| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategoryFilesystem |
| 24 | * |
| 25 | * SDL offers an API for examining and manipulating the system's filesystem. |
| 26 | * This covers most things one would need to do with directories, except for |
| 27 | * actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream) |
| 28 | * and [CategoryAsyncIO](CategoryAsyncIO) instead). |
| 29 | * |
| 30 | * There are functions to answer necessary path questions: |
| 31 | * |
| 32 | * - Where is my app's data? SDL_GetBasePath(). |
| 33 | * - Where can I safely write files? SDL_GetPrefPath(). |
| 34 | * - Where are paths like Downloads, Desktop, Music? SDL_GetUserFolder(). |
| 35 | * - What is this thing at this location? SDL_GetPathInfo(). |
| 36 | * - What items live in this folder? SDL_EnumerateDirectory(). |
| 37 | * - What items live in this folder by wildcard? SDL_GlobDirectory(). |
| 38 | * - What is my current working directory? SDL_GetCurrentDirectory(). |
| 39 | * |
| 40 | * SDL also offers functions to manipulate the directory tree: renaming, |
| 41 | * removing, copying files. |
| 42 | */ |
| 43 | |
| 44 | #ifndef SDL_filesystem_h_ |
| 45 | #define SDL_filesystem_h_ |
| 46 | |
| 47 | #include <SDL3/SDL_stdinc.h> |
| 48 | #include <SDL3/SDL_error.h> |
| 49 | |
| 50 | #include <SDL3/SDL_begin_code.h> |
| 51 | |
| 52 | /* Set up for C function definitions, even when using C++ */ |
| 53 | #ifdef __cplusplus |
| 54 | extern "C" { |
| 55 | #endif |
| 56 | |
| 57 | /** |
| 58 | * Get the directory where the application was run from. |
| 59 | * |
| 60 | * SDL caches the result of this call internally, but the first call to this |
| 61 | * function is not necessarily fast, so plan accordingly. |
| 62 | * |
| 63 | * **macOS and iOS Specific Functionality**: If the application is in a ".app" |
| 64 | * bundle, this function returns the Resource directory (e.g. |
| 65 | * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding |
| 66 | * a property to the Info.plist file. Adding a string key with the name |
| 67 | * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the |
| 68 | * behaviour. |
| 69 | * |
| 70 | * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an |
| 71 | * application in /Applications/SDLApp/MyApp.app): |
| 72 | * |
| 73 | * - `resource`: bundle resource directory (the default). For example: |
| 74 | * `/Applications/SDLApp/MyApp.app/Contents/Resources` |
| 75 | * - `bundle`: the Bundle directory. For example: |
| 76 | * `/Applications/SDLApp/MyApp.app/` |
| 77 | * - `parent`: the containing directory of the bundle. For example: |
| 78 | * `/Applications/SDLApp/` |
| 79 | * |
| 80 | * **Nintendo 3DS Specific Functionality**: This function returns "romfs" |
| 81 | * directory of the application as it is uncommon to store resources outside |
| 82 | * the executable. As such it is not a writable directory. |
| 83 | * |
| 84 | * The returned path is guaranteed to end with a path separator ('\\' on |
| 85 | * Windows, '/' on most other platforms). |
| 86 | * |
| 87 | * \returns an absolute path in UTF-8 encoding to the application data |
| 88 | * directory. NULL will be returned on error or when the platform |
| 89 | * doesn't implement this functionality, call SDL_GetError() for more |
| 90 | * information. |
| 91 | * |
| 92 | * \since This function is available since SDL 3.2.0. |
| 93 | * |
| 94 | * \sa SDL_GetPrefPath |
| 95 | */ |
| 96 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void); |
| 97 | |
| 98 | /** |
| 99 | * Get the user-and-app-specific path where files can be written. |
| 100 | * |
| 101 | * Get the "pref dir". This is meant to be where users can write personal |
| 102 | * files (preferences and save games, etc) that are specific to your |
| 103 | * application. This directory is unique per user, per application. |
