| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /* WIKI CATEGORY: GUID */ |
| 23 | |
| 24 | /** |
| 25 | * # CategoryGUID |
| 26 | * |
| 27 | * A GUID is a 128-bit value that represents something that is uniquely |
| 28 | * identifiable by this value: "globally unique." |
| 29 | * |
| 30 | * SDL provides functions to convert a GUID to/from a string. |
| 31 | */ |
| 32 | |
| 33 | #ifndef SDL_guid_h_ |
| 34 | #define SDL_guid_h_ |
| 35 | |
| 36 | #include <SDL3/SDL_stdinc.h> |
| 37 | |
| 38 | #include <SDL3/SDL_begin_code.h> |
| 39 | /* Set up for C function definitions, even when using C++ */ |
| 40 | #ifdef __cplusplus |
| 41 | extern "C" { |
| 42 | #endif |
| 43 | |
| 44 | /** |
| 45 | * An SDL_GUID is a 128-bit identifier for an input device that identifies |
| 46 | * that device across runs of SDL programs on the same platform. |
| 47 | * |
| 48 | * If the device is detached and then re-attached to a different port, or if |
| 49 | * the base system is rebooted, the device should still report the same GUID. |
| 50 | * |
| 51 | * GUIDs are as precise as possible but are not guaranteed to distinguish |
| 52 | * physically distinct but equivalent devices. For example, two game |
| 53 | * controllers from the same vendor with the same product ID and revision may |
| 54 | * have the same GUID. |
| 55 | * |
| 56 | * GUIDs may be platform-dependent (i.e., the same device may report different |
| 57 | * GUIDs on different operating systems). |
| 58 | * |
| 59 | * \since This struct is available since SDL 3.2.0. |
| 60 | */ |
| 61 | typedef struct SDL_GUID { |
| 62 | Uint8 data[16]; |
| 63 | } SDL_GUID; |
| 64 | |
| 65 | /* Function prototypes */ |
| 66 | |
| 67 | /** |
| 68 | * Get an ASCII string representation for a given SDL_GUID. |
| 69 | * |
| 70 | * \param guid the SDL_GUID you wish to convert to string. |
| 71 | * \param pszGUID buffer in which to write the ASCII string. |
| 72 | * \param cbGUID the size of pszGUID, should be at least 33 bytes. |
| 73 | * |
| 74 | * \threadsafety It is safe to call this function from any thread. |
| 75 | * |
| 76 | * \since This function is available since SDL 3.2.0. |
| 77 | * |
| 78 | * \sa SDL_StringToGUID |
| 79 | */ |
| 80 | extern SDL_DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); |
| 81 | |
| 82 | /** |
| 83 | * Convert a GUID string into a SDL_GUID structure. |
| 84 | * |
| 85 | * Performs no error checking. If this function is given a string containing |
| 86 | * an invalid GUID, the function will silently succeed, but the GUID generated |
| 87 | * will not be useful. |
| 88 | * |
| 89 | * \param pchGUID string containing an ASCII representation of a GUID. |
| 90 | * \returns a SDL_GUID structure. |
| 91 | * |
| 92 | * \threadsafety It is safe to call this function from any thread. |
| 93 | * |
| 94 | * \since This function is available since SDL 3.2.0. |
| 95 | * |
| 96 | * \sa SDL_GUIDToString |
| 97 | */ |
| 98 | extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_StringToGUID(const char *pchGUID); |
| 99 | |
| 100 | /* Ends C function definitions when using C++ */ |
| 101 | #ifdef __cplusplus |
| 102 | } |
| 103 | #endif |
| 104 | #include <SDL3/SDL_close_code.h> |
| 105 | |
| 106 | #endif /* SDL_guid_h_ */ |
| 107 | |