1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
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19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
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24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
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35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include "qopenglengineshadermanager_p.h" |
41 | #include "qopenglengineshadersource_p.h" |
42 | #include "qopenglpaintengine_p.h" |
43 | #include <private/qopenglshadercache_p.h> |
44 | |
45 | #include <QtGui/private/qopenglcontext_p.h> |
46 | #include <QtCore/qthreadstorage.h> |
47 | |
48 | #include <algorithm> |
49 | |
50 | #if defined(QT_DEBUG) |
51 | #include <QMetaEnum> |
52 | #endif |
53 | |
54 | // #define QT_GL_SHARED_SHADER_DEBUG |
55 | |
56 | QT_BEGIN_NAMESPACE |
57 | |
58 | class QOpenGLEngineSharedShadersResource : public QOpenGLSharedResource |
59 | { |
60 | public: |
61 | QOpenGLEngineSharedShadersResource(QOpenGLContext *ctx) |
62 | : QOpenGLSharedResource(ctx->shareGroup()) |
63 | , m_shaders(new QOpenGLEngineSharedShaders(ctx)) |
64 | { |
65 | } |
66 | |
67 | ~QOpenGLEngineSharedShadersResource() |
68 | { |
69 | delete m_shaders; |
70 | } |
71 | |
72 | void invalidateResource() override |
73 | { |
74 | delete m_shaders; |
75 | m_shaders = nullptr; |
76 | } |
77 | |
78 | void freeResource(QOpenGLContext *) override |
79 | { |
80 | } |
81 | |
82 | QOpenGLEngineSharedShaders *shaders() const { return m_shaders; } |
83 | |
84 | private: |
85 | QOpenGLEngineSharedShaders *m_shaders; |
86 | }; |
87 | |
88 | class QOpenGLShaderStorage |
89 | { |
90 | public: |
91 | QOpenGLEngineSharedShaders *shadersForThread(QOpenGLContext *context) { |
92 | QOpenGLMultiGroupSharedResource *&shaders = m_storage.localData(); |
93 | if (!shaders) |
94 | shaders = new QOpenGLMultiGroupSharedResource; |
95 | QOpenGLEngineSharedShadersResource *resource = |
96 | shaders->value<QOpenGLEngineSharedShadersResource>(context); |
97 | return resource ? resource->shaders() : nullptr; |
98 | } |
99 | |
100 | private: |
101 | QThreadStorage<QOpenGLMultiGroupSharedResource *> m_storage; |
102 | }; |
103 | |
104 | Q_GLOBAL_STATIC(QOpenGLShaderStorage, qt_shader_storage); |
105 | |
106 | QOpenGLEngineSharedShaders *QOpenGLEngineSharedShaders::shadersForContext(QOpenGLContext *context) |
107 | { |
108 | return qt_shader_storage()->shadersForThread(context); |
109 | } |
110 | |
111 | const char* QOpenGLEngineSharedShaders::qShaderSnippets[] = { |
112 | 0,0,0,0,0,0,0,0,0,0, |
113 | 0,0,0,0,0,0,0,0,0,0, |
114 | 0,0,0,0,0,0,0,0,0,0, |
115 | 0,0,0,0,0 |
116 | }; |
117 | |
118 | QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context) |
119 | : blitShaderProg(nullptr) |
120 | , simpleShaderProg(nullptr) |
121 | { |
122 | |
123 | /* |
124 | Rather than having the shader source array statically initialised, it is initialised |
125 | here instead. This is to allow new shader names to be inserted or existing names moved |
126 | around without having to change the order of the glsl strings. It is hoped this will |
127 | make future hard-to-find runtime bugs more obvious and generally give more solid code. |
128 | */ |
129 | |
130 | // Check if the user has requested an OpenGL 3.2 Core Profile or higher |
131 | // and if so use GLSL 1.50 core shaders instead of legacy ones. |
132 | const QSurfaceFormat &fmt = context->format(); |
133 | const bool isCoreProfile = fmt.profile() == QSurfaceFormat::CoreProfile && fmt.version() >= qMakePair(3,2); |
134 | |
135 | const char** code = qShaderSnippets; // shortcut |
136 | |
137 | if (isCoreProfile) { |
138 | code[MainVertexShader] = qopenglslMainVertexShader_core; |
139 | code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader_core; |
140 | code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader_core; |
141 | |
142 | code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader_core; |
143 | code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader_core; |
144 | code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader_core; |
145 | code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader_core; |
146 | code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader_core; |
147 | code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader_core; |
148 | code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader_core; |
149 | code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader_core; |
150 | code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader_core; |
151 | code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader_core; |
