| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QOPENGLPAINTENGINE_P_H |
| 41 | #define QOPENGLPAINTENGINE_P_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists purely as an |
| 48 | // implementation detail. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #include <QDebug> |
| 55 | |
| 56 | #include <qopenglpaintdevice.h> |
| 57 | |
| 58 | #include <private/qpaintengineex_p.h> |
| 59 | #include <private/qopenglengineshadermanager_p.h> |
| 60 | #include <private/qopengl2pexvertexarray_p.h> |
| 61 | #include <private/qfontengine_p.h> |
| 62 | #include <private/qdatabuffer_p.h> |
| 63 | #include <private/qtriangulatingstroker_p.h> |
| 64 | |
| 65 | #include <private/qopenglextensions_p.h> |
| 66 | |
| 67 | #include <QOpenGLVertexArrayObject> |
| 68 | #include <QOpenGLBuffer> |
| 69 | |
| 70 | enum EngineMode { |
| 71 | ImageDrawingMode, |
| 72 | TextDrawingMode, |
| 73 | BrushDrawingMode, |
| 74 | ImageArrayDrawingMode, |
| 75 | ImageOpacityArrayDrawingMode |
| 76 | }; |
| 77 | |
| 78 | QT_BEGIN_NAMESPACE |
| 79 | |
| 80 | #define GL_STENCIL_HIGH_BIT GLuint(0x80) |
| 81 | #define QT_UNKNOWN_TEXTURE_UNIT GLuint(-1) |
| 82 | #define QT_DEFAULT_TEXTURE_UNIT GLuint(0) |
| 83 | #define QT_BRUSH_TEXTURE_UNIT GLuint(0) |
| 84 | #define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit |
| 85 | #define QT_MASK_TEXTURE_UNIT GLuint(1) |
| 86 | #define QT_BACKGROUND_TEXTURE_UNIT GLuint(2) |
| 87 | |
| 88 | class QOpenGL2PaintEngineExPrivate; |
| 89 | |
| 90 | class QOpenGL2PaintEngineState : public QPainterState |
| 91 | { |
| 92 | public: |
| 93 | QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other); |
| 94 | QOpenGL2PaintEngineState(); |
| 95 | ~QOpenGL2PaintEngineState(); |
| 96 | |
| 97 | uint isNew : 1; |
| 98 | uint needsClipBufferClear : 1; |
| 99 | uint clipTestEnabled : 1; |
| 100 | uint canRestoreClip : 1; |
| 101 | uint matrixChanged : 1; |
| 102 | uint compositionModeChanged : 1; |
| 103 | uint opacityChanged : 1; |
| 104 | uint renderHintsChanged : 1; |
| 105 | uint clipChanged : 1; |
| 106 | uint currentClip : 8; |
| 107 | |
| 108 | QRect rectangleClip; |
| 109 | }; |
| 110 | |
| 111 | class Q_OPENGL_EXPORT QOpenGL2PaintEngineEx : public QPaintEngineEx |
| 112 | { |
| 113 | Q_DECLARE_PRIVATE(QOpenGL2PaintEngineEx) |
| 114 | public: |
| 115 | QOpenGL2PaintEngineEx(); |
| 116 | ~QOpenGL2PaintEngineEx(); |
| 117 | |
| 118 | bool begin(QPaintDevice *device) override; |
| 119 | void ensureActive(); |
| 120 | bool end() override; |
| 121 | |
| 122 | virtual void clipEnabledChanged() override; |
| 123 | virtual void penChanged() override; |
| 124 | virtual void brushChanged() override; |
| 125 | virtual void brushOriginChanged() override; |
| 126 | virtual void opacityChanged() override; |
| 127 | virtual void compositionModeChanged() override; |
| 128 | virtual void renderHintsChanged() override; |
| 129 | virtual void transformChanged() override; |
| 130 | |
| 131 | virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) override; |
| 132 | virtual void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, |
| 133 | QPainter::PixmapFragmentHints hints) override; |
| 134 | virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, |
| 135 | Qt::ImageConversionFlags flags = Qt::AutoColor) override; |
| 136 | virtual void drawTextItem(const QPointF &p, const QTextItem &textItem) override; |
| 137 | virtual void fill(const QVectorPath &path, const QBrush &brush) override; |
| 138 | virtual void stroke(const QVectorPath &path, const QPen &pen) override; |
| 139 | virtual void clip(const QVectorPath &path, Qt::ClipOperation op) override; |