| 104 | * |
| 105 | * This function will decide the appropriate location in the native |
| 106 | * filesystem, create the directory if necessary, and return a string of the |
| 107 | * absolute path to the directory in UTF-8 encoding. |
| 108 | * |
| 109 | * On Windows, the string might look like: |
| 110 | * |
| 111 | * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` |
| 112 | * |
| 113 | * On Linux, the string might look like: |
| 114 | * |
| 115 | * `/home/bob/.local/share/My Program Name/` |
| 116 | * |
| 117 | * On macOS, the string might look like: |
| 118 | * |
| 119 | * `/Users/bob/Library/Application Support/My Program Name/` |
| 120 | * |
| 121 | * You should assume the path returned by this function is the only safe place |
| 122 | * to write files (and that SDL_GetBasePath(), while it might be writable, or |
| 123 | * even the parent of the returned path, isn't where you should be writing |
| 124 | * things). |
| 125 | * |
| 126 | * Both the org and app strings may become part of a directory name, so please |
| 127 | * follow these rules: |
| 128 | * |
| 129 | * - Try to use the same org string (_including case-sensitivity_) for all |
| 130 | * your applications that use this function. |
| 131 | * - Always use a unique app string for each one, and make sure it never |
| 132 | * changes for an app once you've decided on it. |
| 133 | * - Unicode characters are legal, as long as they are UTF-8 encoded, but... |
| 134 | * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game |
| 135 | * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. |
| 136 | * |
| 137 | * The returned path is guaranteed to end with a path separator ('\\' on |
| 138 | * Windows, '/' on most other platforms). |
| 139 | * |
| 140 | * \param org the name of your organization. |
| 141 | * \param app the name of your application. |
| 142 | * \returns a UTF-8 string of the user directory in platform-dependent |
| 143 | * notation. NULL if there's a problem (creating directory failed, |
| 144 | * etc.). This should be freed with SDL_free() when it is no longer |
| 145 | * needed. |
| 146 | * |
| 147 | * \since This function is available since SDL 3.2.0. |
| 148 | * |
| 149 | * \sa SDL_GetBasePath |
| 150 | */ |
| 151 | extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *app); |
| 152 | |
| 153 | /** |
| 154 | * The type of the OS-provided default folder for a specific purpose. |
| 155 | * |
| 156 | * Note that the Trash folder isn't included here, because trashing files |
| 157 | * usually involves extra OS-specific functionality to remember the file's |
| 158 | * original location. |
| 159 | * |
| 160 | * The folders supported per platform are: |
| 161 | * |
| 162 | * | | Windows | macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten | |
| 163 | * | ----------- | ------- | --------- | ---- | ---------- | ----- | ---------- | |
| 164 | * | HOME | X | X | | X | X | X | |
| 165 | * | DESKTOP | X | X | | X | X | | |
| 166 | * | DOCUMENTS | X | X | | X | | | |
| 167 | * | DOWNLOADS | Vista+ | X | | X | | | |
| 168 | * | MUSIC | X | X | | X | | | |
| 169 | * | PICTURES | X | X | | X | | | |
| 170 | * | PUBLICSHARE | | X | | X | | | |
| 171 | * | SAVEDGAMES | Vista+ | | | | | | |
| 172 | * | SCREENSHOTS | Vista+ | | | | | | |
| 173 | * | TEMPLATES | X | X | | X | | | |
| 174 | * | VIDEOS | X | X* | | X | | | |
| 175 | * |
| 176 | * Note that on macOS/iOS, the Videos folder is called "Movies". |
| 177 | * |
| 178 | * \since This enum is available since SDL 3.2.0. |
| 179 | * |
| 180 | * \sa SDL_GetUserFolder |
| 181 | */ |
| 182 | typedef enum SDL_Folder |
| 183 | { |
| 184 | SDL_FOLDER_HOME, /**< The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. */ |
| 185 | SDL_FOLDER_DESKTOP, /**< The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. */ |
