } |
3982 | QRHI_PROF_F(newRenderBuffer(this, false, false, samples)); |
3983 | break; |
3984 | case QRhiRenderBuffer::Color: |
3985 | { |
3986 | GLenum internalFormat = GL_RGBA4; // ES 2.0 |
3987 | if (rhiD->caps.rgba8Format) { |
3988 | internalFormat = GL_RGBA8; |
3989 | if (m_backingFormatHint != QRhiTexture::UnknownFormat) { |
3990 | GLenum glintformat, glformat, gltype; |
3991 | // only care about the sized internal format, the rest is not used here |
3992 | toGlTextureFormat(m_backingFormatHint, rhiD->caps, |
3993 | &glintformat, &internalFormat, &glformat, &gltype); |
3994 | } |
3995 | } |
3996 | if (rhiD->caps.msaaRenderBuffer && samples > 1) { |
3997 | rhiD->f->glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalFormat, |
3998 | size.width(), size.height()); |
3999 | } else { |
4000 | rhiD->f->glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, |
4001 | size.width(), size.height()); |
4002 | } |
4003 | QRHI_PROF_F(newRenderBuffer(this, false, false, samples)); |
4004 | } |
4005 | break; |
4006 | default: |
4007 | Q_UNREACHABLE(); |
4008 | break; |
4009 | } |
4010 | |
4011 | rhiD->registerResource(this); |
4012 | return true; |
4013 | } |
4014 | |
4015 | QRhiTexture::Format QGles2RenderBuffer::backingFormat() const |
4016 | { |
4017 | if (m_backingFormatHint != QRhiTexture::UnknownFormat) |
4018 | return m_backingFormatHint; |
4019 | else |
4020 | return m_type == Color ? QRhiTexture::RGBA8 : QRhiTexture::UnknownFormat; |
4021 | } |
4022 | |
4023 | QGles2Texture::QGles2Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, |
4024 | int sampleCount, Flags flags) |
4025 | : QRhiTexture(rhi, format, pixelSize, sampleCount, flags) |
4026 | { |
4027 | } |
4028 | |
4029 | QGles2Texture::~QGles2Texture() |
4030 | { |
4031 | destroy(); |
4032 | } |
4033 | |
4034 | void QGles2Texture::destroy() |
4035 | { |
4036 | if (!texture) |
4037 | return; |
4038 | |
4039 | QRhiGles2::DeferredReleaseEntry e; |
4040 | e.type = QRhiGles2::DeferredReleaseEntry::Texture; |
4041 | |
4042 | e.texture.texture = texture; |
4043 | |
4044 | texture = 0; |
4045 | specified = false; |
4046 | compressedAtlasBuilt = false; |
4047 | |
4048 | QRHI_RES_RHI(QRhiGles2); |
4049 | if (owns) |
4050 | rhiD->releaseQueue.append(e); |
4051 | QRHI_PROF; |
4052 | QRHI_PROF_F(releaseTexture(this)); |
4053 | rhiD->unregisterResource(this); |
4054 | } |
4055 | |
4056 | bool QGles2Texture::prepareCreate(QSize *adjustedSize) |
4057 | { |
4058 | if (texture) |
4059 | destroy(); |
4060 | |
4061 | QRHI_RES_RHI(QRhiGles2); |
4062 | if (!rhiD->ensureContext()) |
4063 | return false; |
4064 | |
4065 | const QSize size = m_pixelSize.isEmpty() ? QSize(1, 1) : m_pixelSize; |
4066 | |
4067 | const bool isCube = m_flags.testFlag(CubeMap); |
4068 | const bool hasMipMaps = m_flags.testFlag(MipMapped); |
4069 | const bool isCompressed = rhiD->isCompressedFormat(m_format); |
4070 | |
4071 | target = isCube ? GL_TEXTURE_CUBE_MAP |
4072 | : m_sampleCount > 1 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; |
4073 | mipLevelCount = hasMipMaps ? rhiD->q->mipLevelsForSize(size) : 1; |