| 140 | |
| 141 | virtual void drawStaticTextItem(QStaticTextItem *textItem) override; |
| 142 | |
| 143 | bool drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr); |
| 144 | |
| 145 | Type type() const override { return OpenGL2; } |
| 146 | |
| 147 | virtual void setState(QPainterState *s) override; |
| 148 | virtual QPainterState *createState(QPainterState *orig) const override; |
| 149 | inline QOpenGL2PaintEngineState *state() { |
| 150 | return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state()); |
| 151 | } |
| 152 | inline const QOpenGL2PaintEngineState *state() const { |
| 153 | return static_cast<const QOpenGL2PaintEngineState *>(QPaintEngineEx::state()); |
| 154 | } |
| 155 | |
| 156 | void beginNativePainting() override; |
| 157 | void endNativePainting() override; |
| 158 | |
| 159 | void invalidateState(); |
| 160 | |
| 161 | void setRenderTextActive(bool); |
| 162 | |
| 163 | bool isNativePaintingActive() const; |
| 164 | bool requiresPretransformedGlyphPositions(QFontEngine *, const QTransform &) const override { return false; } |
| 165 | bool shouldDrawCachedGlyphs(QFontEngine *, const QTransform &) const override; |
| 166 | |
| 167 | private: |
| 168 | Q_DISABLE_COPY_MOVE(QOpenGL2PaintEngineEx) |
| 169 | |
| 170 | friend class QOpenGLEngineShaderManager; |
| 171 | }; |
| 172 | |
| 173 | // This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's |
| 174 | // all the GL2 engine uses: |
| 175 | #define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3 |
| 176 | |
| 177 | class QOpenGL2PaintEngineExPrivate : public QPaintEngineExPrivate |
| 178 | { |
| 179 | Q_DECLARE_PUBLIC(QOpenGL2PaintEngineEx) |
| 180 | public: |
| 181 | enum StencilFillMode { |
| 182 | OddEvenFillMode, |
| 183 | WindingFillMode, |
| 184 | TriStripStrokeFillMode |
| 185 | }; |
| 186 | |
| 187 | QOpenGL2PaintEngineExPrivate(QOpenGL2PaintEngineEx *q_ptr) : |
| 188 | q(q_ptr), |
| 189 | shaderManager(nullptr), |
| 190 | width(0), height(0), |
| 191 | ctx(nullptr), |
| 192 | useSystemClip(true), |
| 193 | elementIndicesVBOId(0), |
| 194 | opacityArray(0), |
| 195 | snapToPixelGrid(false), |
| 196 | nativePaintingActive(false), |
| 197 | inverseScale(1), |
| 198 | lastTextureUnitUsed(QT_UNKNOWN_TEXTURE_UNIT), |
| 199 | vertexBuffer(QOpenGLBuffer::VertexBuffer), |
| 200 | texCoordBuffer(QOpenGLBuffer::VertexBuffer), |
| 201 | opacityBuffer(QOpenGLBuffer::VertexBuffer), |
| 202 | indexBuffer(QOpenGLBuffer::IndexBuffer) |
| 203 | { } |
| 204 | |
| 205 | ~QOpenGL2PaintEngineExPrivate(); |
| 206 | |
| 207 | void updateBrushTexture(); |
| 208 | void updateBrushUniforms(); |
| 209 | void updateMatrix(); |
| 210 | void updateCompositionMode(); |
| 211 | |
| 212 | enum TextureUpdateMode { UpdateIfNeeded, ForceUpdate }; |
| 213 | template<typename T> |
| 214 | void updateTexture(GLenum textureUnit, const T &texture, GLenum wrapMode, GLenum filterMode, TextureUpdateMode updateMode = UpdateIfNeeded); |
| 215 | template<typename T> |
| 216 | GLuint bindTexture(const T &texture); |
| 217 | void activateTextureUnit(GLenum textureUnit); |
| 218 | |
| 219 | void resetGLState(); |
| 220 | |
| 221 | // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points, |
| 222 | // however writeClip can also be thought of as en entry point as it does similar things. |
| 223 | void fill(const QVectorPath &path); |
| 224 | void stroke(const QVectorPath &path, const QPen &pen); |
| 225 | void drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false); |
| 226 | void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, |
