1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /* WIKI CATEGORY: GUID */ |
23 | |
24 | /** |
25 | * # CategoryGUID |
26 | * |
27 | * A GUID is a 128-bit value that represents something that is uniquely |
28 | * identifiable by this value: "globally unique." |
29 | * |
30 | * SDL provides functions to convert a GUID to/from a string. |
31 | */ |
32 | |
33 | #ifndef SDL_guid_h_ |
34 | #define SDL_guid_h_ |
35 | |
36 | #include <SDL3/SDL_stdinc.h> |
37 | |
38 | #include <SDL3/SDL_begin_code.h> |
39 | /* Set up for C function definitions, even when using C++ */ |
40 | #ifdef __cplusplus |
41 | extern "C" { |
42 | #endif |
43 | |
44 | /** |
45 | * An SDL_GUID is a 128-bit identifier for an input device that identifies |
46 | * that device across runs of SDL programs on the same platform. |
47 | * |
48 | * If the device is detached and then re-attached to a different port, or if |
49 | * the base system is rebooted, the device should still report the same GUID. |
50 | * |
51 | * GUIDs are as precise as possible but are not guaranteed to distinguish |
52 | * physically distinct but equivalent devices. For example, two game |
53 | * controllers from the same vendor with the same product ID and revision may |
54 | * have the same GUID. |
55 | * |
56 | * GUIDs may be platform-dependent (i.e., the same device may report different |
57 | * GUIDs on different operating systems). |
58 | * |
59 | * \since This struct is available since SDL 3.2.0. |
60 | */ |
61 | typedef struct SDL_GUID { |
62 | Uint8 data[16]; |
63 | } SDL_GUID; |
64 | |
65 | /* Function prototypes */ |
66 | |
67 | /** |
68 | * Get an ASCII string representation for a given SDL_GUID. |
69 | * |
70 | * \param guid the SDL_GUID you wish to convert to string. |
71 | * \param pszGUID buffer in which to write the ASCII string. |
72 | * \param cbGUID the size of pszGUID, should be at least 33 bytes. |
73 | * |
74 | * \threadsafety It is safe to call this function from any thread. |
75 | * |
76 | * \since This function is available since SDL 3.2.0. |
77 | * |
78 | * \sa SDL_StringToGUID |
79 | */ |
80 | extern SDL_DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); |
81 | |
82 | /** |
83 | * Convert a GUID string into a SDL_GUID structure. |
84 | * |
85 | * Performs no error checking. If this function is given a string containing |
86 | * an invalid GUID, the function will silently succeed, but the GUID generated |
87 | * will not be useful. |
88 | * |
89 | * \param pchGUID string containing an ASCII representation of a GUID. |
90 | * \returns a SDL_GUID structure. |
91 | * |
92 | * \threadsafety It is safe to call this function from any thread. |
93 | * |
94 | * \since This function is available since SDL 3.2.0. |
95 | * |
96 | * \sa SDL_GUIDToString |
97 | */ |
98 | extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_StringToGUID(const char *pchGUID); |
99 | |
100 | /* Ends C function definitions when using C++ */ |
101 | #ifdef __cplusplus |
102 | } |
103 | #endif |
104 | #include <SDL3/SDL_close_code.h> |
105 | |
106 | #endif /* SDL_guid_h_ */ |
107 | |