152 | code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader_core; |
153 | code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader_core; |
154 | code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader_core; |
155 | |
156 | code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO_core; |
157 | code[MainFragmentShader_M] = qopenglslMainFragmentShader_M_core; |
158 | code[MainFragmentShader_O] = qopenglslMainFragmentShader_O_core; |
159 | code[MainFragmentShader] = qopenglslMainFragmentShader_core; |
160 | code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays_core; |
161 | |
162 | code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader_core; |
163 | code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader_core; |
164 | code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader_core; |
165 | code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader_core; |
166 | code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader_core; |
167 | code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader_core; // Calls "customShader", which must be appended |
168 | code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader_core; |
169 | |
170 | code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_core; |
171 | code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader_core; |
172 | code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader_core; |
173 | code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader_core; |
174 | code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader_core; |
175 | code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader_core; |
176 | code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader_core; |
177 | |
178 | code[NoMaskFragmentShader] = "" ; |
179 | code[MaskFragmentShader] = qopenglslMaskFragmentShader_core; |
180 | code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1_core; |
181 | code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2_core; |
182 | code[RgbMaskWithGammaFragmentShader] = "" ; //### |
183 | } else { |
184 | code[MainVertexShader] = qopenglslMainVertexShader; |
185 | code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader; |
186 | code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader; |
187 | |
188 | code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader; |
189 | code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader; |
190 | code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader; |
191 | code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader; |
192 | code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader; |
193 | code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader; |
194 | code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader; |
195 | code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader; |
196 | code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader; |
197 | code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader; |
198 | code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader; |
199 | code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader; |
200 | code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader; |
201 | |
202 | code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO; |
203 | code[MainFragmentShader_M] = qopenglslMainFragmentShader_M; |
204 | code[MainFragmentShader_O] = qopenglslMainFragmentShader_O; |
205 | code[MainFragmentShader] = qopenglslMainFragmentShader; |
206 | code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays; |
207 | |
208 | code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader; |
209 | code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader; |
210 | code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader; |
211 | code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader; |
212 | code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader; |
213 | code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader; // Calls "customShader", which must be appended |
214 | code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader; |
215 | code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader; |
216 | code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader; |
217 | code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader; |
218 | code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader; |
219 | code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader; |
220 | code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader; |
221 | code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader; |
222 | |
