1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * # CategoryBlendmode |
24 | * |
25 | * Blend modes decide how two colors will mix together. There are both |
26 | * standard modes for basic needs and a means to create custom modes, |
27 | * dictating what sort of math to do on what color components. |
28 | */ |
29 | |
30 | #ifndef SDL_blendmode_h_ |
31 | #define SDL_blendmode_h_ |
32 | |
33 | #include <SDL3/SDL_stdinc.h> |
34 | |
35 | #include <SDL3/SDL_begin_code.h> |
36 | /* Set up for C function definitions, even when using C++ */ |
37 | #ifdef __cplusplus |
38 | extern "C" { |
39 | #endif |
40 | |
41 | /** |
42 | * A set of blend modes used in drawing operations. |
43 | * |
44 | * These predefined blend modes are supported everywhere. |
45 | * |
46 | * Additional values may be obtained from SDL_ComposeCustomBlendMode. |
47 | * |
48 | * \since This datatype is available since SDL 3.2.0. |
49 | * |
50 | * \sa SDL_ComposeCustomBlendMode |
51 | */ |
52 | typedef Uint32 SDL_BlendMode; |
53 | |
54 | #define SDL_BLENDMODE_NONE 0x00000000u /**< no blending: dstRGBA = srcRGBA */ |
55 | #define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */ |
56 | #define SDL_BLENDMODE_BLEND_PREMULTIPLIED 0x00000010u /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */ |
57 | #define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */ |
58 | #define SDL_BLENDMODE_ADD_PREMULTIPLIED 0x00000020u /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */ |
59 | #define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */ |
60 | #define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */ |
61 | #define SDL_BLENDMODE_INVALID 0x7FFFFFFFu |
62 | |
63 | /** |
64 | * The blend operation used when combining source and destination pixel |
65 | * components. |
66 | * |
67 | * \since This enum is available since SDL 3.2.0. |
68 | */ |
69 | typedef enum SDL_BlendOperation |
70 | { |
71 | SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ |
72 | SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */ |
73 | SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */ |
74 | SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ |
75 | SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ |
76 | } SDL_BlendOperation; |
77 | |
78 | /** |
79 | * The normalized factor used to multiply pixel components. |
80 | * |
81 | * The blend factors are multiplied with the pixels from a drawing operation |
82 | * (src) and the pixels from the render target (dst) before the blend |
83 | * operation. The comma-separated factors listed above are always applied in |
84 | * the component order red, green, blue, and alpha. |
85 | * |
86 | * \since This enum is available since SDL 3.2.0. |
87 | */ |
88 | typedef enum SDL_BlendFactor |
89 | { |
90 | SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ |
91 | SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ |
92 | SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ |
93 | SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ |
94 | SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ |
95 | SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ |
96 | SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ |
97 | SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ |
98 | SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ |
99 | SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ |
100 | } SDL_BlendFactor; |
101 | |
102 | /** |
103 | * Compose a custom blend mode for renderers. |
104 | * |
105 | * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept |
106 | * the SDL_BlendMode returned by this function if the renderer supports it. |
107 | * |
108 | * A blend mode controls how the pixels from a drawing operation (source) get |
109 | * combined with the pixels from the render target (destination). First, the |
110 | * components of the source and destination pixels get multiplied with their |
111 | * blend factors. Then, the blend operation takes the two products and |
112 | * calculates the result that will get stored in the render target. |
113 | * |
114 | * Expressed in pseudocode, it would look like this: |
115 | * |
116 | * ```c |
117 | * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); |
118 | * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); |
119 | * ``` |
120 | * |
121 | * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, |
122 | * dst)` can return one of the following: |
123 | * |
124 | * - `src + dst` |
125 | * - `src - dst` |
126 | * - `dst - src` |
127 | * - `min(src, dst)` |
128 | * - `max(src, dst)` |
129 | * |
130 | * The red, green, and blue components are always multiplied with the first, |
131 | * second, and third components of the SDL_BlendFactor, respectively. The |
132 | * fourth component is not used. |
133 | * |
134 | * The alpha component is always multiplied with the fourth component of the |
135 | * SDL_BlendFactor. The other components are not used in the alpha |
136 | * calculation. |
137 | * |
138 | * Support for these blend modes varies for each renderer. To check if a |
139 | * specific SDL_BlendMode is supported, create a renderer and pass it to |
140 | * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will |
141 | * return with an error if the blend mode is not supported. |
142 | * |
143 | * This list describes the support of custom blend modes for each renderer. |
144 | * All renderers support the four blend modes listed in the SDL_BlendMode |
145 | * enumeration. |
146 | * |
147 | * - **direct3d**: Supports all operations with all factors. However, some |
148 | * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and |
149 | * `SDL_BLENDOPERATION_MAXIMUM`. |
150 | * - **direct3d11**: Same as Direct3D 9. |
151 | * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all |
152 | * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here. |
153 | * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, |
154 | * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` |
155 | * operations with all factors. |
156 | * - **psp**: No custom blend mode support. |
157 | * - **software**: No custom blend mode support. |
158 | * |
159 | * Some renderers do not provide an alpha component for the default render |
160 | * target. The `SDL_BLENDFACTOR_DST_ALPHA` and |
161 | * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this |
162 | * case. |
163 | * |
164 | * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and |
165 | * blue components of the source pixels. |
166 | * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and |
167 | * blue components of the destination pixels. |
168 | * \param colorOperation the SDL_BlendOperation used to combine the red, |
169 | * green, and blue components of the source and |
170 | * destination pixels. |
171 | * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of |
172 | * the source pixels. |
173 | * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of |
174 | * the destination pixels. |
175 | * \param alphaOperation the SDL_BlendOperation used to combine the alpha |
176 | * component of the source and destination pixels. |
177 | * \returns an SDL_BlendMode that represents the chosen factors and |
178 | * operations. |
179 | * |
180 | * \threadsafety It is safe to call this function from any thread. |
181 | * |
182 | * \since This function is available since SDL 3.2.0. |
183 | * |
184 | * \sa SDL_SetRenderDrawBlendMode |
185 | * \sa SDL_GetRenderDrawBlendMode |
186 | * \sa SDL_SetTextureBlendMode |
187 | * \sa SDL_GetTextureBlendMode |
188 | */ |
189 | extern SDL_DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, |
190 | SDL_BlendFactor dstColorFactor, |
191 | SDL_BlendOperation colorOperation, |
192 | SDL_BlendFactor srcAlphaFactor, |
193 | SDL_BlendFactor dstAlphaFactor, |
194 | SDL_BlendOperation alphaOperation); |
195 | |
196 | /* Ends C function definitions when using C++ */ |
197 | #ifdef __cplusplus |
198 | } |
199 | #endif |
200 | #include <SDL3/SDL_close_code.h> |
201 | |
202 | #endif /* SDL_blendmode_h_ */ |
203 | |