| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the plugins of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qeglfscursor_p.h" |
| 41 | #include "qeglfsintegration_p.h" |
| 42 | #include "qeglfsscreen_p.h" |
| 43 | #include "qeglfscontext_p.h" |
| 44 | |
| 45 | #include <qpa/qwindowsysteminterface.h> |
| 46 | #include <QtGui/QOpenGLContext> |
| 47 | #include <QtCore/QFile> |
| 48 | #include <QtCore/QJsonDocument> |
| 49 | #include <QtCore/QJsonArray> |
| 50 | #include <QtCore/QJsonObject> |
| 51 | |
| 52 | #include <QtGui/private/qguiapplication_p.h> |
| 53 | #include <QtOpenGL/private/qopenglvertexarrayobject_p.h> |
| 54 | |
| 55 | #ifndef GL_VERTEX_ARRAY_BINDING |
| 56 | #define GL_VERTEX_ARRAY_BINDING 0x85B5 |
| 57 | #endif |
| 58 | |
| 59 | QT_BEGIN_NAMESPACE |
| 60 | |
| 61 | QEglFSCursor::QEglFSCursor(QPlatformScreen *screen) |
| 62 | : m_visible(true), |
| 63 | m_screen(static_cast<QEglFSScreen *>(screen)), |
| 64 | m_activeScreen(nullptr), |
| 65 | m_deviceListener(nullptr), |
| 66 | m_updateRequested(false) |
| 67 | { |
| 68 | QByteArray hideCursorVal = qgetenv("QT_QPA_EGLFS_HIDECURSOR" ); |
| 69 | if (!hideCursorVal.isEmpty()) |
| 70 | m_visible = hideCursorVal.toInt() == 0; |
| 71 | if (!m_visible) |
| 72 | return; |
| 73 | |
| 74 | int rotation = qEnvironmentVariableIntValue("QT_QPA_EGLFS_ROTATION" ); |
| 75 | if (rotation) |
| 76 | m_rotationMatrix.rotate(rotation, 0, 0, 1); |
| 77 | |
| 78 | // Try to load the cursor atlas. If this fails, m_visible is set to false and |
| 79 | // paintOnScreen() and setCurrentCursor() become no-ops. |
| 80 | initCursorAtlas(); |
| 81 | |
| 82 | // initialize the cursor |
| 83 | #ifndef QT_NO_CURSOR |
| 84 | QCursor cursor(Qt::ArrowCursor); |
| 85 | setCurrentCursor(&cursor); |
| 86 | #endif |
| 87 | |
| 88 | m_deviceListener = new QEglFSCursorDeviceListener(this); |
| 89 | connect(QGuiApplicationPrivate::inputDeviceManager(), &QInputDeviceManager::deviceListChanged, |
| 90 | m_deviceListener, &QEglFSCursorDeviceListener::onDeviceListChanged); |
| 91 | updateMouseStatus(); |
| 92 | } |
| 93 | |
| 94 | QEglFSCursor::~QEglFSCursor() |
| 95 | { |
| 96 | resetResources(); |
| 97 | delete m_deviceListener; |
| 98 | } |
| 99 | |
| 100 | void QEglFSCursor::updateMouseStatus() |
| 101 | { |
| 102 | m_visible = m_deviceListener->hasMouse(); |
| 103 | } |
| 104 | |
| 105 | bool QEglFSCursorDeviceListener::hasMouse() const |
| 106 | { |
| 107 | return QGuiApplicationPrivate::inputDeviceManager()->deviceCount(QInputDeviceManager::DeviceTypePointer) > 0; |
| 108 | } |
| 109 | |
| 110 | void QEglFSCursorDeviceListener::onDeviceListChanged(QInputDeviceManager::DeviceType type) |
| 111 | { |
| 112 | if (type == QInputDeviceManager::DeviceTypePointer) |
| 113 | m_cursor->updateMouseStatus(); |
| 114 | } |
| 115 | |
| 116 | void QEglFSCursor::resetResources() |
| 117 | { |
| 118 | m_cursor.customCursorPending = !m_cursor.customCursorImage.isNull(); |
| 119 | } |
| 120 | |
| 121 | void QEglFSCursor::createShaderPrograms() |
| 122 | { |
| 123 | static const char *textureVertexProgram = |
| 124 | "attribute highp vec2 vertexCoordEntry;\n" |
| 125 | "attribute highp vec2 textureCoordEntry;\n" |
| 126 | "varying highp vec2 textureCoord;\n" |
| 127 | "uniform highp mat4 mat;\n" |
| 128 | "void main() {\n" |
| 129 | " textureCoord = textureCoordEntry;\n" |
| 130 | " gl_Position = mat * vec4(vertexCoordEntry, 1.0, 1.0);\n" |
| 131 | "}\n" ; |
| 132 | |
