| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qopenglengineshadermanager_p.h" |
| 41 | #include "qopenglengineshadersource_p.h" |
| 42 | #include "qopenglpaintengine_p.h" |
| 43 | #include <private/qopenglshadercache_p.h> |
| 44 | |
| 45 | #include <QtGui/private/qopenglcontext_p.h> |
| 46 | #include <QtCore/qthreadstorage.h> |
| 47 | |
| 48 | #include <algorithm> |
| 49 | |
| 50 | #if defined(QT_DEBUG) |
| 51 | #include <QMetaEnum> |
| 52 | #endif |
| 53 | |
| 54 | // #define QT_GL_SHARED_SHADER_DEBUG |
| 55 | |
| 56 | QT_BEGIN_NAMESPACE |
| 57 | |
| 58 | class QOpenGLEngineSharedShadersResource : public QOpenGLSharedResource |
| 59 | { |
| 60 | public: |
| 61 | QOpenGLEngineSharedShadersResource(QOpenGLContext *ctx) |
| 62 | : QOpenGLSharedResource(ctx->shareGroup()) |
| 63 | , m_shaders(new QOpenGLEngineSharedShaders(ctx)) |
| 64 | { |
| 65 | } |
| 66 | |
| 67 | ~QOpenGLEngineSharedShadersResource() |
| 68 | { |
| 69 | delete m_shaders; |
| 70 | } |
| 71 | |
| 72 | void invalidateResource() override |
| 73 | { |
| 74 | delete m_shaders; |
| 75 | m_shaders = nullptr; |
| 76 | } |
| 77 | |
| 78 | void freeResource(QOpenGLContext *) override |
| 79 | { |
| 80 | } |
| 81 | |
| 82 | QOpenGLEngineSharedShaders *shaders() const { return m_shaders; } |
| 83 | |
| 84 | private: |
| 85 | QOpenGLEngineSharedShaders *m_shaders; |
| 86 | }; |
| 87 | |
| 88 | class QOpenGLShaderStorage |
| 89 | { |
| 90 | public: |
| 91 | QOpenGLEngineSharedShaders *shadersForThread(QOpenGLContext *context) { |
| 92 | QOpenGLMultiGroupSharedResource *&shaders = m_storage.localData(); |
| 93 | if (!shaders) |
| 94 | shaders = new QOpenGLMultiGroupSharedResource; |
| 95 | QOpenGLEngineSharedShadersResource *resource = |
| 96 | shaders->value<QOpenGLEngineSharedShadersResource>(context); |
| 97 | return resource ? resource->shaders() : nullptr; |
| 98 | } |
| 99 | |
| 100 | private: |
| 101 | QThreadStorage<QOpenGLMultiGroupSharedResource *> m_storage; |
| 102 | }; |
| 103 | |
| 104 | Q_GLOBAL_STATIC(QOpenGLShaderStorage, qt_shader_storage); |
| 105 | |
| 106 | QOpenGLEngineSharedShaders *QOpenGLEngineSharedShaders::shadersForContext(QOpenGLContext *context) |
| 107 | { |
| 108 | return qt_shader_storage()->shadersForThread(context); |
| 109 | } |
| 110 | |
| 111 | const char* QOpenGLEngineSharedShaders::qShaderSnippets[] = { |
| 112 | 0,0,0,0,0,0,0,0,0,0, |
| 113 | 0,0,0,0,0,0,0,0,0,0, |
| 114 | 0,0,0,0,0,0,0,0,0,0, |
| 115 | 0,0,0,0,0 |
| 116 | }; |
| 117 | |
| 118 | QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context) |
| 119 | : blitShaderProg(nullptr) |
| 120 | , simpleShaderProg(nullptr) |
| 121 | { |
| 122 | |
| 123 | /* |
| 124 | Rather than having the shader source array statically initialised, it is initialised |
| 125 | here instead. This is to allow new shader names to be inserted or existing names moved |
| 126 | around without having to change the order of the glsl strings. It is hoped this will |
| 127 | make future hard-to-find runtime bugs more obvious and generally give more solid code. |
| 128 | */ |
| 129 | |
| 130 | // Check if the user has requested an OpenGL 3.2 Core Profile or higher |
| 131 | // and if so use GLSL 1.50 core shaders instead of legacy ones. |
| 132 | const QSurfaceFormat &fmt = context->format(); |
| 133 | const bool isCoreProfile = fmt.profile() == QSurfaceFormat::CoreProfile && fmt.version() >= qMakePair(3,2); |
| 134 | |
| 135 | const char** code = qShaderSnippets; // shortcut |
| 136 | |
| 137 | if (isCoreProfile) { |
| 138 | code[MainVertexShader] = qopenglslMainVertexShader_core; |
| 139 | code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader_core; |
| 140 | code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader_core; |
| 141 | |
| 142 | code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader_core; |
| 143 | code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader_core; |
| 144 | code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader_core; |
| 145 | code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader_core; |
| 146 | code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader_core; |
| 147 | code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader_core; |
| 148 | code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader_core; |
| 149 | code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader_core; |
| 150 | code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader_core; |
| 151 | code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader_core; |
| 152 | code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader_core; |
| 153 | code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader_core; |
| 154 | code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader_core; |
| 155 | |
