| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qopengltextureblitter.h" |
| 41 | |
| 42 | #include <QtOpenGL/QOpenGLShaderProgram> |
| 43 | #include <QtOpenGL/QOpenGLVertexArrayObject> |
| 44 | #include <QtOpenGL/QOpenGLBuffer> |
| 45 | #include <QtGui/QOpenGLContext> |
| 46 | #include <QtGui/QOpenGLFunctions> |
| 47 | |
| 48 | #ifndef GL_TEXTURE_EXTERNAL_OES |
| 49 | #define GL_TEXTURE_EXTERNAL_OES 0x8D65 |
| 50 | #endif |
| 51 | |
| 52 | QT_BEGIN_NAMESPACE |
| 53 | |
| 54 | /*! |
| 55 | \class QOpenGLTextureBlitter |
| 56 | \brief The QOpenGLTextureBlitter class provides a convenient way to draw textured quads via OpenGL. |
| 57 | \since 5.8 |
| 58 | \ingroup painting-3D |
| 59 | \inmodule QtOpenGL |
| 60 | |
| 61 | Drawing textured quads, in order to get the contents of a texture |
| 62 | onto the screen, is a common operation when developing 2D user |
| 63 | interfaces. QOpenGLTextureBlitter provides a convenience class to |
| 64 | avoid repeating vertex data, shader sources, buffer and program |
| 65 | management and matrix calculations. |
| 66 | |
| 67 | For example, a QOpenGLWidget subclass can do the following to draw |
| 68 | the contents rendered into a framebuffer at the pixel position \c{(x, y)}: |
| 69 | |
| 70 | \code |
| 71 | void OpenGLWidget::initializeGL() |
| 72 | { |
| 73 | m_blitter.create(); |
| 74 | m_fbo = new QOpenGLFramebufferObject(size); |
| 75 | } |
| 76 | |
| 77 | void OpenGLWidget::paintGL() |
| 78 | { |
| 79 | m_fbo->bind(); |
| 80 | // update offscreen content |
| 81 | m_fbo->release(); |
| 82 | |
| 83 | m_blitter.bind(); |
| 84 | const QRect targetRect(QPoint(x, y), m_fbo->size()); |
| 85 | const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(targetRect, QRect(QPoint(0, 0), m_fbo->size())); |
| 86 | m_blitter.blit(m_fbo->texture(), target, QOpenGLTextureBlitter::OriginBottomLeft); |
| 87 | m_blitter.release(); |
| 88 | } |
| 89 | \endcode |
| 90 | |
| 91 | The blitter implements GLSL shaders both for GLSL 1.00 (suitable |
| 92 | for OpenGL (ES) 2.x and compatibility profiles of newer OpenGL |
| 93 | versions) and version 150 (suitable for core profile contexts with |
| 94 | OpenGL 3.2 and newer). |
| 95 | */ |
| 96 | |
| 97 | static const char vertex_shader150[] = |
| 98 | "#version 150 core\n" |
| 99 | "in vec3 vertexCoord;" |
| 100 | "in vec2 textureCoord;" |
| 101 | "out vec2 uv;" |
| 102 | "uniform mat4 vertexTransform;" |
| 103 | "uniform mat3 textureTransform;" |
| 104 | "void main() {" |
| 105 | " uv = (textureTransform * vec3(textureCoord,1.0)).xy;" |
| 106 | " gl_Position = vertexTransform * vec4(vertexCoord,1.0);" |
| 107 | "}" ; |
| 108 | |
| 109 | static const char fragment_shader150[] = |
| 110 | "#version 150 core\n" |
| 111 | "in vec2 uv;" |
| 112 | "out vec4 fragcolor;" |
| 113 | "uniform sampler2D textureSampler;" |
| 114 | "uniform bool swizzle;" |
| 115 | "uniform float opacity;" |
| 116 | "void main() {" |
| 117 | " vec4 tmpFragColor = texture(textureSampler, uv);" |
| 118 | " tmpFragColor.a *= opacity;" |
| 119 | " fragcolor = swizzle ? tmpFragColor.bgra : tmpFragColor;" |
| 120 | "}" ; |
| 121 | |
| 122 | static const char vertex_shader[] = |
| 123 | "attribute highp vec3 vertexCoord;" |
| 124 | "attribute highp vec2 textureCoord;" |
| 125 | "varying highp vec2 uv;" |
| 126 | "uniform highp mat4 vertexTransform;" |
| 127 | "uniform highp mat3 textureTransform;" |
| 128 | "void main() {" |
| 129 | " uv = (textureTransform * vec3(textureCoord,1.0)).xy;" |