| 133 | static const char *textureFragmentProgram = |
| 134 | "uniform sampler2D texture;\n" |
| 135 | "varying highp vec2 textureCoord;\n" |
| 136 | "void main() {\n" |
| 137 | " gl_FragColor = texture2D(texture, textureCoord).bgra;\n" |
| 138 | "}\n" ; |
| 139 | |
| 140 | QEglFSCursorData &gfx = static_cast<QEglFSContext*>(QOpenGLContext::currentContext()->handle())->cursorData; |
| 141 | gfx.program.reset(new QOpenGLShaderProgram); |
| 142 | gfx.program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram); |
| 143 | gfx.program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram); |
| 144 | gfx.program->bindAttributeLocation("vertexCoordEntry" , 0); |
| 145 | gfx.program->bindAttributeLocation("textureCoordEntry" , 1); |
| 146 | gfx.program->link(); |
| 147 | |
| 148 | gfx.textureEntry = gfx.program->uniformLocation("texture" ); |
| 149 | gfx.matEntry = gfx.program->uniformLocation("mat" ); |
| 150 | } |
| 151 | |
| 152 | void QEglFSCursor::createCursorTexture(uint *texture, const QImage &image) |
| 153 | { |
| 154 | if (!*texture) |
| 155 | glGenTextures(1, texture); |
| 156 | glBindTexture(GL_TEXTURE_2D, *texture); |
| 157 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 158 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 159 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 160 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 161 | |
| 162 | glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, image.width(), image.height(), 0 /* border */, |
| 163 | GL_RGBA, GL_UNSIGNED_BYTE, image.constBits()); |
| 164 | } |
| 165 | |
| 166 | void QEglFSCursor::initCursorAtlas() |
| 167 | { |
| 168 | static QByteArray json = qgetenv("QT_QPA_EGLFS_CURSOR" ); |
| 169 | if (json.isEmpty()) |
| 170 | json = ":/cursor.json" ; |
| 171 | |
| 172 | QFile file(QString::fromUtf8(json)); |
| 173 | if (!file.open(QFile::ReadOnly)) { |
| 174 | m_visible = false; |
| 175 | return; |
| 176 | } |
| 177 | |
| 178 | QJsonDocument doc = QJsonDocument::fromJson(file.readAll()); |
| 179 | QJsonObject object = doc.object(); |
| 180 | |
| 181 | QString atlas = object.value(QLatin1String("image" )).toString(); |
| 182 | Q_ASSERT(!atlas.isEmpty()); |
| 183 | |
| 184 | const int cursorsPerRow = object.value(QLatin1String("cursorsPerRow" )).toDouble(); |
| 185 | Q_ASSERT(cursorsPerRow); |
| 186 | m_cursorAtlas.cursorsPerRow = cursorsPerRow; |
| 187 | |
| 188 | const QJsonArray hotSpots = object.value(QLatin1String("hotSpots" )).toArray(); |
| 189 | Q_ASSERT(hotSpots.count() == Qt::LastCursor + 1); |
| 190 | for (int i = 0; i < hotSpots.count(); i++) { |
| 191 | QPoint hotSpot(hotSpots[i].toArray()[0].toDouble(), hotSpots[i].toArray()[1].toDouble()); |
| 192 | m_cursorAtlas.hotSpots << hotSpot; |
| 193 | } |
| 194 | |
| 195 | QImage image = QImage(atlas).convertToFormat(QImage::Format_ARGB32_Premultiplied); |
| 196 | m_cursorAtlas.cursorWidth = image.width() / m_cursorAtlas.cursorsPerRow; |
| 197 | m_cursorAtlas.cursorHeight = image.height() / ((Qt::LastCursor + cursorsPerRow) / cursorsPerRow); |
| 198 | m_cursorAtlas.width = image.width(); |
| 199 | m_cursorAtlas.height = image.height(); |
| 200 | m_cursorAtlas.image = image; |
| 201 | } |
| 202 | |
| 203 | #ifndef QT_NO_CURSOR |
| 204 | void QEglFSCursor::changeCursor(QCursor *cursor, QWindow *window) |
| 205 | { |
| 206 | Q_UNUSED(window); |
| 207 | const QRect oldCursorRect = cursorRect(); |
| 208 | if (setCurrentCursor(cursor)) |