| 156 | code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO_core; |
| 157 | code[MainFragmentShader_M] = qopenglslMainFragmentShader_M_core; |
| 158 | code[MainFragmentShader_O] = qopenglslMainFragmentShader_O_core; |
| 159 | code[MainFragmentShader] = qopenglslMainFragmentShader_core; |
| 160 | code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays_core; |
| 161 | |
| 162 | code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader_core; |
| 163 | code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader_core; |
| 164 | code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader_core; |
| 165 | code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader_core; |
| 166 | code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader_core; |
| 167 | code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader_core; // Calls "customShader", which must be appended |
| 168 | code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader_core; |
| 169 | |
| 170 | code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_core; |
| 171 | code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader_core; |
| 172 | code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader_core; |
| 173 | code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader_core; |
| 174 | code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader_core; |
| 175 | code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader_core; |
| 176 | code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader_core; |
| 177 | |
| 178 | code[NoMaskFragmentShader] = "" ; |
| 179 | code[MaskFragmentShader] = qopenglslMaskFragmentShader_core; |
| 180 | code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1_core; |
| 181 | code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2_core; |
| 182 | code[RgbMaskWithGammaFragmentShader] = "" ; //### |
| 183 | } else { |
| 184 | code[MainVertexShader] = qopenglslMainVertexShader; |
| 185 | code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader; |
| 186 | code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader; |
| 187 | |
| 188 | code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader; |
| 189 | code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader; |
| 190 | code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader; |
| 191 | code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader; |
| 192 | code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader; |
| 193 | code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader; |
| 194 | code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader; |
| 195 | code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader; |
| 196 | code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader; |
| 197 | code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader; |
| 198 | code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader; |
| 199 | code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader; |
| 200 | code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader; |
| 201 | |
| 202 | code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO; |
| 203 | code[MainFragmentShader_M] = qopenglslMainFragmentShader_M; |
| 204 | code[MainFragmentShader_O] = qopenglslMainFragmentShader_O; |
| 205 | code[MainFragmentShader] = qopenglslMainFragmentShader; |
| 206 | code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays; |
| 207 | |
| 208 | code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader; |
| 209 | code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader; |
| 210 | code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader; |
| 211 | code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader; |
| 212 | code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader; |
| 213 | code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader; // Calls "customShader", which must be appended |
| 214 | code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader; |
| 215 | code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader; |
| 216 | code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader; |
| 217 | code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader; |
| 218 | code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader; |
| 219 | code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader; |
| 220 | code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader; |
| 221 | code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader; |
| 222 | |
| 223 | code[NoMaskFragmentShader] = "" ; |
| 224 | code[MaskFragmentShader] = qopenglslMaskFragmentShader; |
| 225 | code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1; |
| 226 | code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2; |
| 227 | code[RgbMaskWithGammaFragmentShader] = "" ; //### |
| 228 | } |
| 229 | |