| 130 | " gl_Position = vertexTransform * vec4(vertexCoord,1.0);" |
| 131 | "}" ; |
| 132 | |
| 133 | static const char fragment_shader[] = |
| 134 | "varying highp vec2 uv;" |
| 135 | "uniform sampler2D textureSampler;" |
| 136 | "uniform bool swizzle;" |
| 137 | "uniform highp float opacity;" |
| 138 | "void main() {" |
| 139 | " highp vec4 tmpFragColor = texture2D(textureSampler,uv);" |
| 140 | " tmpFragColor.a *= opacity;" |
| 141 | " gl_FragColor = swizzle ? tmpFragColor.bgra : tmpFragColor;" |
| 142 | "}" ; |
| 143 | |
| 144 | static const char fragment_shader_external_oes[] = |
| 145 | "#extension GL_OES_EGL_image_external : require\n" |
| 146 | "varying highp vec2 uv;" |
| 147 | "uniform samplerExternalOES textureSampler;\n" |
| 148 | "uniform bool swizzle;" |
| 149 | "uniform highp float opacity;" |
| 150 | "void main() {" |
| 151 | " highp vec4 tmpFragColor = texture2D(textureSampler, uv);" |
| 152 | " tmpFragColor.a *= opacity;" |
| 153 | " gl_FragColor = swizzle ? tmpFragColor.bgra : tmpFragColor;" |
| 154 | "}" ; |
| 155 | |
| 156 | static const GLfloat vertex_buffer_data[] = { |
| 157 | -1,-1, 0, |
| 158 | -1, 1, 0, |
| 159 | 1,-1, 0, |
| 160 | -1, 1, 0, |
| 161 | 1,-1, 0, |
| 162 | 1, 1, 0 |
| 163 | }; |
| 164 | |
| 165 | static const GLfloat texture_buffer_data[] = { |
| 166 | 0, 0, |
| 167 | 0, 1, |
| 168 | 1, 0, |
| 169 | 0, 1, |
| 170 | 1, 0, |
| 171 | 1, 1 |
| 172 | }; |
| 173 | |
| 174 | class TextureBinder |
| 175 | { |
| 176 | public: |
| 177 | TextureBinder(GLenum target, GLuint textureId) : m_target(target) |
| 178 | { |
| 179 | QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, textureId); |
| 180 | } |
| 181 | ~TextureBinder() |
| 182 | { |
| 183 | QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, 0); |
| 184 | } |
| 185 | |
| 186 | private: |
| 187 | GLenum m_target; |
| 188 | }; |
| 189 | |
| 190 | class QOpenGLTextureBlitterPrivate |
| 191 | { |
| 192 | public: |
| 193 | enum TextureMatrixUniform { |
| 194 | User, |
| 195 | Identity, |
| 196 | IdentityFlipped |
| 197 | }; |
| 198 | |
| 199 | enum ProgramIndex { |
| 200 | TEXTURE_2D, |
| 201 | TEXTURE_EXTERNAL_OES |
| 202 | }; |
| 203 | |
| 204 | QOpenGLTextureBlitterPrivate() : |
| 205 | swizzle(false), |
| 206 | opacity(1.0f), |
| 207 | vao(new QOpenGLVertexArrayObject), |
| 208 | currentTarget(TEXTURE_2D) |
| 209 | { } |
| 210 | |
| 211 | bool buildProgram(ProgramIndex idx, const char *vs, const char *fs); |
| 212 | |
| 213 | void blit(GLuint texture, const QMatrix4x4 &, const QMatrix3x3 &textureTransform); |
| 214 | void blit(GLuint texture, const QMatrix4x4 &, QOpenGLTextureBlitter::Origin origin); |
| 215 | |
| 216 | void prepareProgram(const QMatrix4x4 &); |
| 217 | |
| 218 | QOpenGLBuffer vertexBuffer; |
| 219 | QOpenGLBuffer textureBuffer; |
| 220 | struct Program { |
| 221 | Program() : |
| 222 | vertexCoordAttribPos(0), |
| 223 | vertexTransformUniformPos(0), |
| 224 | textureCoordAttribPos(0), |
| 225 | textureTransformUniformPos(0), |
| 226 | swizzleUniformPos(0), |
| 227 | opacityUniformPos(0), |
| 228 | swizzle(false), |
| 229 | opacity(0.0f), |
| 230 | textureMatrixUniformState(User) |
| 231 | { } |
| 232 | QScopedPointer<QOpenGLShaderProgram> glProgram; |
| 233 | GLuint vertexCoordAttribPos; |
| 234 | GLuint ; |
| 235 | GLuint textureCoordAttribPos; |
| 236 | GLuint textureTransformUniformPos; |
| 237 | GLuint swizzleUniformPos; |
| 238 | GLuint opacityUniformPos; |
| 239 | bool swizzle; |
| 240 | float opacity; |
| 241 | TextureMatrixUniform textureMatrixUniformState; |
