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39 | |
40 | #include "qopengltextureblitter.h" |
41 | |
42 | #include <QtOpenGL/QOpenGLShaderProgram> |
43 | #include <QtOpenGL/QOpenGLVertexArrayObject> |
44 | #include <QtOpenGL/QOpenGLBuffer> |
45 | #include <QtGui/QOpenGLContext> |
46 | #include <QtGui/QOpenGLFunctions> |
47 | |
48 | #ifndef GL_TEXTURE_EXTERNAL_OES |
49 | #define GL_TEXTURE_EXTERNAL_OES 0x8D65 |
50 | #endif |
51 | |
52 | QT_BEGIN_NAMESPACE |
53 | |
54 | /*! |
55 | \class QOpenGLTextureBlitter |
56 | \brief The QOpenGLTextureBlitter class provides a convenient way to draw textured quads via OpenGL. |
57 | \since 5.8 |
58 | \ingroup painting-3D |
59 | \inmodule QtOpenGL |
60 | |
61 | Drawing textured quads, in order to get the contents of a texture |
62 | onto the screen, is a common operation when developing 2D user |
63 | interfaces. QOpenGLTextureBlitter provides a convenience class to |
64 | avoid repeating vertex data, shader sources, buffer and program |
65 | management and matrix calculations. |
66 | |
67 | For example, a QOpenGLWidget subclass can do the following to draw |
68 | the contents rendered into a framebuffer at the pixel position \c{(x, y)}: |
69 | |
70 | \code |
71 | void OpenGLWidget::initializeGL() |
72 | { |
73 | m_blitter.create(); |
74 | m_fbo = new QOpenGLFramebufferObject(size); |
75 | } |
76 | |
77 | void OpenGLWidget::paintGL() |
78 | { |
79 | m_fbo->bind(); |
80 | // update offscreen content |
81 | m_fbo->release(); |
82 | |
83 | m_blitter.bind(); |
84 | const QRect targetRect(QPoint(x, y), m_fbo->size()); |
85 | const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(targetRect, QRect(QPoint(0, 0), m_fbo->size())); |
86 | m_blitter.blit(m_fbo->texture(), target, QOpenGLTextureBlitter::OriginBottomLeft); |
87 | m_blitter.release(); |
88 | } |
89 | \endcode |
90 | |
91 | The blitter implements GLSL shaders both for GLSL 1.00 (suitable |
92 | for OpenGL (ES) 2.x and compatibility profiles of newer OpenGL |
93 | versions) and version 150 (suitable for core profile contexts with |
94 | OpenGL 3.2 and newer). |
95 | */ |
96 | |
97 | static const char vertex_shader150[] = |
98 | "#version 150 core\n" |
99 | "in vec3 vertexCoord;" |
100 | "in vec2 textureCoord;" |
101 | "out vec2 uv;" |
102 | "uniform mat4 vertexTransform;" |
103 | "uniform mat3 textureTransform;" |
104 | "void main() {" |
105 | " uv = (textureTransform * vec3(textureCoord,1.0)).xy;" |
106 | " gl_Position = vertexTransform * vec4(vertexCoord,1.0);" |
107 | "}" ; |
108 | |
109 | static const char fragment_shader150[] = |
110 | "#version 150 core\n" |
111 | "in vec2 uv;" |
112 | "out vec4 fragcolor;" |
113 | "uniform sampler2D textureSampler;" |
114 | "uniform bool swizzle;" |
115 | "uniform float opacity;" |
116 | "void main() {" |
117 | " vec4 tmpFragColor = texture(textureSampler, uv);" |
118 | " tmpFragColor.a *= opacity;" |
119 | " fragcolor = swizzle ? tmpFragColor.bgra : tmpFragColor;" |
120 | "}" ; |
121 | |
122 | static const char vertex_shader[] = |
123 | "attribute highp vec3 vertexCoord;" |
124 | "attribute highp vec2 textureCoord;" |
125 | "varying highp vec2 uv;" |
126 | "uniform highp mat4 vertexTransform;" |
127 | "uniform highp mat3 textureTransform;" |
128 | "void main() {" |
129 | " uv = (textureTransform * vec3(textureCoord,1.0)).xy;" |