| 230 | // The composition shaders are just layout qualifiers and the same |
| 231 | // for all profiles that support them. |
| 232 | code[NoCompositionModeFragmentShader] = "" ; |
| 233 | code[MultiplyCompositionModeFragmentShader] = qopenglslMultiplyCompositionModeFragmentShader; |
| 234 | code[ScreenCompositionModeFragmentShader] = qopenglslScreenCompositionModeFragmentShader; |
| 235 | code[OverlayCompositionModeFragmentShader] = qopenglslOverlayCompositionModeFragmentShader; |
| 236 | code[DarkenCompositionModeFragmentShader] = qopenglslDarkenCompositionModeFragmentShader; |
| 237 | code[LightenCompositionModeFragmentShader] = qopenglslLightenCompositionModeFragmentShader; |
| 238 | code[ColorDodgeCompositionModeFragmentShader] = qopenglslColorDodgeCompositionModeFragmentShader; |
| 239 | code[ColorBurnCompositionModeFragmentShader] = qopenglslColorBurnCompositionModeFragmentShader; |
| 240 | code[HardLightCompositionModeFragmentShader] = qopenglslHardLightCompositionModeFragmentShader; |
| 241 | code[SoftLightCompositionModeFragmentShader] = qopenglslSoftLightCompositionModeFragmentShader; |
| 242 | code[DifferenceCompositionModeFragmentShader] = qopenglslDifferenceCompositionModeFragmentShader; |
| 243 | code[ExclusionCompositionModeFragmentShader] = qopenglslExclusionCompositionModeFragmentShader; |
| 244 | |
| 245 | #if defined(QT_DEBUG) |
| 246 | // Check that all the elements have been filled: |
| 247 | for (int i = 0; i < TotalSnippetCount; ++i) { |
| 248 | if (Q_UNLIKELY(!qShaderSnippets[i])) { |
| 249 | qFatal("Shader snippet for %s (#%d) is missing!" , |
| 250 | snippetNameStr(SnippetName(i)).constData(), i); |
| 251 | } |
| 252 | } |
| 253 | #endif |
| 254 | |
| 255 | QByteArray vertexSource; |
| 256 | QByteArray fragSource; |
| 257 | |
| 258 | // Compile up the simple shader: |
| 259 | #ifdef Q_OS_WASM |
| 260 | vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]); |
| 261 | vertexSource.append(qShaderSnippets[MainVertexShader]); |
| 262 | #else |
| 263 | vertexSource.append(qShaderSnippets[MainVertexShader]); |
| 264 | vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]); |
| 265 | #endif |
| 266 | fragSource.append(qShaderSnippets[MainFragmentShader]); |
| 267 | fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); |
| 268 | |
| 269 | simpleShaderProg = new QOpenGLShaderProgram; |
| 270 | |
| 271 | CachedShader simpleShaderCache(fragSource, vertexSource); |
| 272 | |
| 273 | bool inCache = simpleShaderCache.load(simpleShaderProg, context); |
| 274 | |
| 275 | if (!inCache) { |
| 276 | if (!simpleShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource)) |
| 277 | qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile" ); |
| 278 | if (!simpleShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource)) |
| 279 | qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile" ); |
| 280 | |
| 281 | simpleShaderProg->bindAttributeLocation("vertexCoordsArray" , QT_VERTEX_COORDS_ATTR); |
| 282 | simpleShaderProg->bindAttributeLocation("pmvMatrix1" , QT_PMV_MATRIX_1_ATTR); |
| 283 | simpleShaderProg->bindAttributeLocation("pmvMatrix2" , QT_PMV_MATRIX_2_ATTR); |
| 284 | simpleShaderProg->bindAttributeLocation("pmvMatrix3" , QT_PMV_MATRIX_3_ATTR); |
| 285 | } |
| 286 | |
| 287 | simpleShaderProg->link(); |
| 288 | |
| 289 | if (Q_UNLIKELY(!simpleShaderProg->isLinked())) { |
| 290 | qCritical("Errors linking simple shader: %s" , qPrintable(simpleShaderProg->log())); |
| 291 | } else { |
| 292 | if (!inCache) |
| 293 | simpleShaderCache.store(simpleShaderProg, context); |
| 294 | } |
| 295 | |
| 296 | // Compile the blit shader: |
| 297 | vertexSource.clear(); |
| 298 | vertexSource.append(qShaderSnippets[MainWithTexCoordsVertexShader]); |
| 299 | vertexSource.append(qShaderSnippets[UntransformedPositionVertexShader]); |
| 300 | |
| 301 | fragSource.clear(); |
| 302 | fragSource.append(qShaderSnippets[MainFragmentShader]); |
| 303 | fragSource.append(qShaderSnippets[ImageSrcFragmentShader]); |
| 304 | |
| 305 | blitShaderProg = new QOpenGLShaderProgram; |
| 306 | |
| 307 | CachedShader blitShaderCache(fragSource, vertexSource); |
| 308 | |
| 309 | inCache = blitShaderCache.load(blitShaderProg, context); |
| 310 | |
| 311 | if (!inCache) { |
| 312 | if (!blitShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource)) |
| 313 | qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile" ); |
| 314 | if (!blitShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource)) |
| 315 | qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile" ); |
| 316 | |
| 317 | blitShaderProg->bindAttributeLocation("textureCoordArray" , QT_TEXTURE_COORDS_ATTR); |
| 318 | blitShaderProg->bindAttributeLocation("vertexCoordsArray" , QT_VERTEX_COORDS_ATTR); |
| 319 | } |
| 320 | |
| 321 | blitShaderProg->link(); |