223 | code[NoMaskFragmentShader] = "" ; |
224 | code[MaskFragmentShader] = qopenglslMaskFragmentShader; |
225 | code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1; |
226 | code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2; |
227 | code[RgbMaskWithGammaFragmentShader] = "" ; //### |
228 | } |
229 | |
230 | // The composition shaders are just layout qualifiers and the same |
231 | // for all profiles that support them. |
232 | code[NoCompositionModeFragmentShader] = "" ; |
233 | code[MultiplyCompositionModeFragmentShader] = qopenglslMultiplyCompositionModeFragmentShader; |
234 | code[ScreenCompositionModeFragmentShader] = qopenglslScreenCompositionModeFragmentShader; |
235 | code[OverlayCompositionModeFragmentShader] = qopenglslOverlayCompositionModeFragmentShader; |
236 | code[DarkenCompositionModeFragmentShader] = qopenglslDarkenCompositionModeFragmentShader; |
237 | code[LightenCompositionModeFragmentShader] = qopenglslLightenCompositionModeFragmentShader; |
238 | code[ColorDodgeCompositionModeFragmentShader] = qopenglslColorDodgeCompositionModeFragmentShader; |
239 | code[ColorBurnCompositionModeFragmentShader] = qopenglslColorBurnCompositionModeFragmentShader; |
240 | code[HardLightCompositionModeFragmentShader] = qopenglslHardLightCompositionModeFragmentShader; |
241 | code[SoftLightCompositionModeFragmentShader] = qopenglslSoftLightCompositionModeFragmentShader; |
242 | code[DifferenceCompositionModeFragmentShader] = qopenglslDifferenceCompositionModeFragmentShader; |
243 | code[ExclusionCompositionModeFragmentShader] = qopenglslExclusionCompositionModeFragmentShader; |
244 | |
245 | #if defined(QT_DEBUG) |
246 | // Check that all the elements have been filled: |
247 | for (int i = 0; i < TotalSnippetCount; ++i) { |
248 | if (Q_UNLIKELY(!qShaderSnippets[i])) { |
249 | qFatal("Shader snippet for %s (#%d) is missing!" , |
250 | snippetNameStr(SnippetName(i)).constData(), i); |
251 | } |
252 | } |
253 | #endif |
254 | |
255 | QByteArray vertexSource; |
256 | QByteArray fragSource; |
257 | |
258 | // Compile up the simple shader: |
259 | #ifdef Q_OS_WASM |
260 | vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]); |
261 | vertexSource.append(qShaderSnippets[MainVertexShader]); |
262 | #else |
263 | vertexSource.append(qShaderSnippets[MainVertexShader]); |
264 | vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]); |
265 | #endif |
266 | fragSource.append(qShaderSnippets[MainFragmentShader]); |
267 | fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); |
268 | |
269 | simpleShaderProg = new QOpenGLShaderProgram; |
270 | |
271 | CachedShader simpleShaderCache(fragSource, vertexSource); |
272 | |
273 | bool inCache = simpleShaderCache.load(simpleShaderProg, context); |
274 | |
275 | if (!inCache) { |
276 | if (!simpleShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource)) |
277 | qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile" ); |
278 | if (!simpleShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource)) |
279 | qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile" ); |
280 | |
281 | simpleShaderProg->bindAttributeLocation("vertexCoordsArray" , QT_VERTEX_COORDS_ATTR); |
282 | simpleShaderProg->bindAttributeLocation("pmvMatrix1" , QT_PMV_MATRIX_1_ATTR); |
283 | simpleShaderProg->bindAttributeLocation("pmvMatrix2" , QT_PMV_MATRIX_2_ATTR); |
284 | simpleShaderProg->bindAttributeLocation("pmvMatrix3" , QT_PMV_MATRIX_3_ATTR); |
285 | } |
286 | |
287 | simpleShaderProg->link(); |
288 | |
289 | if (Q_UNLIKELY(!simpleShaderProg->isLinked())) { |
290 | qCritical("Errors linking simple shader: %s" , qPrintable(simpleShaderProg->log())); |
291 | } else { |
292 | if (!inCache) |
293 | simpleShaderCache.store(simpleShaderProg, context); |
294 | } |
295 | |
296 | // Compile the blit shader: |
297 | vertexSource.clear(); |
298 | vertexSource.append(qShaderSnippets[MainWithTexCoordsVertexShader]); |
299 | vertexSource.append(qShaderSnippets[UntransformedPositionVertexShader]); |
300 | |
301 | fragSource.clear(); |
302 | fragSource.append(qShaderSnippets[MainFragmentShader]); |
303 | fragSource.append(qShaderSnippets[ImageSrcFragmentShader]); |
304 | |
305 | blitShaderProg = new QOpenGLShaderProgram; |
306 | |
307 | CachedShader blitShaderCache(fragSource, vertexSource); |
308 | |
309 | inCache = blitShaderCache.load(blitShaderProg, context); |
310 | |
311 | if (!inCache) { |
312 | if (!blitShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource)) |
313 | qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile" ); |
314 | if (!blitShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource)) |