4074 | gltype = GL_UNSIGNED_BYTE; |
4075 | |
4076 | if (isCompressed) { |
4077 | if (m_flags.testFlag(UsedWithLoadStore)) { |
4078 | qWarning("Compressed texture cannot be used with image load/store" ); |
4079 | return false; |
4080 | } |
4081 | glintformat = toGlCompressedTextureFormat(m_format, m_flags); |
4082 | if (!glintformat) { |
4083 | qWarning("Compressed format %d not mappable to GL compressed format" , m_format); |
4084 | return false; |
4085 | } |
4086 | glsizedintformat = glintformat; |
4087 | glformat = GL_RGBA; |
4088 | } else { |
4089 | toGlTextureFormat(m_format, rhiD->caps, |
4090 | &glintformat, &glsizedintformat, &glformat, &gltype); |
4091 | } |
4092 | |
4093 | samplerState = QGles2SamplerData(); |
4094 | |
4095 | usageState.access = AccessNone; |
4096 | |
4097 | if (adjustedSize) |
4098 | *adjustedSize = size; |
4099 | |
4100 | return true; |
4101 | } |
4102 | |
4103 | bool QGles2Texture::create() |
4104 | { |
4105 | QSize size; |
4106 | if (!prepareCreate(&size)) |
4107 | return false; |
4108 | |
4109 | QRHI_RES_RHI(QRhiGles2); |
4110 | rhiD->f->glGenTextures(1, &texture); |
4111 | |
4112 | const bool isCube = m_flags.testFlag(CubeMap); |
4113 | const bool hasMipMaps = m_flags.testFlag(MipMapped); |
4114 | const bool isCompressed = rhiD->isCompressedFormat(m_format); |
4115 | if (!isCompressed) { |
4116 | rhiD->f->glBindTexture(target, texture); |
4117 | if (!m_flags.testFlag(UsedWithLoadStore)) { |
4118 | if (hasMipMaps || isCube) { |
4119 | const GLenum faceTargetBase = isCube ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target; |
4120 | for (int layer = 0, layerCount = isCube ? 6 : 1; layer != layerCount; ++layer) { |
4121 | for (int level = 0; level != mipLevelCount; ++level) { |
4122 | const QSize mipSize = rhiD->q->sizeForMipLevel(level, size); |
4123 | rhiD->f->glTexImage2D(faceTargetBase + uint(layer), level, GLint(glintformat), |
4124 | mipSize.width(), mipSize.height(), 0, |
4125 | glformat, gltype, nullptr); |
4126 | } |
4127 | } |
4128 | } else { |
4129 | rhiD->f->glTexImage2D(target, 0, GLint(glintformat), size.width(), size.height(), |
4130 | 0, glformat, gltype, nullptr); |
4131 | } |
4132 | } else { |
4133 | // Must be specified with immutable storage functions otherwise |
4134 | // bindImageTexture may fail. Also, the internal format must be a |
4135 | // sized format here. |
4136 | rhiD->f->glTexStorage2D(target, mipLevelCount, glsizedintformat, size.width(), size.height()); |
4137 | } |
4138 | specified = true; |
4139 | } else { |
4140 | // Cannot use glCompressedTexImage2D without valid data, so defer. |
4141 | // Compressed textures will not be used as render targets so this is |
4142 | // not an issue. |
4143 | specified = false; |
4144 | } |
4145 | |
4146 | QRHI_PROF; |
4147 | QRHI_PROF_F(newTexture(this, true, mipLevelCount, isCube ? 6 : 1, 1)); |
4148 | |
4149 | owns = true; |
4150 | |
4151 | generation += 1; |
4152 | rhiD->registerResource(this); |
4153 | return true; |
4154 | } |
4155 | |
4156 | bool QGles2Texture::createFrom(QRhiTexture::NativeTexture src) |
4157 | { |