| 322 | if (Q_UNLIKELY(!blitShaderProg->isLinked())) { |
| 323 | qCritical("Errors linking blit shader: %s" , qPrintable(blitShaderProg->log())); |
| 324 | } else { |
| 325 | if (!inCache) |
| 326 | blitShaderCache.store(blitShaderProg, context); |
| 327 | } |
| 328 | |
| 329 | #ifdef QT_GL_SHARED_SHADER_DEBUG |
| 330 | qDebug(" -> QOpenGLEngineSharedShaders() %p for thread %p." , this, QThread::currentThread()); |
| 331 | #endif |
| 332 | } |
| 333 | |
| 334 | QOpenGLEngineSharedShaders::~QOpenGLEngineSharedShaders() |
| 335 | { |
| 336 | #ifdef QT_GL_SHARED_SHADER_DEBUG |
| 337 | qDebug(" -> ~QOpenGLEngineSharedShaders() %p for thread %p." , this, QThread::currentThread()); |
| 338 | #endif |
| 339 | qDeleteAll(cachedPrograms); |
| 340 | cachedPrograms.clear(); |
| 341 | |
| 342 | if (blitShaderProg) { |
| 343 | delete blitShaderProg; |
| 344 | blitShaderProg = nullptr; |
| 345 | } |
| 346 | |
| 347 | if (simpleShaderProg) { |
| 348 | delete simpleShaderProg; |
| 349 | simpleShaderProg = nullptr; |
| 350 | } |
| 351 | } |
| 352 | |
| 353 | #if defined (QT_DEBUG) |
| 354 | QByteArray QOpenGLEngineSharedShaders::snippetNameStr(SnippetName name) |
| 355 | { |
| 356 | QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName" )); |
| 357 | return QByteArray(m.valueToKey(name)); |
| 358 | } |
| 359 | #endif |
| 360 | |
| 361 | // The address returned here will only be valid until next time this function is called. |
| 362 | // The program is return bound. |
| 363 | QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QOpenGLEngineShaderProg &prog) |
| 364 | { |
| 365 | for (int i = 0; i < cachedPrograms.size(); ++i) { |
| 366 | QOpenGLEngineShaderProg *cachedProg = cachedPrograms[i]; |
| 367 | if (*cachedProg == prog) { |
| 368 | // Move the program to the top of the list as a poor-man's cache algo |
| 369 | cachedPrograms.move(i, 0); |
| 370 | cachedProg->program->bind(); |
| 371 | return cachedProg; |
| 372 | } |
| 373 | } |
| 374 | |
| 375 | QScopedPointer<QOpenGLEngineShaderProg> newProg; |
| 376 | |
| 377 | do { |
| 378 | QByteArray fragSource; |
| 379 | // Insert the custom stage before the srcPixel shader to work around an ATI driver bug |
| 380 | // where you cannot forward declare a function that takes a sampler as argument. |
| 381 | if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) |
| 382 | fragSource.append(prog.customStageSource); |
| 383 | fragSource.append(qShaderSnippets[prog.mainFragShader]); |
| 384 | fragSource.append(qShaderSnippets[prog.srcPixelFragShader]); |
| 385 | if (prog.compositionFragShader) |
| 386 | fragSource.append(qShaderSnippets[prog.compositionFragShader]); |
| 387 | if (prog.maskFragShader) |
| 388 | fragSource.append(qShaderSnippets[prog.maskFragShader]); |
| 389 | |
| 390 | QByteArray vertexSource; |
| 391 | #ifdef Q_OS_WASM |
| 392 | vertexSource.append(qShaderSnippets[prog.positionVertexShader]); |
| 393 | vertexSource.append(qShaderSnippets[prog.mainVertexShader]); |
| 394 | #else |
| 395 | vertexSource.append(qShaderSnippets[prog.mainVertexShader]); |
| 396 | vertexSource.append(qShaderSnippets[prog.positionVertexShader]); |
| 397 | #endif |
| 398 | QScopedPointer<QOpenGLShaderProgram> shaderProgram(new QOpenGLShaderProgram); |
| 399 | |
| 400 | CachedShader shaderCache(fragSource, vertexSource); |
| 401 | bool inCache = shaderCache.load(shaderProgram.data(), QOpenGLContext::currentContext()); |
| 402 | |
| 403 | if (!inCache) { |
| 404 | if (!shaderProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource)) { |
| 405 | QByteArray description; |
| 406 | #if defined(QT_DEBUG) |
| 407 | description.append("Vertex shader: main=" ); |
| 408 | description.append(snippetNameStr(prog.mainVertexShader)); |
| 409 | description.append(", position=" ); |
| 410 | description.append(snippetNameStr(prog.positionVertexShader)); |
| 411 | #endif |
| 412 | qWarning("Warning: \"%s\" failed to compile!" , description.constData()); |
| 413 | break; |
| 414 | } |
| 415 | if (!shaderProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource)) { |
| 416 | QByteArray description; |
| 417 | #if defined(QT_DEBUG) |
| 418 | description.append("Fragment shader: main=" ); |
| 419 | description.append(snippetNameStr(prog.mainFragShader)); |
| 420 | description.append(", srcPixel=" ); |
| 421 | description.append(snippetNameStr(prog.srcPixelFragShader)); |
| 422 | if (prog.compositionFragShader) { |
| 423 | description.append(", composition=" ); |
| 424 | description.append(snippetNameStr(prog.compositionFragShader)); |
| 425 | } |
| 426 | if (prog.maskFragShader) { |
| 427 | description.append(", mask=" ); |
| 428 | description.append(snippetNameStr(prog.maskFragShader)); |
| 429 | } |
| 430 | #endif |
| 431 | qWarning("Warning: \"%s\" failed to compile!" , description.constData()); |