| 186 | SDL_FOLDER_DOCUMENTS, /**< User document files, possibly application-specific. This is a good place to save a user's projects. */ |
| 187 | SDL_FOLDER_DOWNLOADS, /**< Standard folder for user files downloaded from the internet. */ |
| 188 | SDL_FOLDER_MUSIC, /**< Music files that can be played using a standard music player (mp3, ogg...). */ |
| 189 | SDL_FOLDER_PICTURES, /**< Image files that can be displayed using a standard viewer (png, jpg...). */ |
| 190 | SDL_FOLDER_PUBLICSHARE, /**< Files that are meant to be shared with other users on the same computer. */ |
| 191 | SDL_FOLDER_SAVEDGAMES, /**< Save files for games. */ |
| 192 | SDL_FOLDER_SCREENSHOTS, /**< Application screenshots. */ |
| 193 | SDL_FOLDER_TEMPLATES, /**< Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file. */ |
| 194 | SDL_FOLDER_VIDEOS, /**< Video files that can be played using a standard video player (mp4, webm...). */ |
| 195 | SDL_FOLDER_COUNT /**< Total number of types in this enum, not a folder type by itself. */ |
| 196 | } SDL_Folder; |
| 197 | |
| 198 | /** |
| 199 | * Finds the most suitable user folder for a specific purpose. |
| 200 | * |
| 201 | * Many OSes provide certain standard folders for certain purposes, such as |
| 202 | * storing pictures, music or videos for a certain user. This function gives |
| 203 | * the path for many of those special locations. |
| 204 | * |
| 205 | * This function is specifically for _user_ folders, which are meant for the |
| 206 | * user to access and manage. For application-specific folders, meant to hold |
| 207 | * data for the application to manage, see SDL_GetBasePath() and |
| 208 | * SDL_GetPrefPath(). |
| 209 | * |
| 210 | * The returned path is guaranteed to end with a path separator ('\\' on |
| 211 | * Windows, '/' on most other platforms). |
| 212 | * |
| 213 | * If NULL is returned, the error may be obtained with SDL_GetError(). |
| 214 | * |
| 215 | * \param folder the type of folder to find. |
| 216 | * \returns either a null-terminated C string containing the full path to the |
| 217 | * folder, or NULL if an error happened. |
| 218 | * |
| 219 | * \since This function is available since SDL 3.2.0. |
| 220 | */ |
| 221 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder); |
| 222 | |
| 223 | |
| 224 | /* Abstract filesystem interface */ |
| 225 | |
| 226 | /** |
| 227 | * Types of filesystem entries. |
| 228 | * |
| 229 | * Note that there may be other sorts of items on a filesystem: devices, |
| 230 | * symlinks, named pipes, etc. They are currently reported as |
| 231 | * SDL_PATHTYPE_OTHER. |
| 232 | * |
| 233 | * \since This enum is available since SDL 3.2.0. |
| 234 | * |
| 235 | * \sa SDL_PathInfo |
| 236 | */ |
| 237 | typedef enum SDL_PathType |
| 238 | { |
| 239 | SDL_PATHTYPE_NONE, /**< path does not exist */ |
| 240 | SDL_PATHTYPE_FILE, /**< a normal file */ |
| 241 | SDL_PATHTYPE_DIRECTORY, /**< a directory */ |
| 242 | SDL_PATHTYPE_OTHER /**< something completely different like a device node (not a symlink, those are always followed) */ |
| 243 | } SDL_PathType; |
| 244 | |
| 245 | /** |
| 246 | * Information about a path on the filesystem. |
| 247 | * |
| 248 | * \since This datatype is available since SDL 3.2.0. |
| 249 | * |
| 250 | * \sa SDL_GetPathInfo |
| 251 | * \sa SDL_GetStoragePathInfo |
| 252 | */ |
| 253 | typedef struct SDL_PathInfo |
| 254 | { |
| 255 | SDL_PathType type; /**< the path type */ |
| 256 | Uint64 size; /**< the file size in bytes */ |
| 257 | SDL_Time create_time; /**< the time when the path was created */ |
| 258 | SDL_Time modify_time; /**< the last time the path was modified */ |
| 259 | SDL_Time access_time; /**< the last time the path was read */ |
| 260 | } SDL_PathInfo; |
| 261 | |
| 262 | /** |
| 263 | * Flags for path matching. |
| 264 | * |