| 227 | QPainter::PixmapFragmentHints hints); |
| 228 | void drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, QStaticTextItem *staticTextItem); |
| 229 | |
| 230 | // Calls glVertexAttributePointer if the pointer has changed |
| 231 | inline void uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count); |
| 232 | inline bool uploadIndexData(const void *data, GLenum indexValueType, GLuint count); |
| 233 | |
| 234 | // draws whatever is in the vertex array: |
| 235 | void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive); |
| 236 | void drawVertexArrays(QOpenGL2PEXVertexArray &vertexArray, GLenum primitive) { |
| 237 | drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive); |
| 238 | } |
| 239 | |
| 240 | // Composites the bounding rect onto dest buffer: |
| 241 | void composite(const QOpenGLRect& boundingRect); |
| 242 | |
| 243 | // Calls drawVertexArrays to render into stencil buffer: |
| 244 | void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QOpenGLRect &bounds, StencilFillMode mode); |
| 245 | void fillStencilWithVertexArray(QOpenGL2PEXVertexArray& vertexArray, bool useWindingFill) { |
| 246 | fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(), |
| 247 | vertexArray.boundingRect(), |
| 248 | useWindingFill ? WindingFillMode : OddEvenFillMode); |
| 249 | } |
| 250 | |
| 251 | void setBrush(const QBrush& brush); |
| 252 | void transferMode(EngineMode newMode); |
| 253 | bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed |
| 254 | bool prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache); |
| 255 | inline void useSimpleShader(); |
| 256 | inline GLuint location(const QOpenGLEngineShaderManager::Uniform uniform) { |
| 257 | return shaderManager->getUniformLocation(uniform); |
| 258 | } |
| 259 | |
| 260 | void clearClip(uint value); |
| 261 | void writeClip(const QVectorPath &path, uint value); |
| 262 | void resetClipIfNeeded(); |
| 263 | |
| 264 | void updateClipScissorTest(); |
| 265 | void setScissor(const QRect &rect); |
| 266 | void regenerateClip(); |
| 267 | void systemStateChanged() override; |
| 268 | |
| 269 | void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true); |
| 270 | void syncGlState(); |
| 271 | |
| 272 | static QOpenGLEngineShaderManager* shaderManagerForEngine(QOpenGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; } |
| 273 | static QOpenGL2PaintEngineExPrivate *getData(QOpenGL2PaintEngineEx *engine) { return engine->d_func(); } |
| 274 | static void cleanupVectorPath(QPaintEngineEx *engine, void *data); |
| 275 | |
| 276 | QOpenGLExtensions funcs; |
| 277 | |
| 278 | QOpenGL2PaintEngineEx* q; |
| 279 | QOpenGLEngineShaderManager* shaderManager; |
| 280 | QOpenGLPaintDevice* device; |
| 281 | int width, height; |
| 282 | QOpenGLContext *ctx; |
| 283 | EngineMode mode; |
| 284 | QFontEngine::GlyphFormat glyphCacheFormat; |
| 285 | |
| 286 | bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT]; |
| 287 | |
| 288 | // Dirty flags |
| 289 | bool matrixDirty; // Implies matrix uniforms are also dirty |
| 290 | bool compositionModeDirty; |
| 291 | bool brushTextureDirty; |
| 292 | bool brushUniformsDirty; |
| 293 | bool opacityUniformDirty; |
| 294 | bool matrixUniformDirty; |
| 295 | |
| 296 | bool stencilClean; // Has the stencil not been used for clipping so far? |
| 297 | bool useSystemClip; |
| 298 | QRegion dirtyStencilRegion; |
| 299 | QRect currentScissorBounds; |
| 300 | uint maxClip; |
| 301 | |
| 302 | QBrush currentBrush; // May not be the state's brush! |
| 303 | const QBrush noBrush; |
| 304 | |