| 432 | break; |
| 433 | } |
| 434 | |
| 435 | // We have to bind the vertex attribute names before the program is linked: |
| 436 | shaderProgram->bindAttributeLocation("vertexCoordsArray" , QT_VERTEX_COORDS_ATTR); |
| 437 | if (prog.useTextureCoords) |
| 438 | shaderProgram->bindAttributeLocation("textureCoordArray" , QT_TEXTURE_COORDS_ATTR); |
| 439 | if (prog.useOpacityAttribute) |
| 440 | shaderProgram->bindAttributeLocation("opacityArray" , QT_OPACITY_ATTR); |
| 441 | if (prog.usePmvMatrixAttribute) { |
| 442 | shaderProgram->bindAttributeLocation("pmvMatrix1" , QT_PMV_MATRIX_1_ATTR); |
| 443 | shaderProgram->bindAttributeLocation("pmvMatrix2" , QT_PMV_MATRIX_2_ATTR); |
| 444 | shaderProgram->bindAttributeLocation("pmvMatrix3" , QT_PMV_MATRIX_3_ATTR); |
| 445 | } |
| 446 | } |
| 447 | |
| 448 | newProg.reset(new QOpenGLEngineShaderProg(prog)); |
| 449 | newProg->program = shaderProgram.take(); |
| 450 | |
| 451 | newProg->program->link(); |
| 452 | if (newProg->program->isLinked()) { |
| 453 | if (!inCache) |
| 454 | shaderCache.store(newProg->program, QOpenGLContext::currentContext()); |
| 455 | } else { |
| 456 | QString error; |
| 457 | error = QLatin1String("Shader program failed to link" ) |
| 458 | + QLatin1String(" Error Log:\n" ) |
| 459 | + QLatin1String(" " ) + newProg->program->log(); |
| 460 | qWarning() << error; |
| 461 | break; |
| 462 | } |
| 463 | |
| 464 | newProg->program->bind(); |
| 465 | |
| 466 | if (newProg->maskFragShader != QOpenGLEngineSharedShaders::NoMaskFragmentShader) { |
| 467 | GLuint location = newProg->program->uniformLocation("maskTexture" ); |
| 468 | newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT); |
| 469 | } |
| 470 | |
| 471 | if (cachedPrograms.count() > 30) { |
| 472 | // The cache is full, so delete the last 5 programs in the list. |
| 473 | // These programs will be least used, as a program us bumped to |
| 474 | // the top of the list when it's used. |
| 475 | for (int i = 0; i < 5; ++i) { |
| 476 | delete cachedPrograms.last(); |
| 477 | cachedPrograms.removeLast(); |
| 478 | } |
| 479 | } |
| 480 | |
| 481 | cachedPrograms.insert(0, newProg.data()); |
| 482 | } while (false); |
| 483 | |
| 484 | return newProg.take(); |
| 485 | } |
| 486 | |
| 487 | void QOpenGLEngineSharedShaders::cleanupCustomStage(QOpenGLCustomShaderStage* stage) |
| 488 | { |
| 489 | auto hasStageAsCustomShaderSouce = [stage](QOpenGLEngineShaderProg *cachedProg) -> bool { |
| 490 | if (cachedProg->customStageSource == stage->source()) { |
| 491 | delete cachedProg; |
| 492 | return true; |
| 493 | } |
| 494 | return false; |
| 495 | }; |
| 496 | cachedPrograms.erase(std::remove_if(cachedPrograms.begin(), cachedPrograms.end(), |
| 497 | hasStageAsCustomShaderSouce), |
| 498 | cachedPrograms.end()); |
| 499 | } |
| 500 | |
| 501 | |
| 502 | QOpenGLEngineShaderManager::QOpenGLEngineShaderManager(QOpenGLContext* context) |
| 503 | : ctx(context), |
| 504 | shaderProgNeedsChanging(true), |
| 505 | complexGeometry(false), |
| 506 | srcPixelType(Qt::NoBrush), |
| 507 | opacityMode(NoOpacity), |
| 508 | maskType(NoMask), |
| 509 | compositionMode(QPainter::CompositionMode_SourceOver), |
| 510 | customSrcStage(nullptr), |
| 511 | currentShaderProg(nullptr) |
| 512 | { |
| 513 | sharedShaders = QOpenGLEngineSharedShaders::shadersForContext(context); |
| 514 | } |
| 515 | |
| 516 | QOpenGLEngineShaderManager::~QOpenGLEngineShaderManager() |
| 517 | { |
| 518 | //### |
| 519 | removeCustomStage(); |
| 520 | } |
| 521 | |
| 522 | GLuint QOpenGLEngineShaderManager::getUniformLocation(Uniform id) |
| 523 | { |
| 524 | if (!currentShaderProg) |
| 525 | return 0; |
| 526 | |
| 527 | QList<uint> &uniformLocations = currentShaderProg->uniformLocations; |
| 528 | if (uniformLocations.isEmpty()) |
| 529 | uniformLocations.fill(GLuint(-1), NumUniforms); |
| 530 | |
| 531 | const char uniformNames[][26] = { |
| 532 | "imageTexture" , |
| 533 | "patternColor" , |
| 534 | "globalOpacity" , |
| 535 | "depth" , |
| 536 | "maskTexture" , |
| 537 | "fragmentColor" , |
| 538 | "linearData" , |
| 539 | "angle" , |
| 540 | "halfViewportSize" , |
| 541 | "fmp" , |
| 542 | "fmp2_m_radius2" , |
| 543 | "inverse_2_fmp2_m_radius2" , |
| 544 | "sqrfr" , |
| 545 | "bradius" , |
| 546 | "invertedTextureSize" , |
| 547 | "brushTransform" , |
| 548 | "brushTexture" , |
| 549 | "matrix" |
| 550 | }; |
| 551 | |
| 552 | if (uniformLocations.at(id) == GLuint(-1)) |
| 553 | uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]); |
| 554 | |
| 555 | return uniformLocations.at(id); |
| 556 | } |
| 557 | |
| 558 | |
| 559 | void QOpenGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) |
| 560 | { |
| 561 | Q_UNUSED(transformType); // Currently ignored |
| 562 | } |
| 563 | |
| 564 | void QOpenGLEngineShaderManager::setDirty() |