| 265 | * \since This datatype is available since SDL 3.2.0. |
| 266 | * |
| 267 | * \sa SDL_GlobDirectory |
| 268 | * \sa SDL_GlobStorageDirectory |
| 269 | */ |
| 270 | typedef Uint32 SDL_GlobFlags; |
| 271 | |
| 272 | #define SDL_GLOB_CASEINSENSITIVE (1u << 0) |
| 273 | |
| 274 | /** |
| 275 | * Create a directory, and any missing parent directories. |
| 276 | * |
| 277 | * This reports success if `path` already exists as a directory. |
| 278 | * |
| 279 | * If parent directories are missing, it will also create them. Note that if |
| 280 | * this fails, it will not remove any parent directories it already made. |
| 281 | * |
| 282 | * \param path the path of the directory to create. |
| 283 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 284 | * information. |
| 285 | * |
| 286 | * \since This function is available since SDL 3.2.0. |
| 287 | */ |
| 288 | extern SDL_DECLSPEC bool SDLCALL SDL_CreateDirectory(const char *path); |
| 289 | |
| 290 | /** |
| 291 | * Possible results from an enumeration callback. |
| 292 | * |
| 293 | * \since This enum is available since SDL 3.2.0. |
| 294 | * |
| 295 | * \sa SDL_EnumerateDirectoryCallback |
| 296 | */ |
| 297 | typedef enum SDL_EnumerationResult |
| 298 | { |
| 299 | SDL_ENUM_CONTINUE, /**< Value that requests that enumeration continue. */ |
| 300 | SDL_ENUM_SUCCESS, /**< Value that requests that enumeration stop, successfully. */ |
| 301 | SDL_ENUM_FAILURE /**< Value that requests that enumeration stop, as a failure. */ |
| 302 | } SDL_EnumerationResult; |
| 303 | |
| 304 | /** |
| 305 | * Callback for directory enumeration. |
| 306 | * |
| 307 | * Enumeration of directory entries will continue until either all entries |
| 308 | * have been provided to the callback, or the callback has requested a stop |
| 309 | * through its return value. |
| 310 | * |
| 311 | * Returning SDL_ENUM_CONTINUE will let enumeration proceed, calling the |
| 312 | * callback with further entries. SDL_ENUM_SUCCESS and SDL_ENUM_FAILURE will |
| 313 | * terminate the enumeration early, and dictate the return value of the |
| 314 | * enumeration function itself. |
| 315 | * |
| 316 | * `dirname` is guaranteed to end with a path separator ('\\' on Windows, '/' |
| 317 | * on most other platforms). |
| 318 | * |
| 319 | * \param userdata an app-controlled pointer that is passed to the callback. |
| 320 | * \param dirname the directory that is being enumerated. |
| 321 | * \param fname the next entry in the enumeration. |
| 322 | * \returns how the enumeration should proceed. |
| 323 | * |
| 324 | * \since This datatype is available since SDL 3.2.0. |
| 325 | * |
| 326 | * \sa SDL_EnumerateDirectory |
| 327 | */ |
| 328 | typedef SDL_EnumerationResult (SDLCALL *SDL_EnumerateDirectoryCallback)(void *userdata, const char *dirname, const char *fname); |
| 329 | |
| 330 | /** |
| 331 | * Enumerate a directory through a callback function. |
| 332 | * |
| 333 | * This function provides every directory entry through an app-provided |
| 334 | * callback, called once for each directory entry, until all results have been |
| 335 | * provided or the callback returns either SDL_ENUM_SUCCESS or |
| 336 | * SDL_ENUM_FAILURE. |
| 337 | * |
| 338 | * This will return false if there was a system problem in general, or if a |
| 339 | * callback returns SDL_ENUM_FAILURE. A successful return means a callback |
| 340 | * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries |
| 341 | * were enumerated. |
| 342 | * |
| 343 | * \param path the path of the directory to enumerate. |
| 344 | * \param callback a function that is called for each entry in the directory. |
| 345 | * \param userdata a pointer that is passed to `callback`. |
| 346 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 347 | * information. |
| 348 | * |
| 349 | * \since This function is available since SDL 3.2.0. |
