| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
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| 4 | ** Contact: https://www.qt.io/licensing/ | 
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| 5 | ** | 
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| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. | 
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| 7 | ** | 
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 9 | ** Commercial License Usage | 
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| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
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| 11 | ** accordance with the commercial license agreement provided with the | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
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| 16 | ** | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 19 | ** General Public License version 3 as published by the Free Software | 
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| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
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| 21 | ** packaging of this file. Please review the following information to | 
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
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| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
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| 24 | ** | 
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| 25 | ** GNU General Public License Usage | 
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| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
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| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
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| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
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| 31 | ** included in the packaging of this file. Please review the following | 
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| 32 | ** information to ensure the GNU General Public License requirements will | 
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| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
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| 35 | ** | 
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| 36 | ** $QT_END_LICENSE$ | 
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| 37 | ** | 
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| 38 | ****************************************************************************/ | 
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| 39 |  | 
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| 40 | #include "qopengltextureblitter.h" | 
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| 41 |  | 
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| 42 | #include <QtOpenGL/QOpenGLShaderProgram> | 
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| 43 | #include <QtOpenGL/QOpenGLVertexArrayObject> | 
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| 44 | #include <QtOpenGL/QOpenGLBuffer> | 
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| 45 | #include <QtGui/QOpenGLContext> | 
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| 46 | #include <QtGui/QOpenGLFunctions> | 
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| 47 |  | 
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| 48 | #ifndef GL_TEXTURE_EXTERNAL_OES | 
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| 49 | #define GL_TEXTURE_EXTERNAL_OES           0x8D65 | 
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| 50 | #endif | 
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| 51 |  | 
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| 52 | QT_BEGIN_NAMESPACE | 
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| 53 |  | 
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| 54 | /*! | 
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| 55 | \class QOpenGLTextureBlitter | 
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| 56 | \brief The QOpenGLTextureBlitter class provides a convenient way to draw textured quads via OpenGL. | 
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| 57 | \since 5.8 | 
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| 58 | \ingroup painting-3D | 
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| 59 | \inmodule QtOpenGL | 
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| 60 |  | 
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| 61 | Drawing textured quads, in order to get the contents of a texture | 
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| 62 | onto the screen, is a common operation when developing 2D user | 
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| 63 | interfaces. QOpenGLTextureBlitter provides a convenience class to | 
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| 64 | avoid repeating vertex data, shader sources, buffer and program | 
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| 65 | management and matrix calculations. | 
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| 66 |  | 
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| 67 | For example, a QOpenGLWidget subclass can do the following to draw | 
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| 68 | the contents rendered into a framebuffer at the pixel position \c{(x, y)}: | 
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| 69 |  | 
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| 70 | \code | 
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| 71 | void OpenGLWidget::initializeGL() | 
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| 72 | { | 
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| 73 | m_blitter.create(); | 
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| 74 | m_fbo = new QOpenGLFramebufferObject(size); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | void OpenGLWidget::paintGL() | 
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| 78 | { | 
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| 79 | m_fbo->bind(); | 
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| 80 | // update offscreen content | 
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| 81 | m_fbo->release(); | 
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| 82 |  | 
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| 83 | m_blitter.bind(); | 
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| 84 | const QRect targetRect(QPoint(x, y), m_fbo->size()); | 
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| 85 | const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(targetRect, QRect(QPoint(0, 0), m_fbo->size())); | 
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| 86 | m_blitter.blit(m_fbo->texture(), target, QOpenGLTextureBlitter::OriginBottomLeft); | 
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| 87 | m_blitter.release(); | 
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| 88 | } | 
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| 89 | \endcode | 
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| 90 |  | 
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| 91 | The blitter implements GLSL shaders both for GLSL 1.00 (suitable | 
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| 92 | for OpenGL (ES) 2.x and compatibility profiles of newer OpenGL | 
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| 93 | versions) and version 150 (suitable for core profile contexts with | 
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| 94 | OpenGL 3.2 and newer). | 
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| 95 | */ | 