| 209 | update(oldCursorRect | cursorRect(), false); |
| 210 | } |
| 211 | |
| 212 | bool QEglFSCursor::setCurrentCursor(QCursor *cursor) |
| 213 | { |
| 214 | if (!m_visible) |
| 215 | return false; |
| 216 | |
| 217 | const Qt::CursorShape newShape = cursor ? cursor->shape() : Qt::ArrowCursor; |
| 218 | if (m_cursor.shape == newShape && newShape != Qt::BitmapCursor) |
| 219 | return false; |
| 220 | |
| 221 | if (m_cursor.shape == Qt::BitmapCursor) { |
| 222 | m_cursor.customCursorImage = QImage(); |
| 223 | m_cursor.customCursorPending = false; |
| 224 | } |
| 225 | m_cursor.shape = newShape; |
| 226 | if (newShape != Qt::BitmapCursor) { // standard cursor |
| 227 | const float ws = (float)m_cursorAtlas.cursorWidth / m_cursorAtlas.width, |
| 228 | hs = (float)m_cursorAtlas.cursorHeight / m_cursorAtlas.height; |
| 229 | m_cursor.textureRect = QRectF(ws * (m_cursor.shape % m_cursorAtlas.cursorsPerRow), |
| 230 | hs * (m_cursor.shape / m_cursorAtlas.cursorsPerRow), |
| 231 | ws, hs); |
| 232 | m_cursor.hotSpot = m_cursorAtlas.hotSpots[m_cursor.shape]; |
| 233 | m_cursor.useCustomCursor = false; |
| 234 | m_cursor.size = QSize(m_cursorAtlas.cursorWidth, m_cursorAtlas.cursorHeight); |
| 235 | } else { |
| 236 | QImage image = cursor->pixmap().toImage(); |
| 237 | m_cursor.textureRect = QRectF(0, 0, 1, 1); |
| 238 | m_cursor.hotSpot = cursor->hotSpot(); |
| 239 | m_cursor.useCustomCursor = false; // will get updated in the next render() |
| 240 | m_cursor.size = image.size(); |
| 241 | m_cursor.customCursorImage = image; |
| 242 | m_cursor.customCursorPending = true; |
| 243 | m_cursor.customCursorKey = m_cursor.customCursorImage.cacheKey(); |
| 244 | } |
| 245 | |
| 246 | return true; |
| 247 | } |
| 248 | #endif |
| 249 | |
| 250 | class CursorUpdateEvent : public QEvent |
| 251 | { |
| 252 | public: |
| 253 | CursorUpdateEvent(const QPoint &pos, const QRect &rect, bool allScreens) |
| 254 | : QEvent(QEvent::Type(QEvent::User + 1)), |
| 255 | m_pos(pos), |
| 256 | m_rect(rect), |
| 257 | m_allScreens(allScreens) |
| 258 | { } |
| 259 | QPoint pos() const { return m_pos; } |
| 260 | QRegion rect() const { return m_rect; } |
| 261 | bool allScreens() const { return m_allScreens; } |
| 262 | |
| 263 | private: |
| 264 | QPoint m_pos; |
| 265 | QRect m_rect; |
| 266 | bool m_allScreens; |
| 267 | }; |
| 268 | |
| 269 | bool QEglFSCursor::event(QEvent *e) |
| 270 | { |
| 271 | if (e->type() == QEvent::User + 1) { |
| 272 | CursorUpdateEvent *ev = static_cast<CursorUpdateEvent *>(e); |
| 273 | m_updateRequested = false; |
| 274 | if (!ev->allScreens()) { |
| 275 | QWindow *w = m_screen->topLevelAt(ev->pos()); // works for the entire virtual desktop, no need to loop |
| 276 | if (w) { |
| 277 | QWindowSystemInterface::handleExposeEvent(w, ev->rect()); |
| 278 | QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents); |
| 279 | } |
| 280 | } else { |
| 281 | for (QWindow *w : qGuiApp->topLevelWindows()) |
| 282 | QWindowSystemInterface::handleExposeEvent(w, w->geometry()); |
| 283 | QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents); |
| 284 | } |
| 285 | return true; |
| 286 | } |
| 287 | return QPlatformCursor::event(e); |
| 288 | } |
| 289 | |
| 290 | void QEglFSCursor::update(const QRect &rect, bool allScreens) |
| 291 | { |
| 292 | if (!m_updateRequested) { |
| 293 | // Must not flush the window system events directly from here since we are likely to |
| 294 | // be a called directly from QGuiApplication's processMouseEvents. Flushing events |