315 | qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile" ); |
316 | |
317 | blitShaderProg->bindAttributeLocation("textureCoordArray" , QT_TEXTURE_COORDS_ATTR); |
318 | blitShaderProg->bindAttributeLocation("vertexCoordsArray" , QT_VERTEX_COORDS_ATTR); |
319 | } |
320 | |
321 | blitShaderProg->link(); |
322 | if (Q_UNLIKELY(!blitShaderProg->isLinked())) { |
323 | qCritical("Errors linking blit shader: %s" , qPrintable(blitShaderProg->log())); |
324 | } else { |
325 | if (!inCache) |
326 | blitShaderCache.store(blitShaderProg, context); |
327 | } |
328 | |
329 | #ifdef QT_GL_SHARED_SHADER_DEBUG |
330 | qDebug(" -> QOpenGLEngineSharedShaders() %p for thread %p." , this, QThread::currentThread()); |
331 | #endif |
332 | } |
333 | |
334 | QOpenGLEngineSharedShaders::~QOpenGLEngineSharedShaders() |
335 | { |
336 | #ifdef QT_GL_SHARED_SHADER_DEBUG |
337 | qDebug(" -> ~QOpenGLEngineSharedShaders() %p for thread %p." , this, QThread::currentThread()); |
338 | #endif |
339 | qDeleteAll(cachedPrograms); |
340 | cachedPrograms.clear(); |
341 | |
342 | if (blitShaderProg) { |
343 | delete blitShaderProg; |
344 | blitShaderProg = nullptr; |
345 | } |
346 | |
347 | if (simpleShaderProg) { |
348 | delete simpleShaderProg; |
349 | simpleShaderProg = nullptr; |
350 | } |
351 | } |
352 | |
353 | #if defined (QT_DEBUG) |
354 | QByteArray QOpenGLEngineSharedShaders::snippetNameStr(SnippetName name) |
355 | { |
356 | QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName" )); |
357 | return QByteArray(m.valueToKey(name)); |
358 | } |
359 | #endif |
360 | |
361 | // The address returned here will only be valid until next time this function is called. |
362 | // The program is return bound. |
363 | QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QOpenGLEngineShaderProg &prog) |
364 | { |
365 | for (int i = 0; i < cachedPrograms.size(); ++i) { |
366 | QOpenGLEngineShaderProg *cachedProg = cachedPrograms[i]; |
367 | if (*cachedProg == prog) { |
368 | // Move the program to the top of the list as a poor-man's cache algo |
369 | cachedPrograms.move(i, 0); |
370 | cachedProg->program->bind(); |
371 | return cachedProg; |
372 | } |
373 | } |
374 | |
375 | QScopedPointer<QOpenGLEngineShaderProg> newProg; |
376 | |
377 | do { |
378 | QByteArray fragSource; |
379 | // Insert the custom stage before the srcPixel shader to work around an ATI driver bug |
380 | // where you cannot forward declare a function that takes a sampler as argument. |
381 | if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) |
382 | fragSource.append(prog.customStageSource); |
383 | fragSource.append(qShaderSnippets[prog.mainFragShader]); |
384 | fragSource.append(qShaderSnippets[prog.srcPixelFragShader]); |
385 | if (prog.compositionFragShader) |
386 | fragSource.append(qShaderSnippets[prog.compositionFragShader]); |
387 | if (prog.maskFragShader) |
388 | fragSource.append(qShaderSnippets[prog.maskFragShader]); |
389 | |
390 | QByteArray vertexSource; |
391 | #ifdef Q_OS_WASM |
392 | vertexSource.append(qShaderSnippets[prog.positionVertexShader]); |
393 | vertexSource.append(qShaderSnippets[prog.mainVertexShader]); |
394 | #else |
395 | vertexSource.append(qShaderSnippets[prog.mainVertexShader]); |
396 | vertexSource.append(qShaderSnippets[prog.positionVertexShader]); |
397 | #endif |
398 | QScopedPointer<QOpenGLShaderProgram> shaderProgram(new QOpenGLShaderProgram); |
399 | |
400 | CachedShader shaderCache(fragSource, vertexSource); |
401 | bool inCache = shaderCache.load(shaderProgram.data(), QOpenGLContext::currentContext()); |
402 | |
403 | if (!inCache) { |
404 | if (!shaderProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource)) { |
405 | QByteArray description; |
406 | #if defined(QT_DEBUG) |
407 | description.append("Vertex shader: main=" ); |
408 | description.append(snippetNameStr(prog.mainVertexShader)); |
409 | description.append(", position=" ); |
410 | description.append(snippetNameStr(prog.positionVertexShader)); |
411 | #endif |
412 | qWarning("Warning: \"%s\" failed to compile!" , description.constData()); |
413 | break; |
414 | } |
415 | if (!shaderProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource)) { |
416 | QByteArray description; |
417 | #if defined(QT_DEBUG) |
418 | description.append("Fragment shader: main=" ); |
419 | description.append(snippetNameStr(prog.mainFragShader)); |
420 | description.append(", srcPixel=" ); |
421 | description.append(snippetNameStr(prog.srcPixelFragShader)); |
422 | if (prog.compositionFragShader) { |
423 | description.append(", composition=" ); |
424 | description.append(snippetNameStr(prog.compositionFragShader)); |