| 305 | QImage currentBrushImage; |
| 306 | |
| 307 | QOpenGL2PEXVertexArray vertexCoordinateArray; |
| 308 | QOpenGL2PEXVertexArray textureCoordinateArray; |
| 309 | QList<GLushort> elementIndices; |
| 310 | GLuint elementIndicesVBOId; |
| 311 | QDataBuffer<GLfloat> opacityArray; |
| 312 | GLfloat staticVertexCoordinateArray[8]; |
| 313 | GLfloat staticTextureCoordinateArray[8]; |
| 314 | |
| 315 | bool snapToPixelGrid; |
| 316 | bool nativePaintingActive; |
| 317 | GLfloat pmvMatrix[3][3]; |
| 318 | GLfloat inverseScale; |
| 319 | |
| 320 | GLenum lastTextureUnitUsed; |
| 321 | GLuint lastTextureUsed; |
| 322 | |
| 323 | QOpenGLVertexArrayObject vao; |
| 324 | QOpenGLBuffer vertexBuffer; |
| 325 | QOpenGLBuffer texCoordBuffer; |
| 326 | QOpenGLBuffer opacityBuffer; |
| 327 | QOpenGLBuffer indexBuffer; |
| 328 | |
| 329 | bool needsSync; |
| 330 | bool multisamplingAlwaysEnabled; |
| 331 | |
| 332 | QTriangulatingStroker stroker; |
| 333 | QDashedStrokeProcessor dasher; |
| 334 | |
| 335 | QVarLengthArray<GLuint, 8> unusedVBOSToClean; |
| 336 | QVarLengthArray<GLuint, 8> unusedIBOSToClean; |
| 337 | |
| 338 | const GLfloat *vertexAttribPointers[3]; |
| 339 | }; |
| 340 | |
| 341 | |
| 342 | void QOpenGL2PaintEngineExPrivate::uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count) |
| 343 | { |
| 344 | Q_ASSERT(arrayIndex < 3); |
| 345 | |
| 346 | // If a vertex array object is created we have a profile that supports them |
| 347 | // and we will upload the data via a QOpenGLBuffer. Otherwise we will use |
| 348 | // the legacy way of uploading the data via glVertexAttribPointer. |
| 349 | if (vao.isCreated()) { |
| 350 | if (arrayIndex == QT_VERTEX_COORDS_ATTR) { |
| 351 | vertexBuffer.bind(); |
| 352 | vertexBuffer.allocate(data, count * sizeof(float)); |
| 353 | } |
| 354 | if (arrayIndex == QT_TEXTURE_COORDS_ATTR) { |
| 355 | texCoordBuffer.bind(); |
| 356 | texCoordBuffer.allocate(data, count * sizeof(float)); |
| 357 | } |
| 358 | if (arrayIndex == QT_OPACITY_ATTR) { |
| 359 | opacityBuffer.bind(); |
| 360 | opacityBuffer.allocate(data, count * sizeof(float)); |
| 361 | } |
| 362 | if (arrayIndex == QT_OPACITY_ATTR) |
| 363 | funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, nullptr); |
| 364 | else |
| 365 | funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, nullptr); |
| 366 | } else { |
| 367 | // If we already uploaded the data we don't have to do it again |
| 368 | if (data == vertexAttribPointers[arrayIndex]) |
| 369 | return; |
| 370 | |
| 371 | // Store the data in cache and upload it to the graphics card. |
| 372 | vertexAttribPointers[arrayIndex] = data; |
| 373 | if (arrayIndex == QT_OPACITY_ATTR) |
| 374 | funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, data); |
| 375 | else |
| 376 | funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, data); |
| 377 | } |
| 378 | } |
| 379 | |
| 380 | bool QOpenGL2PaintEngineExPrivate::uploadIndexData(const void *data, GLenum indexValueType, GLuint count) |
| 381 | { |
| 382 | // Follow the uploadData() logic: VBOs are used only when VAO support is available. |
| 383 | // Otherwise the legacy client-side pointer path is used. |
| 384 | if (vao.isCreated()) { |
| 385 | Q_ASSERT(indexValueType == GL_UNSIGNED_SHORT || indexValueType == GL_UNSIGNED_INT); |
| 386 | indexBuffer.bind(); |
| 387 | indexBuffer.allocate(data, count * (indexValueType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32))); |
| 388 | return true; |
| 389 | } |
| 390 | return false; |
| 391 | } |
| 392 | |
| 393 | QT_END_NAMESPACE |
| 394 | |
| 395 | #endif |
| 396 | |