130 | " gl_Position = vertexTransform * vec4(vertexCoord,1.0);" |
131 | "}" ; |
132 | |
133 | static const char fragment_shader[] = |
134 | "varying highp vec2 uv;" |
135 | "uniform sampler2D textureSampler;" |
136 | "uniform bool swizzle;" |
137 | "uniform highp float opacity;" |
138 | "void main() {" |
139 | " highp vec4 tmpFragColor = texture2D(textureSampler,uv);" |
140 | " tmpFragColor.a *= opacity;" |
141 | " gl_FragColor = swizzle ? tmpFragColor.bgra : tmpFragColor;" |
142 | "}" ; |
143 | |
144 | static const char fragment_shader_external_oes[] = |
145 | "#extension GL_OES_EGL_image_external : require\n" |
146 | "varying highp vec2 uv;" |
147 | "uniform samplerExternalOES textureSampler;\n" |
148 | "uniform bool swizzle;" |
149 | "uniform highp float opacity;" |
150 | "void main() {" |
151 | " highp vec4 tmpFragColor = texture2D(textureSampler, uv);" |
152 | " tmpFragColor.a *= opacity;" |
153 | " gl_FragColor = swizzle ? tmpFragColor.bgra : tmpFragColor;" |
154 | "}" ; |
155 | |
156 | static const GLfloat vertex_buffer_data[] = { |
157 | -1,-1, 0, |
158 | -1, 1, 0, |
159 | 1,-1, 0, |
160 | -1, 1, 0, |
161 | 1,-1, 0, |
162 | 1, 1, 0 |
163 | }; |
164 | |
165 | static const GLfloat texture_buffer_data[] = { |
166 | 0, 0, |
167 | 0, 1, |
168 | 1, 0, |
169 | 0, 1, |
170 | 1, 0, |
171 | 1, 1 |
172 | }; |
173 | |
174 | class TextureBinder |
175 | { |
176 | public: |
177 | TextureBinder(GLenum target, GLuint textureId) : m_target(target) |
178 | { |
179 | QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, textureId); |
180 | } |
181 | ~TextureBinder() |
182 | { |
183 | QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, 0); |
184 | } |
185 | |
186 | private: |
187 | GLenum m_target; |
188 | }; |
189 | |
190 | class QOpenGLTextureBlitterPrivate |
191 | { |
192 | public: |
193 | enum TextureMatrixUniform { |
194 | User, |
195 | Identity, |
196 | IdentityFlipped |
197 | }; |
198 | |
199 | enum ProgramIndex { |
200 | TEXTURE_2D, |
201 | TEXTURE_EXTERNAL_OES |
202 | }; |
203 | |
204 | QOpenGLTextureBlitterPrivate() : |
205 | swizzle(false), |
206 | opacity(1.0f), |
207 | vao(new QOpenGLVertexArrayObject), |
208 | currentTarget(TEXTURE_2D) |
209 | { } |
210 | |
211 | bool buildProgram(ProgramIndex idx, const char *vs, const char *fs); |
212 | |
213 | void blit(GLuint texture, const QMatrix4x4 &, const QMatrix3x3 &textureTransform); |
214 | void blit(GLuint texture, const QMatrix4x4 &, QOpenGLTextureBlitter::Origin origin); |
215 | |
216 | void prepareProgram(const QMatrix4x4 &); |
217 | |
218 | QOpenGLBuffer vertexBuffer; |
219 | QOpenGLBuffer textureBuffer; |
220 | struct Program { |
221 | Program() : |
222 | vertexCoordAttribPos(0), |
223 | vertexTransformUniformPos(0), |
224 | textureCoordAttribPos(0), |
225 | textureTransformUniformPos(0), |
226 | swizzleUniformPos(0), |
227 | opacityUniformPos(0), |
228 | swizzle(false), |
229 | opacity(0.0f), |
230 | textureMatrixUniformState(User) |
231 | { } |
232 | QScopedPointer<QOpenGLShaderProgram> glProgram; |
233 | GLuint vertexCoordAttribPos; |
234 | GLuint ; |
235 | GLuint textureCoordAttribPos; |
236 | GLuint textureTransformUniformPos; |
237 | GLuint swizzleUniformPos; |
238 | GLuint opacityUniformPos; |
239 | bool swizzle; |
240 | float opacity; |
241 | TextureMatrixUniform textureMatrixUniformState; |