| 242 | } programs[2]; |
| 243 | bool swizzle; |
| 244 | float opacity; |
| 245 | QScopedPointer<QOpenGLVertexArrayObject> vao; |
| 246 | GLenum currentTarget; |
| 247 | }; |
| 248 | |
| 249 | static inline QOpenGLTextureBlitterPrivate::ProgramIndex targetToProgramIndex(GLenum target) |
| 250 | { |
| 251 | switch (target) { |
| 252 | case GL_TEXTURE_2D: |
| 253 | return QOpenGLTextureBlitterPrivate::TEXTURE_2D; |
| 254 | case GL_TEXTURE_EXTERNAL_OES: |
| 255 | return QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES; |
| 256 | default: |
| 257 | qWarning("Unsupported texture target 0x%x" , target); |
| 258 | return QOpenGLTextureBlitterPrivate::TEXTURE_2D; |
| 259 | } |
| 260 | } |
| 261 | |
| 262 | void QOpenGLTextureBlitterPrivate::prepareProgram(const QMatrix4x4 &) |
| 263 | { |
| 264 | Program *program = &programs[targetToProgramIndex(currentTarget)]; |
| 265 | |
| 266 | vertexBuffer.bind(); |
| 267 | program->glProgram->setAttributeBuffer(program->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0); |
| 268 | program->glProgram->enableAttributeArray(program->vertexCoordAttribPos); |
| 269 | vertexBuffer.release(); |
| 270 | |
| 271 | program->glProgram->setUniformValue(program->vertexTransformUniformPos, vertexTransform); |
| 272 | |
| 273 | textureBuffer.bind(); |
| 274 | program->glProgram->setAttributeBuffer(program->textureCoordAttribPos, GL_FLOAT, 0, 2, 0); |
| 275 | program->glProgram->enableAttributeArray(program->textureCoordAttribPos); |
| 276 | textureBuffer.release(); |
| 277 | |
| 278 | if (swizzle != program->swizzle) { |
| 279 | program->glProgram->setUniformValue(program->swizzleUniformPos, swizzle); |
| 280 | program->swizzle = swizzle; |
| 281 | } |
| 282 | |
| 283 | if (opacity != program->opacity) { |
| 284 | program->glProgram->setUniformValue(program->opacityUniformPos, opacity); |
| 285 | program->opacity = opacity; |
| 286 | } |
| 287 | } |
| 288 | |
| 289 | void QOpenGLTextureBlitterPrivate::blit(GLuint texture, |
| 290 | const QMatrix4x4 &, |
| 291 | const QMatrix3x3 &textureTransform) |
| 292 | { |
| 293 | TextureBinder binder(currentTarget, texture); |
| 294 | prepareProgram(vertexTransform); |
| 295 | |
| 296 | Program *program = &programs[targetToProgramIndex(currentTarget)]; |
| 297 | program->glProgram->setUniformValue(program->textureTransformUniformPos, textureTransform); |
| 298 | program->textureMatrixUniformState = User; |
| 299 | |
| 300 | QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6); |
| 301 | } |
| 302 | |
| 303 | void QOpenGLTextureBlitterPrivate::blit(GLuint texture, |
| 304 | const QMatrix4x4 &, |
| 305 | QOpenGLTextureBlitter::Origin origin) |
| 306 | { |
| 307 | TextureBinder binder(currentTarget, texture); |
| 308 | prepareProgram(vertexTransform); |
| 309 | |
| 310 | Program *program = &programs[targetToProgramIndex(currentTarget)]; |
| 311 | if (origin == QOpenGLTextureBlitter::OriginTopLeft) { |
| 312 | if (program->textureMatrixUniformState != IdentityFlipped) { |
| 313 | QMatrix3x3 flipped; |
| 314 | flipped(1,1) = -1; |
| 315 | flipped(1,2) = 1; |
| 316 | program->glProgram->setUniformValue(program->textureTransformUniformPos, flipped); |
| 317 | program->textureMatrixUniformState = IdentityFlipped; |
| 318 | } |
| 319 | } else if (program->textureMatrixUniformState != Identity) { |
| 320 | program->glProgram->setUniformValue(program->textureTransformUniformPos, QMatrix3x3()); |
| 321 | program->textureMatrixUniformState = Identity; |