425 | } |
426 | if (prog.maskFragShader) { |
427 | description.append(", mask=" ); |
428 | description.append(snippetNameStr(prog.maskFragShader)); |
429 | } |
430 | #endif |
431 | qWarning("Warning: \"%s\" failed to compile!" , description.constData()); |
432 | break; |
433 | } |
434 | |
435 | // We have to bind the vertex attribute names before the program is linked: |
436 | shaderProgram->bindAttributeLocation("vertexCoordsArray" , QT_VERTEX_COORDS_ATTR); |
437 | if (prog.useTextureCoords) |
438 | shaderProgram->bindAttributeLocation("textureCoordArray" , QT_TEXTURE_COORDS_ATTR); |
439 | if (prog.useOpacityAttribute) |
440 | shaderProgram->bindAttributeLocation("opacityArray" , QT_OPACITY_ATTR); |
441 | if (prog.usePmvMatrixAttribute) { |
442 | shaderProgram->bindAttributeLocation("pmvMatrix1" , QT_PMV_MATRIX_1_ATTR); |
443 | shaderProgram->bindAttributeLocation("pmvMatrix2" , QT_PMV_MATRIX_2_ATTR); |
444 | shaderProgram->bindAttributeLocation("pmvMatrix3" , QT_PMV_MATRIX_3_ATTR); |
445 | } |
446 | } |
447 | |
448 | newProg.reset(new QOpenGLEngineShaderProg(prog)); |
449 | newProg->program = shaderProgram.take(); |
450 | |
451 | newProg->program->link(); |
452 | if (newProg->program->isLinked()) { |
453 | if (!inCache) |
454 | shaderCache.store(newProg->program, QOpenGLContext::currentContext()); |
455 | } else { |
456 | QString error; |
457 | error = QLatin1String("Shader program failed to link" ) |
458 | + QLatin1String(" Error Log:\n" ) |
459 | + QLatin1String(" " ) + newProg->program->log(); |
460 | qWarning() << error; |
461 | break; |
462 | } |
463 | |
464 | newProg->program->bind(); |
465 | |
466 | if (newProg->maskFragShader != QOpenGLEngineSharedShaders::NoMaskFragmentShader) { |
467 | GLuint location = newProg->program->uniformLocation("maskTexture" ); |
468 | newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT); |
469 | } |
470 | |
471 | if (cachedPrograms.count() > 30) { |
472 | // The cache is full, so delete the last 5 programs in the list. |
473 | // These programs will be least used, as a program us bumped to |
474 | // the top of the list when it's used. |
475 | for (int i = 0; i < 5; ++i) { |
476 | delete cachedPrograms.last(); |
477 | cachedPrograms.removeLast(); |
478 | } |
479 | } |
480 | |
481 | cachedPrograms.insert(0, newProg.data()); |
482 | } while (false); |
483 | |
484 | return newProg.take(); |
485 | } |
486 | |
487 | void QOpenGLEngineSharedShaders::cleanupCustomStage(QOpenGLCustomShaderStage* stage) |
488 | { |
489 | auto hasStageAsCustomShaderSouce = [stage](QOpenGLEngineShaderProg *cachedProg) -> bool { |
490 | if (cachedProg->customStageSource == stage->source()) { |
491 | delete cachedProg; |
492 | return true; |
493 | } |
494 | return false; |
495 | }; |
496 | cachedPrograms.erase(std::remove_if(cachedPrograms.begin(), cachedPrograms.end(), |
497 | hasStageAsCustomShaderSouce), |
498 | cachedPrograms.end()); |
499 | } |
500 | |
501 | |
502 | QOpenGLEngineShaderManager::QOpenGLEngineShaderManager(QOpenGLContext* context) |
503 | : ctx(context), |
504 | shaderProgNeedsChanging(true), |
505 | complexGeometry(false), |
506 | srcPixelType(Qt::NoBrush), |
507 | opacityMode(NoOpacity), |
508 | maskType(NoMask), |
509 | compositionMode(QPainter::CompositionMode_SourceOver), |
510 | customSrcStage(nullptr), |
511 | currentShaderProg(nullptr) |
512 | { |
513 | sharedShaders = QOpenGLEngineSharedShaders::shadersForContext(context); |
514 | } |
515 | |
516 | QOpenGLEngineShaderManager::~QOpenGLEngineShaderManager() |
517 | { |
518 | //### |
519 | removeCustomStage(); |
520 | } |
521 | |
522 | GLuint QOpenGLEngineShaderManager::getUniformLocation(Uniform id) |
523 | { |
524 | if (!currentShaderProg) |
525 | return 0; |
526 | |
527 | QList<uint> &uniformLocations = currentShaderProg->uniformLocations; |
528 | if (uniformLocations.isEmpty()) |
529 | uniformLocations.fill(GLuint(-1), NumUniforms); |
530 | |
531 | const char uniformNames[][26] = { |
532 | "imageTexture" , |
533 | "patternColor" , |
534 | "globalOpacity" , |
535 | "depth" , |
536 | "maskTexture" , |
537 | "fragmentColor" , |
538 | "linearData" , |
539 | "angle" , |
540 | "halfViewportSize" , |
541 | "fmp" , |
542 | "fmp2_m_radius2" , |
543 | "inverse_2_fmp2_m_radius2" , |
544 | "sqrfr" , |
545 | "bradius" , |
546 | "invertedTextureSize" , |
547 | "brushTransform" , |
548 | "brushTexture" , |
549 | "matrix" |
550 | }; |
551 | |
552 | if (uniformLocations.at(id) == GLuint(-1)) |
553 | uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]); |
554 | |
555 | return uniformLocations.at(id); |
556 | } |
557 | |
558 | |