4158 | const uint textureId = uint(src.object); |
4159 | if (textureId == 0) |
4160 | return false; |
4161 | |
4162 | if (!prepareCreate()) |
4163 | return false; |
4164 | |
4165 | texture = textureId; |
4166 | specified = true; |
4167 | compressedAtlasBuilt = true; |
4168 | |
4169 | QRHI_RES_RHI(QRhiGles2); |
4170 | QRHI_PROF; |
4171 | QRHI_PROF_F(newTexture(this, false, mipLevelCount, m_flags.testFlag(CubeMap) ? 6 : 1, 1)); |
4172 | |
4173 | owns = false; |
4174 | |
4175 | generation += 1; |
4176 | rhiD->registerResource(this); |
4177 | return true; |
4178 | } |
4179 | |
4180 | QRhiTexture::NativeTexture QGles2Texture::nativeTexture() |
4181 | { |
4182 | return {texture, 0}; |
4183 | } |
4184 | |
4185 | QGles2Sampler::QGles2Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode, |
4186 | AddressMode u, AddressMode v, AddressMode w) |
4187 | : QRhiSampler(rhi, magFilter, minFilter, mipmapMode, u, v, w) |
4188 | { |
4189 | } |
4190 | |
4191 | QGles2Sampler::~QGles2Sampler() |
4192 | { |
4193 | destroy(); |
4194 | } |
4195 | |
4196 | void QGles2Sampler::destroy() |
4197 | { |
4198 | // nothing to do here |
4199 | } |
4200 | |
4201 | bool QGles2Sampler::create() |
4202 | { |
4203 | d.glminfilter = toGlMinFilter(m_minFilter, m_mipmapMode); |
4204 | d.glmagfilter = toGlMagFilter(m_magFilter); |
4205 | d.glwraps = toGlWrapMode(m_addressU); |
4206 | d.glwrapt = toGlWrapMode(m_addressV); |
4207 | d.gltexcomparefunc = toGlTextureCompareFunc(m_compareOp); |
4208 | |
4209 | generation += 1; |
4210 | return true; |
4211 | } |
4212 | |
4213 | // dummy, no Vulkan-style RenderPass+Framebuffer concept here |
4214 | QGles2RenderPassDescriptor::QGles2RenderPassDescriptor(QRhiImplementation *rhi) |
4215 | : QRhiRenderPassDescriptor(rhi) |
4216 | { |
4217 | } |
4218 | |
4219 | QGles2RenderPassDescriptor::~QGles2RenderPassDescriptor() |
4220 | { |
4221 | destroy(); |
4222 | } |
4223 | |
4224 | void QGles2RenderPassDescriptor::destroy() |
4225 | { |
4226 | // nothing to do here |
4227 | } |
4228 | |
4229 | bool QGles2RenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const |
4230 | { |
4231 | Q_UNUSED(other); |
4232 | return true; |
4233 | } |
4234 | |
4235 | QGles2ReferenceRenderTarget::QGles2ReferenceRenderTarget(QRhiImplementation *rhi) |
4236 | : QRhiRenderTarget(rhi), |
4237 | d(rhi) |
4238 | { |
4239 | } |
4240 | |
4241 | QGles2ReferenceRenderTarget::~QGles2ReferenceRenderTarget() |
4242 | { |
4243 | destroy(); |
4244 | } |
4245 | |
4246 | void QGles2ReferenceRenderTarget::destroy() |
4247 | { |
4248 | // nothing to do here |
4249 | } |
4250 | |
4251 | QSize QGles2ReferenceRenderTarget::pixelSize() const |
4252 | { |
4253 | return d.pixelSize; |
4254 | } |
4255 | |
4256 | float QGles2ReferenceRenderTarget::devicePixelRatio() const |
4257 | { |
4258 | return d.dpr; |
4259 | } |
4260 | |
4261 | int QGles2ReferenceRenderTarget::sampleCount() const |
4262 | { |
4263 | return d.sampleCount; |
4264 | } |
4265 | |
4266 | QGles2TextureRenderTarget::QGles2TextureRenderTarget(QRhiImplementation *rhi, |
4267 | const QRhiTextureRenderTargetDescription &desc, |
4268 | Flags flags) |