| 295 | // could cause reentering by dispatching more queued mouse events. |
| 296 | m_updateRequested = true; |
| 297 | QCoreApplication::postEvent(this, new CursorUpdateEvent(m_cursor.pos, rect, allScreens)); |
| 298 | } |
| 299 | } |
| 300 | |
| 301 | QRect QEglFSCursor::cursorRect() const |
| 302 | { |
| 303 | return QRect(m_cursor.pos - m_cursor.hotSpot, m_cursor.size); |
| 304 | } |
| 305 | |
| 306 | QPoint QEglFSCursor::pos() const |
| 307 | { |
| 308 | return m_cursor.pos; |
| 309 | } |
| 310 | |
| 311 | void QEglFSCursor::setPos(const QPoint &pos) |
| 312 | { |
| 313 | QGuiApplicationPrivate::inputDeviceManager()->setCursorPos(pos); |
| 314 | const QRect oldCursorRect = cursorRect(); |
| 315 | m_cursor.pos = pos; |
| 316 | update(oldCursorRect | cursorRect(), false); |
| 317 | for (QPlatformScreen *screen : m_screen->virtualSiblings()) |
| 318 | static_cast<QEglFSScreen *>(screen)->handleCursorMove(m_cursor.pos); |
| 319 | } |
| 320 | |
| 321 | void QEglFSCursor::pointerEvent(const QMouseEvent &event) |
| 322 | { |
| 323 | if (event.type() != QEvent::MouseMove) |
| 324 | return; |
| 325 | const QRect oldCursorRect = cursorRect(); |
| 326 | m_cursor.pos = event.globalPosition().toPoint(); |
| 327 | update(oldCursorRect | cursorRect(), false); |
| 328 | for (QPlatformScreen *screen : m_screen->virtualSiblings()) |
| 329 | static_cast<QEglFSScreen *>(screen)->handleCursorMove(m_cursor.pos); |
| 330 | } |
| 331 | |
| 332 | void QEglFSCursor::paintOnScreen() |
| 333 | { |
| 334 | if (!m_visible) |
| 335 | return; |
| 336 | |
| 337 | // cr must be a QRectF, otherwise cr.right() and bottom() would be off by |
| 338 | // one in the calculations below. |
| 339 | QRectF cr = cursorRect(); // hotspot included |
| 340 | |
| 341 | // Support virtual desktop too. Backends with multi-screen support (e.g. all |
| 342 | // variants of KMS/DRM) will enable this by default. In this case all |
| 343 | // screens are siblings of each other. When not enabled, the sibling list |
| 344 | // only contains m_screen itself. |
| 345 | for (QPlatformScreen *screen : m_screen->virtualSiblings()) { |
| 346 | if (screen->geometry().contains(cr.topLeft().toPoint() + m_cursor.hotSpot) |
| 347 | && QOpenGLContext::currentContext()->screen() == screen->screen()) |
| 348 | { |
| 349 | cr.translate(-screen->geometry().topLeft()); |
| 350 | const QSize screenSize = screen->geometry().size(); |
| 351 | const GLfloat x1 = 2 * (cr.left() / GLfloat(screenSize.width())) - 1; |
| 352 | const GLfloat x2 = 2 * (cr.right() / GLfloat(screenSize.width())) - 1; |
| 353 | const GLfloat y1 = 1 - (cr.top() / GLfloat(screenSize.height())) * 2; |
| 354 | const GLfloat y2 = 1 - (cr.bottom() / GLfloat(screenSize.height())) * 2; |
| 355 | QRectF r(QPointF(x1, y1), QPointF(x2, y2)); |
| 356 | |
| 357 | draw(r); |
| 358 | |
| 359 | if (screen != m_activeScreen) { |
| 360 | m_activeScreen = screen; |
| 361 | // Do not want a leftover cursor on the screen the cursor just left. |
| 362 | update(cursorRect(), true); |
| 363 | } |
| 364 | |
| 365 | break; |
| 366 | } |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | // In order to prevent breaking code doing custom OpenGL rendering while |
| 371 | // expecting the state in the context unchanged, save and restore all the state |
| 372 | // we touch. The exception is Qt Quick where the scenegraph is known to be able |
| 373 | // to deal with the changes we make. |