| 322 | } |
| 323 | |
| 324 | QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6); |
| 325 | } |
| 326 | |
| 327 | bool QOpenGLTextureBlitterPrivate::buildProgram(ProgramIndex idx, const char *vs, const char *fs) |
| 328 | { |
| 329 | Program *p = &programs[idx]; |
| 330 | |
| 331 | p->glProgram.reset(new QOpenGLShaderProgram); |
| 332 | |
| 333 | p->glProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vs); |
| 334 | p->glProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fs); |
| 335 | p->glProgram->link(); |
| 336 | if (!p->glProgram->isLinked()) { |
| 337 | qWarning() << "Could not link shader program:\n" << p->glProgram->log(); |
| 338 | return false; |
| 339 | } |
| 340 | |
| 341 | p->glProgram->bind(); |
| 342 | |
| 343 | p->vertexCoordAttribPos = p->glProgram->attributeLocation("vertexCoord" ); |
| 344 | p->vertexTransformUniformPos = p->glProgram->uniformLocation("vertexTransform" ); |
| 345 | p->textureCoordAttribPos = p->glProgram->attributeLocation("textureCoord" ); |
| 346 | p->textureTransformUniformPos = p->glProgram->uniformLocation("textureTransform" ); |
| 347 | p->swizzleUniformPos = p->glProgram->uniformLocation("swizzle" ); |
| 348 | p->opacityUniformPos = p->glProgram->uniformLocation("opacity" ); |
| 349 | |
| 350 | p->glProgram->setUniformValue(p->swizzleUniformPos, false); |
| 351 | |
| 352 | // minmize state left set after a create() |
| 353 | p->glProgram->release(); |
| 354 | |
| 355 | return true; |
| 356 | } |
| 357 | |
| 358 | /*! |
| 359 | Constructs a new QOpenGLTextureBlitter instance. |
| 360 | |
| 361 | \note no graphics resources are initialized in the |
| 362 | constructor. This makes it safe to place plain |
| 363 | QOpenGLTextureBlitter members into classes because the actual |
| 364 | initialization that depends on the OpenGL context happens only in |
| 365 | create(). |
| 366 | */ |
| 367 | QOpenGLTextureBlitter::QOpenGLTextureBlitter() |
| 368 | : d_ptr(new QOpenGLTextureBlitterPrivate) |
| 369 | { |
| 370 | } |
| 371 | |
| 372 | /*! |
| 373 | Destructs the instance. |
| 374 | |
| 375 | \note When the OpenGL context - or a context sharing resources |
| 376 | with it - that was current when calling create() is not current, |
| 377 | graphics resources will not be released. Therefore, it is |
| 378 | recommended to call destroy() manually instead of relying on the |
| 379 | destructor to perform OpenGL resource cleanup. |
| 380 | */ |
| 381 | QOpenGLTextureBlitter::~QOpenGLTextureBlitter() |
| 382 | { |
| 383 | destroy(); |
| 384 | } |
| 385 | |
| 386 | /*! |
| 387 | Initializes the graphics resources used by the blitter. |
| 388 | |
| 389 | \return \c true if successful, \c false if there was a |
| 390 | failure. Failures can occur when there is no OpenGL context |
| 391 | current on the current thread, or when shader compilation fails |
| 392 | for some reason. |
| 393 | |
| 394 | \sa isCreated(), destroy() |
| 395 | */ |
| 396 | bool QOpenGLTextureBlitter::create() |
| 397 | { |
| 398 | QOpenGLContext *currentContext = QOpenGLContext::currentContext(); |
| 399 | if (!currentContext) |
| 400 | return false; |
| 401 | |
| 402 | Q_D(QOpenGLTextureBlitter); |
| 403 | |
| 404 | if (d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram) |
| 405 | return true; |
| 406 | |
| 407 | QSurfaceFormat format = currentContext->format(); |
| 408 | if (format.profile() == QSurfaceFormat::CoreProfile && format.version() >= qMakePair(3,2)) { |