4269 | : QRhiTextureRenderTarget(rhi, desc, flags), |
4270 | d(rhi) |
4271 | { |
4272 | } |
4273 | |
4274 | QGles2TextureRenderTarget::~QGles2TextureRenderTarget() |
4275 | { |
4276 | destroy(); |
4277 | } |
4278 | |
4279 | void QGles2TextureRenderTarget::destroy() |
4280 | { |
4281 | if (!framebuffer) |
4282 | return; |
4283 | |
4284 | QRhiGles2::DeferredReleaseEntry e; |
4285 | e.type = QRhiGles2::DeferredReleaseEntry::TextureRenderTarget; |
4286 | |
4287 | e.textureRenderTarget.framebuffer = framebuffer; |
4288 | |
4289 | framebuffer = 0; |
4290 | |
4291 | QRHI_RES_RHI(QRhiGles2); |
4292 | rhiD->releaseQueue.append(e); |
4293 | |
4294 | rhiD->unregisterResource(this); |
4295 | } |
4296 | |
4297 | QRhiRenderPassDescriptor *QGles2TextureRenderTarget::newCompatibleRenderPassDescriptor() |
4298 | { |
4299 | return new QGles2RenderPassDescriptor(m_rhi); |
4300 | } |
4301 | |
4302 | bool QGles2TextureRenderTarget::create() |
4303 | { |
4304 | QRHI_RES_RHI(QRhiGles2); |
4305 | |
4306 | if (framebuffer) |
4307 | destroy(); |
4308 | |
4309 | const bool hasColorAttachments = m_desc.cbeginColorAttachments() != m_desc.cendColorAttachments(); |
4310 | Q_ASSERT(hasColorAttachments || m_desc.depthTexture()); |
4311 | Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture()); |
4312 | const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture(); |
4313 | |
4314 | if (hasColorAttachments) { |
4315 | const int count = m_desc.cendColorAttachments() - m_desc.cbeginColorAttachments(); |
4316 | if (count > rhiD->caps.maxDrawBuffers) { |
4317 | qWarning("QGles2TextureRenderTarget: Too many color attachments (%d, max is %d)" , |
4318 | count, rhiD->caps.maxDrawBuffers); |
4319 | } |
4320 | } |
4321 | if (m_desc.depthTexture() && !rhiD->caps.depthTexture) |
4322 | qWarning("QGles2TextureRenderTarget: Depth texture is not supported and will be ignored" ); |
4323 | |
4324 | if (!rhiD->ensureContext()) |
4325 | return false; |
4326 | |
4327 | rhiD->f->glGenFramebuffers(1, &framebuffer); |
4328 | rhiD->f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
4329 | |
4330 | d.colorAttCount = 0; |
4331 | int attIndex = 0; |
4332 | for (auto it = m_desc.cbeginColorAttachments(), itEnd = m_desc.cendColorAttachments(); it != itEnd; ++it, ++attIndex) { |
4333 | d.colorAttCount += 1; |
4334 | const QRhiColorAttachment &colorAtt(*it); |
4335 | QRhiTexture *texture = colorAtt.texture(); |
4336 | QRhiRenderBuffer *renderBuffer = colorAtt.renderBuffer(); |
4337 | Q_ASSERT(texture || renderBuffer); |
4338 | if (texture) { |
4339 | QGles2Texture *texD = QRHI_RES(QGles2Texture, texture); |
4340 | Q_ASSERT(texD->texture && texD->specified); |
4341 | const GLenum faceTargetBase = texD->flags().testFlag(QRhiTexture::CubeMap) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target; |
4342 | rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.layer()), |
4343 | texD->texture, colorAtt.level()); |
4344 | if (attIndex == 0) { |
4345 | d.pixelSize = rhiD->q->sizeForMipLevel(colorAtt.level(), texD->pixelSize()); |
4346 | d.sampleCount = 1; |
4347 | } |
4348 | } else if (renderBuffer) { |