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| 96 |  | 
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| 97 | static const char vertex_shader150[] = | 
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| 98 | "#version 150 core\n" | 
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| 99 | "in vec3 vertexCoord;" | 
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| 100 | "in vec2 textureCoord;" | 
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| 101 | "out vec2 uv;" | 
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| 102 | "uniform mat4 vertexTransform;" | 
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| 103 | "uniform mat3 textureTransform;" | 
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| 104 | "void main() {" | 
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| 105 | "   uv = (textureTransform * vec3(textureCoord,1.0)).xy;" | 
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| 106 | "   gl_Position = vertexTransform * vec4(vertexCoord,1.0);" | 
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| 107 | "}"; | 
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| 108 |  | 
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| 109 | static const char fragment_shader150[] = | 
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| 110 | "#version 150 core\n" | 
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| 111 | "in vec2 uv;" | 
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| 112 | "out vec4 fragcolor;" | 
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| 113 | "uniform sampler2D textureSampler;" | 
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| 114 | "uniform bool swizzle;" | 
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| 115 | "uniform float opacity;" | 
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| 116 | "void main() {" | 
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| 117 | "   vec4 tmpFragColor = texture(textureSampler, uv);" | 
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| 118 | "   tmpFragColor.a *= opacity;" | 
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| 119 | "   fragcolor = swizzle ? tmpFragColor.bgra : tmpFragColor;" | 
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| 120 | "}"; | 
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| 121 |  | 
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| 122 | static const char vertex_shader[] = | 
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| 123 | "attribute highp vec3 vertexCoord;" | 
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| 124 | "attribute highp vec2 textureCoord;" | 
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| 125 | "varying highp vec2 uv;" | 
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| 126 | "uniform highp mat4 vertexTransform;" | 
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| 127 | "uniform highp mat3 textureTransform;" | 
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| 128 | "void main() {" | 
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| 129 | "   uv = (textureTransform * vec3(textureCoord,1.0)).xy;" | 
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| 130 | "   gl_Position = vertexTransform * vec4(vertexCoord,1.0);" | 
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| 131 | "}"; | 
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| 132 |  | 
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| 133 | static const char fragment_shader[] = | 
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| 134 | "varying highp vec2 uv;" | 
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| 135 | "uniform sampler2D textureSampler;" | 
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| 136 | "uniform bool swizzle;" | 
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| 137 | "uniform highp float opacity;" | 
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| 138 | "void main() {" | 
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| 139 | "   highp vec4 tmpFragColor = texture2D(textureSampler,uv);" | 
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| 140 | "   tmpFragColor.a *= opacity;" | 
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| 141 | "   gl_FragColor = swizzle ? tmpFragColor.bgra : tmpFragColor;" | 
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| 142 | "}"; | 
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| 143 |  | 
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| 144 | static const char fragment_shader_external_oes[] = | 
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| 145 | "#extension GL_OES_EGL_image_external : require\n" | 
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| 146 | "varying highp vec2 uv;" | 
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| 147 | "uniform samplerExternalOES textureSampler;\n" | 
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| 148 | "uniform bool swizzle;" | 
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| 149 | "uniform highp float opacity;" | 
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| 150 | "void main() {" | 
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| 151 | "   highp vec4 tmpFragColor = texture2D(textureSampler, uv);" | 
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| 152 | "   tmpFragColor.a *= opacity;" | 
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| 153 | "   gl_FragColor = swizzle ? tmpFragColor.bgra : tmpFragColor;" | 
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| 154 | "}"; | 
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| 155 |  | 
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| 156 | static const GLfloat vertex_buffer_data[] = { | 
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| 157 | -1,-1, 0, | 
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| 158 | -1, 1, 0, | 
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| 159 | 1,-1, 0, | 
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| 160 | -1, 1, 0, | 
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| 161 | 1,-1, 0, | 
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| 162 | 1, 1, 0 | 
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| 163 | }; | 
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| 164 |  | 
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| 165 | static const GLfloat texture_buffer_data[] = { | 
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| 166 | 0, 0, | 
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| 167 | 0, 1, | 
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| 168 | 1, 0, | 
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| 169 | 0, 1, | 
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| 170 | 1, 0, | 
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| 171 | 1, 1 | 
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| 172 | }; | 
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| 173 |  | 
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| 174 | class TextureBinder | 
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| 175 | { | 
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| 176 | public: | 
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| 177 | TextureBinder(GLenum target, GLuint textureId) : m_target(target) | 
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| 178 | { | 
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| 179 | QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, textureId); | 
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| 180 | } | 
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| 181 | ~TextureBinder() | 
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| 182 | { | 