242 | } programs[2]; |
243 | bool swizzle; |
244 | float opacity; |
245 | QScopedPointer<QOpenGLVertexArrayObject> vao; |
246 | GLenum currentTarget; |
247 | }; |
248 | |
249 | static inline QOpenGLTextureBlitterPrivate::ProgramIndex targetToProgramIndex(GLenum target) |
250 | { |
251 | switch (target) { |
252 | case GL_TEXTURE_2D: |
253 | return QOpenGLTextureBlitterPrivate::TEXTURE_2D; |
254 | case GL_TEXTURE_EXTERNAL_OES: |
255 | return QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES; |
256 | default: |
257 | qWarning("Unsupported texture target 0x%x" , target); |
258 | return QOpenGLTextureBlitterPrivate::TEXTURE_2D; |
259 | } |
260 | } |
261 | |
262 | void QOpenGLTextureBlitterPrivate::prepareProgram(const QMatrix4x4 &) |
263 | { |
264 | Program *program = &programs[targetToProgramIndex(currentTarget)]; |
265 | |
266 | vertexBuffer.bind(); |
267 | program->glProgram->setAttributeBuffer(program->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0); |
268 | program->glProgram->enableAttributeArray(program->vertexCoordAttribPos); |
269 | vertexBuffer.release(); |
270 | |
271 | program->glProgram->setUniformValue(program->vertexTransformUniformPos, vertexTransform); |
272 | |
273 | textureBuffer.bind(); |
274 | program->glProgram->setAttributeBuffer(program->textureCoordAttribPos, GL_FLOAT, 0, 2, 0); |
275 | program->glProgram->enableAttributeArray(program->textureCoordAttribPos); |
276 | textureBuffer.release(); |
277 | |
278 | if (swizzle != program->swizzle) { |
279 | program->glProgram->setUniformValue(program->swizzleUniformPos, swizzle); |
280 | program->swizzle = swizzle; |
281 | } |
282 | |
283 | if (opacity != program->opacity) { |
284 | program->glProgram->setUniformValue(program->opacityUniformPos, opacity); |
285 | program->opacity = opacity; |
286 | } |
287 | } |
288 | |
289 | void QOpenGLTextureBlitterPrivate::blit(GLuint texture, |
290 | const QMatrix4x4 &, |
291 | const QMatrix3x3 &textureTransform) |
292 | { |
293 | TextureBinder binder(currentTarget, texture); |
294 | prepareProgram(vertexTransform); |
295 | |
296 | Program *program = &programs[targetToProgramIndex(currentTarget)]; |
297 | program->glProgram->setUniformValue(program->textureTransformUniformPos, textureTransform); |
298 | program->textureMatrixUniformState = User; |
299 | |
300 | QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6); |
301 | } |
302 | |
303 | void QOpenGLTextureBlitterPrivate::blit(GLuint texture, |
304 | const QMatrix4x4 &, |
305 | QOpenGLTextureBlitter::Origin origin) |
306 | { |
307 | TextureBinder binder(currentTarget, texture); |
308 | prepareProgram(vertexTransform); |
309 | |
310 | Program *program = &programs[targetToProgramIndex(currentTarget)]; |
311 | if (origin == QOpenGLTextureBlitter::OriginTopLeft) { |
312 | if (program->textureMatrixUniformState != IdentityFlipped) { |
313 | QMatrix3x3 flipped; |
314 | flipped(1,1) = -1; |
315 | flipped(1,2) = 1; |
316 | program->glProgram->setUniformValue(program->textureTransformUniformPos, flipped); |
317 | program->textureMatrixUniformState = IdentityFlipped; |
318 | } |
319 | } else if (program->textureMatrixUniformState != Identity) { |
320 | program->glProgram->setUniformValue(program->textureTransformUniformPos, QMatrix3x3()); |
321 | program->textureMatrixUniformState = Identity; |