4349 | QGles2RenderBuffer *rbD = QRHI_RES(QGles2RenderBuffer, renderBuffer); |
4350 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), GL_RENDERBUFFER, rbD->renderbuffer); |
4351 | if (attIndex == 0) { |
4352 | d.pixelSize = rbD->pixelSize(); |
4353 | d.sampleCount = rbD->samples; |
4354 | } |
4355 | } |
4356 | } |
4357 | |
4358 | if (hasDepthStencil) { |
4359 | if (m_desc.depthStencilBuffer()) { |
4360 | QGles2RenderBuffer *depthRbD = QRHI_RES(QGles2RenderBuffer, m_desc.depthStencilBuffer()); |
4361 | if (rhiD->caps.needsDepthStencilCombinedAttach) { |
4362 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
4363 | depthRbD->renderbuffer); |
4364 | } else { |
4365 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, |
4366 | depthRbD->renderbuffer); |
4367 | if (depthRbD->stencilRenderbuffer) |
4368 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
4369 | depthRbD->stencilRenderbuffer); |
4370 | else // packed |
4371 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
4372 | depthRbD->renderbuffer); |
4373 | } |
4374 | if (d.colorAttCount == 0) { |
4375 | d.pixelSize = depthRbD->pixelSize(); |
4376 | d.sampleCount = depthRbD->samples; |
4377 | } |
4378 | } else { |
4379 | QGles2Texture *depthTexD = QRHI_RES(QGles2Texture, m_desc.depthTexture()); |
4380 | rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->target, |
4381 | depthTexD->texture, 0); |
4382 | if (d.colorAttCount == 0) { |
4383 | d.pixelSize = depthTexD->pixelSize(); |
4384 | d.sampleCount = 1; |
4385 | } |
4386 | } |
4387 | d.dsAttCount = 1; |
4388 | } else { |
4389 | d.dsAttCount = 0; |
4390 | } |
4391 | |
4392 | d.dpr = 1; |
4393 | d.rp = QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc); |
4394 | |
4395 | GLenum status = rhiD->f->glCheckFramebufferStatus(GL_FRAMEBUFFER); |
4396 | if (status != GL_NO_ERROR && status != GL_FRAMEBUFFER_COMPLETE) { |
4397 | qWarning("Framebuffer incomplete: 0x%x" , status); |
4398 | return false; |
4399 | } |
4400 | |
4401 | rhiD->registerResource(this); |
4402 | return true; |
4403 | } |
4404 | |
4405 | QSize QGles2TextureRenderTarget::pixelSize() const |
4406 | { |
4407 | return d.pixelSize; |
4408 | } |
4409 | |
4410 | float QGles2TextureRenderTarget::devicePixelRatio() const |
4411 | { |
4412 | return d.dpr; |
4413 | } |
4414 | |
4415 | int QGles2TextureRenderTarget::sampleCount() const |
4416 | { |
4417 | return d.sampleCount; |
4418 | } |
4419 | |
4420 | QGles2ShaderResourceBindings::QGles2ShaderResourceBindings(QRhiImplementation *rhi) |
4421 | : QRhiShaderResourceBindings(rhi) |
4422 | { |
4423 | } |
4424 | |
4425 | QGles2ShaderResourceBindings::~QGles2ShaderResourceBindings() |
4426 | { |
4427 | destroy(); |
4428 | } |
4429 | |
4430 | void QGles2ShaderResourceBindings::destroy() |
4431 | { |
4432 | // nothing to do here |
4433 | } |
4434 | |
4435 | bool QGles2ShaderResourceBindings::create() |
4436 | { |
4437 | QRHI_RES_RHI(QRhiGles2); |
4438 | if (!rhiD->sanityCheckShaderResourceBindings(this)) |
4439 | return false; |
4440 | |
4441 | hasDynamicOffset = false; |
4442 | for (int i = 0, ie = m_bindings.count(); i != ie; ++i) { |