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| 183 | QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, 0); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | private: | 
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| 187 | GLenum m_target; | 
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| 188 | }; | 
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| 189 |  | 
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| 190 | class QOpenGLTextureBlitterPrivate | 
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| 191 | { | 
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| 192 | public: | 
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| 193 | enum TextureMatrixUniform { | 
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| 194 | User, | 
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| 195 | Identity, | 
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| 196 | IdentityFlipped | 
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| 197 | }; | 
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| 198 |  | 
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| 199 | enum ProgramIndex { | 
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| 200 | TEXTURE_2D, | 
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| 201 | TEXTURE_EXTERNAL_OES | 
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| 202 | }; | 
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| 203 |  | 
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| 204 | QOpenGLTextureBlitterPrivate() : | 
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| 205 | swizzle(false), | 
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| 206 | opacity(1.0f), | 
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| 207 | vao(new QOpenGLVertexArrayObject), | 
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| 208 | currentTarget(TEXTURE_2D) | 
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| 209 | { } | 
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| 210 |  | 
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| 211 | bool buildProgram(ProgramIndex idx, const char *vs, const char *fs); | 
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| 212 |  | 
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| 213 | void blit(GLuint texture, const QMatrix4x4 &, const QMatrix3x3 &textureTransform); | 
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| 214 | void blit(GLuint texture, const QMatrix4x4 &, QOpenGLTextureBlitter::Origin origin); | 
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| 215 |  | 
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| 216 | void prepareProgram(const QMatrix4x4 &); | 
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| 217 |  | 
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| 218 | QOpenGLBuffer vertexBuffer; | 
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| 219 | QOpenGLBuffer textureBuffer; | 
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| 220 | struct Program { | 
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| 221 | Program() : | 
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| 222 | vertexCoordAttribPos(0), | 
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| 223 | vertexTransformUniformPos(0), | 
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| 224 | textureCoordAttribPos(0), | 
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| 225 | textureTransformUniformPos(0), | 
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| 226 | swizzleUniformPos(0), | 
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| 227 | opacityUniformPos(0), | 
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| 228 | swizzle(false), | 
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| 229 | opacity(0.0f), | 
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| 230 | textureMatrixUniformState(User) | 
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| 231 | { } | 
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| 232 | QScopedPointer<QOpenGLShaderProgram> glProgram; | 
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| 233 | GLuint vertexCoordAttribPos; | 
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| 234 | GLuint ; | 
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| 235 | GLuint textureCoordAttribPos; | 
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| 236 | GLuint textureTransformUniformPos; | 
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| 237 | GLuint swizzleUniformPos; | 
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| 238 | GLuint opacityUniformPos; | 
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| 239 | bool swizzle; | 
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| 240 | float opacity; | 
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| 241 | TextureMatrixUniform textureMatrixUniformState; | 
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| 242 | } programs[2]; | 
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| 243 | bool swizzle; | 
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| 244 | float opacity; | 
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| 245 | QScopedPointer<QOpenGLVertexArrayObject> vao; | 
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| 246 | GLenum currentTarget; | 
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| 247 | }; | 
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| 248 |  | 
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| 249 | static inline QOpenGLTextureBlitterPrivate::ProgramIndex targetToProgramIndex(GLenum target) | 
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| 250 | { | 
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| 251 | switch (target) { | 
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| 252 | case GL_TEXTURE_2D: | 
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| 253 | return QOpenGLTextureBlitterPrivate::TEXTURE_2D; | 
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| 254 | case GL_TEXTURE_EXTERNAL_OES: | 
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| 255 | return QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES; | 
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| 256 | default: | 
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| 257 | qWarning( "Unsupported texture target 0x%x", target); | 
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| 258 | return QOpenGLTextureBlitterPrivate::TEXTURE_2D; | 
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| 259 | } | 
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| 260 | } | 
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| 261 |  | 
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| 262 | void QOpenGLTextureBlitterPrivate::prepareProgram(const QMatrix4x4 &) | 
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| 263 | { | 
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| 264 | Program *program = &programs[targetToProgramIndex(currentTarget)]; | 
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| 265 |  | 
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| 266 | vertexBuffer.bind(); | 
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| 267 | program->glProgram->setAttributeBuffer(program->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0); | 
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| 268 | program->glProgram->enableAttributeArray(program->vertexCoordAttribPos); | 
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| 269 | vertexBuffer.release(); | 
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| 270 |  | 
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| 271 | program->glProgram->setUniformValue(program->vertexTransformUniformPos, vertexTransform); | 