322 | } |
323 | |
324 | QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6); |
325 | } |
326 | |
327 | bool QOpenGLTextureBlitterPrivate::buildProgram(ProgramIndex idx, const char *vs, const char *fs) |
328 | { |
329 | Program *p = &programs[idx]; |
330 | |
331 | p->glProgram.reset(new QOpenGLShaderProgram); |
332 | |
333 | p->glProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vs); |
334 | p->glProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fs); |
335 | p->glProgram->link(); |
336 | if (!p->glProgram->isLinked()) { |
337 | qWarning() << "Could not link shader program:\n" << p->glProgram->log(); |
338 | return false; |
339 | } |
340 | |
341 | p->glProgram->bind(); |
342 | |
343 | p->vertexCoordAttribPos = p->glProgram->attributeLocation("vertexCoord" ); |
344 | p->vertexTransformUniformPos = p->glProgram->uniformLocation("vertexTransform" ); |
345 | p->textureCoordAttribPos = p->glProgram->attributeLocation("textureCoord" ); |
346 | p->textureTransformUniformPos = p->glProgram->uniformLocation("textureTransform" ); |
347 | p->swizzleUniformPos = p->glProgram->uniformLocation("swizzle" ); |
348 | p->opacityUniformPos = p->glProgram->uniformLocation("opacity" ); |
349 | |
350 | p->glProgram->setUniformValue(p->swizzleUniformPos, false); |
351 | |
352 | // minmize state left set after a create() |
353 | p->glProgram->release(); |
354 | |
355 | return true; |
356 | } |
357 | |
358 | /*! |
359 | Constructs a new QOpenGLTextureBlitter instance. |
360 | |
361 | \note no graphics resources are initialized in the |
362 | constructor. This makes it safe to place plain |
363 | QOpenGLTextureBlitter members into classes because the actual |
364 | initialization that depends on the OpenGL context happens only in |
365 | create(). |
366 | */ |
367 | QOpenGLTextureBlitter::QOpenGLTextureBlitter() |
368 | : d_ptr(new QOpenGLTextureBlitterPrivate) |
369 | { |
370 | } |
371 | |
372 | /*! |
373 | Destructs the instance. |
374 | |
375 | \note When the OpenGL context - or a context sharing resources |
376 | with it - that was current when calling create() is not current, |
377 | graphics resources will not be released. Therefore, it is |
378 | recommended to call destroy() manually instead of relying on the |
379 | destructor to perform OpenGL resource cleanup. |
380 | */ |
381 | QOpenGLTextureBlitter::~QOpenGLTextureBlitter() |
382 | { |
383 | destroy(); |
384 | } |
385 | |
386 | /*! |
387 | Initializes the graphics resources used by the blitter. |
388 | |
389 | \return \c true if successful, \c false if there was a |
390 | failure. Failures can occur when there is no OpenGL context |
391 | current on the current thread, or when shader compilation fails |
392 | for some reason. |
393 | |
394 | \sa isCreated(), destroy() |
395 | */ |
396 | bool QOpenGLTextureBlitter::create() |
397 | { |
398 | QOpenGLContext *currentContext = QOpenGLContext::currentContext(); |
399 | if (!currentContext) |
400 | return false; |
401 | |
402 | Q_D(QOpenGLTextureBlitter); |
403 | |
404 | if (d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram) |
405 | return true; |
406 | |
407 | QSurfaceFormat format = currentContext->format(); |
408 | if (format.profile() == QSurfaceFormat::CoreProfile && format.version() >= qMakePair(3,2)) { |