4443 | const QRhiShaderResourceBinding::Data *b = m_bindings.at(i).data(); |
4444 | if (b->type == QRhiShaderResourceBinding::UniformBuffer) { |
4445 | if (b->u.ubuf.hasDynamicOffset) { |
4446 | hasDynamicOffset = true; |
4447 | break; |
4448 | } |
4449 | } |
4450 | } |
4451 | |
4452 | rhiD->updateLayoutDesc(this); |
4453 | |
4454 | generation += 1; |
4455 | return true; |
4456 | } |
4457 | |
4458 | QGles2GraphicsPipeline::QGles2GraphicsPipeline(QRhiImplementation *rhi) |
4459 | : QRhiGraphicsPipeline(rhi) |
4460 | { |
4461 | } |
4462 | |
4463 | QGles2GraphicsPipeline::~QGles2GraphicsPipeline() |
4464 | { |
4465 | destroy(); |
4466 | } |
4467 | |
4468 | void QGles2GraphicsPipeline::destroy() |
4469 | { |
4470 | if (!program) |
4471 | return; |
4472 | |
4473 | QRhiGles2::DeferredReleaseEntry e; |
4474 | e.type = QRhiGles2::DeferredReleaseEntry::Pipeline; |
4475 | |
4476 | e.pipeline.program = program; |
4477 | |
4478 | program = 0; |
4479 | uniforms.clear(); |
4480 | samplers.clear(); |
4481 | |
4482 | QRHI_RES_RHI(QRhiGles2); |
4483 | rhiD->releaseQueue.append(e); |
4484 | |
4485 | rhiD->unregisterResource(this); |
4486 | } |
4487 | |
4488 | bool QGles2GraphicsPipeline::create() |
4489 | { |
4490 | QRHI_RES_RHI(QRhiGles2); |
4491 | |
4492 | if (program) |
4493 | destroy(); |
4494 | |
4495 | if (!rhiD->ensureContext()) |
4496 | return false; |
4497 | |
4498 | if (!rhiD->sanityCheckGraphicsPipeline(this)) |
4499 | return false; |
4500 | |
4501 | drawMode = toGlTopology(m_topology); |
4502 | |
4503 | program = rhiD->f->glCreateProgram(); |
4504 | |
4505 | QShaderDescription vsDesc; |
4506 | QShaderDescription fsDesc; |
4507 | for (const QRhiShaderStage &shaderStage : qAsConst(m_shaderStages)) { |
4508 | if (shaderStage.type() == QRhiShaderStage::Vertex) |
4509 | vsDesc = shaderStage.shader().description(); |
4510 | else if (shaderStage.type() == QRhiShaderStage::Fragment) |
4511 | fsDesc = shaderStage.shader().description(); |
4512 | } |
4513 | |
4514 | QByteArray diskCacheKey; |
4515 | QRhiGles2::DiskCacheResult diskCacheResult = rhiD->tryLoadFromDiskCache(m_shaderStages.constData(), |
4516 | m_shaderStages.count(), |
4517 | program, |
4518 | vsDesc.inputVariables(), |
4519 | &diskCacheKey); |
4520 | if (diskCacheResult == QRhiGles2::DiskCacheError) |
4521 | return false; |
4522 | |
4523 | if (diskCacheResult == QRhiGles2::DiskCacheMiss) { |
4524 | for (const QRhiShaderStage &shaderStage : qAsConst(m_shaderStages)) { |
4525 | if (shaderStage.type() == QRhiShaderStage::Vertex) { |
4526 | if (!rhiD->compileShader(program, shaderStage, nullptr)) |
4527 | return false; |
4528 | } else if (shaderStage.type() == QRhiShaderStage::Fragment) { |
4529 | if (!rhiD->compileShader(program, shaderStage, nullptr)) |
4530 | return false; |
4531 | } |
4532 | } |
4533 | |
4534 | // important when GLSL <= 150 is used that does not have location qualifiers |
4535 | for (const QShaderDescription::InOutVariable &inVar : vsDesc.inputVariables()) |
4536 | rhiD->f->glBindAttribLocation(program, GLuint(inVar.location), inVar.name); |
4537 | |