| 350 | */ |
| 351 | extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); |
| 352 | |
| 353 | /** |
| 354 | * Remove a file or an empty directory. |
| 355 | * |
| 356 | * Directories that are not empty will fail; this function will not recursely |
| 357 | * delete directory trees. |
| 358 | * |
| 359 | * \param path the path to remove from the filesystem. |
| 360 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 361 | * information. |
| 362 | * |
| 363 | * \since This function is available since SDL 3.2.0. |
| 364 | */ |
| 365 | extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path); |
| 366 | |
| 367 | /** |
| 368 | * Rename a file or directory. |
| 369 | * |
| 370 | * If the file at `newpath` already exists, it will replaced. |
| 371 | * |
| 372 | * Note that this will not copy files across filesystems/drives/volumes, as |
| 373 | * that is a much more complicated (and possibly time-consuming) operation. |
| 374 | * |
| 375 | * Which is to say, if this function fails, SDL_CopyFile() to a temporary file |
| 376 | * in the same directory as `newpath`, then SDL_RenamePath() from the |
| 377 | * temporary file to `newpath` and SDL_RemovePath() on `oldpath` might work |
| 378 | * for files. Renaming a non-empty directory across filesystems is |
| 379 | * dramatically more complex, however. |
| 380 | * |
| 381 | * \param oldpath the old path. |
| 382 | * \param newpath the new path. |
| 383 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 384 | * information. |
| 385 | * |
| 386 | * \since This function is available since SDL 3.2.0. |
| 387 | */ |
| 388 | extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char *newpath); |
| 389 | |
| 390 | /** |
| 391 | * Copy a file. |
| 392 | * |
| 393 | * If the file at `newpath` already exists, it will be overwritten with the |
| 394 | * contents of the file at `oldpath`. |
| 395 | * |
| 396 | * This function will block until the copy is complete, which might be a |
| 397 | * significant time for large files on slow disks. On some platforms, the copy |
| 398 | * can be handed off to the OS itself, but on others SDL might just open both |
| 399 | * paths, and read from one and write to the other. |
| 400 | * |
| 401 | * Note that this is not an atomic operation! If something tries to read from |
| 402 | * `newpath` while the copy is in progress, it will see an incomplete copy of |
| 403 | * the data, and if the calling thread terminates (or the power goes out) |
| 404 | * during the copy, `newpath`'s previous contents will be gone, replaced with |
| 405 | * an incomplete copy of the data. To avoid this risk, it is recommended that |
| 406 | * the app copy to a temporary file in the same directory as `newpath`, and if |
| 407 | * the copy is successful, use SDL_RenamePath() to replace `newpath` with the |
| 408 | * temporary file. This will ensure that reads of `newpath` will either see a |
| 409 | * complete copy of the data, or it will see the pre-copy state of `newpath`. |
| 410 | * |
| 411 | * This function attempts to synchronize the newly-copied data to disk before |
| 412 | * returning, if the platform allows it, so that the renaming trick will not |
| 413 | * have a problem in a system crash or power failure, where the file could be |
| 414 | * renamed but the contents never made it from the system file cache to the |
| 415 | * physical disk. |
| 416 | * |
| 417 | * If the copy fails for any reason, the state of `newpath` is undefined. It |
| 418 | * might be half a copy, it might be the untouched data of what was already |
| 419 | * there, or it might be a zero-byte file, etc. |
| 420 | * |
| 421 | * \param oldpath the old path. |
| 422 | * \param newpath the new path. |
| 423 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 424 | * information. |
| 425 | * |