409 | if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_2D, vertex_shader150, fragment_shader150)) |
410 | return false; |
411 | } else { |
412 | if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_2D, vertex_shader, fragment_shader)) |
413 | return false; |
414 | if (supportsExternalOESTarget()) |
415 | if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES, vertex_shader, fragment_shader_external_oes)) |
416 | return false; |
417 | } |
418 | |
419 | // Create and bind the VAO, if supported. |
420 | QOpenGLVertexArrayObject::Binder vaoBinder(d->vao.data()); |
421 | |
422 | d->vertexBuffer.create(); |
423 | d->vertexBuffer.bind(); |
424 | d->vertexBuffer.allocate(vertex_buffer_data, sizeof(vertex_buffer_data)); |
425 | d->vertexBuffer.release(); |
426 | |
427 | d->textureBuffer.create(); |
428 | d->textureBuffer.bind(); |
429 | d->textureBuffer.allocate(texture_buffer_data, sizeof(texture_buffer_data)); |
430 | d->textureBuffer.release(); |
431 | |
432 | return true; |
433 | } |
434 | |
435 | /*! |
436 | \return \c true if create() was called and succeeded. \c false otherwise. |
437 | |
438 | \sa create(), destroy() |
439 | */ |
440 | bool QOpenGLTextureBlitter::isCreated() const |
441 | { |
442 | Q_D(const QOpenGLTextureBlitter); |
443 | return !d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram.isNull(); |
444 | } |
445 | |
446 | /*! |
447 | Frees all graphics resources held by the blitter. Assumes that |
448 | the OpenGL context, or another context sharing resources with it, |
449 | that was current on the thread when invoking create() is current. |
450 | |
451 | The function has no effect when the blitter is not in created state. |
452 | |
453 | \sa create() |
454 | */ |
455 | void QOpenGLTextureBlitter::destroy() |
456 | { |
457 | if (!isCreated()) |
458 | return; |
459 | Q_D(QOpenGLTextureBlitter); |
460 | d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram.reset(); |
461 | d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES].glProgram.reset(); |
462 | d->vertexBuffer.destroy(); |
463 | d->textureBuffer.destroy(); |
464 | d->vao.reset(); |
465 | } |
466 | |
467 | /*! |
468 | \return \c true when bind() accepts \c GL_TEXTURE_EXTERNAL_OES as |
469 | its target argument. |
470 | |
471 | \sa bind(), blit() |
472 | */ |
473 | bool QOpenGLTextureBlitter::supportsExternalOESTarget() const |
474 | { |
475 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
476 | return ctx && ctx->isOpenGLES() && ctx->hasExtension("GL_OES_EGL_image_external" ); |
477 | } |
478 | |
479 | /*! |
480 | Binds the graphics resources used by the blitter. This must be |
481 | called before calling blit(). Code modifying the OpenGL state |
482 | should be avoided between the call to bind() and blit() because |
483 | otherwise conflicts may arise. |
484 | |
485 | \a target is the texture target for the source texture and must be |
486 | either \c GL_TEXTURE_2D or \c GL_OES_EGL_image_external. |
487 | |
488 | \sa release(), blit() |
489 | */ |
490 | void QOpenGLTextureBlitter::bind(GLenum target) |
491 | { |
492 | Q_D(QOpenGLTextureBlitter); |
493 | |
494 | if (d->vao->isCreated()) |
495 | d->vao->bind(); |
496 | |
497 | d->currentTarget = target; |
498 | QOpenGLTextureBlitterPrivate::Program *p = &d->programs[targetToProgramIndex(target)]; |
499 | p->glProgram->bind(); |
500 | |
501 | d->vertexBuffer.bind(); |