| 565 | { |
| 566 | shaderProgNeedsChanging = true; |
| 567 | } |
| 568 | |
| 569 | void QOpenGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) |
| 570 | { |
| 571 | Q_ASSERT(style != Qt::NoBrush); |
| 572 | if (srcPixelType == PixelSrcType(style)) |
| 573 | return; |
| 574 | |
| 575 | srcPixelType = style; |
| 576 | shaderProgNeedsChanging = true; //### |
| 577 | } |
| 578 | |
| 579 | void QOpenGLEngineShaderManager::setSrcPixelType(PixelSrcType type) |
| 580 | { |
| 581 | if (srcPixelType == type) |
| 582 | return; |
| 583 | |
| 584 | srcPixelType = type; |
| 585 | shaderProgNeedsChanging = true; //### |
| 586 | } |
| 587 | |
| 588 | void QOpenGLEngineShaderManager::setOpacityMode(OpacityMode mode) |
| 589 | { |
| 590 | if (opacityMode == mode) |
| 591 | return; |
| 592 | |
| 593 | opacityMode = mode; |
| 594 | shaderProgNeedsChanging = true; //### |
| 595 | } |
| 596 | |
| 597 | void QOpenGLEngineShaderManager::setMaskType(MaskType type) |
| 598 | { |
| 599 | if (maskType == type) |
| 600 | return; |
| 601 | |
| 602 | maskType = type; |
| 603 | shaderProgNeedsChanging = true; //### |
| 604 | } |
| 605 | |
| 606 | void QOpenGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) |
| 607 | { |
| 608 | if (compositionMode == mode) |
| 609 | return; |
| 610 | |
| 611 | bool wasAdvanced = compositionMode > QPainter::CompositionMode_Plus; |
| 612 | bool isAdvanced = mode > QPainter::CompositionMode_Plus; |
| 613 | |
| 614 | compositionMode = mode; |
| 615 | shaderProgNeedsChanging = shaderProgNeedsChanging || wasAdvanced || isAdvanced; |
| 616 | } |
| 617 | |
| 618 | void QOpenGLEngineShaderManager::setCustomStage(QOpenGLCustomShaderStage* stage) |
| 619 | { |
| 620 | if (customSrcStage) |
| 621 | removeCustomStage(); |
| 622 | customSrcStage = stage; |
| 623 | shaderProgNeedsChanging = true; |
| 624 | } |
| 625 | |
| 626 | void QOpenGLEngineShaderManager::removeCustomStage() |
| 627 | { |
| 628 | if (customSrcStage) |
| 629 | customSrcStage->setInactive(); |
| 630 | customSrcStage = nullptr; |
| 631 | shaderProgNeedsChanging = true; |
| 632 | } |
| 633 | |
| 634 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::currentProgram() |
| 635 | { |
| 636 | if (currentShaderProg) |
| 637 | return currentShaderProg->program; |
| 638 | else |
| 639 | return sharedShaders->simpleProgram(); |
| 640 | } |
| 641 | |
| 642 | void QOpenGLEngineShaderManager::useSimpleProgram() |
| 643 | { |
| 644 | sharedShaders->simpleProgram()->bind(); |
| 645 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); |
| 646 | Q_UNUSED(ctx_d); |
| 647 | |
| 648 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); |
| 649 | |
| 650 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); |
| 651 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false); |
| 652 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); |
| 653 | |
| 654 | shaderProgNeedsChanging = true; |
| 655 | } |
| 656 | |
| 657 | void QOpenGLEngineShaderManager::useBlitProgram() |
| 658 | { |
| 659 | sharedShaders->blitProgram()->bind(); |
| 660 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); |
| 661 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); |
| 662 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); |
| 663 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true); |
| 664 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); |
| 665 | shaderProgNeedsChanging = true; |
| 666 | } |
| 667 | |
| 668 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::simpleProgram() |
| 669 | { |
| 670 | return sharedShaders->simpleProgram(); |
| 671 | } |
| 672 | |
| 673 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::blitProgram() |
| 674 | { |
| 675 | return sharedShaders->blitProgram(); |
| 676 | } |
| 677 | |
| 678 | |
| 679 | |
| 680 | // Select & use the correct shader program using the current state. |
| 681 | // Returns \c true if program needed changing. |
| 682 | bool QOpenGLEngineShaderManager::useCorrectShaderProg() |
| 683 | { |
| 684 | if (!shaderProgNeedsChanging) |
| 685 | return false; |
| 686 | |
| 687 | bool useCustomSrc = customSrcStage != nullptr; |
| 688 | if (useCustomSrc && srcPixelType != QOpenGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) { |
| 689 | useCustomSrc = false; |
| 690 | qWarning("QOpenGLEngineShaderManager - Ignoring custom shader stage for non image src" ); |
| 691 | } |
| 692 | |
| 693 | QOpenGLEngineShaderProg requiredProgram; |
| 694 | |
| 695 | bool texCoords = false; |
| 696 | |
| 697 | // Choose vertex shader shader position function (which typically also sets |
| 698 | // varyings) and the source pixel (srcPixel) fragment shader function: |
| 699 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::InvalidSnippetName; |