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| 272 |  | 
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| 273 | textureBuffer.bind(); | 
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| 274 | program->glProgram->setAttributeBuffer(program->textureCoordAttribPos, GL_FLOAT, 0, 2, 0); | 
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| 275 | program->glProgram->enableAttributeArray(program->textureCoordAttribPos); | 
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| 276 | textureBuffer.release(); | 
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| 277 |  | 
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| 278 | if (swizzle != program->swizzle) { | 
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| 279 | program->glProgram->setUniformValue(program->swizzleUniformPos, swizzle); | 
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| 280 | program->swizzle = swizzle; | 
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| 281 | } | 
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| 282 |  | 
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| 283 | if (opacity != program->opacity) { | 
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| 284 | program->glProgram->setUniformValue(program->opacityUniformPos, opacity); | 
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| 285 | program->opacity = opacity; | 
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| 286 | } | 
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| 287 | } | 
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| 288 |  | 
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| 289 | void QOpenGLTextureBlitterPrivate::blit(GLuint texture, | 
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| 290 | const QMatrix4x4 &, | 
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| 291 | const QMatrix3x3 &textureTransform) | 
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| 292 | { | 
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| 293 | TextureBinder binder(currentTarget, texture); | 
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| 294 | prepareProgram(vertexTransform); | 
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| 295 |  | 
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| 296 | Program *program = &programs[targetToProgramIndex(currentTarget)]; | 
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| 297 | program->glProgram->setUniformValue(program->textureTransformUniformPos, textureTransform); | 
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| 298 | program->textureMatrixUniformState = User; | 
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| 299 |  | 
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| 300 | QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6); | 
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| 301 | } | 
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| 302 |  | 
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| 303 | void QOpenGLTextureBlitterPrivate::blit(GLuint texture, | 
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| 304 | const QMatrix4x4 &, | 
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| 305 | QOpenGLTextureBlitter::Origin origin) | 
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| 306 | { | 
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| 307 | TextureBinder binder(currentTarget, texture); | 
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| 308 | prepareProgram(vertexTransform); | 
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| 309 |  | 
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| 310 | Program *program = &programs[targetToProgramIndex(currentTarget)]; | 
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| 311 | if (origin == QOpenGLTextureBlitter::OriginTopLeft) { | 
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| 312 | if (program->textureMatrixUniformState != IdentityFlipped) { | 
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| 313 | QMatrix3x3 flipped; | 
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| 314 | flipped(1,1) = -1; | 
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| 315 | flipped(1,2) = 1; | 
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| 316 | program->glProgram->setUniformValue(program->textureTransformUniformPos, flipped); | 
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| 317 | program->textureMatrixUniformState = IdentityFlipped; | 
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| 318 | } | 
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| 319 | } else if (program->textureMatrixUniformState != Identity) { | 
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| 320 | program->glProgram->setUniformValue(program->textureTransformUniformPos, QMatrix3x3()); | 
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| 321 | program->textureMatrixUniformState = Identity; | 
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| 322 | } | 
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| 323 |  | 
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| 324 | QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6); | 
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| 325 | } | 
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| 326 |  | 
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| 327 | bool QOpenGLTextureBlitterPrivate::buildProgram(ProgramIndex idx, const char *vs, const char *fs) | 
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| 328 | { | 
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| 329 | Program *p = &programs[idx]; | 
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| 330 |  | 
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| 331 | p->glProgram.reset(new QOpenGLShaderProgram); | 
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| 332 |  | 
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| 333 | p->glProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vs); | 
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| 334 | p->glProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fs); | 
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| 335 | p->glProgram->link(); | 
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| 336 | if (!p->glProgram->isLinked()) { | 
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| 337 | qWarning() << "Could not link shader program:\n"<< p->glProgram->log(); | 
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| 338 | return false; | 
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| 339 | } | 
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| 340 |  | 
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| 341 | p->glProgram->bind(); | 
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| 342 |  | 
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| 343 | p->vertexCoordAttribPos = p->glProgram->attributeLocation( "vertexCoord"); | 
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| 344 | p->vertexTransformUniformPos = p->glProgram->uniformLocation( "vertexTransform"); | 
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| 345 | p->textureCoordAttribPos = p->glProgram->attributeLocation( "textureCoord"); | 
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| 346 | p->textureTransformUniformPos = p->glProgram->uniformLocation( "textureTransform"); | 
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| 347 | p->swizzleUniformPos = p->glProgram->uniformLocation( "swizzle"); | 
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| 348 | p->opacityUniformPos = p->glProgram->uniformLocation( "opacity"); | 
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| 349 |  | 