| 426 | * \since This function is available since SDL 3.2.0. |
| 427 | */ |
| 428 | extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *newpath); |
| 429 | |
| 430 | /** |
| 431 | * Get information about a filesystem path. |
| 432 | * |
| 433 | * \param path the path to query. |
| 434 | * \param info a pointer filled in with information about the path, or NULL to |
| 435 | * check for the existence of a file. |
| 436 | * \returns true on success or false if the file doesn't exist, or another |
| 437 | * failure; call SDL_GetError() for more information. |
| 438 | * |
| 439 | * \since This function is available since SDL 3.2.0. |
| 440 | */ |
| 441 | extern SDL_DECLSPEC bool SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info); |
| 442 | |
| 443 | /** |
| 444 | * Enumerate a directory tree, filtered by pattern, and return a list. |
| 445 | * |
| 446 | * Files are filtered out if they don't match the string in `pattern`, which |
| 447 | * may contain wildcard characters '\*' (match everything) and '?' (match one |
| 448 | * character). If pattern is NULL, no filtering is done and all results are |
| 449 | * returned. Subdirectories are permitted, and are specified with a path |
| 450 | * separator of '/'. Wildcard characters '\*' and '?' never match a path |
| 451 | * separator. |
| 452 | * |
| 453 | * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching |
| 454 | * case-insensitive. |
| 455 | * |
| 456 | * The returned array is always NULL-terminated, for your iterating |
| 457 | * convenience, but if `count` is non-NULL, on return it will contain the |
| 458 | * number of items in the array, not counting the NULL terminator. |
| 459 | * |
| 460 | * \param path the path of the directory to enumerate. |
| 461 | * \param pattern the pattern that files in the directory must match. Can be |
| 462 | * NULL. |
| 463 | * \param flags `SDL_GLOB_*` bitflags that affect this search. |
| 464 | * \param count on return, will be set to the number of items in the returned |
| 465 | * array. Can be NULL. |
| 466 | * \returns an array of strings on success or NULL on failure; call |
| 467 | * SDL_GetError() for more information. This is a single allocation |
| 468 | * that should be freed with SDL_free() when it is no longer needed. |
| 469 | * |
| 470 | * \threadsafety It is safe to call this function from any thread. |
| 471 | * |
| 472 | * \since This function is available since SDL 3.2.0. |
| 473 | */ |
| 474 | extern SDL_DECLSPEC char ** SDLCALL SDL_GlobDirectory(const char *path, const char *pattern, SDL_GlobFlags flags, int *count); |
| 475 | |
| 476 | /** |
| 477 | * Get what the system believes is the "current working directory." |
| 478 | * |
| 479 | * For systems without a concept of a current working directory, this will |
| 480 | * still attempt to provide something reasonable. |
| 481 | * |
| 482 | * SDL does not provide a means to _change_ the current working directory; for |
| 483 | * platforms without this concept, this would cause surprises with file access |
| 484 | * outside of SDL. |
| 485 | * |
| 486 | * The returned path is guaranteed to end with a path separator ('\\' on |
| 487 | * Windows, '/' on most other platforms). |
| 488 | * |
| 489 | * \returns a UTF-8 string of the current working directory in |
| 490 | * platform-dependent notation. NULL if there's a problem. This |
| 491 | * should be freed with SDL_free() when it is no longer needed. |
| 492 | * |
| 493 | * \since This function is available since SDL 3.2.0. |
| 494 | */ |
| 495 | extern SDL_DECLSPEC char * SDLCALL SDL_GetCurrentDirectory(void); |
| 496 | |
| 497 | /* Ends C function definitions when using C++ */ |
| 498 | #ifdef __cplusplus |
| 499 | } |
| 500 | #endif |
| 501 | #include <SDL3/SDL_close_code.h> |
| 502 | |
| 503 | #endif /* SDL_filesystem_h_ */ |
| 504 | |