502 | p->glProgram->setAttributeBuffer(p->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0); |
503 | p->glProgram->enableAttributeArray(p->vertexCoordAttribPos); |
504 | d->vertexBuffer.release(); |
505 | |
506 | d->textureBuffer.bind(); |
507 | p->glProgram->setAttributeBuffer(p->textureCoordAttribPos, GL_FLOAT, 0, 2, 0); |
508 | p->glProgram->enableAttributeArray(p->textureCoordAttribPos); |
509 | d->textureBuffer.release(); |
510 | } |
511 | |
512 | /*! |
513 | Unbinds the graphics resources used by the blitter. |
514 | |
515 | \sa bind() |
516 | */ |
517 | void QOpenGLTextureBlitter::release() |
518 | { |
519 | Q_D(QOpenGLTextureBlitter); |
520 | d->programs[targetToProgramIndex(d->currentTarget)].glProgram->release(); |
521 | if (d->vao->isCreated()) |
522 | d->vao->release(); |
523 | } |
524 | |
525 | /*! |
526 | Sets whether swizzling is enabled for the red and blue color channels to |
527 | \a swizzle. An BGRA to RGBA conversion (occurring in the shader on |
528 | the GPU, instead of a slow CPU-side transformation) can be useful |
529 | when the source texture contains data from a QImage with a format |
530 | like QImage::Format_ARGB32 which maps to BGRA on little endian |
531 | systems. |
532 | |
533 | By default the red-blue swizzle is disabled since this is what a |
534 | texture attached to an framebuffer object or a texture based on a |
535 | byte ordered QImage format (like QImage::Format_RGBA8888) needs. |
536 | */ |
537 | void QOpenGLTextureBlitter::setRedBlueSwizzle(bool swizzle) |
538 | { |
539 | Q_D(QOpenGLTextureBlitter); |
540 | d->swizzle = swizzle; |
541 | } |
542 | |
543 | /*! |
544 | Changes the opacity to \a opacity. The default opacity is 1.0. |
545 | |
546 | \note the blitter does not alter the blend state. It is up to the |
547 | caller of blit() to ensure the correct blend settings are active. |
548 | |
549 | */ |
550 | void QOpenGLTextureBlitter::setOpacity(float opacity) |
551 | { |
552 | Q_D(QOpenGLTextureBlitter); |
553 | d->opacity = opacity; |
554 | } |
555 | |
556 | /*! |
557 | \enum QOpenGLTextureBlitter::Origin |
558 | |
559 | \value OriginBottomLeft Indicates that the data in the texture |
560 | follows the OpenGL convention of coordinate systems, meaning Y is |
561 | running from bottom to top. |
562 | |
563 | \value OriginTopLeft Indicates that the data in the texture has Y |
564 | running from top to bottom, which is typical with regular, |
565 | unflipped image data. |
566 | |
567 | \sa blit() |
568 | */ |
569 | |
570 | /*! |
571 | Performs the blit with the source texture \a texture. |
572 | |
573 | \a targetTransform specifies the transformation applied. This is |
574 | usually generated by the targetTransform() helper function. |
575 | |
576 | \a sourceOrigin specifies if the image data needs flipping. When |
577 | \a texture corresponds to a texture attached to an FBO pass |
578 | OriginBottomLeft. On the other hand, when \a texture is based on |
579 | unflipped image data, pass OriginTopLeft. This is more efficient |
580 | than using QImage::mirrored(). |
581 | |
582 | \sa targetTransform(), Origin, bind() |
583 | */ |
584 | void QOpenGLTextureBlitter::blit(GLuint texture, |
585 | const QMatrix4x4 &targetTransform, |
586 | Origin sourceOrigin) |
587 | { |
588 | Q_D(QOpenGLTextureBlitter); |