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| 350 | p->glProgram->setUniformValue(p->swizzleUniformPos, false); | 
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| 351 |  | 
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| 352 | // minmize state left set after a create() | 
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| 353 | p->glProgram->release(); | 
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| 354 |  | 
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| 355 | return true; | 
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| 356 | } | 
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| 357 |  | 
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| 358 | /*! | 
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| 359 | Constructs a new QOpenGLTextureBlitter instance. | 
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| 360 |  | 
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| 361 | \note no graphics resources are initialized in the | 
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| 362 | constructor. This makes it safe to place plain | 
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| 363 | QOpenGLTextureBlitter members into classes because the actual | 
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| 364 | initialization that depends on the OpenGL context happens only in | 
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| 365 | create(). | 
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| 366 | */ | 
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| 367 | QOpenGLTextureBlitter::QOpenGLTextureBlitter() | 
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| 368 | : d_ptr(new QOpenGLTextureBlitterPrivate) | 
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| 369 | { | 
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| 370 | } | 
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| 371 |  | 
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| 372 | /*! | 
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| 373 | Destructs the instance. | 
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| 374 |  | 
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| 375 | \note When the OpenGL context - or a context sharing resources | 
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| 376 | with it - that was current when calling create() is not current, | 
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| 377 | graphics resources will not be released. Therefore, it is | 
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| 378 | recommended to call destroy() manually instead of relying on the | 
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| 379 | destructor to perform OpenGL resource cleanup. | 
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| 380 | */ | 
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| 381 | QOpenGLTextureBlitter::~QOpenGLTextureBlitter() | 
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| 382 | { | 
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| 383 | destroy(); | 
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| 384 | } | 
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| 385 |  | 
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| 386 | /*! | 
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| 387 | Initializes the graphics resources used by the blitter. | 
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| 388 |  | 
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| 389 | \return \c true if successful, \c false if there was a | 
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| 390 | failure. Failures can occur when there is no OpenGL context | 
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| 391 | current on the current thread, or when shader compilation fails | 
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| 392 | for some reason. | 
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| 393 |  | 
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| 394 | \sa isCreated(), destroy() | 
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| 395 | */ | 
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| 396 | bool QOpenGLTextureBlitter::create() | 
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| 397 | { | 
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| 398 | QOpenGLContext *currentContext = QOpenGLContext::currentContext(); | 
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| 399 | if (!currentContext) | 
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| 400 | return false; | 
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| 401 |  | 
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| 402 | Q_D(QOpenGLTextureBlitter); | 
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| 403 |  | 
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| 404 | if (d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram) | 
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| 405 | return true; | 
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| 406 |  | 
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| 407 | QSurfaceFormat format = currentContext->format(); | 
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| 408 | if (format.profile() == QSurfaceFormat::CoreProfile && format.version() >= qMakePair(3,2)) { | 
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| 409 | if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_2D, vertex_shader150, fragment_shader150)) | 
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| 410 | return false; | 
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| 411 | } else { | 
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| 412 | if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_2D, vertex_shader, fragment_shader)) | 
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| 413 | return false; | 
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| 414 | if (supportsExternalOESTarget()) | 
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| 415 | if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES, vertex_shader, fragment_shader_external_oes)) | 
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| 416 | return false; | 
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| 417 | } | 
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| 418 |  | 
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| 419 | // Create and bind the VAO, if supported. | 
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| 420 | QOpenGLVertexArrayObject::Binder vaoBinder(d->vao.data()); | 
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| 421 |  | 
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| 422 | d->vertexBuffer.create(); | 
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| 423 | d->vertexBuffer.bind(); | 
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| 424 | d->vertexBuffer.allocate(vertex_buffer_data, sizeof(vertex_buffer_data)); | 
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| 425 | d->vertexBuffer.release(); | 
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| 426 |  | 
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| 427 | d->textureBuffer.create(); | 
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| 428 | d->textureBuffer.bind(); | 
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| 429 | d->textureBuffer.allocate(texture_buffer_data, sizeof(texture_buffer_data)); | 
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| 430 | d->textureBuffer.release(); | 
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| 431 |  | 
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| 432 | return true; | 