559 | void QOpenGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) |
560 | { |
561 | Q_UNUSED(transformType); // Currently ignored |
562 | } |
563 | |
564 | void QOpenGLEngineShaderManager::setDirty() |
565 | { |
566 | shaderProgNeedsChanging = true; |
567 | } |
568 | |
569 | void QOpenGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) |
570 | { |
571 | Q_ASSERT(style != Qt::NoBrush); |
572 | if (srcPixelType == PixelSrcType(style)) |
573 | return; |
574 | |
575 | srcPixelType = style; |
576 | shaderProgNeedsChanging = true; //### |
577 | } |
578 | |
579 | void QOpenGLEngineShaderManager::setSrcPixelType(PixelSrcType type) |
580 | { |
581 | if (srcPixelType == type) |
582 | return; |
583 | |
584 | srcPixelType = type; |
585 | shaderProgNeedsChanging = true; //### |
586 | } |
587 | |
588 | void QOpenGLEngineShaderManager::setOpacityMode(OpacityMode mode) |
589 | { |
590 | if (opacityMode == mode) |
591 | return; |
592 | |
593 | opacityMode = mode; |
594 | shaderProgNeedsChanging = true; //### |
595 | } |
596 | |
597 | void QOpenGLEngineShaderManager::setMaskType(MaskType type) |
598 | { |
599 | if (maskType == type) |
600 | return; |
601 | |
602 | maskType = type; |
603 | shaderProgNeedsChanging = true; //### |
604 | } |
605 | |
606 | void QOpenGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) |
607 | { |
608 | if (compositionMode == mode) |
609 | return; |
610 | |
611 | bool wasAdvanced = compositionMode > QPainter::CompositionMode_Plus; |
612 | bool isAdvanced = mode > QPainter::CompositionMode_Plus; |
613 | |
614 | compositionMode = mode; |
615 | shaderProgNeedsChanging = shaderProgNeedsChanging || wasAdvanced || isAdvanced; |
616 | } |
617 | |
618 | void QOpenGLEngineShaderManager::setCustomStage(QOpenGLCustomShaderStage* stage) |
619 | { |
620 | if (customSrcStage) |
621 | removeCustomStage(); |
622 | customSrcStage = stage; |
623 | shaderProgNeedsChanging = true; |
624 | } |
625 | |
626 | void QOpenGLEngineShaderManager::removeCustomStage() |
627 | { |
628 | if (customSrcStage) |
629 | customSrcStage->setInactive(); |
630 | customSrcStage = nullptr; |
631 | shaderProgNeedsChanging = true; |
632 | } |
633 | |
634 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::currentProgram() |
635 | { |
636 | if (currentShaderProg) |
637 | return currentShaderProg->program; |
638 | else |
639 | return sharedShaders->simpleProgram(); |
640 | } |
641 | |
642 | void QOpenGLEngineShaderManager::useSimpleProgram() |
643 | { |
644 | sharedShaders->simpleProgram()->bind(); |
645 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); |
646 | Q_UNUSED(ctx_d); |
647 | |
648 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); |
649 | |
650 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); |
651 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false); |
652 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); |
653 | |
654 | shaderProgNeedsChanging = true; |
655 | } |
656 | |
657 | void QOpenGLEngineShaderManager::useBlitProgram() |
658 | { |
659 | sharedShaders->blitProgram()->bind(); |
660 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); |
661 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); |
662 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); |
663 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true); |
664 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); |
665 | shaderProgNeedsChanging = true; |
666 | } |
667 | |
668 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::simpleProgram() |
669 | { |
670 | return sharedShaders->simpleProgram(); |
671 | } |
672 | |
673 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::blitProgram() |
674 | { |
675 | return sharedShaders->blitProgram(); |
676 | } |
677 | |
678 | |
679 | |
680 | // Select & use the correct shader program using the current state. |
681 | // Returns \c true if program needed changing. |
682 | bool QOpenGLEngineShaderManager::useCorrectShaderProg() |
683 | { |
684 | if (!shaderProgNeedsChanging) |
685 | return false; |
686 | |
687 | bool useCustomSrc = customSrcStage != nullptr; |
688 | if (useCustomSrc && srcPixelType != QOpenGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) { |
689 | useCustomSrc = false; |
690 | qWarning("QOpenGLEngineShaderManager - Ignoring custom shader stage for non image src" ); |
691 | } |
692 | |
693 | QOpenGLEngineShaderProg requiredProgram; |
694 | |
695 | bool texCoords = false; |
696 | |
697 | // Choose vertex shader shader position function (which typically also sets |
698 | // varyings) and the source pixel (srcPixel) fragment shader function: |
699 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::InvalidSnippetName; |