| 700 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::InvalidSnippetName; |
| 701 | bool isAffine = brushTransform.isAffine(); |
| 702 | if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) { |
| 703 | if (isAffine) |
| 704 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; |
| 705 | else |
| 706 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionWithPatternBrushVertexShader; |
| 707 | |
| 708 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::PatternBrushSrcFragmentShader; |
| 709 | } |
| 710 | else switch (srcPixelType) { |
| 711 | default: |
| 712 | case Qt::NoBrush: |
| 713 | qFatal("QOpenGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set" ); |
| 714 | break; |
| 715 | case QOpenGLEngineShaderManager::ImageSrc: |
| 716 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcFragmentShader; |
| 717 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
| 718 | texCoords = true; |
| 719 | break; |
| 720 | case QOpenGLEngineShaderManager::NonPremultipliedImageSrc: |
| 721 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader; |
| 722 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
| 723 | texCoords = true; |
| 724 | break; |
| 725 | case QOpenGLEngineShaderManager::GrayscaleImageSrc: |
| 726 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::GrayscaleImageSrcFragmentShader; |
| 727 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
| 728 | texCoords = true; |
| 729 | break; |
| 730 | case QOpenGLEngineShaderManager::AlphaImageSrc: |
| 731 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::AlphaImageSrcFragmentShader; |
| 732 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
| 733 | texCoords = true; |
| 734 | break; |
| 735 | case QOpenGLEngineShaderManager::PatternSrc: |
| 736 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcWithPatternFragmentShader; |
| 737 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
| 738 | texCoords = true; |
| 739 | break; |
| 740 | case QOpenGLEngineShaderManager::TextureSrcWithPattern: |
| 741 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader; |
| 742 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader |
| 743 | : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader; |
| 744 | break; |
| 745 | case Qt::SolidPattern: |
| 746 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::SolidBrushSrcFragmentShader; |
| 747 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
| 748 | break; |
| 749 | case Qt::LinearGradientPattern: |
| 750 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader; |
| 751 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader |
| 752 | : QOpenGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader; |
| 753 | break; |
| 754 | case Qt::ConicalGradientPattern: |
| 755 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader; |
| 756 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader |
| 757 | : QOpenGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader; |
| 758 | break; |
| 759 | case Qt::RadialGradientPattern: |
| 760 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader; |
| 761 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader |
| 762 | : QOpenGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader; |
| 763 | break; |
| 764 | case Qt::TexturePattern: |
| 765 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcFragmentShader; |
| 766 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader |
| 767 | : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader; |
| 768 | break; |
| 769 | }; |
| 770 | |
| 771 | if (useCustomSrc) { |
| 772 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::CustomImageSrcFragmentShader; |
| 773 | requiredProgram.customStageSource = customSrcStage->source(); |
| 774 | } |
| 775 | |
| 776 | const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; |
| 777 | const bool hasMask = maskType != QOpenGLEngineShaderManager::NoMask; |
| 778 | |
| 779 | // Choose fragment shader main function: |
| 780 | if (opacityMode == AttributeOpacity) { |
| 781 | Q_ASSERT(!hasCompose && !hasMask); |
| 782 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_ImageArrays; |
| 783 | } else { |
| 784 | bool useGlobalOpacity = (opacityMode == UniformOpacity); |
| 785 | if (hasMask && useGlobalOpacity) |
| 786 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_MO; |
| 787 | if (hasMask && !useGlobalOpacity) |
| 788 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_M; |
| 789 | if (!hasMask && useGlobalOpacity) |
| 790 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_O; |
| 791 | if (!hasMask && !useGlobalOpacity) |
| 792 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader; |
| 793 | } |
| 794 | |
| 795 | if (hasMask) { |
| 796 | if (maskType == PixelMask) { |
| 797 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::MaskFragmentShader; |