589 | d->blit(texture,targetTransform, sourceOrigin); |
590 | } |
591 | |
592 | /*! |
593 | Performs the blit with the source texture \a texture. |
594 | |
595 | \a targetTransform specifies the transformation applied. This is |
596 | usually generated by the targetTransform() helper function. |
597 | |
598 | \a sourceTransform specifies the transformation applied to the |
599 | source. This allows using only a sub-rect of the source |
600 | texture. This is usually generated by the sourceTransform() helper |
601 | function. |
602 | |
603 | \sa sourceTransform(), targetTransform(), Origin, bind() |
604 | */ |
605 | void QOpenGLTextureBlitter::blit(GLuint texture, |
606 | const QMatrix4x4 &targetTransform, |
607 | const QMatrix3x3 &sourceTransform) |
608 | { |
609 | Q_D(QOpenGLTextureBlitter); |
610 | d->blit(texture, targetTransform, sourceTransform); |
611 | } |
612 | |
613 | /*! |
614 | Calculates a target transform suitable for blit(). |
615 | |
616 | \a target is the target rectangle in pixels. \a viewport describes |
617 | the source dimensions and will in most cases be set to (0, 0, |
618 | image width, image height). |
619 | |
620 | For unscaled output the size of \a target and \a viewport should |
621 | match. |
622 | |
623 | \sa blit() |
624 | */ |
625 | QMatrix4x4 QOpenGLTextureBlitter::targetTransform(const QRectF &target, |
626 | const QRect &viewport) |
627 | { |
628 | qreal x_scale = target.width() / viewport.width(); |
629 | qreal y_scale = target.height() / viewport.height(); |
630 | |
631 | const QPointF relative_to_viewport = target.topLeft() - viewport.topLeft(); |
632 | qreal x_translate = x_scale - 1 + ((relative_to_viewport.x() / viewport.width()) * 2); |
633 | qreal y_translate = -y_scale + 1 - ((relative_to_viewport.y() / viewport.height()) * 2); |
634 | |
635 | QMatrix4x4 matrix; |
636 | matrix(0,3) = x_translate; |
637 | matrix(1,3) = y_translate; |
638 | |
639 | matrix(0,0) = x_scale; |
640 | matrix(1,1) = y_scale; |
641 | |
642 | return matrix; |
643 | } |
644 | |
645 | /*! |
646 | Calculates a 3x3 matrix suitable as the input to blit(). This is |
647 | used when only a part of the texture is to be used in the blit. |
648 | |
649 | \a subTexture is the desired source rectangle in pixels, \a |
650 | textureSize is the full width and height of the texture data. \a |
651 | origin specifies the orientation of the image data when it comes |
652 | to the Y axis. |
653 | |
654 | \sa blit(), Origin |
655 | */ |
656 | QMatrix3x3 QOpenGLTextureBlitter::sourceTransform(const QRectF &subTexture, |
657 | const QSize &textureSize, |
658 | Origin origin) |
659 | { |
660 | qreal x_scale = subTexture.width() / textureSize.width(); |
661 | qreal y_scale = subTexture.height() / textureSize.height(); |
662 | |
663 | const QPointF topLeft = subTexture.topLeft(); |
664 | qreal x_translate = topLeft.x() / textureSize.width(); |
665 | qreal y_translate = topLeft.y() / textureSize.height(); |
666 | |
667 | if (origin == OriginTopLeft) { |
668 | y_scale = -y_scale; |
669 | y_translate = 1 - y_translate; |
670 | } |
671 | |
672 | QMatrix3x3 matrix; |
673 | matrix(0,2) = x_translate; |
674 | matrix(1,2) = y_translate; |
675 | |
676 | matrix(0,0) = x_scale; |
677 | matrix(1,1) = y_scale; |
678 | |
679 | return matrix; |
680 | } |
681 | |
682 | QT_END_NAMESPACE |
683 | |