4538 | if (!rhiD->linkProgram(program)) |
4539 | return false; |
4540 | |
4541 | rhiD->trySaveToDiskCache(program, diskCacheKey); |
4542 | } |
4543 | |
4544 | // Use the same work area for the vertex & fragment stages, thus ensuring |
4545 | // that we will not do superfluous glUniform calls for uniforms that are |
4546 | // present in both shaders. |
4547 | QSet<int> activeUniformLocations; |
4548 | |
4549 | for (const QShaderDescription::UniformBlock &ub : vsDesc.uniformBlocks()) |
4550 | rhiD->gatherUniforms(program, ub, &activeUniformLocations, &uniforms); |
4551 | |
4552 | for (const QShaderDescription::UniformBlock &ub : fsDesc.uniformBlocks()) |
4553 | rhiD->gatherUniforms(program, ub, &activeUniformLocations, &uniforms); |
4554 | |
4555 | std::sort(uniforms.begin(), uniforms.end(), |
4556 | [](const QGles2UniformDescription &a, const QGles2UniformDescription &b) |
4557 | { |
4558 | return a.offset < b.offset; |
4559 | }); |
4560 | |
4561 | for (const QShaderDescription::InOutVariable &v : vsDesc.combinedImageSamplers()) |
4562 | rhiD->gatherSamplers(program, v, &samplers); |
4563 | |
4564 | for (const QShaderDescription::InOutVariable &v : fsDesc.combinedImageSamplers()) |
4565 | rhiD->gatherSamplers(program, v, &samplers); |
4566 | |
4567 | memset(uniformState, 0, sizeof(uniformState)); |
4568 | |
4569 | generation += 1; |
4570 | rhiD->registerResource(this); |
4571 | return true; |
4572 | } |
4573 | |
4574 | QGles2ComputePipeline::QGles2ComputePipeline(QRhiImplementation *rhi) |
4575 | : QRhiComputePipeline(rhi) |
4576 | { |
4577 | } |
4578 | |
4579 | QGles2ComputePipeline::~QGles2ComputePipeline() |
4580 | { |
4581 | destroy(); |
4582 | } |
4583 | |
4584 | void QGles2ComputePipeline::destroy() |
4585 | { |
4586 | if (!program) |
4587 | return; |
4588 | |
4589 | QRhiGles2::DeferredReleaseEntry e; |
4590 | e.type = QRhiGles2::DeferredReleaseEntry::Pipeline; |
4591 | |
4592 | e.pipeline.program = program; |
4593 | |
4594 | program = 0; |
4595 | uniforms.clear(); |
4596 | samplers.clear(); |
4597 | |
4598 | QRHI_RES_RHI(QRhiGles2); |
4599 | rhiD->releaseQueue.append(e); |
4600 | |
4601 | rhiD->unregisterResource(this); |
4602 | } |
4603 | |
4604 | bool QGles2ComputePipeline::create() |
4605 | { |
4606 | QRHI_RES_RHI(QRhiGles2); |
4607 | |
4608 | if (program) |
4609 | destroy(); |
4610 | |
4611 | if (!rhiD->ensureContext()) |
4612 | return false; |
4613 | |
4614 | const QShaderDescription csDesc = m_shaderStage.shader().description(); |
4615 | program = rhiD->f->glCreateProgram(); |
4616 | |
4617 | QByteArray diskCacheKey; |
4618 | QRhiGles2::DiskCacheResult diskCacheResult = rhiD->tryLoadFromDiskCache(&m_shaderStage, 1, program, {}, &diskCacheKey); |
4619 | if (diskCacheResult == QRhiGles2::DiskCacheError) |
4620 | return false; |
4621 | |
4622 | if (diskCacheResult == QRhiGles2::DiskCacheMiss) { |
4623 | if (!rhiD->compileShader(program, m_shaderStage, nullptr)) |
4624 | return false; |
4625 | |
4626 | if (!rhiD->linkProgram(program)) |
4627 | return false; |
4628 | |
4629 | rhiD->trySaveToDiskCache(program, diskCacheKey); |
4630 | } |
4631 | |