700 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::InvalidSnippetName; |
701 | bool isAffine = brushTransform.isAffine(); |
702 | if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) { |
703 | if (isAffine) |
704 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; |
705 | else |
706 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionWithPatternBrushVertexShader; |
707 | |
708 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::PatternBrushSrcFragmentShader; |
709 | } |
710 | else switch (srcPixelType) { |
711 | default: |
712 | case Qt::NoBrush: |
713 | qFatal("QOpenGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set" ); |
714 | break; |
715 | case QOpenGLEngineShaderManager::ImageSrc: |
716 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcFragmentShader; |
717 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
718 | texCoords = true; |
719 | break; |
720 | case QOpenGLEngineShaderManager::NonPremultipliedImageSrc: |
721 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader; |
722 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
723 | texCoords = true; |
724 | break; |
725 | case QOpenGLEngineShaderManager::GrayscaleImageSrc: |
726 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::GrayscaleImageSrcFragmentShader; |
727 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
728 | texCoords = true; |
729 | break; |
730 | case QOpenGLEngineShaderManager::AlphaImageSrc: |
731 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::AlphaImageSrcFragmentShader; |
732 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
733 | texCoords = true; |
734 | break; |
735 | case QOpenGLEngineShaderManager::PatternSrc: |
736 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcWithPatternFragmentShader; |
737 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
738 | texCoords = true; |
739 | break; |
740 | case QOpenGLEngineShaderManager::TextureSrcWithPattern: |
741 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader; |
742 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader |
743 | : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader; |
744 | break; |
745 | case Qt::SolidPattern: |
746 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::SolidBrushSrcFragmentShader; |
747 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
748 | break; |
749 | case Qt::LinearGradientPattern: |
750 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader; |
751 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader |
752 | : QOpenGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader; |
753 | break; |
754 | case Qt::ConicalGradientPattern: |
755 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader; |
756 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader |
757 | : QOpenGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader; |
758 | break; |
759 | case Qt::RadialGradientPattern: |
760 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader; |
761 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader |
762 | : QOpenGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader; |
763 | break; |
764 | case Qt::TexturePattern: |
765 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcFragmentShader; |
766 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader |
767 | : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader; |
768 | break; |
769 | }; |
770 | |
771 | if (useCustomSrc) { |
772 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::CustomImageSrcFragmentShader; |
773 | requiredProgram.customStageSource = customSrcStage->source(); |
774 | } |
775 | |
776 | const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; |
777 | const bool hasMask = maskType != QOpenGLEngineShaderManager::NoMask; |
778 | |
779 | // Choose fragment shader main function: |
780 | if (opacityMode == AttributeOpacity) { |
781 | Q_ASSERT(!hasCompose && !hasMask); |
782 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_ImageArrays; |
783 | } else { |
784 | bool useGlobalOpacity = (opacityMode == UniformOpacity); |
785 | if (hasMask && useGlobalOpacity) |
786 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_MO; |
787 | if (hasMask && !useGlobalOpacity) |
788 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_M; |
789 | if (!hasMask && useGlobalOpacity) |
790 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_O; |
791 | if (!hasMask && !useGlobalOpacity) |
792 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader; |
793 | } |
794 | |
795 | if (hasMask) { |
796 | if (maskType == PixelMask) { |
797 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::MaskFragmentShader; |