| 374 | struct StateSaver |
| 375 | { |
| 376 | StateSaver() { |
| 377 | f = QOpenGLContext::currentContext()->functions(); |
| 378 | vaoHelper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(QOpenGLContext::currentContext()); |
| 379 | |
| 380 | static bool windowsChecked = false; |
| 381 | static bool shouldSave = true; |
| 382 | if (!windowsChecked) { |
| 383 | windowsChecked = true; |
| 384 | QWindowList windows = QGuiApplication::allWindows(); |
| 385 | if (!windows.isEmpty() && windows[0]->inherits("QQuickWindow" )) |
| 386 | shouldSave = false; |
| 387 | } |
| 388 | saved = shouldSave; |
| 389 | if (!shouldSave) |
| 390 | return; |
| 391 | |
| 392 | f->glGetIntegerv(GL_CURRENT_PROGRAM, &program); |
| 393 | f->glGetIntegerv(GL_TEXTURE_BINDING_2D, &texture); |
| 394 | f->glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture); |
| 395 | f->glGetIntegerv(GL_FRONT_FACE, &frontFace); |
| 396 | cull = f->glIsEnabled(GL_CULL_FACE); |
| 397 | depthTest = f->glIsEnabled(GL_DEPTH_TEST); |
| 398 | blend = f->glIsEnabled(GL_BLEND); |
| 399 | f->glGetIntegerv(GL_BLEND_SRC_RGB, blendFunc); |
| 400 | f->glGetIntegerv(GL_BLEND_SRC_ALPHA, blendFunc + 1); |
| 401 | f->glGetIntegerv(GL_BLEND_DST_RGB, blendFunc + 2); |
| 402 | f->glGetIntegerv(GL_BLEND_DST_ALPHA, blendFunc + 3); |
| 403 | f->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &arrayBuf); |
| 404 | if (vaoHelper->isValid()) |
| 405 | f->glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao); |
| 406 | else |
| 407 | vao = 0; |
| 408 | for (int i = 0; i < 2; ++i) { |
| 409 | f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &va[i].enabled); |
| 410 | f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &va[i].size); |
| 411 | f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &va[i].type); |
| 412 | f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &va[i].normalized); |
| 413 | f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &va[i].stride); |
| 414 | f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &va[i].buffer); |
| 415 | f->glGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &va[i].pointer); |
| 416 | } |
| 417 | } |
| 418 | ~StateSaver() { |
| 419 | if (saved) { |
| 420 | f->glUseProgram(program); |
| 421 | f->glBindTexture(GL_TEXTURE_2D, texture); |
| 422 | f->glActiveTexture(activeTexture); |
| 423 | f->glFrontFace(frontFace); |
| 424 | if (cull) |
| 425 | f->glEnable(GL_CULL_FACE); |
| 426 | else |
| 427 | f->glDisable(GL_CULL_FACE); |
| 428 | if (depthTest) |
| 429 | f->glEnable(GL_DEPTH_TEST); |
| 430 | else |
| 431 | f->glDisable(GL_DEPTH_TEST); |
| 432 | if (blend) |
| 433 | f->glEnable(GL_BLEND); |
| 434 | else |
| 435 | f->glDisable(GL_BLEND); |
| 436 | f->glBlendFuncSeparate(blendFunc[0], blendFunc[1], blendFunc[2], blendFunc[3]); |
| 437 | f->glBindBuffer(GL_ARRAY_BUFFER, arrayBuf); |
| 438 | if (vaoHelper->isValid()) |
| 439 | vaoHelper->glBindVertexArray(vao); |
| 440 | for (int i = 0; i < 2; ++i) { |
| 441 | if (va[i].enabled) |
| 442 | f->glEnableVertexAttribArray(i); |
| 443 | else |
| 444 | f->glDisableVertexAttribArray(i); |
| 445 | f->glBindBuffer(GL_ARRAY_BUFFER, va[i].buffer); |
| 446 | f->glVertexAttribPointer(i, va[i].size, va[i].type, va[i].normalized, va[i].stride, va[i].pointer); |
| 447 | } |
| 448 | } |
| 449 | } |
| 450 | QOpenGLFunctions *f; |
| 451 | QOpenGLVertexArrayObjectHelper *vaoHelper; |
| 452 | bool saved; |
| 453 | GLint program; |
| 454 | GLint texture; |