4632 | QSet<int> activeUniformLocations; |
4633 | for (const QShaderDescription::UniformBlock &ub : csDesc.uniformBlocks()) |
4634 | rhiD->gatherUniforms(program, ub, &activeUniformLocations, &uniforms); |
4635 | for (const QShaderDescription::InOutVariable &v : csDesc.combinedImageSamplers()) |
4636 | rhiD->gatherSamplers(program, v, &samplers); |
4637 | |
4638 | // storage images and buffers need no special steps here |
4639 | |
4640 | memset(uniformState, 0, sizeof(uniformState)); |
4641 | |
4642 | generation += 1; |
4643 | rhiD->registerResource(this); |
4644 | return true; |
4645 | } |
4646 | |
4647 | QGles2CommandBuffer::QGles2CommandBuffer(QRhiImplementation *rhi) |
4648 | : QRhiCommandBuffer(rhi) |
4649 | { |
4650 | resetState(); |
4651 | } |
4652 | |
4653 | QGles2CommandBuffer::~QGles2CommandBuffer() |
4654 | { |
4655 | destroy(); |
4656 | } |
4657 | |
4658 | void QGles2CommandBuffer::destroy() |
4659 | { |
4660 | // nothing to do here |
4661 | } |
4662 | |
4663 | QGles2SwapChain::QGles2SwapChain(QRhiImplementation *rhi) |
4664 | : QRhiSwapChain(rhi), |
4665 | rt(rhi), |
4666 | cb(rhi) |
4667 | { |
4668 | } |
4669 | |
4670 | QGles2SwapChain::~QGles2SwapChain() |
4671 | { |
4672 | destroy(); |
4673 | } |
4674 | |
4675 | void QGles2SwapChain::destroy() |
4676 | { |
4677 | QRHI_PROF; |
4678 | QRHI_PROF_F(releaseSwapChain(this)); |
4679 | } |
4680 | |
4681 | QRhiCommandBuffer *QGles2SwapChain::currentFrameCommandBuffer() |
4682 | { |
4683 | return &cb; |
4684 | } |
4685 | |
4686 | QRhiRenderTarget *QGles2SwapChain::currentFrameRenderTarget() |
4687 | { |
4688 | return &rt; |
4689 | } |
4690 | |
4691 | QSize QGles2SwapChain::surfacePixelSize() |
4692 | { |
4693 | Q_ASSERT(m_window); |
4694 | return m_window->size() * m_window->devicePixelRatio(); |
4695 | } |
4696 | |
4697 | QRhiRenderPassDescriptor *QGles2SwapChain::newCompatibleRenderPassDescriptor() |
4698 | { |
4699 | return new QGles2RenderPassDescriptor(m_rhi); |
4700 | } |
4701 | |
4702 | bool QGles2SwapChain::createOrResize() |
4703 | { |
4704 | surface = m_window; |
4705 | m_currentPixelSize = surfacePixelSize(); |
4706 | pixelSize = m_currentPixelSize; |
4707 | |
4708 | if (m_depthStencil && m_depthStencil->flags().testFlag(QRhiRenderBuffer::UsedWithSwapChainOnly) |
4709 | && m_depthStencil->pixelSize() != pixelSize) |
4710 | { |
4711 | m_depthStencil->setPixelSize(pixelSize); |
4712 | m_depthStencil->create(); |
4713 | } |
4714 | |
4715 | rt.d.rp = QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc); |
4716 | rt.d.pixelSize = pixelSize; |
4717 | rt.d.dpr = float(m_window->devicePixelRatio()); |
4718 | rt.d.sampleCount = qBound(1, m_sampleCount, 64); |
4719 | rt.d.colorAttCount = 1; |
4720 | rt.d.dsAttCount = m_depthStencil ? 1 : 0; |
4721 | rt.d.srgbUpdateAndBlend = m_flags.testFlag(QRhiSwapChain::sRGB); |
4722 | |
4723 | frameCount = 0; |
4724 | |
4725 | QRHI_PROF; |
4726 | // make something up |
4727 | QRHI_PROF_F(resizeSwapChain(this, 2, m_sampleCount > 1 ? 2 : 0, m_sampleCount)); |
4728 | |
4729 | return true; |
4730 | } |
4731 | |
4732 | QT_END_NAMESPACE |
4733 | |