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| 433 | } | 
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| 434 |  | 
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| 435 | /*! | 
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| 436 | \return \c true if create() was called and succeeded. \c false otherwise. | 
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| 437 |  | 
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| 438 | \sa create(), destroy() | 
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| 439 | */ | 
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| 440 | bool QOpenGLTextureBlitter::isCreated() const | 
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| 441 | { | 
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| 442 | Q_D(const QOpenGLTextureBlitter); | 
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| 443 | return !d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram.isNull(); | 
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| 444 | } | 
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| 445 |  | 
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| 446 | /*! | 
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| 447 | Frees all graphics resources held by the blitter. Assumes that | 
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| 448 | the OpenGL context, or another context sharing resources with it, | 
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| 449 | that was current on the thread when invoking create() is current. | 
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| 450 |  | 
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| 451 | The function has no effect when the blitter is not in created state. | 
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| 452 |  | 
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| 453 | \sa create() | 
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| 454 | */ | 
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| 455 | void QOpenGLTextureBlitter::destroy() | 
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| 456 | { | 
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| 457 | if (!isCreated()) | 
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| 458 | return; | 
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| 459 | Q_D(QOpenGLTextureBlitter); | 
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| 460 | d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram.reset(); | 
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| 461 | d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES].glProgram.reset(); | 
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| 462 | d->vertexBuffer.destroy(); | 
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| 463 | d->textureBuffer.destroy(); | 
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| 464 | d->vao.reset(); | 
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| 465 | } | 
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| 466 |  | 
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| 467 | /*! | 
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| 468 | \return \c true when bind() accepts \c GL_TEXTURE_EXTERNAL_OES as | 
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| 469 | its target argument. | 
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| 470 |  | 
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| 471 | \sa bind(), blit() | 
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| 472 | */ | 
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| 473 | bool QOpenGLTextureBlitter::supportsExternalOESTarget() const | 
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| 474 | { | 
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| 475 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); | 
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| 476 | return ctx && ctx->isOpenGLES() && ctx->hasExtension( "GL_OES_EGL_image_external"); | 
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| 477 | } | 
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| 478 |  | 
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| 479 | /*! | 
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| 480 | Binds the graphics resources used by the blitter. This must be | 
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| 481 | called before calling blit(). Code modifying the OpenGL state | 
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| 482 | should be avoided between the call to bind() and blit() because | 
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| 483 | otherwise conflicts may arise. | 
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| 484 |  | 
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| 485 | \a target is the texture target for the source texture and must be | 
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| 486 | either \c GL_TEXTURE_2D or \c GL_OES_EGL_image_external. | 
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| 487 |  | 
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| 488 | \sa release(), blit() | 
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| 489 | */ | 
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| 490 | void QOpenGLTextureBlitter::bind(GLenum target) | 
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| 491 | { | 
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| 492 | Q_D(QOpenGLTextureBlitter); | 
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| 493 |  | 
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| 494 | if (d->vao->isCreated()) | 
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| 495 | d->vao->bind(); | 
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| 496 |  | 
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| 497 | d->currentTarget = target; | 
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| 498 | QOpenGLTextureBlitterPrivate::Program *p = &d->programs[targetToProgramIndex(target)]; | 
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| 499 | p->glProgram->bind(); | 
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| 500 |  | 
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| 501 | d->vertexBuffer.bind(); | 
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| 502 | p->glProgram->setAttributeBuffer(p->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0); | 
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| 503 | p->glProgram->enableAttributeArray(p->vertexCoordAttribPos); | 
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| 504 | d->vertexBuffer.release(); | 
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| 505 |  | 
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| 506 | d->textureBuffer.bind(); | 
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| 507 | p->glProgram->setAttributeBuffer(p->textureCoordAttribPos, GL_FLOAT, 0, 2, 0); | 
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| 508 | p->glProgram->enableAttributeArray(p->textureCoordAttribPos); | 
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| 509 | d->textureBuffer.release(); | 
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| 510 | } | 
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| 511 |  | 
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| 512 | /*! | 
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| 513 | Unbinds the graphics resources used by the blitter. | 
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| 514 |  | 
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| 515 | \sa bind() | 
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| 516 | */ | 