| 409 | if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_2D, vertex_shader150, fragment_shader150)) |
| 410 | return false; |
| 411 | } else { |
| 412 | if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_2D, vertex_shader, fragment_shader)) |
| 413 | return false; |
| 414 | if (supportsExternalOESTarget()) |
| 415 | if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES, vertex_shader, fragment_shader_external_oes)) |
| 416 | return false; |
| 417 | } |
| 418 | |
| 419 | // Create and bind the VAO, if supported. |
| 420 | QOpenGLVertexArrayObject::Binder vaoBinder(d->vao.data()); |
| 421 | |
| 422 | d->vertexBuffer.create(); |
| 423 | d->vertexBuffer.bind(); |
| 424 | d->vertexBuffer.allocate(vertex_buffer_data, sizeof(vertex_buffer_data)); |
| 425 | d->vertexBuffer.release(); |
| 426 | |
| 427 | d->textureBuffer.create(); |
| 428 | d->textureBuffer.bind(); |
| 429 | d->textureBuffer.allocate(texture_buffer_data, sizeof(texture_buffer_data)); |
| 430 | d->textureBuffer.release(); |
| 431 | |
| 432 | return true; |
| 433 | } |
| 434 | |
| 435 | /*! |
| 436 | \return \c true if create() was called and succeeded. \c false otherwise. |
| 437 | |
| 438 | \sa create(), destroy() |
| 439 | */ |
| 440 | bool QOpenGLTextureBlitter::isCreated() const |
| 441 | { |
| 442 | Q_D(const QOpenGLTextureBlitter); |
| 443 | return !d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram.isNull(); |
| 444 | } |
| 445 | |
| 446 | /*! |
| 447 | Frees all graphics resources held by the blitter. Assumes that |
| 448 | the OpenGL context, or another context sharing resources with it, |
| 449 | that was current on the thread when invoking create() is current. |
| 450 | |
| 451 | The function has no effect when the blitter is not in created state. |
| 452 | |
| 453 | \sa create() |
| 454 | */ |
| 455 | void QOpenGLTextureBlitter::destroy() |
| 456 | { |
| 457 | if (!isCreated()) |
| 458 | return; |
| 459 | Q_D(QOpenGLTextureBlitter); |
| 460 | d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram.reset(); |
| 461 | d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES].glProgram.reset(); |
| 462 | d->vertexBuffer.destroy(); |
| 463 | d->textureBuffer.destroy(); |
| 464 | d->vao.reset(); |
| 465 | } |
| 466 | |
| 467 | /*! |
| 468 | \return \c true when bind() accepts \c GL_TEXTURE_EXTERNAL_OES as |
| 469 | its target argument. |
| 470 | |
| 471 | \sa bind(), blit() |
| 472 | */ |
| 473 | bool QOpenGLTextureBlitter::supportsExternalOESTarget() const |
| 474 | { |
| 475 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 476 | return ctx && ctx->isOpenGLES() && ctx->hasExtension("GL_OES_EGL_image_external" ); |
| 477 | } |
| 478 | |
| 479 | /*! |
| 480 | Binds the graphics resources used by the blitter. This must be |
| 481 | called before calling blit(). Code modifying the OpenGL state |
| 482 | should be avoided between the call to bind() and blit() because |
| 483 | otherwise conflicts may arise. |
| 484 | |
| 485 | \a target is the texture target for the source texture and must be |
| 486 | either \c GL_TEXTURE_2D or \c GL_OES_EGL_image_external. |
| 487 | |
| 488 | \sa release(), blit() |
| 489 | */ |
| 490 | void QOpenGLTextureBlitter::bind(GLenum target) |
| 491 | { |
| 492 | Q_D(QOpenGLTextureBlitter); |
| 493 | |
| 494 | if (d->vao->isCreated()) |
| 495 | d->vao->bind(); |
| 496 | |
| 497 | d->currentTarget = target; |
| 498 | QOpenGLTextureBlitterPrivate::Program *p = &d->programs[targetToProgramIndex(target)]; |
| 499 | p->glProgram->bind(); |
| 500 | |
| 501 | d->vertexBuffer.bind(); |