| 798 | texCoords = true; |
| 799 | } else if (maskType == SubPixelMaskPass1) { |
| 800 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass1; |
| 801 | texCoords = true; |
| 802 | } else if (maskType == SubPixelMaskPass2) { |
| 803 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass2; |
| 804 | texCoords = true; |
| 805 | } else if (maskType == SubPixelWithGammaMask) { |
| 806 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; |
| 807 | texCoords = true; |
| 808 | } else { |
| 809 | qCritical("QOpenGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type" ); |
| 810 | } |
| 811 | } else { |
| 812 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::NoMaskFragmentShader; |
| 813 | } |
| 814 | |
| 815 | if (hasCompose) { |
| 816 | switch (compositionMode) { |
| 817 | case QPainter::CompositionMode_Multiply: |
| 818 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::MultiplyCompositionModeFragmentShader; |
| 819 | break; |
| 820 | case QPainter::CompositionMode_Screen: |
| 821 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ScreenCompositionModeFragmentShader; |
| 822 | break; |
| 823 | case QPainter::CompositionMode_Overlay: |
| 824 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::OverlayCompositionModeFragmentShader; |
| 825 | break; |
| 826 | case QPainter::CompositionMode_Darken: |
| 827 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DarkenCompositionModeFragmentShader; |
| 828 | break; |
| 829 | case QPainter::CompositionMode_Lighten: |
| 830 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::LightenCompositionModeFragmentShader; |
| 831 | break; |
| 832 | case QPainter::CompositionMode_ColorDodge: |
| 833 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader; |
| 834 | break; |
| 835 | case QPainter::CompositionMode_ColorBurn: |
| 836 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader; |
| 837 | break; |
| 838 | case QPainter::CompositionMode_HardLight: |
| 839 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::HardLightCompositionModeFragmentShader; |
| 840 | break; |
| 841 | case QPainter::CompositionMode_SoftLight: |
| 842 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::SoftLightCompositionModeFragmentShader; |
| 843 | break; |
| 844 | case QPainter::CompositionMode_Difference: |
| 845 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DifferenceCompositionModeFragmentShader; |
| 846 | break; |
| 847 | case QPainter::CompositionMode_Exclusion: |
| 848 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ExclusionCompositionModeFragmentShader; |
| 849 | break; |
| 850 | default: |
| 851 | qWarning("QOpenGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode" ); |
| 852 | } |
| 853 | } else { |
| 854 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::NoCompositionModeFragmentShader; |
| 855 | } |
| 856 | |
| 857 | // Choose vertex shader main function |
| 858 | if (opacityMode == AttributeOpacity) { |
| 859 | Q_ASSERT(texCoords); |
| 860 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader; |
| 861 | } else if (texCoords) { |
| 862 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsVertexShader; |
| 863 | } else { |
| 864 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainVertexShader; |
| 865 | } |
| 866 | requiredProgram.useTextureCoords = texCoords; |
| 867 | requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); |
| 868 | if (complexGeometry && srcPixelType == Qt::SolidPattern) { |
| 869 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader; |
| 870 | requiredProgram.usePmvMatrixAttribute = false; |
| 871 | } else { |
| 872 | requiredProgram.usePmvMatrixAttribute = true; |
| 873 | |
| 874 | // Force complexGeometry off, since we currently don't support that mode for |
| 875 | // non-solid brushes |
| 876 | complexGeometry = false; |
| 877 | } |
| 878 | |
| 879 | // At this point, requiredProgram is fully populated so try to find the program in the cache |
| 880 | currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); |
| 881 | |
| 882 | if (currentShaderProg && useCustomSrc) { |
| 883 | customSrcStage->setUniforms(currentShaderProg->program); |
| 884 | } |
| 885 | |
| 886 | // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it |
| 887 | // doesn't use are disabled) |
| 888 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); |
| 889 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); |
| 890 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); |
| 891 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg && currentShaderProg->useTextureCoords); |
| 892 | active_engine->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg && currentShaderProg->useOpacityAttribute); |
| 893 | |
| 894 | shaderProgNeedsChanging = false; |
| 895 | return true; |
| 896 | } |
| 897 | |
| 898 | QT_END_NAMESPACE |
| 899 | |