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| 517 | void QOpenGLTextureBlitter::release() | 
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| 518 | { | 
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| 519 | Q_D(QOpenGLTextureBlitter); | 
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| 520 | d->programs[targetToProgramIndex(d->currentTarget)].glProgram->release(); | 
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| 521 | if (d->vao->isCreated()) | 
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| 522 | d->vao->release(); | 
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| 523 | } | 
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| 524 |  | 
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| 525 | /*! | 
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| 526 | Sets whether swizzling is enabled for the red and blue color channels to | 
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| 527 | \a swizzle. An BGRA to RGBA conversion (occurring in the shader on | 
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| 528 | the GPU, instead of a slow CPU-side transformation) can be useful | 
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| 529 | when the source texture contains data from a QImage with a format | 
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| 530 | like QImage::Format_ARGB32 which maps to BGRA on little endian | 
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| 531 | systems. | 
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| 532 |  | 
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| 533 | By default the red-blue swizzle is disabled since this is what a | 
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| 534 | texture attached to an framebuffer object or a texture based on a | 
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| 535 | byte ordered QImage format (like QImage::Format_RGBA8888) needs. | 
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| 536 | */ | 
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| 537 | void QOpenGLTextureBlitter::setRedBlueSwizzle(bool swizzle) | 
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| 538 | { | 
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| 539 | Q_D(QOpenGLTextureBlitter); | 
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| 540 | d->swizzle = swizzle; | 
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| 541 | } | 
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| 542 |  | 
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| 543 | /*! | 
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| 544 | Changes the opacity to \a opacity. The default opacity is 1.0. | 
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| 545 |  | 
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| 546 | \note the blitter does not alter the blend state. It is up to the | 
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| 547 | caller of blit() to ensure the correct blend settings are active. | 
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| 548 |  | 
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| 549 | */ | 
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| 550 | void QOpenGLTextureBlitter::setOpacity(float opacity) | 
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| 551 | { | 
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| 552 | Q_D(QOpenGLTextureBlitter); | 
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| 553 | d->opacity = opacity; | 
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| 554 | } | 
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| 555 |  | 
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| 556 | /*! | 
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| 557 | \enum QOpenGLTextureBlitter::Origin | 
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| 558 |  | 
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| 559 | \value OriginBottomLeft Indicates that the data in the texture | 
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| 560 | follows the OpenGL convention of coordinate systems, meaning Y is | 
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| 561 | running from bottom to top. | 
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| 562 |  | 
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| 563 | \value OriginTopLeft Indicates that the data in the texture has Y | 
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| 564 | running from top to bottom, which is typical with regular, | 
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| 565 | unflipped image data. | 
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| 566 |  | 
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| 567 | \sa blit() | 
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| 568 | */ | 
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| 569 |  | 
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| 570 | /*! | 
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| 571 | Performs the blit with the source texture \a texture. | 
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| 572 |  | 
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| 573 | \a targetTransform specifies the transformation applied. This is | 
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| 574 | usually generated by the targetTransform() helper function. | 
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| 575 |  | 
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| 576 | \a sourceOrigin specifies if the image data needs flipping. When | 
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| 577 | \a texture corresponds to a texture attached to an FBO pass | 
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| 578 | OriginBottomLeft. On the other hand, when \a texture is based on | 
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| 579 | unflipped image data, pass OriginTopLeft. This is more efficient | 
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| 580 | than using QImage::mirrored(). | 
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| 581 |  | 
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| 582 | \sa targetTransform(), Origin, bind() | 
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| 583 | */ | 
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| 584 | void QOpenGLTextureBlitter::blit(GLuint texture, | 
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| 585 | const QMatrix4x4 &targetTransform, | 
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| 586 | Origin sourceOrigin) | 
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| 587 | { | 
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| 588 | Q_D(QOpenGLTextureBlitter); | 
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| 589 | d->blit(texture,targetTransform, sourceOrigin); | 
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| 590 | } | 
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| 591 |  | 
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| 592 | /*! | 
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| 593 | Performs the blit with the source texture \a texture. | 
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| 594 |  | 
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| 595 | \a targetTransform specifies the transformation applied. This is | 
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| 596 | usually generated by the targetTransform() helper function. | 
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| 597 |  | 
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| 598 | \a sourceTransform specifies the transformation applied to the | 