| 455 | GLint activeTexture; |
| 456 | GLint frontFace; |
| 457 | bool cull; |
| 458 | bool depthTest; |
| 459 | bool blend; |
| 460 | GLint blendFunc[4]; |
| 461 | GLint vao; |
| 462 | GLint arrayBuf; |
| 463 | struct { GLint enabled, type, size, normalized, stride, buffer; GLvoid *pointer; } va[2]; |
| 464 | }; |
| 465 | |
| 466 | void QEglFSCursor::draw(const QRectF &r) |
| 467 | { |
| 468 | StateSaver stateSaver; |
| 469 | |
| 470 | QEglFSCursorData &gfx = static_cast<QEglFSContext*>(QOpenGLContext::currentContext()->handle())->cursorData; |
| 471 | if (!gfx.program) { |
| 472 | // one time initialization |
| 473 | initializeOpenGLFunctions(); |
| 474 | |
| 475 | createShaderPrograms(); |
| 476 | |
| 477 | if (!gfx.atlasTexture) { |
| 478 | createCursorTexture(&gfx.atlasTexture, m_cursorAtlas.image); |
| 479 | |
| 480 | if (m_cursor.shape != Qt::BitmapCursor) |
| 481 | m_cursor.useCustomCursor = false; |
| 482 | } |
| 483 | } |
| 484 | |
| 485 | if (m_cursor.shape == Qt::BitmapCursor && (m_cursor.customCursorPending || m_cursor.customCursorKey != gfx.customCursorKey)) { |
| 486 | // upload the custom cursor |
| 487 | createCursorTexture(&gfx.customCursorTexture, m_cursor.customCursorImage); |
| 488 | m_cursor.useCustomCursor = true; |
| 489 | m_cursor.customCursorPending = false; |
| 490 | gfx.customCursorKey = m_cursor.customCursorKey; |
| 491 | } |
| 492 | |
| 493 | GLuint cursorTexture = !m_cursor.useCustomCursor ? gfx.atlasTexture : gfx.customCursorTexture; |
| 494 | Q_ASSERT(cursorTexture); |
| 495 | |
| 496 | gfx.program->bind(); |
| 497 | |
| 498 | const GLfloat x1 = r.left(); |
| 499 | const GLfloat x2 = r.right(); |
| 500 | const GLfloat y1 = r.top(); |
| 501 | const GLfloat y2 = r.bottom(); |
| 502 | const GLfloat cursorCoordinates[] = { |
| 503 | x1, y2, |
| 504 | x2, y2, |
| 505 | x1, y1, |
| 506 | x2, y1 |
| 507 | }; |
| 508 | |
| 509 | const GLfloat s1 = m_cursor.textureRect.left(); |
| 510 | const GLfloat s2 = m_cursor.textureRect.right(); |
| 511 | const GLfloat t1 = m_cursor.textureRect.top(); |
| 512 | const GLfloat t2 = m_cursor.textureRect.bottom(); |
| 513 | const GLfloat textureCoordinates[] = { |
| 514 | s1, t2, |
| 515 | s2, t2, |
| 516 | s1, t1, |
| 517 | s2, t1 |
| 518 | }; |
| 519 | |
| 520 | glActiveTexture(GL_TEXTURE0); |
| 521 | glBindTexture(GL_TEXTURE_2D, cursorTexture); |
| 522 | |
| 523 | if (stateSaver.vaoHelper->isValid()) |
| 524 | stateSaver.vaoHelper->glBindVertexArray(0); |
| 525 | |
| 526 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 527 | |
| 528 | gfx.program->enableAttributeArray(0); |
| 529 | gfx.program->enableAttributeArray(1); |
| 530 | gfx.program->setAttributeArray(0, cursorCoordinates, 2); |
| 531 | gfx.program->setAttributeArray(1, textureCoordinates, 2); |
| 532 | |
| 533 | gfx.program->setUniformValue(gfx.textureEntry, 0); |
| 534 | gfx.program->setUniformValue(gfx.matEntry, m_rotationMatrix); |
| 535 | |
| 536 | glDisable(GL_CULL_FACE); |
| 537 | glFrontFace(GL_CCW); |
| 538 | glEnable(GL_BLEND); |
| 539 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| 540 | glDisable(GL_DEPTH_TEST); // disable depth testing to make sure cursor is always on top |
| 541 | |
| 542 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 543 | |
| 544 | gfx.program->disableAttributeArray(0); |
| 545 | gfx.program->disableAttributeArray(1); |
| 546 | gfx.program->release(); |
| 547 | } |
| 548 | |
| 549 | QT_END_NAMESPACE |
| 550 | |