798 | texCoords = true; |
799 | } else if (maskType == SubPixelMaskPass1) { |
800 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass1; |
801 | texCoords = true; |
802 | } else if (maskType == SubPixelMaskPass2) { |
803 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass2; |
804 | texCoords = true; |
805 | } else if (maskType == SubPixelWithGammaMask) { |
806 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; |
807 | texCoords = true; |
808 | } else { |
809 | qCritical("QOpenGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type" ); |
810 | } |
811 | } else { |
812 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::NoMaskFragmentShader; |
813 | } |
814 | |
815 | if (hasCompose) { |
816 | switch (compositionMode) { |
817 | case QPainter::CompositionMode_Multiply: |
818 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::MultiplyCompositionModeFragmentShader; |
819 | break; |
820 | case QPainter::CompositionMode_Screen: |
821 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ScreenCompositionModeFragmentShader; |
822 | break; |
823 | case QPainter::CompositionMode_Overlay: |
824 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::OverlayCompositionModeFragmentShader; |
825 | break; |
826 | case QPainter::CompositionMode_Darken: |
827 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DarkenCompositionModeFragmentShader; |
828 | break; |
829 | case QPainter::CompositionMode_Lighten: |
830 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::LightenCompositionModeFragmentShader; |
831 | break; |
832 | case QPainter::CompositionMode_ColorDodge: |
833 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader; |
834 | break; |
835 | case QPainter::CompositionMode_ColorBurn: |
836 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader; |
837 | break; |
838 | case QPainter::CompositionMode_HardLight: |
839 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::HardLightCompositionModeFragmentShader; |
840 | break; |
841 | case QPainter::CompositionMode_SoftLight: |
842 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::SoftLightCompositionModeFragmentShader; |
843 | break; |
844 | case QPainter::CompositionMode_Difference: |
845 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DifferenceCompositionModeFragmentShader; |
846 | break; |
847 | case QPainter::CompositionMode_Exclusion: |
848 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ExclusionCompositionModeFragmentShader; |
849 | break; |
850 | default: |
851 | qWarning("QOpenGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode" ); |
852 | } |
853 | } else { |
854 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::NoCompositionModeFragmentShader; |
855 | } |
856 | |
857 | // Choose vertex shader main function |
858 | if (opacityMode == AttributeOpacity) { |
859 | Q_ASSERT(texCoords); |
860 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader; |
861 | } else if (texCoords) { |
862 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsVertexShader; |
863 | } else { |
864 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainVertexShader; |
865 | } |
866 | requiredProgram.useTextureCoords = texCoords; |
867 | requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); |
868 | if (complexGeometry && srcPixelType == Qt::SolidPattern) { |
869 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader; |
870 | requiredProgram.usePmvMatrixAttribute = false; |
871 | } else { |
872 | requiredProgram.usePmvMatrixAttribute = true; |
873 | |
874 | // Force complexGeometry off, since we currently don't support that mode for |
875 | // non-solid brushes |
876 | complexGeometry = false; |
877 | } |
878 | |
879 | // At this point, requiredProgram is fully populated so try to find the program in the cache |
880 | currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); |
881 | |
882 | if (currentShaderProg && useCustomSrc) { |
883 | customSrcStage->setUniforms(currentShaderProg->program); |
884 | } |
885 | |
886 | // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it |
887 | // doesn't use are disabled) |
888 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); |
889 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); |
890 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); |
891 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg && currentShaderProg->useTextureCoords); |
892 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg && currentShaderProg->useOpacityAttribute); |
893 | |
894 | shaderProgNeedsChanging = false; |
895 | return true; |
896 | } |
897 | |
898 | QT_END_NAMESPACE |
899 | |