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| 599 | source. This allows using only a sub-rect of the source | 
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| 600 | texture. This is usually generated by the sourceTransform() helper | 
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| 601 | function. | 
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| 602 |  | 
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| 603 | \sa sourceTransform(), targetTransform(), Origin, bind() | 
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| 604 | */ | 
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| 605 | void QOpenGLTextureBlitter::blit(GLuint texture, | 
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| 606 | const QMatrix4x4 &targetTransform, | 
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| 607 | const QMatrix3x3 &sourceTransform) | 
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| 608 | { | 
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| 609 | Q_D(QOpenGLTextureBlitter); | 
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| 610 | d->blit(texture, targetTransform, sourceTransform); | 
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| 611 | } | 
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| 612 |  | 
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| 613 | /*! | 
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| 614 | Calculates a target transform suitable for blit(). | 
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| 615 |  | 
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| 616 | \a target is the target rectangle in pixels. \a viewport describes | 
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| 617 | the source dimensions and will in most cases be set to (0, 0, | 
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| 618 | image width, image height). | 
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| 619 |  | 
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| 620 | For unscaled output the size of \a target and \a viewport should | 
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| 621 | match. | 
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| 622 |  | 
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| 623 | \sa blit() | 
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| 624 | */ | 
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| 625 | QMatrix4x4 QOpenGLTextureBlitter::targetTransform(const QRectF &target, | 
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| 626 | const QRect &viewport) | 
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| 627 | { | 
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| 628 | qreal x_scale = target.width() / viewport.width(); | 
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| 629 | qreal y_scale = target.height() / viewport.height(); | 
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| 630 |  | 
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| 631 | const QPointF relative_to_viewport = target.topLeft() - viewport.topLeft(); | 
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| 632 | qreal x_translate = x_scale - 1 + ((relative_to_viewport.x() / viewport.width()) * 2); | 
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| 633 | qreal y_translate = -y_scale + 1 - ((relative_to_viewport.y() / viewport.height()) * 2); | 
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| 634 |  | 
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| 635 | QMatrix4x4 matrix; | 
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| 636 | matrix(0,3) = x_translate; | 
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| 637 | matrix(1,3) = y_translate; | 
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| 638 |  | 
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| 639 | matrix(0,0) = x_scale; | 
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| 640 | matrix(1,1) = y_scale; | 
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| 641 |  | 
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| 642 | return matrix; | 
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| 643 | } | 
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| 644 |  | 
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| 645 | /*! | 
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| 646 | Calculates a 3x3 matrix suitable as the input to blit(). This is | 
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| 647 | used when only a part of the texture is to be used in the blit. | 
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| 648 |  | 
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| 649 | \a subTexture is the desired source rectangle in pixels, \a | 
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| 650 | textureSize is the full width and height of the texture data.  \a | 
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| 651 | origin specifies the orientation of the image data when it comes | 
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| 652 | to the Y axis. | 
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| 653 |  | 
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| 654 | \sa blit(), Origin | 
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| 655 | */ | 
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| 656 | QMatrix3x3 QOpenGLTextureBlitter::sourceTransform(const QRectF &subTexture, | 
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| 657 | const QSize &textureSize, | 
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| 658 | Origin origin) | 
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| 659 | { | 
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| 660 | qreal x_scale = subTexture.width() / textureSize.width(); | 
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| 661 | qreal y_scale = subTexture.height() / textureSize.height(); | 
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| 662 |  | 
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| 663 | const QPointF topLeft = subTexture.topLeft(); | 
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| 664 | qreal x_translate = topLeft.x() / textureSize.width(); | 
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| 665 | qreal y_translate = topLeft.y() / textureSize.height(); | 
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| 666 |  | 
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| 667 | if (origin == OriginTopLeft) { | 
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| 668 | y_scale = -y_scale; | 
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| 669 | y_translate = 1 - y_translate; | 
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| 670 | } | 
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| 671 |  | 
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| 672 | QMatrix3x3 matrix; | 
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| 673 | matrix(0,2) = x_translate; | 
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| 674 | matrix(1,2) = y_translate; | 
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| 675 |  | 
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| 676 | matrix(0,0) = x_scale; | 
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| 677 | matrix(1,1) = y_scale; | 
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| 678 |  | 
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| 679 | return matrix; | 
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| 680 | } | 
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| 681 |  | 
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| 682 | QT_END_NAMESPACE | 
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| 683 |  | 
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