| 502 | p->glProgram->setAttributeBuffer(p->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0); |
| 503 | p->glProgram->enableAttributeArray(p->vertexCoordAttribPos); |
| 504 | d->vertexBuffer.release(); |
| 505 | |
| 506 | d->textureBuffer.bind(); |
| 507 | p->glProgram->setAttributeBuffer(p->textureCoordAttribPos, GL_FLOAT, 0, 2, 0); |
| 508 | p->glProgram->enableAttributeArray(p->textureCoordAttribPos); |
| 509 | d->textureBuffer.release(); |
| 510 | } |
| 511 | |
| 512 | /*! |
| 513 | Unbinds the graphics resources used by the blitter. |
| 514 | |
| 515 | \sa bind() |
| 516 | */ |
| 517 | void QOpenGLTextureBlitter::release() |
| 518 | { |
| 519 | Q_D(QOpenGLTextureBlitter); |
| 520 | d->programs[targetToProgramIndex(d->currentTarget)].glProgram->release(); |
| 521 | if (d->vao->isCreated()) |
| 522 | d->vao->release(); |
| 523 | } |
| 524 | |
| 525 | /*! |
| 526 | Sets whether swizzling is enabled for the red and blue color channels to |
| 527 | \a swizzle. An BGRA to RGBA conversion (occurring in the shader on |
| 528 | the GPU, instead of a slow CPU-side transformation) can be useful |
| 529 | when the source texture contains data from a QImage with a format |
| 530 | like QImage::Format_ARGB32 which maps to BGRA on little endian |
| 531 | systems. |
| 532 | |
| 533 | By default the red-blue swizzle is disabled since this is what a |
| 534 | texture attached to an framebuffer object or a texture based on a |
| 535 | byte ordered QImage format (like QImage::Format_RGBA8888) needs. |
| 536 | */ |
| 537 | void QOpenGLTextureBlitter::setRedBlueSwizzle(bool swizzle) |
| 538 | { |
| 539 | Q_D(QOpenGLTextureBlitter); |
| 540 | d->swizzle = swizzle; |
| 541 | } |
| 542 | |
| 543 | /*! |
| 544 | Changes the opacity to \a opacity. The default opacity is 1.0. |
| 545 | |
| 546 | \note the blitter does not alter the blend state. It is up to the |
| 547 | caller of blit() to ensure the correct blend settings are active. |
| 548 | |
| 549 | */ |
| 550 | void QOpenGLTextureBlitter::setOpacity(float opacity) |
| 551 | { |
| 552 | Q_D(QOpenGLTextureBlitter); |
| 553 | d->opacity = opacity; |
| 554 | } |
| 555 | |
| 556 | /*! |
| 557 | \enum QOpenGLTextureBlitter::Origin |
| 558 | |
| 559 | \value OriginBottomLeft Indicates that the data in the texture |
| 560 | follows the OpenGL convention of coordinate systems, meaning Y is |
| 561 | running from bottom to top. |
| 562 | |
| 563 | \value OriginTopLeft Indicates that the data in the texture has Y |
| 564 | running from top to bottom, which is typical with regular, |
| 565 | unflipped image data. |
| 566 | |
| 567 | \sa blit() |
| 568 | */ |
| 569 | |
| 570 | /*! |
| 571 | Performs the blit with the source texture \a texture. |
| 572 | |
| 573 | \a targetTransform specifies the transformation applied. This is |
| 574 | usually generated by the targetTransform() helper function. |
| 575 | |
| 576 | \a sourceOrigin specifies if the image data needs flipping. When |
| 577 | \a texture corresponds to a texture attached to an FBO pass |
| 578 | OriginBottomLeft. On the other hand, when \a texture is based on |
| 579 | unflipped image data, pass OriginTopLeft. This is more efficient |
| 580 | than using QImage::mirrored(). |
| 581 | |
| 582 | \sa targetTransform(), Origin, bind() |
| 583 | */ |
| 584 | void QOpenGLTextureBlitter::blit(GLuint texture, |
| 585 | const QMatrix4x4 &targetTransform, |
| 586 | Origin sourceOrigin) |
| 587 | { |
| 588 | Q_D(QOpenGLTextureBlitter); |
| 589 | d->blit(texture,targetTransform, sourceOrigin); |
| 590 | } |
| 591 | |
| 592 | /*! |
| 593 | Performs the blit with the source texture \a texture. |
| 594 | |
| 595 | \a targetTransform specifies the transformation applied. This is |
| 596 | usually generated by the targetTransform() helper function. |
| 597 | |
| 598 | \a sourceTransform specifies the transformation applied to the |
| 599 | source. This allows using only a sub-rect of the source |
| 600 | texture. This is usually generated by the sourceTransform() helper |
| 601 | function. |
| 602 | |
| 603 | \sa sourceTransform(), targetTransform(), Origin, bind() |
| 604 | */ |
| 605 | void QOpenGLTextureBlitter::blit(GLuint texture, |
| 606 | const QMatrix4x4 &targetTransform, |
| 607 | const QMatrix3x3 &sourceTransform) |
| 608 | { |
| 609 | Q_D(QOpenGLTextureBlitter); |
| 610 | d->blit(texture, targetTransform, sourceTransform); |
| 611 | } |
| 612 | |
| 613 | /*! |
| 614 | Calculates a target transform suitable for blit(). |
| 615 | |
| 616 | \a target is the target rectangle in pixels. \a viewport describes |
| 617 | the source dimensions and will in most cases be set to (0, 0, |
| 618 | image width, image height). |
| 619 | |
| 620 | For unscaled output the size of \a target and \a viewport should |
| 621 | match. |
| 622 | |
| 623 | \sa blit() |
| 624 | */ |
| 625 | QMatrix4x4 QOpenGLTextureBlitter::targetTransform(const QRectF &target, |
| 626 | const QRect &viewport) |
| 627 | { |
| 628 | qreal x_scale = target.width() / viewport.width(); |
| 629 | qreal y_scale = target.height() / viewport.height(); |
| 630 | |
| 631 | const QPointF relative_to_viewport = target.topLeft() - viewport.topLeft(); |
| 632 | qreal x_translate = x_scale - 1 + ((relative_to_viewport.x() / viewport.width()) * 2); |
| 633 | qreal y_translate = -y_scale + 1 - ((relative_to_viewport.y() / viewport.height()) * 2); |
| 634 | |
| 635 | QMatrix4x4 matrix; |
| 636 | matrix(0,3) = x_translate; |
| 637 | matrix(1,3) = y_translate; |
| 638 | |
| 639 | matrix(0,0) = x_scale; |
| 640 | matrix(1,1) = y_scale; |
| 641 | |
| 642 | return matrix; |
| 643 | } |
| 644 | |
| 645 | /*! |
| 646 | Calculates a 3x3 matrix suitable as the input to blit(). This is |
| 647 | used when only a part of the texture is to be used in the blit. |
| 648 | |
| 649 | \a subTexture is the desired source rectangle in pixels, \a |
| 650 | textureSize is the full width and height of the texture data. \a |
| 651 | origin specifies the orientation of the image data when it comes |
| 652 | to the Y axis. |
| 653 | |
| 654 | \sa blit(), Origin |
| 655 | */ |
| 656 | QMatrix3x3 QOpenGLTextureBlitter::sourceTransform(const QRectF &subTexture, |
| 657 | const QSize &textureSize, |
| 658 | Origin origin) |
| 659 | { |
| 660 | qreal x_scale = subTexture.width() / textureSize.width(); |
| 661 | qreal y_scale = subTexture.height() / textureSize.height(); |
| 662 | |
| 663 | const QPointF topLeft = subTexture.topLeft(); |
| 664 | qreal x_translate = topLeft.x() / textureSize.width(); |
| 665 | qreal y_translate = topLeft.y() / textureSize.height(); |
| 666 | |
| 667 | if (origin == OriginTopLeft) { |
| 668 | y_scale = -y_scale; |
| 669 | y_translate = 1 - y_translate; |
| 670 | } |
| 671 | |
| 672 | QMatrix3x3 matrix; |
| 673 | matrix(0,2) = x_translate; |
| 674 | matrix(1,2) = y_translate; |
| 675 | |
| 676 | matrix(0,0) = x_scale; |
| 677 | matrix(1,1) = y_scale; |
| 678 | |
| 679 | return matrix; |
| 680 | } |
| 681 | |
| 682 | QT_END_NAMESPACE |
| 683 | |